Showing Posts For MajorValtiel.6310:

CDI- Guilds- Guild Halls

in CDI

Posted by: MajorValtiel.6310

MajorValtiel.6310

Would also be nice if, within the Guild Halls, players could buy private chambers for themselves. No need to add a physical space for them in the guild hall either, a door titled Private Chambers would lead players to their own Private Chamber Instance. They could also invite maybe a miax 8-10 players to their own PC instances.

What would you want to be able to do in there?

Or perhaps what happens in private chambers stays in private chambers?

Would be a great place for individual player costumization of their own place. We would also be able to furnish it either by buying on the tp or crafting (could also be a good oportunity to release the ocasional furniture on the gemstore) or maybe specific timed events that would happen throughout a week or two that could reward us with unique items for this space. Living story could also give us recipes for these furnitures – or even the pieces of furnitures themselves – via achievments after the 1st playthrough. (Eg: Finishing each part of dragon’s reach, would awards us with two pices that combined together would become a table with simbols of the 5 races in it for us to put in the private chamber).

Maybe even add some QoL features embeded into this chamber. Like a chest specific to store toys like kites and musical instruments and tonics.

This private chamber could also be a great place for RPers.

My point is that your point, is pointless.

CDI- Guilds- Guild Halls

in CDI

Posted by: MajorValtiel.6310

MajorValtiel.6310

Would also be nice if, within the Guild Halls, players could buy private chambers for themselves. No need to add a physical space for them in the guild hall either, a door titled Private Chambers would lead players to their own Private Chamber Instance. They could also invite maybe a miax 8-10 players to their own PC instances.

My point is that your point, is pointless.

Will this timelapse get me banned?

in Account & Technical Support

Posted by: MajorValtiel.6310

MajorValtiel.6310

Thanks Ettanin! Started using fraps. Sure makes things a lot easier as well since i can save those screens on a separate folder.

My point is that your point, is pointless.

Will this timelapse get me banned?

in Account & Technical Support

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hi everyone. I have a question i’d like answered:

So, i know scripts are prohibited for obvious reasons. I wanted to make a time-lapse of some areas of GW2 over a long period of time. So i’m wondering, if i set up a script to press PrintScreen every x seconds or minutes, will it be flagged by Anet’s anti-script/bot thingy and get em banned?

Also, do you guys know of another way to get this accomplished without the use of scripts or making me take the risk of getting banned?

Thanks in advanced!
Cheers!

My point is that your point, is pointless.

Anet being a little too quiet

in Guild Wars 2 Discussion

Posted by: MajorValtiel.6310

MajorValtiel.6310

  • Arenanet needs to stop tailoring the Whole Game to casuals. Casuals already plenty for their casual needs. Casuals dont stick around for long Anet, hardcore players do.

Do hardcore players spend money in the gem store? Because I do, and I’m definitely casual. If not then hardcore players aren’t really worth catering to, since unlike WoW, this game does not require a monthly subscription, but is instead bought as a single purchase. If you’re not going to pay them repeatedly then you give Anet no incentive to listen to you any more than they would to a casual player who got bored and quit a week after buying the game – you have both earned them equal profits, after all.
They are a business, y’know.

Oh so only because the hardcores don’t spend as much – which is only true because BECAUSE the game doesn’t keep them there – we should just get ignored. And for the record: by hardcore i mean people who do like challenges instead of QQing on the forums when something is “way too hard! plz nerf!”. Cause posts on the forums like that are just plain stupid and those people haven’t realized how slowly they are killing the game. Let me put it bluntly: the easier a game is, the more it’s catered for 12 yrs old. And 12 yrs dont make such a good community. Exceptions among the 12 yrs old exist of course.

This isn’t much of a rant

Yeah, sure it isn’t.

Just read the rest of the godkitten text! I explained it there bud. Don’t go quoting one sentence of the whole text and try to spin it the way you want it.

My point is that your point, is pointless.

(edited by MajorValtiel.6310)

Anet being a little too quiet

in Guild Wars 2 Discussion

Posted by: MajorValtiel.6310

MajorValtiel.6310

Btw, what i said about EOTM, OBVIOUSLY isn’t making the hundreds of overflows count towards the WvW score. That would be just plain ridiculous. Nor making several servers on the same side either.

My point is that your point, is pointless.

Anet being a little too quiet

in Guild Wars 2 Discussion

Posted by: MajorValtiel.6310

MajorValtiel.6310

As the title says. It feels Anet is being too hush hush lately (ever since the beginning of the last two Living Stories). There are some rather bug issues with the game ever since the feature patch and some not related to it, but we haven’t had Any word if a fix is being worked on or not.

