Showing Posts For MTC.9536:
Here it is, my current TPvP necro build: Path of Ventari
[I take all credits for it]
Pros:
- Less Faceroll
- Very good sustain
- AoE damage
- More boon convert
- AoE regeneration for the team
- Shorter CDs
Cons:
- Less single target dps
- Shorter fears
- Harder to play
Traits:
Curses:
- Hemophilia
- Terror
- Path of Corruption
Deathmagic:
- Staff Mastery
Blood Magic:
- Mark of Evasion
Soul Reaping:
- Path of Midnight
- Soulmarks
Runes, Weapons and Sigils:
- Scepter/Dagger and Staff
- Energy and Geomancy on each weapon set
- Runes of the Krait
The problem with lifeblast is that you won’t hit the target you want in a teamfight with all the spirits and stuff and with the dhuumfire build you don’t get enough lifeforce to enter deathshroud every 10s, so the trait is pretty much 2.6k every maybe 10-15s or something, while it can be blinded, dodged, blocked and everything, so not a good GM at all
First of all and the first time ever to be honest: well done anet considering necro. Finally the fears are not stupidetly long because dhuumfire is worthless now so ppl spec into different trait lines which reduces the fear duration a lot, which is overall good. But that is only possible because of the new curses grandmaster trait which is really good but to my mind totally balanced. The skill IS dodgeable so please guys before you complain you get a little corrupt all the time keep in mind that you can evade it and the necro will get ported to the enemy which is not always good so there is a little downside on this skill but that is totally ok. BUT PLS ANET DON’T NERF THIS TRAIT AS YOU DID WITH DHUUMFIRE THX because implementing a trait and then nerfing it several times is ridicilous.
PS: still really sad that dhuumfire as a GM trait is now sooo weak, but it is better for the overall game balance and counter play
PSS: Nerf Diamond Skin already!! Compared to Automated Response there is absolutely no counterplay..
There is a bug when mark of blood (necro staff skill and trait) doesn’t apply Regeneration which is an issue considering necro surviveability.
My name is Ventari and here comes my constructive feedback
The problem with pistolwhip especially for necro and other classes who don’t really have many skills to disengage or the access to stability is that either the immoblize hits you after the port or the stun, and without swiftness or anything else you eat at least 3-5k dmg while running out of the damage. I think the port shouldn’t be vertical AND horizontal, because that ruins the advantage of a good positiniong in this game. Furthermore it takes away the ability to disengage with "blink, flash or wurm which is a big issue. To my mind the immobilize on the port should be removed because then it is possible to counterplay the then incoming pistolwhip.
The skill as it is, is kind of ok, but the port is a big problem. To sum it up, PW is ok but a bit onesided to be played, but I see the main issue in the port.
And I appreciate that some devs really seem to care at least..!
HAHA hope this is irony, warri change – NO, ranger fix – NO, diamond skin change or remove – NO, AR change or remove – NO
must be hard work done by arenanet GG
ALL IS VAIN
There is no counterplay, and yes you CAN target the ele and get him under 90% health but in the meantime the rest of the time kills you. What a nice play!
Make it reduce the condition duration a 100% as long as your life is over 70% health maybe so you can still fear and do little dmg. And do the same with berserker stance!!! In a direct duel, you can’t get a soldiers ele with Diamond Skin under 90% health even if you have GOLEM, Deathshroud auto AND a well that does dmg, you can’t have more direct dmg on condi necro? PLS HOTFIX THIS TRAIT AND DON’T WAIT TILL MARCH OR MAYBE EVEN MORE!!!
That’s just ridicilous!!
And nobody wanted the trait implemented. So much about listening to the community. Maybe to the wrong players. Not even eles wanted that trait. Give Ele maybe some health or smth but not an immunity.
———-We faced a team with 2 warriors with zerker stance, 1 AR decap engi, 1 Diamond Skin Ele———-
We had: spirit ranger and necro, no chance with all the immunity in this game. NO CHANCE!! Tell me how to counterplay that. Trait > Skill
Warri in his current state and Ranger are now in the meta for more than a year and still nothing changed beside little dmg nerfes? Where is the hotfix for
-) Rez Spirit? Heals more than it should haha ye cause it has been meta only for some days right??
