Showing Posts For Kurakura.7281:
My guess is 2014 will be the same as 2013.
More rushed buggy Living Story content
More cleverly crafted statements with double meanings meant to entice the playerbase without actually requiring them to deliver what the players think they are getting (i.e. precursor crafting)
More buffs for warrios
More nerfs for rangers
Changes to champ loot that will result in zergs going from champ trains to the next most profitable thing that everyone will subsequently complain about
and.. as always, more general nerfing of any method of making the slightest amount of gold.
^this
Living story just doesn’t do it for me…. bad story, bad game play, useless rewards, tedious grinding for achievement points.
I had the opposite problem. When I first played it I loved it despite the bugs and balance issues. Once I hit level 60, the honeymoon was over for me, and my level of fun dropped dramatically. I got to level 80, with full exotic berzerker gear, got some gem costume sets, and now I’m done. Haven’t logged in for several months now, and the guild that I was in is now dead with no active players.
250 years ago I was a hero in the first guild wars.
250 years later I heard a second guild wars started so I sharpened my sword and went after the danger only to find an annoying salad and a cat pretending to be a dragon.
Hahaha… annoying salad!
All the story elements were instanced… so they could have easily made the PC feel like the hero instead of someone else… especially a freaking salad of all things. I’m sorry but I just can’t see a salad as some kind of hero.
Mostly all what makes this game so different from GW1, seriously!!
Call this game what ever you want, and i will say it’s a great game, but call it a GW2…and i will start boiling!
Yeah with as different as GW2 is from GW1, they should have called it “Tyria Online”, or something along those lines… At least with “tyria online” there is no expectation of something similar to GW1.
The story.
It’s basically a mishmash of all the story cliches and unoriginal derivative content from other MMO’s and fantasy novels. It really “FEELS” like an 5th grader wrote the story after reading a few fantasy novels, and decided to write a story of their own. I’ve read better stuff written by high school students.
Combat is boring and shallow… calling it “active” combat is insulting to other action MMORPG games. With so many new MMO’s with active-action combat systems, GW2 is behind the curve. Kritika online, black desert online, vindictus, dragon nest, blade and soul, tera online… most of them its 100% non targeted combat, and some others, targeting is optional.
Enable mouse look please!
Appearance customization is very limited compared to other main stream MMORPGs… GW2 “fashion” is severely lacking, and the available choices are boring, gaudy, or ugly.
Subpar temporarily content. Doesn’t even want to make me play at all.
But the combat system has a lot of headroom to get more and more skillful with.
hahaha…. No… The so called headroom in this game is microscopic compared to other action mmorpgs.
People are so naieve to think that this game provides you the only unique avenue in the MMO industry to give you the true freedom of choice. “you dont need to run dungeons if you dont like to..dont grind if you dont want to…” Yet, I am free not to do either of those things in any run-of-the-mill MMO either.
Not entirely, because other MMOs hold you to a subscription fee. Are you going to spend $15 a month to get the best of the best and do the latest greatest content, or stuff you should have done a long time ago? The “no-choice” found in other MMOs is a symptom of vertical progression (you actually need the best gear to do new content) combined with the subscription fee that holds you to the game – thus forcing you to commit to the vertical progression. ANet combats both by removing them entirely. Hence, we can do whatever we want in the game – and even out of it.
Your argument is about 5 years old. How many MMOs still have a sub only? Most MMOs I know that have subs also have f2p accounts, so your argument is completely ridiculous.
Yeah. Sub games are on their way out.
You guys got nothin on some of the people that play korean MMO’s. I know of a few people that have spent over $40,000 on their equivalent of Gems. Yes 40,000! you can buy a nice car with that money!
Probably 40,000 yen…that’s like 50 cents U.S. or something :-P
No its actual american dollars… I know one of them is a filthy rich trust fund kid, and insanely obnoxious too!
40,000 Yen would still be 400$.
