Guilds: [TDS] The Desert Squad-Retired, [bM] Badmash, [BoRP] Bunch Of Random Players
Always looking for fights gvg’s etc just hit me up!
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Like so many things pinsnipe is a problem because it favors larger groups. If a group of 20 runs into a group of 40 the odds are already bad but if 10 of them are driver sniping because they can spare the people vs your 20 that fight becomes almost unwinnable by the 20 man. It encourages guilds to run bigger and makes trying to be a 20-25 man group guild more frustrating and less common. This being said guardian is no longer the most tanky class with it being one of the main targets in a GvG afters the necro’s have been killed, so classes like scrapper or berserker would most likely be better if you want to try and fight the snipe(scrappers will run around outside of stealth to try and get a reveal off at the start of the fight and the other group will not even bother trying to kill them and wars run full zerk and no one even bothers to try and kill them so think about a full tank version of ether). Here’s a warrior build I made in like 3 min http://gw2skills.net/editor/?vJAQJARSjMdQXIWGCWhApIWqCMleQsLHgs4aABg3Rbrd2C-TVyHQBtS9nwt/gAuAAw7IAAgHAwuU+tKdBQUJY8OEABAQAuv9x+2HwRP6RP6RPa33+23+23+kCY0tWA-w It has 3 sources for pulsing stab, 2 ways of getting resistance, 2x endure pain, 2.75 second CD leap with berserker hammer, 2 more “leaps” on gs, a trait that makes movement skills clear immbo and pretty good healing with heal sig+adrenal health. If you have your normal party of 2 guards a rev and a class that can stealth the driver or just a heal bot druid or ele you will be way more tanky then a guard could ever hope to be and I think a scrapper is most likely even better because it can stealth itself but I don’t play scrapper so I can’t really make a build for it.
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I don’t know what timezone you play but if you play NA and want some action just go follow OnS they run larger then most groups on TC and have a pretty good understanding of whats going on. Outside of that just learn what commanders are good and what ones are not, following a bad tag is the least fun thing you can do and will just lead to dying and frustration and even more so if you are new.
I for one support CD being moved to tier 1 for a week, our ability to field one ebg pugmander during most of the day will surely win the day.
2 min on youtube and I found a vid of CD farming SF https://www.youtube.com/watch?v=lvwoC5Gsa1o , my dislike of servers like SF is because they are so disillusioned of there own skill and somehow think they are ok or even good even tho they wipe over and over again and never improving over years of playing because they never see there gameplay as the problem. It blows my mind how KOTA thinks its a good idea to blast retal and stand in bombs instead of you know moving and using the dodge key(it really is that bad) but they say there is no problem when you tell them there entire understanding of the game is badly flawed(people did say it in a nicer way). In the past it was fine because they where there own server but now you are forced to have them on your team.
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Here’s a recording from a reset during the SF link https://www.youtube.com/watch?v=ewmeiALA6Vc totally CD and not SF’s NA running away from fights and dying alot to make our K/D bad am I right?
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Anet continues to link servers with zero desire to balance them equally, they continue using their balance within tiers approach.
How would you make the linking to make that better? I think the current system is the closest solution to balance out servers within tiers AND between tiers. OF course the first priority is to keep it balanced in the tiers themselves, so matchups will be balanced, but I am sure tier 2 servers will do ok in tier 1 and tier 4 servers will do ok in tier 3 as well.
DB lost a lot of coverage. It is true that they are likely to go up in tiers later, but if arenanet only takes into account the amouth of activity in wvw in the last month or so, then it is clear that DB became a tier4 server and thus is entitled to 2 links.
JQ is similar to DB such that they have a specific off hours prime stronger than their NA prime. If JQ is full and thus without link, then why should DB be given the different treatment?
Because DB is not full? And please… JQ SEA is far larger than DB’s.
@Skyshroud (Night? Dijory here.): DB in its current state really isn’t comparable to any tier1 server. They have a good sea-coverage, but we both have seen them without link the last weeks and have seen their numbers implode during eu-times for example. I think the matchup is quite balanced, DB received better links because of their tanking the last few weeks, but both HoD and CD can beat them. If they still had no link then they would just be dead last again for the next weeks to come and they have seen enough of that lately
It is a matter of fairness and balance. Putting a high server with obvious higher population with 2 other medium servers, it is very highly possible it have combined higher population than others.
In fact, it does. While HOD is winning skirmish by a very very small margin, the overall PPT is losing to DB. To put it in a more practical perspective, HOD itself has outman buff during PST prime reset with CD having a blob of 40ish running around and paper everything HOD had except garri while DB still able to resist it. I don’t remember seeing much queue during reset either. Both CD and DB are having map queue during SEA time while HOD is having a outman buff with 40-men squad.
Honestly speaking, I believe HOD has lower population compared to both and is making it all up with average teamwork, tactics and skills, most importantly coverage. If both CD and DB have more good commanders to cover 24 hours which apparently they don’t, they both would have easily crashed HOD.
It is funny to me seeing some CDs complaining in some threads about inferior links with poor skills while my personal opinion, realistically speaking, skills can improve in short amount of time while population is extremely volatile. I rather have the populations than skills.
Regardless, the links are highly questionable. I have doubt in anet team capability to analyse data.