Some of the issues i’m talking about are:

  • Megaservers not working properly with large guilds.
  • Not being able to select a specific copy of the map so Guild World bosses could actually happen without a hitch
  • Guild missions being finished by a few members of the guild on one copy of the map while the rest of the guild is on another copy still doing the event and not getting credit for it.
  • GW2 needs actual hard, end-game content. Tequatl is not hard, Triple-head wurm is not hard. Dungeons are not hard. Orr has been nerfed so much that it’s a cake-walk now; shameful that the final areas of the game are as hard as the first ones. Anyone saying it is hard, is only kidding themselves. Period.
  • Arenanet needs to stop tailoring the Whole Game to casuals. Casuals already plenty for their casual needs. Casuals dont stick around for long Anet, hardcore players do.
  • Build templates need to happen. I don’t know why there hasn’t been any word on it so far. We can already change traits whenever we want to.
  • Ranger CDI (this is mostly for those who still main a ranger), any news on when we might see some of the changes? Maybe allow a preview of those changes for feedback? Even if only some?
  • Speaking of Ranger, reminds me of pet AI. I know it’s allot of work since the pet AI is embedded within the game’s AI. But maybe that would also fix two problems. Improving pet AI could also let you work on improving the predictable and lacking AI present in the game at the moment. (They dont even run from 20 massive AoE attacks!)
  • Commander tags, will they remain as they are? Useless trains in PVE and EOTM?
  • Edge of the Mists, will it ever become something else other than champ/karma/Exp train? A map that took so long to be developed with alot of cool features that became useless because this map doesn’t impact WvW like normal. I know this map was put in place in order to deal with the large Queues, but they still happen. Could we get ONE copy of that map on the WvW tab bellow EBG that does impact WvW score and be able to queue for it? You can still have it as an overflow for those who wish to the trains and stuff. It would also give another map for people to further spread out and lower queue times.

I know, i know, “China launch!”. I get it, but we’re not asking for fixes right this very moment. Just word on whether it’s being worked on or not!

This isn’t much of a rant, it’s more of series of concern i have with a game i’ve grown to love over this past year. I’ve been present since launch, but these ongoing moments of silence and keeping things under wraps has reached an alarming level Arenanet. We don’t know what to expect from the game, At All!

Cheers!

My point is that your point, is pointless.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: MajorValtiel.6310

MajorValtiel.6310

There is a good proportion of your playerbase that needs hardcore content in dungeons. Something that’s not tailored for all players. This needs to happen, stop listening to all the QQers who want hard things to get nerfed, those are the players the content is tailored for BECAUSE they haven’t learned to play with the “big boys”. If you offer content for Everyone, it feels cheap after a while.

My point is that your point, is pointless.

Metrica Province

in Living World

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello everyone!

I just realized something today while going around the maguuma are of the game.

Now, i don’t have ANY custom soundtrack, it’s all original, and i’ve noticed there was a new ambient song playing. This song was called The Tengu Wall. Now i’m not suggesting “OMG TENGU!!”, but maybe they’ll become involved with the season 2 of LS and the new areas we’re hoping to get in the maguuma jungle deeps.

Cheers!

My point is that your point, is pointless.

Collaborative Development: Ranger Profession

in CDI

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hey Allie!

I’d like first to point out a concern of mine on a topic that has been discussed alot in this CDI. The perma-stow of pets. This might crete some problems among players:

Some people want pets, (like me) and to learn to use them properly. If you give petless rangers buffs, players who play with pets will be seen as “bad rangers” and shunned, because they are not using the latest “fix” for the class and therefore other players assume they are using “broken mechanics and builds”. Basically, whoever uses pets will be assumed as bad player, because… pets.

This could be prevented by some of the following:

- Add pet controls. The AI does not need to be thoughroughly fixed if we can have UI commands to tell the pet basic things like where to go, an extra bahavior called Assist (where the pet only attacks the ranger’s target) and Agressive makes the pet attack a diferent target. Return to Me replaces Passive mode in a way that if we press Return to Me, pet doesn’t attack unless commanded to do so again or when a new fight starts. It has to be done if you don’t want to go through the AI. And of course pet responsiveness has to be flawless.

OR

- Make pet’s stats EQUAL to the ranger specs (maybe with a trait in the Beastmaster treeline that replaces Master’s Bond). This will involve pets in the build’s diversity. So a ranger can have a (e.g.) a zerker bear, but this bear won’t have a huge amount of HP as it normaly would. But due to the pet’s skills, it would promote diversity. Imagine: a ranger would have a bunker build. Lot’s of HP and Regen. With that trait, the pet could be on par with the rangers suvivability and if a Canine pet, provide CC pressure while the ranger could have more dmg-oriented weapons and utilities. Without it, the pet would be a dmg dealer while the ranger pins down the target with cripples and imobilizes, etc.

