Showing Posts For Kreslin.6832:

thief viable for pve?

in Thief

Posted by: Kreslin.6832

Kreslin.6832

Just my 2c, thief is very viable in pve. After trying all the other classes available in the game, I mained thief for obvious reasons: they have low skill ceiling (compare to most classes)

What do you mean by that? Thief is easier to master or what? English isn’t my language, so I don’t understand sometimes.

That means thief doesn’t have difficult rotations and can deal with pve stuff pretty well.

Got it, thank you!

Seize the day.

thief viable for pve?

in Thief

Posted by: Kreslin.6832

Kreslin.6832

Just my 2c, thief is very viable in pve. After trying all the other classes available in the game, I mained thief for obvious reasons: they have low skill ceiling (compare to most classes)

What do you mean by that? Thief is easier to master or what? English isn’t my language, so I don’t understand sometimes.

Seize the day.

thief viable for pve?

in Thief

Posted by: Kreslin.6832

Kreslin.6832

Can you tell me what about dungeons and fractals? Is Thief available, or is it “we don’t need someone like you”?
Especially if you don’t have HOT yet?

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I just want the water dragon!!!

in Guild Wars 2: Heart of Thorns

Posted by: Kreslin.6832

Kreslin.6832

Then Anet need to redesign the underwater battle! >:)

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A Veteran's Leveling Experience

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

One part that WAS a handy improvement was the weapon skill unlocking. Yeah, for all the spite it received, getting to level 10 and having ALL weapon skills unlocked for ALL weapons at that point… I liked that. No more having to grind through every weapon. So yeah… the haters are wrong here. Sorry guys. This way is better.

Agh… Sorry friend, but this is your subjective opinion. It means that you like it, that’s all. And if you like it, it doesn’t mean that this change is better.

:p

Seize the day.

Are we board with this game or just MMOs

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

The problem with GW2 is that it has too easy content, which doesn’t really needs your brains. I’m often feel sleepy when I run the content. I used the word “run” on porpose by the way. It’s so easy, so I just run it.

But it’s not only about GW2. It’s about mmorpg in general.

One of the problem with mmorpg is that each new project has nothing new to offer.
That’s why people like me are bored. We have seen such projects, and we are tired of them. We want something new, we don’t want to do the same stuff over again.

World of Darkness Online was going to offer something new, but it cancelled. So I think mmorpg genre has only one future – sunset. Because how long people will remain interest in genre, which is pretty much the same since early 2000?

Unless mmorpg will turn to something different.

MMORPG is not only about farming and pvp. For that porpose, simple offline rpg with multiplayer will be enough.

Seize the day.

Nothing upcoming

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

The problem with a game is that we have very poorly implemented role-playing, storytelling, journey. What we do have is farming legendaries, farming dungeons, achievements, farming gold for buying crystals, so we can buy things in the game store.
Farming, farming, and again – farming.

What else can we do in the game? I’m not talking about PvP and WvW because it’s another topic.

So what else you can do in the game except of farming and mindless killing mobs?

Why don’t we have more Personal Stories? It’s been 20 months since GW2 release, and we still don’t have any storytelling improvements. We still have the same locations.
Origin Guild Wars after 20 months have already had Cantha, and Elona! The two new continents for journey! In GW2 we don’t even have access to Crystal Desert, Far Shiverpeaks and Maguuma Jungle yet! I’m afraid of thinking when we’re gonna have an access to Elona and Cantha. In five years maybe? We have only one new location. And Fractals. That’s all.

Living Story? Living Story was an achievement farming (another farming). Temporary content is not the content by the way. It’s a temporary EVENT like Wintersday.

The problem with GW2 is that it’s not different with other previous mmo games. Yes, you don’t have to grind so much like in other mmo, and? We still have lot of farming, and we have almost nothing else to do.

We will see what we’ll have when access to Crystal Desert and other lands will open, but I highly doubt that it will change the situation.

I feel like GW2 is not the game, which can bring you the feeling of adventures. Farming is the core of this game, not adventures.

Seize the day.

Does GW2 follows the standarts?

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

Let’s compare Guild Wars 2 with original Guild Wars and with other mmorpg games.

Guild Wars 1 – unique? Yes. It’s is pretty much niche game. I would say that Guild Wars 1 didn’t follow the standards, but created them.

1. Instance world – it’s not for wide audience – so GW1 was not following the standards!
2. Mobs have the same skills that players have – not following the standards!
3. Mobs are not staying like other typical mobs in classic mmorpg (gw2 included). In GW1 groups of mobs patrolling the whole areas, and can meet other patrolling groups, so moving through location was dangerous. So not following the standards!
4. Armor didn’t have any stats. Only defense option, that’s it! And they didn’t have any quality (white, blue, green, etc.). There was only about fashion. Not following the standards!
5. Build wasn’t depend on gear – not following the standards!

And so on and etcetera. You might say that GW1 isn’t mmorpg. And if GW1 are not mmorpg, as online shooters, that only means that GW1 even in that case didn’t follow the standards, and created their own online genre/style.