Skill does matter right now because ppk is a thing, if your linked partners feed kills all the time you will lose timezones even if the main server is doing well. http://imgur.com/a/QnEvw this was the K/D from reset with CD mainly going EBG and the other 2 links on the bl’s, we came in last place during every single skirmish during reset. CD is the smallest host server and cant really hold its own like other servers in terms raw coverage even during NA prime we can only hold one map so we are given the biggest linked servers like SF and DH but both servers cant do anything by themselves even with making up about a 1/4 of the overall pop. We are always the ones who get to log in Sea or NA(our main timezones) and break all the tier 3 keeps while SF’s guild groups or now DH’s pugs go around feeding ppk to the other servers and never really help. Its not fun to carry a 1/4 of your server while always having to deal with tier 3 keeps everyday because you don’t have the coverage to stop them from upgrading it in the first place. Also about training we did train SF and they where starting to learn but oh relinking happened and now we have DH another server of clueless players.
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I think Anet hates CD first they give us the numbers to get out of tier 4 but make it impossible to leave due to glicko and only fix it on the last week, then give us two sets of servers that get .3 k/d’s on there maps during reset(SF and DH). After this linking its going to be 6 months straight of bad linkings, I just want SBI back /cry.
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I feel like the people who voted for one month are mad they did not win even tho they are not the majority, polls are NOT elections and one month was way to fast for alot of people. This is a nice video from ccp grey https://www.youtube.com/watch?v=s7tWHJfhiyo about why the voting system that one month people wanted to work with this poll is unfair. This other video with a much better solution that works somewhat like what anet did https://www.youtube.com/watch?v=3Y3jE3B8HsE
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Honestly as mean as this is I think DH is a really unhealthy server for the game. Anyone who has played vs the server knows how fairweather it is and the second they start wiping you don’t see anyone for hours and it happens alot because the overall skill level is very low. Any server linked with DH is going to have a very bad time and the game will almost unplayable outside of there server/guild raids, will to fight when times are hard and skill level are real things that matters and makes DH really unattractive to guilds transferring in and linked servers that are forced to play with them.
My problem is why should a link server care or try at all? It seems like we are just going to thrown around to patch up population problems for servers we might not even like or just plain dislike. Even if we do like them there is almost no point in helping them out by training there pugs, responding to bl defense calls or anything because we will just be thrown with another server in a month. Hell there was one reset night where the CD map queue sat there spawning camping 3 SoS guild groups on there home bl while SoS owned 1-2 towers and to them we where just some SBI group instead of our community. As time goes on less and less CD will play for more then an hour at a time and large organize groups only happen on some resets when I feel like commanding or the leader of VII/TDS is doing a guild raid(wins alot of fights, then goes and caps entire bl’s and gets no recognize from it just like the rest of CD)
Just something like “Stormbluff Isle Gold Recruit (CD)” would be a small way for the linked server to have something without it confusing people who are fighting them.
Also I should say that this would not be a problem is servers where permanently merged because the people from the smaller server could start over and become a part of whatever server they are merged with but instead linked server are going to be thrown around alot so having a reason to care and keep that community alive should be there.
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Fairly regularly, I see posts that say something to the effect of:
“The world that most of our guild is on is Full, so we’ve been having our new/returning guild members transfer to the Guest world, but what will happen if the Guest world gets relinked? Will we have to pay to transfer all those members again?”
This solution would give guilds like that an opportunity to freely reform on a world with plenty of space for their entire guild.
Now of course it’s still entirely possible that guilds won’t actually be willing to transfer off their current worlds, even for the opportunity to get all of their members onto the same world. However, that’s exactly why I made this post, just to confirm either case.
Guilds pick servers based on many factors like how how good the fights are in the tier that the server is most likely to be, recruitment, how the people there act and one huge factor is what it’s like outside of guild raids. People still want to play and have fun with good fights, reasonably skilled commanders/pugs that they like and can get along with. It’s extremely frustrating being with low skilled groups that wipe all the time or being on a server that has no one you like following (or no one at all) on during the time you can play outside of raiding.
The instability of being on a linked server is crazy under the current system because at any moment you could be put with/vs the worst servers in the game and there is no way to control it outside of having to leave (pay a lot of gold) every few months to enjoy the game. Being part of one of the larger host servers has a higher chance for stability and guilds stuck on linked servers are more likely to transfer to your tier meaning better overall fights and you get to stay with your friends from the server that are not part of your guild but you have played with for years anyway.
TLDR: Guilds want their members to have fun outside of raids and they want to fight other guilds of similar skill level (currently if you get thrown in the bottom tier its like legendary players being forced to play with ambers in pvp or something for months at a time). Also the people on the host server matters not just numbers(weird I know).
Edit: I forgot to say but recruiting on linked server is expensive and hard because if you pick up anyone from the host server you run into the same problem with forcing them to leave there home server or leave your guild and then they have to pay gems/gold to leave and there is no way back but transferring to whatever server is linked with that server at the time. My guild is currently running into this problem personally where we have been recruiting from SBI and we almost need the players that we got from them to raid but if CD was thrown with another server we would have to force them to leave there friends or we would be lacking on classes we really need to raid.
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My guild and I are really loving the stab changes, boon striping is still a good counter if the necro’s know how to play and at its current .75 before removal you can win outnumber fights vs huge groups. I am worried that if stab is nerfed to something lower like .33 before removal like some people are saying smaller zerg busting guilds will still have the same problem of there stab running out to soon and the huge groups chain stunning them to death because of how many CC’s are in the game right now.