OR (As an alternative to the 2nd suggestion)

- Pet stats are decided/boosted via traits, also in the BM line, replacing Rending attack, Intimidation Training, Stability Training. And make certain traits into minor traits such as Mighty Swap, Vigorous Training.

Just a little brainstorming of mine. Not a perfect, polished solution. But it’s something.

Cheers! And glad that this CDI is seeing so much activity and attention on your part! I knwo it musn’t be easy to go over a class like this. Hope this bears fruit!

My point is that your point, is pointless.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: MajorValtiel.6310

MajorValtiel.6310

1. Ranger
2. Elementalist
3. Warrior

My point is that your point, is pointless.

Split (don't kick) Dungeon Parties

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Easy fix: don’t pug.

Cheers!

This isn’t an easy fix. It’s not even a fix at all. This is a very ignorant statement that completely skirts/is blind to the fact that there even is a problem. Next time you want to offer some ‘advice’, try to make it constructive and on topic instead of ‘if you don’t like it don’t play’. So tired of seeing rediculous posts like this. First of all, the game is built around the idea of community and helping each other out and, therefore, PUGs are a great way to make new friends and have social encounters outside of the ‘clique’ that you play with every moment of your GW2 experience. Second, not everyone has the opportunity to play their desired content with a group of guild members as different people do and don’t like different game content. Most of all, your elitist ‘advice’ (as you percieve it to be) completely ignores the fact that this is a broken part of the system and could use some Dev recognition and an appropriate solution as right now it is exploiting others work and time only to rob them of it and pass it to a friend. I was taught “if you don’t have anything nice to say then say nothing at all”, but now I will offer you this little nugget: “If you only have something ignorant and unhelpful to say, then keep your psuedo-intellectualism to yourself.” Cheers

First of al, I’m not an elitist as you so eagerly label me as. I’ve carried plenty of pugs through dungeons to realize that the best solution, is stated in my comment above.

Second of all, finding a guild is the best way to make friends in the game. If everyone has a guild, no one has to pug around and you’ll have the guild community to help you out. Or are you trying to get acquainted with the entire playerbase?
The game is called Guild Wars for a reason. To enjoy most of the content to it’s fullest, you have to be in a guild. It’s not hard to find a good, active guild.

Third of all, my comment wasn’t made with the intent of “Don’t like it, don’t play”, it’s more on the lines of “do pugs annoy you? (Which seems to be the case here!) Then ask guildies for help”, or maybe some of those pugs you’ve met from previous runs. But guilds is still the best option as new people are always coming in so you don’t hang out with the same people all the time.

Cheers!

My point is that your point, is pointless.

Split (don't kick) Dungeon Parties

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Easy fix: don’t pug.

Cheers!

My point is that your point, is pointless.

In-game calendar

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello folks!

After having experienced a couple of Teq raids i remembered something. It’s hard to let people know when there’s a raid going on and most people who go either happen to pass by, or are in LA when someone shouts the raid is going on.

Now maybe if we could get a calendar, those who want to go on a raid but don’t have time to sit around waiting for it to happen and cross fingers that it will be an organized raid; they would know the day and time these raids would be taking place and what server. (some guest over to other servers as you know to do the Teq raid)

Maybe keep it server-wide calendar, but have an option that you could see other servers calendar by guesting.

Oh, and allow Guilds to use this calendar to schedule guild missions and other events within their own guilds!

Cheers!

My point is that your point, is pointless.

Pet UI for both casuals and experts

in Ranger

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello everyone! I’m here to make what has possibly been done many times, but hey, we gotta keep doing it so Anet know that we need changes to the ranger class.

So, i’ve seen a couple of times Anet devs saying they don’t want a pet ui because it’s too micro management and so forth and casuals don’t want/like it and also they want to keep from having one class with too much micro-management. Well…they are right, it is micromanagement but the ranger class needs it. But there is a simple way to get around this. Make it optional! Here’s a simple way as to how:

- By default, the pet will behave like it does now. (Random use of it’s skill and so on)
- By pressing K, instead of getting the pet window, we get a skill UI that we can place wherever we want to.
- With this UI we can deactivate the pet skills to fire automatically and they become manually activated. (Similar to Ctrl+click for our skills)
- Also add commands like Go Here. (and get rid of that useless skill Guard replacing it with something else)
- Also add an extra behavior for the pet, so we’d have: Aggressive (pet attacks targets that the ranger attacks or that attack the pet, same as before), Assist (Pet only attacks when the ranger attacks; yes a mix of Aggressive and Passive but i still feel it should be there) and Passive (Pet does not attack unless manually commanded to do so, also like before) .
- Also allow us to map a key to change the pet behavior and activate skills (By default, they wouldn’t be mapped so those who don’t want to micromanage the pet don’t have to worry about it)

This way, those who don’t want to micro manage the pet can keep that way, and those who want to play rangers can cross out one of the classes main issues off the list.

