Showing Posts For JordanJD.3209:
what did you use to make the overlay into gw2? been debating doing something similar.
Hey Jordan, here’s a proof of concept for something like that you might find interesting that creates a websocket event api that exposes mumble link data (could be easily extended to expose chat/combat data if the right hooks were added): https://github.com/nightlark/gw2ws
I will look into this, is any part of this process against anet TOS?
You are welcome
https://forum-en.gw2archive.eu/forum/support/bugs/The-Continuum-Conundrum/first#post6505769
We got the audience of 3 GMs while doing it.
Oh i completely misunderstood, i thought the chatlog api existed… but that was the user’s suggestion.
Is exactly what I said
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When you need to check API existence you can read the list here https://api.guildwars2.com/v2 , it gives you the list of the current existing API
Yeah I got it, I misunderstood your original comment.
This also happens for PvP
When you are with a team and one person starts the match, other players cannot hit the accept button.
terrible title of the bug, but it is true.
bump from me as well. after the gw2 team stated dps meter was allowed i want to create one.
Oh i completely misunderstood, i thought the chatlog api existed… but that was the user’s suggestion.
Does damage increase work for condi damage as well?
Also confused why you wouldn’t run sigils of bursting for perma +6% condi damage, and sigils of fire for burns on crit.
(edited by JordanJD.3209)
Thanks to a sudden influx of taco donations, the APIs have been turned back on.
After some investigation, it seems like the APIs were not the root cause of the underlying issues.
Awesome, can I become a developer for Anet?
I don’t want info of other people, i only want to get combat data of my own.
The following is what you get back for the combat log from the chat log. It contains damage direction (output), does this contain outgoing damage from other people? Why would that be true?
Combat
For Combat, the details object contains the following properties:
direction (string) – Possible values:
Incoming
Outgoing
type (string) – Possible values:
Buff Damage
Healing
Damage
Interrupts
Mitigated Damage
You can’t.
Read here https://forum-en.gw2archive.eu/forum/community/api/Chat-log/first#post6291874
Anyway you can calculate the DPS or other using the info you get from API:2/skills, API:2/traits and wiki. What you calculate is not exactly as an in-game combat log, but it gives good info to work on.
Thank you for the reply, if I am correct that says that it is possible but not reliable. I will check it out.
According to a recent AMA on Reddit, it was determined something like a DPS counter was allowed in gw2. How would I go about getting the combat log information through the API?
Reached a point of exasperation, every bloody match…..every single bloody match you must dance on a that point filled up with dh traps and warrior longbow aoe fire field.
I pray for rightful nerfs to both these professions…I honestly wonder if once again dh and wars will be left alone
Have you tried… not standing in the AOEs?
5 man queues are super buggy (pretty sure almost 100% chance to fail queue)
4 man queues are also super buggy. Play your missions with two 3 man teams.
What does make you think that necro should not be nerfed also like the rest?
…No..don’t tell me the 1000 reasons why necro should not be nerfed accordingly to your stronger biased opinion, don’t tell me because I can show 2000 reasons why necro should be nerfed.You dislike necro because you’re an ele main and ele is the 1 class in the game that necro can take 1v1s against.
Nerfing Warrior will make thieves and Mesmers stronger, and both of those classes are much harder counters for necro than warrior is.
I have 10k ways to deal with power builds…but there is barely a handful of ways to deal with the massive aoe condi spam introduced with HoT
Which is a problem with you and your build, not the entire condi playstyle in general.
most times than not it’s actually impossible to kill these OP condi specs
Of the 9 classes in the game, Mesmer is the only class where the condi build is tankier than the power build.
Condi Nec is squishier than Power nec
Condi Warrior is squisher than power warrior.
Condi Ranger is total glass.
Condi thief is a joke.
Condi Engi is total glass.
Burn Guardian is total glass.
Condi Rev is total glass.
Condi ele is total glass.You’ve been pushing the “super tanky condi builds” argument for ages. It’s still wrong. This isn’t WvW there are no Dire stats here.