Title more or less there was alot of hype for this change and ALOT of people showed up who don’t normally all log on at the same time. Just give it time for the hype to wear off before you judge queues and such.
Population is an exponential curve, however. SBI + CD still won’t be competitive against any of T1/2 and barely T3 before the merge. After? Welcome to the bottom tier.
CD does have a large sleeper pop of college kids that come out every summer in force and if WvW becomes fun again who says we might not comeback?
CD faces very hard times…
I was one of the players that transfered recently to T1, since wvw on CD is pure pain… it is hard for NA players and even harder for EU players (like me), since during that time the unbalanced number of players from each server on the map was insane…
I can´t lie that I had good moments on CD with outnumbered fights and nice small scale zerg fights, but having a reset night with less than 15 people on tag is just pain.
In order for me to continue playing GW2, I had to transfer since wvw (and some pvp) are the only things I do… it was that or start playing another game, so I decided to transfer.
Nevertheless, I hope that some simple changes on WVW can make the difference and the server can rise again.
all the best for you!!
-Thörmud-
Have fun dude and gl. If WvW ever becomes fun to play again CD does have ALOT of inactive players on it so a comeback is not out of the question(pretty sure more people quit then left xD). -Marinii
As someone who hosted the weekly server meeting for CD, was the main CD pug tag during eu to na, was the second in command of TDS and is an admin on the ts and website let me give you a quick list of the CD commanders and reason of quiting
Antharas: Leader of VII, Late na/ocx guild(140 person roster)Reason Quit: Went on a trip to Vietnam(he does it every year)
Daeronz: Leader of TDS, Na prime guild(70 man roster) Reason Quit: because of HoT changes and removal of old bl’s
Kronos: Leader of Loz, Sea guild(50 person roster)Reason quit:To few of his guildmates want to play in the current state of the game after HoT
Sneaky: Leader of Ohno, Na prime guild(30 person roster)Reason Quit: Leader went to college and does not find the current state of the game worth making time for with all the work he has to do
Lapiy: EU and NA pugmandar(uncountable number of pugs) Reason Quit: Burnout due to running 2 timezones almost everyday due to the lack of pugmanders and disliking HoT changes
Ice guild: All timezone scouting guild(20 person roster no leader)Reason Quit:Scouting became pointless after HoT
Scolious: Leader of SoV, late EU/Na prime guild(unknown roster guess like 40-50) Reason Quit: Went Mia before HoT and never came back
Joe: Eu pugmandar(uncountable amount of pugs) Reason Quit: Burnout and real life taking over
If I missed anyone sorry but this is getting to long, also it should be said that many of the people who followed the people above also quit when they did. Below I am going to post some screenshots and vids to prove that I am not bs’ing or anything
Admin on ts and stuff: http://imgur.com/HmrkYgM Pugmanding a map queue before HoT: http://imgur.com/fhIBz7T Video of me pugmanding post HoT: https://www.youtube.com/watch?v=q0KrGs-x7qs
Problem starts with there being two radically different groups of people mixed in the same area.
PPK/GvG people don’t want to defend locations like keeps and towers, they just want to generally ‘have good fights’ and preferably beat the enemy into the ground. Often you will find guild groups just running around ignoring any call to defend or help capture anything. Most have no real interest in points or scoring or WvW in it’s present form.
PPT people take over keeps and towers then place siege, their aim is to keep the enemy out and keep the points rolling in. They will immediately go to a tower that’s under attack and defend it. WvW was seemingly designed for PPT people.
Each group has issues with the other’s mode of play, you will not find a simple option that allows both groups to always play harmoniously together.
What is needed is another large scale PvP game mode that is purely for GvG/PPK people. WvW is not really suitable for them and a different option would be preferred.
This is why I bring this up. WvW is PPT. There is no escaping that fact.
The bulk of the complaints about the game mode come from fight guilds who are looking for some sort of structure in WvW to have a ‘fair’ fight which is never going to happen.
The point of PPT is to generate territorial disputes that lead to fun fights. However the problems with balancing server populations and timezone populations makes this unlikely in the games current state.
Anet should give the fight guilds a structured arena. I think they will still participate in WvW but will be more accepting of what WvW is and not try to turn it into something it is not.
I still believe the problem with PPT is population balance both across servers and timezones. And no amount of fixing fight mechanics is going to fix WvW current problems. It may make fight guilds happy because they are not actually playing the game of WvW … they are just looking for fights.
But my experience has shown that just about every time a fight commander loses a fight it is somehow Anet’s fault. And every now and again a fight commander will win in spite of Anet.
Short of giving every fight commander a “me win” button, they will always claim that more balancing is required to make the game exactly they way it needs to be for them personally to win. Essentially the are asking Anet to adjust the game to their style of tactics.
The futility of the situation grows daily.
Yet most of the people who played wvw where fights focused players and guilds as the decline of the gamemode has shown. Many of the best fights where off in keeps and towers as you tried to stop the massive blob from taking it or breaking into there keep’s just to pick a fight with whoever was inside. Raiding was one of the if not the biggest part of wvw and would bring 2-3 map queues of people on the bl’s every night to take part in the open field and keep fights. Not catering to the raid guilds that made wvw what it was would be crazy and for many of them raiding was more important then GvG’ing.
Friday reset all the way, saturday is very inactive untill reset and it feels like a big waste of time to play over the weekend.
