LA (There's no Belongings Merchants!!!???)
in Battle for Lion’s Arch - Aftermath
Posted by: Kozai.8269
in Battle for Lion’s Arch - Aftermath
Posted by: Kozai.8269
The good thing is, that ANet did let us know what was going on, even if not everyone got the message. It wasn’t quite the confusing message fiasco that happened with the cyphers for the boxes in Scarlett’s Secret Lair. So they’re getting better.
I thought I saw something that the cyphers would be usable in the future?
As a warning, I did have a friend send another friend 100 GP which he had bought in the Anet cash/gem shot (birthday present), and get banned for gold trading. It was only a day or two, it was quickly straightened out since they could easily show everything was legit.
This, a 100x this. If someone asks for an easy class for any reason, you don’t recommend the more difficult classes because it will make him a better player. [/quote]
I agree, I came to this game with six friends just a couple months after it started, three of them have quit because of the difficulty of regular PvE. I am the only one of the group who has done more than 2-3 dungeons or fractals, and even I rarely do them because of the difficulty. I still keep pushing my limits (one friend just commented the other day how much better I move and shoot than when I started), but I can still tell my skills are at best average for a PUG in a dungeon.
Some people have much slower learning curves on a fast-twitch game like this, and playing a more forgiving class is a good way to learn the skills to survive on a harder class. And contrary to what you often read on these forums, the average person, at least based on the ones I know, falls into the “slower learning curve” category. I think the people who can practice something like kiting for 20 minutes and get the hang of it, or watch animations and memorize them in a couple of minutes tend to hang out with other players who can do that, so they don’t realize how unusual that ability is.
I’d also like to know how long we’ll have to craft our backpieces in the forge.
I’m not aware of any time they have removed a forge recipe, except when it turned out to be abusable (for example there was a Snowflake related craft/recycle loop that generated infinite Globs of Ectoplasm for awhile, I think? Some people got banned for that one).
Removing the ability to collect account bound materials, however, would not be surprising at all.
Ascended is probably not ideal for you then, just go with a single exotic spinal blade pack and pass it around as needed.
Does the spinal blade pack become soulbound if you continue upgrading to Ascended?
And is the stat change for the spinal pack only a one-time thing when you upgrade it, or can you change stats around when you pass between characters?
Out of curiosity, does Quip show anything with Grenade Barrage? Or any other kit skills? Or is it even more limited than Predator? My Engineer is my main, so I’m trying to come up with an excuse to make a Legendary. . .
My group and I are struggling with this, do potions of Krait slaying or Nightmare Court slaying help against the various Toxic creatures you fight? They look like Krait and Nightmare Court, but I’m not sure if they count as those.
Heck, it would be nice to have something like the Guild tags even for PvE, say when 7 members of a guild are on and want to follow each other around a map to hit a Champion or do a DE or something together. Trying to follow anyone but your four teammates if you pause for a few seconds is fairly difficult on some maps, and there are a lot of spots where if you try to stop and type out instructions for guildies some critter will spawn and attack you. So if the devs want to improve both WvW and PvE, more tag granularity would be great.
I am reminded of the Robert Sheckley story “The Laxian Key”. A couple of entrepreneurs in space find an indestructible alien gadget and turn it on. It starts producing grey dust, which turns out not to be useful for anything. They make increasingly desperate attempts to sell the Laxian machine, or the dust, in vain. It also can’t be turned OFF without a Laxian Key, whose whereabouts is long lost. The last line in the story, after failing to sell the machine or the dust, is “…if you ever find a Laxian Key, you can name your own price!”
So, how many gems would you pay for an account upgrade that shuts off Bloodstone Dust collection? Coming to the store soon!!
Crap on a stick… I recently spend 30 laurels on an amulet.
Now I wish I could ask my money back… Thanks for the posts.
It is probably easier to get that 30 Laurels than the stuff for an Ascended Amulet, I would bet by the time you have 2 Ascended Rings and 2 Ascended Earrings, you will have accumulated 30 more Laurels if you do dailys at all regularly and make some effort for monthlies.
But then it goes extremely slow. We’re talking a few-months-per-piece slow. If ascended armor pieces will require similar amount of mats, that might be a year or two of casual gameplay. And in that time, unless some big design changes happen again, something better will be introduced.
