Showing Posts For Kamikae.9536:
So for the sake of beta testing here is my input on the experience. I run through the Beta with a Revenant using zerk/celestial gear duo swords and a staff. The staff is really fun for the Revenant I really like the utility with the heal, knockback and black, and I really like the staff being aoe. The swords I felt were not as fun as I had hoped. The #3 skill (the one where you teleport around) lasts way too long and leaves you way too vulnerable. I would love to see evasion added to it keeping in line with whirlwind attack, death blossom, and the some of the ranger attacks. The damage with my setup felt much better than the previous Revenant Beta, most likely due to the addition of the swords. However, I felt super squishy. The healing using Shiro and Mallyx did not cut it for verdant brink (keeping in mind I ran around alone). I may be mistaken and the damage of the foes in Verdant brink is just way too high I didn’t have a chance to test any other classes there. My last thoughts the Revenant NEEDS a passive speed boost whether a trait or a skill or something stance related. But for a primarily melee class I feel like you need the extra speed (and for all you wanting to mention guardians I have the same beef with them too). I understand relying on synergy but I enjoy each class being soloable.
Verdant Brink was a really fun area, I liked the events and the detail. It didn’t feel very rewarding though, for the difficulty I would rather grind the silverwastes. That said I already mentioned that the raw DPS (especially on snipers) made solo roaming and exploration, very not so fun. I like events scaling hard and being a challenge, I didn’t like a herd of pocket raptors murdering me near instantly while exploring the cool new place. One big thing I noticed was a drastic drop in framerates upon entering Verdant Brink. most places especially with moderate to low population I run between 35-50 FPS. Right of the bat Verdant brink hit and stayed around 25 FPS.
My last few thoughts, I have very high hopes for HoT, I really hope it is on par with the quality of expansions we saw for Guild Wars 1. The beta revealed a great start. I am just praying that HoT isn’t 3 new zones with a few fancy Hylek and a Zhaitan clone with a forest on his back. So far I like what I see, I just hope what we’ve seen so far is just the tip of the iceberg.
→ Revenant Balance
→ Balance VB to be soloable (except group events)
→ Address Framerate issues with HoT
→ Blow My Mind with HoT!
Thanks! That information does help , (I’ve already read the wiki page many times). But what I’m looking for is if anyone knows what songs are on those playlists originally, so I can in effect re-create them to “add to” them.
So I have been tossing around the idea of adding the GW1 music into GW2 in addition to the current playlists to jazz things up a bit. Since the forum revamp I cannot find the post for custom playlists. On to my question (sorry for rambling a bit)
Does anyone know the current in-game playlists or a way to “add” music without overriding the current sets completely. I have all the GW1 music as well as the GW2 CD soundtrack.
Also any advice on the subject would be appreciated.
I received an in-game mail from another player, which appeared to be a phishing scam to me, I reported the player in game but to be safe I wanted to post the message here.
Hopefully this can help somebody else stay safe from account snatchers.
I realized I hadn’t unlocked all my HoM reward skins in the wardrobe, went there today, and got “This Content has been Temporarily Disabled”. I want to know if anyone knows why this is disabled, and when it is going to be turned back on!
When I see a player running around who’s upleved and wearing PvE loot gear the only thought I have is “LOOK A WALKING LOOT BAG! LET”S SEE WHAT’S INSIDE IT!!!"
But honestly Map completion should be removed from WvW or move the points outside of contestable areas (IE. put the POI at the gate of a tower, the Vistas make “overlooks” )
Actually I agree with OP, to be honest this will eliminate much of the contention both here on the forums and in game.
*Casual Players are unaffected as they will not use the new system or be unaware of the change
*Elitist will avoid the uncomfortable encounters with casuals players
*The people who want the change will use it and be happy, the people who oppose the idea will be unaffected since the elitists don’t want to play with them anyways, if anything they will be spared the confrontations they occasionally face
Also I agree that people who do not meet the minimum requirements for an area, dungeon, or mission should not be allowed to join the party simply with a “You do not meet the necessary requirements for this content” message
The demand is here for an expansion, frankly Guild Wars 2 was due for an expansion after the first year. The personal story, existing dungeons, and map completion are finished by most veteran players. 2 New areas and less missions than Guild Wars Factions over 2 years doesn’t reflect correctly on the profit margins from the gem store.