You guys got nothin on some of the people that play korean MMO’s. I know of a few people that have spent over $40,000 on their equivalent of Gems. Yes 40,000! you can buy a nice car with that money!
I think it’s a problem with the design of the very core mechanics of the game and how they with one another. This game encourages dodging but only by pressing an invincibility toggle, which isn’t really dodging at all. You can move to dodge, but enemy attacks don’t synch to their animations so it’s not entirely sensible to move to dodge. Ranged attacks auto-track the player, making them rely on an invincibility toggle. The game wants to make movement matter but its simply can’t. To top it all off, the very telegraphing of attacks is done so poorly that you’re better off just not giving a kitten about dodging and are better off instead spamming dps, and cycling your reflect and heal skills off cooldown without really paying attention to enemy attacks and you do this for nearly every single encounter.
^This is exactly what I mean!
Most action RPG’s and MMO’s have very defined hitboxes from the AoE animations or the length of the weapon. If you aren’t within range, you don’t get hit. In vindictus, there are various kinds of projectiles, some are homing and others just travel is a straight line. If the projectile doesn’t hit you, you don’t get hit, even if that projectile was meant for you. You can get hit by projectiles meant for other people if you accidentally step in front of the person the projectile was heading towards.
I think the difference is that in vindictus, combat feels precise while GW2 it feels mushy, abstract, and weird. In vindi, attacks are telegraphed differently, some are easy to tell, others not so much, while some other attacks push the limit of human reaction time. It’s that preciseness that allows skilled twin sword warriors in vindi to stay toe to toe with the raid boss and dodge/attack at the same time…. accurately timing dodges and attacks to 0.3 or so seconds to maximize DPS while maximizing survivability.
Yeah… it seems like GW2 doesn’t have hit boxes, just ranges. If you are in melee range and don’t dodge you get hit. If an enemy fires a projectile and don’t dodge you also get hit even if you moved away… somehow that arrow that landed 6 feet away from you hits you.
This is completely true. I don’t know about Vindi but I know Tera and I have the same feeling. Tera is precise, sharp and accurate in it’s fight. GW2 is messy, mushy, hard to read.
In Tera, I remember a BAM that it was common knowledge you’d better tank him in front slightly to the left because you’d pass under his armpit when he does his main melee attack. This kind of precise positioning is completely missing in GW2.
Yea because in gw2 you have to keep moving or you are dead. But sure it must be better to stand below monsters armpit than to move and fight, you can smell excitment!
kite wars!! kill your foes through exhaustion!!
Yeah it takes no skill to kite around…. circle strafe auto attack kills way too many things in GW2.
There are things like that in vindi as well just like in tera. There is this attack that the ice dragon does which is his right claw attack that does a lot of damage. You can basically roll under the attack to avoid it or just sprint towards his back right leg instead of wasting stamina dodging or blocking. Actually most action RPGs/MMOs ive played tends to use precise hit boxes.
GW2’s combat is super intense, the way the bosses are giant bullet-sponges with zero mechanics I mean… man, future of MMOs.
… and you can eat a burrito with TWO hands while you AFK auto attack!
^This is exactly what I mean!
Most action RPG’s and MMO’s have very defined hitboxes from the AoE animations or the length of the weapon. If you aren’t within range, you don’t get hit. In vindictus, there are various kinds of projectiles, some are homing and others just travel is a straight line. If the projectile doesn’t hit you, you don’t get hit, even if that projectile was meant for you. You can get hit by projectiles meant for other people if you accidentally step in front of the person the projectile was heading towards.
I think the difference is that in vindictus, combat feels precise while GW2 it feels mushy, abstract, and weird. In vindi, attacks are telegraphed differently, some are easy to tell, others not so much, while some other attacks push the limit of human reaction time. It’s that preciseness that allows skilled twin sword warriors in vindi to stay toe to toe with the raid boss and dodge/attack at the same time…. accurately timing dodges and attacks to 0.3 or so seconds to maximize DPS while maximizing survivability.
