Showing Posts Upvoted By Kossage.9072:

Additions to Material Storage

in Guild Wars 2 Discussion

Posted by: LinseyMurdock

Previous

LinseyMurdock

Game Designer

Ok folks, here is where we are at with this material storage side project that I originally outlined here: https://forum-en.gw2archive.eu/forum/game/gw2/What-s-Missing-from-Material-Storage/first

1. Determine need for side project
2. Work with programming to investigate the backend and define limitations
3. Ask for suggestions from playerbase <- LAST TIME WE TALKED
4. Collate suggestions from all sources
5. Refine data to determine popularity of suggestions
6. Refine list to remove suggestions that are impossibilities for whatever reason
7. Research every suggestion to fully understand their use cases
8. Meet with experts to better understand the needs of their area of the game (WvW, Fractals, Scribes, SAB)
9. Refine data list to remove suggestions that are unfavorable for whatever reason
10. Discuss and plan alternative solutions to suggestions that are unfavorable but could be addressed in another way
11. Assign Materials to specific material storage collections
12. Experience data loss, resetting progress back to step 7, thus undoing all the hard parts I just did
13. Experience crushing demoralization and wallow in sadness for days while numerous people try to help recover work. This is why you should never save your docs locally and nowhere else.
14. Acceptance of lost data and thorough avoidance of redoing work while advancing through stages of grief
15. Put on big girl pants and redo steps 7-11
16. Document proposed changes
17. Present final list to design team for last minute objections and additions
18. Present final list to playerbase for last minute discussion and final appeals <- WE ARE HERE
19. Adjust design as needed.
20. DO THE WORK <- the easy part
21. TEST THE WORK
22. SHIP IT

“Yeah yeah yeah, lady, but WHAT’S ON THE LIST!?”

Common Crafting Materials
Milling Basins

Core Refinements (new)
Jute Patch
Wool Patch
Cotton Patch
Linen Patch
Silk Patch
Gossamer Patch
Damask Patch
Jeweled Damask Patch
Green Wood Dowel
Soft Wood Dowel
Seasoned Wood Dowel
Hard Wood Dowel
Elder Wood Dowel
Ancient Wood Dowel
Spiritwood Dowel
Bronze Plated Dowel
Iron Plated Dowel
Steel Plated Dowel
Darksteel Plated Dowel
Mithril Plated Dowel
Orichalcum Plated Dowel
Deldrimor Steel Plated Dowel
Jeweled Deldrimor Steel Plated Dowel

Fine Crafting Materials
Blade Shards
Shimmering Crystals
Tenebrous Crystals

Rare Crafting Materials
Bloodstone Shard
Elonian Wine
Brick of Clay
Chak Eggs
Eldritch Scoll
Fractal Research Pages
Icy Runestone
Legendary Insights
Mystic Binding Agents
Mystic Crystals
Mystic Forge Stone
Philosopher Stones
Reclaimed Metal Plates
Unid Fossilized Insect

Ascended Materials
+1 Agony Infusion
Anthology of Heroes
Augur’s Stones
Lesser Vision Crystal
Vision Crystal
Mystic Runestone

Gemstones and Jewels
Amalgamated Gemstones
Copper Doubloon
Gold Doubloon
Platinum Doubloon
Silver Doubloon

Cooking Staples (new)
Baker’s Dry Ingredients
Baker’s Wet Ingredients
Cookie Dough
Dough
Simple Dressing
Candy Corn glaze
Cream Soup Base
Ice cream base
Poultry Stock
Meat Stock
Vegetable Stock
Staple Soup Vegetables
Tomato Sauce
Loaf of Bread
Salt and Pepper
Simple Stew Herbs
Stirfry Spice Mix
Pumpkin Pie Spice
Roux

Scribing Materials (new)
Crystalline Bottles
Lump of Glass
Linen Supply Sack
Green Wood Pulp
Soft Wood Pulp
Seasoned Wood Pulp
Hard Wood Pulp
Elder Wood Pulp
Ancient Wood Pulp
Copper Nib
Silver Nib
Gold Nib
Platinum Nib
Mithril Nib
Orichalcum Nib
Glittering Blotting Powder
Shimmering Blotting Powder
Radiant Blotting Powder
Luminous Blotting Powder
Incandescent Blotting Powder
Crystalline Blotting Powder
Coarse Paper
Rough Paper
Fine Paper
Smooth Paper
Quality Paper
Premium Paper
Extra Coarse Sandpaper
Coarse Sandpaper
Medium Sandpaper
Fine Sandpaper
Superfine Sandpaper
Ultrafine Sandpaper
Simple Scribing Kit
Basic Scribing Kit
Fine Scribing Kit
Journeyman’s Scribing Kit
Master Scribing Kit
Grandmaster Scribing Kit
Simple Finishing Kit
Basic Finishing Kit
Fine Finishing Kit
Journeyman’s Finishing Kit
Master’s Finishing Kit
Grandmaster Finishing Kit
Badges of Tribute
Coarse Book Cover
Rough Book Cover
Fine Book Cover
Smooth Book Cover
Quality Book Cover
Premium Book Cover
Mortar
Wood Glue

