Showing Highly Rated Posts By Jayce.5632:

DS and damage reduction

in Necromancer

Posted by: Jayce.5632

Jayce.5632

So, either we take half damage while in death shroud, or the number displayed is half of what it should be.

This (in bold, but I’m having difficulty confirming how it handles crit damage) has always been the case with DS. It functions exactly like the old (not new) Aura of the Lich from gw1.

No it wasnt, that change got implemented when they removed DS absorb. DS used to have a weird base armor value/it made glass cannons a bit tanky and weakened soldier/toughness builds to medium armor level, we talked about that a lot on the forums then and had a long post on reddit.

DS was never suppose to have its own armor value. It’s just suppose to have a flat reduction rate. While some discussions did talk about armor values, most of them were more or less trying to gauge an accurate health pool for DS. Anet would say what the DS value is suppose to be, while the community would say it doesn’t add up. When Anet fixed the DS HP values, they also fixed the take more damage in than intended bug. I wouldn’t be surprised if both bugs were one in the same.

But for all intents and purposes, damage taken while in DS was always reduced from all sources, even when it had broken HP values. Yes, this would make a glass cannon tanky, but only in while in DS. Easy when you’re taking a reduced amount of damage. Some parts of DS is still broken, which is why from time to time you can get knocked out of it even if you have well over 50% life force. Personally, I believe it has to do with crit damage, which is more noticeable from high crit builds, and how a full DS bar can be emptied in 1 or 2 seconds. This is something that just won’t happen when you’re not taking a lot of crit hits, even if there are 5 people beating on you.

It’s as if DS is trying to mimic the weakness condition, where some of the none glancing crit hits really does a number on the life force pool.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Can we please get healing in DS now?

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Let us have our 6-0 skills on while on DS, fully functional. That’s all I ask for.

Hell I don’t even need that. I just want my Blood Minion, and traited Siphons and MAYBE my regens to go through. Kinda kittenty our “defense” does us more harm than good by blocking our heals.

Aiming a little high aren’t we? I’d start with siphons only, then re-evaluate.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Unless You Go Reaper Specialization...

in Necromancer

Posted by: Jayce.5632

Jayce.5632

There is not a single, and/or reliable trait to actually gain life force. Not even one. No way to power the profession through traits. Reapers Precision, before it’s removal, wasn’t reliable unlike how Chilling Force will be with the Reaper Specialization. I think this is a real problem.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Apex Abilities

in PvP

Posted by: Jayce.5632

Jayce.5632

I might be missing something but doesn’t Ranger, Engie, Ele, Thief with steal have water blast and mes/nec/engie/thief have stealth leaving Rev/War/Guard as your subpar classes?

In which case you would be right as Guard is kinda supportive to other classes by means of boons while the Warrior and Rev has it’s DPS builds.

I’m interested in this necro stealth. Tell me more.

I think (perhaps even heard somewhere) its something you get after you’ve master death shroud.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Condi Wars 2

in PvP

Posted by: Jayce.5632

Jayce.5632

An easy fix which ill be ignored as usual.

Make conditions reduced by Armor. As of now Conditions are BEFORE ARMOR.

TO balance out the insane Condition frenzy, Anet needs to make ARMOR factor in.

If you’re going that route then just make Protection effect Conditions instead of Armor..

Or why not both? I mean protection is supposed to be the opposite of vulnerability. And vulnerability now affects condi damage.

Careful, you are about to enter the “Conditions can now Crit” zone.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Shroud skills

in Necromancer

Posted by: Jayce.5632

Jayce.5632

+1 to the tenth power. This needs to happen.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Petition to auto-target Necromancers

in PvP

Posted by: Jayce.5632

Jayce.5632

so were just going to pretend season 2 wasnt a thing right?

That was the season Anet gave Necros blocks, invuls and evades for days right?

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Diamond Skin

in Necromancer

Posted by: Jayce.5632

Jayce.5632

2 professions down, 5 to go. Arenanet won’t stop until each class directly counter necros. Didn’t you all get the memo?

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

[Death Shroud] Nerf it just like adrenaline

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Since you posted this in the Necro forum instead of the balanced or spvp forums, I’m willing to overlook your OP.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

So.. Still no reliable source for stability

in Necromancer

Posted by: Jayce.5632

Jayce.5632

You guys have to think outside the box. Any suggestions you come up with should be fairly simple to implement as well. Arenanet is clearly determined not to give us more access to defensive boons, like stability. Well, there are skills/traits in place already that would serve the same purpose. They would just require a tweak here and there in the code. Please stop asking for things like invulnerability, blocks, etc. As long as the Necro has DS, you will probably never see those things. While I can sympathize with the case for stability, since it doesn’t prevent damage, I’m also not going to keep beating that dead horse. Keep in mind people that getting focused fired is how a Necro dies, not why they died.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

And the role of Attrition goes to....

in Profession Balance

Posted by: Jayce.5632

Jayce.5632

Don’t you have to be durable in order to survive well enough to define a a battle as one of attrition?