A subscription would ruin the game in one or several ways,
A: Most casual players leave because they don’t want to pay
B: “Premium” subscription (Like Runescape) You have free players who never get any attention or updates and members who get to do all the fun stuff and get the swanky gear, basically guilting your F2P players into either leaving once they finish their content or becoming members
C: They charge subscriptions double their profits and continue to release content at the same pace
Expansion Model is far superior
=> Community gets a large lump of new content all at once to placate them
=> Optional for players who are content with current content
=>Provides alternate revenue while keeping the current income structure intact
=> Ability to develop content over longer period of time (If I’m paying monthly I want to see something new every month)
=> If a new “Expansion Team” is created it won’t hinder the current LS team
The only subscription I will endorse is the idea for a gem store subscription perhaps if you buy a 3-24 month subscription you get a 1 time bonus gems plus extra goodies every month when your “monthly” gems are delivered (Perhaps also give 50% more gems when bought this way) The only downside to that is devaluing the Gold<=>Gem ratio
Or just drop the price of the tomes, if it was 10 gold to twink a character’s skills I’d go for it. Luckily my engineer is the only one who has to deal with horrific alteration.
Black Moa named Count Zu Heltzer
Because he was the ruler of Echovald Forest!
So personally I don’t think zerker should be nerfed, the concept is that it (or assassins) is the highest DPS stat combo, the underlying issue is that all the other stats are vastly inferior to the zerker or assassins stats.
My thought is to add a breakpoint in stats that changes your skills. For example if you have 1.5k+ healing power your heal skill becomes aoe and if it was already aoe the size gets bigger. Or if you have 2k+ toughness you gain a 10% chance to negate critical hits every 500 vit gives you a 5% chance to end a condition early. I would feel motivated to try different gear if there was a reason. But frankly I feel just as squishy with full soldiers or clerics as zerker, except my DPS is kitten. I think MMO trinity should exist, but each class should be able to choose from suppot, DPS, or healing roles.
Events would have to be changed to account for granting boons, heals revives etc as credit instead of DPS (another reason all LS players want zerker so they can get gold credit for events)
Just my 2 cents and it probably belongs somewhere else, but when MF boosters are sold for real money it’s my opinion that MF should affect all loot drops no matter the source. If the MF is too “Powerful” in the Dev’s minds they should fine tune the system. I personally hate the idea of a “reward” for veteran players that only is useful 10% of the time
You can climb the rocks on the back wall (don’t go to far up or back or you teleport to the center) and shoot him with ranged, takes forever but do-able
This may sounds terrible and I’m sure there will be people who the idea. But I was thinking it would be sweet if they added licensed KISS facepaint masks or Duck Dynasty beards as headgear skins. I feel like people would drop money for “officially licensed” crap plus females with purple duck dynasty beards lol or charr with beards hahahaha you know you want it. Also +1 to whomever asked for BL tickets with purchases, I hate that you can blow through $35 worth of gems and not get enough scraps for the skin you want.
=> I second the motion for tattoo style GW1 armor and +1 to branded armor sets
=> I second the motion for “legendary Dyes” or add an “effects slot” to the dye menu so you could add different glows, metallic effects sparkles or whatever to each piece of armor. (Maybe when you soulbind a legendary it unlocks the “effect dye” for it’s unique aura instead of only playing it when equipped to keep those effects unique)
=> +10000 to less trenchcoat for medium armor folks
=> Yes to branded weapons
=> Ability to “Save” equipped armor + backpiece look as an outfit (I know the hate for light armor characters looking like warriors)
=> Wakaizashi dagger skins, or even a full canthan style BL set
=> Hells Precipice, The Great Northern Wall, Urgoz Warren, and The Deep (Kanxai) Fractals (Not really a BLTC item but I wanna see it or maybe add stuff like this as a BMP like GW1 had with unlockable gear )
=> New voicepacks, (Do a contest let players make the content then add the winners in game)
=> Design a weapon/ Design a armor set contests the stuff that came out of these for GW1 was awesome plus really lets the players “own” the game
=> Permanent Pal teleporter (I would rather pay 1000 gems for an unlimited one than play with RNGESUS for a handful of one time use things)(And please for the love of all that is holy don’t hide this as another uber rare RNG drop only BL chest whales get)
=> Trait/Skill bar template saves ( I would pay 100-150 gems to unlock a tab that saves 5 skill/trait combos and takes another 100-150 to expand up to say 20 save slots)
=> Change full makeover kit so I can preview different armor sets with my “new look” before applying it.