Yeah… it seems like GW2 doesn’t have hit boxes, just ranges. If you are in melee range and don’t dodge you get hit. If an enemy fires a projectile and don’t dodge you also get hit even if you moved away… somehow that arrow that landed 6 feet away from you hits you.
Seems to me like you want to play Vindictus, what are you doing here? Wishing gw2 was vindictus?
No, I just want the combat to be deeper than a kiddie pool.
Plus I am playing vindi right now. multiple monitors ftw.
I think it’s a problem with the design of the very core mechanics of the game and how they with one another. This game encourages dodging but only by pressing an invincibility toggle, which isn’t really dodging at all. You can move to dodge, but enemy attacks don’t synch to their animations so it’s not entirely sensible to move to dodge. Ranged attacks auto-track the player, making them rely on an invincibility toggle. The game wants to make movement matter but its simply can’t. To top it all off, the very telegraphing of attacks is done so poorly that you’re better off just not giving a kitten about dodging and are better off instead spamming dps, and cycling your reflect and heal skills off cooldown without really paying attention to enemy attacks and you do this for nearly every single encounter.
^This is exactly what I mean!
Most action RPG’s and MMO’s have very defined hitboxes from the AoE animations or the length of the weapon. If you aren’t within range, you don’t get hit. In vindictus, there are various kinds of projectiles, some are homing and others just travel is a straight line. If the projectile doesn’t hit you, you don’t get hit, even if that projectile was meant for you. You can get hit by projectiles meant for other people if you accidentally step in front of the person the projectile was heading towards.
I think the difference is that in vindictus, combat feels precise while GW2 it feels mushy, abstract, and weird. In vindi, attacks are telegraphed differently, some are easy to tell, others not so much, while some other attacks push the limit of human reaction time. It’s that preciseness that allows skilled twin sword warriors in vindi to stay toe to toe with the raid boss and dodge/attack at the same time…. accurately timing dodges and attacks to 0.3 or so seconds to maximize DPS while maximizing survivability.
Yeah… it seems like GW2 doesn’t have hit boxes, just ranges. If you are in melee range and don’t dodge you get hit. If an enemy fires a projectile and don’t dodge you also get hit even if you moved away… somehow that arrow that landed 6 feet away from you hits you.
The content in gw2 is boring.
There I said it.It is a little bit interesting, and a little challenging, and a little bit exciting, but overall everything is shallow and boring.
^This. Haven’t logged in for a while now…. only 250 hours logged so far :/ Even star trek online is more stimulating…..
I don’t mind doing the same content over and over again as long as it’s fun or unpredictable. In GW2 doing the same content again means almost the exact same thing happens again…. which makes it mind numbingly boring.
If confusion still hit hard the OP would have to learn to play.
Just saying.
I think the point is that you don’t have to l2p in this game (except perhaps in sPvP for the few who do that).
There is some complexity that you could use to your benefit….but you don’t need to. The game is purposefully dumbed down (as I see it) to accomodate the masses of casuals.
In PvE you can muck about, be an idiot and still win. In WvW you can zerg around with the rest. Bottom line you can be a total idiot and still be a hero, which is the exact opposite of l2p.
I think that’s why I don’t feel that this game is heroic because it’s all too simplistic. The fact that you can defeat a lot of enemies with auto attack and sit back is a testament to how shallow the game’s combat system is.
Now, you can make it spectacular by dodging and using all your skills…but you don’t need to…
The learn to play aspect is something that is really nice in a lot of action type games from first person shooters to action rpg’s… Every time you play you know you are getting better as you can do things you weren’t able to do before with the same gear. Even if there is no new content, getting better at the game is a goal too. The learning curve for PvE in GW2 is ridiculously low. It doesn’t even take 1 hour to learn how to play for most of PvE w/o any real difficulties.
There you can see true potential of dynamic, actiony combat gw2 has.
GW2 has action combat? wow, i had no idea… strange, i have yet to see any action-like combat yet.
