Thanks for all the useful info. And yes, my main concern was dealing with random pugs holding me back. Quick question though, I’ve been under the impression that the Bomb Kit out damages the Grenade Kit. And Vuln stacking should be about the same between the two since Bomb 2, 4, and 5 tick Vuln on pulse as well. Is this not right?
Bomb kit does out damage the grenade kit.
Grenade kit is much superior to bomb kit for vulnerability stacking. 3 vulnerability per throw > 1 vulnerability per bomb even when pulsing.Also, the downside of thumper turret is that it has a long cooldown (50 seconds) which doesn’t match even 100% might duration (40 seconds) while elixir gun can provide the same amount of blast finishers (3) in the time it takes for thumper turret to come off cooldown + you get extra useful skills to go with it. Just got to weigh up your options. Do you want burst stacking might or continuous sustained might? Which one would be better for a pug scenario?
Grenades do more than bombs. The “bombs outDPS grenades” thing was a mistake by people who basically slotted bombs, went “hey my numbers feel bigger than with grenades” without actually testing or analyzing any of it, and starting repeating it on various forums.
Bombs do beat out grenades in DIRECT damage, but the total damage from grenades is higher once you factor in bleed damage. Moreover, if you are not otherwise already capping vuln, the extra vuln you get from the grenades will make up the direct damage difference as well. In practice you will do much more damage with grenades, but it won’t be as obvious because some of it will be condition damage.
The only time you will generally be favoring bombs over grenades is when 1) you’re already capped on vuln AND 2) your team has enough DPS that mobs drop before you can build up any appreciable bleed. If those two conditions aren’t met, favor grenades unless fighting a mob who is immune to conditions..
Even with the bleed stacks, bombs do more damage. This is based off their higher attack speed AND higher power coefficient. And then there is burning and confusion in the mix.
Grenades are to be used if, and only if, your group cannot maintain 25 vulnerability. It also helps if you’re doing something like Frawley Shaman in FOTM and need the range.
At the end of the day, both options are fine. Use what you like.
Edit: On my autocorrecting tablet at work. Frawley = Grawl. Leaving it there because it amuses me.
Grenades do more, including bleed stacks, precisely because of said bleed stacks, as the bleed is pretty significant. That’s also completely disregarding the extra 10 or so stacks of vuln you’re getting from the grenades pushing their direct DPS up even higher.
Right now the warrior meta is to give up your offhand entirely just so you can take Rending Strikes for an extra 3 stacks of vuln, lots of classes would kill for a weapon that stacks 20 vuln by itself without any DPS loss. Running bombs basically ruins the main sell of the engineer.
Care to show me ur maths??