I expect to be the first among my friends to have an Ascended weapon, and I would be surprised if I get it done in less than 3-4 months at the rate I am going, by which point armor will almost certainly be out as well. If I manage to get one character outfitted with Ascended gear in a year, I will be fairly surprised, so I hope they don’t have another, even more difficult to make tier, in a year or two. If so, I’ll just give up and use sets of Exotics with specialized sigils/runes and swap them out depending on what is going on and hope that suffices.
From release notes;
“Crafting experience for all disciplines has been updated to accommodate leveling to a rating of 500. As part of this, the total amount of leveling experience that comes from leveling a crafting discipline now requires leveling all the way to a rating of 500.”
Am I reading this correctly that even for disciplines like Cooking and Leathercrafter, if you try to level with those now, you won’t get 10 class levels per discipline, because at some later point they will be adding the 400-500 range? That implies that you can no longer get from 1-80 just from crafting, at least for many more months till they release all the other Ascended gear (including Food?)
Or did they adjust them so you actually get more than 10 class levels from going 1-500?
Champions: join the champion train in Frostgorge sound for 3 hours. You should have enough bags by then. Join a group. Find the commander on the map, move along with the train and press /say lfg. Usually, you’ll get an invite in no time. Champion bag drops are not affected by DR. Trust me, you are guaranteed to get it if you are in a group and can keep up with the speed of the group (it’s really fast paced, and it involves a lot of fast waypointing. One missed jump and the boss is down before you can hit it.).
The what in where? The times I’ve been in Frostgorge, other than a couple of dragon fights, I don’t think I’ve ever seen more than 1 or 2 other people, if that, or any discussion in mapchat. Certainly never seen a commander sign in there, other than during an Invasion, and that was guesting on TC from my regular server.
If you can’t ever improve your character, what’s the point? That means the biggest part of an MMORPG – the item hunt – is over one year into the lifecycle of the game.
Depends on how fanatic of a item collector/player you are; only one friend of mine has any Ascended gear yet, a trinket or two, and I just finished completing trinkets on my main. My second character doesn’t even have all Exotics yet, none of my friends is fully Exoticed on all their 80s either. With the recipes I’ve seen for Ascended weapons, I would be surprised if any of us has any sooner than 6 months from now, let alone any fully equipped, let alone progress on armor, if that gets released.
I’m contemplating slowly working on Ascended weapons and armor, but if its only going to last a year before needing to be replaced, I won’t bother.
We’re good now, never increase. [gear or levels]
Nice discussion, thanks, I’ve been looking for builds for a Ranger friend for whom we are going to buy her first Exotic gear. She is willing to try dungeons again after horrible first experiences (she is not good at kiting, dodging, reading animations, etc., not that I am terrific at that), so I’m looking for a somewhat tankier build for her, hopefully as she learns more she can start swapping out gear for more dps. The key is to get her through a few dungeons without too many deaths, last time she was usually dead within the first 10-20 seconds in a boss room, which makes for a really boring fight.
Sounds like Conix’s build could work, though I know she wants a bow as one weapon at least.
Heh, I have several friends who keep trying to persuade me to start other professions (currently only one other than Engineer is Guardian, because I wanted to try “the other end” of the difficulty curve). Mainly when I tell them the gyrations I need to go through to activate various things they can do with one button press. I keep playing the Engineer because (1) I like the concept, and (2) I’m not nearly as good as I’d like with it yet, and if I split my relatively short play time per week across another alt, I’ll continue to not improve. Then again, in the last MMO we were in together, each of them had over 100 alts, sigh. . .
I would like to see Story mode dungeons made easier, I’ve got several friends who quit the game because they were so hard, and they didn’t really care about the tokens, they just wanted to see a more immersive story with our usual group than regular outdoor PvE. Of my remaining friends in the game (3 playing regularly, so we can’t even make up a full team) only one other has any real interest in playing them at current difficulty, and even then they are hard enough not to be his first choice for activities.
We did recently do the Playhouse, and found that fun as a group, even with a couple of tpks, there was a sense that we died because of a fixable mistake such as aggroing 2 groups at once, not because we blinked at the wrong time, or missed one dodge, or hadn’t memorized all the animations yet. I would describe it as being at the upper end of difficulty for what we can do as a group. Since we don’t manage more than 1 or 2 dungeons a month, we aren’t going to be learning all the tricks any time soon, so it is nice to have some group content we can manage without too much stress.
