(edited by Khalith.2987)
Showing Posts For Khalith.2987:
+1 to the OP, definitely agree with. 2 (fractal + boss) would be plenty.
It’s a drop from black lion chests, so it technically is in the gem store. I have 3 saved up, but I don’t want to use them yet. Hehe.
I mean I want the option to buy them directly. :P
This item, I just saw this today:
http://wiki.guildwars2.com/wiki/Tome_of_Knowledge
Double-click to consume.
Double-click to gain one level.
Put it in at a reasonable price of 400 gems or less Anet! I’m certain you’ll generate enough revenue to build a house made of money!
Probably a dumb one but this isn’t I’ve been able to figure out.
I know the fractal is a mini-dungeon and a standard run usually involves running three mini-dungeons with a fourth on even numbered.
Does completing 1 mini-dungeon increase your level while the ones after are for the rewards and don’t raise your level? Or do you have to do all of them to raise your level?
If you look at Rytlock, the two of them are running in the same fashion, they decided to use the Charr running animation for Logan in that cinematic.
That being said, I would love to have that option when my human is carrying a shield.
Prayer to kormir depending on what I’m fighting.
Prayer to dwayna is my main heal also.
Hopefully this “readjustment” of difficulty from 1-30 will make things easier, can finally get past Fractal 1 I hope. =/
If not I’ll just go back to not doing them at all, doesn’t much affect me otherwise.
Don’t all sylvari have limited control over plant life inherently? Combined with her engineering ability with that plant control mastered to a greater degree? Just speculation.
Boss was just about right for solo. Could stand to lose all those adds though.
I’m repeatedly having an issue where once killing the various hallucinations the barrier to the next section isn’t opening. The worst part is I have to leave and then I can’t re-enter to just try again.
I suggest removing the barriers entirely, just have the cages not spawn unless all the events are clear and letting us re-enter if we exit for any reason.
I have to agree with the OP, using the karma vendors in all the zones I leveled through on my guardian from 1-80 I only ever got two armor templates.
This one:
http://www.gw2armorgallery.com/armour/human/human-heavy-stand-reinforced-male.jpg
And this one:
http://www.gw2armorgallery.com/armour/human/human-heavy-karma-pitfighter-male.jpg
It never once ever at all deviated from one of those two. I didn’t know about the cultural armors (never looked), crafting (absolutely hate it’s implementation) or the dungeons (hate the dungeons in this game, no interest in grinding them for an armor set) at the time however.
But rather than forcing us to buy cultural, craft, or run dungeons I’d rather see a greater variety of templates added to the gear off the karma vendors in the zones. Give us more variety in the armor sets, more zone themed theme stuff, race themed stuff, etc. strictly from the renown heart karma vendors.
Edit: And maybe tell newer players where they can find this stuff, it’s not exactly something you’ll know offhand when you start the game.
(edited by Khalith.2987)
swiftness is only 33% increase. That’s as fast as anyone can currently get right now. How fast should the speed signets further increase the speed?
Like I said.
Give every class a flat out of combat movement speed increase of 30-35%.
That being said, as you already know when you’re in combat you move significantly slower than the normal movement speed, I’m saying the signets should increase the IN COMBAT MOVEMENT SPEED ONLY and not stack with the out of combat movement speed increase I’d like to see added.
I also agree with Bomb about needing a faster way to get around the map besides waypoints.
Divinity’s Reach, a huge epic city with tons to explore, plenty of npc’s having convos that really set the tone and flavor, and it even has an aquarium!
Race and class emotes would be nice such as Char getting a purr emote (i know a lot of ppl would love that for there char) say norn getting a /drink emote hehe etc.. for the other races. As for the class may be having an ele jugle fire balls daggers for thfs i cant think of more but i images the possibility are great.
A lot of the charr npc’s do a dramatic roar here and there, I was so disappointed when I realized my charr couldn’t do that. =(
In my opinion:
Give every class a flat movement speed increase when out of combat, 30-35% sounds perfectly reasonable.
Make those movement speed signets influence out of combat movement but not stack with the increased out of combat speed.
+1 to the OP.
Definitely agree with you.
Stability would be nice if it came off CD as rapidly as some monsters use their knockbacks but if we can get knocked off platforms we should be able to do the same to monsters as well and inflict fall damage to them. Swtor allowed you to do stuff like that if you had a push move of some kind, one of the better mechanics of the game.
More weapon options, this could apply to any class really though.