Guild Wars 2:

1. Open world – which is typical for classic mmorpg. Especially for theme park mmorpg. Such games like EVE Online, are completely different.
2. Trait system isn’t a new system. Forsaken World, for example, or eve LOTRO.
3. Builds depend on gear – which is typical for mmorpg.
4. Armors now have stats, and quality (white, blue, etc), with is typical for mmorpg.
5. Gear grind – no comments.
6. Dynamic Events isn’t new system as well!
7. Mobs are not patrolling the areas anymore, but staying just like in classic mmorpg.
8. Elite mobs/bosses have a lot of HP, which is typical for classic mmorpg.

And so on and etcetera.

GW2 is a shadow of GW1 and compilation of previous classic mmorpg. Yes, GW2 has something new, what they’ve made, not copied. But in general, GW2 isn’t as unique as GW1 was. GW2 is just a compilation of good things from other classic mmorpg, and GW1 as well. So GW2 is following the standars. It’s fresh, but definitely not something new.

And I wonder, what will happen, when GW2 will lose its freshness.

Seize the day.

(edited by Kreslin.6832)

[VOTE] Is Guild Wars 2 heading a good way?

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

Guild Wars 2 could have bright future if it was a niche game (like GW1), which it isn’t. So no. Or at least I doubt it.

Seize the day.

(edited by Kreslin.6832)

My constructive thoughts about GW2.

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

With that, Anet have also killed build diversity. Yes we can still make different builds, but it’s not as easy, not as fast as in GW1. In GW2 we need to grind gear with specific stats for specific build. And what if you have more than one, two, three builds? It’s a big headache. This is not what I loved in Guild Wars universe! While it’s okay in game like Forsaken World, where your build depends on gear, it’s not okay with Guild Wars game!

If I want to play “gear grind”, if I want to play the game, where your build depends on gear, I will play such games like Forsaken World, Perfect World and etc, and will be satisfied. But Guild Wars is not about that. It wasn’t…

These are just a few examples I have described. There is a big list of them.

Arena have changed Guild Wars. Guild Wars 2 is not Guild Wars game. It’s something completely different, which share the same universe and name. That’s probably why I don’t have any feelings about Guild Wars 2. I find this game not bad but also nothing special. Just another game with pretty much the same features I’ve seen in previous classic mmorpg.

I know, we will have trait system familiar with skills hunting from GW1, but we till have gear grind and other stuff.

You can say – no, you are wrong. This game is the best or one of the best, it’s innovative. I’ll answer – no, it’s not innovative. The game which has best things but things which have other games, it doesn’t make GW2 innovative. GW1 that game was unique and innovative, more innovative than GW2 is unfortunately. As to the best game or one of the best, it’s a matter of taste.

I find this game not bad but nothing special, cause almost all of it I’ve seen before. I didn’t buy this game for having what I had before. I bought this game for new experience, like in GW1. But instead I have pretty much the same in previous classic mmorpg, only with better graphic.

GW1 was a niche game, and GW2 should be a niche too. If the game isn’t a niche, than there is nothing special about such game. That’s where the problem lies. GW2 wasn’t created as a niche game, it was created to satisfy as many types of players, as possible.
Only niche game can hold players for a long period. Otherwise other projects, your competitors, will take audience away from your game.

Seize the day.

My constructive thoughts about GW2.

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

I’ve just thinking about Forsaken World. You’ve probably heard about this game. With dungeon farming for getting gear, so you can farm higher dungeons for getting gear and so on and etc. PvP between guilds if I’m remember correctly, starts at high level. Just another classic mmorpg.
And when I think about Forsaken World, I am overwhelmed with good feelings. I even want to log in and play a little. I remember the feelings when I was tanking in the dungeons, when I was collecting armor for my tank, when I was doing dailies. It was good time.

The irony here is that after playing GW2 since release, I, fan of GW game, don’t have such feelings. More than that, I don’t have any feelings about GW2. Not positive nor negative, nothing. There is nothing! Why is that? Why I have feelings to some game like Forsaken World, and don’t have any to Guild Wars 2(!!!).

Guild Wars 2 is the question to everything! If you like mmo you should check up GW2, if you hate mmo, you really should check up GW2!

Than why I don’t have feelings, any feelings about this game? If you ask me what this game like, did I like it, I don’t know what to say.
Yes, I liked GW2 in the very beginning. But I also liked GW1, and not just liked, but liked with a passion! So maybe my interest in GW2 was because of GW1 exclusively. Maybe if not GW1 and this statement: “We took everything you love from GW1 and put it in to GW2”, I would not have bought this game.
Yes I liked GW2 in the very beginning. But those feelings… positive and negative, they are gone. They are all gone when I found out that GW2 has nothing to do with GW1. This project probably the only one, which doesn’t left any… impressions! I can’t say that this project is bad, but also I can’t say that this project is good. I don’t know what to say. All I can do it’s shrug in response. In my language I can call it: “Not fish nor meat”.

Okay, let’s try to find out why.

