Showing Posts For Leal.4973:
[Server] is the new alt f4 server huh?
[Guild] from [server] is hacking, I’d expect better of you [server]
There is a [gender] [race] [class] from [server] that is hacking
[Server] camping the jump puzzles, I’m not surprised
Whichever [class] thats on [server] stop alt f4ing when I beat you
I think thats all the complaints that’s going to happen here, now how about we discuss the battle instead of giving Anet a reason to close the thread?
^^^
Oh well, now that you asked!
^^^Why do people keep suiciding rather than fighting me?! Don’t they know I just want to hug them (in the back with my sword)?!?!?
EBay, you guys really need to work on your siege placement. Learn what is/isn’t within ballista range. And if you’re going to put a treb out in the open, don’t just leave the operator on it all by themselves. Stay there and protect it. There’s no reason why four people coming in one at a time should be able to take out your treb when you have 15+ people in the field.
Unless that was a troll treb at SW tower on Maguuma BL. I dunno, it just seems like a waste of prints and supply.
Question: Why people not take out the mortar on the west wall of east keep when they’re trying to ninja it? I mean, if they attack after the catapults already have, it won’t make a difference since the keep is already contested. But it also means one person can’t take out all your catapults. It just seems like the safest thing to do, am I wrong?
Can the mortars even HIT anything by that wall? Aren’t there parapets positioned just right so the mortar shell will explode right into your face trying to shoot west?
I may be thinking of different mortars though, there are so many that are blocked off by your own parapets
Just one, hmmmm
Honestly, it was going to be reduce damage you receive from AoE on the walls, but I’ve since decided to just cheese the game and put things in impossible spots so I can actually defend the thing I’m defending.
No it’d be disallowing trebs being built inside of towers and keeps. This is what I expected:
http://www.koralikassoc.com/artists/crnkovich/B_attack_castle.jpg
This is what I got:
Yeah don’t buff guards, I love being able to solo them as a ranger. Circle strafe, circle strafe, circle strafe, if only the US army learned of this technique we would have no problems at all with war!
Needs more autotune. And wubwub. Lots of wubwub.
The server I was in almost nabbed shadow mist castle. After breaking into both walls, we were right into the lord’s room taking out the last of the defenders… just to get attacked from behind. Complete wipe.
When I respawned I looked at the combat log. I was killed by someone in the 3rd server. There was at least 30 of these guys, they could of very easily walk into the lords room and finish off the last 20 defenders that we severly weakened and taken SM for themselves.
Well they didn’t, unless they were really that terrible and the only reason we got wiped was cause we were attacked from behind. Something seems a bit fishy there.
The post in question:
I don’t know what happened, but it copied my first paragraph and grafted it into the second paragraph. I went to edit it out thinking I somehow retyped everything, just to see that isn’t the case. I saved my edit and nothing happened. So I went to edit in that something in my post broke, just for it to copy and paste my entire post again, and adds my edit it at the very end of it.
Again, I didn’t see these copy and pasted paragraphs when I went to edit the post, when I went to edit it looked perfectly fine.
OK I don’t know what is going on but trying to edit my last post just made it even worse
Out of all the things that I think are ignored in wvw making it ‘less appealing’ sometimes, repair bills are pretty low on that list.
Yeah.. like I get at least a silver capturing camps (almost a guarantee since no one defends those, unless they’re spawn camping the citadel and using the northern camp), I’m sure I get them doing kraits and defending keeps (mortars, how I love you). Admittedly I’m not running around with exotics, just a bunch of level 80 greens but each piece of armor costs like a silver and a half. Hell, if its that bad just do events in PvE.
Yeah.. like I get at least a silver capturing camps (almost a guarantee since no one defends those, unless they’re spawn camping the citadel and using the northern camp), I’m sure I get them doing kraits and defending keeps (mortars, how I love you). Admittedly I’m not running around with exotics, just a bunch of level 80 greens but each piece of armor costs like a silver and a half. Hell, if its that bad just do events in PvE.What doesn’t encourage WvW is the terrible, outright terrible way walls and defensive siege work and how everything is just stacked in the attackers and the biggest servers favor.