FYI my idea of action combat is like God of war hack and slash game play, or like Dragon Nest’s crazy hotkey spam constant seizure inducing screen explosion.
This upcoming game also looks like it has action like combat, but depending on the game play it could still be a point and click… https://www.youtube.com/watch?v=FZPXri5LSAw
(edited by Kurakura.7281)
For me a fun reward is anything that I can potentially sell for a decent amount of gold.
I have about 30$ worth of gems that I got by converting gold into gems a long time ago right when the game came out. Haven’t spent a penny beyond paying for the game.
There isn’t really…
The difference between ascended, legendary, and exotic isn’t so huge compared to other MMO’s…. especially korean MMO’s. The difference between common max level items compared to the most rare max level items… could lead to a difference in 100-200%+ difference in character effectiveness. Dragon Nest is notorious for this…. difference between mid teir to max teir is probably a difference in about 600% in character effectiveness. Characters can go from 30k HP with common items, to over 120kHP with top teir items. Damage can go from 2k attack power to over 8-10k.
In GW2 the difference is at most 10-30% in overall effectiveness. The stat difference is only 10% 165%->175% going into ascended. Plus GW2 doesn’t have an enhance system that can break your items trying to make it better.
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This game’s bosses in a “nutshell.” Takes me ten minutes of hardcore slapping to get three copper and a grey item.
Yeah Anet’s idea of difficulty is extremely high boss hitpoints,. crazy high damage,… no interesting mechanics, with most just standing there the entire time and not bother to move. You can eat while playing just mashing all the number keys.
Vindictus has several sandbag bosses like serpent Lakoria and the kraken but is far more dynamic than GW2’s most dynamic boss. You still have to dodge, prevent AoE attacks, and pay attention to what’s happening.
@Nightarch: yeah I keep going back to vindi after quitting for a while. i figure at this point it’s just a game that I will keep playing off and on for a long time.
@Kura, that’s exactly what this game is now. It’s about getting ascended gear now, it’s about one set of gear that’s even viable, one holy build that makes all the others invalid, it’s about spamming number one and two and sometimes three. When it came down to the trinity in this game they had the right idea but failed to execute it.
That’s exactly what I mean. Most MMO’s you can get the best gear, best skill set and just faceroll and win. GW2 is even worse because the content is more forgiving than most MMO’s including GW1-pre heroes.
I think Dragon Nest did a decent job with their trinity. They have DPS, debuffs, buffs, heals, control, etc builds but opting for those professions doesn’t mean that you kitten your own DPS so much that you can’t solo. Vindictus has no trinity and every one DPS’s in a style unique to their character…. Vindi’s combat controls are very simple, with no hot keys needed, and only a few hot-keyable skills available. That game is all about reflexes, timing, countering, and split second gameplay.
Towards the end of GW1, they made it like it’s GW2 right now. One hero build to rule them all…. and afk clear a dungeon. If you aren’t using the best build you are just gimping yourself for no good reason.
In GW2 you are a nobody. You DO NOT matter!
The combat in this game is so deep that you could almost solo the entire game by using nothing else than auto attack.
This is nothing like gw1 there you actually had to use you’re brain it seems like games have to be so casual and easy these days.
It’s probably why games like vindictus is not popular in america… IT’S TOO HARD! Hnnnngggggg >_< 0.3 second timing on dodges? screw that! I just wanna press 1 all day long! Tho they did make the game easier since it’s release… I guess it was a bit too hard for even the average korean gamers… so timing got loosened to 0.4-0.8 seconds on some characters.
GW1 was challenging in many aspects. It didn’t test your reflexes like vindictus does but it made you think about skills and builds you needed for each mission…. until the OP PvE skills came out and then everything was just spirit spam/necro spam/OP skill spam to win. Only way to make it more challenging was to pull multiple groups at a time and see if we survive outnumbered 3:1…
The fight with zhaitan is like that because there is no way to stand on equal footing with him.