=> Soul Leecher steals all Skill points unlocked traits, levels/exp and crafting levels, and soulbind info from a character and stores it in a one time use device to transfer a new character (replaces need for race changer all stats and work are preserved)
=>Quick slot bags for booster, food, enhancers, and potions (doesn’t use inventory space)
=> Please make items like captains airship pass an account unlock instead of an item only 1 character can hold (Also please stop booting me from the airship when I log back into there it’s my last stop before log off and loading twice is annoying)
=> Prayer to RNGESUS, increases you odds of getting a specific requested item by 1000%
=> Aion Style wings because those things were legit
That’s all for now thanks for bearing with me!
Yeah I don’t use torches with anyone, mostly because they kind of suck as a weapon cool idea but yeah, I second the motion to make it a pistol, or even a dagger or focus. But really it should be something engineers can use because reasons.
Or put the breach on a half hour timer, but only let it activate if 3 or more forts are held. You will still get a mass exodus and influx from Taxis, but it won’t be as bad. Personally I would like to see a more progressive chain, if the breach succeeds it opens up a path to 4 mordrem forts giving twice as many chances at parts, then you have to defend and attack. The feel I felt they went for was a PvE map wit WvW style play. Except we only got half the experience. Then if you clear and hold the 4 mordrem bosses a legendary World boss spawns and gives a chance at any of the parts (ie. Husk, teragriff, thrasher) and small chances to drop other unique loot from crests. But I agree the time vs. rewards (specifically crests) is kind of low compared to other festivals and such. Perhaps instead of adding regular loot make monsters have a chance to drop 1-3 crests on death that way if you do end up alone and can’t get in a full map at least you aren’t completely screwed.
As a costume brawl skill bar sure, but for regular PvE or WvW no, just no like that’s not even remotely balanced for that. Or if they did do it the skills would get nerfed to crap and the would still charge 1200 gems for it.
As someone who generally detests Jump Puzzles (Obsidian Sanctum took me nearly 5 hours and I only did it for the WvW season 1 achievement) I really enjoyed this one. I loved the deep caves and caverns, they were very scenic and fun to explore. I also enjoyed going up down and all around the map. My only two complaints, it was too easy to get off track, I spent a lot of time searching for the next step and ended up restarting the puzzle twice since I was unsure of what I missed or where to go next. Second a more visible flash or sound or something when you pass a checkpoint would be nice, 80% of the checkpoints I never noticed that I passed, I used the speed buff sand pumps as landmarks. Very enjoyable, the jumping wasn’t annoyingly hard or sticky due to camera angles (played as a human warrior and had no issues whatsoever)
9.5/10!
I enjoyed the unique mechanics, and frankly I agree that the “puzzle” was really simple to unlock. I enjoyed the new mechanic, granted I felt like the “vortex” fights went a bit slowly, I wished the was a vulnerable “DPS burn” phase that gave players the option to kill it faster if they were able to.
Thanks for the link, I’m listening to it again right now! Just like in Guild Wars 2 Guild Wars 1 had some amazing music, and the crystal desert was not exempt.
Holy freaking goodness when I heard this song I got chills! In line with other threads I believe “Hidden Arcana” was one of the best story instances in Guild Wars 2 to date. I loved the throwback to Guild Wars 1 feel, I hope to see, and hear more like this in the future.
Side note I also get excited whenever the Pre-Searing remix song plays
So I’m sure many people here will bite my head off for saying this but I believe Gwynefyrdd is a great thing for the majority of the player base. When you calculate how much wealth has been transferred from the trades of ToT bags I think it provided a valuable service for the economy. The ghastly low drop rate of a very appealing collectable that is account bound has led to the wealthy spending exorbitant amounts of gold to get the bugger. Since bags are super easy to farm in bulk most players can earn a few gold an hour running around in the labyrinth. I believe more “redistribution of wealth” items should exist, since the majority of players will benefit from the increased earning potential. Just my two cents on it.
