Showing Posts For Marrond.1385:

[Merged] TA F/U

in Fractals, Dungeons & Raids

Posted by: Marrond.1385

Marrond.1385

Brazil trolling 7/10. You can do better.

If you read it with Eugene’s voice you’ll find it’s at least 9/10.

Fair point. Although I will stop at 8/10.

[Merged] TA F/U

in Fractals, Dungeons & Raids

Posted by: Marrond.1385

Marrond.1385

Brazil trolling 7/10. You can do better.

Dungeon 'leader' and kicking.

in Fractals, Dungeons & Raids

Posted by: Marrond.1385

Marrond.1385

You get kicked because you’re guesting on his server – this is how netcode currently works. One way that could get arround that is moving dungeons and fractals to overflow after started instead of guesting on host’s server and on top of that few netcode tweaks – but that’s all up to Arena.net and you shouldn’t expect it too soon. Right now if man who started dungeon/fractal is leaving everyone get kicked out. It’s annoying as hell and currently only thing you can do is to start fractals by yourself or someone you’re in party with and has stable internet connection (and know what he’s doing). For example I never host since I have unstable power line and I could lose power for few seconds without warning therefore wasting everyone’s time – to get arround that I allways party with trusted man who knows what is he doing and has stable pc, internet connection and powerline.

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Posted by: Marrond.1385

Marrond.1385

The farmer’s tears… They are… DELICIOUS.

I see no tears here however there clearly is an idiot who definitely wants to add something valuable to the topic but lack any working brain cell in order to do so. Not delicious at all.

edit:
I’m genuinely amazed it wasn’t censored. Let it stay there then.

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Posted by: Marrond.1385

Marrond.1385

(…) if there isn’t anything worth to farm game usualy doesn’t reward regular players too at all for normal playing), and some limited loot table with better drop chances. It’s nice that you can drop precursor from defeating spider in Queensdale but it’s not rewarding in any shape or form. It’s wildest form of RNG that could ever exist where it’s getting actualy more sense to play real life lottery than invest time in your game to get artificial pixels. Every single enemy inside of dungeon should give players incentive to actualy fight it instead of skipping it. If players skip your dungeon or you have to force them to not skip it then it’s bad dungeon design and you should go back to serving french fries with cola instead of designing mentioned dungeons. Arena.net is owning since few months title of Casino.net and it’s well earned.

7) Daily. Do I have to describe it? I know you want it. Remove daily mechanics from dungeons main rewards. You can make daily as ADDITIONAL reward, not base one. With new system you will be rewarded for runing every dungeon path every single day. No incentive to rerun dungeons or to even run repeatedly dungeons you like. Because it’s just not rewarding after 1st run. Adjust rewards outside of daily mechanics. Keep daily as bonus reward to give incentive to play every dungeon instead of sitting in one. Current changes are riddiculously bad in so many ways I’m genuinely amazed to see someone agree with it. But on the other hand most of them are not happy because of changes for them, but because certain group of people wouldn’t be able to farm.

Just some thought. Got like 10x more text in my mind but it’s getting early right now and I have tons of fake-life (remember, there’s no real life, there’s only AFK) quests to do today that may potentialy expand into long and exhausting dynamic event chain. Or not and I will be grinding CoF to reach my shortsighted desires.

edit addition:
8) Please… PLEASE. Remove NPC interaction inside Dungeon or completely rework their AI and pathfinding. In every possible dungeon you have wait for them to say something totally irrevelant and they just run arround randomly pulling aggro until it’s dead. It only creates a mess. Make NPC non-existent during combat sequences, make them right when they’re supposed to be. Unless you’re pushing NPC as “defend target on the road” goal… which is flat out boring by the way and makes instance unnecessarily long for the sole fact NPC will travel with approx speed of 3 steps per hour.

TL;DR Dungeons are not entertaining nor well designed. They don’t require tweaks, they need to be dumped and created from scratch, this time creatively. Some of the Fractals and Guild missions are still giving hope for better future. Question is if Anet is willing to make these changes.

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Posted by: Marrond.1385

Marrond.1385

(…) require 200 skillpoints or so. Really there’s so much place to work with that the possibilites are literaly endless and aren’t streetching current game mechanics too much – I believe everything of mentioned things is possible to achieve with current mechanics after few little tweaks. Give us reasons to do various things instead of throwing braindead sandbag at the end of the dungeon that few warriors would melt. Make it so diffrent actions yield diffrent results. It’s all about variety. Make dynamic events occur during dungeon run. You’ve done it for open world, why not for dungeons? You can make it even based on statistics of people’s actions in said dungeon so every run is diffrent every day! Also keep in mind such mechanics would get rid of speedruning permanently so your dungeons wouldn’t be as farmable as they’re now so you could adjust rewards for average player’s needs instead of adjusting it in a way they’re not profitable to rerun them or run them at all. As it is now, there’s absolutely no point why anyone would ever leave their MMO of choice and pay you for Guild Wars 2 in terms of PvE encounters. None. Not a single one. You can make nice PvP game but you’ve got much worse since GW1… I understand the reason for PvP though. You don’t have to do all dungeons like this at the same time – you can overhaul each dungeon every month to make it easier time/work wise for you. There are tons of diffrent mechanics to be looked into it. Some of the guild missions have nice ideas, same goes from fractals. This shows you’re capable of inventing something not totaly boring and generic. I can give you out for free tons of ideas you can look through and choose from along with design ideas – all I ask to stop this dungeon nonsense that’s arround since very first MMO – we’re in 2013 already and that is half way through it. Ok and maybe some rare skins since I like shiny stuff. I don’t care about money, I’m gamer by heart.

