Now the worst class balance from release. Direct damage in the first months immediately cut.
Holy trinity op condition|pet class ruin all pvp:
Necromancer
Engineer
Ranger
Condition bunkers have same dps as berserker GC. And godmod defence.
Necromancer
God mode Damage
1) Can impose almost every condition from 1200 distance. AOE. And if you take off your all Condition. You eat Epidemic.
2) Easy 8 sec+ fear chain to death.
God mode Defence
1) Perma weakness
2) Death Shroud
3) Plague
Engineer
God mode Damage
1) Perma burning – just 1 autoattack can eat 6k+ hp.
2) Hgh burning tick 800+
3) Perma poison
4) A lot of confusion
5) A lot of brainless aoe damage
God mode Defence
1) Perma protection.
2) Self resurrection.
3) Perma vigor.
Ranger
God mode Damage
1)pet – 600+ dps
2) 10 stack bleeding
2) perma poison
3) near perma burning
Around 2500+ dps – Often more than can make GC.
Oh and pet have direct damage
Pet hit light golem: 1-2k
Storm spirit hit light golem: 3-5k
God mode Defence:
1) Perma protection.
2) Self resurrection.
3) Perma dodge.
4) Pets take over a large part of damage.
Why AOE Damage bunkers often have more damage than one target direct damage?
Many watched NA / EU tournament. Almost all the teams consisted of a condition bunkers.
85% of the deaths were from the condition
10% of deaths from thieves
5% of the deaths from pets
A problem in 4 things.
1) Too huge damage from burning.
2) A lot of brainless AOE
3) Every single condition skills have too huge damage. For example 5 longbow warrior-10k + damage.
4)Too strong pets.
Time to NERF kitten condition aoe meta.