Leadership is the capacity to transform vision into reality.
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Leadership is the capacity to transform vision into reality.
So I’m going to keep this simple. When it comes to types of weapons i.e. stat’s and / or looks you can obtain what you want in pve or pvp. That’s solely up to the player. I can understand Anet’s point of view, ultimately making the game set for all ranges of play. Even in SPvP there’s it’s own gear and rules associated. Actually SPvP is it’s own thing entirely.
However, if you want a Legendary weapon…the only way I would think I could ever obtain one is by experiencing all aspects of the game to make one. It makes logical sense. The Legendary in itself is just a skin, it doesn’t change stats so really if you want to work for it you will.
The simple thing I’m going to say and I’ve always said this is, if you don’t like how the game is structured or you want to compare it to another game, go play another game or that game.
Leadership is the capacity to transform vision into reality.
I think you’re all kind of missing the point of “backstab” being behind you. If your back is turned you need to get dead.
Also, I’ve seen warriors 2 shot thieves without them being able to do anything about it. There is balancing but if you don’t know how to evade after the first point you take damage you shouldn’t blame the class itself.
LOL, here we go. The thieves speak up. Everyone listen. The graphics rendering is horrible. The thief appears and disappears and you don’t even see it since the graphics can’t keep up (and no its not my system, it’s a well stated problem with the game). The entire point of this is that there is no first point taken. It’s a blink kill. There is absolutely zero statement or point that you could make that could possibly in this or any other universe justify the numbers. Just because a thief “gets your back” doesn’t mean that they should automatically get the kill. That reaffirms that the baddies will continue to play this class. Once a thief engages a target and starts taking dots, there should be zero slip away. It’s bad enough that thieves can run away in the middle of a fight let alone do it and come back to fight again. Add the 30K blink damage and it’s blatantly obvious that things need adjusted.
Mmm no. I don’t even use a stealth thief but I know how one works and I know how to counter it. The rendering is an issue yes…but if you want to see what’s broken and not broken go to SPvP as all the gear is the same and it comes to skill / class values at that point. WvW is somewhat broken right now…but yes let’s listen to you and nerf a class because you can’t counter it or because you’re not geared and they are.
BTW if you’re getting hit for 30K in 1 hit, I want you to show me this. If you’re getting hit for 30k over several hits, why aren’t you hitting the magic button that ignores all damage, IE the evade button?
Leadership is the capacity to transform vision into reality.
This is a little late for the discussion but this is what I want you all to understand about what happened and why we’re planning the move.
I read all the posts up to me typing this so I could give you all a stronger understanding overall as to why there was a move. To begin, when we were in the WvW we played to win, we organized strategies to make the server what it could be. We held meetings to do what we could to make things work. Did TFO leaving make us choose to move, it did play a part but that wasn’t it completely. AR has several guilds across the server but out of the people in those guilds about (estimated statistic) 75% of the server was either PvE or SPvP. When it came to a world vs world presence we just didn’t have the numbers.
I logged on Monday night to check out the status of WvW but before I went into one of the borderlands, I opened our map and saw 5 commanders rolling around in PvE. That means we have people who bought the book just for the icon. They don’t want to help out in the alliance, they don’t try to communicate, they just do their own thing. We try to organize the people and it doesn’t always work.
Our moral did get hit hard when there was the initial orb hacking. But what hit it harder was the fact that we didn’t have people who wanted to help out in WvW. Sure we have the smaller guilds (of which I do appreciate still) who help out and go where we need them but overall we have people who want to do their own thing and not help out the server. When we began the alliance we wanted it to be in WvW we followed one rule for the server. When we started recruiting other guilds, you’d be amazed how many stated, no we’ll go in with our organization and do our own thing.
What am I suppose to say to that? There is nothing we can do for the server when a vast majority of guilds don’t want to help the server. So while we may be moving to another server, that server is more WvW oriented than our server is. A lot of people in our server are out for self and not for the betterment of the cause. Some have posted that we would take keeps and just move on with no defense? Yes that’s because we knew that within 5 hours from taking them they would be taken back again. We were doing it solely for the xp / karma and nothing else. I myself haven’t transferred yet but from what I’ve heard, you don’t get xp runs going because WvW is what it was meant to be at higher ranks. It’s a constant battle at all hours, no break, to add to that, the pie chart isn’t lop-sided either. It’s pretty even, meaning the Server itself want’s to work together.
So on my end, my moral got shot when the guild itself felt we couldn’t do anything more because we didn’t have the support of the server itself, just a few people in it. To those I haven’t responded to over the last week or so, yes that’s my fault, I’m sorry but there has been a lot going on within our guild as you can see. If you’d like to get more information overall from me feel free to PM me and I can setup a talk time with you.
Leadership is the capacity to transform vision into reality.
I’ve read most of these posts, and chances are the people who are complaining about the class itself aren’t re-reading anything anyone is posting it the classes defense.
