(edited by Khayn.6475)
Showing Posts For Khayn.6475:
I’ll save you all the anticipation, here is your post:
“Hello all, sorry for the lack of responses here, but the team has been away for the Holidays. We are back now and although we can’t tell you exactly what is happening, just know that we hear you all and we are currently pushing for a big PvP patch in the future that will bring big changes that I think you will all be VERY excited about.”
Then, February will hit and here will be the PvP changes:
- Changed Ranger underwater downed skill 2 from 2 second CD to 3 second CD
- Changed Warrior underwater Speargun skill 3 to be more in line with other classes 3 skill for underwater
- Added a new animation to the Tiger Finisher
- Updated /rank to be more visible in crowded areas
- Removed the .25 CD on mesmer shatters and now added Mind Wrack to cause Burning as well.
ahahahaha amazing
I’m so glad xeph will be there, he’s cool, dont really know who are the others but i dont really care.. to be honest i will not even watch it.. as far as i concern there’s nothing they can say that could really be interesting to me in any kind,but only for new and less expirienced players and you know why? No DEVELOPERS in it.
btw this thread is hilarious although if NA teams come to EU it will be amazing, stop bi t c h ing each other, we can take an advantage of this thread. More teams, more competitivity. More q pop. I also suggest to go back to sync tourneys just to make devs understand that Paids are a joke, the whole tournament thing is a joke and that we want single games and matchmaking.
Hi Khayn, what you think about the new lock changes? and how it affect Warriors in tPvP.
Actually i think it’s a good change, Warriors mobility now are a key in games, finally our roaming skills serve a purpose while before it was just a comfort.
1 with macro, and 1-2 with mirror image.. i’m ok with the normal combo from blank without macro. How can u ban them? everyone keep saying that they dont use that kind of stuff LOL even the mesmer in my team, and trust me i dont believe him.
it can be reduced to 0 (1) illusions in a matter of seconds.
how ? with the macro that happens so fast, that u dont even know
Mesmer player? Yeah i think so.
mesmer balanced, seriously?
Yes, more than other classes, for example Guardians, Thiefs or D/D Elemetalists.
you have no idea of what you’re talking about, Guardians and Mesmers are the godclasses, yoou will never see a pro team without having both of them. Thiefs and D/D are good but not essential
mesmer balanced, seriously?
+1 +1 +1 +1 +1 +1 +1
I think they should first of all put a 1 sec cooldown between every shatter skill, this macro shatter is getting ridiculous.
And maybe reduce the duration of the quickness also. I can deal to play without a portal but massive quickness is just to powerfull to give up.
I like the idea of utility swapping, even if it has a further drawback such as adding an additional 5(?) second initial cooldown to an ability that was just swapped in.
As well I think weapon swapping would be fine only inside the starting “bases” (and after a death) so that if things really aren’t working for your team and your utility adjustments can’t cover it there is still a chance for a comeback using different weapons.
Trait, armor, amulet, etc swapping just isn’t visible enough to your opponent (or spectators) and I like a stronger fixed/build meta.
Your sir have a real point. +1
Engi got speed, but Guardians have stability aoe
ofc there will be but it may not be as restricted as it is now
Lol man the metagame itself depends on that. And its not just about weapons swaps we are talking about here.
The fact is that this QQ thread came out waaaaay too early. You may have a point but you can’t be sure yet. We are theorycrafting the theorycrafting right know.
To find the best/most balanced setup you can simplify the process by asking yourself what do I need for my team and where can I find that. Do that, find what you need and that’s it. You don’t need to test everything like you are saying. Try to do it and let me know how many balanced all around setups you will find.
My current position is based on mine and other’s theorycrafting, as well as first hand experience from tournaments. The only thing I saw was an increase in Rangers and that’s about it. However Ranger teams seem like an easy matchup.Again, I will repeat myself, teams now will try to go for balanced setups since you can’t swap utilities/weapons, but there aren’t THAT many balanced setups out there. I would be optimist to name you 10 (keep in mind I’m talking about balanced all around good setups that will have a good chance to win).