TC seems good. we win about 50% of the time.
No more players are needed in TC.
Failure rate in TC is actually high because you always get into an overflow instead.
I think it depends a lot on time of day; on Ferguson’s Crossing, my home server, I haven’t seen one finished since the first night they came out, but I rarely get to play evenings, it is normally morning before work EST in the US, which is fairly dead. At that time on TC I’ve never needed to go to overflow, and I’ve seen about 20% failure rate even on TC for lack of people.
Are they no longer usable to get the Kiel and Gnashtooth dungeon and fractal achievements, by completing them with the buffs going? I wasn’t sure if that would turn off today.
Can you put Celestial jewels into backpieces? I’ve been trying to figure out which accessories you can put in to backpieces like the Halloween book.
Wow, people found that easy? I tried it with some friends, one quit after the early “arena of trappy doom” part with the latter stage where we couldn’t really find anywhere to run that was safe. He spent most of it on the floor, since we couldn’t park next to him long enough to rez him.
The rest of us were unable to get either boss in the last part under 90% hit points after several tries, so gave up at that point. I don’t think having our full team would have done the trick, so I guess we need to find PUG groups to join and hope they are better players than we are.
Thank you for the guide with arrows, Ratty, I was just on a team a week or so ago that failed 4-5 times in a row before finally pulling it off and this would have helped. I’d read about a burrow order, but was never able to figure out from text descriptions alone what it was supposed to be. I usually follow someone else, but on this team evidently nobody knew the order past the first couple of burrows so it was messy.
I know two matching stat boost sigils, such as two Sigils of Force, don’t stack. Does anyone know if two sigils of slaying, such as Undead Slaying, stack if you have one on each one-handed weapon you are using together?
If you don’t WvW (then no point of PVT gear anyway) you can get PVT dungeon armors from AC, SE and HotW.
I do carry a few PVT pieces to mix with berzerker gear when I am in a dungeon with a less than top notch team (quite a bit of the time, since I only have PUGs to dungeon with).
dunno Anet.. if it was at least slightly challenging then I’d say ok, but at the moment it takes 35 hours to get full armor and weapons in arah running the fastest path only and it’s very easy.
Just for another viewpoint, I have seen no path of any dungeon that I would describe as easy, though I’ve not seen Arah yet. And 35 hours for me and my group is between 1 and 2 months of play time, depending on the person. None of us so far has gotten a full set of any dungeon armor, despite starting within a month of the start of the game, though I think I would have accumulated enough CoF tokens to get a full set if I hadn’t bought a couple of weapons.
I still try it with a PUG every once in awhile, since I want PVT armor on a couple of characters, but then after getting bounced around by gravelings for awhile I remember why I don’t do it more often. Almost none of my friends/guildmates will join me (mind you, we don’t have enough after two left because of high dungeon difficulty to make up a full team any more). With an Engineer main with virtually no access to stability, I’m not sure what I can do to avoid attacks from half a dozen gravelings at once.
It depends a bit on how you define “per hour.” If I log on for 10 days running and craft and post for 6 minutes each day, and make 10 gold, one way to look at it is that I’ve made 10 gold/hour. Another way is that I’ve made 10 gold in a week and a half. I do the former, as I am very patient, and my play time is limited, but with the market I work in there is no way I could do that for 10 hours in one day and make 100 gold.
I suspect people who are making more than this are getting it more from “playing the TP” than strictly crafting, but the line is blurry because there is no way you will make money crafting without some effort put into learning the TP.
You can buy the Rare magi trinkets and Enhancements on the TP, I didn’t know there was a source of Exotic ones?
and once you’ve died, you know how to avoid you death the next time.
My group didn’t have so much of this, that is to say, figuring out how to avoid death the next time. The only thing those of us who stuck with the game after getting crushed in a couple of dungeons figured out was that we needed a LOT more practice at hand-eye coordination, speed of keyboard entry, and learning animations along with fast twitch reactions to them. We got that through practice in dungeons, soloing veterans, and trying to solo/duo Champions outdoors. We are still not good enough to lead dungeons, but can be adequate teammates in them and at least have pulled our death rate up to “average”, as many people die before us as after us in the average PUG.