I believe this will help please both casual and hardcore players bases. Not to mention it’s probably much easier to implement than changing the pet AI which seems to be the only option the community is giving.

Feel free to give your opinion. And of you know of a way to help make this suggestion reach the devs in a batter way, please do/say so.

Cheers!

My point is that your point, is pointless.

For all the Scarlet haters and Joker lovers

in Living World

Posted by: MajorValtiel.6310

MajorValtiel.6310

True, true Initialatom! But later on the joker has no particular reasoning for the mayhem he does. He just does it as it’s . Scarlet’s kinda of in the same page. This, like I said before, doesn’t make a character bad. Plus she is the only active villain in the whole game. The rest just stay in their areas like they’re stuck in a time loop.

Having read her story, I can assume her reasons have to do with the pale tree and caithe. Some secret those 3 characters know and scarlet wants to expose it (perhaps the pale tree IS a elder dragon afterall, or is related to one).

My point is that your point, is pointless.

For all the Scarlet haters and Joker lovers

in Living World

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello all. I’m here today because I’ve realized some people really HATE Scarlet. And while i agree she is not the most interesting character of all, she is hardly the “worst thing ever created! omg this character is so stupid and dumb, she’s got no purpose…bla bla bla” that most people claim her to be.

First of, realize something, most people don’t know anything about character creation. Period. Not every player in GW2 knows this and they are often the ones whining more.

Second, Scarlet isn’t an original concept, no. Her character archetype has been done many times, in many story medias. But there is one that’s very famous, and people usually love him and don’t question (No, not Mary sue, she has nothing to do with Mary Sue if she did her plans would be successful all the time). That character is, The Joker (yes, as in Batman’s The Joker) The joker has no particular motive to do what he does. His origins differ, but they are all the same: he had something tragic happen to him and the only way he found to cope with it was to descend into madness, becoming a psychotic killer with no regard for any kind of life. reminds you of someone in GW2? What the Joker does have however, is a sick charisma to him which has grown over the years (He didn’t have it at first, it’s something that grew on the audience) which is what Scarlet lacks.

That is what Scarlet is. That is what Scarlet will be for now, until Anet decides if they want to turn her into something more.

Hope you all liked this “food for thought” and reconsider some opinions on Scarlet. This is by no means a “Scarlet is great omg! wtf!?” post. It is just a clarification for people pointing character faults that don’t really exist. Maybe you don’t like that type of character? It’s fine, no one likes all sorts of characters. But that doesn’t mean Anet created a horrible character.

As always, i welcome constructive criticism on my opinions. Sarcastic comments will simply be ignored by me as they’re not worth the time to respond to and, likely, neither is the person who made it. It’s just trash.

Cheers!

My point is that your point, is pointless.

A change from Procedural to Serialized drama

in Living World

Posted by: MajorValtiel.6310

MajorValtiel.6310

what do you understand as “flesh out”?

Edit: Nevermind. Wasn’t familiar with this term. Saw what it meant.

Cheers!

My point is that your point, is pointless.

(edited by MajorValtiel.6310)

Collaborative Development Topic- Living World

in CDI

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello folks! What i’m about to write here is my opinion on two subjects: 1) Why many people loose interest in the LS updates/lore after a few days?And 2) A change that might get better results to keep people hooked in the game LS, and it’s Pros and Cons. Again, this is my opinion, it’s based on some information I’ve gathered over my script-writing and storytelling classes, but it’s still my opinion. My goal here is to provide Useful feedback to Arena Net for their future LS updates, story-wise!