Your are approaching it the wrong way, is not “what do I need for my team and where can I find that” but, what do we want AS A TEAM and what do we need. Do we want be mobile? and be able to pressure constantly every point, ord do we want to be tanky and hold 2 points for the whole match?
everybody thinks this will take teams to just play more balance and it may be true right know, but this also opens more ways also to unbalanced teams with specifics tactics behind. Stuff that we have not seen yet.And trust me i have experience from tournaments. As much as you do.
I don’t see how this new feature will help the unbalaned setups against the all around good balanced ones, since they all seem to lose, but ok, we’ll wait and see I guess.
That’s the point! we’ll see
I don’t need to trust you, I need to think for myself and have my own ideas, also why are you trying to measure your epeen with me here?
Forget it
I may have miss understood something you said
To find the best/most balanced setup you can simplify the process by asking yourself what do I need for my team and where can I find that. Do that, find what you need and that’s it. You don’t need to test everything like you are saying. Try to do it and let me know how many balanced all around setups you will find.
My current position is based on mine and other’s theorycrafting, as well as first hand experience from tournaments. The only thing I saw was an increase in Rangers and that’s about it. However Ranger teams seem like an easy matchup.Again, I will repeat myself, teams now will try to go for balanced setups since you can’t swap utilities/weapons, but there aren’t THAT many balanced setups out there. I would be optimist to name you 10 (keep in mind I’m talking about balanced all around good setups that will have a good chance to win).
Your are approaching it the wrong way, is not “what do I need for my team and where can I find that” but, what do we want AS A TEAM and what do we need. Do we want be mobile? and be able to pressure constantly every point, ord do we want to be tanky and hold 2 points for the whole match?
everybody thinks this will take teams to just play more balance and it may be true right know, but this also opens more ways also to unbalanced teams with specifics tactics behind. Stuff that we have not seen yet.
And trust me i have experience from tournaments. As much as you do.
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I’m in no position to make such a statement? Wow.. ok anyway tell me how many teams came up with awesome new builds/setups since patch ? All I saw was same setups with the only difference that everyone was now stuck with a ressing utility.
Simply because you cant possibly know exactly what can cross in ppl minds to be completly sure about what you’re saying. Unless you’re a genious and have already tested avery class build in every team setup in every matchups and in every map of the pool to make such statement. Otherwise is just your modest opinion, and that’s your position.
You actually, already have more choices, not many yeah but I want to believe that they are working hard to give me more. The simply fact that now bunkers will be slow as freaking hell adds quite a lot. Now for example as a warrior, my high mobility will actually matters even out of combats.. before it wasn’t that big of a deal.
Also you can’t expect to see results in the short time, as far as my team goes we just played one tournament since the patch came out due to the bugs that it brought and the lags, you know what i mean we met in the final yesterday in that tournament and our mesmer was stuck in the mist without be able to join the match.
(edited by Khayn.6475)
Locking down utilities will encourage making new builds? No.. it will only force a few classes with play with Ressing utlities for the whole game..
Also this is wrong as kittening hell. Your are not in the position to make such statement.
alright maybe an idea to keep both sides happy…. lock everything exept utility’s and give every class a swiftness + additional boon utility…so that when swiftness is needed they can switch utility for swiftness….
That’s not a solution either, cause ppl will start to equip their utilities with a passive speed buff just to travel around the map and then immediatly switch back before join the fight. And since not avery class has that kind of utilities it will unbalance things out.
About what Danto says,
Your right, at the moment there are not many builds out there for each classes, but are you 100% sure that nobody will come up with something new? I mean bro, this change is not even completely up and running yet. Also Anet said many times that the plan is to give more variety of the viable builds, and this is one big step to accomplish that goal. Ofc they still have a lot of work to do, but trust me this change will actually help them, how can you not see that.