-) Berserker stance, why andrenalin gain AND condi immunity, so even if you get condis on the warri afterwards he has enough adrenalin to remove them??? No counterplay to berserker stance beside running around like a kitten to survive and then attack again
-) Condition base damage? The base damage of every condition in this game is far too high and even zerker builds do a lot of pressure with burning. It is not as if a condi necro does the same pressure with direct damage?? And there are more than 1000000posts about this already
-) Condi necro fearchain?? Still exists? Reduce the fear duration a bit or remove dhuumfire completly. Necro doesn’t need burning. He needs his old bleeding stacks back and DON’T nerf burning without giving all the bleed stacks back. You will see a necro putting all the bleeds on the warri and sometimes burning if he hits dhuumfire properly, and the warri will still be full HP. Remember my words!
-) Ranger pet damage? Still doesn’t scale with rangers power enough so even tanky condi rangers do 4-5k crits with the drake f.e
AND MUCH MORE TO DO, but there won’t even be some easy hotixes for existinf BUGS in march
And best of all:
-) Automated Response
-) Diamond Skin
-) The current Condition Warri!!!????
What is this?? You wanted a counter to necro, and if warri wasn’t enough you implement this Really? Everbody fought against it even eles, so much about you take feedback seriously before you implement skills and traits hahah
(edited by MTC.9536)
Nerf pistolwhip ANET! You said you don’t want stunspamm in this game? Well there you go, spamming 3 for win, while having an OP port which goes horizontal and vertikal, which makes it impossible to escape AND having an immobilize on it??
PW build uses #3 the whole time, to evade and do dmg, maybe one or two spammed dazes as well, but that’s it and everybody rerolls it now, even bad thieves do a lot of serious damage with it. Even if you breakstun and you go out of range the pistolwhip still hits you for at least 5k?!
The base damage of conditions is way too high. If it scales more with the attribute condition damage, builds which are now too strong because they run zerker amulett and still do most dmg with bleedings and burning beside the other damage (every kind of warri etc.) would be more balanced. It shouldn’t be a buff for condi classes, because the damage should stay the same, only the base damage gets reduced a lot.
The attachement is a screenshot from a duel with a longbow/axe warri with soldiers amulett!
(edited by MTC.9536)
Because Lich is so viable^^
On lower tiers? Where bad warriors who are overflowing pvp still kill better necros because for warris it is like that: oh i didn’t hit arcing arrow once, hm no problem, but if the necro doesn’t hit one fear for one time it is basically over and i talk about two players at the same level. And yes I agree that you can learn how to fight and predict warriors, that’s what I tried to do when warri became meta and it works out pretty well but still the effort is too high compared to the warriors effort. Especially not on a point and since it is all about capturing in this game a decap on a point rly hurts while the enemy is already having two points f.e. And have you ever had a spirit ranger letting his pet hunt you while he shortbow spams you, you dropp faster than to the necros autoattack, and he is still more bunkerish. After the dhuumfire nerf there won’t be necros in top teams, there aren’t a lot now anyways. They will reroll spirit ranger because that carries easily when you rez your double war in a teamfight so they last for another 5 minutes.
+1 djooce, i don’t like the idea of dhuumfire neither but I NEED to take it otherwise necro does too little dmg in bigger fights. Because the bleedings get cleansed regularly on F1 of warrior.
Dhuumfire has always been 3 seconds with only 1.8k dmg, there are a lot of other traits that do far more DPS than this trait but it gets nerfed again, and only with bleedings necro doesn’t do enough dmg, and they even implement more condi remove..
Hey my name is Ventari, currently r10 teamque leaderboards!