“You must have no experience commanding”
“The enemy won’t come out to fight and just hug the wall”This right here shows your inexperience. If you build an open field treb they can’t disable it as easy and have to come out to fight. Instead of crying about defenders maybe you should change your tactics.
Have you even played on the new maps lol, one of the keeps is underground and the defenders can walk on the lava if they ninja the shrines gl building an open field treb there or how about that air keep where many trebs can only be placed where they can killed by siege if you want to hit the keep(the defenders will always be higher up then you meaning its much easier for them to counter treb as well).
I really like the idea of heavy defense. It should be like that. If you want to take the one any only big enemy keep you are supposed to take more than 2 minutes.
Attack with trebs from far enough – no mokittenamage. Take omegas if you wanna go full force – they can destroy canons and attack from range.You will have to think differently than just rushing through gates without a defenders chance to even arrive at the keep. Take your time, drain their supplies until their keeps look like Swiss cheese and they are forced to fight until the last man to hold their keep. . That is what wvw should be like.
It’s called siege weapon not rush weapon.
What I am worried about is that atm it takes almost 2 hours to take something fully upgraded keep vs a defensive server and vs defensive servers its very hard to get fights at all without breaking into there keep. If you have a 40 man zerg there to stop them of just pushing on you and driving you out then about 30 of the 40 people will have NOTHING to do during most of the siege(witch will most likely last 3+ hours in the new maps). I feel like people need to take into account the fun factor and sitting around for 2 hours to break into inner is not fun for most people unless you are actively doing something and at most you will be blasting waters, spamming emotes at the defenders and auto running to camps to resup. Personally I wish the defenders would have to fight at some point instead of sitting on walls spamming one on a ac or something until you get to lord.
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I don’t think so. SI has won multiple weeks in a row. Why are we still playing against them then?
You really need to get a better grasp of the glicko/rating system anet uses to understand the situation.
Maguuma and SBI traded off wins for a few weeks to begin to level out their rating, during this time HoD was originally the 3rd server. HoD however was divided with the new transfers they had received on if they wanted to be in T3 or T4. In the end (supposedly) a lot of the people that favored T4 stopped playing and HoD became a ghosttown unless a few of the old DB guilds were running.
Mag and SBI began to focus HoD out (focus may be too strong of a word because HoD was basically ded by then); and CD pushed up for T3. Once CD got up the first week was “GOLEM WEEK” if I remember correctly. CD was able to leech some rating due to the event, and then varying weeks beyond that all 3 servers allowed the matches to remain semi-close which allowed CD to further gain rating toward Mag and SBI. The rating CD gained, was lost by SBI/Mag which further distanced the rating gap between T3 and T2, thus locking in this matchup.
There are a few things that could change the matchup, but based on the rating system it would likely take a few (or even several) weeks to materialize. Things like a server imploding in T1-3 could eventually affect the T3 match. Or a server below T3 getting massive transfers and slowly climbing their way into T3.
Once you understand how the rating system works, it is fairly easy to see why things are “the way they are”. And you begin to understand if you have a few leaders on the other servers in with you, how easy it is to manipulate the ratings to get the desired result.
Ok well whatever, I don’t think it should be so easy to fix matches then. I think there should be more variety and diverse interaction between the different servers. Being told in team chat not to defend anything on Mag BL or buy any upgrades so we can make sure we lose, just seems silly to me. What are we supposed to do then? And I think for smaller groups of players especially, it just gets boring roaming and fighting the exact same opponents (other small parties) week after week. It almost encourages or sets a precedent that if you want to meet and fight new players, then you will need to pay and transfer
Well for larger guilds its the other way around with randomly moving around tiers making is so there is less people to fight and sometimes nothing but pug zergs and ppt focused guilds that avoid fights in favor of boring the stronger guilds untill they log off(NSP is a prime example of this) making it so its in the interest of some servers to want to only face other servers like there own else they don’t get to play the game mode they love so much for weeks at a time.
Bandwagon… where would someone bandwagon to in the US servers? About the only server worth transferring to that has a reasonable cost is SoS which is being artificially held at High rather than Very High or Full. Nobody can get on the Full servers.
The US servers have more regional variance (larger time zone disparities) and a significantly larger regional pool than the EU servers. That has far more to do with the current tier imbalances than somehow EU players being better in some way.
It’s not saying they’re better to say they’re different, and they are. Anyone who has played EU knows it’s different from NA in more ways than just having different languages. Different metas, skill levels, culture, etc…
You’re saying bandwagons are due to off hour transfers? Sorry, I don’t agree with that. In the same way that we accomodate OCX/SEA for “variance”, EU accomodates French Canadians, Mexicans, and even a good few NA players. They have the exact same sort of off hour disparity that we do, Baruch’s Bay is their version of Dragonbrand even rofl.
Current tier imbalances are due to many things, chief among them being bandwagons and tier fixing.
