Showing Posts For MasterMc.7543:

Weaver flows like a river of bricks.

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

Number 2 so much. for the weaver being an attunement dancing spec this seems so counter productive. The trade off for this spec should be the fact we have to attune twice to get to survival 3 skills, and the complexity the dual skills add to the rotation. Unravel shows how much the GCD sucks, we get a utility to undo the whole elite spec mechanic.

If you compare to other classes our trade off is insane.
-Mesmer replaces a dodge with a blur (more or less =).
-Thief a gap closer with a mark for higher dps (why would a long range weapon need a gap closer?).
-Warrior use their adrenaline from an attack to an absorb with a counter.
-Etc

Weaver Attunement suggestion

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

My personal opinion would be to remove the cool down. Too much of our livability is tied to our 3-5 skills . Prime example in any attunement other then earth with the a ranger coming up to rapid fire. Base/ tempest ele you hit earth then 3. Weaver hit earth wait 4 secs then hit earth again, to get to the same reflect. In return we get what? Lack luster 3 skills?

Let weaver be the high APM class it feels like it trying to be. If anet needs to adjust the cd on our dual skills or its power so be it. But right now the CD on attunements is going to kill this elite spec.

Feedback thread for Weaver!

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

Preliminary review so far. Stances are ok, could do with some condi clear with all the new condi’s coming to game. New elite is rather nice. But that about all I can say for positive for now.

Now the negative. Like EVERYONE is saying the cool down on attunements need to be taken out back and shot. It takes so long to get to any 3-5 skill, which is all of our survival skills. With the weaver based sololy on combining and switching attunements there needs to be NO cool down on swapping. If they need to adjust cool down on skills or damage so be it.

I have mainly been playing with staff weaver, and alot of the 3 skills feel really bad. First they are beyond slow. There have been times my char can out run the skill. The few time I have been able to hit someone, it seems to really lack any power to them.

Unidentified gear - Please No, No, No, Nooooo

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

I keep seeing people say this is the best option they could have done. No, no its not.

The thing people hated about normal gear drops are sigils and runes, simple change have basic/copper fed salvage have 0% change at runes and sigils.

Bags people hated the clicking go back to normal gear drop, which its issues where sold above.

There 80% of inventory management solved, with just a number change, no new mechanic, no going to select npc’s, no money sink. And if they want to help with even more replace trash items with straight coin.

As to why I think they went this route, easy money. The number one item I would guess on BLTC is the copper fed salvage. With this new ID system they can sell another item just like it = profit. Which should say something about their mind set. Create problem/inconvenience, later sell item to solve problem that didn’t need to be created.

Gliding, what a shambles

in WvW

Posted by: MasterMc.7543

MasterMc.7543

Another Vet here, and all for gliding. Since its been added its lead to some really interesting fights, which is rather refreshing after these last couple years. Now some tweaks need to be done to it, like maybe shorting the territories to where there areas all teams can glide?

Glider poll for players here since launch

in WvW

Posted by: MasterMc.7543

MasterMc.7543

Needs some work, but should stay. I don’t understand all the people complaining, it doesn’t change anything in any major way. if anything it just allows people to get to fights faster, which is the whole point to WvW.

Mounts - Feedback

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Could we trim raptors nails, they seem to get caught on EVERY thing. Just ride them up one the metal ramps that then level off, and you’ll see what I mean.

Compilation: Elite Spec Ideas

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

Name : Summoner
Niche : Selfish solo range high dps.
Archetype : Elementalist/ranger
Weapon: Longbow? Rifle?
Mechanism : Has an arcane elemental that can change roles (f5) from close range (will gain toughness, and minor self heal) or ranged (high dps). Elemental will in range mode can to told area to stand ( like rev tablet)

Utility skill : Idk mostly some skills to command pet, ie switching places, told to absorb dmg etc.

Heal : Ele and elemental link and heal each other players between the two get healed x, and enemies get damaged x. ( would make placing elemental more important.)

Elite skill : Elemental Fusion, fuse with element for short time, gain access to elemental skills, increase in vit, and toughness. At end of fusion elemental and player destabilize releasing large arcane burst.

General idea : Elemental will allow ele to have both close and long range dps no matter weapon equipped, by change elemental role.

