Showing Posts Upvoted By Leohart.4610:

What is the worst fight in this game?

in Guild Wars 2 Discussion

Posted by: Aidan Savage.2078

Aidan Savage.2078

Telling people we dont need mounts. /thread

Spamwich 300k op necro condi damage guide

in PvP

Posted by: The Ace.9105

The Ace.9105

After the 26th patch this build works at least 50% better. It uses razer naga and your forehead. You bind your skills to your razer naga in specific order explained on the video and press the keys with your forehead. You also have to check lock autotarget to maximum range and snap ground target to current target.

I am posting this as a guide for new necro players since it helps them to start with a necro and this build helps them survive better against better players.

You must have razer naga and heart of thorns for this build.

Enjoy!

Jeff Grubb to leave ANet

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Jeff Grubb’s last day with ANet is February 12. He is taking a position with Amazon Game Studio.

Good luck in your new job.

Grubb Street blogspot

Jeff Grubb: Wiki

Be careful what you ask for
ANet may give it to you.

[Suggestion] "Next Birthday is in x days"

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

A thing that says “Next birthday is in x days” on the character select screen would be awesome for each character

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

What do you do in Gw2

in Guild Wars 2 Discussion

Posted by: Easily and Quickly.2187

Easily and Quickly.2187

I just did map completion in Dragon Stand on my level 18 elementalist.

Please revert the MM changes

in PvP

Posted by: lighter.2708

lighter.2708

i can’t blame this nice dude, he’s only been playing the game, i can only blame anet for this..he’s diamond, but he’s away from diamond level..

Attachments:

(edited by lighter.2708)

Dev quotes- from Reddit

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Since the Devs are posting regularly on the Reddit forum and not everyone reads Reddit, I thought I would start a thread with Dev quotes from that forum and try to update it as needed to make the same information over here equally available. This information may be already available from other sources, but if it’s new to me or I think it’s not widely known, I’ll post it here.

Feel free to add relevant, informational posts from Reddit (or Twitter) yourself as you see them.

Reddit Dev Tracker

Today’s post:
ArenaColin Source
You should see the first round of updates that help with #1 and #3 on your list next week from our new Fractals team.
As for #2 and #4 – those are both things we agree with, and we recently formed a larger fractal team after HoT launch so we can do exactly stuff like that.
Great suggestion thread, I passed it along to the team as well.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

How to Condi (in)Correctly.

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

It’s just me or this was so freaking long and I still don’t get his point?

Thaddeauz [xQCx]- QC GUILD

Commission I had done of my Druid.

in Ranger

Posted by: Aeromu.9134

Aeromu.9134

It was such good work that I wanted to share. Let me know what you guys think!

I’ve already made it my background on four monitors, my iPhone and I’m thinking about making it into a mousepad/t-shirt.

The artist is available here: http://h1fey.deviantart.com/art/commission-info-v2-566308617

You can see his quality work and he has great prices.

Attachments:

A Polymock Idea

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Since 2012 we are waiting now on Polymok and lately I got some new inspirations, on how I would like to see Polymok playing out in Guild Wars 2.

Polymok in GW1 was kind of very simple minded by its design.
You had figurines of creatures, that you then could use in a round based battles similar to Pokemon.

However, I would not want it to be returned in this way for GW2.

Polymok should be changed slightly for GW2, to make it more addictive, fun and simpler to implement, while still being complex enough to entertain people for a long time, from casual players, to hardcore collectors and tournament players.

The Gameplay if it should be very simple, so that it is quick to understand, but hard to master and it should be something, that should be easily programmable, without that there needs to be tons over tons of 3D models for all kinds of figurines ect.
—-

So I searched for inspirations over the last years, for how I would love Polymok to be and lately I got a new one from anew game that I am playing now for some weeks,on a new tablet that I got – simple game, but very easy to understand and still complex enough to entertain for along time and being addictive – so right what I was searching for Polymok did I quickly say to myself – the game is called Terra Battle.

It’s a Smartphone/Tablet Game that is free to play and grows bigger and gets morecontent, so more people download it, coming from a bigger developers that makes usually Console Games and is a result also from a corporation with other people that worked for many known high quality console rpgs and made the music soundtracks for them, or the character designs.

The point is, I want this activity for GW2 not only to be having a good and easy gameplay, I want it to be also to have high quality and participation for the *ART SECTION" of Guild Wars 2, so that this activity becomes something, where the art teams can have alot to do in regard of this and the designs that would be needed for this activity.