You still can’t deny how depressing that ending was though, they built you up for this great encounter, and it was hallow.
calling it anti-climatic would be the biggest understatement of the century.
Part of the problem is that most world bosses don’t move much at all. There is also not much incentive to scatter and dodge for almost all of the bosses…. really you don’t have to pay attention
If you made the bosses able to move around quite a bit, and deal a lot of high damage AoE attacks vs a zerg then it would be more interesting…. or even make the boss teleport around and randomly attack someone from behind…. it’s up to the players to be alert enough to dodge at the last moment if it teleports behind you.
Grinding in games can be fun… Grinding in this game is not so fun. The act of repetition isn’t fun and the rewards for it is just garbage.
Thank you for the lesson in WvW. While I do know how a good guild should play, and I also heard about this thing called “focused targeting” about 10 years ago when I was doing mass pvp in a game called L2, I shall not watch your movie.
People like the OP (Swagger) are not members of a highly organized WvW guild. At least that`s what I understand from reading his post. My comment about guardians “using” staff #1 is not directed at the guardian minority who may play like you do (Viking Jorun).
Yeah IKR? Focused targeting…. THAT IS SO DEEP! :rolls eyes:
Guildwars 1…. srsly, I think trying to make GW2 into a true MMO instead of the instanced semi-MMO killed the game for me.
Tera, Vindictus, Dragon Nest, Star trek online, Eve online,………….
(edited by Kurakura.7281)
I’m surprised I haven’t seen any fanboy cry out the holy quote: “It’s optional, you don’t have to do it.”
me too… especially with the hordes of white knights on this forum… GW1’s combat system was much more DEEP!
In reality you don’t need to have the game use over 30 keys to have a deep combat system. In other games like vindictus, you only use two keys for most of the attacks in the game, and one key for dodging. A mediocre player can struggle in a raid with great equipment while a highly skilled player can solo the raid boss. In that game, skill and intimate knowledge of boss attack patterns and being able to push the limits of their profession to the max, you can do a lot better than a pay to win scrub with gear that is way better. The difference in effectiveness of a similarly geared bad player vs a pro player in that game is like the difference between a pro NFL quarterback vs a bad highschool quarterback. It takes months to be good at that game, and some people, no matter how hard they practice, the best they will manage is become an average player, that can never solo anything and get carried by better players.
In GW2 this doesn’t occur. The effectiveness of a bad player just mashing all the skills in some semi-logical order vs a pro player using skills at max effectiveness isn’t THAT different. Even fearsome dynamic events vs a dragon is pretty much a snooze fest. You can just stand there 90% of the time, just using your most effective skill rotations…. so much so that you can just program macros to do it for you. Learning how to play a character only takes a few days at most… for pro players a few hours is enough to be able to play them most effectively.
On the flip side you can have 20 hot keys in a game like Dragon Nest… Most skills have a short CD in that game of about 8-15 seconds with others at 20-45 and ultimate skills at 120-240 seconds CD… you get 2 bars with 12 skills each and with so many skills with short CD, you’ll be hitting your keys like mad while dodging, moving, aiming, and paying attention to your surroundings. The pace of action on some of the raids is really fast and it’s a bit dizzying. In this game, you CAN hit all the keys randomly and still do decent damage but you will die because you didn’t dodge/move/ or pay attention to things… but the difference between a similarly geared bad player vs a good player is still much larger than in GW2.
And then similar aspects with tera online… etc etc etc…
Yep… for me GW2’s combat system is probably the easiest to learn, shallowest, and the smallest divide in efficiency between a good/bad player.
no such thing as “skill” in this game.
Just pick OP build, OP class, mash all the buttons = win.
The amount of practice it takes to be proficient in a class or build is minutes to hours in this game…
In other action MMORPG’s time it takes to be fully proficient in a character class is on the order of months or more.
tPvP is more about organization, having best builds etc. Planning, strategy, and organization easily compensates for individual skill when the other team is disorganized but each player is very skilled.