And I am rly scared looking at the dhuumfire change, a trait that was unblockable, not able to be blinded, and dodged now is all of it which will make it totally useless, so nobody would use it anymore, but then you lose 30% condi duration because you wouldn’t take the trait anymore which makes the fears tick only one time because they don’t last 2s anymore which means like 50% dmg nerf to fear dmg as well while not having the bleedings because they got nerfed….don’t know why, they have never been the problem, so either make sure to give back the weakness without bleeding stacks when u enter deathshroud or increase the bleeding stacks on the weapon skills again but don’t change the necro that way you said it in “ready up”. It will destroy the class completely.
And why do you implement a trait, then nerf it, then nerf bleeding stacks and now nerf the trait again without increasing the bleedings??
Idea: Make fear a stun so it is not affected by the condi duration to deny fearchains but still have a counter to berserker stance, AR and Diamond skill. to my mind totally brainless traits and utilities, thx!!
Otherwise I will leave the game like everbody else did, it is not funny anymore how the balance gets destroyed and they destroy a class after another.
I am absolutely fine with removing burning and torment from the necro again. That will make it a lot more balanced and will increase the build variety.
If u take away the little chance a necro has to disengage from a fight due to his toughness you will never ever see any necro or engis or even ranger in tournies again. Honestly, attacking a warrior feels like attacking a rock and attacking a necro f.e still feels like attacking smth you can actually kill, and high tournament players will agree. They should just let the condis scale more with condi dmg and reduce the damage of them overall by the same amount. Furthermore you are just wrong. Condi classes always use rabid or carrion amulett and not shaman, beside close point rangers maybe, so we already have only one defensive attribute.
To begin with I am Ventari (r52) and top 50 in the leaderboards and playing PVP since release without any stops that have lasted for more than 3 weeks, so I really know what is going on in the PVP section of Guild Wars 2. And currently I became even more frustrated than I was after the so-called “balancing patch”.
1.) Burning Problem!
Whenever I check my deathbreakdown, I see that I got most dmg from burning dealing about 20k-30k dmg and then there is a far distance and I get damage from other skills, mostly conditions which is really annyoing, eventhough I am playing necro. And the very simple reason for it is, that the base damage of this condition is far too high. Why would I get most damage from burning in a duell against a hammer/longbow warrior with berzerkers amulett?? It is not as if they get most damage from the direct damage of the attacks of my scepter as well??
Solution: Let the conditions scale more (and I mean a lot more) with condition damage and decrease the damage done by it by the same amount so the damage stays the same for condition classes and is only lowered for glasscannon classes.
2.) Warrior Problem
Every second player I am talking to (top100 laderboards) thinks that warrior is not OP but very close to it. If the burning problem is solved it will be a lot better with them, but the main problem is that it is the only class that deals 3k hits on a necro with 2.5k armor, while having all skill points spent in defensive traits. And yes my team has tested a lot to deal with double warrior setups and even tripple warrior setups but these setups are still too rewarding compared to the amount of tactical understanding and skill you need to counter it. And yes I learned how to deal with warris in duels…
Solution: Solve the burning problem or move the +50% crit chance on stunned foes trait to master or grandmaster trait or decrease the damage done by longbow #3 and the hammer skills by 20% or keep the damage and remove one of the hammer knockdowns or knockbacks so you don’t need to play energy sigil on every weapon set and still be not able to dodge everything.
Resume: This may sound a bit too hard, but if we think about the consequences warrior will still be viable without having more health, armor, damage and sustain with berzerkers amulett than any other class with rabid or other similar amuletts. I know the game is made for casuals but the ones who really want to play this game seriously want to have fun as well. So please make sure to fix this problem !soon!, or the rest of the top100 players will leave the game as well…
Fix this soon or PVP will be down for a long time…
Glad you like it
Better to take 10 in Death instead of Curses. Choose protective wells (Ritual of Protection). You lose the ability to cast wells at range, but using Axe your max range is only 600 for serious damage anyway (yes, focus goes to 1200, but that’s really only to land a slow on someone you’re trying to catch). You also lose bleeds on crit, but they’re useless without condition damage anyway. Use focus 5 to catch up, focus 4 to start vulnerability once close, change to dagger use horn 5 and stand in your wells which grants protection while you kill the target. Suddenly you’re a zerk power necro with 9 seconds of 33% damage reduction and a teleport escape. Most targets won’t survive 9 seconds, if they do you can still escape with the worm or range them in DS.