I want to be clear about thieves vs other classes. If you’re a clothy IE not meant to take damage but dish out strong damage and you’re dying before you get a chance…it kind of makes sense because that’s what a thief is suppose to do. Burst down the long range bursty classes….that’s their point. To those who are in WvW taking down 4-5 people, gear does play a factor as it’s meant for big damage.
While there is a rendering issue, please notice the counter classes and then notice the counter players. If I get hit and lose half my life I’m evading asap. Most guardians and warriors can trump thieves because they’re meant to roll in, take damage and dish out as much as possible, keep in mind they’re suppose to be in a group as well and in that group there should be some knowing about what people can and can’t do.
This game has dynamic combat, IE somone uses one ability the other can then combo out of it. The way I see it, thieves are meant to take people down 1v1, that’s their job. If they’re winning 1v5, that’s not the class that’s you not knowing how to stop it.
Leadership is the capacity to transform vision into reality.
I think you’re all kind of missing the point of “backstab” being behind you. If your back is turned you need to get dead.
Also, I’ve seen warriors 2 shot thieves without them being able to do anything about it. There is balancing but if you don’t know how to evade after the first point you take damage you shouldn’t blame the class itself.
Leadership is the capacity to transform vision into reality.
Not trying to start a war here and this will be my last post on the subject matter, but
again @Macovan since the reply button isn’t there at the moment.
I read through the posts you’ve posted that had to do with WvW and NSP vs AR and one of the threads got shut down, secondly you’ve never offered anything constructive and have only been throwing comments in peoples faces, in the WvW chat.
So I ask again, please stay in your world now as we don’t need the added comments from your server. If you have any further issues feel free to PM me.
Leadership is the capacity to transform vision into reality.
In one of the most recent patches they fixed the bug making altars not repair themselves.
Leadership is the capacity to transform vision into reality.
Kodiack,
We’re not vs NSP anymore. At the moment please stop focusing your attention on what’s going on in their neck of the woods please.
Leadership is the capacity to transform vision into reality.
Mmm, to all those NSP who are still in this thread making comments you can leave now. Incase you didn’t notice or recall, as it was posted less than a week ago. One of our big numbered WvW guilds split off.
Last few weeks yes there were some un-satisfactory events that happened. Right now we’re not blaming anyone on anything but are going yet again through a re-structure, of which I recall you all had to do once, we’re going through it multiple times so just keep you mouth shut unless you have something proactive to say.
@Macovan you never once posted anything until now? Why?
@Stormcycle Come on man, I’ve seen most your posts you should know what’s going on…
Leadership is the capacity to transform vision into reality.
Just remember there are different transmutation stones for level 80 gear, so if you like the design for a level 5 peice of equipment but need the stats from a level 80 item, you’ll need the silver looking transmutation item and not the gold 1-79 one.
Leadership is the capacity to transform vision into reality.
Dang bud,
Sorry to see you leave. Good luck in your ventures forward and you will always have a welcome spot with us.
Leadership is the capacity to transform vision into reality.
I’ve seen this discussion in a few posts as well as converstation amongst those in server chat / teamspeak. I’ve heard people state they’re seen posts stating nothing would change, whether that’s true or not I’m not 100% sure. However, here’s what I’ve heard and think would work for now.
If the Orbs gave the outmanned buff, i.e. extra karma, xp, magic find. That would yield more badges, monies, and of course karma and xp which helps with the lower levels and people gear hunting. Then give outmanned buff to the understaffed battle grounds as that would make a little more sense. Given right now from what I’ve seen, if the outmanned buff is on you it’s because how many of your people are in the battlefield not how many you’re out-matched by. (Could be wrong but can’t say for sure around it)
Currently there are a lot of people trying to get gear for WvW, given there are several people who already have it as well. I think with the Orbs a long term solution would be what we have right now, when everyone is pretty geared up and evenly matched. The current system should probably be tweaked ever so slightly though as 3 orbs can give people an enormous advantage. However, that said advantage can be overcome with careful planning. But then again careful planning won’t always work vs the masses that come your way.
Leadership is the capacity to transform vision into reality.
Simple question to all those people who think mounts should be in the game right now..
What’s more important to you…100% bug fix or a mount? I would rather they fix the bugs, exploits, hacks, etc in the game before you get a mount that’s not even needed anyways.
Leadership is the capacity to transform vision into reality.
I’m going to be honest here. There is some obvious hatred from some of our Anvil Rock players towards the Northern Shiver Peaks server. There’s no question about that and there’s no reason to question their reasons for being upset. This goes to anyone trying to put down or give smug statements around leadership on the server. Part of the problem is the hacking of stealing an orb. However, that can be fixed on our end by just retaking it. More work yes but long run people will become more rugged on the field and better at what they do since they need to do it more often than some others.
The problem that we’re running into, and this is the part I want all non Anvil Rock players to understand, is when the Orb is hacked, the altar it was on will never regenerate. The altar it goes to can be broken but the keep lord becomes invulnerable. So the initial hacker in turn has made it impossible for the opposing team to really gain the upper hand again. I hope this kind of sheds light on the stress our WvW is going through.