Agree on pretty much everything the OP said, except the rng.
RNG was always in mmos, and will always be.
^this. If the OP thinks the RNG on GW2 is bad you should try out some of the korean MMO’s. Some items are so rare/hard to craft that you can sell an RMT an item for 1000+ dollars on an unpopular game.
Totally agree with the skill based aspect of this game… you don’t need any. Most of the classes you can just faceroll to win.
It’s almost the 1 year anniversary since GW2’s launch.
What do you like that has changed in the last 10 months? What changes do you not like, and what changes would you like to see?
Also for the anniversary event What would you like to see?
I hope that they at least bring free minipets like they did with GW1.
Fractal Wars 2, it ruined Tyria, and in turn ruined the population.
At least it’s B2P so you can return from any extended hiatus.
Went to do some fractals in LA emhry bay… only 1 party forming. closed game
GW2 endgame feels like skyrim… nothing to do other than repeating the same thing that you have been doing 10 more times. or make an alt
It’s hard to believe that same company produced this game. 0_o
Not to say GW2 is a bad game in its own right- it is one of the better gear grinders out there. Just not my cup of tea. I’ll have to wait for the sequel to Guild Wars 1 to come out
Yeah not sure why this game is called guildwars 2. There isn’t even any GvG right now and the PvP content is terrible. They should have called it Tyria Online instead or World of Tyria…. at least that would be an honest name.
The game is not dead, but individual servers are dead or dying.
Like Fissure of Woe
… sigh …
The game isnt dead yet, may not be for a year or more but if Anet don’t get out there and fix what they’ve broken, i cannot see it surviving forever, the quote above proves that.. Loot restrictions in open world, Karka event and the horrible fotm all helped destroy a lot of GW2 populations…
The populations are leaving faster than gaining new players..so its only a matter of time, if nothings fixed asap..
As much as I complain about the game, I’ll be the first to come back once they “finish” the game. They released it too early.
If you’re dying more than once in a bluemoon, in a “woops..my bad” kinda situation, in PvE as a guardian or warrior, you’re doing something horribly wrong…
I was playing twin daggers elementalist before I quit… and I was playing it like a PBAOE suicide bomber…. and i didn’t really die that much.
Whats the point of a marketplace if you can’t manipulate it?
Guess this game isn’t for me then kura, I could never grasp the concept of constantly moving the whole time, hence the reason I never got into pvp on other mmo’s.
just press wasd to move around, hold the right mouse button down and point your character towards the enemy my moving your mouse, while hitting 1-0 to activate your skills. I remapped 6-0 to RFVTG cause reaching over to 6-0 is annoying. Also I use shift for dodge.
Lich, this game is very braindead simple… i think it’s just a matter of having someone make sense of it for you and help you, feel free to contact me in-game by adding my account name to your friend roster and whispering me a message.
^this
I guess most MMO’s have really simple combat mechanics compared to GW2. Coming from action games, i found this game’s combat mechanic too simple to be called “action-based combat”. You just have to get used to the idea of moving constantly even while attacking. You don’t need to dodge every attack, you can avoid most of them by just simply moving out of the way. Also use skills that stun, cripple, knock back your enemy and just circle strafe, kite your enemies.
I totally agree.
GW1 had very distinct variations between the gameplay across the 10 professions. GW2 is more like…. most ranged is the same, most melee is the same.Erm, wat?
No, they really didn’t. In fact, the dual profession system only blurred the lines between professions even more.
It was entirely possible for me to run a very effective necromancer leeching build on my ranger. Or a ritualist spirit build. Or a scythe build, or even a dagger build. All while still having the primary purpose of playing a Barrage ranger.
GW1’s profession lines are far more blurry than WoW, to be honest.
Whereas in GW2, I am never confused when I see another player. I can tell precisely what prof that player is, just by watching him in action. I see a pet, I know he’s a ranger. Turrets? Engineer. Clones pop up, it’s a mesmer. There’s never a question of which prof I’m looking at.
