Showing Posts For Kerashana.5783:

The Wolrd; overhaul ideas

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

In my opinion Anet needs to do a MASSIVE overhaul of the PvE but I won’t get into the mechanics that are broken [Melee] and such. I will keep to the gist of this thread.

I would like to see them rework a lot of the world, make the zones bigger put more into them, and add in more ‘QUESTS’

Zones:
The thing I see most about the zones is; they tried to make them feel alive.

I’ll give them an A+ for effort spent, however they get a D – for the outcome. They should have ‘maned up’ and just made them huge like EQ was [from what I hear (sadly it was before my time.)] in doing this they have more room for ‘Hearts’, more events, explotation, and other things [Side Quests?].

The traditional problem of ‘Oh that sounds good but the players would get annoyed at haveing to run through the whole of the zone so much’ is nulled by the gates and way points. This allows the world to be BIG with lost of things to do; AND to be able to be made BIGGER with MORE things to do. It also makes leveling relitively easier.

You have more map, more zone, more area to do. Even if they aproach it from the point of ‘But now the worlds too big, people won’t go to most of the zones’ I personally have to call Bull kitten on that one. I would. Those who level multiple charicters would. Completionists would, people who want legendaries would, and most importantly you can have ‘Side Quests’ that take you all over the place not JUST ‘level apropriate places’ that’s the beauty of the scaling system.

Dynamic Events:
I admit this is a great idea. First there was Warhammer, then Rift, now Guild Wars 2. Again the idea is great.

Warhammer Dynamic events I don’t know much about, didn’t play it. Don’t plan to. But hey they had them, they did ok? [Maybe not i hear people kittening about them a lot.]

Rift. Well I did play this, it was a good game with a lot of custumization on how you want to play. But alas they srewed up the Dyamic Events; The RIFTS. The idea of each rift type being hostle to each other A++, the rift events C, how they were implumented F—.
If they had done something like say, ’A rift opens every hour or so. These rifts release powerful [for there level] mobs that start to take over the map. Fortify, assuat, and repear. Tell they have the whole zone. THEN moze to a new zone [down scaling or up scaling acordingly] and repeat. Well rifts would have MENT something then.
But I Digress

Guild Wars 2; well they are interesting, fun, and tell story; A. That said, they happen to offten, they are too short, and there aren’t enough of them for the role Anet has given them. They could leave them as they are not if they added in other ways to get EXP [in a PvE invirment] besides hearts they could be quite acceptable parts of the game.

What we need is more involved DE that allow for.
A) Emersion

Give the players more reason to do them, say ‘B and C’ as well as more and stronger story.

B) Sence of acomplishment.

Have events that actually shape the zone, say put them on a 24 hour cool down. This means the big Meta evens impact the whole zone for more then a few minutes, and give players more insentive to do them [maybe even impacting other zones across the world].

C) Meaningful rewards; say ‘World tokens’ that can be used to get spectial skins and gear [maybe even precursers].

A silver and some karma isn’t enough to make me bother to do DE’s [and the EXP while it should be there SHOULDN’T be WHY you do them] just run past them to my objective [unless i’m leveling then i’ll do the ‘because the EXP is the reason’].
This is were ‘World Tokens’ come in. these nifty things can be used for a pluthora of things from spectial skins to temperary buffs or even armor and weapons. Karma is nice and all but it’s stagnate, and all but meaningless. So use make Karma have more of a roll BUT you add ‘Wold Tokens’. you get 1 ‘World Token’ per event and 2 from champions/group events.

Quests:

Well to be honost GW2 doesn’t have any [aside from the ‘My Story’] which is fine… or is it. I’m not saying make an kitten kitten load of them and put them in all the zones. I’m saying Side Quests.

Side Quests; these will be like the ‘My Story’ but instead will feed players lore, semi-unique items [skins, cool weapon, so on], and most importantly EXP. This alone would give players more ways to level [NEVER a bad thing] and more to do. Have some that end with the player getting access to cool utilities and or eliets. have them be interesting, Emersive, and COMPELLING. Have them unlock vendors, maybe aid in the creation of legendaries, or even help your guild grow by earning influence and special things for the Guild Halls [when they come out…].