4) Dungeon designs. Give us choice for picking dungeon style. Each path should yield drasticaly diffrent content. And go farther than that. You actualy made Fractals so single fractal can end in two diffrent ways (Mossman and big tree guy, Ice Elemental and something else I didn’t see, etc.). Why not implement such mechanics into Dungeons and do it even better? Why not make 3 points of the Dungeon that would change dynamicaly according to dynamic events that players were able to acomplish or not during the dungeon? Let’s take CoF p1 – after Slaver there’s bridge and there’s bonus event for defending one guy. Why not make so it actualy matters if you help him or not? Both in terms of reward and actual dungeon outcome? In current design it’s meaningless. I’m suprised you didn’t even try to explore this ocean of endless possibilities to make game entertaining, fun and rewarding. It looks like you’ve done dungeons during crunch before release… 0 love, 0 attention.

5) Leave cutscenes incorporating talking NPCs for Story mode. Leave them in explorable mode for 1st timers or give option to autoskip them. If you really want people to rerun your dungeons don’t throw at them meaningless content that’s getting old exactly after 1st run. One would ask if pressing skip is too much for me. It’s not for first, let’s say 100 times. After that it’s getting exceptionaly annoying and it’s type of annoyance that throws you away from the keyboard.

6) Rewards. Rewards for dungeons can be random, but not so random as they’re now. Right now you can get literaly ANYTHING from runing dungeon. Give some guaranteed coin drops (and stop fighting farmers – you can’t fight them and you will never be able to, because people will farm anything – and (…)


continued below —--

Let's Discuss Dungeons...

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Posted by: Marrond.1385

Marrond.1385

1) If you want add trashmobs into dungeon do it for a reason. If they drop no loot why would anyone ever want to waste time to deal with them, especialy when combat is dull and flat out unentertaining? If you make them mandatory to kill to advance and it will take tons of time, incorporating throwing mindless meat under your blade – who will exactly bother with such Dungeon to begin with especially with current and announced rewards? You aren’t blind but your thought process is pretty shortsighted to say the least.

2) Improve bosses – get rid of cheap throwing tons of HP in our faces, cheap invulnerability mechanics and other stuff that’s not hard but simply annoying. I’ve wrote it in another thread but I will repeat here. I’m huge fan of Monster Hunter, Demon’s Souls, Dark Souls and Vindictus (after certain lvl that is since 1-40 is straight out simply boring). Why not make huge wyvern/spider/dino/whatever enemy that would has few stages of the fight that would encourage to use variety of abilities and mixing classes well into dungeons (I know some of you may say dungeon shouldn’t require any particular class, I just don’t agree – variety is what makes game intresting and diffrent class setup should give you diffrent playstyle of certain dungeon due to available skills – it shouldn’t work like it’s now so you can take 3 warriors, 2 guardians or guardian and mesmer/thief to steamroll through content). As for stages let’s take huge wyvern as example. Let it, as every other boss doable with straight out punching it in the face, but make it so using enviroment promotes you for actualy using it (underwater fractal and shock cages). Now put here and there some balistas/harpoons/whatever. Make people to gather ammo from all over the arena while being randomly strafed from air by said wyvern. When they gather ammo, one or two players depending on map design should use balistas when other players are lurring boss into seeked spot. Make balista shooting mechanics requiring some skill, aim and timing – like trebuchet for example. Balista shoots should temporarily bring down the wyvern. Then give some timeframe in which players can damage/break wyvern’s wings so it will stay on the ground permanently – if they lack dmg they should be able to repeat sequence and artificial wings endurance shouldn’t regen over that time. Give it some fire breath attack, rush across the area spitting fireballs here and there (not allways under the player – it’s cheap – make it hard to predict where exactly fireballs hit), give it some devastating (but not one-shooting) hard to dodge (but possible – good players should be rewarded for the sole fact they’re good at the game) tail sweeping attack. Give said Wyvern more than one hitbox (it would actualy work better if GW2 wasn’t good old 2000 year style target based game but still doable with decent results) so players could cut off said tail. Make it bonus objective that will net you biggest reward at the end. Add more parts that can be broke during fighting the boss. For example let’s take Wyvern scales – damaging scales in some point should give permanent vulnerability and to broke said scales should be obtained by performing various actions. Make it so only certain type of weapon can break it or make it environmental (however I insist on weapon – and qualify weapons as cutting, smashing and ranged to keep simplicity, and pierced for underwater combat unless you’re going to add spears to regular play which I would die for! I love spears and poleaxes!). Making breakables weapon-type dependent would make people to utilize diffrent builds not only cookie-cutter ones. Same goes for Wyvern tail and maybe claws. Also breaking mentioned scales should yield 20% chance for bonus loot. Make it so breaking all breakable parts of said boss unlock 1% of chance to drop some extremaly valuable and desired item – not necessarily precursor, but maybe some rare ingredients that are hard to come by and not required in stacks of 1000 (Mjolnir and 350 Charged Lodestones anyone?), something that would otherwise (…)


continued below —--

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Posted by: Marrond.1385

Marrond.1385

Ok, warning, TL;DR wall of text. I promise there will be not a single word about CoF, farming tons of money in short period of time, and other bullkitten that I would like so I could achieve my personal goals (like mentioned above Ghastly shield). I would like to apologize for my english – it’s not my main language and I use it quite rarely outside of playing with pugs when my mates are offline. Suprisingly even my past job while requiring knowing english at exceptional level didn’t make me to use it even once for couple of years.

But back to the topic. Let’s discuss dungeons. In my opinion they need to be salvaged and recreated from scratch so I won’t say what could be added or changed in current ones, they’re mostly flat out bad and incredibly awful. Mostly in terms of mechanics and execution since story fits nicely in overal GW2 averageness in that regard, and however I wouldn’t mind better story additions I just lack any faith after looking at living content updates – there’s no hope, atleast not at the moment.

Some of you may ask – “Why would Anet need to dump dungeons and redo them? They only need minor fixes. What’s wrong with them in comparisment to other MMOs?”. The issue is – why exactly anyone who enjoys PvE content would want to buy Guild Wars 2 for the sole reason of running dungeons over really any other title out there? What unique mechanics does Guild Wars 2 incorporate into the gameplay that make it’s interesting over others, especialy since it’s claiming to redefine MMO genre? Dodges? It was already done (and it was done better, although this “better” only worked out for PvE since PvP ended up being dance of dodges untill someone made a mistake) before. Diffrent paths to choose from? It’s nice idea with extremaly poor execution. Rewards? Any MMO out there, including dirty grinding P2W Asian titles with wicked rng system rewards you better.