It goes back to the idea I posed about usability the majority of loot is not immediately usable, crafting mats and salvage items can be used eventually. But the chances of a new sword or armor piece that you could swap to are so incredibly low, compounding with the fact that when you do get an exotic drop it has a high chance of not being usable by your profession. Personally I would like to see specific loot tables created especially for bosses. give a boss a Guild Wars 1 style loot table where they only drop 4-8 items so you know if you kill that boss enough you will get the item you want. This keeps the surprise of RNG without making you utterly reliant on luck to get the items you want/need
I have to agree again on the idea for reward tracks and alt ways to acquire stuff other than the TP, however I have the cynical feeling that Anet really enjoys the nasty gold inflation, the ultra rare drop rate for exotics and precursors, because that makes them real money selling gems for gold. The proposals for the more rewarding systems serve the players but not the Devs. I think the “fix” for the RNG and loot system in general will require Anet evaluating whether they care more about customer satisfaction and retention or some quick bucks off gold sales.
So I’ve been thinking a lot about ways to increase build variety, without completely changing the skills system or flooding us with 500+ skills like other games.
I want to propose alternate weapon skills, give us the same pop up tab that utility skills have and allow us to swap out the whole weapon bar. I suggest creating 3 full bars for each weapon a defense set, offense set, and utility set. Allow players to pick and choose and customize their weapon skills and remove that “One” skill they never use. To me this would freshen up combat change playstyles and build and help get some players out of the meta cookie cutter build ruts. I would make the skills unlockable through skill points, quests or the same way current weapon skills are unlocked, equip the skill and use the weapon. Or make the “advanced” weapon bars and skills unlock with level progression, heck or based on the number of kills with that weapon. I think this is a great way to add a significant amount of content without creating new gear and weapons to balance. I understand it would take significant effort to balance all the proposed skills as well as add the animations sound UI features, but I feel like the improvement to the play experience would be well worth it.
There are several good ideas here, and I will say that not all of them are specifically about RNG about the economy and loot in general.
So let me start by saying I love loot, I love getting useful loot, in Guild Wars 2 90% of loot does not FEEL useful even if to some degree it is.
First, I’ve seen several suggestions to just drop mats and luck directly once you are level 80, this sounds brilliant to me. I hate getting a loot “bag” as a drop opening just to find “trash” or “junk” items the game has enough junk (whites, blues, greens) that the trash category feels patronizing, I wouldn’t be remiss if they were removed entirely. I also like the idea of directly getting materials that I can so oh that’s somewhat useful, rather than seeing a white and salvaging it purely because of it’s rarity. Continuing with this pattern “rares” are not a useful drop other than they give fancier materials. The only upside I see to keeping the salvage system with all the garbage drops is the goldsink in kits.
Second I see a lot of requests for token systems, I am partially against this. While I like the idea of being able to “earn” rare or useful loot by progressing with tokens, I don’t see why a system that is currently in place couldn’t serve this function. I am opposed to cluttering up inventories and the UI with yet another token that you collect, we have tokens, karma, and gold each of those already have enough potential to allow players access to rare and exciting loot.
Third (this is me) While I detest RNG on the trading post, the controlled RNG that the game uses can be just fine, if the paradigm changes a bit. The Dev’s (as far as I can tell) feel that a Rare item is an exciting and cool drop, and that exotics are elite items limited to just a few per character, ascended and legendary items are to have only 1 or 2 per account. Players see rare drops as something useful for salvage, exotics are the bare minimum for level 80 play and ascended and legendary gear is required for any sort of end game content ie. fractals, dungeons, etc. When a world boss drops a rare the feeling isn’t exciting, it should be a guaranteed exotic with a rare chance for a unique skin, or above par attributes. In addition I would love to see weapon and item skins added directly to the level 80 loot tables. In regards to the RNG I believe just cleaning it up streamlining the drop tables and making more bosses drop unique items (some predictability is good for the player, I love knowing my chances.
Lastly I want to compare to Guild Wars 1’ s loot system, all drops had potential to be useful, even blue items had a chance at perfect stats (sometimes r8 blues were worth more than the rarest of skins) thus rendering most loot usable, again I hate getting 10000’s of items that are “trash” only to be composted into materials that go to my bank tabs, I guess in the end it’s not the RNG that’s the problem, it’s the loot that I’m rolling for.
So I want to second or third the motion for PvE reward tracks, I love the the idea of adding value to post-80 level ups, I also think a standard “achievement” based track could be fun, or add quests that make you replay stories or dungeons to “find” or acquire something from there (similar to the back piece scavenger hunt which has been way fun other than the ridiculous crafting requirements)
Along the lines of the “Feels” posts I 100% agree boss drops don’t feel epic honestly clicking an oversized chest and getting a RNG box may be simple but it doesn’t feel awesome refer to the kitten Crater of kittenitude where when you beat the boss there is a LOOTSPLOSION 500 items drop 98% of which are junk or low value but among them are good items. Now I’m not suggesting that world bosses barf a giant pile of lag inducing whites every time they die, but could we have boss drops that feel epic? Or perhaps could we make items that currently are useless useful?