When I found out about Guild Wars 1, I fell in love in to this game. GW1 took away WoW stereotypes! That’s why I loved GW1. Because it was a niche game. Something new, something not like other classic mmorpg.

Armors. Armors in GW1 didn’t have any stats, except defense option. It was not about getting gear for your build. It was all about playing the game and don’t have a headache about gear. Armors were all about fashion.
If builds required some specific stats, we could just buy runes and insignia from npc, and the price was pretty cheep. After that we just put runes and insignia in to the armor. But even if builds required some specific “stats”, it wasn’t a headache, because they had minimum impact. In general, builds were all about only skills, and gears were about fashion. So we wouldn’t have to grind gear for build. We needed armors for defense. That’s it!

I can’t say the same about Guild Wars 2 unfortunately. Armors have stats now, weapons too, and now we have accessory with their own stats too. And all of it have different types of quality: a white, blue, green, yellow, orange, pink.
And now, half of the build strength depends on gear with it’s own stats. This is classic mmo stereotype which GW1 through away, but GW2 took it back (remember statement – everything you love in GW1 we took in to GW2).
So if you want your build to be in a proper level, changing traits isn’t enough. You also need to get a whole set of armor and weapon and accessory with specific stats. It’s far, far away from GW1 and much closer to classic mmo stereotype.

While gear grinding is fine in games like Forsaken World, where the whole pve is about gear grinding, and you know it from the very beginning, it’s not okay in GW universe. This is Guild Wars we are talking about! Bringing to GW gear grind, you through away GW1 unique feature (remember statement about everything we love in gw1 Anet took in to gw2), and bring the feature from classic mmo, making Guild Wars less unique, and making more… something we have already seen so many times before. This part which we loved in GW1 Anet, didn’t bring it to GW2, but have killed it instead.

Seize the day.

Issues with armor on Charr

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

My opinion, Anet have made a mistake, when they decided to make 5 playable races. Cause if there was the only one playable, it would have been much easier. 5 races – quantity which didn’t bring a good quality, 1 playable race – easier work which could bring a good quality. Anet choose quantity, not quality. And if I’m remember correctly, they are gonna add new race in the future. Such news give me even more disappointment.

Seize the day.

(edited by Kreslin.6832)

Do You Enjoy Massive Zerg Content?

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

Zerg sounds good in theory, but what we have in Guild Wars 2 is the worst thing I’ve ever seen. Instanced content in GW1, with party size limit, was much more challenging.

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GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

Not a long time ago I found out that ArenaNet which made GW1 and ArenaNet which made GW2, are completely different companies. Yes, some of the origin developers are still here, but they are so few.
And once I found out about it, I got over with it and just deleted the game. Will install it when we’ll have new lands, skills, etc.
Now I understand why GW2 is so much different from GW1. There is no point expecting from GW2 what we loved in GW1.

Guild Wars 1 and Guild Wrs 2 it’s like Gothic 1-3, made by Piranha Bytes, and Gothic 4: Arcania, made by Spellbound Entertainment. And we all know that Gothic 4 is not Gothic at all. It’s another game which just has the same universe.

So I wouldn’t expect from GW2 future updates what we loved in GW1. Different companies, different ideas, different views about how the game should look like.

Seize the day.

(edited by Kreslin.6832)

Just look at this face

in Charr

Posted by: Kreslin.6832

Kreslin.6832

Look at this! It’s a dog!
-Woof!
-Easy boy. Easy. Good Dog!
-Woof! Woof!

What next? Charr-Elephant? Charr-Monkey? Maybe Charr-Trollface?

No seriously.

Attachments:

Seize the day.

Rit class pls :)

in Suggestions

Posted by: Kreslin.6832

Kreslin.6832

I remember developers sad that if they add a new class it would be heavy.

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Why the storytelling isn't strong part of gw2

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

Okay, I’ll rephrase myself.

If Arena wanted to make the storytelling a strong part of the game, they should make pve instanced. So the pve in GW2 would look like offline rpg. They can’t make the strong storyteling in the open world.

If Arena wanted to make GW2 more social than GW1 than they should make GW2 sandbox, like EVE Online. Maybe sandbox is not a strong part for storytelling too. But at least sandbox allow players be responsible for what is going on in the game. Sandbox gives a proper interaction between players, which is the strongest part in mmo.

Seize the day.

Why the storytelling isn't strong part of gw2

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

Arena sad that GW2 will tell us a story about our character. It’s not true. Yes our character do this and that, but we know about our character almost nothing. And our character is not a protagonist, it’s probably Trahearne, but not us. And other npc, but not us! Guild Wars 2 doesn’t tell us a story about our character as Arena promised.

Guild Wars 2 can’t make a strong rpg in an open world. Because in open world you are not along anymore. And plot must concentrate on one person. GW2 can’t give us the strong plot like in Neverwinter Nights (offline game), Gothic, Vampire The Masquerade: Bloodlines, Mass Effect, Star Wars The Old Republic and so on and etc. GW2 can’t give us such strong and interesting storytelling. Because of open world. In offline rpg you are the only one and main protagonist. Open world can’t focus only on you.