So first topic: – Why do alot of people loose/have lost interest in the LS updates as far as the story is concerned?
- My answer would be that, first, the latest contents have either very few lore behind them or they LS updates with some lore behind them felt like they were put aside (like the Zephirites and Glint relation that never got explored or mentioned in-game) and people now just want activities so they can get Achievement points and the meta reward from those achievements. Secondly, this is caused by the fact that the LS updates are being created in a Procedural fashion.
What is Procedural you ask? It’s like a “case-of-the-week” story format that can be seen in TV shows like C.S.I. The Mentalist, House, etc; it doesn’t require you to follow every single episode. Wikipedia can give you a more in-depth knowledge about this subject at:
[http://en.wikipedia.org/wiki/Procedural_drama?__hstc=162494947.567fb12f0f06ed499d03bdda3dbb1a3d.1382488354558.1383418260577.1383670467241.11&__hssc=162494947.5.1383670467241&__hsfp=1001135919]

On to the second topic: – What could be done to make the LS more appealing story-wise?
- Well, i’d suggest changing the LS formats to a more Serialized fashion. A Serial drama has a plot that, like the name says, continues to evolve from episode to episode through characters and events. Examples of this are: Game of Thrones, LOST, Battlestar Gallactica, etc.
This could get people to get “hooked” on the actual lore. However changes like, investing more heavily in the characters and events by giving them depth so they would be the driving force for the LS events and making the LS characters react more significantly to the player presence, would have to be made.

Now for the Cons this change could bring.
- Missing a LS update would be like missing one episode of a TV show (like the ones i mentioned on the previous paragraph)
- People who can’t spare the time to invest in the story would be feel left out of the loop. (Which is why i think Arena Net choose this Episodic format for the LS, however they have to realized that a majority of their player base isn’t happy with it.)

I very much believe that Arena Net choose to release the LS updates in this Procedural fashion to try and please the the most casual of casual players. Which is fine, but one thing that both A.Net and those players have to realize is: MMO is a time-consuming genre in the game industry for the players and the developers. If you don’t have time to “get invested in the story and keep up with it every two weeks” then i’d suggest Arena Net to put an NPC on the Home Instance that let’s you replay key-points of the past LS and not worry so much about the it’s initial concept of living world; it will still feel alive A.Net.
Now, everyone, including A.Net, have to realize that developers have to create appropriate content for their player base and GW2 has different player bases with different needs.
So, my suggestion is: change the LS format to a more Serialized and character-invested format. It won’t go against the Pillars of GW2, i don’t think so, no. It will help make the game more enjoyable for everyone.

Sorry for the wall of text, but I feel this needs to be said. I had posted this originaly on the Living World section but got pointed here and this is definetly a better section to post this on.

Cheers!

My point is that your point, is pointless.

A change from Procedural to Serialized drama

in Living World

Posted by: MajorValtiel.6310

MajorValtiel.6310

Thanks! Will post it there as well then

Cheers!

My point is that your point, is pointless.

A change from Procedural to Serialized drama

in Living World

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello folks! What i’m about to write here is my opinion on two subjects: 1) Why many people loose interest in the LS updates/lore after a few days?And 2) A change that might get better results to keep people hooked in the game LS, and it’s Pros and Cons. Again, this is my opinion, it’s based on some information I’ve gathered over my script-writing and storytelling classes, but it’s still my opinion. My goal here is to provide Useful feedback to Arena Net for their future LS updates, story-wise!

So first topic: – Why do alot of people loose/have lost interest in the LS updates as far as the story is concerned?

- My answer would be that, first, the latest contents have either very few lore behind them or they LS updates with some lore behind them felt like they were put aside (like the Zephirites and Glint relation that never got explored or mentioned in-game) and people now just want activities so they can get Achievement points and the meta reward from those achievements. Secondly, this is caused by the fact that the LS updates are being created in a Procedural fashion.
What is Procedural you ask? It’s like a “case-of-the-week” story format that can be seen in TV shows like C.S.I. The Mentalist, House, etc; it doesn’t require you to follow every single episode. Wikipedia can give you a more in-depth knowledge about this subject at:
[http://en.wikipedia.org/wiki/Procedural_drama?__hstc=162494947.567fb12f0f06ed499d03bdda3dbb1a3d.1382488354558.1383418260577.1383670467241.11&__hssc=162494947.5.1383670467241&__hsfp=1001135919]

On to the second topic: – What could be done to make the LS more appealing story-wise?

- Well, i’d suggest changing the LS formats to a more Serialized fashion. A Serial drama has a plot that, like the name says, continues to evolve from episode to episode through characters and events. Examples of this are: Game of Thrones, LOST, Battlestar Gallactica, etc.
This could get people to get “hooked” on the actual lore. However changes like, investing more heavily in the characters and events by giving them depth so they would be the driving force for the LS events and making the LS characters react more significantly to the player presence, would have to be made.

Now for the Cons this change could bring.
- Missing a LS update would be like missing one episode of a tv show (like the ones i mentioned on the previous paragraph)
- People who can’t spare the time to invest in the story would be feel left out of the loop. (Which is why i think Arena Net choose this Episodic format for the LS, however they have to realized that a majority of their player base isn’t happy with it.)