VickCitadel of Flame paths 1 and 2 are absurdly easy at the moment, but because they’re so easy, they won’t give you much to learn as far as how a group can work together.
I have teamed with groups which fail P2, my success rate is about 70% on it. I still also see tpks on P1, though have not been on an outright failed run unless it was bugged. In my opinion anything that generates a tpk is not absurdly easy. Those who have regular enough play or a large enough group of friends/guild to actually do a dungeon with the same team more than once may have different experiences, though.
Definitely avoid speed runs on these, though, you learn little from them and they tend to be impatient with anyone who hasn’t run it dozens to hundreds of times.
I still get some use out of KR in my 3-4 kit build (depending on situation, PvE only), since I spend most of fights in Grenade Kit, I have some control over what I trigger when I switch to something else. I can’t swear that what I am doing is optimum, though, and I could probably count on the fingers of both hands the number of times I’ve managed to get a specific effect when I needed it. That is a L2 kitten ue for me, though, I can also count on the fingers of both hands the number of times I’ve managed to, say, use the Shield missile reflect at just the right time to reflect a missile. . .
Quuark
Profession: Engineer
Traited: Grenadier/Elixer Gun
Experience: none with Arah
Time: Tuesday evenings, Sat/Sun early morning EST
Other: I and several others in my small guild of friends have finished our personal stories and would like to do Arah Story mode, none of us have any experience with it, so we would want to watch cutscenes. We have a little experience with other dungeons, but not enough to lead through any of them. I also have a lvl 80 Guardian in Exotics, Amelia Fairfax, AH build, but only one dungeon on her so far, less overall play experience.
Yes, I use this myself on my Engineer, the stacks last until you zone (including entering an instance like a story mission or dungeon), or are downed or die. You can even change weapons from inventory, the stacking sigil weapon doesn’t need to stay in your “active” swappable pair.
Note that if you only have a stacking sigil on one one-handed weapon, say a torch, and some other sigil on the other weapon, you don’t get the full 25 stacks, you only get half (not sure if it rounds up or down). Also if you stack from one type of sigil, then change to another weapon with a different type of stacking sigil, the new one replaces the old, you can’t get two stacks of different bonuses.
Thanks; I have indeed been looking at Sigils as well, and trying to avoid ones with conflicting cooldowns. Thus I was considering a Sigil of Force on the Shield, so as to get some benefit without having to worry about cooldowns, then carry several pistols with “on swap” or “on crit” type Sigils to change between depending on whether I wanted more offensive or defensive setups. I’ve found the Superior Sigil of Hydromancy handy for kiting groups of mobs, for example, it slows them down enough for me to get a few more grenade shots on them without dying.
My guild isn’t big enough to do dungeons without PUGs, so I may be in a group of glass cannons and need more survivability or a group of support guardians and need more dps. I tend to use P/S in dungeons, as the two shield powers provide a lot of flexibility between the blast finisher, melee knockback, melee block and ranged stun in the shield, but I wanted to make sure I understood the stat tradeoff with the Rifle.
I got to this but got stuck on the Cold Torch part, with fire breathing heads haha
Hint: Touch the fire and look at what the buff does. Then pick up the guns on the floor.
I still couldn’t figure it out, I was never able to get anything to reflect.
I’m working on picking out my final set of lvl 80 Exotic weapons for my Engineer, and wanted to make sure I understood how weapon types and stats relate to kit damage, since I primarily use Grenades (with Grenadier) for damage, sometimes adding in Bombs. Armor is currently a mix of Knights and Valkyrie, play almost entirely PvE though I hope to add in some WvW.
My understanding is that equipping Berzerker Rifle vs. Berzerker Pistol will not have any effect based on Rifle vs. Pistol damage, but will increase kit damage slightly because the Exotic Rifle would have 179 Power, while the Exotic Pistol would have 90 Power. I’m not sure how to calculate what % increase in damage that leads to, though.
I am also curious about how adding the secondary Shield on to that would work, how would a Berzerker stat shield with 90 Power apply? A straight addition would give total Power of 180, slightly higher than the 179 of the Rifle.
And does changing from a Berzerker shield to a PVT one, for example, reduce Precision on grenades by 64 and thus crit chance by 64/21 = 3%?
Define “good”?
Anything that sells for more than it cost to make.