In open world exist completely different laws. And to make rpg the strong part of mmo, Arena should make GW2 a sandbox, like EVE Online.
Arena sad that we are the one who is responsible for changes in Tyria. This is so not true… We are not. Absolutely not! Only in sandbox game people are responsible for changes in the world. As far as I know, GW2 is not a sandbox.

Guild Wars 2 should have instanced pve, if Arena wanted to make a strong rgp, with strong storytelling. Sad but true. Or Guild Wars 2 should be a sandbox, where player is the one who is making his/her story. Where players are making changes in the world.

That’s a difference between offline rpg and mmorpg. In offline rpg the game is telling a story. In mmorpg the players must make a story, like in EVE Online.
GW2 are not a sandbox and pve is not instanced. That’s where the problem lies.

And that’s why, I don’t believe that GW2 can bring us a strong and interesting storytelling. Pity. It’s the main thing I like in the games. That’s why I loved GW1. And that’s why I’m not satisfy with GW2.

Seize the day.

(edited by Kreslin.6832)

Overreacting. Patch conversation.

in Guardian

Posted by: Kreslin.6832

Kreslin.6832

Guardians aren’t bad, warrior is just a better choice and more versatile.

I wonder, in which cases warrior is better choice?

Bunker
Warrior > Guardian (Healling sig, perma-regen, high HP, 100% condi immune)
Damage
Warrior > Guardian (Hundred blades, eviscerate, killshot, perma-fury)
CC
Warrior > Guardian (3 hammer stuns, 2 mace stuns, 1 shield stun, cc utils)
Condi
Warrior > Guardian (bleed, cripple, blind, burn, torment, weakness, immo)
Healing/Support
Warrior > Guardian (perma-regen, banner buffs, shouts heal, AoE group rez)

But don’t worry guys, you can still burst Courage and give everyone ONE block on a 90 second cooldown! That counts for something right? … Wait, blind condi does the same thing? … Crap, I guess you’re SOL.

In the brackets you brought only warrior’s capabilities. It’s only a half of a picture. Where the guardian’s, so we can compare?

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Collaborative Development- Request for Topics

in CDI

Posted by: Kreslin.6832

Kreslin.6832

PVE:

1. Temporary content/Living Story – which is not good you know. In my opinion of course. I think temporary content is nice, but as an addition, not as a main high end content, which it is right now. Why? Okay, let’s see on Halloween, Dragon Festival, Wintersday, in GW2 and in GW1. In GW1 they were a real high days. They were standing out. Butn in GW2 they don’t feel like high days and they don’t stand out. They feel like another temporary content which we have seen from quite a long time, starting from almost a year ago. I’m already tired of this temporary stuff. It’s like eating on the breakfast, supper and dinner the same food, every day, for months.
Temporary content is nice, but not as a main content. They are nice as an addition.

2. Dynamic Events. My God! Why you didn’t increase them as you promised? With Dynamic Events the world could be so alive! You could add so much more DE to all locations. Make the sequences more deeper. For example, if players let it, Centaurs could be a real threat for Kryta (expect Queensdale because it’s location where people start playing).
You could add so much little and touching and interesting and exiting stories to all locations through DE.
Seriously, DE are one of your stuffs which are innovative and have a lot of potential. And you don’t use this potential, why? Because people haven’t notice your 40 new events? First of all it’s a pretty few. Second of all new players might don’t know that this 40 DE are new. Third of all you distracts us with Living World and it’s temporary content all the time.
Dynamic Events can bring us so much lore. If you improve them, they can make the world so alive! Don’t give up with this idea! It’s your idea after all!

3. Horizontal progression instead of vertical. Gear grinding is the worst idea for GW I’ve ever seen. It ruins the game. Makes it not unique, but the same as we have seen in previous games before.

Seize the day.

Overreacting. Patch conversation.

in Guardian

Posted by: Kreslin.6832

Kreslin.6832

Guardians aren’t bad, warrior is just a better choice and more versatile.

I wonder, in which cases warrior is better choice?

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GW2 AI is worst than GW1 AI.

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

The main problem that GW2 has an open pve, not like in GW1. And because of that they can’t make mobs as smart as in GW1.

Turning corpg to mmorpg was a huge mistake, imo.

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Everyone stop complaining about ascended

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

I think ArenaNet has realized that it’s cheaper and easier to be like the other MMOs, and thus thrive on pointless gear grind.

That’s exactly what I’ve been telling to my friends. Doing innovative stuff can make you exhausted. While the simple stuff cost much less effort and can give you profit anyway. So why bother?

Guild Wars 2 is another one example that mmorpg is a mindless grinding stuff, while innovative and interesting stuff belongs to offline rpg.

Guild Wars 1 was innovative, it was unique. But Guild Wars was more like offline rpg, with cooperative and online elements. Perfect combination.

If you want to create innovative, unique online game, Guild Wars 1 is a perfect example.
But Guild Wars 2 is a perfect example that mmorpg will always be the same and will never change. At least I don’t believe in it. But maybe Blizzard will surprise me with their new project “Titans”.