And what makes this game work for me is the fact that all of these distinct professions can perform a lot of the same roles, just in different ways. To those not paying attention, that just seems like “everyone’s the same”. To those who are, it’s the sign of a game which has done away with defined roles and is allowing everybody to play the game the way they want to play it, without being shoved forcibly into the situation of “you’re running this build because we need an X in our party”.
And that’s honestly not a bad thing. It’s just a lot different than you’re used to.
So there is this game that I’m been playing lately, vindictus, and it’s a compeltely different combat system. There are no holy trinities there either, and even less opportunity for support or anything. Every profession is DPS DPS and even more DPS. And yet the play style between each profession is vastly different. For damage mitigation, one profession might dodge, others might encase themselves in a magical crystal, another may use a sheild, while others may absorb the attack and reflect it, and others may become invulnerable for 0.3 seconds to slip through attacks. GW2 doesn’t really have that. Every character dodges, and the block mechanics are slow in this game and nothing feels “precise”. For DPS in vindictus every character does it differently too. One may exclusively use direct ranged magic damage, while others may absorb attacks and convert them into buffs, others spam spin attacks doing circles around the boss, and the controls and motions are different between characters.
GW2 needs more variations in ways to mitigate damage, deal damage, and how to support the party. Every profession has a dodge, block, evasion mechanic, and nearly every profession has ranged and melee attacks. Why can’t there be different ways of dealing damage or using skills other than just hitting hot keys? Why can’t melee attacks be bound to the left click button, and allow us to control when to use the 2nd or 3rd attack in a skill chain? Even in a game like vindictus where DPS is the only combat mechanic, they found ways to make the gameplay between the professions vastly distinct.
I posted this question at the end. “So please tell me… what’s fun in this game,”
Out of all the white knighters and haters, no one has answered that question. Doesn’t that really say a lot about the game if you can’t come up with something compelling?I’m not asking what I would think is fun but rather why people can spend 1000+ hours and still have fun. What makes you keep coming back to the game?
Then you should change your thread title, because it implies that you think so highly of yourself that it’s everyone else’s obligation to “convince you to play again”.
Except….it’s not our job to talk you into playing again. We don’t care if you never log in again or not. It’s not “white knighting” to just bluntly tell you “we don’t care”, it’s being honest.
It’s your job to decide whether a game is fun or not, and if you don’t find it fun, then move on to the next game.
As for why I keep playing? Because I find the combat far more engaging than any other game, because I appreciate the diversity in character builds (though I think they need to add more), because I can play the game however I like and still feel validated in my selection rather than punished, because the in-game community is very friendly and helpful (though the forum community is positively atrocious), and because even when I know I’m grinding, I never feel like I’m not having fun. And that last one is the key, really. I’ve played a lot of MMOs, and the point at which the grind stops being fun is usually the end of that game. I’ve never felt like that with GW2.
There, I changed the title to something less confrontational.
I still want to like this game very much because I loved GW1 so much…. and I still love it. There is something wrong with this game that someone who still loves GW1 can’t love GW2.
Now for the record, I did enjoy the game for the first 10-20 hours or so. The first 5 hours was a blast. But something happened around 50-70 hours into the game. Everything that I liked about the game like dynamic events started to feel stale, the hearts started to feel grindy and boring, and even the environment started to feel like the same.
Bosses are boring because they are so easy you don’t have to care about their mechanics.
You’re half right. They have no mechanics to care about. Kiting, doding, and massive HP pools are not mechanics.
You don’t even have to look at the screen half the time… just hit the same key combinations since the boss does the same thing over and over again. Zergs are total snoozefests, you don’t even have to press any buttons, just auto attack and watch tv instead.
seriously… I know at times a lot of people who are bored with GW2 infringe on the rules of the forum and whatnot, BUT STOP THE PEOPLE SPAMMING.