Why not take diffrent approach? Why not make MMO even more dynamic and interactive than standing still pressing few buttons repeatedly (all dungeons can be steamrolled by zerker squad dishing out damage, ocassionaly dodging and it has been proven by best and even average players once they’ve learned particular dungeon) punching braindead sandbag with tons of HP. Dodge in the current game mechanics is just simple invulnerability frames on skill with cooldown. It doesn’t matter whether you roll through wall of flame or huge rock is just falling on top of you. I don’t expect them changing that anytime before GW3, especialy with their pace at improving the game as it is (only I feel like GW1 received lots of love during same period of time after release in comparisment?) so let’s focus on things related strictly to dungeons and their mechanics. Take a look at Fractals. Anet improved much since game relase and Fractals adress alot of issues with dungeon designs however it’s still far from being perfect. There is a lot of nice ideas there that could greately improve Dungeons which suffer from poor execution. I really liked ideas with Hammer at Cliffside or Ice Elemental boss in Dredges fractal (but not Dredges obviously ) and some other stuff.

I have some propositions but some of them are most likely not possible or hard to do due to clumsy engine. I will list them anyway. Afterall they’ve done Survival game and while it’s far from being perfect in many regards I would allow you to cut both of my hands if they ever released something similar. I wouldn’t have my hands today, so allways worth trying.


continued below——

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Posted by: Marrond.1385

Marrond.1385

I’m here just lately too. Didn’t bother to visit here too often as all people would do was crying over how thiefs are facerolling them in WvW if they’re outside of their warm zergs. And these “OP” Warriors instakilling their glass cannon Elementalist. I was never interested into Dungeons after I saw how terrible they are but since they’ve announced there infact will be overhaul to Dungeons I’ve asked myself – why not? Maybe this time someone won’t make the same mistakes over, and over, and over, AND OVER again?

As for punching sandbags – if you consider entertaining running with full zerk team (because it’s possible and time efficient) punching braindead, barely moving lying logs that occasionaly throw some ability that most likely will 1shoot you then I just don’t want to live in your world of entertainment. I don’t find increasing health pool as increasing difficulty efficient, nor fun in any shape or form. I’ve finished Dark Souls and Demon’s Souls without increasing soul level through the whole game – it was nice personal achievement in term of reward but nothing I would call entertaining in any shape or form (it wasn’t even challangeing, just required patience like trying to kill an elephant with a spoon), just like I don’t consider entertaining facerolling through enemies without any effort at all.

Now I will post some wall of text you will propably not agree with, just need to split it into parts so it actualy get posted -_-

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Marrond.1385

But good luck on getting your shield. However, are you sure you want it on your engineer ? You’ll be using your kits most of the time, so you won’t see your shield while fighting :/

It really doesn’t fit many things. I’ve already painted it in my head (and PvP locker :P) – it’s going to be (nothing original) Little Asuran (yes I know, even smaller and less visible shield) Evil Genius with parts from medium Aetherized/Inquest/Cultural set and head, shoulders and gloves from achievement milestones – the dark ones. They look exceptionaly good on Asura (and cover his ugly face in case of male one :P). Originaly I wanted to get 2 Ghastly so I could use one in WvW and one in sPvP but that’s not going to happen because of incoming changes.

Hopefuly they will overhaul Dungeons before end of the year so I will be actualy able to enjoy some PvE content (I did all dungeons but I don’t find punching sandbags full of HP entertaining, especialy if there’s no timeworth reward, and I don’t feel like doing Arah without organized group will be something timeworth in terms of rewards – but it gets tricky even more because of daily mechanics… if I login later than my organized team is used to play and will already finish the dungeons – how I will complete them? Who exactly will put their time so I can get my daily reward? If it wasn’t daily it would be as easy as finding party for CoF p1 right now, but with daily mechanics in place I wouldn’t be so sure about it. Or other way approach to dailies – if I don’t have much time during the week but I can play like mad 20hours in Saturdays – I’m in disadvantage to ones who lack any real life duties. If it wasn’t daily player would get rewarded for effort put in game equaly to real time invested instead of putting sign under daily checklist every day)

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Marrond.1385

I don’t get it, you make 50g/day and you’ve been doing so for weeks. Something costing around 100g shouldn’t even bother you.

(Unless you forgot an “a” as in “I started the whole thing a week ago”)

Ghastly was 300g yesterday, today it’s going to reach 400 (380 already). My not-yet-created Engineer wants it badly. He told me so. And I wanted riddiculously expensive cultural T3 armor for my Charr Warrior (because 99,99999% helmets in game are looking riddiculously bad on Charr, Anet definitely hates them considering how little to no effort they put in their gear) but I guess it won’t happen in atleast decade considering how slow outside of farming gold earning really is ^^ And before you ask – no I couldn’t log in during halloween and support couldn’t fix the issue. It fixed itself after the event so I guess it wasn’t on my side (since I haven’t change anything).

I’ve done my Warrior exactly 10 days ago since lvl1 if that’s what you’re asking, I apologize for my clumsy english. I’m maining Thief but he never really left WvW. I don’t have legendary, neither I want one (they’re so ugly really, all of them). Although I run with guy who is right now farming 7th Legendary there… just trying to make it before 6th or I will propably never get that shield skin (unless they’re going to overhaul WvW rewards to actualy give noticeable income instead of repair bills). Thanks god I’m right inbetween changing job so I can waste time grinding like prisoner in China in chase after pixels :]

(edited by Marrond.1385)

Post 6/8 - Cracking down on PuG's

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Posted by: Marrond.1385

Marrond.1385

The first two points don’t even matter, it’s 3 that’s causing 99.9% of the problems.

Seeing rangers camp with a bow just makes me want to punch my screen.