The “tier fixing” of this tier was more about CD,SBI and MAG almost never taking anything and just fighting each other outside of keeps and towers for the first 2ish months of the tier. If you remember CD had to fight past the 2 bandwagons of HoD and NSP while only getting 2 guilds, everyone said we would never make it(mag and sbi thought the same at the time) there was never any plans for CD in tier 3 but we outlasted and kept focusing the largest server(hell I remember you posting awhile ago about how you where impressed that CD left DH alone and kept hammering NSP). Anyway to the point when Xushin came into our ts asking if we wanted to work together we said we just wanted to fight and CD would stay tier 3 if we could hold our own. When we got to tier 3 the very first Saturday this happened https://www.youtube.com/watch?v=C6mKI1-HDTs&index=6 and we fell in love after fighting ppt servers for so long and never wanted to leave so did what we could to stay and never drop down(and so much offhour ppting was done). Then tier 2 transfers and you know the story but more or less this tier was made this way with alot less working together then you think.(Also CD has to make itself look stable in the tier for the transfers to even happen)
Oh I’ll take your word on it for CD not actively trying to fix the tier, though you guys were definitely bandwagon (as you may or may not remember, you received 3 full NA guilds from Dh alone lol, our fattest/worst ones at that). I mean, just a few months prior we had been facing you and you guys were barely at t6 population lol. You went from that to defeating Hodb and NSP after they received the ET transfers. That’s a pretty big bandwagon all things considered lol.
The only full guild from DH was Riot, SDS and that other guild ran less then 10 when they got to CD and moved to tier 2 pretty quick, the other main transfer was krew(FAIL came after we where already ktraining the tier). As was said back then the main driving force was the summer time when LOZ,VII, and TDS all came back into the game full time, 3 guilds that have been on CD for a very long time and are the driving force behind rallying Late na/ocx(VII) NA prime (TDS) SEA,loz and training the EU players(by rallying I mean getting the other guilds to raid more/showing the scout guilds that we will defend using Commandar coms ect) that stayed following Docdotgame quiting of WvW in tier 5. We did get ALOT of transfers after sitting in tier 3 for a awhile. Edit: Hell if you don’t believe me I could post our TS numbers from that month from our forums if you want to see them lol.
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Bandwagon… where would someone bandwagon to in the US servers? About the only server worth transferring to that has a reasonable cost is SoS which is being artificially held at High rather than Very High or Full. Nobody can get on the Full servers.
The US servers have more regional variance (larger time zone disparities) and a significantly larger regional pool than the EU servers. That has far more to do with the current tier imbalances than somehow EU players being better in some way.
It’s not saying they’re better to say they’re different, and they are. Anyone who has played EU knows it’s different from NA in more ways than just having different languages. Different metas, skill levels, culture, etc…
You’re saying bandwagons are due to off hour transfers? Sorry, I don’t agree with that. In the same way that we accomodate OCX/SEA for “variance”, EU accomodates French Canadians, Mexicans, and even a good few NA players. They have the exact same sort of off hour disparity that we do, Baruch’s Bay is their version of Dragonbrand even rofl.
Current tier imbalances are due to many things, chief among them being bandwagons and tier fixing.
The “tier fixing” of this tier was more about CD,SBI and MAG almost never taking anything and just fighting each other outside of keeps and towers for the first 2ish months of the tier. If you remember CD had to fight past the 2 bandwagons of HoD and NSP while only getting 2 guilds, everyone said we would never make it(mag and sbi thought the same at the time) there was never any plans for CD in tier 3 but we outlasted and kept focusing the largest server(hell I remember you posting awhile ago about how you where impressed that CD left DH alone and kept hammering NSP). Anyway to the point when Xushin came into our ts asking if we wanted to work together we said we just wanted to fight and CD would stay tier 3 if we could hold our own. When we got to tier 3 the very first Saturday this happened https://www.youtube.com/watch?v=C6mKI1-HDTs&index=6 and we fell in love after fighting ppt servers for so long and never wanted to leave so did what we could to stay and never drop down(and so much offhour ppting was done). Then tier 2 transfers and you know the story but more or less this tier was made this way with alot less working together then you think.(Also CD has to make itself look stable in the tier for the transfers to even happen)
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People have to take into account that with HoT right around the corner CD went on break about 3 weeks ago with 9 of our 16 main guilds going afk and then mag went on break a week later. SBI is mostly a pug server that does not need its guilds to run like CD and MAG do and with the AoD guild(only one guild doing all the work with a massive pug force to back them up) pulling insane shifts(12 to 24 hours some days) to rally SBI pugs even harder while blobing down the smaller mag and cd pug groups, the score got onesided really quick.
Due to the Stability change, it’s simply impossible for small groups to be rewarded for skilled gameplay.
Everything is tipping in favour of the zerg, despite the claims of Anet to try and step away from that…We’re they particularly that skilled, if they were that dependent on a single specific boon?
Not really, no. It makes me smile when I hear this “skilled play is dead” non-sense. It wasn’t anymore “skilled” to play the way we were than it is now. It is just a bit different depending on pop involved.
I’m all for a balance but reverting back to cc being useless is a huge no-no for me. If you are that skilled, you have found ways to deal with this like so many of us did and it is not only by pewpewing afar only. We do have plenty of clashes at close range. We are just a lot more cautious because now it’s possible to literally run into a wall as oppose to just ignore it.
I 100% disagree. with the way stab is working (essentially not at all) you don’t even have the opportunity to play skilled. You can’t fight zergs, you can kite them, but you can’t fight them. The game went from guild groups wanting to stay under 15 to apparently every guild tagging up, blobbing with necros and venoms.
I appreciate what your trying to say, but frankly, you lost me when you began to try to tell us what all the guilds are doing or thinking, because it isn’t true. That may be what you see in the guilds on your match up. That doesn’t make it true. I will not speak for most guilds, but my experience is different. So perhaps it is best if we speak for ourselves and our guilds, and not others in general. For one, my guild often has more then 15 on. Often we desire to run together.