Example my main is a warrior I use a great sword and dual 1h swords, I never use a war hammer and have no motivation, if an exotic war hammer drops I am 98% likely to sell it on the TP because the gold is more useful than soul binding a new weapon I may only use once. But if usable war hammers dropped more often (thus reducing the value) I would be more likely to have the cool I got a new weapon to try feeling (side note I really want the GW1 weapon customization system back rather than auto soul bind) Drops don’t feel great in GW2 because you can’t use most of them right away once you are high level. The only “new” gear you keep is ascended stuff because it auto binds on acquire. There are no “elite” armor skins to work for, any of the new cool stuff is all pay-to-win there is no earning a special armor set other than the hellfire/radiant stuff. Hehe maybe they should add 5 new armor sets to each armor class and drop them as skins from high level encounters and bosses
I almost forgot to mention that all RNG needs to be removed from the gem store it’s insulting to pay $10-20 in real money on a digital gamble the the item you want I also understand the only way this will happen is if the gem→gold and gold→gem systems are eliminated which I believe needs to be done
(edited by Kamikae.9536)
I have an idea for a token system that is nearly universal, lets you obtain most items you want and is easy to implement…… GOLD!
Honestly nobody uses white, blue, or green gear once they are level 80. Rare items are only useful for the rare mats they salvage into, and exotics (which we established generally drop bi-monthly for the average player) are usable but generally don’t drop items you could use or that are level 80.
To me the biggest flaw with the drops is that 95% are unusable at the time of dropping. Perhaps we assume the “character” would ignore a white set of bandit’s armor and only loot useful items. Why the frack would I pick up 10000 piles of dust? What motivation does my character have when she sees porous bones “oh yay a pile of crap, at least it sells for 2 copper”, I agree the GW1 style “token” vendors would alleviate the pain of receiving “trash” even the Devs admit that it’s garbage. Drop me Tx mats, tokens or just a handful of gold. I love the option 2, buff my luck as I continue to get crap, but I would rather just not get crap.
Any major loot change will shock the economy speculators will get kittened, Trading Post Wars 2 moguls will rant, rave and gnash their teeth but the economy will even out and the majority of players will be happier. Bosses should have specific tables with a % chance to drop certain items. I would be much happier to run a dungeon or do an event chain if I know that there a is a 25-50% chance of getting a unique or useful item from the boss. Creatures need specific tables as well, let’s tone down the junk drops and focus on giving me a 50% chance that creature X will drop blood or creature Y will drop axes with a 1% chance of a unique exotic axe and a 5% chance of a specific rare item.
I agree with the above statement that exotics are no longer top tier items and the drop rate should be adjusted to reflect it.
I can sum up the answer to this whole thread [T] rating Anet is tiptoeing around many of the risqué and adult themes in the story in a juvenile manner. For example in the living story “let’t throw lesbians in” okay “lets make them say kittened unrealistic things to each other because thats what real gays do” probably was not the conversation but rather “lets put lesbians in because that will show players we are progressive” okay "but we have to water down all the dialogue because all the 8 year olds that play won’t laugh if we don’t.
This is also why we lack blood, dismemberment, and some of the darker more sinister themes some games have. In order for GW2 to be as intense as we want it would have to be [M] which I wouldn’t mind honestly how many 8 year olds were prohibited from buying Call of Duty because it was rated [M]?
Unfortunately the game is [T] is is so horrifically childish that Disney would be proud, I half expect to see mickey mouse jump out with the pirates in the Gendaran Fields, but the game is fun and we will still play it, or go buy Skyrim and enjoy watching heads roll
Engineer kits just need to be converted into fanny packs then everyone will be happy
I think what the OP really wants is more control over outfits. Perhaps if outfits were broken into slots that covered each piece of armor could be enabled/disabled and switched with other outfit pieces. I can’t imagine this would be an overly complicated change, plus I feel like most players would enjoy this.
I like outfits and I like that they are cheaper and provide variety of a look outside a classes traditional armor variations. Again I agree with the OP that the biggest flaw is that they have significantly less customization options than traditional armor skins.
