Showing Posts For King.1985:

[NA] LF guild that attempts Chak Gerent

in Looking for...

Posted by: King.1985

King.1985

Hey, I’m tired of failing this meta and would like to join a guild that has their primary focus on slaying the chak gerent. Obviously this isn’t going to be the main focus of many guilds, but if your guild attempts it, and/or completes it often I would be happy to join!

Little bit about my acc- full ascended zerk war/herald, have druid, dragonhunter, can run any spec needed. I also have a fair amount of experience with the meta as I attempt it often, so I could help commanders explain the event.
- I don’t have a commander tag to lead a lane

-you can contact me in game or post here

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: King.1985

King.1985

HOPE IV: The Catalyst collection bug.
Ogden(The Durmand Priory) doesnt have a dialogue option to give you " Dwarven Spell Trap"
+1
please fix

Don't release the new legends before

in Guild Wars 2: Heart of Thorns

Posted by: King.1985

King.1985

Agreed, I didn’t think it was going to take this long.. Finished with all 4 maps, have been since 3 days after launch, still no precious loot.
Just make sure its fixed before launching new weps and np

What needs to happen

in Thief

Posted by: King.1985

King.1985

I wrote this long ago but it’s apparent Anet doesn’t read these forums or doesn’t realize how kittened it is to add so many hard counters into the game.

Like I posted several times ages ago, you guys have stated you wanted counter play right? stop adding hard counters and add counter play: instead of giving super cheesey hard counters like aoe 1800 diameter 6s reveal pull you out of stealth, which negates the effects of an entire trait line for thieves, instead consider adding a glitter effect to enemies in stealth for the duration, visible by only the person casting the skill, and let allies chase and aoe based on this scouter. the way you’re implementing hard counter reveals at this rate is disgusting.

Changes to SA to make /d viable

in Thief

Posted by: King.1985

King.1985

+1 to putting cloaked in shadow to master tier or adding blind to CnD. The blind was a huge defense for any thief not using d/p to keep their opponent blinded to negate as much damage as possible. If anet devs think its too strong (it isn’t honestly, in its last iteration imo) then reduce the radius and/or duration.

Kill Priority

in Thief

Posted by: King.1985

King.1985

It isnt exactly that simple.. due to the other variance: condition/power build:

Generally speaking youll want to focus power builds first as they will not (generally of course) have as many defensive stats, so my list would be something like this:

All power builds order:
1. Ranger
2. Thief
3. Mesmer
4. Ele
5. Warrior
6. Engineer (unless super glass static discharge, then place above ele)
7. Necromancer
8. Guardian
9. Revenant

Then after all power classes are killed you’d want to focus the condi classes… in this general order:

1. Warrior
2. Engi
3. Rev?
4. Ele
5. Guardian
6. Necromancer
7. Ranger
8. Mesmer
9. Thief

Though generally since all condi class builds are generally tanky, you’d just want to latch on to whoever the lowest health foe is around you and help take them down.. my list is just the general.. Who I would focus last, This list is of course theoretical and all can be right or wrong based on the flow of the combat situation.

Please unbug Whirling Axe Steal

in Thief

Posted by: King.1985

King.1985

surprised this hasn’t been fixed yet…

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: King.1985

King.1985

This is my Teef.. use that medium carapece shoulder/glorious chest/legs, whispers booties, and sneakteef gloves

Attachments:

remove energy from weaponskills

in Revenant

Posted by: King.1985

King.1985

True; but with upkeep skills (like 9 on the dwarf stance) or the projectile reflect, when you activate them you not only get the energy degen.. but you have no way to gain ANY energy unless you deactivate them, making it a double edged sword: you lose your regen AND you get energy degen, adding energy acquisition through skills would be a way to counterract this.

remove energy from weaponskills

in Revenant

Posted by: King.1985

King.1985

I agree with the OP, its current state is pretty stale. The way I imagined it was that your utilities and elites would cost a lot of energy to upkeep and use (thus requiring some energy gain system) which is where weapon skills would fall in to… ex: add energy gain on auto attacks in small amounts to add some sort of mechanic to keep gaining energy rather than.. sitting there not using any abilities..