The other problem with the game is that when someone enjoys playing Bow class there’s not much choice. Warrior uses bow to stack might and nothing else really, and Thief is better short bow user than Ranger will ever be. Not to mention that ranged weapons for some reason deal significantly less dmg with the same/less attack ratio.

However I must admit that sniping people of with F1 in WvW rifle was kind of hillarous for a while.

Let's Discuss Dungeons...

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Posted by: Marrond.1385

Marrond.1385

If you are capable and interested in running dungeons, doing a daily run through several dungeons will make more money than it would have previously, and probably similar money to CoF. This is a buff to anyone who runs different dungeons.

For most people who like dungeons, running multiple different dungeons is more interesting than spamming CoF p1. This change will make the more interesting activity more profitable than the less interesting activity – I think that’s a good thing.

I would gladly run dungeons if they were borring less (inverted intentionaly, stupid political correctness everywhere…) (with CoF I can atleast watch anime ^^) but please don’t tell me I will earn more with the change. I’m doing now 50g/day and I started whole thing week ago. Only thing that bothers me is “daily”. Because of that I will earn less for more effort and it will be harder to actualy find decent party unless you’re doing it with friends that log in and log out at the same time everyday. And practilcaly all dungeons are in need of serious and complete rework – unless you still want to run them with ease with your full zerker team of guardian, mesmer/thief and warriors punching sandbags.

Just keep in mind before you call me braindead mindless CoF farmer – I will gladly do other Dungeons but in the current game state even Fractals are more interesting in design (which is obvious since they’ve addressed many issues with Dungeons there) and execution. Now not only I will spent more time running every path punching sandbag bosses that require only DPS check, but also I will get rewarded less. And I found CoFing pretty fun just for the sole reason I could turn off my brain and gain income doing something more productive than actual playing. I’m more interested in WvW and PvP than in PvE but only PvE gives you chance to get decent skins. (kitten flippers, Ghastly shield skin already popped up 100g in price since yesterday -_-).

I’m disguisted with playing market (and I’m farmer by heart, got intrested in MMO genre with Mu Online and got there max possible level on global server before exp events emmerged – to give you example there were no quest, only grinding mobs and from 380 to 381 it took average player about 2 weeks of constant playing in well optimized party) since it’s earning based solely on other players but with incoming changes I see less and less options for me to gain gold in reasonable amount of time that doesn’t require logging every day doing boring checklist.

(edited by Marrond.1385)

Let's Discuss Dungeons...

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Marrond.1385

Its the reward unbalance that is pushing players to farm the same spot over and over.

Well new changes incoming are not changing that instead changing income-as-you-please to daily-limited-income you can get from this particular activity (running Dungeons). So if you are capable and want to earn more gold/day and you’re interested in Dungeon running this change will hurt your playstyle. Calling him farmer for entering CoF 3-4 times (which yields like what, 2g?) is nowhere being farmer. How will you call then person who’s running CoF for daily 50g? (and it’s not overexaggeration, 50-60g is what CoF farmers are getting right now). Adjusting rewards for dungeon paths is brilliant idea. Making them daily isn’t.

So I just start playing Dungeon and...

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Marrond.1385

because of bad design

That’s the whole diffrent story that touches 70% of items in the game sadly. It’s not like they can’t release decent looking items – they just don’t want to. I mean look at Aetherized Sword. Seriously who designed a freakin’ portable dildi machine as a sword?

(Remember back then a full run provided only 9-15 tokens and armor were even more expensive than now)

Oh yes I remember this. I saw Heavy TA set and I was like “omg it looks so awesome on my Sylvari!” and then when I’ve received just few tokens and prices were absurdaly high I’ve changed to “nothing to do here”, especialy considering early problems with overflows and groupping.

(edited by Marrond.1385)

Player Kicking...

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Marrond.1385

3 should’ve been needed since day one… I don’t understand how this went pass the eyes of anyone with enough authority to report it while it was in dev shape.

Look at the game state. We asked for dungeon tokens to be considered currency and not waste place in inventory since CBT. It’s almost year after release and we’re getting it in 6th aug finally. There are tons of similar things that require tweaking and shouldn’t ever reach the full release but hey, 2weeks living story time limited content is more important than base game apparently.

Nope, just 2 is required. Cause my Wife and I play in parties a lot. When I want to kick someone and she is AFk , I request kick, walk over to her PC, and agree. Bam. Kicked.

That sucks then. But still in OP’s case, there were 3 guys from the same guild, nothing you can do about it. There should just be option to report such behavior and Anet should punish it respectively.

(edited by Marrond.1385)

Player Kicking...

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Marrond.1385

Vote requires majority as far as I’m aware so 3 of 5 is majority. You can’t do anything about that and kicking feature must be in. All I can recommend is to do Fractals with tested players.

So I just start playing Dungeon and...

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Marrond.1385

COF armor is going to have an inherent -1000 power effect.

That’s the funniest way I ever see to balance a content…

That’s because it’s sarcasm :F

CoF armor already has a -1000 to good looking and a +1000 to “youareafarmer pre-judgment”

Poor all these guys who ran CoF armor before it was mainstream :<

So I just start playing Dungeon and...

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Marrond.1385

Anyway, let me guess… full zerk dps warrior nerf?

I’ve just heard about warrior sword changes (mentioned Torment condition inflicted with sword skill) but I have no source for that. I guess we will see. Nerfing Zerk DPS Warriors has no sense since every full Zerk team regardless of class can faceroll PvE content. Warriors are seeked for CoF because of CoF’s nature, but Zerk Guardian is just godsend in some other Dungeons.

So I just start playing Dungeon and...

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Marrond.1385

Ya, the problem is that I don’t wanna start a new character that is getting nerf the next week

Don’t overexaggerate – if they nerf him they will buff him in the future again so it’s not that you will be left for eternity with useless alt. I came back 2 weeks ago. I did warrior to 80 and geared him with exotic in 4 days – going regular world exploration, not crafting and other crap (reached 75 with arround 50% world completion). It’s really easy to level up character, just guest on PvE server (for me it was Aurora Glade in EU) and just go doing events.