Contrary to what your stating, we often have many guilds running 15 to 30 with thier own pins. Nothing about stability causes us to desire to run in larger groups. I generally see the same in our competitors. Because if they do not, then they are sending a blob after a smaller group, while the other groups take everythingg else.
The other issue iI see, is that it appears as if your suggesting it was different before. My experience suggest otherwise. As well, I have seen far to many videos of pre stab changes, from other servers with large blobs. There wouldn’t be thousands of videos of large blobs, pre stab changes, if it wasn’t equally as valuable to do so then. Thus, there is entirely too much video evidence to support this notion that stability being changed somehow made people start blobbing up. There is absolutely no evidence to support the idea that there are more blobs now then before.
Look can you link any videos of small guilds groups taking out large zergs(like 3 to one odds) a bunch of times in higher tiers AFTER the stab changes because I don’t see them anymore. If people where going 20vs60 before the changes and now the best you can do is kite the blob for an hour there is a problem(dont even try to tell me that I or my guild is bad because we will destroy 99% of guilds in this game), getting downs is not the problem its regrouping after the bomb when there is 40 of the 60 who stood in your bomb and did not die because of the aoe cap stun locking you to do death. The aoe cap is there because of lag problems and before the stab changes you where able to stay mobile and stay out of all the aoe’s that where being thrown at you, it was not a perfect solution because CC’s where not that useful but it was better then having no tools to fight outnumbered.
TLDR:
1. This game needs more tools to use to be able to win outnumbered fights because the two main tools where taken out (no aoe cap and pre nerf stab).
2. It’s not like many hardcore guilds have not tried to work it out without stab but it turns out that getting perma stunned to death takes all skill away and leaves us powerless to even try to use skill.
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Welp anet cares more about pve bug fixes then an entire gamemode, we are not going to get Friday back because they want it for patching. They keep slapping the WvW community around for years on end and wonder why PvE player numbers are so much higher then WvW. (Also something about forcing us to PvE to afford food, siege,ascended armor and other things)
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I run into more people like that in PvP than anywhere else in game, but yeah, that’s definitely off the wall. You should report him and submit the unadjusted screenshots as evidence.
Put a report ingame 4 hours after but I did not see any place to post screenshots.
Not that I really care of the name of the guy but you should blur it on your screenshot to avoid your thread being close.
Thanks for telling me, don’t use the forums to much, and the wvw forums don’t really care what you do xD
Joined an Be exp zerk arah p2 run and it was going fine but the theif was complaining about the guard not running as quick as the rest of the group and being super toxic about it and at the end he offered me 200 gold to kick the guardian so he would not get the reward chest. In the end I went and killed the final boss just to spite him(he told me to die), thought it was kind of funny so I posted it here xD
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+1, 2 months seems way to overtuned
I’ve been on:
Dragonbrand, Jade Quarry, Desolation (EU), Seafarer’s Rest (EU), Isle Of Janthir, Yak’s Bend, Ferguson’s Crossing, Kaineng, Crystal Desert and Darkhaven in that order.Things to note from the server’s I’ve been on:
Dragonbrand has a poor community and aren’t very good on the open field. They rely too heavily on their SEA blob.JQ are strong as players but have a lot of rude players.
I hated Desolation. Period.
Seafarer’s Rest had a lot of nice people and decent players. Mind you they were mostly a blob server.
IOJ was getting spawn camped every day when I was on it which was at the time it was having it’s exodus so anything I have to say about IOJ is pretty much irrelevant at this point.
YB was pretty nice when I was there which was before they got all the transfers. I only left because I hated Fort Aspenwood so much. YB had okay fighters but as many people say they tend to siege hump a lot. Just don’t be fooled by the exaggerations. They do use a lot of siege but it’s not as over the top as some of their haters will have you believe.
Ferguson’s Crossing had one of the best communities I’ve been a part of. Super nice people, very enjoyable to be around. Unfortunately it was also a heavily fair weather server. People only came out to fight when they felt like it which meant they were going to be perpetually stuck in a low tier.
Kaineng was fun for roaming. A lot of independent players on that server. Even when tags were up people would prefer to roam. The community was okay but a certain guild that I shall not name had a lot of toxic players.
Crystal Desert was horrible. The worst server I’ve been on hands down. I cannot say anything good about it at all. Bad players, terrible community, mostly immature teenagers. Don’t go there.
And DH which I’m on now is my new home, hopefully forever. I’ve never been more happy with a transfer and I don’t ever plan on leaving unless something serious happens. DH has an amazing community, fun, loving people with lots of great humor. Chat is always a blast to read and participate in. Great fighters, even PUGs can wipe full guilds with even numbers. Lots of dedicated roamers and dedicated guilds, great commander’s… It just has everything one could want. I’d almost say it’s a shame we’re not in a higher tier but at the same time I think we’re right where we belong. Where there are still challenges to be had and not tons of bandwagons. Still, if you want a great place to go, come to Darkhaven. I haven’t been on every server but I’ve been on enough of them to know that DH is by a long shot the best place to be.
Inb4 post deleted for discussing match making.
