Showing Posts For Martacus.4085:
I want purp in my flames doe.
“(6) 5% of Toughness becomes Condition Damage”
When Plague quadruples your base Toughness, does the 5% work off of your original base Toughness or the new value?
Additionally, does Toughness gained through gear factor into this as well?
Thanks in advance for any insight.
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Only a Necromancer has a dozen different build options and none of them are good.
word. 12chars.
I actually like my necro doe.
I wish I rad a reason to run anything other than staff.
It has a fair bit of AoE; with high power, #4 can hit hard.
With soul marks and staff mastery, it can build up life force faster than any other weapon as far as I can tell.
I spend most of my time in DS, so based on the above points, my opinion is obviously skewed.
Just went into Orr for the first time and the Jagged Horror aggroed and got me killed. What a bullkitten trait.
Spear > Trident. Try it and you’ll see. My necro is arguably more powerful underwater than on land.
Well, to be fair, he is kind of supposed to be hot-headed and impetuous as the war-god. But this goes back to my original point in this thread (but more specifically) that Balthazar is, I would argue, the most human of the gods in that he displays the most of humanity’s vices. Melandru and Dwayna especially seem to transcend most human pettiness.
I guess I had forgotten that some of the gods did ascend to their positions and so didn’t really entertain the thought that Balthazar might actually have been human.
In mythology a Lich is a magician or a king that binds his intellectt to his corpse and uses magic to prevent it from completely rotting away in attempt to gain immortality.
They usually use phylacteries to bind their souls as well so you can’t kill them by just destroying the body.
Ok, so Balthazar originally drove humans towards conflict with the races of Tyria, right?
So now that the humans have more or less been driven back and ALLIED with the other major races, I can imagine he’s not a happy camper.
There may be something to be said for humanity standing against the dragons appeasing him, but the more and more we learn about the human gods, the less I like them. The seem too…human now, like Asgardians or Olympians: as fickle as they are powerful.
I can imagine a temperamental war god becoming upset that his followers have made peace.
Thoughts?
Well, sex implies reproduction. They can’t be said to have sexes if they can’t reproduce. I agree though, the dimporphism is there…but no sex. Day weerd doe.
Gender =/= Sex. The Sylvari have no sex, but they do have genders as gender is a cultural construct.
I wanted to be a magic mushroom and say ‘bite me’
I too decided to play Sylvari to be a magic mushroom…that kills people.
Psychedelic!
Personally, I find the string-pulling “just as planned” way that the OoW deals with everything to be kind of offputting.
I dunno, I’m sure plenty of people have that semi-annoying friend who thinks they’re some kind of manipulative mastermind but are really just inept…that’s the OoW to me.
I must say, as much as I like my Sylvari character, the race as a whole does seem kind of Mary Sue-ish. I think everything about their character creation and culture is really cool, but Trahearne and the immunity to corruption thing is kind of…offputting.
How do you think the Order of Whispers move around Elona?
I’m not saying it’s Margonites, but it’s Margonites.
Well, considering that we have to do all that crap in Domain of Anguish after we killed Abaddon, I’d say that they can still operate without him. I wouldn’t consider Mallyx as a source of power either, but rather as a commander.
Do we even know if Zhaitan is really dead? He fell into the ocean, right? Does the Pact go scuba dive to teabag his corpse or something?
The ideas in this thread are hella good. Frill doe.
I haven’t experienced the Vigil or Whispers stories yet, but Seiran’s death almost made me cry a little.
Also, if I may add this on: I don’t get how people thought she started to develop feelings for their character. It didn’t really seem that way to me. I mean, maybe it’s the eager and emphatic way she said everything that makes people think she’s super into their characters, but I just didn’t see it. Maybe it was just too subtle for me…perhaps she was a Whispers agent in disguise.
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I think calling what Occam does “blacksmithing” is kind of just a loose description, considering the fact that the guy does make enchanted invincibility armor OUT OF PLANTS… So it doesn’t follow that the Sylvari practice smithing in a similar fashion to the Norn, Asura, or Charr and therefore don’t even need to learn from those races how to do it. The Sylvari could have just intuited a way to make enchanted GROWN armor and weapons. Sylvari smithing seems more like agricultural artifice to me than fiery forging.
I know it sounds simple, but I use Tea Jeans as the base, Orchid as the secondary, and Hush as the tertiary. Tea Jeans matches the Wraith mask well, which I use. Orchid matches purple skin (or in my case, purple glow). Hush makes for a nice highlight without being too white; it has kind of a lavender tone to it.