Every minute of every day, something sells on the TP for more than it costs to make. The trouble is, its not the same thing every minute. Thus if you want to make money crafting, you will also need to study the TP and learn which things you can make and sell for money at any one time. I made, and continue to make, most of my money by crafting, but it took tens of hours researching things, and a spreadsheet I use to track price points of what I work with each day. I could probably do as well running dungeons on a per hour basis except that my play time tends to come in 5 minute chunks, and I am very patient. I am also willing to settle for a gold or two per day.
More fundamentally, for crafting to be profitable you would need three conditions to be true;
1. Crafting didn’t earn XPs, so nobody would be competing with you just because they wanted the free 10 levels.
2. Fewer drops of useful items, forcing people to buy them as they level rather than use drops.
3. Easy earning of money through regular play, coupled with not much to spend it on, so people would happily toss money at buying your crafted goods and go back to doing what they enjoy. Then, of course, you wouldn’t need to earn money as much, and could make it by farming, but if you preferred crafting you could make some money that way.
Notice that all these barriers to making money crafting are baked into the game’s design. If you want the devs to change them, you may have an uphill battle.
I tend to use either 3 or 4 kits, playing PvE almost exclusively with a tiny bit of WvW a couple of times, and have 20 points in Tools so I can choose which two traits I want (Speedy Kits, Kit Refinement or Static Discharge) for any one situation. At first I was somewhat discouraged by the KR nerf, but since I never got the hang of reacting fast enough to pull off the 100 nades thing except on a few PvE critters I’ve been continuing to try to work with the new KR.
Since I’ll spend significant chunks of a fight in Grenade kit, I can often expect to get a particular KR effect when I swap to something else and have managed to use it effectively when I’m on my toes. I think it will take more practice to make it useful, but since it is more interesting than Static Shot and I need more practice with EVERYTHING Engineer, I’ll continue to try.
First, a lot of practice kiting in areas without mobs, combined with fast cast ground targeting. That requires using 3 fingers simultaneously on the left hand (strafe/turn + 1 button) as well as the mouse to keep the cursor where I wanted it. It didn’t really get practical, though, till I got a cheapie gaming mouse with my computer upgrade that had 2 side buttons. One for #1 on the power tray, one for Dodge.
I still have trouble finding the cursor in intensive fights, though, still practicing.
My experience with dungeons is, as others have said, that dying is much more dependent on my ability to read attack signals, dodge properly, move properly, and trigger off the appropriate skill at the right time than it is on my gear. I’m still not very good at it, but the only way I’ve found to get better is many, many hours of practice to get the muscle memory needed to hit the right keys at the right time and react quickly to visual cues. That means not only running dungeons but also practicing soloing vets and helping fight unpopular Champions in outdoor PvE (you don’t learn as much being part of a 30 player zerg against the Behemoth).
Why now, having played since a month or so after release, I only die about once a level on my level 80, mostly Exotics (still working on trinkets) Guardian and Engineer while fighting routine outdoor PvE mobs! With another few months, I expect to cut that in half!
Plus, since Supply Crate is really our only elite option, having a racial golem or 2 while leveling is pretty nice.
I was curious, how is the survivability of the defensive golem in something tough like a dungeon or Champion fight, compared to Supply Crate, which doesn’t last long?
I got a cheap gaming mouse (guessing under $30?) thrown in with the new computer I bought recently, and found even the two buttons on that to be handy for Attack 1 (Grenadier Engineer, I have to spam that a lot while moving) and Dodge. My survivability while kiting and shooting is considerably better, now I just need to practice enough to move and melee simultaneously on a Guardian. . .
Yeah, 10 Fractals? Between every person in my guild, we have completed a grand total of 3 Fractals, I believe. We’ll have to get a serious move on on the one day a week when we gather to play for 2-3 hours.
A single fractal run gives you 3 fractals or 4 if you are on the boss one. It’s REALLY easy to get and very fast.
The run I was on succeeded on its first one, and failed on the second, multiple team wipes on the boss till several people ran out of time to play and the party disbanded. I think my guildmate had better luck and got through two of them, which is why I give a total of three. Nobody else in the (small) guild has dared to try them yet, as myself and my friend are the only ones with any real enthusiasm for playing “dungeon” level difficulty content. Hopefully we will find a PUG that knows them better this month, and it will be easier.
For casual players, doing 10 Fractals might span across 2 weeks, not 2 days.