That’s 125 items and 3 new categories (I’ll also be changing some category names and item rarities to better fit). More than I should do from a pure numbers standpoint, so if you are going to try making a case for adding anything else to this fairly exhaustive list than you should know it will be an uphill climb. I’ll hear you out, but know I will be a hard sell. If anything, I am looking for cuts to this list, not adds. We’ve spent a ton of time thinking this through. I’ll post some notes on those choices in a reply post since the forums are telling me this is too long.

I’ll personally be paying attention to discussion here and on The Inevitable Reddit Thread™ for the next week. I’ll be finalizing the list in the following week and finding the time to DO THE WORK after that. When it comes to timeline, I normally say “no promises!” but in this case, I promise that I refuse to let this go a whole year since my original post without shipping.

Lead Designer – Living World

Wooden Potatoes Grande Review

in Guild Wars 2 Discussion

Posted by: Amaimon.7823

Amaimon.7823

Part 1: How did the expansion go?

Part 2: The content drought

Part 3: Season 3 and major overhauls

Part 4: Masteries

Part 5: Elite Specializations

Part 6: Raiding

Part 7: Guild Halls

Part 8: new Profession: Scribe

Part 9: The Revenant

Part 10: PvP and WvW

Part 11: The Heart of the Maguuma and its Adventures

Part 12: Legendary Equipment and Breakbars

Part 13: The Summary

I am sharing this here because I believe WP did an awesome job, no, grande job in wording the thoughts many of us had. A few more videos are incoming, I’ll update this list. I personally agree with the majority of what he’s said so far, possibly we’re optimistic gamers. But there are less optimistic people out there and their judgements are equally valid. Please, discuss as you see fit, but keep it civil.

(edited by Amaimon.7823)

Evergreen Philharmonic 2017 GW2 Concert

in Guild Wars 2: Heart of Thorns

Posted by: Alga.6498

Alga.6498

Listen to this beautiful LIVE Concert of our wonderful game themes!

Here’s the link for

Part 1:
https://www.youtube.com/watch?v=FECRQidqBww

Part 2:
https://www.youtube.com/watch?v=iBQVY_2vWzY

I can’t wait for our next expansion’s powerful themes!

|GW1 2008~|GW2 BETA player|Separatist|Nightmare Court|Ebonhawke|Ascalon|White Mantle|71 characters|

Ultra New Sheet Music Thread 3 *UPDATED*

in Community Creations

Posted by: Aikata.7095

Aikata.7095

Hey everyone! Aikata here with another sheet music thread! We’ve come a long way from our original thread. Both this and the old thread got archived, so we made a new thread, but then Anet was amazing and brought us out of the archives…so now we’re back here!

Original Thread / Archived Thread

Same deal as before: Look through and find your favorite songs to play! Post new songs in this thread and I’ll (occasionally) come back to add them to the list. As stated previously, I won’t be keeping a list of requests anymore, but feel free to fulfill them as a songwriter! Here are the general guidelines as stated in the previous thread.

For song writers:
Many of you will notice that songs from the older thread were written in various ways. Some used “—-” to denote note length while others used spacing. Some used nothing at all, which is fine, too. The biggest hassle came from denoting which octave to play in. While creating this thread, I saw many, MANY variances, and I think it is agreeable that to keep these songs as accessible as possible we should make notation as simple as possible. For this, I quote Donari from the previous (previous) thread:

Donari.5237:

Formatting! I, the horrible non-musician, have found the ones done in this format the easiest to touch-type and produce ( the below is not an actual tune, just the idea of how to type one):
5 (123 4 223 1) 786 5 (456 6 456)
Where a plain number is the lower octave and anything in parentheses is the higher one. That way each time I see a ( or a ) I know it is time to tap the 9 and it stands out as not being a note, plus sequences clearly show which octave they are in. And a space means let the note hang a moment before hitting the next one.
I’m voting for all the posted songs to be in that format. Also for more classical and folk. Much love to the skilled music makers who can help us all sound classy!

Continuing this method, I suggest this for three octave instruments:

Low Octave
(Middle Octave)
[High Octave]

Here’s an example for harp (also including a notation guide for chords if you’re feeling really snazzy…).