About the elemental: the element in range mode would be same range as staff /longbow or rifle (1200), and would follow close to elementalist unless directed other wise.

Ember Bay JP Holes, that you can't escape.

in Bugs: Game, Forum, Website

Posted by: MasterMc.7543

MasterMc.7543

Edit: Imgur link as forums wont let me attach image.

After the last check point in the ember bay JP there is a hoel that once you enter there is no escape. See attachment. Only way out is WP, which leads me to next bug/bad design.

If you WP out and go to the start of the JP again to die that first check point over rights the last one making you do the whole thing over. Considering the difficultly of this JP this will angrier a lot of people.

This third one I can’t confirm but I have a bad really it does, during the final spire climb on the out side of the volcano if you fall out here and can’t glide back in to volcano to die, but die on the out side it doesn’t res you back inside at last checkpoint. (can’t confirm as i didn’t test it till after chest, but after check it didn’t teli.)

The photo is looking out of hole and where that other player is, is that climb right next to the last check point.

http://imgur.com/gallery/4meLiVu
( triple wide so pardon if that makes it look weird.)

(edited by MasterMc.7543)

game client will not get to log-in screen

in Account & Technical Support

Posted by: MasterMc.7543

MasterMc.7543

Ditto, tried for last 10 minutes.

Please make SAB available more frequently

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Because permanent would cause a lot of problems (item flooding, not enough people to get a group together as they’re already bored).

Item flooding? Correct me if i am wrong but the Skins from SAB are account bound, so I don’t see how any thing would flood the TP.

Yes, but a lot of people like it if there’s a lot of other people around or they just like it better not to do things alone.

Once a year for a few weeks is fine but I don’t want it permanently.

Since all the SAB maps are 5 man should those people want to go with a group getting 4 more wouldn’t be hard.

I still can’t see why people are against it being permanent, should you not want to play just don’t go in.

Please make SAB available more frequently

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Ditto make it permanent, zero reason to remove it, or have it as a festival. Its just a fun mini game and something to do other then kill stuff like there other activities (Sanctum Sprint, Crab Toss, etc.) We should be allowed to just jump in game and play it on our time, not just during 3 weeks of the year.

Limiting it to those 3 weeks does make it any funner, it just means everyone has to cram to get their play time in on those 3 weeks. Please Anet learn from the whole HOT map waiting issue.

What ratio between game and gem is to far 4U?

in Guild Wars 2: Heart of Thorns

Posted by: MasterMc.7543

MasterMc.7543

So with all this talk about gem store outfits and weapons vs in-game counter parts part of HoT, got me thinking what is the breaking point for people when it comes to “too much in gem store, not enough earned in game.”

For an example at x (in-game)to y (gem), your like fine little much on the gem store but ok. But as soon as its x to y+1 then your like, ok enough is enough put some dam things in game already. <- This is the ratio I am looking for.

To make it a little easier to compare number, one piece armors (don’t belong to a “Set”), can’t be counted same for back items or weapons. With that said for this comparison the elite spec weapons will be one set even though there are only 9/16 land weapons, and all the known misc weapons (21 as far as I am aware)from HoT will be another set. And the comparison will only be from HoT launch forward.

As it stands now there are 5 armor sets in Hot (Bladed, leystone, guild, legendary, and mistward[ throwing elite spec armors in here to pad out for leather and light].) Then 10 Weapon sets (Chak, Auric, reclaimed, machined, shimmering, plated, tenebrous, elite spec, legendary set 2, and misc HOT.).

Gem stuff is:
Armor: 6 (Crystal arbiter, Lunatic guard, Lyssa regalia, Bandit, slayer, winter solstice.)
Wepons 6 (Improvised, immortal, Glittering, plasma, Merciless, time keeper)

So the ratio as it stands right now is:
5:6 for armor or 0.83 in-game armors to ever 1 gem store outfit.
10:6 for weapons or 1.66 in game weapon sets to 1 gem store set.

Collectively 1.25:1 in-game to gem store. Only did this part so people know what the ratio is right now if they are fine with thing as is. So what ratio is too far either way for you, be it different for weapons and armor or all combined.

Please reframe from 0:X or X:0 as both are bs answers, anet still needs money and player still need something to work for. If any of my number are wrong or a missed a set let me know so I can fix it.

Is ANet happy with the current tempest?