So I just start playing Dungeon and...

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Marrond.1385

Actualy Warrior is getting buffed although only for PvP purposes most likely (15s Torment with 15s cooldown on sword? Yes please!). I think you should go Guardian or Mesmer. There are tons of good warriors out there right now, while not so many Mesmers (people still doesn’t bother to find out why their class is seeked to dungeon nor to read skill tooltips). On the other hand there are tons of Guardians but hey, Guardians are cool!

(edited by Marrond.1385)

Post 6/8 - Cracking down on PuG's

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Marrond.1385

The reflect zerker guard they bring will swap in a staff for mowing the lawn.

Don’t even try. They know better

For those of us who don't only do CoF P1.

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Marrond.1385

mostly because that are market flippers that can get just 10X than any farmer without even playing the game :|

Poor market flippers invested half year ago in molten cores and it didn’t pay off

(including 10k AP players etc).

AP only means how many times someone did checklist everyday. If you do all daily achievements every day and monthly you’re getting 590ap/month. And you don’t even have to play game much. Just enter WvW run a bit, join PvP for few matches and do other daily meaningless stuff that doesn’t increase your game experience in any possible way.

(edited by Marrond.1385)

+20% gold infusion now useless?

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Marrond.1385

let me add some : watching movie on 2nd screen during acolyte and let your mate do the job while you waiting for chest

Actualy it’s the other way arround – I run these mechanicaly after 10th run and I came back to GW2 like what, two weeks ago? And thankfully I watch movie on left side so I can still notice health bar colors near left edge of the game screen to waste Warbanner so someone saves 1,30s on repairs. Multitasking trained years ago in StarCraft pays off

Post 6/8 - Cracking down on PuG's

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Marrond.1385

It confuses me when people are nice to me….

It happens when one gains respect among the community. Now you can literaly kitten on top of us and we will thank you for gold falling from the sky

but the bias against rangers is still justified in like 95% of cases now. Down from 99.7%.

I think people just confuse Range r with Archer or Hunter, while Ranger is kind of versatile elite soldier capable of putting down enemy in many ways. Although I wish my ranger alt could tear the world apart with his long bow and short bow.

(edited by Marrond.1385)

Dungeons where 3 gold/run is not enough

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Posted by: Marrond.1385

Marrond.1385

Several guaranteed T6 materials would make high level champs worth killing.

Anything I can guarantee to you is that Casino.net will introduce more RNG into your RNG so you can ejoy RNG even more – their only answer for almost a year was introducing more RNG, why would that change if it’s netting them profit? Besides they’ve done guaranteed rewards in dungeons and look how that turned against them. People began to farm. Oh noes, people farm in MMO that simply encourage any form of farming since it doesn’t reward you in any possible way for playing it properly. How could that possibly happen?! Why would they block market flipping when they can simply restrict casual players even more in terms of acquiring currency ^^

Let's Discuss Dungeons...

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Marrond.1385

Gear check is a routine because hundreds or thousands of new players are coming to dungeons with no clue what to do and what to wear (and they don’t even bother to ask – they just enter room and try to mimic others because they’ve got no clue what to do). All they have to do is ask, but no, therefore gearchecks. There is a reason why everyone want to see ruby orbs or scholar runes instead of “put_here_random_useless_rune_you_think_its_good_for_dungeon”. Bannercheck is just so warriors aren’t overlaping themselves with 3xBanner of Discipline, etc. Truth is infact there are some kittened players who ask for x thousands of achievement points, ascended trinkets (what for? nobody knows, maybe they still have nightmares involving agony condition… or that few power points are going to slow down their farm by 0.04s) or dancing lambada while doing surgery but there’s only fraction of them. In my LFG I allways specify it’s going to be speedrun and all classes with DPS builds are welcomed, unless I’m posting for someone else – people enter and we play. If someone is doing some mistakes I’m simply telling them what they should do so dungeon runs easier, faster and smoother. Tons of Mesmers for example have no slightest clue why Mesmer is wanted in CoF. They think people care about rolling balls thingy (which is child easy to pass for anyone who’s not first-timer), not about Push enemies to the wall, TimeWarp, Feedback, Signet of Inspiration, Portal on Acolytes to minimize time being under fire involved and being chainstunned. If people refuse to listen to kind (keyword) advices then well, I have no hesitation kicking them. There’s nothing wrong “wasting” a bit of time and getting potentialy valuable player in the future. But then you meet people who want their 9 legendaries and they’ve daily norms to farm in order to reach it in reasonable amount of time. If someone wants to run for 5h straight – why do you even care if you’re not interested in such pace? Or if someone doesn’t want to farm dungeon – why does he care if someone actualy wants and/or likes? People have strange manner to ask to change someones game experience instead of asking to fix their own to be actualy rewarding since WoW.

(edited by Marrond.1385)

New upcoming patch + champ skipping

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Marrond.1385

Casino.net (I really liked this term first time someone used it, such accurate!) is shining with another meaningless RNG mechanic that won’t change attractiveness of the dungeons nor champions inside by a tiny bit. In every possible game people run dungeons for actual rewards, in GW2 you’re runing dungeons to have tiny fraction chance of getting rewarded… with maybe t6 mats at best. C’mon Casino.net – if you don’t want to give us reward for our time then atleast make it fun. Punching sandbags with tons of HP and cheap mechanics isn’t exactly my definition of fun and I feel like I’m not the only one in that regard.

Let's Discuss Dungeons...

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Marrond.1385

I have thousands of ideas for dungeons that would be, in my opinion (and my opinion is that punching sandbags is unentertaining), entertaining. But I doubt any would be implemented just like some things we asked in beta are being implemented almost a year after release (token wallet).

Post 6/8 - Cracking down on PuG's

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Marrond.1385

Exactly what Broadicea said.
Go join an “EXPERIENCED ZERK ONLY $$$$ 6 DAY FARM NO NOOBS THUGLYF” group and ask yourself if they’ll ever be able to do something as faceroll as CoE.