I don’t want traditional MMO raids.
I want GW1 elite instances.
But of course knowing Arena Net, and how they’re abandoning * almost everything* that made GW1 great, I doubt we’ll see it happening.
These raids will most likely be another Wurm/Tquatl no one does due to lag, randoms, bugs and overflows.
I totally agree with the statement there about GW1, I actually enjoyed exploring there, the instances were challenging but doable solo (with heroes) and the endgame content was received from beating stuff not grinding gold of TP Wars or the gem store.
Raids could be really fun, what would be cool is a system where you “register” for a public raid and at the time they start you teleport to the lobby (similar to wow queue) and and are auto-partied for the raid. Dungeons like the Deep or Urgoz Warren would be super fun. The way around the trinity is adding puzzles or events that only certain classes can do allowing them to shine (let mesmers port the party across a broken bridge or let eles burn overgrown weeds away). Raid’s would be a great place to gate away a chest that drops specific precursors. IE Raid to Domain of Anguish dropping Dusk or UW raid that drops the Legend (can you tell I want to see elite GW1 areas redone?) Introduce an armor set that requires special components unique to each raid. There are so many ways to make it better than just an instanced Teq run
I personally love the idea of GW1 style guild halls with unlock able merchants, crafting stations, or forge nodes. The ideas for customization are also cool, personally I’m in favor of the Skyrim-esqe upgrades where you choose add-ons or upscaled parts of your hall. Again the mists are the perfect place to put guild halls you drop one asura gate in LA and it ports you to whatever guild’s hall you are representing.
What would be interesting is if the area for each hall is EoTM style and resembles a floating island GVG could also work similar to WVW as GVGVG and the guilds in contest have their halls “link” to a common battleground allowing immediate access to GVG from the hall similar to a WVW keep.
I would like unlock able gates to home cities, merchants that sell guild customized gear, (I would love a menu that lets you customize colors effects, add spiky bits, or bones for a fee of course) Let the guild leader design a full outfit for each armor class and weapon that each guild member can buy that can only be worn while that guild is represented. Gate more exotic designs or components by making them cost gems or guild merits. I would rather have custom guild uniforms (not the logo pasted guild shirts) than the ability to move a table I cannot sit at.
Lastly please include a Guild Hall preview function similar to Guild Wars 1, you could even make more advanced halls achievement based or include a legacy hall for those will enough HOM points.
I feel like the root of all complaints regarding precursors it that they are bought not earned. The primary acquisition should not be the trading post, that should be an alternate method for the well endowed, or not a way to obtain them at all.
I shall compare the “legendary status” to that of obsidian armor in Guild Wars 1. For obsidian armor you needed mats, and a moderate amount of gold. The mats however could only be “farmed” or earned in endgame areas, but you knew where to get them and they dropped at a bearable rate. The best parts of it were you cold earn it at your own rate and were required to play endgame areas to obtain the armor. Sure you could circumvent all the work by throwing away mountains of gold to merchants mat sellers and FoW runners, but most people earned their obsidian armor. And it retained it’s “rare” status. The problem with Guild Wars 2 legendaries is that you are expected to purchase the majority of the components especially the precursors. Instead of having the option to “earn” the endgame content you either gamble a kitten load of gold (yes I typed “kitten” myself) or drop a wad on the more demanded precursors (since the market proves those are most likely the legendaries you are working for). Either way you are stuck needing to grind out a mountain of cash.
Before the cries of “Just play the trading post” come out, I am adamantly against “Trading Post Wars” the whole concept disgusts me, I play the game to kill monsters and get shiny new gear, the trading post is a tool to make selling and buying easier not a mini game meant to line your pockets.
I am in favor of the “scavenger hunt” esqe way to obtain a precursor, in fact make ones obtained this way account bound so it won’t muddle the precious trading post wars mini game, and I can continue on my merry way without having to succumb to other players’ whims on trading. Either this or introduce “Hard Mode” dungeons where each one drops a specific Precursor, at least I know I can earn it there. (I dislike the idea of grinding but this is more appealing than 6 months of mind numbing karma slaying)
Honestly I am happy with the rest of the Legendary production process, I know where and how to earn each of the components, leveling a skill is understandable, and the achievement based items also make sense and require me to play the game. The precursor system is broken, just like BL tickets being hidden in crapshoot RNG boxes, precursors are hidden in crapshoot anywhere bags and boxes. Having played several thousand hours over a year, I doubt “more time” will help me get one faster.