It won’t matter how durable you are when you’re constantly trying to figure out which way is up after being slapped all over the map.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Thiefs, evades and blinks.

in PvP

Posted by: Jayce.5632

Jayce.5632

No class should be able to simultaneously attack while evading (invulnerable) incoming damage.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

LONG LIVE PLAGUELANDS

in Necromancer

Posted by: Jayce.5632

Jayce.5632

This skill needs to either, stay centered on the necro while moving or, it needs the 900 range ground targetable function.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Unless You Go Reaper Specialization...

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Soul Comprehension and Gluttony already increase the life force gained, and I feel like gaining life force usually goes quite fast. Then again, I mostly use dagger-warhorn.

There’s a difference between increasing life force and gaining life force.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Holy DPS

in PvP

Posted by: Jayce.5632

Jayce.5632

Seems defense has gone out the window. Since the patch teamfights seem to be over in seconds. Power necro basically hardcounters itself with it’s own burst. LB ranger hit me for 90% of my Demolisher Necro’s HP on his 4>2 opener, but I still managed to kill him ~10 seconds later. I mean shoot I was in a match with Nos and he went down in the first ~20seconds.

I’m seeing fights where both teams will have 2-3 dead at the same time. This isn’t PvP this is flipping murder.

maybe the 20k maul build is a beserker amulet build with not much surviavibility after initial opener ?

I heard they buff Maul, the numbers are still not up to par. This is before the patch.

Attachments:

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

How to make Foot in the Grave worth taking

in Necromancer

Posted by: Jayce.5632

Jayce.5632

I would much rather have stab when exiting ds to cover our long cast times and most obvious heal. Having stab when entering ds makes sense because its meant to absorb damage, but cc is the main counterplay element against ds. It would suck to not have it easy when ds-stomping people but the tradeoff is so worth it imo.

+1 This guy gets it.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Spectral Wall 10 target limit

in Necromancer

Posted by: Jayce.5632

Jayce.5632

I’m curious, did Veil receive the same treatment? Or does it still stealth entire zergs.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Profession Balance Goals - Necromancer

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Where’s my 1050 Power/1050 Condition/560 Ferocity/560 Expertise and 1050 Condition/1050 Precision/560 Expertise/560 Ferocity amulet?

Sincerely,

Necromancer

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Necro should start match w/ some life force

in PvP

Posted by: Jayce.5632

Jayce.5632

Staff auto attack gives 3% life force per hit. Your marks give between 10-15% life force per target hit. One Mark of Blood dropped in the initial team fight should give you just under half your life force (10% x 4 players), and with staff AA hitting every 3/4 second it should take you less than 20 seconds doing nothing other than AA and dropping marks to be at full force. And then of course every attack and ability while in Shroud generates life force, so as long as you don’t jump into a 1v3+ you should be able to generate it faster than you’re losing it.

What game version are you running and where can I find it?

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Necro downstate damage

in PvP

Posted by: Jayce.5632

Jayce.5632

Lol @ this thread. The only reason people are mad is because they can’t continue their interrupt chain game if the necro is in the downed state.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Chilled and initiative

in PvP

Posted by: Jayce.5632

Jayce.5632

Chill affecting initiative would essentially slow 4 weapon skills at once, instead of one skill at a time. I’m not a thief, but even I can see this would really hurt them. The real problem is the initiative system itself that enables thief’s to do what they do.

ok I can see how the auto attack spammers can relate to this argument because well nothing is on cooldown.

When I get hit by chill most of the time it is reducing the cooldown on more than 4 of my weapon skills.

I guess thieves don’t realize this because they have the luxury of staying in one weapon set all the time.

Perhaps I should have clarified that, barring any weapon swapping, chill only increases the CD of a weapon skill after its been used or is already recharging. This does not apply to thiefs because their skills do not have a recharge time. Their entire weapons bar uses only one recharge, by which if chill increased it, then it would be putting 4 skills on recharge reguardless if the thief used them or not.

Having chill increase the initiative recharge rate would hit thief’s too hard. If the idea is to get them to slow the attack rate of their weapons bar, it would have been better if people ask for chill to increase the initiative cost of the individual skills themselves by 20,25,or33%.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Am I Wrong To Worry?

in Necromancer

Posted by: Jayce.5632

Jayce.5632

So rumor has it, Arenanet is finally, since release, taking a second look (better handle on attrition) but not a serious look (no blocks, stability, etc) at the necromancer. Because of this my biggest concern, besides the bugs, is that the necro still will not be able to create the opportunities to get their skills off. Am I wrong to worry that this is the one area that will not get addressed?