Condi necro > power necro
condi warrior > power war (pm Call Me Warrior)
burn guard glass? (pm Wee Guard)
Great, except matchmaking times increase. Advertise your game more. Advertise PvP more. Make PvP community less toxic.
i say do it, these are sweet ideas
I know at least one beast necro who would love 1v1 opportunities to get better. Message Trini some time.
Hey CMC, why don’t you guys do something about GS if you already acknowledge that it is behind staff and main hand/wh for power builds? What’s the problem?
I don’t think staff is strictly better on power builds, but I valued the condi transfer, unblockable fear, and ranged life force generation pretty highly. I really wanted to run 5 shouts to maximize value with reaper rune and vuln on chill trait, so staff filled a lot of holes. I haven’t played much with GS but I imagine the build would be significantly different. Might try some stuff out this weekend for fun.
Come join [CM].
The reason DH is a problem is because its easy and when a new player picks up a DH and another new player picks up a thief, a ele, mesmer and they walk onto a point and die. It should be looked at.
I agree with some things you said, and agree with kratos a bit too. But this quote seems to prove that if you struggle against DH, don’t blame the class.
Worst case: DH will have 5 traps down, and all 5 off CD and ready to drop again.
ALL CLASSES:
- Full endurance gives you two dodge rolls, use them.
- Any ranged attacks keeps you out of traps
- pets/minions/clones set off traps
1. Ele
- Mist form
- armor of earth
- arcane shield
- lightning flash
- obsidian flesh
2. Rev
- riposting shadows
- infuse light
- unrelenting assault
- surge of the mists
- warding rift
3. Thief
- extra dodge
- shadowstep
- steal
- stun breaks
4. Druid
- signet of stone
- ancestral grace
- lightning reflexes
- pet
5. necro
- shroud
- necrotic traversal
- minions
- spectral walk
6. Warrior
- traited endure pain
- util endure pain
- shield stance
- whirlwind attack
7. Engi
- traited elixer s
- util elixer s
- tons of traitable gyro stability
- rocket charge
- shock shield
- gyros will set off traps
8. Mesmer
- clones set off traps
- distortion
- echo of memory + deja vu
- continuum split
- illusionary counter
- blurred frenzy
- blink
9. DH
- shield of courage
- spirit weps if that is your thing
- shelter
- renewed focus
- a lot of aegis
- shield of wrath
Overall my point is trap guard are super easy to counter, put some thought into it and don’t sit on top of traps and you will be fine.
this season you only got 1 box per team rank. it worked as intended.
I agree with nighthawk in terms of trying to kill their pet. Bunk druids are hard to kill but a 2v1 should be able to do it unless you are getting kited around and actually not hitting him. What build do you run?
I play the following build:
http://gw2skills.net/editor/?vVAQNAT8dn8cCVdiVDBmDB8DhlGiSe4X+oPL+uv87aY3yAA-TZBFABEcQAA4KAIeZABeAAyt/AA
looks like the meditrapper build, which should suffice for enough dps to kill a ranger 2v1 (depending on who was with you)
Would a stickied LF thread on this forum suffice?
You should make it a subforum so people don’t get buried so easily + it will not clutter important stickies.
Subforum:
1. supports communication for a guild and possible recruits
2. does not bury different guilds
3. people don’t have to scour a huge thread looking for something enticing when they can scan titles and look at posts based on views / repliesWe could probably go on with reasons for a subforum
Is there even high enough demand for one?
Years ago they condensed and reorganized the forums as there were a lot of subforums rarely used or would be better to be combined. I don’t think they intend to add a subforum strictly for PvP guild advertisements and a sticky sounds like a great compromise.
I would argue that if they want a large and active community they need to plan for one. If everything becomes reorganized because the community is small, that becomes a limiter to its growth
Which can be done when the time comes that a sticky doesn’t adequately handle the needs of an expanded PvP population.
Also true, but I would wager if I started messaging the people in map chat in hotm to come and make their own thread to recruit they would
Would a stickied LF thread on this forum suffice?
You should make it a subforum so people don’t get buried so easily + it will not clutter important stickies.
Subforum:
1. supports communication for a guild and possible recruits
2. does not bury different guilds
3. people don’t have to scour a huge thread looking for something enticing when they can scan titles and look at posts based on views / repliesWe could probably go on with reasons for a subforum
Is there even high enough demand for one?