These ideas and suggesions would work best together BUT are just as good when taken alone. The point I’m making with this is that although GW2 is good… it could use some help before something bad happens.

Crystal Desert zone ideas

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

Wow… Let me just say that again. Wow.
This is probable the most balanced and thought out idea I’ve seen yet. It has potential and promise.

That being said.

http://wiki.guildwars2.com/wiki/Crystal_Desert

http://wiki.guildwars2.com/wiki/Palawa_Joko

Take a look at those. It should help you see more of the lore and options it grants and kills.

Guild Towns

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

This is a Nice Idea. But just that an Idea; a Dream if you would. Such a thing should never be implemented [with the exception being more competitive servers?].

Personally I would do something like…

Guild Fortress

-Upgradeable
-Can ‘buy’ npc’s for services [banks and what not] this of course being an upgrade just different vender
-HUB; one of the upgrades should be a hub with gates to all the cities… or have each gate a different upgrade
-Jumping puzzle; this would earn say influence for every guildy that finishes it each day [but only a small amount]
-And more? [really the skies the limit]

gPvP

Guilds can then enter into PvP to assault/defend there Guild Fortress. However this should be PURELY optional, but every match gives [Something Anet is in a better position to say but maybe Rankings and guild bonuses?].

Finally, there should be Loads of customization. For example. Guild ‘A’ has a classic castle while Guild ‘B’ has a Char Fortress. But then Guild ‘C’ has an Asura Lab; then you have guild ‘D’ who has say… an Giant Airship. Or even Guild ‘E’ who has a fortress on floating ground [Aye, that’s a Castle in the Sky] maybe even have guilds with places in the Mists.

This is just how I Personally would handle Guild Halls. It gives more depth and immersion as well as plenty of customization.

Lore Enriched Items and Side Stories

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

+1 for great justice

Cursed Weapons

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

+1, and Idea.

Cursed Armor

The armor varies, but basically.

Cursed Armor is Ascended quality, and when the curse is broken it turns into a [same type] piece of Legendary Armor. Then give them a chance to drop almost anywhere, and a good chuck higher chance to drop in say FoTM. and add new Fractles too. For more verity.

Example:

Legacy of Betrayal
Stats as Anet pleases
Medium
Ascended – Cursed
“This Coat radiates a cold Malevolence.”

The curse then deals 1 damage every five seconds you are in combat.

Break Curse:
To break the curse you have to say beat, a specific fractle while wearing it without dieing.

Turns into:
Echo’s of Dhuum
Stats as Anet pleases
Medium
Legendary

Unique ‘Legendary’ property:
All enemies you are in combat with tack 1 damage every 5 seconds [range 400].

Though that’s probably a bad example on account it might be to powerful but the IDEA stands.

GW2 Controller

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

I would say use the 360 controller and as far as the amount of abilities goes. Well I’ve seen a few games were if you hold down one of the buttons it changes ‘pallets’ to give access to other powers.

As for ground targeting that maybe a problem, but if Anet made a controller interface they could just make the ground target drop at the middle of the screen or something.

GW2 Controller

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

I’ve been playing GW2 for a while now and love the game. It’s very action orientated, I was just wondering if Anet could whip up a controller scheme.

Now before people start harping about it being a PC game not a Console Game let me ask you this. Shouldn’t the player be able to play the way that is most fun for them?

I have played a great deal of PC games, but as far as things go the most fun ‘I’ have had is when I can use a controller. I have tried using Controller Emulators, but it just doesn’t integrate well, so here are some simple ideas to chew on.

-Controller for combat and movement

-Still requires the use of a keyboard for advanced menu manipulation. IE: Opening and using BLTP, Inventory, Hero page, changing utilities.

-Give the players the ability to move around the bindings on the controller to suit their play-style.

Please Anet; At least consider this.

Customizeable Weapons

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

+1; Like the idea but doubt they will implement it.

Bug with champion drop update from november?

in Bugs: Game, Forum, Website

Posted by: Kerashana.5783

Kerashana.5783

Yeah, this does seem to be a problem… hope they fix it soon. =(

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Kerashana.5783

Kerashana.5783

Personally, I feel that thieves need a small buff you health. Aside from that maybe a small buff to Tactical Strikes damage; in PvE if nothing else. I mean it is a SWORD being shoved into the target after all. So why is it next to useless for stealth primary builds, when any assault type builds just aren’t viable do to survivability issues?