I also ask that we use the spoiler format to reduce page length, like shown.


2 345 (12) 53
212 53 212 53
Repeat.
(6 54 3215 31 223) 76
(6 54 3215 31 223) 76 (3)
2 345 (12) 53
212 53 212 53
Repeat the whole thing as much as you’d like!

For requests: Please start your post with a bolded REQUEST to make it easier to spot!

Thanks for your continued contributions, and happy music-making!

-Aikata

~BROWSE SONGS BY CATEGORY~
Video Games
Anime
Animated TV Series
Movies
Animated Films
Modern Music
Traditional Music
TV Series
Wintersday

  • Hint: Ctrl + F is your friend right now.
If you are viewing the Ultra Sheet Music Thread 3 for the first time,
then start from this link to the first post!

(edited by Aikata.7095)

(Spoiler) Living Story S3E3 Discussion

in Lore

Posted by: Valmir.4590

Valmir.4590

Somehow, I feel as if Braham was reenacting the story the Kodan at the foot of the Sanctuary told about the origin of the norns (the one the Kodans believe, that is) : Braham, like the Claw in the story has lost his Voice (Eir) and refuse to wait, to be patient. Now, the question is : will he end like the Kodans think the norn did (i.e. devolving into lesser beings -in Braham’s case, probably an icebrood) or will he “change the story”, so to speak ?

Translation of Orrian syllabary

in Lore

Posted by: MatthewMedina

Previous

MatthewMedina

Content Designer

Next

Heya,

Yeah, so apparently when I said weeks and months I must have meant years…sheesh!!

Something about rolling off of one expansion and right onto another has a way of making one shift one’s priorities. Nevertheless, I promised to get you the Orrian syllabary in its entirety and so I’m attaching it here. We’d talked about issuing a blog post or something similar to explain the alphabet’s origins, etc. but truthfully I think I’ve made you guys wait long enough. My sincerest apologies for letting this linger long enough as it is.

I also haven’t forgotten the awesome work of our intrepid scholars. I’m making sure that they will be getting some in-game recognition soon [sup]tm[/sup].

EDIT: Huh – I don’t know why the superscript markup’s not working, but you get the idea. ;-P

Attachments:

(edited by MatthewMedina.5419)

Thank you Anet!

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

I know many of us like to moan and complain about stuff at times, but I think it’s safe to say that we genuinely appreciate your efforts and the amazing game you have created.

Thanks for the awesome 4 years of online entertainment and keep up the great work!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Trahearne Memorial and Fort Trinity March

in In-game Events

Posted by: Drakortha.6974

Drakortha.6974

A group formed at the grove (europe server) to honor the fallen marshal. The memorial took place at a hidden location, followed by a long march across Tyria through Caledon Forest, Kessex Hills, Gendarren Fields, Lornar’s Pass, Bloodtide Coast, Sparkfly Fen, & finally Straits of Devastation. Thank you all for participating!

Ranger, Warrior, Guardian

(edited by Drakortha.6974)

New playable race - good or bad idea?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Start Up Costs (for a new race)

  • Create three variations each of the L10, L20, and L30 chapters of the Personal Story.
  • Insert new race into all the other chapters.
  • Insert new race into LS2, HoT, and LS3 chapters.
  • New & adapted stories must be translated into French, German, Spanish, and Mandarin.
  • Hire male & female voice actors (in all five supported languages) to cover all of above, plus skills.
  • Create new cultural skills.
  • Figure out what to use as new race’s home city, starter areas.
  • Invent cultural armor (3 tiers, 3 armor weights each)
  • Adapt/QA all existing armor, weapons, backs, and gliders so that it works for new race.

Ongoing Costs (for a new race)

  • Write new race into new stories.
  • Ensure actors (in all five support languages) are under a contract that makes them available at the appropriate times.
  • Also ensure actor availability any time there’s a new elite specialization
  • Extra time for rendering/QA for weapons, armor, backs, gliders.
  • Extra time for animating new skills (for elite specializations).

(I’m sure I’m forgetting something)


The short of it is:

  • Huge initial costs.
  • Increased costs for new stories, skins, and skills.

What else could ANet do with those same resources? How much more story? How many more armor sets, outfits, weapon skins?

I’d love to see a new race; I’d just rather see all the other things we’d miss out.

John Smith: “you should kill monsters, because killing monsters is awesome.”

New in LA? Tradesman Maezz and Krait Oil

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

Iss perhapss oil made for Krait?

Krait doesss not feel different. Was ssupposed to drink oil or rub oil on Krait?

