Showing Posts For Kakapo.5230:
I’m very glad that the Shatterer was not redesigned to be like the Tequatl redesign. It feels like what the fight should have always been: not unforgiving, but you can’t simply attack his ankle and win either. Much more interesting and epic without being a headache.
Gliding in Central Tyria is great, but I do have a concern with it. It looks like there’s some content in Central Tyria that requires it (like the new Shatterer achievement). If more content will come out like this in the future, it feels unfair to accounts without HoT.
Thank you for communicating the team’s plans. Since Heart of Thorns, the developers have largely been quiet in response to people’s concerns. Threads like this are appreciated and reassuring.
These look to be a fantastic round of changes. I hope that other rough bits of HoT can be patched up like this, too.
I was excited at first for the guild mission change, thinking that this would streamline things and reduce accidental thing touching.
Now it’s an inconsistent buggy mess, and it puts a damper on the whole thing. It’s worrying that the developers have been silent on it.
My Sylvari, still using some cultural gear in the mix.
The colors here are stunning.
My plan for revenant:
Edit for clarity: You’ve said the dungeon token rate is staying the same, was there any discussion about increasing the amount of tokens you get per run to go along with the gold reduction?
I’m not prepared to answer the first one. I don’t believe we ever discussed changing the tokens from dungeons.
I hope you guys are thinking this over. With lessening coin rewards and with tokens still dropping at a very slow rate, it seems to remove the purpose of going to dungeons whatsoever.
A large increase to dungeon tokens earned would both provide incentive to keep going to them without putting almost any new money and materials into the economy. It seems like the perfect replacement reward. Why not?
(edited by Kakapo.5230)
If the gold rewards are going to be nerfed, there needs to be a significant increase in the token rewards to compensate.
I could understand the nerf if they offered a significant boost to tokens earned. If that stays the same there will be even less incentive to run them.
I was told that max height, max weight norn men look hilarious when doing the new daredevil dodges (Impaling Lotus and Bound, specifically), so I broke out my gif capturing program and got it on camera. Enjoy!
Attachments:
There needs to be a way to let players use this NPC only clothing. The art is already there, it just needs to be implemented.
Most of this game’s cats are British Shorthairs, which have rounded faces, dense fur, and stout builds.
I would like to see more cat minis of any kind!
I don’t like where this is going. Required healers means that forming groups will be harder, and more people will be excluded. Several classes have no viable group healing options, and this brings me back to the days when I played WoW, when pure DPS classes were stuck in one overpopulated niche no one wanted when forming groups.
My guess? Tuesday will patch something in.
This game is in desperate need of plain pants for all races, both sexes, and all armor types. I’m constantly fighting against the trenchcoats and inexplicable flaps when I try my hand at fashion.
Good find, Crimson Magdelana. Hopefully Arenanet can sort this out.
This event was aimed at new players, but it completely failed at that goal. No EXP, no karma, no coin, no drops, no prizes of any sort until the 30 minute long event ends… It is terrible design.
It feels like this event was handed over to interns with no context. The quality of the events, the distribution of rewards, the cost of prizes, the considerations for newcomers; it all feels like some slapdash afterthought.
Please add an option to disable combat music
in Guild Wars 2: Heart of Thorns
Posted by: Kakapo.5230
I have been wanting this option since I began playing. I tried the custom soundtrack feature, but it overwrote boss music too.
The regular combat themes are way too loud and disruptive for the situations they usually trigger in.
MMO players in general get easily discouraged. Hop over to any popular public forum for another MMO and you’ll see this everywhere.
I think collecting skins, achievements and gold is fun, and the game world is beautiful and enjoyable to explore.
I keep reporting him and he keeps on going. It’s disappointing.
My guildmaster would die from happiness if this was a thing.
Thank you for showing us the exact numbers and the reasoning behind them. Thorough posts like that makes progress much more apparent to ordinary players.
I hope more game mechanics and/or class changes will get a detailed post like this one.
A couple of the existing human and norn dreadlocks hairstyles look really badly rendered, too.
Asura have a wide variety of decent dreadlocks, so why not humans and norn too?
Two new zones were introduced with parts 1 and 2 of Season 2: Dry Top and the Silverwastes. Both are zones with cycling content on timers and both offer unique and lucrative rewards.
If you don’t plan on buying the Season 2 episodes but want to check out Dry Top, save yourself a headache and bring a guide. There’s some bottlenecks that players tend to get stuck at if they don’t have access to the personal story showing them where or how to navigate.
If you feel like it, you could try to message me in-game for a tour.