Well the CD hate is real lol, idk what happened to this guy but CD is like any other server in the game. It has its nice players and its trolls, good players and bad ones. One thing you have to know is that every server has its up and downs, one month a server could be the best place ever and the next month it could be the most toxic in the game(DH had its own drama a few months back don’t let this guy fool you). http://crystal-desert.com/index.php if you just want some plain truth about the active community of CD.
On another note SBI,MAG,CD are in a community made fights tier(Tier3) so all the top guilds are here and competition is fierce, many guilds and players get broken because they cant handle it so unless you are into hardcore raiding and want to fight the best I would not come here.
It’s probably the other end – HOD – that will get there first. Around 10% right now….
Hod’s been at 7ish% for awhile and if they ever do roll tier 3 I think they would get destroyed because tier 3 has gotten much larger(tons of tier 2 guilds have came here and by that I mean 45+ guilds spread around the servers) since the last time Hod was in tier 3. The last time HoD and CD faced off CD won by about 100k http://mos.millenium.org/servers/view/34/289 and that was before we got all the tier 2 transfers and we are the smallest of the tier 3 servers.
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ok….?
so the group that wanted to explore and have fun got to do just that, why should a group that wanted to test out map strategy in preparation for when the maps actually launch by bringing an organized group be punished for being prepared ahead of time?
or should they stop using half their skills during engagements so that the casual group that wasn’t as coordinated gets more of a “fair” chance to beat them?
I was only stating that the 35vs35vs35 thing is wrong because people where trying to state that it was true.
All 3 sides were given 35 invites, lol.
While this is true there was nothing stopping people from transferring servers at any time they wanted and secondly the Blackgate group had come with all there guys ready to zerg fight while the other 2 groups had people who went around roaming instead of fighting. Also the mentality of the groups seemed to be very different, for example Dotdocgame told his group when they got in team speak before it started that they could go any class/build they wanted and the main goal was to explore the map and have fun. From what I understand the BG group had preset comp and everything, it was not a very balance match up with WAL who is a very new guild taking most of the spots and like 4-6 vet players trying to help them out.
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+1 Its uncappable right now Q.Q
LOL…..this week is more like the Kaineng I remember……but we’re still a couple tiers up from where we were, so it is all good. I don’t mind some kitten thumping when we’re not in the basement.
CD is putting on the thump down big time……..but it is all good, as we’re not in the cellar and still showing some life.
Glad I transferred back to my home. My transfer to FA was fun, but they didn’t need any extra bodies, as they’re doing fine. Kaineng needs peeps in wvw, and I missed my home server too much……..it is fun to be back, no matter how badly we’re getting abused in wvw.
Bronze tier is where we never want to be so I guess our guys are k training like mad xD
It’s not like I don’t think the living story isn’t flexible enough to handle challenging 5 man content in theory, it’s just a really questionable vehicle.
Like, there’s no doubt the system is agile.
It allows for them to try new things in small manageable chunks, so design-wise the fights can progress quickly and be a constant source of giving us something new.Super Promising, yeah?
But, just think about what trying to grab some friends and do The Summit’s Shadow of the Dragon fight entails.
- Making some wonky general party in the party finder system.
- A literal procession where you twiddle your thumbs through dialogue.
- A checkpoint system that is so forgiving to failure it nearly undermines the idea of ‘trying’ at all.
Nevermind the larger questions of feeling one-time-only because the Living Story is divorced from progression. It lacks a connection to the gold reward system that serves to give a sense of progress to long-term aesthetic goals. It’s not a system that has a means to address the elephant in the room question of difficulty vs. accessibility (ala’ normal and hardmode dungeons in WoW) which really calls into question the idea it can serve as a means of skill progress or knowledge progress.
It’s like moving a coffin with a golf cart.
I’m sure you could probably get enough duck tape to sort of swing it. But why would you when something like a hearse exists?
Also the dragon fight is soloable no need for a group anyway when you can just solo it on your first/second try(The challenge mode) and be done with it I found myself wishing for something harder where I needed guild mates to help at the very least :/
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I have to agree and was thinking of making my own thread but you have to remember most people who are leaving the game/left will not go on the forums to talk about or support a thread like. Alot of people who love the living story will come to bash the tread and that will be the end of that. Also my dungeon pve guild went from 370 active members a year ago to 250 by the end of season one then alot of people logged for season 2 where disappointed and never logged on again.
My friends list of hardcore dungoners/fractalers(about 100 none guildys) is dead and I only see some on for wvw. People have left the game and more will leave after hearing this but the amount of causal players making Anet money is to big for them to care about the people who where here from the start and care about there game.
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I agree I also feel like the changes punishes you for not being a hambow or condi war by making it insanely punishing to miss your eviscerate or skull crack and even arcing slice while hammer and bow that use massive aoe are only got a minor nerf because they are much easier to hit. I am very disappointed at anet for making the more fun and harder to use builds insanely weaker and turning a blind eye to the unbalanced things like bow that is NOT EVEN EFFECT BY ANY OF THIS. Also healing surge in its current form is so bad now you could never never use it, cheers to another 6 months of never pressing your healing skill and 4 points in defense.
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A long time ago I remember someone posting a picture of an under lvl war killing lupi but cant find it anyone know where it is?
So, back when I purchased GW 2 3 days before launch, arena net promised there would be no treadmills. So I got all my exotic set and kept playing until they added fractals. Now fractals was alright, but the dungeon had 40 levels or so, speak about a treadmill! (and imagine, repeating the same easy content over and over is not what I consider fun, I stopped at level 9 never to try it again).