That’s a rly nice suggestion and I already tried it out but the problem in tournaments is that you will be knockbacked a lot when u try to use the well next to a dead enemy and their guard starts rezzing, but it is worth a try.
Ranger:
Ranger is actually in a good state at the moment after the spirit patch, but lots of rangers complain about this class to be too passive. You have your spirits and your pet to do dmg for you while leaning back and enjoying the show. Yes you can play better than other rangers and have better timing than others but all together the shortbow autoattack dmg should be reduced a bit, not the bleedings, just the autoattack, and instead of one weapon skill maybe the #4 for shortbow there should be smth like a preperation similar to gw1 (for example: the next kittens inflict 1s burning each), which would give the ranger the ability to have a condition burst and make this clkitten passie so the ranger has to time it correctly and actually hit all of the next kittens.
Engineer:
Engineer is a really tricky class which takes a lot of skill and coordination but I think with all these nerves of condition dmg and stuns engi would be in a good position. The problem with well positioned engis in teamfights that get jumped by a s/d thief will be solved and the overdose of conditions which can’t be cleansed by any chance by the engi would be solved as well.
Conclusion:
To sum it all up I have to say that the main problem in this meta is the ability to spamm fears and stuns which is really boring to play against. Taking three stunbreaks to just be able to survive is annoying. Furthermore the s/d thiefs port is far too strong, so he can easily outtake ported mesmers and well positioned engis and necros, which totally kills their class mechanic of not being a mobile class without many evades, blocks etc.
This is just my opinion and I am aware of receiving a lot of letters of complaint about it but I have to say that I was strict with my own main class as well to be as objective as possible to get a meta back where skill is needed and every class can be a part of. Thank you for your interest. And I am open for your suggestions as well and I think Arenanet is too .
I think it is a fact that everybody doesn’t really like the condition meta and I have to agree, although I play necro. A lot of things went wrong in the balancing and the meta became a button-spamming one. Back to the good old times when people actually needed to show how skilled they are using backstab thieves, eles and mesmers where you could really see the talent, even the necros which where pretty weak were fun to play because it was all about right skill usage. Now I will dive more deeply into the matter.
Guardian:
To my mind this class is in a very good and solide state because it has always been a good bunker for mid which isn’t a problem at all. It gives the tournaments more strategies than without having any bunker in this game
Necromancer:
Even though this is my main class which I play since the beta I really have to say that the class became really horrible after the last patch. Torment should deal damage if the enemy stands still instead, because why do you get punished for having a good movement? And why does deathshroud #5 immbolizes at the end, that doesn’t make sense, furthermore the enemy would have to go out of this skills range to not get immoblized and get (I would say) tripple dmg by torment which would give it more skill. The dmg of torment itself when moving should be reduced a bit.
Thief:
I think the best fix for the class to make s/d thief viable, strong AND fair would be “making the port of the sword to be horizontal” like the mesmers illusionary leap. Because then good positioning or blinking away would pay off against it. If we look at the state of this build now it is just ridiculous. Whenever the necro for example disengages and gets in a perfect position on top of the hill on graveyard on foefire for example the thief ports there with only one skill. And necro as a pretty immobile class has not got a high chance to flee from the thief if he is on cooldown a bit. The rest of the thief is kind of O.K…some say it is too strong but I think if you know how to dodge it it is fair enough to be countered.
Warrior:
Warrior seems to be the most played class in this meta at the moment. I think to make it fair that warris with bersercer amulett don’t do incredibly high amounts of dmg while being pretty sustain and having a lot of stuns, I would suggest to reduce the amount of healing by the signet a bit, because the ele signet got nerfed as well and ele actually had to do smth to get the healing and warriors get the healing just for having it equipped. Furthermore they should reduce the dmg done by mace and the hammer skills, because even warriors with only defensive traits deal like 3-4k dmg with hammer skills for example. So they have to decide either to spend more points in the last trait to reduce the cooldown of the F1 skills or do more dmg spending more points in the offensive traits. Right now they have an easy access to stuns while dealing a lot of dmg. Furthermore they should reduce the stun duration about 20% because a stun should be something that a whole team should use to kill and enemy and not to be spammed randomly. I am sure warrior won’t be too weak then because with the thief and necro nerf warrior should be in a good state.