Of course, rarer dyes in that same kind of teal, purple, lavender set-up would work too. I just prefer the basic ones for some reason. Tweak away.
You might also consider going with a DS/might stacking build if you wanna do power/staff since staff can allow you (with 20 trait points) to gain 3% life force with every skill.
It’s only 20pts deep. A Master trait
It’s also just annoying.
Yeah, I’ve also noticed that going into Death Shroud cancels my might from Blood is Power…
Wat do, Arenanet?
Nope, all the staff marks are 120’. Trait works as intended, but targeting is bugged.
My character talks to it too much. +1
To be fair, they’ve acknowledged the the problems with the DS UI, and so even though it wasn’t fixed in this patch, it’s probably in the pipeline. The Reanimator “fix” is kind of a pain and will be replaced eventually, I think. But this patch mostly focused on underwater stuff, skills-wise. We still got gluttony, still got movement speed buffed, and still at least got an attempt at fixing reanimator. Minion AI and DS UI are being worked on, I have no doubt.
Now, shouldn’t you all be sucking your thumbs and crying about the impending Mayan calendar thingy or something instead of kittening on the forums, you gloomy kittens? Priorities, people. The end is nigh!
My thoughts about making a Staff/DS build are that with Staff Mastery and Soul Marks, you can build life force fast enough that a solid amount of your time will be spent in DS, thereby mitigating the need for Toughness and Vitality a bit. So, with a build that focuses on DS, should we be concentrating on maximizing our damage while in DS with Berserker gear, or go for the greater overall survivability?
Thoughts?
aka Runic Blade
Masterfully done.
Blood for the Blood God.
I picked Saprophaed…like Saprophyte…because he’s a mushroom.
“In my dream, I saw a forest teeming with plant life. I walked between the trees along a path that seemed to open before me, and as I did, I saw a blight erupting from my footsteps, causing all that I passed to wither and decay. At once, the path ceased to open for me, and I just stood there, frozen. I could not bring myself to turn around at walk out. I could not bear the thought of passing through the scar of destruction and death I had wrought on those trees and shrubs and grasses: my brothers and sisters. A power outside myself compelled me to turn, however, and I saw the path that I had taken spring into shoots of vibrant green out of the litter and bare loam.
A voice then whispered softly in my ear, saying: ‘The blossom is brother to the weed…as is the mold and the mushroom. All are part of the cycle of life and death. So to are you, my child.’"
-Saprophaed, Dusk Cycle Necromancer
(I’m a mushroom)
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I have been thinking about a similar build that uses DS as a primary damage source. Interesting that the 3 sets adding +20% might duration stack.
This: http://www.guildhead.com/skill-calc#mVVm0McM0mTCFmmTCFmx9Maxokbooaq8khA707kiH7ki37070z7kGo70V7ofD70m
…is my build. I chose Soul Marks so that every staff skill nets life force, then uses the +might and pierce/vuln traits for DS1 to do most of the damage and buff me up.
I’m still debating whether or not the +10% dmg on marks or the retaliation on entering DS trait is better in my 2nd major for spite and whether or not I should drop my 10 in Blood Magic for 10 in Death Magic and staff mastery (I just really hate reanimator). I expect I’ll use the staff a lot since it gives me so much life force. I just have the dagger/warhorn set to switch to when I spectral grasp someone to me or when I need to move fast.
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It doesn’t bother me too much, really. Think about a Well Necro. All their utilities have like 5-10 sec. durations and 40+ sec. cooldowns. Our minions (the best ones, anyway…barring Flesh Golem) are all meant to die. If there was a background cooldown for them so they could be instantly recast after they die, it would essentially mean the MM has next to no cooldown period. And as it stands, minion cooldowns are pretty short (if you don’t take the Minion Master trait and you run all minions, that’s your fault).
As far as I’m concerned, the only things that need any serious attention with minions are their AI and susceptibility to AoE. That isn’t to say I’d argue against out of combat regen, but my point is that the cooldowns are fine as is.
Minion Master:
http://www.guildhead.com/skill-calc#mcVzMm0z0MmogmmTCamx0xa0zsbcaqo
Stack vulnerability and let minions hit stuff. You can blow them up too. Also, staff.
Run Fast Dagger Guy:
http://www.guildhead.com/skill-calc#mcVMcm0z0mTCammTCamx9MGGoRbzamo
Run fast. Dagger guys. CC people too.
The well elite should be a root or snare so you can drop it, then pile all your other wells on while the targets are stuck. Give it like a 90 or 120 second cooldown.
I like it as the regen thingy. It would be too OP to just restore them. Think of it. Your minions would be invincible in a big fight with lots of trash.