Polymock should get turned for GW2 into an collectable Ingame Card Game that should work similar to Terra Battle in regard of Gameplay and Artwork Design, but should have also some own different mechanics and maybe some other good influences from other known good Card Games of other games, like FF8’s TripleTriad, Witcher 3’s Gwent or from the anime YuGiOh (but maybe thats too complex xD).
I always remember myself that Guild Wars in itself was originally being inspired once by Magic: The Gathering, so even this could provide some useful mechanics for this activity as a ingame Card Game

The Basics however, I think should be taken from Terra Battle as it provides this simple gameplay, which could be ported over for Polymock as Ingame Activity which players should be able to play wherever theywant whenever they want either against NPCs or against other players.
The “Polymock Arena” onto which that lone AsuraWorker is working on since 3 years could be turnen then into somekind of “Polymock Tournament Arena” that opens up when Anet starts for Polymock an own Ingame Tournament where players could win then ingame prices

The Basic Gameplay is very simple.
The Game Cards have for the beginning just only, when you look at the TB Concept only for now just 2 Categories.

  • Adventurer Cards
  • Monster Cards.

Lets call this for GW2 in this case

  • Character Cards
  • Creature Cards.

Character Cards are more powerful Play Cards that are special heroes/adventurers. Cards with theability to “evolve” as every Character Card has maximum 3 “Jobs”

Creature Cards are simpler, they don’t have Jobs, are often also weaker than Character Cards, but they provide alot of useful effects for utility, that you can’t have with Characters.

All Play Cards underlie a very simple system of “Classes”

Lets say we have following Card Classes:(In TB it are only 4, but I think for us it’s nicer to make 5 classes out of that)

  • Fighters > Symbol = Sword
  • Archers > Symbol = Bow & Arrow
  • Defenders > Symbol = Shield
  • Healers > Symbol = Focus
  • Mages > Symbol = Staff

The ruleof hand isalsovery simplehere, in which kind of way one type beats the other..

>>Fighters beat Archers, Archers beat Defenders. Defenders beat Healers, Healers beat Mages, Mages beat Fighters <<

The Battle System Mechaniccould be adapted from TB for Polymock that abattle between Cards begins, when two of your Cards from your “Set” pincer a Card from the opposing side.
The player moves his cards then via the mouse byclicking on the card, holdign down the click button and drawing the card then from one field to the field where you want to place your card.

On a tablet this is simpl down by drawing your finger over the tablets surface due to its touchscreen system that wedont have fo GW2, sowe would have to use the typical mouse naturallyfor the movement of cards byclicking and drawing with it instead.

To make it a bit simpler to understand, here a gameplay video from a Terra Battle Combat.
Just think of it, as if 2 sides of players would battle against each other


What are your thoughts about that?
Would you like a Polymock in GW2, that doesn’t work anymore like in GW1 like a kind of poor Pokemon Clone, but instead turns out for GW2 to be a greataddictive kind of complex collectable Card Game with its very own Collection/Activity Achievements thatallows for it also to be played ingame as tournaments against other players in the “Polymock Arena” in Rata Sum?

Acollectable ingame card game, full with alot if nice artworks for all the various Character andCreature Cards to collect, which a player could collect for a “Compendium” to have a more clean and bigger look onto these nice artworks and where you can then read also some nice lore about the characters/creatures.

Maybe we could do it like TB and add to this ingame activity also its very own “Story Mode” where you play the game then very similar like TB against alot of NPCs in some kindof crazy asurabased reality distortion thatsends us onto some kind of “other dimension” that islinked to the thought out world of our “Polymock-Universe”, – so basically a similar mechanic like Super Adventure Box, where as long we play Polymock in story mode aren’t with our playable characters basically in the for the character’s realworld, but in some kind of other “dimension”.

This activity should come then also like TB with its very own integrated RPG elements.

Each Card can get leveled up. When we level up our Cards, they gain more stats and you activate new “Card Abilities” and become able to attach also utility skills to your Cards, thatyoulearn from your other Jobs. for GW2 we can call it “Specializations” ^^
Once your play Card has reached a certain level, you can upgrade it also with something, that is called in TB a “Companion”. Lets call this for GW2 here a “Talisman”, which are in itslef evolveable “Accessoires” for the Cards with that you can add unique effects to the Cards and Abilities, thatCharacters/Creatures normally can’t learn.