But oh well, just my opinion

"Four shotted" by theif, 18519 damage

in WvW

Posted by: King.1985

King.1985

Sir, mesmers can do that kind of damage even quicker than a thief. Try this: use the 4 on your torch, blink 1200 range to your target, wait for your stealth to run out so that the 4 dmg hits right as you’re about to burst.. press your 2 on gs followed by your mind wrack and a 3 as well.. both fire/air sigils pretty much gauranteed to proc, u get 2 shatters hitting for 3-4k, the 3-4 bounces of mind blade.. the sigil procs, etc etc, must I explain more? If you bother setting up your shatter you’ll be able to do miles more burst than a thief actually, but that isnt even needed with how strong shatter mes is atm.

Interrupting a Stealth Combo

in Thief

Posted by: King.1985

King.1985

If the thief is further away than your interrupt you cant rupt it… but if you’re asking if the black powder shot blinding you prevents interrupts… yes and no. Being a thief with an instant interrupt (mesmers with the mantra can do this as well) all you have to do is dodge the blinding shot, then rupt. This is difficult if you’re planning to interrupt them with a skill that has a cast time.

tldr; no, just dodge the black powder shot from the pistol 5 and proceed to interrupt

Cloaked in Shadows can't compete

in Thief

Posted by: King.1985

King.1985

I agree, they need to either add some effects to cloaked in shadow — (maybe something with using blinding powder in addition to using a stealth skill) – for example: when you gain stealth, cast blinding powder.. which would have the blind nearby foes effect, and give you a blast finisher plus a few extra seconds of stealth.

As it stands right now, theres no competition for this trait in grandmaster, Personally I’d like to see it moved to the master tier, as that tier seems a bit lacking.

Edit: Of course you’d have to have an icd if you gave it the blinding powder effect.

Priority Stealing Resistance?

in Thief

Posted by: King.1985

King.1985

Thanks karl, please leave this order untouched (dont make it FILO) — How annoying would it be to steal and have your mug be blocked from aegis since it wasn’t the next boon in line to go, or get your traited daze from sleight of hand removed from not taking the stability. Please leave it unchanged like it is now, Thanks!

HoT boxed version - Hard Copy [merged]

in Guild Wars 2: Heart of Thorns

Posted by: King.1985

King.1985

Plus, if you really wanted, you could go to your local walgreens/walmart/corner store/ etc etc and buy a prepaid visa for online shopping.. I think they even sell paypal money packs everywhere as well.. That’s what I used to do as a YUNG gamer.
-Only down side is the like $5 cost of the card or whatever

New Engie Lock on

in Thief

Posted by: King.1985

King.1985

This argument isn’t over whether SA is op, or stealth is op, or any of that. There’s already plenty of soft counters to stealth. A long time ago Anet said they wanted to stay away from hard class counters, as they should. A step in the right direction would be to make this skill show thieves to the engi using “glitter” as someone mentioned earlier. I personally feel theres enough soft counters to stealth already for it to not be a problem, but since the majority can’t seem to grasp it I’m fine with adding another (the glitter thing)

Soft counters to stealth already
-Can’t cap/decap while stealthed
-Stealth is always counterable by a logical player
—Examples: black powder+hs – rupt the HS
—-cnd – blind/block/dodge the cnd
—-Hide in shadows- long cast time/easy to rupt
—-shadow refuge – automatic aoe bomb target/aoe knockback in the SR
—- channeled skills track through stealth
—-Thieves are not immune to damage… aka condis/aoes etc

I’m not going to defend and try to say stealth is perfectly balanced, but there are plenty of ways to play around it. If you insist on hard counters like the ones in game already IE stealth traps/sic em/analyze, make it NOT PASSIVE and make it require an investment. That is all i must add here

New Engie Lock on

in Thief

Posted by: King.1985

King.1985

Yes it will be meta, until no one uses stealth at all in any pvp game mode. This trait directly counters so many builds its ridiculous, Engis already have a reveal utility, dont give them kittened passive hard counters like this…

June 23 Specialization Changes

in Guild Wars 2 Discussion

Posted by: King.1985

King.1985

Josh get rid of the Lock on trait in engineers and I’ll love you forever

New Engie Lock on

in Thief

Posted by: King.1985

King.1985

Minus this specific trait I’m thrilled about all the other changes. I hope anet “pulls a 180” on hard counters like this one

Thief traits is up!

in Thief

Posted by: King.1985

King.1985

“Resilience of Shadows: Stealth effects that you apply reduce incoming attack damage by 25%.” -Nerfed from 50%, but that’s fine, still will be strong. Im only worried about other sources of hard counter reveals which im still searching through the notes to find:
EDIT: forgot about ctrl f.. we’re clean other than engi’s super super hard counter