If your response is “No. Get out of here. Shoo…” then honestly, I don’t understand why you bothered to expend the energy of even typing that, besides he’s gone anyways so what you’re really doing is both vindicating his decision to leave, proving that the game has players with bad attitudes like you, and then annoying the rest of those who haven’t yet uninstalled. Way to go! with fans like you who needs enemies :P
Cause your post there is sooo much more productive.
It is not my job, nor anyone’s to feed this guys ego and attempt to make him play again. All that is doing is adding to the endless torrent of “look at me!” threads. If my negative attitude towards this attention whoring convinces these types of people to not come back and leave, that that is more than O.K. by me.
I posted this question at the end. “So please tell me… what’s fun in this game,”
Out of all the white knighters and haters, no one has answered that question. Doesn’t that really say a lot about the game if you can’t come up with something compelling?
I’m not asking what I would think is fun but rather why people can spend 1000+ hours and still have fun. What makes you keep coming back to the game?
“Everything the same” is the very definition of generic.
In what way? I don’t get you…
The definition of generic according to Webster:
a : relating to or characteristic of a whole group or class
b : being or having a nonproprietary name
c : having no particularly distinctive quality or applicationEspecially letter C represents the class structure and combat design in Guild Wars 2.
I totally agree.
GW1 had very distinct variations between the gameplay across the 10 professions. GW2 is more like…. most ranged is the same, most melee is the same.
Same as OP.
I lovedGw1.
And I got bored really fast on Gw2.
I know many people from Gw1 that like Gw2, but definitely less than people that don’t play anymore.
You can say whatever you want about Gw1, that it was only grind, but to me it was not.
I don’t know what you did on Gw1, but probably not the same things.
Farming, making our own builds was not “grinding”. Because yes, Farming is not grinding.
Trying new teams in Deep, Urgoz, FoW, UW, DoA… wasn’t grind.
Playing in a real PvP wasn’t grind, and was interesting.
Skills updates were keeping the game “alive”, in constant change, and made us try new things.And believe me, I want probably as much as you to see the game become better.
Yep that’s what I did a lot. Build crafting was a lot of fun especially when heroes came out. And PvP back in the days of prophecies and factions was great. 8 skills in 8 characters in a team = a ton of complexity…. until Anet made too many of the gimmick builds viable.
Also I played all 10 professions to death because the game play of all 10 professions were quite different from each other. GW2… not so much. There are some major differences but overall most ranged play similarly, and most melee play similarly.
I also don’t understand the hate from the whiteknighters. All i’m asking is what you guys find in this game that is so appealing, so that maybe I can experience it too.
I basically quit at level 67. The dynamic events started getting cut and paste, the dungeons were boring and the combat was sluggish, clunky, and too simple. The story was beyond cliched and reading the dialogue makes me want to scream at the writers. … the VA is terrible and to me GW2 just is not even close to how innovative GW1 was.
I’m basically a action-type gamer mostly… like FPS (call of duty, farcry), action RPG (dragon nest), 3rd person hack and slash (vindictus). I did play 6000+ hours of GW1 though, which is why I bought GW2. Only 100 hours into GW2 I was bored and just stopped playing. I don’t play open world MMOs like WoW, lineage, ever quest etc. I tried getting into those but quit within hours.
So in the span of 4 months since I stopped playing, has anything changed for the better? What are the 1000+ hour players doing that’s enjoying this game? Cause dynamic events, dungeons, quests, storyline, exploring is just all boring to me… And OMG the dragon bosses in GW2 are lame. They just stand there and get hit, they don’t fly around and fire bomb you, no real variation in attack patterns or boss movements. Nothing to really “watch out” for.
So please tell me… what’s fun in this game, because I have yet to discover it yet and my 60$ still feel wasted.
Only if it’s such a monumental change from vanilla GW2 that it acutally makes it fun.
I played GW1 for over 6000 hours. I quit GW2 after 100 hours… BWE playing time included….
There is simply nothing fun, new, exciting to do…