Yeah.. like I get at least a silver capturing camps (almost a guarantee since no one defends those, unless they’re spawn camping the citadel and using the northern camp), I’m sure I get them doing kraits and defending keeps (mortars, how I love you). Admittedly I’m not running around with exotics, just a bunch of level 80 greens but each piece of armor costs like a silver and a half. Hell, if its that bad just do events in PvE.What doesn’t encourage WvW is the terrible, outright terrible way walls and defensive siege work and how everything is just stacked in the attackers and the biggest servers favor.EDIT: Uh, I don’t know why it said the first paragraph twice, it doesn’t even show up when I go to edit it out
Here is lovely Stonemist Castle (uncontested, look at the map in the bottom right). Whats this, a naked ranger heading straight for the gate? What could such a mad man hope to accomplish?
Ah, he mearly attacks the gate then runs off, unscathed (and if he wasn’t, he wouldn’t lose anything since his armor will not be damaged). The greens are now curious as to why they have swords on their lovely castle, and should they have built a waypoint it is now inaccessible for 3 minutes.
I will concede you can’t attack NPCs to make it happen, but the gate is what, another foot away from the npcs? Considering everyone should have a ranged attack of some sort, that is a nonfactor. Now if you’ll excuse me, I need to do mature things *puts on suit, combs back hair and puts on an office friendly hat
(edited by Leal.4973)
Games need gold sinks, or else the economy will become crazy stupid with prices.
I have mixed feelings about the downed state. I think it’s new and fresh and I don’t really mind the way it works.
My problem is the damage done by downed players. I run in a 3-5man max and we focus on bombing and taking down larger numbers, but when you jump a 25man with well placed burst etc and down 10 of them pretty fast, you’re still fighting against the odds but you have x number of downed players spamming 11111111 for like 2.5k crits, it’s a joke.
I like the mobility of some downed classes, the interupts, the ways to counter and ensure you get stomps off, but spamming a 1 skill for so much damage on players who have downed you is pretty stupid. I’m a mesmer and I personally think spamming damage + confusion is absolutely stupid and then the 3 skill to summon a phantasm who spams people in the back for 5-6k, I shouldn’t be doing that much damage while downed.
I think the mechanic should focus on more ways to return to your feet rather than killing.
See my thread where a downed thief was hitting me for 2.5 thousand damage, with their 1 ability that is very easily spammed, and it bounces off 3 targets. As if downing a thief wasn’t effin hard enough alone, now they have access to a very easily spammable move that’ll take a seventh of my health off per hit.
Lets bump this cause seriously, I don’t think I’m ever going to advance in fractal level cause I keep disconnecting, and it seems to only be in fractals where I’m having disconnect issues. I’m about to give up doing fractals cause for everyone one time I can actually complete one there are 5 other times I get disconnected.
Hopefully you meant to say “ranged” as in people using ranged weaponry in and not the actual class called Ranger, cause if so I laugh at you. Hard.
Gonna bring this up, me and a guildmate are having this issue now. Earlier today it was going up fine, now I’m just 75 thousand away from finishing this. I started doing exploration and hearts as they give me thousands of xp at level 80, and I was thinking “Man, this is taking a while isn’t it?”. So I went and killed something and compared the progress before and after, and it isn’t increasing at all.
I’m sure if they put different underwear types in the cash shop Anet would make a killing off them.
I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.
If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.
Yeah, whenever hostile quaggans run up to the east keep they bring their own siege weaponry and start bashing down the gates and walls. Its not like they just run to the gate, get attacked by the gate guards and the keep becomes contested.
Oh no wait, that’s exactly what happens.
I think the costs should stay in, there needs to be gold sinks that take cash flow out of the game or else you end up with everything being ungodly expensive cause all the money earned stays in the game and only gets distributed between players. I honestly can’t remember a time I bought something with coins that wasn’t at the TP, thus the money stays in circulation.