I’d rather they just revamp Orr entirely. Uncontest all the statues and waypoints permanently, cut the current packs of mobs by 50% (at the minimum), make the events easier to solo and up the rewards, and revamp the actual mobs themselves so they don’t all have stuns/roots/snares. Then Orr would be perfect as far as I’m concerned, it’s supposed to be the max level zone but it’s entirely abandoned, making it more friendly to the playerbase and providing more incentives would certainly have me there more often.
Less wings, more capes imo.
Sounds like another zerker warrior running without any condition removal…more fodder for me in WvW. I do not support this request either. Conditions can down you after the battle is done…this is the point and how it should be. Just be glad conditions such as poison and disease are not permanent until cured, which is how I’d like them to be. It would be more realistic.
I already stated I don’t pvp, which includes WvW.
Not to sound insensitive or accusative, but you ARE running with at least one condition remover on your skill bar, right?
Depends on what I’m fighting.
Khalith, what happens if there are 2 mobs on you, or three? and you kill the one that put the conditions on you and then the other two chase you.
If you would go in a downed state because of those conditions and then the other two mobs will kill you.
In your suggestion you will just regenerate life if you run away and then kill the other two mobs.
Combat in GW2 is already as trivial as it gets and without much depth, skipping the conditions as a way to put you in combat mode will make the game easy and conditions even more utterly useless in PVE.
Imagine a player using conditions on a mob, but that mob is regenerating a large amount of life because he is not in combat… yay…
I already stated you’d have to kill the monsters you’re in combat with to get out of combat. There is no guarantee you’d be killed by them, that’s the whole point of that downed state so you can rally (but that’s a discussion for another thread, the downed state has it’s own issues).
As for your last statement I agree, it should only apply to conditions applied by npc’s on players, not conditions applied by players to npc’s.
So if someone hits you with a condition in WvW or PvP you just want it to magically go away when you kill them? Why should you be able to fully heal before his buddy is able to get to you? Even if you are just talking about PvE the same argument can stand. If you’re at 100 hp and just manage to kill your enemy as be puts poison or bleed on you, why shouldn’t you get downed with him.
1. I don’t pvp, at all, pvp is boring to me. That being said, yes, if it functioned like that in PVP and PVE I would be ecstatic. If I beat someone before his buddy can to get me it means I outplayed the first person and the second one doesn’t get a free easy kill, he has to work for it. But mind you, I am not saying the condition should disappear (but I am considering it now that you suggested it) only that it should not keep you in combat.
2. In PVE he gets poison on me when my hp is low just as I kill him, what happens? I spend some time in the downed state restoring my hp then go back to what I was doing. Again, no challenge at all, just a minor inconvenience that doesn’t need to be there.
I do not support this suggestion.
Conditions are part of the combat mechanic and therefore when you have a condition you are in combat until the condition expires either on its own or by you removing it.
What’s the point of them lingering on you after the enemy is dead? Remember, I’m saying the conditions shouldn’t keep you in combat once the person that cast it on you is dead. There is no challenge or compelling gameplay in waiting for a condition to be gone/waiting for your dispel to come off CD for your hp to regen between pulls. It just makes me alt tab and do something else while I wait for it to expire.
Then you are missing the point of conditions. Besides, wouldn’t this further trivialize some dungeon content (oh, you’re in a poison field, but you’re not in combat, so we’ll just keep on running past all of the enemies trying to catch you)
The point of conditions is for the enemy to hinder you, when the enemy is dead you shouldn’t be hindered any longer. Also, people run past those fields already anyway, this wouldn’t really change anything.
Edit: If anything for those poison fields just frontload the damage they do, the lingering conditions are wholly unnecessary.
More weapons in general! 10 per class! Lots of options and variety so long as they are all viable.
Definitely A, I check the list, figure out the most efficient way to do it and be done with it, takes me 30 mins or less unless I really take my time with it.
Actually the fight is not over till the last condition is cleared. Just hit your condition remover if you cannot wait it out. There have been a few fights where the mob was dead but I was left watching my heal and condition remover refresh timers countdown and hoping one or the other refreshed before the last of my health burned away. Good times.
That’s my point, the fight should be over when the enemy dies and your hp should regen rather than forcing you to watch as timers tick down.
I like the downed state in the sense that I don’t die instantly, can still recover if I make a mistake rather than it being the binary situation of “dodge or instant death.” That being said, I don’t like it in pvp, the overly dramatic nonsensical finisher move makes having it entirely pointless.