I very much believe that Arena Net choose to release the LS updates in this Procedural fashion to try and please the the most casual of casual players. Which is fine, but one thing that both A.Net and those players have to realize is: MMO is a time-consuming genre in the game industry for the players and the developers. If you dont have time to “get invested in the story and keep up with it every two weeks” then ask Arena Net to put an NPC on the Home Instance that let’s you replay key-points of the past LS and not worry so much about the it’s initial concept of living world; it will still feel alive A.Net.
Now, everyone, including A.Net, have to realize that developers have to create appropriate content for their player base and GW2 has different player bases with different needs.
So, my suggestion is: change the LS format to a more Serialized and character-invested format. It won’t go against the Pillars of GW2, i don’t think so, no. It will help make the game more enjoyable for everyone.

Sorry for the wall of text, but I feel this needs to be said. Also if you know of any way to make sure this gets to the Devs eyes, please feel free to do so or tell me how to.

Cheers!

My point is that your point, is pointless.

PvE (namely this Living Story) in WvW

in Tower of Nightmares

Posted by: MajorValtiel.6310

MajorValtiel.6310

I like how those Kraits and nightmare court people took the Mists portals in LA (the only place that still have portals to the mists) to come bothering us in WvW.

They disguised themselves as quaggans!

My point is that your point, is pointless.

ToN goes against what we know of Krait

in Tower of Nightmares

Posted by: MajorValtiel.6310

MajorValtiel.6310

The living story explains that whoever is pulling the strings (Scarlet, probably,) found something to offer them: Krait obelisk shards.

No one ever knew where to find them, yet Scarlet has triumphed where no one else could yet again. It was a poor way to fix a problem: Why the krait would ally themselves with others. In any profession you’re not supposed to fix problems but avoid them. The Krait-Nightmare Court alliance should never have happened.

No one was really looking for those obelisks. And the krait, can’t just waltz in every place they want to look for them. So no, I don’t agree with your reasoning.

We might (i stress Might) see the Krait actually turning on the nightmare court when they feel they are of no use to them anymore and Scarlet having a slap to face :P
I for one would love to see that happening with the next LS.

Cheers!

My point is that your point, is pointless.

Just a couple of Sugestions

in Tower of Nightmares

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello fellas!

So, i’m liking this new LS so far, that cutscene was amazing btw, great work on the cinematic team! Let’s get down to the suggestions:

Nov 5th will open the tower i believe, now i dont know if it will be a dungeon or some other thing. So my suggestions would be to: Add a hard-mode on that content when the next LS comes up – the one after nov 5th – so the tower won’t be deserted (that is if the tower does remain standing after this LS is done).

Also,

I’ve seen players complaining about fetch quests within the LS and such and i believe i came up with the right words to phrase this: Don’t base the LS content around achievments. One possible way it could be done is the following: each LS has more story instances (solo a group available with proper scaling), and those instances have a couple 3-5 achievs tied to them that require you to do certain tasks. One example of this could be like in the end of aether dungeon path where you have a time-limit to do all those tasks. At first no-one was able to do them All at once. It required a couple of playthroughs. But his is just an example; another could be defeting a certain enemy within x time solo and that same enemy without any party members going down (downed, not dead). I believe these would make LS more compeling and entertaining. (maybe we could unlock a new skill or map eventually for completing those instances? Just a thought) For those who finish the instances, there would be the events in the open world related to that LS with the rewards (e.g.: the spores and the new stuff you buy with them from this LS) to keep people playing longer. Also, maybe release some new skins(weapons, armor, Town Clothes!), skills to be purchasable with those rewards? (Also just a thought).

Feel free to give your feedback on my opinions and/or give suggestions of your own! As always keep it civil (No, sarcasm is not civil.)

Cheers!

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Solo Instancing?

in Tower of Nightmares

Posted by: MajorValtiel.6310

MajorValtiel.6310

People, it’s an short instance that you complete in 5-7min max. Honestly, stop being so picky and blowing it out of porportion. No reason for all these complaints. And it’s actually fun to do solo imo.

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PET ui clean up

in Ranger

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello fellow rangers!

I’d like to suggest the following pet ui clean up:
remove F3 button, and allow us to map the Passive/agressive behavior button. Why some might ask? Because the Pas/agre button feels like a much more reliable way to take the pet away from combat. I noticed if you are in combat with passive pet, and change to agressive, the pet will attack, and if you are with agressive and cahnge to passive it will stop. Now i was going to suggest removing the F1 button, but that would make it complicated to have the pet attack another target other than our own.

TLDR: allow the passive agressive button to be mapped (maybe to F3) and remove the current F3 button functionality.