I think that Guild Wars 2 isn’t innovative by the way. Yes they have some new stuff, but in general, Guild Wars 2 have just collected many things from innovative Guild Wars 1 and other mmorpg projects.

Seize the day.

(edited by Kreslin.6832)

To Scarlet: Post here!

in Clockwork Chaos

Posted by: Kreslin.6832

Kreslin.6832

@Dan.2940 – Actually I’d be fine with one of the CM’s who has a sense of humor

A CM with a sense of humor? That is crazy talk :P

You can’t just comment like this and not follow up!

Well, I am German, everybody knows Germans have no sense of humor

I also have no idea who this Scarlet person is that you are talking about * whistle *

Scarlet is a White Mantle. >:)

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The agony of Charr armor. (Long read)

in Charr

Posted by: Kreslin.6832

Kreslin.6832

The problem with a charr and common armor is that common armor is human armor. And charr in common armors looks like human, but not like charr.

I don’t get it. Why did Arena create more playable races than just humanity, if they don’t have time to make for each race, their own armor?

Quantity, but not quality I guess.

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I can't believe there is another Festival

in Living World

Posted by: Kreslin.6832

Kreslin.6832

Before you assume that you won’t be fighting horses of monsters or face difficult challenges, I urge you to try the content when it releases. Just because its a festival doesn’t mean we’re telling the same story or using the same type of content.

Trust is a funny thing. If you lose it, it’s almost impossible to restore it.

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Deeper DE instead of LS

in Guild Wars 2 Discussion

Posted by: Kreslin.6832

Kreslin.6832

I’ve been thinking. What if instead of Living Story Arena net would improve storytelling in Tyria through adding more and more Dynamic Events in each location? Increasing them? Would it be more like “Living World” than through LS?

I think yes, but I don’t know, maybe I’m missing something. Let’s talk about it.

For example these Centaurs in Kryta. What do they do? Repeatedly attacking. But is it in any way change the situation in location? I think no. It looks like repeatable, over and over and over again content without any real consequences. Just stupidly repeatable over and over again, Dynamic Events.

But is there a real thread? Can we loose all we fight for in this location? No. All these DE are pretty superficial. So called breathing world are not so breathing. I don’t feel it.

Arena could do so much more by adding chains of DE in each location, increasing and storytelling and motivate spending time in open pve, instead of dungeons, fractals.

For example if we let it, Centaurs could have taken almost all location.
Let’s imagine that they have taken Gendarran Fields. All is left it’s Vigil Fortress and it’s under the siege.
Let the Vigil Fortress be the only one, what Centaurs can’t take, and you can retake Rendarran Fields starting from pushing Centaurs away from the Vigil Fortress.
Or they can take Vigil Fortress as well…

All of it is just an example, how Arena could improve the living world by adding more DE chains in locations, instead of making these LS with stupid temporary stuff.

I my point of view, what I’ve described, is what Arena should work on, for increasing content, not on this Living Story with its temporary stuff.

Maybe I’m missing something. Maybe it’s impossible? Or possible but is much harder to make? If much harder, personally I don’t see it as the reason not to do it.

Seize the day.

(edited by Kreslin.6832)

Do you prefer if there was no LW contents?

in Living World

Posted by: Kreslin.6832

Kreslin.6832

I would love to see how Arena add more dynamic events through all locations in Tyria, instead of LS. Make more DE chains, more deep that they are at the moment. So it wouldn’t look like repeatable DE.

Each location can tell the pretty long story, you know. All Arena have to do, it’s make more DE in each location, increasing storytelling through DE.

For example if you loose point, mobs not just take it, but will move forward, until they will take the whole location if you let it. Or something like that. It’s just an example.
This is more feel like “Living World”, but not this LS.

Also Arena could increase the pve content by giving sub-personal stories. For example by using other fractions (not only the orders). The fractions like Ebon Vuanguard.

I thinkg the LS is a more easy than, for example what I’ve just posted above.

Seize the day.

I've kinda missing GW1 stories

in Living World

Posted by: Kreslin.6832

Kreslin.6832

Prophecies was just as bad on release, and I will continue to say it. Prophecies was such a mess of cliche and standard stuff it was the blandest of the four original Guild Wars releases.

Factions was predictable and almost boring sometimes trying to get to the part you knew was coming.

Nightfall dragged in the middle, but was really well fleshed out in between the mission segments.

Eye of the North was relatively short comparatively, despite having characters I liked almost the best out of the four sets. (Pyre Fierceshot, Jora, and Kahmu can stay. Everyone else, get back in line.)

Guild Wars: Beyond had some of the best story work from that era. The Kryta Civil War, Winds of Change . . . and whatever you think, Hearts of the North had a decent attempt at focusing on two characters actually getting over themselves and settling together.

This is actually your personal opinion, your subjective opinion. You can tell about your personal feelings about the plot, but don’t run them into the facts.

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Great Collapse Being Rebuilt

in Living World

Posted by: Kreslin.6832

Kreslin.6832

Seize the day.