Game economics aside, I’d be all for getting keeps flipped not make it so you lose completely everything, cause so far people like to capture keeps and towers just to get rid of their upgrades. Maybe have a timer, if one team can recapture before so many hours they get some upgrades back. May actually promote servers to actually defend newly captured things instead of just capturing them to get rid of the upgrades.
Oooor add an achievement for buying upgrades for stuff in WvW, you’d no doubt get the perfectionists who have to get EVERYTHING buying upgrades.
Attacks a guard and runs. Comes back 3 minutes later to repeat
Patton’s got nothing on me, get out of the way Sun Tzu!
So just had a moment where me on an arrow cart and another guy on a cannon were firing at this downed person. I was definately using bleed shots, I’d like to imagine he was also firing bleeding shots. This person was about 1/4th of the way down. 2 of his teammates show up and start reviving him, even though they’re getting hit by cannons and arrows. Those two people brought a guy from 1/4th to full, while being underfire. Working as intended indeed.
Oh and here is another thing I forgot to mention about reviving defeated players. Let’s say someone is attacking a keep, and the defenders manage to defeat one of the attackers. His friend starts reviving him. So ok, defenders start hitting the guy who is reviving, and he just rolls out of range and heals up.
Here is the issue: The progress he made in reviving the defeated player? It doesn’t reset, at all. And you can’t hit the defeated player to undo any progress put into reviving them. Its really rediculous when you’re desperately firing a cannon at a corpse just to see its health bar continue to increase.
Yes take out reviving defeated players, cause it seems “attrition” only applies to constantly trebbing a wall from the safety of your keep or tower as the defenders repair the walls.
Seriously, there really is no reason to fight if you aren’t going to do a complete wipeout of the other side cause, even if you managed to down 29 out of the 30 of them, that one guy is going to start reviving all of them and they can keep chugging.
But I got the thief down, the issue isn’t me not being to down them. The issue is after being downed, I need to pull out a longbow and get some distance so they can’t hit me with a very easily spammable attack for a seventh of my health with each hit that also cripples who they hit and hope my longbow can outdamage and fires fast enough so they can’t bandage themselves up. I don’t really see what being a ranger has to do with it, would I of taken less then 2.5 thousand damage if I was any other class? I’m pretty sure my warrior compadre was taking that much damage as well when they started spamming him with the knives too, I mean when the knives bounced off me and hit him as well.
Try one who doesn’t stealth, is as blantant as a kick to the groin (seriously, this person was trying to solo a tower… which almost succeeded, then came back like 3 more times attacking the gate), and should you manage to down they become even MORE of a threat cause then they can spam trail of knives, look at the attached picture. This thief was hitting me for 2 and a half thousand damage for most hits, and this thing can bounce as well. This thief trounced me and one other guy not by stealthing in and out and using stealth attacks and spamming heartseeker, this thief kicked our rear end in a tophat by going down then trail of knifing us till one of us got defeated so they could rally.
I mean, compare to what I could do: I could hit back for 130 damage. I mean, man I eat about 12 thousand off clusterbomb, and about 10 thousand off daggerstorm as I fuss around trying to stop attacking and get the hell away from them, but once downed they only need to hit me like 2 more times with trail of knife to down me, then throw more at me as I can retailiate by throwing dirt for significantly less damage, then rallies after I inevitably get downed.
Yeah its really ridiculous, I saw some guy corpse scouting when they managed to break into a keep and we forced them out for almost an entire hour, just laying there inside the keep. I guess he was really hopeful his team would capture the nearby tower again and spot for the trebs they would no doubt build there again.
Do people find it funny to camp the jumping puzzle? Why yes, yes they do. And every time a thread like this is made on the forums, they find it hilarious.
And players can constantly teleport back to the center, run abit north and take their supply (unless they’re very bad and can’t keep control of that camp most of the time), able to mobilize a force that’s siege ready at moment’s notice.