Even worse, Trahearne might come back. The new trailer shows the Pact getting attacked in Timberline Falls.
How I feel about the return of Trahaerne
I have my own ideas but I wonder what the general consensus is.
So What makes the Living Story (Or any content for that matter) Fun?
-Killing Hordes of Monsters!
-Achievements
-Compelling Story/Acting/Writing
-LOOOTSPLOSIONS
-Flaunting Gem Store Swag
-New Skills Abilities, Mechanics
-Social, it’s where everyone else is!
-The e-mail ANET sent said it would be fun
-Other (If my options didn’t cover it)
So for kicks my picks are A) KILLING after all that’s what an action game is about and LOOT, I would grovel on my knees for ANET to fix the crippled economy but alas that may reduce cash4gold sales
So the festival vendor offers skins from way before and way after the Dragon Bash. I got the game about 6 months after the Dragon Bash and had no chance at participating (mostly due to not owning Guild Wars 2). I was super excited at the chance to get “Rewards From the Season 1 Living Stories” …. Karka Shell, Fervid Censor, Fused gloves even 2 years of Halloween headgear (Mask of the Night being a MOST disappointing reward) but no Shattered Dragon Wings?
Please someone explain why these are not included in the available rewards.
Or if by a miracle an Anet Employee reads this please add the wings to the list, even if they cost 2400 tokens and a favor of the festival I won’t care at least I can earn them.
Does anyone know if you can route to the original music by using the paths that are in the .dat file? I would assume the .dat is organized by gamedata/sounds/music or something along that line but with no way to explore it I cannot confirm.
Also can we link to said files in our playlist to “integrate” new music?
I really love the current music I just want to add many of the GW1 themes since I miss them.
Last has anyone compiled the “Original” playlists many have said if you get the OST you can remake the soundtrack mimicking adding to what’s there but do we have the playlists as they are in the game at all?
You bought something that offered you a “chance” to get a rare dye. Knowing full well that it’s not guaranteed, you clicked the button. Result = no rare dye.
So the question now is: “Should you be mad at yourself for not understanding the terms of the dice you rolled?”
I full well understood the program, I suppose it was the straw that broke the Donkey’s back. I finally got fed up with seeing really cool stuff that I WANT TO BUY WITH MONEY that I simply cannot cough up enough to get even after spending exorbitant amounts of money trying. I’m sick of paying $50 in black lion keys to get 1 tormented skin because I don’t have time to gold farm for it.
But yes I understand the RNG system and why they use it. I just finally had enough of the disgusting system and fled to the forums to vent in a vain hope that some wayward arenet employee trolling the posts would say “Hey maybe players really are unhappy with the system”
Lastly sooner or later ArenaNet’s Boy “Boy Who Cried Wolf” policy in the gemstore will fail. Yes many players are spending money and they too will get sick of the hoax and stop. I intend to convince as many player as I can to follow suit and cease gem purchases until change is made.
I really want Obsidian armor again. But NOT from the gemstore. It should be tier 7 craftable and require the same amounts of mats as the GW1 set http://wiki.guildwars.com/wiki/Warrior_Obsidian_armor Just convert plat cost to gold cost for Recipe’s and make recipe’s purchasable after a world event or new dungeon or instance.
Gemstore Wishes
1: Actual Weapon skins or Straight up BL Tickets
2: Dungeon Pass → Enables you to earn another Daily Bonus chest every time you use one (For those who want dungeon armor faster)
3: I second third and fourth bringing back many GW1 armor and weapons as packs (I agree that they should be spruced up not kittenized like some imports)
4: InGame VoIP activation (gem cost covers server overhead I really want it to be just added but I understand that cost vs benefit prevents this)
5: Limited use or Permanent Hero Summoning Stone (lets you summon an NPC to help with events or personal story block them in world events wvw PvP and the like)
6: Character “Aura’s” or glow effects
7: Backpieces that don’t look like a 5 year olds backpack (1 was cute but now they are really getting old)
8: Customizable “gradient” dyes or Dye mixers + mix ins ie. metallic glowy shiny matte
9: Make Airship pass or Queen’s pass Account Unlocks PLEASE
10: Create separate “Gemstore” where items are bought with gold and price goes up with demand Real Gemstore purchases drop price of that item in Gold and get rid of Gold → Gem conversion (keep Gem → Gold though)
If they are that worried about the gemstore breaking the economy make each 5 pack guarantee a Premium Dye and make it account bound, gold farmers can still get them by trading gold for gems and PAYING customers don’t get ripped off. I’ve always enjoyed some “surprise” items off the gemstore black lion chests are fun ( My beef with scraps is a whole other rant). And I don’t really care about the $$$ -> Gold conversion from Dyes or BLC’s What I want is an assurance that when I spend money I’m not fed a tray full of horse-crap many people overlook that a premium armor set costs $10 1 Upgrade extractor is about $3 or 4 Dye packs with the BEST drop being Warmth (the color of hot turds) is $25. With that high of a cost I really want some sort of assurance that I’m not getting poked in the pooper by Anet…
My number suggestion is to guarantee rare drops and make it account bound paying customer happy gold farmers happy economy not thrown in the toilet.