I’m not saying give Thieves a huge buff to health; maybe add 2-3 thousand to base health maybe a bit more. Stealth is great but it won’t save you when EVERYTHING in the game is to punishing to melee classes.

Tactical Strike just needs a small buff and it becomes viable, with no real gear progression at 80. Aside from ascended and MAYBE legendary gear (if they give us ways to get legendary armor [I think that would be cool]) play style is probably one of the most important things in the game. Shouldn’t I be able to play thief the way I want to play it as long as I’m not trying to play something outside of the base class philosophy?

I personally would like to see thieves get rifles. Snipers are after all meant to sneak around and shoot people without being seen. But this seems to be something that people don’t thing fits. But really that’s an other matter entirely.

Visually seeing both weapon sets on character

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

+1; This is a great idea.

Sub-Classing

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

So a though came to me; I don’t know if a thread like this has popped up or not but…

For sub-classing to address the potential balance issues, why not make sub-class specific classes; say fighter is the sub-class for those who want to sub-class warrior, or magi for elementalist and so on.

This way they can work on the balance for the sub-classes without having to rework the base classes too much. kind of like a PrC (Prestige Class). Maybe have the Sub-Class be a progression at level 40?

Thoughts?
Opinions?

Rifles + Thief = Sniper

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

Wow, this actually got replies… well after reading this i do see a lot of points but let me start with the simplest one.

I was using the engi powers as base for the range and really just got sloppy there. I’m sorry i didn’t check the other long range weapons.

The ‘Magic Shot’ power was supposed to be a play off of ricochet; and the thief short bow already uses ‘Trick Shot’; but more importantly this is just an idea. If they did implement it I would be disappointed if they used exactly what I posted on the other hand I would differently feel honored.

Finally the Thief class is an assassin; and assassin’s would/do use anything that gives them an edge. It could be implemented far better then what I posted; and besides I feel that rifles get too little love in this game.

Rifles + Thief = Sniper

in Suggestions

Posted by: Kerashana.5783

Kerashana.5783

Thief rifle idea:

1:

Long Shot
Damage: ______
Combo Finisher: Physical Projectile (20% chance)
Range: 500-1,000

Sneak attack:

Sniper Shot
Damage: _
Bleeding(6s): _
Combo Finisher: Physical Projectile (20% chance)
Range: 500-1,200

2:

Penetrating Shot
Damage: _______
Combo Finisher: Physical Projectile
Range: 500-1,000
Foot note: this attack is a line attack that goes through everything.

3:

Vital Shot
Damage: _______
Weakness:
Vulnerability:
Combo Finisher: Physical Projectile
Range: 500-1,000

4:

Magic Shot
Damage: _______
Number of targets: 5
Combo Finisher: Physical Projectile
Range: 500-1,000
Foot note: This attack is a bounce attack

5:

Snipers Retreat
Foot note: shadow step away from enemies and gain stealth for 3 seconds.

I left the damage undefined because it’s better to leave that to the professionals to balance.

Rune Guard [Gate of Madness] -English Speaking-

in Guilds

Posted by: Kerashana.5783

Kerashana.5783

First off let me say, “Hello, and thank you for reading.”

About us and our direction
The Rune Guard is a new guild looking for mellow, mature players to join. The direction of the guild is more of a catch all, I want to see a good guild community ready to help each other be it leveling, dungeons, PvP, or just people to talk to.

Guild Policies
Rune Guard is first and foremost about respect. If you can’t show people proper respect don’t join.
I expect the guild to be helpful to their own, respectful to non-guild members, and to respect enemies in PvP (this is not to say you can’t smash their faces in, but don’t grief for no reason)
Uncalled for drama, will not be tolerated, if you are having a problem and need to talk with someone about it that’s fine but if it’s RL keep it out of guild chat.

Time Zone: PST – 8

Contact: You can contact me in game via mail, or whisper me. I’m usually on my main ‘Kenru’.