Assuming the other team doesn’t have 20+ players camping the northern supply camp with ballista, arrow carts and one time I saw them trying to set up a treb there, all aiming at the north gate….
I think having pets join you when you /dance is a great buff to pets. I wouldn’t need anything else, I’d be standing in place cycling through all my pets as we dance into the night.
Didn’t realize this thread was up, now I feel dumb for sending it in game. There is a pair of medium leg armor that shows up as a display pic as gloves. Sadly putting them on doesn’t put gloves on my lower torso. I don’t know which is the display bug, the fact pants have gloves as their inventory picture, or that when I put them on I’m not wearing glove pants. Anet, I think there is a great opportunity here.
Yeah seriously, one time I was on a cannon, I knew people were going to come attack the keep. This one elementalist, this one robe wearing nerd comes charging up at me. I fire one cannon shot. I fire my second. Then he f1 then 5s my spot, and I’m the one who has to run away? I lost that fight? Me, on this cannon, hitting this robe and wizard hat wearing dork with a cannonball, I had to be the one that runs cause I was eating about 2 thousand damage for each meteor that hit me.
And whoever said you can’t get hit by projectiles on a wall, I should smack you till the stupid falls out. I find it a hell of a lot easier to hit someone on top of a wall then from a wall. Yeah I enjoy it when I have to play a jumping puzzle to hit people on the bottom… and hope, you know, a mesmer doesn’t just yoink me off the wall since the only thing keeping me FROM being yoinked was the parapet.
Cannot hit you unless you’re on the edge? I should download a video recording program and show just how “close the edge” I’m NOT standing when I start getting AoE’d. Oh and hey, if I’m back there anyways, I wont be able to hit them. Of course they can hit me just fine, but my AoE attacks are always “out of range” when I try hitting them back.
The only way you can sorta attack from a wall without fussing with the horrible targeting system and being told your shots are blocked or out of range are cannons. Which are terrible cause again, f1 + 5 + elemantilist= bye cannon, and whoever was manning it. And even then, I’m noticing all these people who apparently took jedi training to know the exact second to dodge every cannon shot and can get their endurance back by the time I can fire a second one. Good thing rolling stops you from being at ground zero of a cannon explosion!
And I know what people are going to cry about “but that cannon up there can hit me AND I CAN’T AOE IT!!!” Suck it up, I can’t effin AoE you either and I’m the one who is supposed to have the advantage.
Something I’ve been noticing is no one really cares much about western keep at the borderlands. I’ve seen commanders literally beg people to defend it, and attacks I’ve seen have been really small compared to taking the other keeps, its more like a skeleton crew was just told “Eh no one defends it, take 5 people and take it will ya?” And really, I can’t blame them. Let’s take a look at this keep:
The outer southern gate is literally at the front door of a supply camp. One team captures that camp now they got basically infinite supply just a minute walk away, add to the little hill that leads towards the gate from the supply camp and you got a spot to build catapults to your hearts content. Also this has to be one of the easier supply camps to defend cause (as far as I know) you can only enter one way, through a chokepoint.
Now what happens once the invaders get inside? The inner place is split in half by water, good spots for invaders to hide out at should the need arise (and I laugh at anyone who mentions sharks, they’re about as useful as a wet cat, and less threatening). Not only that, the invaders are higher above the inner walls and have quite the distance to build even more catapults, again with a supply camp within minutes walking distance (I’m going to ignore the costs and availability of blueprints, people farm jump puzzles so much I’m sure no one has actually bought a blueprint lately).
Now let’s look at the entrances shall we? Compared to the east keep, that only has 2 entrances on the outer gate and 2 on the inner. Garrison does have 5 in the outer gates, but you also get a good height advantage defending them (well if you’re using cannons, otherwise pft). Also the inner gates only has 2 entrances (though one of them seems to be bugged currently and doesn’t upgrade when you buy the gates upgrade). West keep has 3 entrances on the outer, as well as the watergates, and it has another 3 entrances at the inner walls. So there’s that.