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

I think a lot of Tempest salt also comes from the fact it’s not a ‘DPS’ spec too, even though Elementalist already has the best DPS specin base ele.

Except, no it doesn’t.

If you’re talking pve, then ele is not top dps and will probably have huge issues in raids if the bosses are mobile.

This is the big thing with eles, most of our dps comes down to if the targets stays in the circle, if they move then their goes most of our dps. IDK about others, but i was hoping tempest was going to be less ground targeting dps build.

Xmas Wish List! :)

in Guild Wars 2: Heart of Thorns

Posted by: MasterMc.7543

MasterMc.7543

Account wide share system (idk what to call it) Basically where any char on my account can access account bound items (armors, weapons, tools, tonics,etc), if ascended gear is account bound why do i need to keep going to bank on one char dropping the gear off, then going to bank on second to pick it up and then remember to return it? So ie my mesmer and ele can both be equipped with the same armor without having to go to bank.

A system where boosters, tp express, and other type items are stored. With Hot I finally started using some of them, but now they end up lost on one of my chars, for me to never find again. If you want us to buy more of these they need to be in a system where any char can just open hero panel and use them.

Key ring, anyone with Hot will know what I mean.

Farming node for home instances but for guild halls.

A tonic panel similar to mini pets, i would use my tonics more but they clog my inv so they get left in bank never to be used again.

edit
One more, please do away with junk items, there is no point to them so please just get rid of them. They don’t bring any meaningful income and the just waste time and space.

(edited by MasterMc.7543)

How are you all enjoying Pre. collections?

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

It was fun till I got the first recipe (bifrost) then it became yet another gold sink. Which after doing the math it will most likely be easier and cheap to just buy the pre.

For those that want the math:
So it takes 35 spirit wood planks (~258g on tp) or 1750 trees to chop down (sounds like fun right?) no counting elder wood, then 10 asc leather (~78g) then there’s the pvp glory and wvw things (~60g) or how ever long it take to get those (200 of each), haven’t had time to find out. Equals out to 396G for just the tier one, remember there are 2 more I can only assume will will want just as much or more = 1,188G (188 over current TP price)

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: MasterMc.7543

MasterMc.7543

on triple monitor setup gliding meter is pushed to the far right screen, and can’t be moved back to center

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: MasterMc.7543

MasterMc.7543

Map completion chest are not being rewarded and all maps. Maps that i left with only one point to complete before patch, and then go to complete point after 100% the map but no chest. Same holds too for hero point consumables that are used to complete from other maps will award hero point and 100% but no chest. See my gaurdian history log for info on maps i have tried.

WvW maps are empty

in WvW

Posted by: MasterMc.7543

MasterMc.7543

hell i would trade any of you for your k train for what ET has right now. last tonight i have tried to play only to find a total of 4 people between all maps, even the red team in the eotm maps i get, only have 5 people. When the bug started i knew what was going to happen.

Who ever had the most player would just face roll the others, till they just gave up by Sunday night. One can tell how bad it is when even red team in eotm has just quit with only like 5 people still trying.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MasterMc.7543

MasterMc.7543

I was going to ask the same thing. If Anet does continue with this base game idea after all the uproar, I don’t see why they would let us give that key away. If we give it to friends/family then they would most likely wish to play with the “Vet” and would have to get the Xpac which means an extra sale, which could domino from there.

Bugs spotted in beta

in Guild Wars 2: Heart of Thorns

Posted by: MasterMc.7543

MasterMc.7543

I will add mine, as well as expand on ones.
- Glider come out 80% of the time your character slides on uneven ground.
- The black wall graphic glitchs at the entrances of the cave.
- Reaver mortar event on the mortar side you can’t take ammo till after the npc drops a new supply off. (side note should be more then one npc)
- Same mortor event ^ only one person at a time can take a mortor the rest have to wait and continue to spam F.
- There is an odd animation with one of the ships to the far east border, of item falling out that have an odd color to them and repeats ever 7 seconds.
-not sure it bug but a lot of revonent skills seem to have long after casts.

How to Cope With Upcoming Balance Changes

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

Run earth, water and arcane and enjoy being able to reduce any zerker’s dps down to zero!!! every time you pop earth attune.

And also do no dps your self as almost all earth skills are low dps.