Let me know your thoughts. Also, if you have a good replacemente for the F3 button, fire away.

Cheers!

My point is that your point, is pointless.

Possible Longbow Bug/Issue

in Ranger

Posted by: MajorValtiel.6310

MajorValtiel.6310

LB #4 and #5 gets interrupted if you move i think (not sure about #4 right now but i dont think so). Pretty sure the rest of the skills can be used while moving. Maybe you are pressing #1 while they are being cast and interrupt them?

Cheers!

My point is that your point, is pointless.

Personal Living story

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello.

My suggestion is for a Living story update, and it would be MONTLY (one per month) and it would continue our personal story past defeating zhaitan. If done properly, always ending with a cliffhanger, very episodic, tv show style, i think it could work, with traditional cutscenes we had in the personal story and some choices as well. And again, it would be once per month so plenty of time to polish each one.

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Piercing arrows

in Ranger

Posted by: MajorValtiel.6310

MajorValtiel.6310

Well turn out you guys are correct. I never saw it happen in pve/wvw so i went to the heart of the mists (rarely go there, and wvw have to play in lowest settings which is probly why i never really noticed it happening) and indeed it does work, so good news for me there. As far as spike and frost traps being used as CC, well…maybe it works best in 1v1 or smaller group fights as even if traited to be thrown it’s really close range. And for some reason pets seem to respond less to their F2 skills in large battles (no, im not talking about lag, im talking having to push the button multiple times for it to actually activate, not sure why. Maybe the pet tries to move closer to the target? I’ve had times when using Shrug it off with brown bear on passive mode and the pet moved near the enemy before actually using the skill).

Cheers!

My point is that your point, is pointless.

Piercing arrows

in Ranger

Posted by: MajorValtiel.6310

MajorValtiel.6310

This suggestion is coming from feedback i’ve been getting from players from wvw. As you know, rangers aren’t very well liked by wvw guilds and such. One of the complaints was that we dont have enough CC or aoe dmg.
Now, the aoe dmg part is wrong imo since piercing arrows makes for a good aoe. However, and i dont think this is OP, making so Point Blanck shot (LB) and the stun shot (SB) were also affect by this trait, would help improve ranger image as a teamplay class. Other classes can do aoe stuns, we only have pets with fear. For the sake of build diversty as well cooling of the (almost) ranger hate from wvw.

P.S.: Yes, i do realize most of the ranger complaints/flame actually come from people who: 1) only like easy classes like warriors or guardians and can’t stand classes that require foward thinking; 2) never played ranger in their lifes and are swayed by comments from the people mentioned above.
However – Truth be told – rangers have a bad reputation. Dear Anet. Make a dev guide video and show that ranger is a viable class in wvw. Clkittene/class is not admissable in an mmo.
P.P.S.: Sorry if the last part of this suggestion came of a bit as a rant.

Cheers!

My point is that your point, is pointless.

Go reading ranger forum

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

People keep pets on agressive mode and let them attack whatever they want and expect them to hold their own. It is an extent of the ranger, nor a stand alone npc. if you play ranger, you have to manage your pet. If you’re pet keeps dying, you aren’t taking good care of your pet. If you’re not good at it, use buff pets and keep them on passive, pets should always be kept on passive.

My point is that your point, is pointless.

Saved builds

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Or at least let us have a trait build for PVE and WvW seperatly. Like pvp. So when changing my trats in WvW it won’t affect the ones i have in PVE and vice-versa.

My point is that your point, is pointless.

Dungeon "Leader" mechanic

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello.

My suggestion is one that has been brought up a number of times most likely, but i feel that i should still create this topic as it hasn’t been adressed since launch.

Whenever the person that first entered/opened the dungeon leaves the party/swapps characters, the whole party has to leave. This is very detrimental (specially to casuals since they likely won’t want to do the dungeon path again) and causes players to grieve.

My suggestion would be to completely remove the “feature” or have some sort of penalty to the party leadr who decides to just up and leave (this could also adress the Elitism issue that has been coming up overtime within the game comunity as players would feel more compeled to help new players within the dungeon).

Cheers!

My point is that your point, is pointless.

Kick From Guild Option

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Aye! I also support this change.

My point is that your point, is pointless.

"Nature's Bounty" bug?

in Bugs: Game, Forum, Website

Posted by: MajorValtiel.6310

MajorValtiel.6310

I doubt it’s a bug since the trait refers to the Regen buff (like when you use Healing spring). The ranger skills “Troll Unguent” gives you regen, but not a buff

Cheers!

My point is that your point, is pointless.

Arah Story, recently found bug

in Bugs: Game, Forum, Website

Posted by: MajorValtiel.6310

MajorValtiel.6310

Hello!