Elementalist:
I think the nerf of the thief port and the necro fear duration and torment and warrior dmg would give the elementalist a good chance to find back in the meta maybe with offhand focus for extra condition remove instead of dagger which won’t be fine for everyone but it is possible. Furthermore the dmg of the air weapon skills of scepter should be reduced because otherwise otherwise double ele with oneshots without any animations would be the daily problem after all nerfs.
Mesmer:
For mesmer a bonus should be introduced for the F4 skill. I think it should remove 2 conditions or at least one, so shatter mesmer would have a chance against condition classes and in bigger teamfights. I think they should reduce either the dmg of the the shatter or the phantasm a bit so they don’t do an overkill against the now a bit weaker necros etc.
(edited by MTC.9536)
Seems to be a very good build with nice synergies!
how to play necro at the moment: spam aoe, condition burst with ds at optimal times, rotate into different points optimally, win games.
Yes you are right considering some points but there IS a difference between good necros and bad necros if we look at the positioning and optimal skill use but yes I want to see the necro being a tricky class after the patch like mesmer or engi.
Lol if you can mouse click your way to top 20, either the class is op or your opponents aren’t very good.
Yes these weren’t top 100 gamers but I only wanted to show the rotation etc I don’t get your point in insulting me for trying helping unexperienced necros. Back then when I was top20 necro was the weakest class beside warri so think before judging pls
you are welcome
Considering the early use of the plague signet: Conditions like burning and confusion which don’t seem a lot, do a rly high amount of dmg if they don’t get cleansed right away, so if I don’t face a necro where I am expecting more conditions to come, I try to give these back I have.
Best example might be the ele: 4 seconds burning given back instantly with my condition dmg mean like 3k dmg, which is a lot if we look at the low hp pool of eles.I understand this, but the ranger fight for instance, you weren’t burning or suffering any really dangerous conditions, and you had a condition transfer up on your OH dagger… Considering PS is your one and only stun break, it just seems strange you would waste it for 3 bleeds and poison.
Necro really wrecks face in duels right now, and that signet is very much a lifesaver when used right, but in these videos you didn’t even need it, and should have saved it rather than just blowing it the same time you happen to be clicking all your other utilities.
Looking forward to the top 100 SPVP footage.
It was a duel server so i play differently than in tournaments, in tournaments i would try so save every unneeded skill for the next bigger fight so i don’t join in on cooldown, i will upload some videos for tournaments soon, but I understand your point, it was more about showing how much dmg can be prevented when using skills quickly, because I see a lot of necros keeping conditions on them waiting to give them back, but then they have already taken too much dmg from like 5 stacks bleeding and poison which doesn’t seem to be much dmg at first.
“It is the same with condition dmg and direct dmg, of course you can decide not to dodge a larcenous strike for example ,which can do like 4k dmg just like 5 stacks bleeding and posion for 5 seconds, but it is always better to prevent that dmg, so i dodge it or considering the conditions i remove them” i hope that answered your question, and yes in tournaments I safe my stun break for harder situations, but normally i use an other stunbreak
What’s the deal with spectral walk over spectral armor? I mean in general not just this video.
I explained it in my conditionmancer guide but i use it because i don’t use warhorn,so i lack of a speedbuff, furthermore it is rly great against stunwarris, because even with their trait for increased movement speed u can kite them a bit with it until their bersercer stance is over
Sure i am looking forward to it, just wsp ingame
Hey I am Ventari and I think it it easier to show you how to use the utilities correctly in top 200 tournaments then in some duels where well used weapon skills cominbed with the deathshroud can win games.