R.I.P. Icebow

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

Well now that IB and LH are being nerf, that will make conjures complete useless.

Elementalist's Appeal

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

For me its the range magic and all the things an ele can do in comparison to other classes. The best part for me is dropping an Ms, glyph of storm, and frost bow 4 on a zerg in a choke and ether seeing a kitten ton of number or dieing instantly half way through MS due to Retaliation. Plus i love the animations of the human female Ele. (<3 the ms)

(edited by MasterMc.7543)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

i hope they never come back, i dont have them but i think its important for an mmo to have exclusive items that players can feel are rare and special otherwise it gets boring

That only really applies to item gained through in game events, or through birthday/anniversary event. not on cash shop items. There is nothing “special” about any item you spend real money on to get ingame.

Lack of Physics to Newer Hairs

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Have you seen any bathtubs in this game? Aside from accidentally falling in the water no one bathes, so stiff hair is pretty accurate.

Never thought of it that way, good point out side eles using water everyone must be rather foul by now.

Lack of Physics to Newer Hairs

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Anet why is it when you make all these new hair to have then not move with your char? I would love to change my char hair but none of them move. I have only changed it once and had to change it right back because it just eats at me not seeing it move. I am sure I am not on the only one here.

DirectX 11/12 request [merged]

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Going to be blunt here.

We all know dx9 is holding back gw2, from a logical stand point there is no reason not to upgrade it to dx12. A lot of people are arguing that they shouldn’t because a lot of people wont have access to dx 12 because of older os’s. Frankly if your not running 7 or higher by now it your own fault. If your are not going to put any effort into upgrading on your end then you shouldn’t complain when you get left behind. It not like a move to dx12 would require people to go spend thousands on a new computer.

From a business stand point yes anet is not going to make money directly from the move ( though if they did charge I would be more then happy to pay for the upgrade). Rather the money will come from what they save from teams not having to waste time over optimizing textures, draw calls and renders to work on dx9 which can only handle so much. And in the long term a move to dx12 would allow more people to upgrade their graphic setting allowing them to enjoy gems shop armors/costumes more, which will equal more sale. (Admittedly this will be a minor increase but its still an increase.)

Side note alot of people are confusing engine with directx. They are NOT the same. The game engine you can think of, as what can be done mechanically, ie what you can and can’t do in game, how aoes work, the party system, the mechanics of a boss, etc. Directx is how your computer handles what the game is saying, how it calculated info on the cpu, and draws on the gpu, to an end result of what you see on screen. A directx change is very minor in comparison to a game engine change.

If Anet needs a selling point to tell the higher ups here. The people that would see the greatest increase from a move to directx12 are those with higher end computer. These are the people that when they spend money on a newer graphics card/cpu expect to see an increase in game performance. With the already really aged dx9 that performance in non-existent. At which point they will see their performance increase on other games and spend more time and money there, not on GW2. The Biggest thing to remember is those that spend lot on their rig are also the ones that spend a lot in the gem store.

(edited by MasterMc.7543)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Well its official Anet hate money, as I see no other reason they wouldn’t have added them. Yet they still push outfits, and black loin key so I am confused.

[Suggestions] Gemstore Items

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Posted by: MasterMc.7543

MasterMc.7543

I could really start to hate Anet over this, if they don’t bring back the bunnies

I’m pretty close to disliking them as well. It’s the small thing’s that count and they never seem to provide them.

Unfortunately I have to agree, this little stuff is just so aggravating, how hard is it to turn on the option for gems store items. the items already made, and working all they have to do is turn it on and it would be profit, but they don’t. Same goes for aviator glasses, and SAB.

where is the wing?

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

The wings were likely removed because we have backpieces in GW2, and they would cause clipping with worn backpieces (and stuff like Engineer Kits).

Don’t get me wrong; I miss the wings too, but I can understand why it was done.

But it would be really, REALLY nice if the Halloween 2014 special meta-skin was a pair of black wings backpiece. Hint hint, ANet!

+1 Billion on the hint anet. Also the option between a black and maybe a white pair.
( or if you really want us happy introduce them as dye-able)

Questions, questions...

in WvW

Posted by: MasterMc.7543

MasterMc.7543

snip…..