The fun and addictive thing of the whole gameplay is, that it is so much fun to beat your enemies in that systme, because the whole gameplay provides so much “strategetic synergy” that comes from all the card effects and the battle system that works vertically and horizontally, as also provides surrounding effects.
The Grid Map makes it easy to navigate and to see, where you can place your cards.

When then Polymock provides also likehundreds of collectable characters and creatures to collect, which youcan then progress further by developing them with rpg elements to expand their abilities so that youcando with them more (or more effective later) on the play field to creat a card deck for your matches with as much as synergy as possible to find your own playstyle with them and your own play strategy, I think somethign like thiscould become really something great.

ANet could make use of this then also for the Gemstore by eventually putting new unique Character/Creature Cards every now and thenfor sale, that you could get then nowhere else in the game (but naturally not with better stats, but just with maybedifferent new skilsl and abilities)

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

A Polymock Idea

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

tl;dr pls?

Simple said:

  • Implement a new Ingame Activity, call it Polymock, as it was already an activity in Guild Wars introduced by the Asura, there it was 250 years ago a kind of Pokemon Clone with figurines that created kind of YuGiOh stylish “holograms” of themself to let them fight against each other in a turn based way
  • Use the Polymock Arena that a single Asura NPC is working on since Game Release as a place, where players will be able to play Polymock against each other in Polymock Tournaments
  • Change the Play Principle for GW2 from Pokemon Clone to collectible Ingame Card Game
  • Use the Gameplay Mechanics from Terra Battle instead of the Pokemon Battle System for the Card Game’s Card Field where players will move their Cards then around on a Grid Field per Mouse Click & Draw to adapt this way th simple mechanic of drawing with a finger on your tablet/smartphone as this is the nearest adaption you can get with this naturally.
  • Give us alot of collectible Cards that can be findable/receiveable in various ways – as monster loot, as meta rewards, from boss chests, from the gemstore for the exclusive unique ones.
  • Cards can be either creatures from the game, stuff like Shadow Behemoth, Green Slime, Vampire Bat and so on or heroic character cards of the various playable races, which are characters thathave nothing to do with the normal guild wars 2 lore, but are just some thought out heroes that exist only for the “lore” of the Card Game
  • Give Polymock similar to Terra Battle some kind of “Story Mode” that you can play, when you find no other players in Tyria to play with, which can be used also as Tutorial for the first Chapters of the “Polymock Story”, which plays in some kind of alternative dimension that you can enter from Rata Sum.
    Lets say Moto returns with a new Game, called “Secrets of Polymock” gg, that he introduces, before he brings back Super Adventure Box.
    —-

@Jarie: Its alot of work, but mostly only for the Art/Character Designers to make the artworks for the Cards of allthe creatures and characters.
But its enough when they begin first with a smallnumber of cards, because later Anet can add always whenever they want additional new cards to the came to collect, just like theydo with Miniatures.

But think of the Collection Achievementsand theActivity Achievements thisalone could provide for the game.

Card Collection Set I, II, III, IV ect.
Simple example. Do it like with the Miniatures. Collect so and so much cards to complete "sets of around 50 cards " and get for each completed set around 40AP

50 Cards could be like 5 Characters of each Race and 25 Creatures, or 7 Characters of each race and 15 Creatures for the beginning.

With more and more Sets coming then with the future will grows the Deck Diversity then more and more slowly, while it continously can grow all year long via the gemstore also.
A project like this could be just anew little playground for the art teams from Anet for nice character designs, which usually wouldn’t find their way into the game, but could end up as card designs then ^^
They dont even have to link the Polymock Lore to the Game Lore, theycould even come up with something completely independent, to give their art team for the character designs more creative freedom, because its just a game in a game that doesn’t need to share the same racial lore and world, but its naturally easier, when under the card designs are humans also part of at least
TB for example has 3 different folks – humen, beastmen and lizardmen. To make naturally now incase of GW2 lore cards for five different folks is naturallymore different and requires more time, than to do that for just only 3 folks.

However, TB is just only the basic idea that Iused here now asinspiration, because I like the gameplayfrom it alot and it would work Ithink very well as a solid foundation to build Polymock for GW2 as a collectible Card Game up this time.