They will faceroll whole TA including “impossibru” path F/U, Arah and whatever you throw at them really – only fractals are harder to zerk through because they were introduced later and fixed some design flaws of regular dungeons. They might fail few times but they will faceroll any dungeon due to current game design. Unless they’re actual kittens that is – and there’s a whole army of them.

By the way I wish they’ve revmaped Dungeons totaly. So they’re both entertaining AND rewarding, and doesn’t involve anything “daily” other than achievement and dungeon tokens. I would simply die for dungeon when you actualy have to think and work for your victory other than puching mindless sandbag where difficulty level means more HP on mentioned sandbag. Also no kittened invincible mechanics that prevent you from dealing dmg. I wish that at the end of dungeon I could fight for example huge Wyvern so my team would have to operate siege equipment to bring him down, break his wings so he cannot escape and is forced to fight on the ground then using terrain advantages to break his huge scales to gain permanent vulnerability status or something like that (ofc boss should be killable “pug way” but it should take considerably more time, like for example simple short underwater fractal where you have to lure boss to shock cages unless you want to fight him for one and the half of century), cut of it’s tail so it wouldn’t do huge devastating aoe sweep all arround. Maybe climb on the huge boss like in Shadow of the Colossus to cause dmg. For example I like mechanics in Dredge fractal – as much as I hate Dredges and the whole fractal ending with Ice Elemental yields simple mechanics that’s good beggining of hopefuly better future. I liked dungeon that was introduced temporarily with aetherized living story – it actualy required just a slight thought process instead of repeatedly pressing 1 button until enemy is dead. It was entertaining in comparisment to regular dungeons but it’s still not what I would run until my eyes bleed and my fingertips crack. Idea behind explorable dungeons was great but execution is terrible and unchanged since release even a bit. But I guess we should be happy with 2weeks meaningless updates that add bunch of average skins and one decent and some trivial storyline with characters that possess no proper introduction nor charisma (that’s actualy problem with regular GW2 story but that’s a whole diffrent thing).

Post 6/8 - Cracking down on PuG's

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Marrond.1385

You don’t have to lick my shoes. I don’t even wear shoes, anyways.

You’re such an sarcastic kitten it’s beyond me. Especialy when I read it in mind with your boring and untentertaining voice. Too bad there’s no downvote button here :P

+20% gold infusion now useless?

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Marrond.1385

Compare running across the entire zone pushing events twice to 6 minutes in CoF… hm…

I will fix that for you:
Compare running across the entire zone pushing events twice to 6 minutes in CoF with one hand on your keyboard and another on your cup while watching movie on 2nd screen.

No overexaggeration there.

Post 6/8 - Cracking down on PuG's

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Marrond.1385

If only the best players wore zerker gear; seems to be mostly the opposite – but those ppl live in CoF P1

They actualy do, one of them just answered your post above me (edit: now two posts above me xD). That’s how dungeons in GW2 are designed. All you need to do is simply to punch the sandbag untill it’s dead. Problem for any zerker – pro, or not pro starts when his team simply lack dmg to put down enemy fast enough so they run of every possible cooldown to avoid and/or mitigate incoming damage. CoF for example is easy as kitten. 4 warriors tear through slaver in like what, 5-8s? With “pro” healing, toughness, vitality builds in your party it simply take AGES to bring one down – and if you have zerkarrior he’s most likely downed or dead if he couldn’t get rid of aggro. How about punching last boss without any result because your team can’t overcome his healing without 3 people being busy destroying the crystals? Or let’s take TA F/U – hundreds of people cry all over the place how impossible last boss is while all you have to do is to have decent DPS, some kind of projectile reflection and you tear through him in 20s or so not even pressing a dodge. It’s not rocket science. I’m average player that makes tons of mistakes and I maybe could lick Brazil’s shoes, and that’s if he let me to – I have completely no problem running content with full zerker team, that consist atleast one mesmer and one guardian. But when I join team that think it’s fun to bash enemy for half an hour well then that’s a whole diffrent story.

(edited by Marrond.1385)

Post 6/8 - Cracking down on PuG's

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Marrond.1385

Not to mention full zerk ranger melts gate faster than full zerk thief (which is often taken to farm runs).

I’m not too sure about that.

I’m not too sure too, but this is just my personal impresion. However timing is very similar to say the least. You should do some tests and post it

I’ve already got this: http://youtu.be/tIu_ZktvlZ4

Ranger could probably do it fast with a Jaguar / Jungle Stalker, Hunter’s Call, Quickening Zephyr, and Sword. It’s something I’ll for sure test when I go into CoF next, but I have no idea when that will be.

I will ask guy when he’s online what setup he’s using. Using sword for sure though.

Post 6/8 - Cracking down on PuG's

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Marrond.1385

Not to mention full zerk ranger melts gate faster than full zerk thief (which is often taken to farm runs).

I’m not too sure about that.

I’m not too sure too, but this is just my personal impresion. However timing is very similar to say the least. You should do some tests and post it

Post 6/8 - Cracking down on PuG's

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Marrond.1385

People boot rangers because the population of competent, proven rangers is Brazil and … nobody else.

Hah I know where are you coming from but actualy I’ve met like 4 of them during farming last week. Brazil post his builds and ideas and quite a few people are following his notes which is awesome actualy. If someone says he’s doing well I’m allways eager to give him chance and see it – afterall I don’t post pro super speed experienced link gear lfgs but rather looking for classes with DPS build (it’s actualy easier to find competent people that way, since people think they’re competent if they roll mesmer/warrior, can throw down banner and got few ascended trinkets). Also one gorgeous zerk guardian who actualy speed up our runs with as optimized build as possible, and who is kicked from most “pro groups” before even linking gear only because sole fact he’s guardian

As for rolling Ranger – I certainly will. I wanted to do it since early access but back then Ranger was quite meh and I decided to main Thief as I was playing mainly WvW untill they broke it (invisible zergs, etc.). But right now I’m even more intrested in Engineer. Was allways curious about this class since there were very few people who played it and even less than few were actualy doing good.