To be completely honest i think that many of you are completely over reacting to this change, not that i’m 100% happy with this but i’m trying to understand the idea behind this change. Let’s try to analyze this, which classes used to benefit from this the most? In my opinion, Mesmers, Guardian and Staff Ele, I mean think about it, let’s imagine these scenarios:
- Mersmer going to cap close point without portal utility up, in case nobody invade he will just switch and drop the portal otherwise he would have fought with an useful utility in his bar and still be able to drop a portal after that. Another thing, his ress utility, no one runs it because with one slot taken by the portal there’s no way they will give up another utility between mirror image and the breakstun (decoy or blink ) unless they are about to join an almost lost fight. So now you gotta decide before the match start if you wanna be more defensive or more offensive.
About weapon swaps, let’s say they have to hold a point against a thief or a warrior then they will ofc run a staff. Let’s say a point holder mesmer wants to join a mid fight with his portal in cd, then they could just go sword and hit from a safe distance and still be able to be useful in the fight and at the same time keep an eye on the path to his undefended base.
About the buff speed all I will say is, Mesmers are designed to be less mobile than other classes but yet they got the most powerful mobility skill in the game. So if they want a speed buff then they should run a focus and keep it. Seriously Mesmers were the real godlike class in this game.
- Guardians, why the hell a bunker class has to be mobile too? For example if in a teamfight one team manages to stomp a bunker first, this is what is going to happen, he spawns, then he will switch staff for swftness/GS for leap/Sword to blink forward and then equip back his actual set of weapons. Reducing his travel time for at least 1/3. Why does that has to be normal? Movements around the map are a big part of the games so why ppl should be able to bypass it by just switching weapons during that phase? If you wanna be bunker as hell you’ll be slow DEAL WITH IT.
- About Staff Ele, usually it takes hours to take down them and some more to stomp them, why should they be able to enjoy the highest mobility In the game of the D/D to rejoin the fight before the enemy team could have even capped the same point? Again he’s bypassing an important part of the game itself, travels around the map. How broken could that be?
Other classes at most will lose a swiftness speed, but it will not completely change their gameplay. Speaking of, correct me if I’m wrong , until now nobody even really cared much about carry a weapon with swiftness.. at least until we had one in bag.
I’m still skeptical about the block of the utilities but we’ll see what happens. It will ofc take off a part of decisions making during the games but it may actually helps the balance of it. A mobile oriented team setup full of glass cannons could be a possibility now, I believe that this could bring more variety to the meta. Dont get me wrong i know that this takes away a part that i used to enjoy myself but at same time i feel like it wasn’t that balanced before. But maybe I’m wrong and these are just a bunch of nonsense. Who knows!
in case you’ve missed it
we want matchmaking asap please
Hey thanks
I know, i remember one epic game we won when you still had Naita and Breaking in team, that ended like 500-499 ! Unfortunatly i wasn’t recording that time
p.s. You’re Svanir Runes owned my 100b so bad!
please come to NA
lol why?
Thanks for the interesting video. I was really impressed.
Basically, all the warrior does is whirlwind attack and run around until it comes off CD. This is how a lot of warriors play, and it is one of the reasons they are passed on for another class. Yet, you guys still dominated. The warrior had no stunbreaks and cc removables, but it was not focused and burned down like in most team fights. I think it says a lot more about your teamplay than it does about the class. It makes one wonder if the team might have been even better with another class. Let us know if the new team experiment turns out to be a success. Again, thanks for the vid.
That’s because i wasn’t theyr main target in the first fight, again as i said that was just a test i usually have at least a second break stun but in this case it just went well cause they focused the second warrior.. and that’s also one of the reason because the composition is quite strong, if you let one Warrior to just dps for free he will put out some crazy dmg.