I am also against it in instanced pve, because if there are mistakes being made people spend most of their time in that downed state while the battles become frantic revive fests while squeezing out what damage you can. I would rather they remove it but only if they severely reduce enemy damage dealt (50% or more!) as compensation without any changes at all to attack speed.
Just a quality of life improvement, it’s rather annoying fighting something that leaves a 20-30 sec condition on you and you’re forced to wait for it to wear off to get out of combat before you can WP, change utility skills, etc.
You should be taken out of combat as soon as the enemy or enemies you are fighting die, conditions not withstanding.
if they remove WvWvW from world achievement then you don’t see PvE players there, there is no need to make a new server for a problem that can be solved internally.
This, this needs to happen.
Firstly, relax. I understand your frustration. Secondly, until you get that achievement how would you know that you wouldn’t feel you’ve accomplished something? “We choose to do these things not because they are easy, but because they are hard!” -JFK Thirdly, I offered a suggestion which if enough people supported might give Anet a way to implement your suggestion if enough people considered it worthwhile. And fourthly, if you take the time to breathe, throw away all you think you know about PvP for a moment and just try to have fun with the groups that are there you may just find that it is very possible to have fun at achieving this goal. Worst case scenario is that you just have to wait a few weeks as your world changes colors and thus map positions and go get all those things you still need. I have 7 characters already with WvW map completion and many of them I did at level 20 or below. You just have to pay attention to the weekly map rotations and hop in when you see your world has those places you still need. Anyway, I support your idea of neutrality in the sense that if the developers made some un-scored maps such that a neutral person would have no effect on WvW players.
1. I’m fine, I will gladly hold off on this until it’s fixed.
2. I know exactly how I’d feel. Besides getting world completion in it’s current state is pretty challenging, specifically because of Orr and the state of those zones. Granted that’s a topic for another thread, Orr needs severe revamp mob spawns could stand to be reduced by at least 50%, the statues and all the waypoints need to default to permanent uncontested, and the large amount of stuns/cc’s the mobs have need to be reworked. Again though, that’s for another thread.
3. I like your suggestion, again I’m for any suggestion that doesn’t involve pvp.
4. Let me emphasize to you, overemphasize even, I have absolutely no interest whatsoever at all in engaging in any sort of pvp, period. It holds no interest for me and after watching the zergs on the objectives (from a safe distance/position so I wouldn’t get dragged in) and people rallying desperately trying to stop them I couldn’t help but notice how absolutely boring it looked, again, that’s just me. I don’t knock people that find it enjoyable, if you find it fun, more power to you, pvp holds zero appeal to me. I also don’t like the fact I have to wait the weeks in the sense that I don’t get to decide when I do it, it’s dictated by a system beyond my control.
Then as i say, anet must refund legendary owners’ 1600+ gold at first before making such a mistake.
These are vanity items, you can be jealous of other players’ items and you may not want to see them because of jealousy, but that doesn’t mean you can prevent hardcore players’ effort to get better visual items. This game is only about visuals when it comes to items. If effects are lost, or toggleable there’s no point to craft a legendary.
They don’t have to refund anything, at all. No one is jealous of your pixels, really they aren’t. It won’t be the death of legendaries either, you still have a weapon vastly superior to what most people are going to get and your performance will be superior to them accordingly, that should be enough just because I don’t see it doesn’t detract from the superior power increase from the weapon itself.
I do agree with you on them updating the visuals on some of them though, they are legitimately ugly in some cases.
Perhaps in these un-scored overflows the concept of a neutrality option would work for those players just wanting map completion? Win-win in my opinion, but just tossing out the idea for others to kick around.
I just want to get my map completion without involving myself in the open world pvp zone or an option to not be attacked by other players while doing. Like I said, pvpers don’t need me going in to their zone and getting in their way but I really want that sense of accomplishment from getting the map completion.
And no, it having an inflated difficulty because of the pvp thing isn’t going to enhance the sense of accomplishment it’s going to make me angry, frustrated, and when it’s over I won’t say “wow I did it, I feel accomplished” I’m going to say “great it’s finally over, now I never need to set foot in WvW again, ever.”
Just a general toggle on various graphic options, spell effects, and various other cluttering things would be a nice way to reduce the lag, all the flashing lights and effects can make it really difficult to see what some enemies are doing.
I do find it funny about all the people with a legendary are freaking out about people wanting it. We aren’t jealous of your precious pixels I assure you, most of us are just annoyed with the particle effects cluttering up the screen.