Honestly I don’t even know where I’m going with this. Anyone else think that the western keep is just kind of a pain to deal with? On the defense side attackers basically get infinite supply and have a height advantage inside, on the attacking side you just spent this time capture a keep thats a pain to hold, which is evidenced after holding a keep for like hours on end they never bother upgrading it.
And don’t confuse this as some sort of request for buffing it or whatever, just want to know if I’m alone in thinking the western keep is really the worst keep out of the 3 in borderlands.
I’m already having the image of the northern supply camp in the borderlands, now not only having 20 people staying there for hours on end building ballista and arrow carts pointing at the the northern citadel exit, but now there being these barricades set up right in front of the stairway, as well as building them under the archways leading to the supply camp on the west and east side.
(edited by Leal.4973)
Another thing you can do, I managed to get from level 53 to 55 doing this: Repair walls and build the siege equipment on the walls. I spent some time just fixing up everything on the east keep in borderlands and was making crazy xp. 45 xp per tic of repair, you get 5 of those for every 10 supply, you need to do this about 5 times to fully create pots of oil or cannons, thats what 1,100 xp for one pot?
Just be sure of 2 things, 1: Only pull from nearby supply camps for your supply or 2: If the keep has a full set of supplies and is getting caravans coming in often.
Yeah… good priorities. We wont shut down the game to fix this bug cause it’ll interrupt other players. Whats that dyes are dropping like crazy?! Interrupt other players and fix this asap! We can’t let our economy get even worse!
Clearly what should happen is if you /dance on top of a corpse the screen should be getting obstructed with footprints that don’t fade out to simulate someone tap dancing on your face. Its fun for you and irritating for them!
I’ve also had these weird um… verticality going on in WvW as well. Except well, I literally do have a spider as my pet when it happens. They’ll stick perfectly onto the edges of the walls or on the parapets.
It takes all of what, 5 minutes to download the new build? Oh man, the horror. Must be terrible for everyone who isn’t on this, its almost as bad as not being able to advance in the main story at all for weeks while being told “yeah we have a fix, but you aren’t getting it yet”
Do something else? I’ve tried. I’m tired of WvW cause I can never stand on the walls without being AoE’d to death, I don’t want to jump on spvp cause I’d rather not be one shotted by thieves, I really don’t want to build up any alts, doing their story just makes me think “Man, it’d be REALLY GREAT if I could continue on my main’s story!”
So in short I guess I’ll just not play till the 15th. Well no, first I’ll check this thread on the 15th and see if its fixed, and depending on whether or not it is fixed is whether or not I play again.
Again, please fix this asap. I need my fix for Tybalt hijinks.
Yeah I don’t think it gets the upgrade, twice now I’ve seen a zerg attack through that way and man that gate drops faster then I do getting off a wall after getting AoE spammed.
So I was checking around Garrison earlier and noticed that the south inner gate does not become a “fortified gate” when the upgrade is purchased. Is there some sort of bug that makes it not say its a fortified gate, or does the gate itself not get the fortified bonus?
Also whoever said points was worthless cause of nightcapping, here is something that may just blow your mind:
They can also nightcap the orbs. Enjoy fighting people with 15% more health and 150 to all stats cause they got the orbs with no resistance while you slept!
I laugh at people thinking the orbs were the motivating factor for WvW. You know, the fact points means how many buffs your entire server gets. I guess people don’t want chances of critical crafting success, or chances to get more stuff off a gathering node.
Nope, its just the orbs man, the numbers. Its almost the equivalent of “peep my k/d bro”. Peep my orbs brah.
Yeah just realized that, what the hell is this “sleep” stuff?
Or the thief could just.. not attack anyone, or stand near that guy. Its a really huge circle, you’d need a lot of people to ensure the entire circle is in a constant state of AoE.
Please get this hotfix out asap, I need more Tybalt shenanigans.
The main issue is its completely arbitrary on how long your stuff lasts, and just off attrition you’ll lose stuff, and have to spend so much time refixing them (again, AFTER they break, you can’t just repair them after the fight). And good luck if someone decides to walk by as you’re fixing stuff, cause then they can just AoE it and break your thing again, wasting your time and supplies and now you have to wait 5 minutes for the thing to be repairable again.