With another class like what? the thief is the only other one able to take a solo kill on a a burst but he cant stay in the middle of the fight like I did, and other burst classes simply doesn’t have the mobility to solo roam for a decap. Also a thief doesn’t have an istant ress or that aoe power. And your welcome btw we are glad to help.
(edited by Khayn.6475)
A few questions regarding your team composition:
- What role does the other warrior fulfill and what does he run?
- How do you deal with not using Mobile Strikes? I can’t imagine running glass without that trait.
- What compositions do you run on other maps (excluding the current necro meta)?
About the second Warrior, Bimbz, he runs the 1 second root build in the video and we usually run the same, basically the role depends on who of us get focused first.
About Mobile Strikes we are currently testing this one: http://bit.ly/QYqm31 and so far it’s doing pretty well.
We play the same setup in every map but in Khylo is pretty hard due to the fact that CT is really hard to win against ranged, they can abuse all the edges around and the thief has double the mobility of us, so we are force to basically hold sides bases witch are more hard to keep. Actually at the moment we are testing a new composition with Necro and Engi instead of the second Warrior and the Ele.
To answer to Beefcake, since we are 2 warriors i simply prefer to double stack vulnerability instead of making bleeds last longer, you gain 1% more dmg for every stack of it
Any tips against wellnecros and shatter mesmers guarding a point? I have the most problem with them.
Against mesmer is all about your whirwind, if you use it correctly you can avoid the shatter burst, but is always hard to find the right time to burst them with all of those invulnerabilities..
(edited by Khayn.6475)
Hi guys i just posted this on the sPvP section, here’s the link in case you miss it
Hello, a few days ago in the Warrior section we spoke about the viability off the Warriors at sPvP high levels, my team actually runs two of them and we promised to bring some footage of our gameplay and our builds, so here’s a video with my POV off one game we had against some of the top ranks Eu.
Big thanks to Kesil for the editing !
The build I was using in that game was:
wich is kind of a risky high dps build with no break stun, stability or invulnerability in the utilities.
I usually run:
To be completely honest, I don’t recommend to play as we do, i mean it’s fun and really strong against teams based on direct damage but two warriors are too much of a gamble against heavy conditions builds, wich in the current meta are for the most. So our idea is to try a second setup to counter that but still keeping one warrior. We’ll see how the game is gona change after the last patch.
With that being said, feel free to ask any question you’d like, we are going to make more stuff like this in the future. Even with games we lose of course, we are not here to claim that we never lose a game playing like this, but as any other team do, we lose when we make mistakes and the opposite team doesnt, at least most of the times.
Kitiara- HYPERACTIVE
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How about: Remove Arcing Slice. Give us a real F skill that is actually useful.
This. Arcing Slice feels like a skill that was nerfed into oblivion during early beta or so.
yes it was
Unfortunatly you need the mobility that the sword provides in order to stay alive in a teamfight, or at least to get in a safe spot before you go down to be ressed quickly.. i would love to play mace shield or even axe shield but the fact is that you can afford that only in certain situations.. where you are sure that u will not be the main target.
Another thing, Warriors can actually 1v1 pretty well, is situational but is not something you can’t do at all.
I’m sorry to disappoint you but I’m not lying at all, you can check saved streams from Onibawan, Paradigm and other teams, and you’ll see for yourself, also if that’s not enough you can ask the players yourself, like Naito or others.
This is just to show how Warriors are underestimated and they’re 100% viable at a competitive level.
K, checked and checking.
Hmm, nope.
Never heard of you. Never seen you. Don’t believe you.
Apparently u did’nt check at all.. or well.. here’s a few from those who streams
Tbh is sad that ppl needs stupid things like this to give you some credit, what he says here is the truth:
This means Warriors are fine and 80% of the population doesn’t actually know how to play them properly at a competitive level.
This is just to show how Warriors are underestimated and they’re 100% viable at a competitive level.
The point is that we want to make understand that Warriors are viable 100%, they are so amazing if played correctly.