Attachments:

~The Storyteller – Elementalist – Jade Quarry~

Thanks to GW2 Wiki

in Guild Wars 2 Discussion

Posted by: Greener.6204

Greener.6204

The wiki is where it is today because you – yes you, the community – have worked to make it so.

Day-in and day-out, contributors of all types are updating the information that we have on the game with the sole purpose of helping other players. I used to try to keep track of what was happening on the Recent Changes page, but I can’t anymore; you guys are crazy, and I love you for it.

What I can’t stress enough is how important the regular player is to maintaining the wiki. For all those who have ever stumbled across something odd, or found that the /wiki command led them somewhere strange, and simply left a note via the talk page or feedback, Thank You.

To end on a note I’ve brought up before, the wiki spans four languages and not all of them have had the ability to grow like the English wiki. If any of you – yes you – are interested in helping out even more, please take a look at them. Links to the wikis below:

G R E E N E R

Thanks to GW2 Wiki

in Guild Wars 2 Discussion

Posted by: Ra Ra.9423

Ra Ra.9423

I just want to give a shout out to all those who develop and maintain wiki.guildwars2.com. I don’t know if people realize what a gem we have in this website, and what a benefit it is to those of us who play. ( note: the GW wiki was the same great quality)

It’s well organized, easy to navigate, and is kept well updated, including guides for the content. There are few times when I can’t find information on just about anything in the game right down to where is that pesky npc that i just have to find and talk to.

I realize there are other resources as well, and I also use Dulfy, Metabattle, GW2Guru, and others (thanks to those as well!). But I consider the gw2 wiki as my mainstay for overall game information.

In my wanderings through other games (what? there are other games out there? shhhh), I try to find game information and discovered issues like many ‘wikis’ for a game, outdated and forgotten sites, or inadequate content — just a mess, really. I found myself saying, wow – GW2 has a great wiki and I miss it!

Anyway, I just wanted those who participate to know that I appreciate all your efforts, and to thank all of you for making our game a better experience.

Ra ~ Asuran Gaters[ZPM]- Darkhaven
You only live once. But once is enough, if you do it right! …. Mae West

Living World Season Three

in Guild Wars 2 Discussion

Posted by: Annette.6278

Annette.6278

Thanks a lot, Mike! We appreciate all your hard work and I wanna say that I’m sure there are people as me who understand why these things take so much time. You are not an automatic conveyor to make everything by day and night. And to create something new isn’t an easy task for everyone. And if you are a player but who has a real life with study, job, other interests, friends and so on you just have no time to do everything in the game. So I hope you and your team understand it too and the causes of all those topic about content drought. They all aren’t because of your work, guys, if you look deeply.
You really do amazing job. Thanks for this beautiful world that we can explore a bit more.

GW2 is almost a perfect MMORPG. Please, DON"T make it in such way like we are stupid.

(edited by Annette.6278)

Living World Season Three

in Guild Wars 2 Discussion

Posted by: RandomWolf.3986

RandomWolf.3986

“For the player character’s voice”! Our characters are going to TALK in a Living World season? Yes! No more ‘mutes’!

Living World Season Three

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

I’m really pleased that our characters will be speaking dialogue again like in the HoT storyline.

Blood & Merlot [Wine]

Living World Season Three

in Guild Wars 2 Discussion

Posted by: Mike O Brien

Previous

Mike O Brien

President -- ArenaNet

Next

Hi all,

I signed off on the first episode of Living World Season 3, and we’re getting ready to announce the episode and its release date. I’m super proud of the team for hitting this milestone. Over the past few weeks the team has been processing up to a hundred pieces of feedback each day, working to get all the details right.

Reaching sign-off on an episode doesn’t mean we’re done. Now we integrate the episode content with the other updates that ship in this release, and with localized text and voice-over, and we do final testing of all that. To give a sense of the scope of this process, this update has about 1,500 distinct lines of new voice dialog, each of which must be recorded, integrated, and tested in each supported language. For the player character’s voice, we separately record each race/sex combination in each language, so that means 40 actors for each line.

With this release, we’re bundling a Living World episode with additional content for other areas of the game. You’ve seen that we’ve been following a pattern of releasing a bundled update each quarter; this is a content-focused continuation of that kind of thing. Of course, we’ll give this release a name, not “July Quarterly Update”. And we may be able to increase the pace, ramping from four bundled releases per year towards six, so we’ll move away from calling these “quarterly”.

Some of you may look back nostalgically at 2013 when we shipped updates every two weeks. That year we shipped a wide variety of things: nine or ten releases that we’d today call a Living World episode, plus updates to systems and content for other parts of the game, plus festivals. So it was the extreme unbundled version of this. It was nice that there was always something new, but I’m personally not wistful of that cadence, because we sacrificed so much to be able to ship that frequently. With Season 3 our goal is to deliver content sustainably, at quality, establishing a pattern we don’t have to take breaks from.