(edited by King.1985)

New Engie Lock on

in Thief

Posted by: King.1985

King.1985

I’m a fan of counter play, but enough counters already exist and this imo is a step too far into hard counters. Soft counter examples to stealth already: Channeled skills already track through stealth, you can interrupt skills that apply stealth (or dodge/blind them in the case of cnd), knockback out of shadow refuge.. etc etc but:

If they must implement this extreme counter, AT LEAST give it a longer icd…

(edited by King.1985)

Factions hinted? (non race based hopefully)

in Guild Wars 2: Heart of Thorns

Posted by: King.1985

King.1985

Not sure if a thread like this exists already, but there have been a few hints pop up (or they seem like hints to me at least) that suggest division of players into separate forces, either combining or breaking apart from each other when HoT hits:

Hint 1:

PCG: One of the big revelations at the end of episode eight was that the Sylvari were from Mordremoth. They’re corruptible. How are you progressing that given that they’re also a playable race?

Colin Johanson: You know, I think that’s a great question that we are looking forward to showing people when they get in and play the game. We don’t want to give away too much of that right now, other than to say that if people don’t have a Sylvari character yet, it’s a great time to make one and have one ready to go for Heart of Thorns. It’s really going to be an interesting experience, and a twist that a lot of players are really excited about what it could mean for the game.

Source: http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/

Hint 2 (Which is in the post today, April 2nd):

Who Can You Trust?

Though players have forged a crack team of combatants that includes every race and every style of magic, it is a team of strong individuals with volatile personalities. Beyond Marjory, who’s still grieving and angry over the loss of her sister, there’s Braham, the often reckless norn who’s eager to learn the fate of his mother, Eir, now that they’ve just begun to repair their broken relationship; asuran prodigy Taimi, the youngest member of the team, eager to prove herself her elders’ equal; and perhaps most troubling of all, Canach, a proud sylvari secondborn and convicted criminal seeking to redeem his violent and troubled past. If any of these wild cards flip while the player is taking back the initiative and bringing the fight to Mordremoth, the war against the jungle dragon will truly be over before it begins.

Source: https://www.guildwars2.com/en/news/the-story-so-farheart-of-thorns-beats/

Of course these hints could mean a lot of different things, But upon reading them the light of hope inside me from GW1 Factions lit up. Could GW2 introduce factions in HoT? I would think if they did it’d be based on the Personal story maybe Priory, Whispers or something entirely different. Who knows, what do you guys think?

Living Story Season 2- A mistake?

in Living World

Posted by: King.1985

King.1985

I share your hope, but its been 2 years. Numerous livestreams have stated they are focusing on making a living breathing world, and unfortunately I’m losing hope in an expansion any time soon.

Living Story Season 2- A mistake?

in Living World

Posted by: King.1985

King.1985

Tbh, as soon as I saw the announcement of living story season 2 being announced, I shifted my attention to wildstar, so I have missed quite a bit about the details of it. However, many people I know including myself have very high concerns on the direction of development this game is taking. Its been almost 2 years I believe and anet has added minimal end game content, much of which was temporary. I’m hoping for the best for gw2 and hope this living story season two will keep its player base. If living story fails to accomplish what I know many people are searching for, maybe its time to Focus on an expansion, or set aside a team to do so while they make living story updates.

Living Story Season 2- A mistake?

in Living World

Posted by: King.1985

King.1985

Hey everyone, just dropping by to say that I’m generally unsatisfied with the direction GW2 is taking in their development. While I do know many people enjoy the Living Story updates and continuous (at least for awhile) updates, I was sad to hear they were going to continue with this sort of progression forward. I know, and a lot of people I know were really hoping for an expansion (much like how GW1 operated) where there would be massive content updates, with permanent, new and fun dungeons, stories, you name it. Lets be honest here, how many of you press M, look at the map and are satisfied knowing that this is 1 map, with about 50% of its land being used. GW1 had 3, all with most or all of the land being used. When will we get to explore the Crystal Deserts? When will we see what happened to the Ring of Fire? There are a lot of missing links in my eyes, and though I play this game mostly for PvP, the PvE in this game is straight up saddening. The only difficult PvE in this game is FoTM, which is very repetitive and frankly unrewarding.
Anyway, sorry for getting off track. I really hope that either with season 2, or after it, the devs really focus on expanding their already small amount of content instead of releasing small, mostly temporary content.