Years ago they condensed and reorganized the forums as there were a lot of subforums rarely used or would be better to be combined. I don’t think they intend to add a subforum strictly for PvP guild advertisements and a sticky sounds like a great compromise.
I would argue that if they want a large and active community they need to plan for one. If everything becomes reorganized because the community is small, that becomes a limiter to its growth
I agree with nighthawk in terms of trying to kill their pet. Bunk druids are hard to kill but a 2v1 should be able to do it unless you are getting kited around and actually not hitting him. What build do you run?
I think their survivablity is fine. I’ve had trouble dropping them on my guardian.
I do love landing a moa on a necro in shroud (with my mesmer) with 10% hp left though. It feels so fun to totally ruin their day.
abusing exploits like this is complete bs btw.
How is this an ‘exploit’? Has anet addressed this?
Would a stickied LF thread on this forum suffice?
You should make it a subforum so people don’t get buried so easily + it will not clutter important stickies.
Subforum:
1. supports communication for a guild and possible recruits
2. does not bury different guilds
3. people don’t have to scour a huge thread looking for something enticing when they can scan titles and look at posts based on views / replies
We could probably go on with reasons for a subforum
… or it’s another match up wasted in base while watching a good movie.
Enjoy your movie + (hopefully) 9 reports and a ban. This is why pvp is going downhill
When people complain about match making, they aren’t complaining about wanting perfect balance, they are complaining about super lopsided matches.
Example:
The other night I was duo que with a buddy and we were joined in to a team with one pro player and two other veteran players that I see around all the time. We were put against a team of clearly inexperienced players and the match resulted in us winning 500 to 0. Why would the algorithm ever allow this to happen?~ That is what people are complaining about.
This is well understood by the community and I am guessing at this point by devs. I am sure it is not trivial to implement a more accurate system. My quick two cents on this topic is people want:
1. super fast queues
2. perfectly ‘equal’ matchmaking on teams
But having both of these I am sure is extremely difficult, and I would say mainly because the community does not have the numbers to support fast queues at all skill levels.
It’s all up to the Devs to save their game at this point. Without Dev action, anything the community does is for naught. The community needs to drive them toward fixing the right things instead of leading them astray.
Developers
- Nerf Power Creep Elite specs are the biggest offender, but stat creep and increase in trait power from the June 2015 patch contribute as well.
- Stop balancing with amulets You can’t do it. Removing one to kill a powerful build ends up killing a few others, yet the same build remains in play with a different amulet. Put a proper stat system into PvP and fix balance by changing the overpowered abilities.
- League System Progression-based leagues have proven to be terrible time and again. Drop it and go with a skill-based league. If you want to have progression, then make it done through achievements and games played, possibly with a bonus to progression in higher skill levels.
- Rating and Matchmaking The algorithms are pretty terrible. Removing separation based on league will help, but the approach needs an overhaul.
Community
- Stop asking for new formats We had deathmatch in Courtyard, part of capture the flag in Spirit Watch, and then Stronghold. None have been close to working; it’s time to stop trying new things and fix stuff that’s closer to working. ANet has a bad habit of leaving things half-complete and going on to something else. Stop encouraging it.
- Solo Queue Stop asking for it. Vote “no” in the upcoming poll. It’s a waste of time. If their matchmaker worked properly, this wouldn’t be an issue. It’s just diverting resources instead of fixing a real problem.
Your overall idea of “fix what is there instead of making new content” is perfect. I could not agree more with this. Thank you!
fairly similar to DH spear of justice, which can spear multiple enemies and therefore knock down multiple people during the pull.
- bring back the old leaderboard system (so mmr can be more accurately fathomed and grouped) however the elo algorithm sounds more accurate
- make skills and traits pvp-exclusive (so classes can be fine tuned w/o affecting pve/wvw)
- more game modes and more diverse maps outside conquest mode (since deathmatch is dead and sronghold is clinging on but slowly dying )4: allow personal servers to be modded (can be a huge attraction for casual play)
the mods idea got my attention, what kind of mods are you thinking?