It feels great to be shipping Living World again. Thanks for your patience through the recent content draught. Having been through it, I’m sure you understand why I’m focused on sustainability.

Stay tuned for a more formal announcement, and for more details from ArenaNet and our partners.

Mo

*Raid Spoilers* Wing 3, Season 3, Expansion 2

in Lore

Posted by: BobbyStein

Previous

BobbyStein

Guild Wars 2 Narrative Lead

Next

To me, Xera fails in this too – her powers is so beyond what should be possible for humans, even with bloodstone access. In fact, she is beyond the believable especially given the bloodstone access, given that both Randall Graystone and Matthias both showed that a human trying to control too much magic via bloodstones backlashes – yet this never seems to happen with Xera (unless I missed something). I mean, seeing the Xera fight just made me wonder one thing: why the hell didn’t she just waltz into DR herself and just shift the city into some mental hellhole nightmare fuel? She clearly is fully capable of that given she made the Twisted Castle.

Xera had access to far more magic than Matthias, since a much larger quantity of charged bloodstone shards (and larger fragments) were at her disposal. She was also a more skilled magic user than Matthias, which is why she didn’t “hulk out” as the battle progressed.

She wouldn’t have had access to those magic reserves outside the Stronghold of the Faithful, which is why should couldn’t have performed such an assault on DR. Also, she had more pressing matters at the moment.

Another thing to keep in mind: Xera didn’t create the Twisted Castle from nothing. She took an existing structure and busted it up to form the maze that players had to navigate. It was all an effort to slow them down, since at that point she realized that killing them outright wasn’t really possible since they’d defeated everything she’d thrown at them.

One other thing: there’s a lot of excess magic floating around the Maguuma. When you couple that with charged bloodstone shards and unstable ley rifts, all kinds of chaos can happen (which factors into the mechanics of the final boss fight).

Hopefully, this all came through in the dialog and game mechanics of the final wing. If not, then I’ll take this as constructive feedback to improve on the narrative presentation next time around.

Traveler's Tale Lore Series

in Lore

Posted by: maniamsmart.7981

maniamsmart.7981

Hey guys!

So recently I was finishing the Harathi Hinterlands map, and I stumbled across an event where I thought. ‘hey I wonder what this giant is doing here, and why he’s standing in front of a cave with graves’, and I ended up doing the event chain really appreciated the story and lore behind it. So from there on, I thought that myself as well as a lot of others probably don’t pay much attention to some of these events and their stories (probably everyone here in the Lore forums does though), and wanted to share some of these experiences. So I decided to make a little video series of some of the best plots that I run across. Here’s the first episode, please give feedback to improve the series!

Episode 1: https://youtu.be/1GUlThudPYw
Episode 2: https://youtu.be/RDD7X1Pq3_c
Episode 3: https://youtu.be/Li0KWFrpj1s
Episode 4: https://youtu.be/Kvf6go6gejk
Episode 5: https://youtu.be/vayPe-uLXo0
Episode 6: https://youtu.be/pWF1EkhTrIo
Episode 7: https://youtu.be/Qcb6XFCiJYc
Episode 8: https://youtu.be/U1BS9rnHG58
Episode 9: https://youtu.be/549jtE436sc
Episode 10: https://youtu.be/LCNC9Cl0tFE
Episode 11: https://youtu.be/OElmUfXo6sU
Episode 12: https://youtu.be/56tIT57Vv-Y
Episode 13: https://youtu.be/Wyo4M6ueGGc

(edited by maniamsmart.7981)

Concerns about ANet development behavior

in Guild Wars 2 Discussion

Posted by: slamfunction.7462

slamfunction.7462

Couple things..

1. ANet is gonna do what ANet is gonna do, regardless of what anyone thinks, because its their business. Lose players. Gain players. It matters little, unless profits drop, which they really haven’t.

2. Which leads me to: These forums and subreddit. Many people love to do absolutely nothing, but complain. Too much to do. Too little to do. Not enough this. Too much that. And etc, etc. If you read all the negative posts now, everyone is complaining about a content drought, instead of being happy with what was, and moving on to something else to play, during the interim. Honestly, you don’t have to play this game 24/7, 365. I swear!

3. Alot of people bought into the negative hype from the forums and subreddit, thus it began to reshape their impressions of this game, forgetting that even Blizzard had issues with deploying content the first 2 years, as they were expanding faster than they could manage. All of these negative thoughts, and expressions tend to guide the weak-minded into believing this is the worse game ever, which it really isn’t.