Considering the early use of the plague signet: Conditions like burning and confusion which don’t seem a lot, do a rly high amount of dmg if they don’t get cleansed right away, so if I don’t face a necro where I am expecting more conditions to come, I try to give these back I have.
Best example might be the ele: 4 seconds burning given back instantly with my condition dmg mean like 3k dmg, which is a lot if we look at the low hp pool of eles.
And yes I know I am currently getting used to keybinds, which can make a difference, but when i was in the top 20 I played the utilities with the mouse back then (when necro was rly weak as well) and I still won the duels and games.
But thank you for the feedback
the thing about fears is that u have more than the enemy has stunbreaks :P it isn’t a problem if one gets countered, then u can immediately fear him with the other fear or corrupt boon, i mostly try to fear with the mark first because it it less pwoerfull and they remove it first and then i fear with doom to give them the rest
thank you, yeah i mentioned it but i thought there is no need to show it, but it it the same princip for shroudstomp and shroudrez
Really well done tutorials, I`m almost a bit grumpy at you for giving away all the neat little necro tricks with awe effect. Just kidding, nice vids, I hope you`ll get the appreciation you deserve for it.
Best regards, gl & hf.
thank you for the feedback i rly appreciate it
Hey I am Ventari and I have binds for all of these skills normally, but for my tutorials I unbind them to make it easier for people to see which skills I use
but I am happy for the feedback
Awesome tut, i didnt knew this was possible!! I do a lot of plague form stomps, but since its on a 180s cooldown it isnt always available… But since i do run with triple spectral and spectral traits, i always have close to full DS, so this trick is invaluable to me!!
A question about DS stomp: If i dont have stability on DS, and when on low health, do you go into DS right off the bait, or go to stomp, get CC, and use it the second time around?
Also, what do you think of a 30/30/0/0/10 build with triple spectral? (which is what i currently use) I got 30 in curses for both terror damage and spectral attunement. I can survive quite a lot with this, since it nearly instantly fills DS when using spectral walk and armor and taking damage, and spectral wall with 7.5s duration and 36s cooldown is amazing to block people from getting to points, or to corner them into walls and easily kill them. It also has 3 stun breakers, which is very useful against warriors.
Either the guard does the first stomp or gives me stability and i do the second stomp with deatshhroud, furthermore i use the deatshroud trick mostly to rez allies and fear the stomping enemy away
3 spectral skills are strong but corrupt boon is an important skill, because it is the only opportunity to interrupt a safe-stomp and 20 in soul reaping is also rly strong because u need the extra fear duration when u run all these fears, and the 15 minor trait is great as well, to sum up 20 points in soul reaping are nearly a must-have hope it helped
Hey I am Ventari and I have binds for all of these skills normally, but for my tutorials I unbind them to make it easier for people to see which skills I use but I am happy for the feedback
(edited by MTC.9536)
Who is the best necro EU considering PVP to your mind?
Welcome to my power necro guide!
My name is Vêntârî and T.rolling For Life (Necromancer), currently r50 and I play this class since beta. I played with some teams: T.rolling For Life/Atrox/Anathema and so on. I’ve tested nearly any possible and viable build and i came up to three types of builds in PVP but only two are viable: Conditon and Power.
Necromancer in PVP:
Advantages:
-) High AoE pressure
-) Strong CC
-) Boon and Condition Control
-) Insane DMG
Disadvantages:
-) Bad Mobility
-) Lack of evades, blocks, stability, gap closers and invulernabilities
Power Build:
http://gw2skills.net/editor/?fQAQRBIhdu1IjWle2mvGDfCB6RuULOTUhhh6x6APfIA-TsAg0E4owxhjBHJOWcGEssYTw8DA
Explanation:
Weapons:
I don’t use Staff because of the high cooldown and the never-hitting autoattack which does rly bad dmg. I use dagger/warhorn because the swiftness makes it easier to close the gap between you and the target to get more autoattacks landed. On the other hand axe/focus gives high vulnerability stacks and good range attacks, which are rly usefull in glasscannon builds.