Like kind of Polymock V2.0, the 250 years older new version of it that is more compatible for all races of Tyria as cards does understand everybody… holographic figurines is something else, nothing for Bookahs would an Asura say ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

ESL Live Rage QUIT-ZeroCounterplayVSFinalform

in PvP

Posted by: Xillllix.3485

Xillllix.3485

For does who miss it. Oh my.. LOL…. Ezpurtzzz
youtube 1:55:23:
https://www.youtube.com/watch?v=Rz57UH9iMZM&t=5811

Also, check commentary about the event on MMo Reporter about it. some good points raised
37:37sec : https://www.youtube.com/watch?v=jCVe7bllOUc

It’s in such a sorry state at the moment, that’s just sad to see. How did it get so bad?

I took the liberty of expressing myself with a Star Wars meme (See attached image).

Attachments:

Updates about Wintersday

in Guild Wars 2 Discussion

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

We’ve noticed that you’ve had a few questions about Wintersday, and specifically about the Wintersday Presence Collection. We’d like to share the following info with you:

  • Wintersday is scheduled to end on January 12, 2016.
  • We will be leaving the Festive Imbiber achievement active throughout the year.
  • We will not be able to change the text that indicates it’s a Wintersday-only achievement, but you will be able to continue to imbide (in moderation, please – think of the dolyak children!) to gain that achievement.

Enjoy the festival and we’ll see you in the game!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Since we got a "balance" patch

in PvP

Posted by: XGhoul.7426

XGhoul.7426

Can we actually play hotjoins or custom arena servers while we wait for queue? I’m not being unresonable, I don’t care about wvw or pve, just let us do something while we wait in queue (queue waiting simulator), most of the time before this prison system happened we would mock 2v2s, 1v1s, practice 1v2s, etc. just let us DO SOMETHING please.

Working as intended! Thanks Anet!

in Warrior

Posted by: Peter.5347

Peter.5347

Some verbatim quotes I’ve had said to me through whisper and team chat in ranked.

“kill yourself warrior scum”

“you should delete your warrior, useless class”

“it didnt help that you were playing warrior”

“you know every class does everything you can do better, right?”

Among countless others. These are games where I have like 200 points and am contributing greatly to the fights, and we happen to lose cause they play the map better. People just see fit to treat you like garbage and blame the game on you for picking warrior.

Gee, thanks Anet! I’m having a blast in your expansion.

Mantid extinct?

in Lore

Posted by: Ven Zehn.6573

Ven Zehn.6573

The Mantids burrowed into a leypoint, most died, the survivors were however able to feed on the energy, and in 250 years, have evolved into spitting, laser shooting chak. Maybe lol.

gf left me coz of ladderboard

in PvP

Posted by: mighty meak.6387

mighty meak.6387

OK gusie listen
im decent pvp
but my gf left me
coz of lederborsd
i mean W T F
i enter new leaderrbord after reset
and i say i am decent
i adapt
i see no gaurd so i think ok go gaurd
i go imba heal guard
adn i am gona mid
and i heal and i heal and i heal moar
but w t f
i am alone
no one helps no loves
1vall
i die no win
next game i say ho ho ho no guard no gaurd at all i go imba power crit wahtever
but guy at srat say ok gusy lisen plan
1 close 1 animal 1 far rest mid
ok ok i say i am mid coz far is noob
burt map say i am 1 mid rest animal no close no far
and i die hard lol
loost
then enters next
and i say lol i know now i follow plan noooobs
w t f skyham
i change imba engi canon trololol
so caanon here i comes
1 mesmer hiding and pul no prob i push and push broken glass canon all mine
i shoot a shoot b shoot c
w t f
non see abc
they all canon gate coz it causy no push nothing just fight fight fight
chase chase chse
i say go b go a and go c
all say lol noob u here for golds
lossst
gf now half interest
i say ok lissen good i win next i go up 90%
but i dont
all ranks 10 for goold
next is same and next
70% and down
ranks down too
i go guard i am mad no guard love
i go engi bunker power right no nothing
i do ele i go war ooops w t f war nerfes
69% and down
gf dont impresss say she leaving now
all is vain

I wish I could skip you.

in Living World

Posted by: Ridgeheart.7580

Ridgeheart.7580

Alright, before we kick this off, I’m willing to admit that maybe, just maybe, I’m garbage at playing some classes. Maybe I’m just ridiculously slow at learning a couple of basic mechanics. Maybe I’m a friendless loser who only tries to solo content because I’m lacking social skills or because I’m so soulcrushingly boring. Maybe all of the above. You can provide your own context, I’m sure.

Right. So hey! How about that Living World 2, huh? Do you like long, unskippable dialogue? Do you like to wait for several minutes on end before your actions start to make any sort of impact on the game? No, you don’t. Stop lying, I can smell the dishonesty on you.