(edited by Marrond.1385)

Post 6/8 - Cracking down on PuG's

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Marrond.1385

Some small fraction of players who farmed CoF suck at dungeons. That does not mean that someone in CoF armor sucks at dungeons. To be honest, as a player who prefers ranger in dungeons, I’m more worried about elitism than anything else. Also: nothing wrong with full berserker gears.

If someone kicked your ranger from CoF farm because of your class he’s just so dumb it’s not worth thinking about it. Any class (maybe except Elementalists since they’re extra squishy) in zerker gear just tear through enemies. Not to mention full zerk ranger melts gate faster than full zerk thief (which is often taken to farm runs). Also don’t confuse elitism with blindness

Some small fraction of players who farmed CoF suck at dungeons. That does not mean that someone in CoF armor sucks at dungeons. To be honest, as a player who prefers ranger in dungeons, I’m more worried about elitism than anything else. Also: nothing wrong with full berserker gears.

Actualy huge fraction sucks. People post “only experienced”, “speed run”, “gear check”, “only ascended” and then you’re seeing them not knowing how to speed up NPC, not stacking adrenaline, mesmer doesn’t using feedback or pulls wrongly, mesmers that doesn’t use inspiration ring, warriors that don’t care to FGJ at the same time so Mesmer can multiply might stacks… and so on, and so on… this run is really easy and fast to do but so many people fail at it, it’s a pain.

(edited by Marrond.1385)

+20% gold infusion now useless?

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Marrond.1385

Will there be a use for these infusion?

Getting more gold.

To get more gold you need an actual enemies that drop it. And after removing guaranteed dungeon gold drop there’s not many places you can actualy use it.

For those of us who don't only do CoF P1.

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Marrond.1385

People seems to miss the fact, that soon COF p1 zerker runners will have other dungeons “sorted out”.

Uh other dungeons are already sorted out in terms of speedruning. Now there will just be quick research about min/max route and if certain paths can be do even faster.

So excited about the new dungeon rewards.

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Marrond.1385

Nice of you to delve into personal insults.

I didn’t start it:
“Holy Whine Batman! You little spoiled brats will complain about everything. "
So be that kind and get off me.

So excited about the new dungeon rewards.

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Marrond.1385

You’re so blind it’s a pain. Noone cares about CoF as CoF. Problem starts when “DAILY” kicks in. Lots of people don’t like daily. That’s it. No greater philosophy behind it. It’s nice that you’re trying to boost your little, crumpled ego here and there but easines of CoF has nothing to do with all current rant.

So excited about the new dungeon rewards.

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Marrond.1385

Completing a variety of dungeons feels more like a job than doing the same mindless dungeon ad nauseam? Clearing CoF p1 for 2 hours straight feels like a job to me.

I will get more gold during weekend than you in new system during all week finishing all dungeons. And I wouldn’t mind all dungeons but most of them are poorly made.

For those of us who don't only do CoF P1.

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Marrond.1385

I have no idea what you’re trying to say.
How did class and build choices get mixed in a conversation of normal and completely bonkers people?

Because these completely bonkers people are the one who are actualy playing dungeons for profit. Not for “fun”. PvE in GW2 never was fun (well Aetherblade dungeon was nice, required something more than punching the sandbag, no wonder people did cry a river about it). It’s poorly designed. People who were contained in CoF until now will flood other Dungeons with their “bonkers” restrictions. So for “normal” players nothing in looking for groups will change. That’s what i’m trying to say.

So excited about the new dungeon rewards.

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Marrond.1385

I’m honestly surprised how many people are against this update.

I will clarify it for you then. Keyword is “daily”. I want to farm when I farm, not doing daily routine that feels like a job.

For those of us who don't only do CoF P1.

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If it makes you feel any better, the community’s going to get bowled over both ways. As much as normal folks would hate to have to rub elbows with that special sort of crazy, that special sort of crazy is going to hate rubbing elbows with normal folk too. It’s going to be an uncomfortable eye-opening experience for the both of us.

Actualy it will only end in one way. Regular players will still struggle to find party for other dungeons, while CoF farmers will have to farm all dungeons instead of one repeatedly, and for lower reward and do this everyday. Also Guardians will meet some love if you’re willing to switch to zerker but good old 3xwarrior+1xmesmer will still be good and healthy. Fact is if you already have character for farming CoF any other dungeon will be ok for you since game follows same pattern – high health pool and devastating attacks. Faster way is allways to destroy healthpool instead of taking devastating attacks in your face

(edited by Marrond.1385)

For those of us who don't only do CoF P1.

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Marrond.1385

No problem with zerkers :P, most people here prefer zerker players. The problem lies in the people who only know how to run zerker in one dungeon- easy mode CoF.

The problem of any zerker player lies when you’ve got kittenes who know better how game was meant to be played and preffer playing dungeon “the way it was intended” for 4h instead of 30min. Zerker players have absolutely no problems inside party of other zerker players – because enemies are melting. Problem starts when zerker player join to group focused on defense and healing. Healing is still poor and dmg is not sufficient to kill enemies fast enough. That’s the only diffrence between zerker and non-zerker players. In PvP your build matters. In PvE it matters to melt enemies – old principle says “it can’t kill you if it’s dead”.