Runes and sigils:
I took accuracy to get a higher crit chance which makes the high crit dmg even more powerfull. Flame blast is for some extra dmg and energy to get more dodges while in melee range. My choice for the runes is eagle because it has everything we need: precision and crit dmg.
Utilities:
The heal is the best heal ingame and gives us the needed condition remove in the current meta. The well does rly high dmg and keeps enemies downed or kills them when they try to rez. I skilled ground-targeting, because I didn’t want to get too involved in bigger fights.
Spectral armor works as a stunbreak and gives deathshroud. I use it before I enter deathshroud, because it doesn’t get removed as it is said in the description, which means that I can eat a whole spike still having nearly full deathshroud. The worm is my special choice. Lots of ppl tell me that it sucks, but the problem with a normal stunbreak is that you are still on the place where you used it which makes it quite easy to spike u again. Using the worm instead ports you out of their range and confuses the enemies which will be most likely trying to find and finish you, meanwhile you can get supported by the group or heal up. I will create a new video for the best worm places on each map and some other tricks with the worm.
For the Elite I use Lich which gives us even more pressure on single targets + good support with #5 (AoE boon remove on enemies and condition cleanse on allies)
DMG OUTPUT:
Dagger #1: 1-3k (melee range)
Axe #2: 4-8k (depending on how many hits are dodged)
Deathshroud #1: 2-5k (and pierces, rly strong against enemies who are downed and the ones who try to rez)
Deathshroud #4: 2-4k (very nice AoE dmg, even if the enemies are stealthed)
Focus #4: 2-4k (bouncing attack)
Lich #1: 2-5k
Possible Combos:
Focus #4 (gives lifeforce and vulnerability) + Axe #2 (gives lifeforce and does high dps) + Deathshroud #1 (just spamm^^)
Dagger #3 or deahthshroud #5 + Well and autoattack
!!!!!!Important!!!!!!!
If you use your well, be sure to enter deathshroud immediately, because you get +50% crit chance = about 100% crit chance, making the well crit everytime with about 1-3k AoE
Nice guide. At least one guy who is actually testing usefull builds
We are EU and we have a nearly full team, we only need engi, if u want to be tested just tell me ingame (Vêntârî) or text me here:)
We are currently about to build a new high end pvp team, check out for more infos :
https://forum-en.gw2archive.eu/forum/pvp/lfteam/EU-New-Elite-Top100-Guild-recruiting/first#post2413503
or contact me ingame: Vêntârî
We are building a new high end pvp team atm and we are looking for an ele, if u are interested check out:
https://forum-en.gw2archive.eu/forum/pvp/lfteam/EU-New-Elite-Top100-Guild-recruiting/first#post2413503
or contact me ingame.: Vêntârî
We are currently opening a new high lvl guild for the top100 and we are looking for an engineer, for more infos check out:
https://forum-en.gw2archive.eu/forum/pvp/lfteam/EU-New-Elite-Top100-Guild-recruiting/first#post2413503
or contact me ingame: Vêntârî
We are currently about to build a new high lvl pvp team looking for a guard as well, check out for more infos:
https://forum-en.gw2archive.eu/forum/pvp/lfteam/EU-New-Elite-Top100-Guild-recruiting/first#post2413503
or contact me ingame: Vêntârî
We (my brother and I) are interested in building a new esport team
for more infos look here
https://forum-en.gw2archive.eu/forum/pvp/lfteam/EU-New-Elite-Top100-Guild-recruiting/first#post2413503
or contact me ingame: Vêntârî
My brother and I are looking for 3 more experienced PVP players to open a new Elite PVP Guild to reach and stay in the top 100.
We both have more than 1500 Tournament Wins and we have been in the Top30
Hardfacts:
Name: Vêntârî
Class: Necromancer
Rank: 50
Team: TFL
Name: Sensotix/T.rolling For Life
Class: Mesmer
Rank: 49
Team: TFL
We are looking for an Engineer bringing following:
TS3/Good Overview/Teamwork/Experience
Times: 6-10pm normally
Message me here or ingame
(edited by MTC.9536)