It’s now – oh, wow. It’s almost 2016. So yeah, this content’s been around for some time, and we’ve had plenty of time to see how HoT handles dialogue, achievements, alt-runs and the combination thereof. Maybe it’s time time the good folks at Anet took another look at the old LS2-content, now armed with fresh knowledge. Considering LS2 is still touted in the store and considering how everyone in HoT kind of assumes you’re fresh out of LS2, this does not seem unreasonable.

LS2, especially compared to HoT’s missions, has the annoying habit of front-loading a ridiculous amount of dialogue. You, as a player, only serve to move the dialogue forward – and given that there are few or no branches, your task could have been served by an auto-scroller. You are superfluous. You do not matter. Sometimes you need to move to a specific location, but again, auto-scroll. You then fight a handful of scripted fights, and then you return to a set location where, hopefully, you’ll be able to do something that matters – i.e., fight a boss, jump through the achievement-hoops, or both.

It gets so much worse when you’re playing an alt – because this alt is not eligible for achievements until he or she has finished the entire chapter as well, unlike in HoT where, if character X has finished a mission, character Y can then run his or her own personal story and immediately break stride to get some achieving on. It’s incredibly forced, and given that HoT does allow this, I’m guessing the good folks at Anet know what’s up. So yes, look back on your old content and please apply these lessons.

PLOT-TWIST! I’ve been front-loading this entire post. There was no reason to read all of the above, because the only thing that matters can be boiled down to a single point*:

When we are prompted with the question “Would you like to replay <MISSION> for achievements?”, acknowledge our choice. Don’t bog us down with the dialogue. Don’t make us jump through additional hoops, don’t keep us waiting, because we’ve seen and done that already. When we comply with your explicit question, allow us a straight run, unhindered, until we get to the event where our skill is demanded.

In other words: allow our decisions to be meaningful. It’s what Sid taught us.

  • Next time you read this post, you can skip the entire introduction and head straight to the end. Basically, what achievement-runs need. It’s almost as if I planned this!

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Dejavu.2349

Dejavu.2349

I am a huge GW2 fan – I’ve brought many people to the game and have been playing since beta, but the reasons I’ve had to come back to this game between every other MMO are pretty much gone.

I’ve played every major MMO from it’s launch through it’s content at launch. Some games (SWTOR, for instance) I get done with all available content before they’ve even finished the intended starting content, so I leave… and I don’t come back. Ever. Other games take a while longer (like WoW expansions, which I stopped buying after Cataclysm or Rift), but when I left, I left. It was done. Finished. Over. GW2 has been my mainstay since it’s launch and, sadly, it won’t be for much longer due to the fact that I can no longer experience all it’s content without being in a guild. A big guild, at that.

The primary reason I kept coming back to GW2 was that I could see all of it’s content without having to deal with people (I’m always a guild/raid leader in other games and that just wears me down) and still be as relevant as I was when I started a break – sometimes a couple of weeks, sometimes a couple of months; I knew the same great game would be waiting for me when I came back. And I put a lot of hard-earned cash into this game because I loved it so much and it earned it.

That has changed and this is why:
https://goo.gl/ZXBiva
I made a little spreadsheet of the required materials just for Resotration 1-affiliated builds in the Guild Hall. This isn’t nearly a quarter of the materials needed to get to the actual content like Weaponsmith 2’s, which require completion of nearly all builds in restoration 2 and a guild level of 40.

So, basically, not only can my small guild not even claim it’s own Guild Hall with it’s 2 or 3 people (family – pretty much the only people I can stand any more), but we have to get to guild level 40 and get an insane amount of materials – like completely impossible within the expected lifetime of this game (my kids will be through college before I was able to grind out all materials)- in order to fully experience the game.

I’m done.
I’ll play until I leave (again) for another game, but this time, I’ll have a WHOLE LOT LESS reason to come back. Right now, the MMO field is pretty sparse and dry, so I’m good for a while…. But I’m extremely disappointed that my refuge game is now just another game in a pile of grindy games that require I pretend to like other people. I just won’t do it. Unlike some people, I’m not a pretender… I really am incapable of feigning interest any more.

(edited by Dejavu.2349)

Major disappointment in HoT length. (SPOILER)

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.

Pretty much this, except for the living forgotten in Tarir part.