4. Due to the expansion, and after Colin had left, ANet woke up, and started paying attention to things. They started communicating more. Even Mike O’Brien popped in, and even though he brought bad news, bad news is better than no news. So KUDOS! to that. He was honest. Something ANet often portrays the opposite of.

Things ARE changing, but you have to be patient. Take a break. Go play something else for a few months, because there are plenty of great games out there, that you’ll burn through the content, and be just in time for next update for GW2.

Its that easy. Lets just be happy with what we have, and eagerly await new stuff, without being toxic and judgemental.

Man, lifes too short to go around stressin over stuff like this. Especially with all the bad things happening in the world right now. Be happy that you can log in every night, and burn the day’s stresses away on something. Many people don’t have that ability, and live in an anguish neither you or I can imagine.

Arena Nets are used to catch Gladiator Fish.

Spoiler: Why did ANet kill...

in Living World

Posted by: Cirian.8917

Cirian.8917

Maybe now they can explain who this Duchess Chrysanthea is. She just suddenly appeared at Dragon’s Stand, and we have no clue who she is, in terms of character. I don’t recall her being anywhere else ingame.

Right! Duchess Chrysanthea’s there out of nowhere. I like her, but I wish there’d been some story setting why Faolain had come to Maguuma with her Nightmare Court, what went wrong with her being captured by Mordremoth, how this new duchess came to be here and what her agenda was (perhaps she betrayed Faolain in a power grab?).

It was interesting that the Nightmare Court didn’t side with Mordremoth in the end. They became a true rebel faction like the Soundless.

This is a joke right? maybe a bad troll?

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Yeah, I’d prefer if it was Staves, but both are correct. I do like how Adryn is a Stavemaster instead of a Staffmaster, though.

If Adryn were a Staffmaster, he’d be too busy stuck in corporate meetings with Mordremoth to be able to take the fight to the heroes. (Unless that’s why he’s fighting? “YOU ARE RUINING OUR PRODUCTION SCHEDULE! THIS IS A DIRECT MANAGEMENT INTERVENTION!”)

I have been noticing something nice lately

in Guild Wars 2 Discussion

Posted by: Warrioress.2750

Warrioress.2750

Yes! I’ve seen more role-players lately then ever before, I think roleplay is a really fun thing to do but never initiated it myself.
I’ve met two role players myself, both were very friendly and started chatting away to myself and my guildie in character no problem, both times we played along, one time ending up helping each other find an area of knowledge (hero point) and another time simply exploring tyria and helping people (leveling). My experience as you can see as been only a pleasant one with role players and having role played a bit in my past really enjoy being swept along in their pure belief and dedication to living in the world of gw2.

I have many skills- Xena

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: FearTheOyster.5138

FearTheOyster.5138

If anything, keeping with Kristen Perry’s vision of character design and their racial aspects as they diverge from human ‘cultural norms’ is a good idea. Having divergent art design opinions as they vary from the core game’s original design philosophy can wind up giving an MMO an inconsistent look over the years. It can be tremendously distracting, even for those players who don’t have any background training in art (what comes to mind for an example is World of Warcraft’s own art shift over its 12-year life).

Suddenly deciding that Charr and Asura hold human standards of beauty while ignoring their own long-standing racial fashion values — even with a long history of Asurans interacting with humans for hundreds of years without there being a previous large break in their own cultural fashion standards — would kinda stick out like a sore thumb for those who notice it. And it wouldn’t be an immediate thing for a lot, but once it is noticed (ESPECIALLY with Charr)… Even with racial cooperation being at a high point between Charr and Humans, it doesn’t make much sense for Charr to immediately absorb a beauty standard of humans after just 5-10 years of a ceasefire.

Yeah. Six or nothing. What do mice know, anyways?

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: BobbyStein

Previous

BobbyStein

Guild Wars 2 Narrative Lead

Next

Yup, the only ‘lore’ you might miss by not fighting the actual bosses is some meaningless boss banter to give them some personality and vague hints at what the notes and environment proceed to explain in a crystal clear manner.

I’ve seen quite a few comments like this both here and on Reddit, and I feel I must chime in on this subject which is very dear to my heart as a player interested in Guild Wars 2 lore. I’d argue that people, who don’t play through raid content and only appear after the instance has already been cleared, do miss out on lore. There’s more lore in the raid than just the spoken exposition at the end of Salvation Pass or the written contents of the scattered journals.

The raid team delivers the narrative in many other ways as well as per Guild Wars tradition and have even invented a new, exciting way to do so which is currently exclusive to raids (I hope we’ll see them expand that great narrative concept to other group content like fractals etc. if possible).