Lvl 9 can be done with under level char’s don’t judge how hard or easy it is if you have not even done a high lvl fractal
My only fear with this is that when you host an event you cant be kicked right now but if the instance stayed when the host was kicked then people would start kicking you and inviting there friends or sell the path/fractals at the end. I started hosting all the time after 2 people kicked me and everyone else in the party to sell the lvl 50 fractal when we where at the final boss. Anet would have to think carefully about how to do this maybe not being able to kick the host or something.
You boost drop rates too much, and then everyone and their cat end up with fractal skins. Once you get those skins, there really isn’t much incentive to run fractals anymore.
It’s a sad truth, but low RNG encourages business in the long-term. What’s the point of playing a game if you beat it within hours?
Thats not the problem the problem is that lower lvl fractals give higher chances for better rewards then high lvl fractals.
Also having more skins drops at low lvls devalues them because any player has a chance of getting them making the skins more common and less reason for more hardcore players to farm them. Also a lot of players want to earn something in game thats takes some sorta skill to get instead of farming dungeons made for under lvl’s to get gold for whatever they want.
When the molten dungeon came out during the event, the dredge and charr bosses were beast. On our first run, I went with 4 guildies and the whole lot of them went down. Ended up having to solo the berserker so the party could get back up. The TS was absolutely alive with chatter and terrified screams. Of course, now that they’re fractal bosses, they’re a walk in the part \O.o/
Shaman is pretty easy as long as you have a guard. Although I have done it without a guard, it’s generally less chaotic with a guard.
People say this after shaman has been out for over a year but when he came out the fight was insanely hard (idk why its putting kitten here) on the higher lvls now everyone knows the fight so well that it is easy, but the first time I tried that boss on a 28 over a year ago I wiped an insane amount of times(more then any other boss on my first go)
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I didn’t have any trouble with lag and FPS drops and I never really understood why so many people had trouble seeing the red circles either (unless you’re colour blind, then I can see how it would be an issue).
It would be nice if they could do something to fix the camera though.
But I am really looking forward to getting to try it again. I know I’m a much better player than I was last August and it would be nice to see how that pays off in this fight. Especially if I can actually beat her this time.
I am colorblind in the red to green range
This is not going to be fun
From now on, when people complain about “corner stacking and skipping”, they must do Dredge Fractal at Level 50 and kill all the dredge they encounter. I’m tited of AC always being used as the example in these threads.
This people forget about the hard stuff and only talk about easy dungeons.
lvl 50 here, I have gotten rings or nothing every day for the past 3 weeks and its driving me crazy and my last fractals skin was almost 2 months ago. Is higher lvl fractals bugged or something?
I don’t like Arah sellers mostly because they make most there gold off of people who have never tried the dungeon and never will because they never see a normal group posted up in the lfg, all they see is a bunch of sellers and a few “Melee lupi noobs will be kicked” posts. People think the dungeon is to hard for normal people because there is no group posted for a normal group when the dungeon is really not that hard as a 5 man, its only hard until you learn how it works. Lupi can be ranged much easier then melee and alot of the “hard” parts just have to be explained once and practiced a few times to learn. But the lfg has made it look like arah is some super hardcore dungeon that only pro’s can do and gold sellers are taking advantage and making gold off this illusion. I can post a lfg for a lvl 50 fractal and get a group faster then posting p2 on the arah lfg because no one looks there anymore and I find that pretty sad.
If people want to play arah and theirs no path set up make your own advert. Running isn’t against gw2 policy and if people want to pay their way though a game who are you to say they can’t? Just be glad gw2 implemented a lfg system at all (It wasn’t in gw1).
Why does gw1 matter in this again? An old game that does not have a lfg vs a new game that had one put in to keep up in the modern world.
Anet says it ok to sell dungeons but that does not mean I have to like it and should keep my mouth shut, this is a thread about why people don’t like dungeon sellers after all. Also I understand where the people who are selling dungeons are coming from, there is almost way to make alot of gold quickly in this game unless you like to play the tp. The idea takes away some of the game for newer players and the fact you can even solo a dungeon(something meant for a group) is a bit of a problem(I feel) with the game itself(even if it feels good to do/watch). Its also sad that anet can not give people any other way to make a good income in this game
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I don’t like Arah sellers mostly because they make most there gold off of people who have never tried the dungeon and never will because they never see a normal group posted up in the lfg, all they see is a bunch of sellers and a few “Melee lupi noobs will be kicked” posts. People think the dungeon is to hard for normal people because there is no group posted for a normal group when the dungeon is really not that hard as a 5 man, its only hard until you learn how it works. Lupi can be ranged much easier then melee and alot of the “hard” parts just have to be explained once and practiced a few times to learn. But the lfg has made it look like arah is some super hardcore dungeon that only pro’s can do and gold sellers are taking advantage and making gold off this illusion. I can post a lfg for a lvl 50 fractal and get a group faster then posting p2 on the arah lfg because no one looks there anymore and I find that pretty sad.
First fractal bosses don’t not scale infinitely (The cap right now is level 50 use to be 80) and I would have to say the last boss of grawl there is so many things going on in that fight and just being in the wrong spot gets you killed and its not a dps race like most fights in this game(not a very good explanation of the fight), hell even triple worm is one big dps race. Other then that pve is easy for the most part and unless you are trying to 5 man a world boss cant really think of anything else.
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