However, I implore everyone to stop blaming each other on everything going on. Bugs in time will be fixed hacks in time ( fingers crossed ) will be banned. It’s possible right now Anet is figuring ways to get this done. I’m not sure right now as it’s on a wide scale across several servers and no real action has been completed.
On the side note of coordination, NSP does have a strong organizational approach to the fight, I’ve seen what they do. The problem just goes full swing in reverse when we finally put everything into a seige only to get the Orb, which is a huge advantage at the moment, taken from us and there’s nothing we can do.
That’s what I got, please stop the argument as it’s not going anywhere and only making bad blood worse.
Leadership is the capacity to transform vision into reality.
Everything I’ve seen with multi-boxing I would consider it exploiting. In PvP you find the most powerful abilities in the game, cast them all at once and people don’t have a chance. It doesn’t take a lot of skill to do that. And bring it to SPvP then it’s completely game breaking.
So what does that mean? If it’s game breaking it’s exploiting therefore bannable.
Leadership is the capacity to transform vision into reality.
Only going to say one thing on this topic. While I understand night capping in an issue, find a solution. You can complain about it online all you want but nothing will be done unless you find a viable solution for a.net, and no making servers for the late night people isn’t one of them.
Leadership is the capacity to transform vision into reality.
Mog,
Let’s begin with the point system. I believe it actually does need to stay there as it gives people something to shoot for. Some see it as an un-reachable goal while others see it as a challenge to complete. Without numbers how can you set goals to compete against the winning faction? I did read the part where you don’t want everyone to think that everyone is a winner, but if the point system is removed what’s going to be worse? The fact that everyone did their best and have smiles on their faces until the final score board appears and at that very moment everyone is then crushed? Or would it be better if people were striving get to that higher point realm? If there is no way to set a goal, what can people do to strive to be better?
I know you can watch the enemy and see what they do, start copying them, figure out that new strategy, however…to what end will you see success? One day you had 15k and the enemy team had 100k. Set a goal, try to double your score and figure ways to do so. Long term you’ll have your own strategies and you’ll be the server with 100k. You just need to work towards it.
Leadership is the capacity to transform vision into reality.
My only beef with NSP is you have a few stray players who like to “beat people when they’re down”, trash talking the losers for daring to fight against them in a horribly hopeless matchup. I know you aren’t ALL like that, but it’s incredibly unsportsmanlike.
While I agree with you, this isn’t just NSP, this is everywhere. There will always be that select few people who do it, the challenge is for guilds within the servers to try to keep that under control as much as possible, which could be a full time job in itself.
Leadership is the capacity to transform vision into reality.
We the Anvil Rock Defenders, ANV, are looking for all the guilds on our server to unite. We need to discuss our future of the server with you. It doesn’t matter what the size of your guild is, big or small. We’ve already had our first alliance meeting with an overall plan of what we’re going to do going forward. This is a rally call to all leaders, we don’t want to run your guilds, we just want to be united. We need to all be on the same page.
We have an alliance Team Speak server set up, each of you will have your own channel, password protected. If you’re a guild member who see’s this post please get in touch with an officer or leader in your guild so we can discuss our future plans in WvW with them. If you ARE the leader or an officer in your guild please get in contact with one of us, we will speak with you in game.
The contact names are as follows: Sydney Morgan, Xirilic, Silborn, Nomnomnomnomnom, Spirare. We eagerly await your response!
Leadership is the capacity to transform vision into reality.
I guess I’ll have my whirl real quick at this post. I’m the Co-Lead for ANV and from what I’ve seen in WvW most of the time, it’s the same thing for defending and attacking. I know there are people who are upset right now because, yes, our server isn’t completely organized yet. There are some problems that have arisen as pointed out by Milkinbags and I harbor no ill will towards NSP or most of the guilds as I do see the organization you all have. As I posted elsewhere, there are some flaws I’ve seen as well, however we all have our pluses and minuses. Should we be in the same bracket? Currently no, we’ve seen some loss on our side as well for people just leaving. It happens, while on this topic though, several AR players will read these forums and they don’t need to see people state the same thing multiple times, such as “We don’t need to be the same bracket”. There’s a level of humility that top ranking players an guilds should use when they completely (for lack of a better word) roflstomp the enemy faction.
The night capping is yes annoying and that’s a numbers game, just need to find the right people who play late and night and get them to lead the numbers. I know on our side we have a big spvp guild and a big pve guild. I know what we have to do to win. It takes time to get people who don’t WvW to get into WvW. Politics…so fun. I read somewhere up top about people being smug and not smug. While it’s probably a moot point being 2 days late, still being smug is stating what’s already known just to rub it in, whether people mean for it or not, it doesn’t need to happen. I understand the ego stroke is needed from time to time, but it’s not neccessary with our current situation.
Anyways I’ll leave it at that, to those NSP guilds doing what they’re doing right now, and the organizational changes you’ve done with the server I give you props, hopefully in the future when we reach the same plateau we will have an even rematch, and maybe some good times.
Sincerely,
Leadership is the capacity to transform vision into reality.
(edited by Libalaw.5218)