-Communication..
There is barely any Dev talk on the Forums.
All Anet does is reply on some silly funny reddit stuff.-More balancing
Start with that
I could go into the mathematics (discrete combinatorials) of balancing this game, it is not straightforward nor simple.
Did i say its simple?
You ask how do we keep pvp community alive..
I say more communication and balancing whould be a good start and than you reply with its not simple…Uhm ok. well maby a Dev could talk on the forum and start talking and let them see they care.. is that hard? then comes the balancing, sure they could make mistakes but thats why they need to do more balancing in between not this 4 times in a year lets shift meta and be done with it style.
Communication is simple, the balancing is not is what i referred to. Thank you for replying.
They have created this environment and only further encouraged it by continuing to force new players into the game without a proper tutorial AND then by matching them with/against veteran players.
Don’t forget those players are already angry from being forced to rank up on characters they don’t know how to use for achievements.
My suggestions would be something about match making too, it’s horrible.
Also the Dishonor system, as an Aussie, if I dc, my net is no where good enough to make it back in 1:30 minutes… So quite often I find myself returning to the game, winning and getting dishonored which always results in logging off and playing another game.
Matchmaking is huge I agree with this, we need to implement the ELO system.
https://en.wikipedia.org/wiki/Elo_rating_system
I don’t know if anything can be done about dishonor in your case unless they can detect a drop in connection (which can be faked out by removing ethernet cable from computer as well)
Hire more employees.
https://en.wikipedia.org/wiki/Brooks%E2%80%99_law
This is a really good explanation as to why that hurts and does not help. Whereas there is an opposite idea of removing 90% of developers and letting the remaining 10% finish the work. I would not want to see any devs lose their jobs though
-Communication..
There is barely any Dev talk on the Forums.
All Anet does is reply on some silly funny reddit stuff.-More balancing
Start with that
I could go into the mathematics (discrete combinatorials) of balancing this game, it is not straightforward nor simple.
I could do some math for you.
More balance patches > Quaggans & Loot chests
Stay in school children or you end up with people like this…
Continuing on trying to be productive, feel free to offer solutions to Anet outside of saying balance patches are needed. If you keep getting rekt by a single class then use that class and be a god tier, s class beast.
-Communication..
There is barely any Dev talk on the Forums.
All Anet does is reply on some silly funny reddit stuff.-More balancing
Start with that
I could go into the mathematics (discrete combinatorials) of balancing this game, it is not straightforward nor simple.
Will only comment on #4: which if implemented would mean you have to queue as the class you are going to play. This eliminates being able to change classes based off of who you are with, and who you are against. There would have to be some very complex systems in place to get around all of the issues this immediately brings to the table.
upvote for this, pretty well thought out to reduce ‘exploits’
So this is a simple question; how do we grow the PvP community (devs AND players). In NA the community is small enough that I will recognize 90% of the people in each match. I have a few thoughts in each category:
Devs:
1. People need more incentive outside of a daily that takes 10 minutes to complete. The hardcore PvP community that play day in and day out make only a few gold an hour. The reward tracks are an awesome improvement, but still not enough.
2. Be more transparent and communicate with the community.
-Bug fixes
-Releases
-Algorithms for leaderboard points and matchmaking
3. Fix all these bugs in a timely manner, downed bodies would run across the map and went unfixed for a very long time.
4. Actually punish people that are getting constantly reported for throwing games. If you need help analyzing all of this data I would love to help (fellow dev here)
Community:
1. We are awful humans. No one is welcoming to new players. People throw matches, people argue within teams. No one wants to join our community, and if that is the case then the devs can’t help us anyways.
In NA I am sure I can bring 3-4 teams to the table just from our guild… if you bring 2v2
More NA stuff I will try to keep CM interested in. We joined the last few tourneys, still growing though.
also have the issue and 0% map complete.
there is an issue showing item numbers in TP instead of item name.
i had 565 gold before and suddenly only had 10gold, even when looking at gw2 efficiency it seems i didnt buy anything worth the gold. i have no clue where it went. i was not logged out in the time this happened. please look into this and retrieve my gold.