Last night i was doing Arah story with some people when we found the following bug:

After the Mouth of Zhaitan figh, when we were back on the airship, two dragons are suposed to show up. They took quite a long time to do so (7-10min) when they did we started to fire the turrets and damage them. But in an instant their model would vanish and their HP would reset. Sometimes it wouldn’t at first and we thought we could finish them off, but never managed to down their HP bar lower than half. Their animations were somewhat buggy as well. We were unable to finish the dungeon path since the dragons kept reseting over and over.

We did not skip any mobs, we were playing killing everything in the way so we weren’t doing speed run. Also (just for the sake of information as i doubt this is related) we got together using the LFG tool and were on diferent servers. We also were from Eu servers.

Cheers!

My point is that your point, is pointless.

Defiant stacks on champion bosses or above

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Im pretty sure many people have complained about this by now. But i’d just like to point out how useless difian stacks are on bosses of level Champion or above. Usually these have like 30 so stacks, but even when this is stripped from them by players, the bosses still have a buff that reduces CC effects on them. Am i the only one who thinks these stacks aren’t the best way to go? What’s the point of stripping bosses from 30 stacks only to get a 0.5secs of stun or other CC effect on them? “To stop a powerfull attack!” some of you might say. Yes, but! Have you seen this actually happen when you were, let’s say, fighting the champs in the scarlet invasion? Have you ever been saved AT ALL, by a wonderfully timed CC skill in the 1-2secs the boss was stripped of it’s defiant stacks? I sure as hell haven’t. Wouldn’t it be better to implemente something like an extra bar bellow the HP bar that fills up, and when it’s full, the boss would into rage mode or something, and loose it’s 30 stacks to 2 or 3 and not have it’s effects halfed just “Cause im a big fearsome boss”? This bar would of course escalate like enemies HP does as more players join the fray, but never the defiant stacks.

Please let me know your opinion, i know mine isn’t fool-proof or perfect. If you think you have a better one, please do post it here in detail. Or if you think you can improve mine, do so. Just don’t be a kitten please, i’d like to have a civilized conversation here and hopefully cath the devs attention on this subject.

Cheers!

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System compatible and game crashing

in Account & Technical Support

Posted by: MajorValtiel.6310

MajorValtiel.6310

Same issue. Only seems to happen on one of my toons. Reinstalled the game twice now. Same results.

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Is "Living Story" the right words?

in Living World

Posted by: MajorValtiel.6310

MajorValtiel.6310

Absolutely agree!
I like GW2 but the living story needs two things: not being temporary, would be great if new players had something to do after they finish their personal story (could be that after the content time was up, new players would need to finish their personal story to get the previous living story content) and make it meaningful. I’ve been paying attention to these new characters anet has introduced us to, but they seem stopped in time. They don’t have developments. This is the 4th time Ellen Kiel showed up as a “main character” and the only thing that changed was her outfit! They had such a good chance to make something good with Marjory Delaqua at dragon bash!

Having temp content just makes people blast away through it in a matter of 2 or 3 days. Gives us more time to relax in the game Anet, let us enjoy the content instead of rushing through it

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New fractals ideas

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Just thought we’d all pitch in a few ideas for new fractal levels. It’s a great way to give some back story about huge events in the past 250 years in Tyria (Tyria as the world, not just the continent). So here’s mine: Remember the fractal where you get turned into a charr during the invasion of Ascalon? Well, i think it’d be great to pick up on that idea and expand it to other races. Like, for example, a chapter about the Asuran exodus from the underground to the outside world where you’d play as, obviously, an Asura.

Or somewhat continue the “adventure’s” of the polite-chained-giant! That’s be wonderful too!

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Screenshot Thread

in Community Creations

Posted by: MajorValtiel.6310

MajorValtiel.6310

Well, i’ve been taking screenshots from day one so i’ve got a few. But i think these are defenetly the top ones i got. Hope you enjoy!

P.S.: Yes, those are cow’s arses.

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A guide to custom playlists

in Audio

Posted by: MajorValtiel.6310

MajorValtiel.6310

So, no fix on Boss Battles “randomizer” so far? Sure would love not to have to re-arrange my playlist manually every time i get tired of listening to the same music during bosses. Here’s to hoping they’ll fix it eventually

On a side note: Congrats to Anet for making this wonderful game!

My point is that your point, is pointless.

Wv3 suggestions

in Suggestions

Posted by: MajorValtiel.6310

MajorValtiel.6310

Agree! Except point one! Anet stated WvW is a mix of pvp AND pve. Deal with it, it’s not like half the players will go there. And if they do, they fight each other there.

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