Really, at this rate you’re better off just ignoring walls and waiting for the doors to break down and throw your zerg against theirs, can’t think of anytime I defend (and I pretty much always do) and thought “Man! Thank goodness for the cannons and mortars!” No its often “Good thing we had more people in our zerg then they did! I feel sorry for the guy who paid for the cannons and mortars.”
Funny thing. Today I was defending SM with an imminent zerg incoming. I quickly jumped on a cannon to try and get a few pot shots out.
Forcing the enemy zerg to retreat from the combined effort of cannon fire and ground forces. The next thing the enemy did was extraordinary.
The enemy zerg decided to abuse the rendering bug mechanic by using a mesmer portal to advance towards SM’s gate. I couldn’t see any of the enemy, but I saw the exit portal appear.
Guess where I aimed my cannon.
Numbers started flying like crazy and I managed to get 30 loot bags pop up near instantly.
You really do underestimate the usefulness and power of cannons.
Considering they were resorting to such a thing I don’t think they were exactly that good in the first place, nor competent. I can come up with my own story I guess:
The zerg was coming so I jumped on the cannon. I saw a build site. I shot it, and broke their catapult. Then I started shooting at people. Yeah a few numbers showed up, second shot I started seeing “Evade!” and all my targets started healing. Then a group runs towards me. Guess where the first AoE hit? And the second, and the third? I can’t say on the fourth and all following AoE’s as I was already dead and walking back to the keep, but I’m sure that between my trip between the citadel and the keep they were still AoE’ing that cannon till it finally broke.
I’m not asking for any health bonuses or more damage, I just want AoE damage migitated and the ability to fix damaged siege weaponry. If attackers can show up with brand spanking new equipment, why must the defenders stick with whatever damaged stuff they got? Its already extremely stacked in the favor of an attacker as the defenders have to jump onto the very edges of their walls to try and hit someone (all while arrow barrages and flame meteors are bashing into them), they should be able to use something that can actually fire further then 5 feet off the wall and not be instantly wiped out for daring to try and actually use a wall properly.
The main issue is its completely arbitrary on how long your stuff lasts, and just off attrition you’ll lose stuff, and have to spend so much time refixing them (again, AFTER they break, you can’t just repair them after the fight). And good luck if someone decides to walk by as you’re fixing stuff, cause then they can just AoE it and break your thing again, wasting your time and supplies and now you have to wait 5 minutes for the thing to be repairable again.
Really, at this rate you’re better off just ignoring walls and waiting for the doors to break down and throw your zerg against theirs, can’t think of anytime I defend (and I pretty much always do) and thought “Man! Thank goodness for the cannons and mortars!” No its often “Good thing we had more people in our zerg then they did! I feel sorry for the guy who paid for the cannons and mortars.”
You know, I absolutely love messing around with cannons, mortars, and oil. Its so great killing things…
…. When I’m firing at the local wildlife cause good luck trying to use it when people are attacking you. Its bad enough you pretty much get killed trying to man any of the equipment by people who:
1: Aim their camera up high
2: Press whatever hotkey that gives a targeted AoE attack
3: Run up to the wall, click on the highest part
4: Run out of range of the defenders
5: Go to 2
Its even worse that you can’t even fix damaged things before it breaks. So in theory, one person can constantly run in and out casting AoE at siege equipment, in fact I’ve seen this happen with people just doing that to get rid of oil before putting up rams. Man, what a great investment in money and supplies!
So yeah, reduce the damage defensive equipment takes from AoE and let us repair them before they break. The only fun I get to use them in an actual battle is when they’re approaching, take one shot then jump off the wall cause I’ll just be AoE’d to death, and cry after the battle that the thing was destroyed by that one elementalist who F1 then 5 that spot over and over again.
Seriously, out of the many changes I want for WvW, if I had to pick one change it’d be this.