Can you help me with a race for engineer?

in Engineer

Posted by: Kreslin.6832

Kreslin.6832

Thank you very much for answers.

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Can you help me with a race for engineer?

in Engineer

Posted by: Kreslin.6832

Kreslin.6832

Hi there. I’m a little bit confused, can’t choose race for engineer (between male human and norn). I’d be really grateful if you would help me with it.
My main is a Charr warrior, but now I want to play an engineer for a while.

I like the human as engineer very much and would play it. First of all because of GW1 of course. Second of all, because medium armor looks very good on human. Especially cowboy armors. I love them very much and human in cowboy armor is the best candidature. But there is one problem. It’s a camera. In a lurge battle I have to zoom out the camera, so I can see more clearly what’s going on in a battle. At this point, human has the size of the mouse. I don’t like that. It’s okay for elementalist human, because all these magic spells with their special effects which have a pretty good scale size, compensate it. But not engineer.

On a picture one you can see engineer human with a med kit on the back. This is a perfect camera.
On a picture two it is still a good camera. I can see well my character.
On a picture three, that’s already what I don’t like. Human becomes pretty small, I cannot see him well. Well, I can see him of course, but he becomes pretty tiny. And as you can see, if you are rolling a norn, that’s a perfect camera for norn character.
On a picture four, it’s the worst camera for human. He becomes very tiny, which I don’t like, but pretty good camera for norn and pretty good camera for large battle.

Norn on the other hand looks in the medium armors which I like. not as good as human. I don’t like how norn holds the riffle when he is running. With kites norn are inconvenient. Ans so on and etc.

I would like to choose human, but I also like the camera in which my character are not tiny. I like the camera like in Gothic, or…. The Witcher, or Mass Effect. I don’t like camera like in Diablo, where your character pretty tiny.

I have some questions. Is it okay, playing in a large battle with a camera like on the pictures below 1 and 2, so all I have to is just get use to with these cameras? Or is it impossible and I have to choose the camera like on the pictures 3 and 4?

How do you play your human? With which camera?

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

No, I’m not heartbroken. It’s just a game. I’m just disappointed.

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

You really sound heartbroken… Cheer up man! We are here for you!

That’s true. I am heartbroken. I loved GW1. It was the best online game I’ve ever played. Before GW1 I’ve played: Lineage 2, Requiem Online, Perfect World, Forsaken World.
I can’t tell you how much GW1 brought me joy. I said to myself: “Finally! That is the game I was looking for”.

And then I saw manifesto about GW2. “Everything you love in gw1 blah-blah-blah”.
But what we have? And I can’t even return to GW1 because GW1 is already dead. Of course I can play pve with heroes, but GW1 is dead anyway. And GW2 is a way, far away from what we loved in GW1. They lied to us.

I regret that I bought this game. 60 dollars and for what? Actually, even my friend who didn’t play GW1, said that they didn’t implement many things, which they promised.

Talentless developers, talentless game. That’s what he said. I didn’t want to believe in it, but…. he was right.

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(edited by Kreslin.6832)

Poll: GW1 & GW2...

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Kreslin.6832

Just a basic question to try and figure out where the player base stands on this issue. The question is not cut and dry, so interpret it as you wish. The question is: In your opinion, is GW2 a legitimate and spiritual successor to the original game?

The link is here:
http://www.easypolls.net/poll.html?p=51f2a59ae4b0cd118fd17499

I’ll try to post results periodically…unless, of course, no one votes on it lol.

I bet that many of those who didn’t play GW1, will vote – Yes, absolutely.

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

My friend didn’t play GW1, but even he said, that GW2 is not worth wasting time. He said that GW2 is just like Perfect World, the same grinding and RNG game.

-The talentless developers, the talentless game.

That’s what he said. And I’m starting agree with him.

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

I think GW2 will never bring back that aspects, which we loved in GW1. Other way around. They will move further, far away from their manifesto, far away what we loved in GW1. I don’t believe that they bring… I don’t want to talk about it.

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

You lost me at Manifesto. If you believe the marketing bs that’s your problem.

No. It’s your problem if you are trying to prove something. You don’t have any constructive arguments. All you have, is trying to prove that you are right, and people like me are not. But the truth is that you are fail. Instead of constrictive argument you post messages like this one. That is so hilarious.

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

You can continue to transmute the armor onto new sets as you level or if you want to change the stats of the armor. You just need a supply of yellow stones (level 79 or lower) or silver crystals (level 80). Both are given out as rewards for dailies and map completion or can be bought from the gem store by exchanging a few gold for gems.

In other words, just like I’ve just toled, GW2 has many tricks which make playing in this game more complicating than it was in GW1.

It’s a completely different game. Computer technology changes and improves over time, so it’s common for sequels to games to be much different from the original. I go back and play older games now and then, if you look at Skyrim and compare it to Morrowind or earlier games in the series it hardly looks like they have anything in common. Even Dragon Age: Origins and Dragon Age II are very different games, despite being developed close together and having a similar look, the game interface is completely different and the stories are unrelated.

You didn’t get the point. Computer technology… did you listen what I said?