I can see the potential in the new Lion’s Arch, but it’s hamstrung by the huge swaths of empty concrete. Especially the commerce area, where most players gather.
It really needs more clutter (as in objects to break up the monotony). I hope this isn’t the finished product…
I liked the old Lion’s Arch better. The layout didn’t make the most sense, but it had a rustic and colorful feel that I appreciated.
A while back (March or April) I noticed that voice acting in “talking head” cutscenes in dungeons and personal story began having unusually high volume. It seems to be roughly twice as high as usual.
The announcer in SPvP matches seems to have the same issue.
No other sources of voice acting or other audio seem to be affected by this, at least that I’m aware of.
Thinking that it was going to be fixed, or perhaps was an issue on my computer, I let it go. Months later and with an all-new different computer to test on, it’s still happening. It really cuts out the enjoyment of doing the personal story when a cutscene begins blaring voice acting at twice the volume of everything else. I shouldn’t have to tinker with my volume each time I want to listen to a cutscene or immediately skip every “talking head” cutscene. Please help!
The geometry is the same for all three new face options for all sex/race combinations. Only male sylvari seem to have new geometry for several faces.
This game needs a parrot mini badly. The “tropical bird” critters would be perfect.
I wish this game had a working model viewer. There’s so much detail.
Thank you for giving me a close look at Zhaitan.
Geodes and bandit crests definitely need to be added to the wallet. They’re common currencies readily available every day, and they can rapidly accumulate and eat up bag/bonk slots easily.
I’m not so sure on items only available via limited time events or holidays.
Episode 5 was a huge hike in quality. Things felt more cohesive and meaningful. It was a relief to take a break from focusing almost solely on the “biconics” introduced in season 1 and return to older characters. Players have clamored for exploring more GW1 lore and it was explored in depth after being largely neglected since launch. It was strangely satisfying to see Trahearne acting like a leader after he spent all of the personal story reluctantly trying to direct the Pact.
The only bits that didn’t resonate with me involved Marjory and Kasmeer. The ghost katana feels cheesy, and it was weird having them deliver exposition on Glint.
Asura warrior greatsword is excellent. Their idle stance when wielding a bow is cute, too.
This piece might work in a different context, but as a loading screen for a desert area in GW2 it doesn’t fit.
During the first day release, my guild’s chat had a stream of different people reacting negatively to this loading screen.
This absolutely needs more attention. I myself am not a roleplayer, but I can see all the problems around me. Roleplayers are alienated and surrounded by people that aren’t interested in them at best and that are hostile at worst, and regular players are interrupted by roleplayers in what used to be a strictly PvE space.
No. Both her face and hair are definitely unique. You might have some success altering one of the usable faces to look somewhat like hers, but there’s nothing like the fern pigtails available to players.
Yes, she is still at the Vigil refugee camp. Her reaction is not what I expected.
Morbid little kid.
I’m sure that I’m not interested in combat music for ordinary fights, but thank you.
Now, I enjoy Guild Wars 2’s soundtrack, but the regular combat music really gets on my nerves. It tends to pop up and drown out exploration music or play continuously during invasion events.
How can I disable combat music? I have a feeling that I can do that with the custom soundtracks — maybe through substituting a short blank music file? I want to keep boss music, but if I understand correctly, they are different playlists so altering regular combat music wouldn’t change it.
Thanks in advance.
Coming to the game with no prior experience with Guild Wars, I thought they were just going to be another wacky cutesy comic relief race.
Then I saw the teeth.
Unlike some takes I’ve seen on the theme, asura have believable importance in the world. Bit by bit, they’re using their incredible technology and lack of ethics to establish a stranglehold on mainland Tyria, and now all the organized races are dependent on them.
Plus, it’s fun to see where their scheming leads. When I hopped into the Super Adventure Box, I sure wasn’t expected to be manipulated into exacting revenge on Moto’s former workmates.
When a necromancer’s minion dies: “Oh, I didn’t think it would pop like that!”
This game has awesome minis, but they’re a pain to keep summoned.
I use female face 5. I love the cactus contours.
My goodness. He looks almost like a WoW goblin. Well done!
This has gotta be done. There are so many cute and awesome minis that I want to use, but doing just about anything despawns them. Die? Enter a different zone? Enter water?
Then I have to manually re-open my bags and summon it again.
I play mostly charr and asura to get away from the skimpy armors I dislike, but at the same time, I lose out on some designs that are vastly different between the sexes. The Winged and Phoenix sets are good examples: the women’s version of both are lavished with beautiful details, and the men’s/unisex version looks much more plain.
Let’s get some more consistency!
I only have one piece on my necro. I’m considering whether to go bald with the Savant hat or not.