Yeah, 10 Fractals? Between every person in my guild, we have completed a grand total of 3 Fractals, I believe. We’ll have to get a serious move on on the one day a week when we gather to play for 2-3 hours.
And the company reads those threads too, making adjustment if needed, even doubling or making half the drop rate of the source. The community and the company both works together to keep the market stable.
We want names on TP, and Anet help.
Two separate items here; first of all, you have hit on the one thing which might reduce prices on the things you want, the company adjusting drop rates to change prices. Based on dev posts in discussions about ectos, it is clear that they (probably mainly John Smith, but I’m sure he is not allowed to change these things single handedly) monitor prices on “high end items”. If they have not changed those drop rates yet, they are evidently ok with prices being around what they currently are. You may not like those prices, but your argument is not with speculators, it is with the devs. Good luck.
Secondly, regarding asking for names, in a thread discussing ectos around March 15, John Smith posted that in 24 hours 150,000 ectos are sold by almost 10,000 unique sellers. Ectos are far from the most traded item on the TP, who is volunteering to monitor 10,000 names a day for ONE item out of many to see if somebody is buying them low and selling them high and thus “manipulating” the system?
Incidently, he had a nice distribution graph to show that no one seller is turning over any significant fraction of those ectos, so unless there is a consortium of a hundred or so players with tens of thousands of gold at its disposal it is hard to come up with any way that item could be manipulated. . .
Unfortuntely, I am one of the few who really want to collect tokens from AC but I find myself unable to because no one wants to run it.. and I don’t have enough experience in the dungeon to try forming up a group myself (I’ve only been through P1, and only once).
I know what you mean; I would like to have some PVT armor to mix with Berzerker so that I can shift from more offensive to more defensive, depending on the content and group I’m with, but don’t have enough experience with it to run it myself, and groups for AC are not very common early morning EST when I’m on, even with the worldwide time zones of lfg. I’ll have to see if I can talk my 2 guildmates willing to run dungeons (the 5 others aren’t, just too hard) into at least forming the nucleus of a group.
well, ori is what the “25% chance of rarer materials” actually refers to.
so if you recover 200 mithril, you should also recover 67 ori (25% ori, 75% mithril)
but it sounds like it’s item-dependent, meaning some have their recovery things set, and others have the chance of rarer.
The tooltip says “25% higher chance”, not “25% chance”. So if the “normal” chance for rarer materials was 1%, using the better kit would increase that to 1.25%, not 26%.
I was just on a CoF P1 run with 4 Warriors and me (Grenadier Engineer). Fast killing, but had a couple of party wipes when we just couldn’t survive stuff. One Berzerker Warrier (who probably wanted to farm P1 only, he pinged his gear when joining without being asked) left when we started P2, so we recruited a Guardian. Much smoother run, he was good at clumping the foes, and we never had another party wipe on P2.
I think a Guardian is probably the best support for a melee-primary party, without much doubt. It could vary a lot more with a more mixed party, I found I had to hang back from most fights even once the Guardian joined, so he was helping me mainly by helping the fighters and thus keeping most of the aggro on them.
Are there any Potions of Slaying that help with this one, like there are for others? Do Potions of Undead Slaying work on Risen?
You can put a Superior Sigil on a Rare Weapon, can you not put an Exotic Upgrade on a Rare Trinket, for example?
I always mention when I am new to a dungeon and I always get kicked- so I usually form a party myself.
Ive rarely very rarely found someone who would take the time to explain things to me in a dungeon.
I always mention that I’m new or have only run it a few times, and have not been kicked yet (10-15 total dungeon runs?). I do add in the same sentence that I’ll listen to direction, and if someone is willing to kick me even so, I’d rather it happen at the very start so I’ve only wasted a couple minutes than half an hour in.
That said, the quality of instruction I have gotten has varied widely, from a sentence or two before each fight at most, to nothing unless I did something wrong.
I’m much more hesitant to start a group and announce that I don’t know the dungeon, I feel that unless I post in the announcement that I’m not experienced with it, which I would consider to the the case for any dungeon right now, I am misleading people. I expect the person organizing the group to either know the dungeon reasonably well, or mention in the announcement something to indicate that they don’t know it. I may well still join such a group, as it is much easier to learn things in a slow moving group, but need to know to block out a bigger chunk of time for it in case it is all newbies like me.
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