I log on to gw2lfg.com and look at the cof p1 posts just for entertainment reading peoples posts!
I find it hilarious the amount of hoops people expect random pugs to do, as if the group leader can single handedly kick somebody who doesn’t perform to their perfect expectations.

for example (and this is no exaggeration):

  1. warrior or mesmer only
  2. full ascended gear (I think they mean accessories)
  3. full exotic armor/waepons
  4. full zerker gear
  5. zerker spec
  6. if warrior, dual axes or greatsword only
  7. must have flame legion sigil
  8. omnomberry food (why is this a requirement?)
  9. must have flame legion potion (you notice they don’t even use the powerful 10% ones..)
  10. die even once on any trash and kicked from party (finding another player is longer than ressing..)
  11. must have 2x available guesting servers to find an open map to start for us cos we are too uber leet to do storymode
  12. experienced only
  13. must farm for 2h+ without breaks (they don’t understand what DR does?)

hmm.. did i miss anything off?

so ye.. these players I won’t enjoy doing other dungeons with.. but we don’t have a choice :/

I’m not hardcore CoF farmer but I can answer few of your points.
#it’s not true – warriors are seeked because they’ve highest sustained DPS but people often invite Thiefs and Rangers with berserker stuff to melt gate (gate is melted by thief in approx 2-3seconds, similar goes for ranger)
#accessories and back actualy – but it’s bullkitten if you ask me – exotics with ruby are enough, except for back – there’s no fast and easy way to get exotic or ascended berserker back.
#understandable since exotic is child easy to get and has considerably higher stats than rares – not only exotic but also with ruby orb attached inside.
#if you’re zerker you want to do dmg – you’re not something that will last long if got hit few times
#10% extra dmg in that particular dungeon for like what, 2s? not to mention it drops during CoF
#i don’t know why too but maybe they’re interested in people who’re willing to stay longer than one run – if someone uses buff it usualy means he will stay for atleast 3 runs.
#CoF is un-kitten-ab-le – literaly. If you die in CoF p1 it’s entirely your fault. Sure people are exaggerating since all should’ve been done is to throw Warbanner by one of the warriors.
#Story mode has no reward – why would anyone want to do it more than once?
#CoF is un-kitten-ab-le but it’s still too much for some people. Experienced although usualy means that you know what to do in p1 not to actualy possess any particular arcane knowledge. Although most riddiculous thing I’ve seen was requirement 8k< achievement points only
#And do you understand that with efficient running CoF DR doesn’t matter since you still get 60 gold a day in semi-casual mode? And you will earn less in the same amout of time if you do it slower so DR doesn’t apply that much. And trust me there is huge diffrence if you can make run after run after run instead of making run, looking for another guy, doing run, again waiting for another one. It’s not time efficient to change groups often.

As for flame legion potion – each run gives you 2 or 3 of these. And they’re not using 10% because one you’ve got gives 9%. 1% is bearable diffrence – 9% however is huge in comparisment to 0%. If 10% potions were cheaper players would surely use them.

(edited by Marrond.1385)

Really?...

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Marrond.1385

I was doing Arah Path 4, we were doing pretty good, suddenly this idiot knowing that this path would be a little more time consuming says he has to go all of the sudden and then he got us kicked out of the dungeon because he left party. My friend was the party leader but the guy entered first. I find it unfair that if we are doing a dungeon and someone suddenly leaves the party for any reason, we get kicked out as result of that.. Arenanet should really do something about this, it’s really quite frustrating.

This is why you’re not doing dungeons with randoms unless it’s CoF. Randoms are getting happy that people will play now more other Dungeons but they still won’t get party.

CoF farm

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Marrond.1385

Do other things in game, who knows, you might even enjoy it.

I’m afraid people might enjoy diffrent things than you enjoy And removing value from running CoF will indeed spread players to other Dungeons. But good luck for you to actualy find any party if you’re not guardian, mesmer or warrior running full zerker build.
Because this is what’s going to happen – noone will bother to invite players who play game casualy or as mythical “intended” to struggle with Arah for 4 hours if they can finish it within 30 minutes with 3x Warriors, 1x Guardian and 1xMesmer that actualy know what to do – and this build apply to most dungeons. Because “difficulty” in Guild Wars 2 means “tons of hp” so you want to kill your enemy as fast as possible.

NO.

I call lazy, ignorant people that run EASY content with good reward(Massive multiple times), and leave the real Good content because its lesser rewarded.

C’mom, Cof P1 its the more poor dungeon in all the game (Even in lore, even in challenge).

I don’t mind harder content with equivalent reward as far as I can redo it as much as I please. Simply because there is no hard content in this game – only poorly designed. I hate every single thing that requires me to login every day and do checklist (hey Laurels I’m looking at you). I have one job I do not need another (atleast not one that pays so poorly… actualy it’s more time efficient to get another job and simply buy gold from other players to get stuff you desire – Chinese farmers are getting ready for that occasion)

(edited by Marrond.1385)

CoF farm

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Marrond.1385

GRATZ ANET.
And thanx by the way.

Why you guys think that gamers that really play the game with all their contents, need to win less rewards than Lazy people that continue running a stupid easy way?

Lazy guys don’t deserve rewards. Of any type, acostume with this.

You call lazy guys who spent more time in game than you actualy do, but you feel better because you’re running content that is considered poorly designed? Such an elitist attitude

CoF farm

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Marrond.1385

Anet probably do not want the game to be focused on farming.

This all bullcrap about “there’s no farm in GW2” is such a hoax it’s a pain already. GW2 is mostly about cosmetic stuff (please don’t throw PVP and WvW crap at me – GW1 was an actual PvP, and WvW is 2nd class citizen without hope for change). And to get that cosmetic stuff you must farm so hard that makes Chinese gold farmers to blush seeing you. You can either farm like there was no tommorow or flip the market – there’s no other source and possibility to get cosmetic items in the game. Removing CoF farming is removing possibility to make income in reasonable amount of time to meet the current market prices. Anet has problem with powertraders and little to no clue about how to fight it. It’s the same issue Blizzard had and still has with Diablo 3 – people who play auction house instead of the actual game are ruining the economy. Just make reselling stuff unprofitable and we’re done with the problem so people who actualy play the game can get rewarded for their effort.

This is not the case. Legendaries were meant to be a long term goal.

Bla bla bla meant to bla bla bla. Blizzard created Inferno in a way so noone could completed it too fast. We broke it within 1st week. Anything more valuable to say? A side note – I do not own any legendary nor I want to – I find they’re designed poorly for my taste, therefore they’re not worth my time investment. I would rather get Mjolnir than Juggernaut or Twilight.

(edited by Marrond.1385)