By saying “more complicating” I meant – more expansive and much more grinding.
In GW1 armors don’t have any stats. If you need stats, you can get them from the npc, which are pretty cheap. That’s all you need! Very simple, and not grinding. If you want another stats, you simply buy runes from the npc and add them to the armor replacing the old runes. Simple. Or you can buy the same armor and use different runes and you will have 2 armors with different stats. Simple.
In GW1 armors have the same quality. So you can buy the cheapest armor and you’re done. There aren’t more powerful armors than what you’re already have. The prestige armors are all about skin, nothing more.

In GW2, for getting the best armor set, you must grind. It much more harder to get top set in GW2 than it was in GW1.
In GW2 armors have stats. So if you want this armor have different stats, you have to do a lot of work, much more than in GW1. You have to grind another armor set, and than, you have to buy transmutation stones from the game store. And after that, you have to eliminate one of the armors, which were not easy to get.
And in GW2 we have rings, amulets, jewelry, which add you more extra work for getting the full top set.
Feel the difference?

In GW2, if you want use different builds in a decent level, you have to get armors and weapons for them. It means that you have a lot of work to do. Grind, grind, grind, grind, and grind. A lot of work to do, just for getting decent armor sets for different builds.
I don’t remember such a headache in GW1.

So I don’t see what I loved in GW1 in GW2 at all. Manifesto was lying.

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(edited by Kreslin.6832)

GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

You can continue to transmute the armor onto new sets as you level or if you want to change the stats of the armor. You just need a supply of yellow stones (level 79 or lower) or silver crystals (level 80). Both are given out as rewards for dailies and map completion or can be bought from the gem store by exchanging a few gold for gems.

In other words, just like I’ve just toled, GW2 has many tricks which make playing in this game more complicating than it was in GW1.

Seize the day.

GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

I just don’t understand how some people react with “love it or leave it”, not thinking that perhaps improvements could be made to the game and make the current game, with its updated engine and improvements, even better than it is.

If they ported the graphics engine, different races and a few other small updates to GW1, and continue building expansions and new content for it afterwards I -would- go back. Seems it would be much easier to just make the changes here necessary to cover the most fundamental parts of what made GW1 great.

First of all, GW1 is a DEAD game! Yes you can still play it, in pve with heroes, but it doesn’t mean that GW1 is alive. Developers left it, almost all players left it. GW1 is a ghost ship right now.

Second of all, we SPENT MONEY to purchase the game, because we was promised that we will have all things which we love in GW1. But…. we were fooled.

Why we have stats on armor? What, armors without any bonus stats in GW1, was that bad?
Why don’t we have npc, who can register our style, so it would be allowed for all account. After that we just can get style from that npc, umpteenth time, just like in gw1 or like with HoM rewards? And so on and etc.

Guild Wars 2 has so much little tricks, which make playing more complicating than it was in GW1. It’s a business, they don’t actually care about us, it’s just a business.

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

OP do not bother replying to a few of the Super Fan Boys that Troll these forums and add their $0.005 Cents to every thread. They are GW2 Religious Fanatics that will never consider another thought that does not line up with their pre-established opinions. It’s like attempting to talk sense into a Suicide Bomber. It’s an impossible task. They believe that what they are doing is right, logical, and justified and cannot be convinced otherwise.

Well said. But, on the other hand, have a chance to tell developers, who is obviously reading topics, how we are disappointed and how they fooled us, when they promised one thing, and gave us another….
Personally I don’t mind to show developers what I’m thinking about them and what they are doing, how they betrayed us, GW1 funs by saying “we took everything you loved in gw1 and blah-blah-blah”.

I’d say, that ArenaNet took GW1 from us, and make completely different game, not a sequel, but a truly different game, for another, more wider audience. It’s a business, they don’t care about us. I don’t believe they do. I’m not a child, I understand that it’s a business, nothing personal.

It might sound pretty harsh, but that’s what I think, because many things which AN were promised, haven’t implemented yet and who knows, will they do it or not.

I bought gw2 because ArenaNet promised things which I don’t see in the game. They fooled me.

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Kreslin.6832

You know that game guild wars 1 is still around, you can always go play it.

I’m really enjoying when I hear such “constructive” arguments! xD

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GW1 to GW2 - Steps Forward and Backward

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Kreslin.6832

It does some unique things very well (events/hearts for instance are an excellent way to move away from some of that feeling of "gather 10 boar kitten, and WvW seems very well done overall).

Actually, hearts get a strong feeling of “gather 10 boar kitten, kill 10 kitten and etc” quests.

GW1 on the other hand, didn’t have such quests. But it had good quests, in offline RPG style. Which made GW1 very good game.

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The agony of Charr armor. (Long read)

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Kreslin.6832

If A-net doesn’t get their act together before Tengu arrive (they have the same character models as charr), I’ll loose hope.

I have already lost hope. If developers wanted to do something with the charr armor, they would have already done it.

Some of developers are disappointed because many of the players are choosing humanity, instead of charr, asura. But look at armors on the screen-shots below. See the difference?! And they are surprise why most of the players don’t want to play the charr?