I’m in a large guild that I am social with and chat with but I tend to play alone. My guild has a lot of cool people and I love to chat with them, but when I am out in the world leveling or exploring or questing I prefer to do so alone, I don’t like to group with other players in open world content. I go at my own pace, by not having someone with me I don’t feel like I’m slowing someone else down or that they are slowing me down as sometimes I alt tab a lot or sometimes I just power grind for a few hours, whatever I feel like doing.
Still this would lead to spying, almost all servers have a WvW TS/mumble/vent server as well as most guilds.
How about an instanced version of the wvw maps filled with npc’s with no players other than the neutral ones present? It could even function as a brand new quest zone with all the events scattered around encouraging cross server play and friendships.
Also, granted I know in such a case people will just run by the npc’s to get the nodes that they need but those of us going for map completion already do that. Run through the crowd of players, get the poi, die, respawn, repeat.
If I may add to this idea, I would suggest this… When entering WvW, have a UI popup with a choice of Neutral and Participant. The Participant status would allow you to play normally The Neutral would effectively render you invincible, disable all chat functions, and allow you to only interact with with map locations and such things as the chest at the end of the JP. I don’t know if this is even possible but that’s my two cents worth.
This. 1000000x this. This needs to happen. Just have to make sure the neutrality cannot be in any way disabled unless you leave the WvW and re-enter.
Edit: I could settle for them just taking the WvW off the world completion also. I hate pvp, I have no interest in it whatsoever, pvpers don’t need me walking in to their fun and getting in the way and I don’t want to participate in it either. But I want to have that 100% map completion, I don’t even care about the legendary either.
(edited by Khalith.2987)
1. Yes there.
2. Yes it is.
3. Not reduced enough.
4. No.
(edited by Moderator)
The zones of Orr have been largely left abandoned at this point, there are not that many players that go there or that are interested in the content available, it makes running through there for the first time overly painful as a result.
The mass packs of mobs, the constantly contested waypoints and statues, it’s about time those were dealt with, at the very least the packs of mobs could stand to be cut by 25% or more, the snares and stuns need to go, and the contested statues and waypoints need to either be soloable (no more champs/veterans and less mobs) or (better yet) simply remove their ability to become contested at all.
This zone is overly punishing from trying to run to arah or just getting to the next camp where there are huge groups of mobs every ten seconds no matter what direction you go in which would be fine to run through if more than half of them didn’t have so many stuns/roots.
Just a thought.
Nope, not even close. If you don’t discover at least a good one-quarter of your recipes you simply can’t proceed to the next level of crafting in any craft. That “one-quarter” figure depends on you repeating your “known” recipe until it is exhausted.
It’s not the fastest or cheapest way to complete any craft unless you have a lot of buddies willing to donate mats.
Like I said, it wasn’t about whether you should or should not. I don’t like the discovery system personally, I’d rather they scrapped it entirely but it’s too efficient to level with it. It just got me thinking if you could, I honestly wish leveling without was just as efficient.
Got in to this discussion with a guildie, this isn’t a discussion about should or should not, so much as is it possible? He claims it is not, I am wondering if it is.
Fractals give you Ascended Rings. Either by luck after lvl 10 or by buying with Pristine Fractal Relics.
Ascended Weapons can drop at higher level fractals. I personally know only one person that lucky. They also can drop from the same places the t7 materials do. But the chances are slim. Most Ascended Weapons are crafted and they are account bound when made.
Ascended Armor comes before the end of the year. Time to start hoarding materials.
Ascended Amulets and Trinkets are sold by Laurel Wendors. Rings too, but laurels are valuable so Fractals is the more expedient way.
Thanks for the info, it’s appreciated. So the only way to really gear up is by crafting then? That’s rather annoying. Ascended armor will need to be crafted also and the best way to get the weapons is by hoarding mats and crafting them also while laurels are used for non-set pieces and are obtained by fractals?
Just want to make sure I have it correct.
So at 80 if I wanted to gear up without PVP, going out in to the open world for Living Story and Fractals are the way to go? I read the page on the fractals and it mentions ascended weapons and a few other pieces but what about Ascended armor sets? Or are those obtained via an alternate method? I am very close to the level cap and I am looking for more information as well.
…shouldn’t force you to start that mission back from the beginning, it should put you right where you left off, especially if you log back in immediately after.
Had issues where the game disconnects me from the server despite my internet being fine and no matter how far long I may be I’m forced to do it over from the beginning. Real hassle.