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Chilling Darkness with an ICD?

in Necromancer

Posted by: Jayce.5632

Jayce.5632

I would much rather ArenaNet adjust deathly chill from the reaper specialization instead of an internal cooldown on chilling darkness.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Damaging evades hurt pvp

in PvP

Posted by: Jayce.5632

Jayce.5632

Its only a problem if you can’t counter it.

Those numbers are impossible… Were you wearing a paper bag as your chest piece?

For perspective, (this is coming from Anet, who has a history throwing things into the game without proper testing) there was no Protection boon up at the time and I can not rule out the possibility of Vulnerability prots playing a factor as the encounter was less than 2 sec. The screenshot was taken on Battle of Kyhlo just one day after the August 8 patch.

Impossible? Yes, but only if you are wearing one of the following amulets.
Cavalier, Demolisher, Knight, Paladin, Rabid or Wanderer.

However, if you are wearing the following amulets listed next, then you are pretty much (insert rock-hard metaphor here).
Assassin, Berserker, Carrion, Deadshot, Destroyer, Diviner, Magi, Marauder, Mender, Rampager, Sage, Seeker, Sinister, Valkyrie or Viper.

Forget the evades for a moment. The amount of damage from the screenshot is enough to delete 8 out of the 9 classes from the map with just one Vault. Granted, the stars have to align just right with the roll of weapon numbers, and this particular combo build most likely would never see high tiers play. But if you are not a Warrior or a Necromancer, then one button has the power to literally remove nearly 15 amulets from selection. Hell, 26k+ out of the 50k+ combo is done from Stealth.

Yes, there are counters to Vault and others, but is there no end to the reward when there is great risk? Should there not be a cap on the reward at all? I know trains are being designed with no braking systems now. Just let me know when they start to enter service.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

How does it feeling destroying necros?

in PvP

Posted by: Jayce.5632

Jayce.5632

I honestly could care less about the deathly chill nerf. It’s the infusing terror nerf that makes Reaper’s job a lot harder as you now have to rush to use the fear faster which means less stability.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

How to nerf Reaper

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Reaper has too much dmg, cause the mightstacking (ppl tend to have 25 stacks at ease).

And engineers running around with 40+ seconds of 25 might stacks and nobody says a word.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Necromancer is awkward

in PvP

Posted by: Jayce.5632

Jayce.5632

Nothing is wrong with Necromancer. It’s the only class that doesn’t make a mockery of Line-of-Sight, especially via teleports, and furthermore, can’t simultaneously attack while defending. Both of these problems run rampant in all other classes. All the Necromancer has is two dodges and health. The only thing the Necromancer needs is Stability to protect key skill usage.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

(edited by Jayce.5632)

4/19 Balance Patch

in Necromancer

Posted by: Jayce.5632

Jayce.5632

  • Infusing Terror: Reduced the active duration of this skill from 8 seconds to 5 seconds. The recharge time has been increased from 20 seconds to 25 seconds.

This is the change that hurts the most. Doesn’t matter if you’re power or condi. Once the dust settles, this change alone is probably enough to warrant skipping the reaper spec line altogether.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Teleports

in PvP

Posted by: Jayce.5632

Jayce.5632

Did making a thread about this make you feel better about something you will never ever get?

Ok, I will admit, pebble obstruction was a bit of an overreach .

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Time for a serious answer on staff #4

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Wait. You guys are still using the staff, in any build, even after these bugs? No wonder Anet doesn’t fix it.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

starting life force

in Necromancer

Posted by: Jayce.5632

Jayce.5632

I start games with 15% life force. With that, I can enter Reaper for one or two quick Death Charges. But that requires putting two skills on cooldown. If I decide to go home, I usually have one skill still on about a 10-15 second cooldown if the enemy decides to contest the point at the start. Would I like to start with, say 20% and none of my skill already recharging? Yes, especially considering that I have give up so much in terms of build options just to get that 15%.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Don't directly nerf burns - A Guardian's Plea

in PvP

Posted by: Jayce.5632

Jayce.5632

I’m not trying to seem like I’m not sympathic to guardian’s burn dilemma, but I can’t recall ever seeing a necro or any other class with access to a variety of damaging conditions getting them all to deal a combined total of 13k-16k per tick. Back when dhummfire was first introduced, when terror would tick for 1.5k and before necro’s bleed nerf, the average damage, with poison, was about 3.6k a tick. We all know what happened to necros after that. Can you honestly say that type of damage from conditions is ok?

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

(edited by Jayce.5632)

Reaper and Might Stacks

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Leave this now instant cast, stun breaking shout alone. I think you are greatly underestimating this skill’s potential, even in a solo setting.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4