I expected us to take a detour after rescuing DE to go and stop anti-sylvari revolts in LA, to form new alliances with the Nightmare Court to rebuild the Pact, to question the Pale Tree on the revelation, to find out what’s so kitten important about the egg.

Instead, we get a rather straightforward and kill-all-main-characters storyline with too little screentime to our friends, too many Pact survivors for the so-called decimated Pact, and too fast of a revelation to how to kill Mordremoth (“Mordremoth is everywhere.” “So we’ll take the fight to his mind, inside the Dream!” – despite the fact that the Dream was stated to be protection against Mordremoth and not Mordremoth’s mind/domain as the final story instance says), and one hell of a cliffhanger with the egg.

I was expecting something more in the story.

The open world zones are great – mostly – and the mechanics are superb. But the story was short, I felt like the Pact got grounded and nothing more – too many camps of survivors – and it feels like all the bringing up of the Mordrem Guard and “sylvari are dragon minions” was 100% irrelevant to the actual plot. The Mordrem Guard felt no more smarter than the Orrian Risen.

Non-Mordrem Guard Mordrem are to the standard risen as the Mordrem Guard are to Orrian risen. Yet they were promoted as this “new thing for the Pact to face”. Their “fallen foes become their enemies” and “the sylvari can turn at any moment” yet I never got that later part. “The Mordrem Guard are not mindless” yet there was practically no conversation – except with Faolain, who actually looks like a corrupted sylvari unlike the Mordrem Guards or the three commanders who couldn’t possibly resemble their sylvari selfs.

And as complex and fun as the final fight was, it didn’t really feel like a fight against an Elder Dragon.

This isn’t to say it wasn’t bad. It was good, actually. Especially mechanics, voice acting, art, music, and individual story step writing. But as a while the story felt like a rush – and I wasn’t even rushing through mastery farming or the like. I was taking my time. It felt like we were just “okay onto the next thing” which the Personal Story had an issue with – once a chapter passed, we’re onto the next unrelated thing.

Overall:

It was good, but it didn’t live up to expectations set by ArenaNet. Again.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

HoT seems more a DLC than true Expansion

in Guild Wars 2: Heart of Thorns

Posted by: wasichu.7524

wasichu.7524

I remember when the first guild wars Nightfall expansion came out we got a whole new continent to explore and quest (ELONA) which had 4 regions with multiple sub-regions.
We got new PVP environments, (2) new classes to play and race. A true expansion.

For the cost of the vastness of guildwars 2 we bought HoT. Which included one new class, no new race, for PVP there is supposed to be the new Battle of Champion’s Dusk don’t know much about it if that’s live for all to play yet or not.

In guild wars 1 Maguuma was huge with places like bloodstone fen and reed bog, we only got 3 sub-regions in maguuma, are more regions to unlock in soon weeks to come?

I just feel shortchanged

There has to be another way...

in Guild Wars 2: Heart of Thorns

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

There has to be another way to get the Bladed armor chest… I know there have been a ton of threads about this but there’s a reason for it; it’s frustrating.

Having to depend on the co-operation of an entire map and hoping for good RNG for a piece of armor that isn’t even Ascended is a bit ridiculous. It’s fine to have a goal to work towards but putting it in the vendor list for maybe 1,000 Airship Parts (double that of the other armor pieces) would have been absolutely fine.

I’ve done almost nothing but Verdant Brink farming since HoT release. Don’t get me wrong, I’m not bashing the new content. As someone who primarily WvW’s this is some of the first PvE content I’ve really liked doing. It’s just this one issue that’s frustrating me, and a ton of others, beyond belief. Please, ANet, make the Bladed Coat purchasable from a merchant or make a more realistic way to obtain it.

Sincerely; someone who has been on VB so much farming for this one piece of armor I’ve made enough Airship Parts to buy the entire Light and Medium sets + the full 6 Superior Rune Of Thorns and STILL NO BLADED ARMOR COAT CHEST.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

Rytlock Found [Spoiler]

in Lore

Posted by: Pimsley.3681

Pimsley.3681

The whole thing was a cover up. He no longer desired warfare and had to escape so he could settle down with his human lover. Not sure who she is tho…

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*Spoilers* MIND BLOWN right now! A++++ ANet

in Battle for Lion’s Arch - Aftermath

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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So excited with the Kas & Jory story. I’ve had that last scene of them as my desktop background for a while now, ever since I screencapped it on my first play through on Dev servers. swoon

And that battle is awesome!

Rumors of Unannounced and Unreleased content

in Living World

Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

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I see what you did there.