I just wanted to call out your thoughtful and informative post. You’re exactly right. A person can get pretty much all of the optional and supplementary lore by exploring a cleared raid instance. They will miss out on character interactions, enemy dialog, and player commentary that would be triggered during fights, however.

We try to structure the cleared raid instance experience to still convey all the most important bits of the narrative. If we’re not meeting that expectation, then we’ll have to look at ways to improve this. You’ve all given us some great feedback for consideration. Thanks for that.

What do you think of Lion's Arch?

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

I like most of the new one. I agree that the area around the bank and the TP looks odd, but it is only that area (Trader’s Forum specifically).

The rest of it, especially the Commodore’s Quarter, the streets around the waterfront south of the Grand Piazza and the area around Fort Marriner look very realistic and detailed to me. They remind me of various European seafront towns I’ve visited.

I did like the aesthetic of the old LA but they whole idea there was that it was cobbled together by pirates from whatever they had available, which was mostly ruined ships. It wouldn’t make sense at all for them to have rebuilt it the same way. The new one looks more like a deliberately constructed city, which is exactly what it is.

(Also I’m pretty sure the bank and the TP are about the same distance apart. The buildings might have been closer together in the old LA but remember you had to go from the middle of the bank, down the stairs, across the plaza passed the Mystic Forge, up the other side, over a small bridge, into the TP building and all the way to the back of the room past the chairs to get between the actual NPCs. I’m pretty sure if someone measured it they’d find it took the same amount of time as the new one.)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

[art] Your biggest fan~

in Community Creations

Posted by: DawnSketch.7105

DawnSketch.7105

This piece was inspired by the song “Your biggest fan” by Boyce Avenue. I got me to thinking about the Norn as a people and how my Taev would react to Heart of Thorns. She would grieve for those lost, yes, but she would walk forward and carry their memories with her.

Pictured here is Taev Whitewolf, my Dragon Hunter.
That sword is my favorite model in the game btw. ; )

Attachments:

I do Commissions of Player Characters! Contact me via:
Dawnpainterz @ DeviantART or
Dawnpainterz @ Gmail

Lore Q&A

in Lore

Posted by: Scott McGough

Previous

Scott McGough

Narrative Lead

Next

Hey all,

Thanks for your patience; I’ve been unable to keep up with this thread due to all the other stuff that’s going on in and around the studio.

We are working on a more reliable and comprehensive method of addressing lore questions, and I will keep you posted.

I do have one more reply to contribute in the short term—I asked for a specific question posed by smitske to be rephrased and it was, so I’m going to tackle that.

We are keeping track of the rest and will revisit the list of questions once we have a plan for exactly how; until then, watch this space for updates, and thanks again.

But on to smitske’s rephrased question:

Still not at liberty to discuss future story developments, but: I understand you see missed opportunities in HoT that could have advanced or resolved some of the big outstanding questions surrounding the sylvari race. HoT’s story (both in story instances and the open world) was conceived and designed with a tight focus on the urgent, PC-led response to Mordremoth destroying the Pact fleet. For example, we initially had plans to include Malyck, but ultimately his plotline fell outside that focus.

This tight focus, along with the precedent of not having detailed backgrounds for every profession in the core game, was also a factor in the decision to not present background lore for the new elite specializations. The elite specs did not all originate in the jungle during the relatively small window of time covered in HoT; exploring their origins would have meant tangential story threads that took place outside the jungle and outside the timeline of the events in HoT.

—Scott McG

About replaying season 2...

in Living World

Posted by: Donari.5237

Donari.5237

The wiki “wall of text” is actually a succinct synopsis. But I’ll try to whittle it down further to just the stuff germane to LS2.

Attacks in Ascalon and the Shiverpeaks drove refugees south to LA. The attacks turned out to be from a “Molten Alliance” of Flame Legion and Dredge (who should not have gotten along). One homestead attacked was Braham’s; he went for help but wasn’t believed by charr or norn. He had to do it himself (with players). Tyrian forces moved against the Alliance, rescued prisoners, and wrecked its base.

Earlier, the very capitalist Consortium had opened up Southsun, albeit causing many karka issues for LA in the process. Now they offered their “resort” island as a home for refugees. Then they turned those refugees into an indentured labor force. Matters were volatile. Ellen Kiel was sent to maintain the peace and protect noble tourists such as Kasmeer and Faren. Wildlife began to attack the settlements. It turned out terrorist/vigilante Canach was behind that (see wiki page for his motivations). Kiel used the situation as a cover for destroying the labor contracts, freeing the refugees.