I don’t understand. How, how could Arena expect from us, love charr as much as humans, if they didn’t bother about normal looking armors for charr? It’s the main reason why many of the players don’t want to play charr.

It’s like making a very good sculpture, the masterpiece, and after that, make something on a “amateur” level. What sculpture do you think people will like more? A or B? Same thing about non-human races and their armors.

Aesthetic look is the most important part for making a choise, will people like the race or not. On the screen-shots below, human in Ascalon armor looks pretty good.

Charr, on the other hand, in Ascalon armor, looks like clown from the freaak show. Who would want to play this….?
That’s why most of the players don’t peak charr, or asura, etc. and play human.

I’ve played my charr, but I’ve lost hopes, and thinking about choosing human. How many of the players will still like the charr, or asura, when they will have these stupid armor issues?

I call non-human armor, especially armor on charr – quickie.
If you don’t have much time for making for each race individual armor, then why did make more than one playable race? Quantity over quality, that’s what you choose.

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TC Charr Protest Meow!

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Kreslin.6832

MEOW!!! I will leave charr and will play human engineer, just because ArenaNet didn’t make for charr normal armor. And I don’t believe they will.

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Devs disappointed by human race bias

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Kreslin.6832

My main is a charr. But I can’t describe how terrible he looks in 90% of existing armors. It’s just a bad joke. And after that Developers are surprised that people don’t want to play none human races?
It is so hilarious! How are people suppose to be interested to play, for example Charr, when he/she has so much problem with armor? No seriously. You made a terrible design with most of the armors for Charr, and you are surprised why people don’t want to play them? Haha.

The same thing about other none human races. Only human race has normal looking armors.

And, as I sad before, my main is a Charr. But I’m tired of his bent back. I’m thinking about rolling another character, human.

In my opinion, ArenaNet shouldn’t make all these non-human races playable. They should make only one playable race – humanity, just like in GW1.

I think it’s their the biggest mistake. Because if gw2 had only 1 playable race – humanity, just like in gw1, it would have been more unique. And Arena wouldn’t have to spend so much time with other races, and would spend much more time with humanity, with their lore, with their appearance, and etc.

ArenaNet sad that other races has strong storyline telling? I would sad that NONE of them have. Why is that? Because all of them are pretty superficially.

And this irritating thing with sizes? When the mammoth Norn has to deal with the mice asura, it’s pretty irritating and inconvenient. Was that bad when in GW1 in pvp we have only humanity and player’s characters had pretty the same size?

Imo, making playable races not only human race, is a big mistake. Because of that GW2 has a lot of issues/problems.

I’m steel playing GW2, but I don’t get it. Was that bad, to have only one playable race – humanity?

Developers are disappointed. Ha! It’s us, who should be disappointed.

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Living Story Lore in-game, not on website

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Kreslin.6832

I’m not saying that we can’t make improvements to the living world story telling. I’m saying that we should get as much storytelling into the game as possible, but I see no need to dismiss the lore blog posts just because they’re not in the game.

You are willing to do what you want to, but will we like what you are doing, will we admit it or not, that’s another topic for discussion.

Of course I didn’t mean you to dismiss the lore blog posts from websites. But telling such little stories only through websites, it’s not the option. It’s not the in-game story-telling. How am I suppose to know about such thing like Braham’s story if I’m not visiting your website? You must add them to the game as well. Or you mus not, it’s your choice. But I, personally, don’t like this, I want to see such stories in the game.

Such thing like books/notebooks, would be great. The idea of adding to the game book which will tell the past chapter of Living World story, is really great.

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Living Story Lore in-game, not on website

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Kreslin.6832

We have more than one type of employee at the company. No matter how much the content designers can add to the world, there’s always going to be resources dedicated to building supplemental content for the web site. It’s not a matter of preference; the people who write those lore pieces are taking the time to contribute extra material to the release. I think the only other option would be for them to not do at all.

Telling the story outside the game is a very bad idea. It would be much better to have such stories in the game. For example in Morrowind we have a lot of books in the game which we can read. Why don’t you do the same thing?

If your other option, not to do at all, I would say – so be it. But that would be egoistically, because there are people who may like how you are doing. I’m just saying my personal feelings about what you are doing.
Telling the story outside the game is ruining the whole in-game atmosphere. I understand if it’s a book like Destiny’s Edge, but not some background thing from events in which we participated.

But finding such stories in game, like a book or the notebooks, that’s how I would like to find out about this stories.

For example, you are wondering somewhere in Tyria, and accidentally find a notebook. For example it’s a Braham’s notebook, with illustrations, or without illustrations. That would be more interesting and will help to increase in-game atmosphere.

But what you are doing right now, telling this mini-stories outside from the game… I haven’t even read them because it’s not interesting, to read such stories outside from the game. It’s not helping to feel the in-game atmosphere when it lies on some website. Not helping at all. It’s definitely not what I was expected.

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release every 2 weeks...no thanks

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Kreslin.6832

Before saying no, let’s see at these new 2-weak LS. Maybe we will like it.

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