Bought 4 Dye packs not a single enameled. I understand it’s random but blowing $25 hoping for one of the cool “new” dye’s and getting kitten is just bad. I will NOT be buying an more dye from gemstore until Anet get’s their head out of their kitten and caters to the PAYING customers. Make the drop rate for “gold” purchased ones suck I don’t care but please don’t give me 15 silver worth of dyes I already have for $25
I agree that it is super disappointing, I understand the presumed “origins” of the items as some seem to be tied to the races, lol except the Dreamer that one is just a shoutout to Guild Wars 2 playing Bronies.
I guess I really want the story of why the Risen High Priest has all 3 legendary greatswords. Was he bequeathed them by the 6? Or did Vizier Kilbrohn have a hand in producing some of the most powerful weaponry the Orrians wield?
For a game riddled with loads of extra lore and info, I guess I just feel the lack of legendary lore is… well pathetic. Also TP for legendaries is just LAME freaking Market Farmers can look sweet without having to “earn” the rewards.
In Guild Wars 1 almost every unique weapon had lore from the Dagger of Ogre Slaying in the Tomb of the Primeval Kings even to a more common weapon such as a Droknar’s Sword we knew where these named weapons came from or why they existed in Tyria. The ascended gear is crafted after namesakes or is a trinket from deceased heros. But the Legendaries seem to defy this by being the most flamboyant weapons with “the best” stats and yet seem to just exist for the sake of it? While we are on the topic perhaps we should address why precursors suffer the same lack of lore.
Or maybe I’m just kittened and never noticed the lore…..
So just to start things off your old video card is rated much better http://gpuboss.com/gpus/Radeon-HD-5570-vs-GeForce-GT-610 than your new one. (The guy at Microcenter lied to you) GPU’s are not primarily based on their clock speed like CPU. Also as dodgy said your new CPU is designed towards multitasking not as much towards single thread processing. However I doubt that matters since Guild Wars has been updated to take advantage of all the core available from your CPU.
I would compare your FSB (front side bus) speeds believe it or not this can make a HUGE difference on your CPU. Also what are your RAM speeds and brand? Cheap or lower end RAM does not perform as well even if you double the size? Also what kind of HD (Hard Drive) are you using? A cheap 5,200 RPM hard disk could be your delimeter. Upgrading to a Solid State or Hybrid drive is best although a 7,200 or 10k RPM drive would give a bit of improvement.
Last if you rebuilt your machine did you do a fresh install of Windows (I assume) if not you should have done that. Residual drivers and programs from the old build can sometimes cause issues with a complete overhaul such as you described.
My recommendations are first return the Nvidia card and keep your old ATI one (especially if you can use the CCC to open their software overclock) Second format your Hard Drive and reinstall windows (make sure it’s x64) and install all the drivers for your new components from their respective CD’s or manufacturers’ websites.
If that doesn’t fix it I would evaluate very carefully all of the components you bought. I once had a wireless PCI card that was cause a stupid amount of CPU interrupts that was killing my performance. I removed the card and the machine purred again.
Try submitting a support ticket from the website, that’s usually the best way to get items fixed…
Add me to the list of people with this issue, I really hope someone is working overtime tonight on this….
I have tied at 1920×1080 and 1024×768 as well as the native 2800×1800 and the issue occurs across all 3 resolutions.
I am using version 5.1 of bootcamp, again I am using the Logitech drivers not bootcamp or windows one, granted the issue persisted across all 3 drivers.