A while later it was time for Dragon Bash, a celebration of Zhaitan’s death. In the ceremonial opening, one of the LA Captain’s Council (Theo Ashford) was killed in an attack on the Council. A woman who’d offered to heal the injured turned out to be the killer, Mai Trin, who escaped with the aid of her Aetherblades.

Somehow (sorry, about to do an editorial rant) this massive force of pirates with skyships at their command had grown, trained, and flown about without even the slightest rumor of their existence. Even though their massive stronghold containing Inquest tech was behind a waterfall in LA itself. Raiding that got some intel, including the name of “Scarlet.” Kiel had led the assault on the base. She was given control of an airship by Magnus of the Council, making her a Captain and eligible for the vacant seat left by Ashford.

She went up against Evon Gnashblade (the TP magnate). They competed for the trading license with the newly arrived Zephyrites, a trading group with windships and magic crystals. This group proved to be hereditary protectors of Glint’s heritage. After a lot of politicking, Kiel won the election.

Over in Kryta, Queen Jennah held a Jubilee to celebrate ten years on the throne. She had the Collapse in DR re-engineered into a pavilion/arena and deployed new tech, the Watchknights, to safeguard the ceremonies. Aetherblades attacked the opening.

That attack beaten, the Queen refused to cancel the ceremony. The Jubilee went on while authorities investigated the situation. At the closing ceremony, Scarlet Briar arrived and took over the Watchknights, turning them into clockwork monsters to assault the crowds. She had bombs ready to go off throughout the Pavilion as a distraction while she shot at Jennah. Jennah fell as her speech platform crumbled. Faren lunged to save her, only to overbalance when she vanished into purple butterflies. He fell into the pit.

This became a dungeon run for players to go deep into the pavilion, rescue Faren, and beat up Scarlet’s monsters, though Scarlet herself escapes.

Info came out about Scarlet. Some in game, some in stories. Very short version: Podded as Ceara, Scarlet didn’t like the limited choice given by the Dream. She wandered the world studying and learning pretty much everything, being amazingly brilliant and talented. She worked with an asura named Omadd to build a device to apprehend the Eternal Alchemy, used it, had her mind blown, and killed him. Then she set out on her path that led to this assault.

The next unholy alliance proved to be krait and Nightmare Court. They built a huge tower in the big lake in Kessex, concealing it magically until Kasmeer stripped the illusion off. Tyrian forces assaulted the poisonous tower and the powerful beings inside until a small force made it into a central chamber to inject antitoxin into the tower’s heart and blow it up.

Meanwhile Kiel was using the fractals to investigate the Thaumanova Reactor explosion. It turned out Scarlet had triggered it as part of her own research into ley lines.

Scarlet set up probes all over Tyria to track the ley lines. She also built a giant marionette in Lornar’s Pass to menace LA (very fun open world fight for a map full of players).

In all this the biconics were introduced, met each other, and became friends. Their investigative efforts uncovered more of Scarlet’s past and actions. They also learned that the antitoxin used to destroy the Tower had helped Scarlet make a more potent poison.

Which she then used as a gas cloud, the miasma, in an all out assault on LA starting with airship bombardment and continuing with dredge, krait, Court, and flame legion razing the city to the ground as the miasma choked the life out of the inhabitants. This was all just a distraction for the giant floating drill tunneling into the bottom of the harbor. Rescue efforts got civilians out of the city but the death toll was tremendous (I believe devs at the time commented that 40K of the 45K inhabitants perished, but I do not have a citation). Makeshift hospital camps were set up outside the city for the injured and the miasma-ravaged.

The Lionguard regrouped and re-entered the city once the wind blew the miasma away. With coordinated action the forces were able to board the giant drill, the Breachmaker, and the biconics used the battle as cover to press into Scarlet’s operations center where they killed her just before the Breachmaker finished drilling into the ley hub under LA and sending a massive ley pulse out west to wake up Mordremoth (not that anyone knew about Mordy yet).

You can read the wiki page start for details on who the biconics are.

I hope that this all helps you understand the story enough to go into LS2, which starts with the investigation into where that ley pulse went. I’ll mention that between LS1 and LS2, a sylvari named Aerin who had been a keen student of the Zephyrites went nuts and blew up their flagship, scattering it over Dry Top. So LS2 starts in the wake of that tragedy.

New instrument changes aren't good

in Guild Wars 2 Discussion

Posted by: Cody Crichton.7516

Cody Crichton.7516

Sound Designer

Next

There’s a bug that got introduced which causes the octave switch to take effect 100ms later than it is supposed to in the audio script. This has been fixed in our development branch and is almost ready to undergo further testing before it’ll be ready to go live. Sorry for the pain the bug is causing, but it should be better sometime very soon.