Such surveys help to determine WHERE a problem could be, sure, but not really HOW it is such a problem. For that, you need an intelligent dialogue.
You write about suggestions, but you know most people ingame wouldn’t bother with that, a “long response” would constitute three sentences already, and most people who vote don’t even really care, they don’t give the matter much thought. Whereas every single one of the persons who write such analyses do in fact care.
You can’t advance your product just with contextless ratings. That’s like trying to read tea leaves or psychoanalyze a sphinx.
Add to that, that the majority opinion is not always the best way to reach an informed decision. It really is often the case that people don’t even know WHAT they want (but they often very astutely know WHEN they want something, and that usually leads to a better product, but not hoping on the former).

@Pavel
Exactly, that exactly happens when you ignore informed opinions, be they the “minority” or “vocal” or what ever.

The point that I was making on the surveys, was that it was an option only after a POSSIBLE solution had been found, and to get the generally game populations reaction on it.

You mention that most people wouldn’t care(which I beg to differ) and would mindlessly vote so they can get back to their champ train or what ever. Thats why the surveies wouldn’t be force in fact they would be in some sub menu so only the people that truly wish to help would go looking for them, and would more or less be a easier and more organized way for suggestion to be made on that topic. Because as it stands now the forums are horrible on keeping similar suggestion to a set problem together, plus with the new no necroing rules just makes it that much hard. Add onto that right now we are just shooting off suggestions to ever problem in every direction, not knowing where anet is truly driving their updates right now.

Which lead to the whole main point, its that fact we have ZERO idea of what they are working on. Can any one here tell me one thing for sure that anet is currently working on??

No? Nobody? That’s because they aren’t saying anything, we could be in turn waiting on yet another dud update, or no update at all. The transparency of what they are working on and their interaction with what the people think is what i as truly getting at. The Surveys was just a way for anet to show that they are at least attempting to listen more closely to their players, and in turn might lead to even better routes of achieving a goal.

Questions, questions...

in WvW

Posted by: MasterMc.7543

MasterMc.7543

1. What is currently being worked on for WvW?
2. Why are things, that have been in the top of the player requests for over an year not

snip………

Feel free to add more questions guys.

I am going to jump in here answer these as honestly as I am able.

This might turn into a lengthy post but I will try to keep it on point as much as possible.
Let me start by responding to #3, trust me I get it, they are all very busy people, and I do like to see them (so to speak) working and not responding to every person on the forums. Now with that said on to #1 and 2.

1 this is a problem I am seeing as way to often in the industry, now for some things keeping thing under wraps is good, like anything related to story line, as it would just spoil it all, if you came out and revealed it all. But this is WvW, it’s all mechanics and environment here, not much to spoil. By hold all this information from the players, you guys could end up doing all this work on project that the community could complete hate, and then all that time, effort, and money is now wasted. Instead why not try something truly unique.

Come out with a post saying what you guys current have in the works, what you are hoping it turns into, and how you plan to make it work. And in EACH post in big letters mark that EVERY thing is subject to change. I think most of your players can handle if something that they want gets pulled from the table, in exchange for being truly part of the decision process. With this open discussion, there won’t be any more point less or greatly unwanted updates. Let’s take for an example, when you guys went and changed the middle of the lake, on the home borderlands to the bloodlust, I think you would find most people found that as a rather un-needed change (I might be wrong, but have you ever asked the majority of the people?) . But if that had been brought up beforehand that time spend could have been put to another more desired change.

Now before it’s brought up, that asking the forums only speaks for the minority, that’s not how I am suggesting you ask the players. You’re an mmo after all so you have thousands of players on each day why not just send out an in-game survey, asking the people? Emails get lost and would be hard and time consuming to compile all the answers, the forums are normally just the vocal people. With the in-game survey everyone can answers. For the simplest answers just to multiply choice. And if they would like to give a suggestion about how they think some given feature should work they could then fill out a field at the bottom or post on the forums.

Example (this is used as example, and should not be taken as what I think the people would prefer.)

Say you’re working on a new commander tag system, and you start off by allowing people to buy tags that have different colors, to allow more groups to work better on a given map. You would send out a survey asking the people what they think. At which point you might get back that most people would prefer, a drop down option by the create squad button that would allow them to change that tags color, instead of having to buy a new tag for each color. At which point you would start to work on this new version, so some time down the road, you would come back with a preview of it and get more suggestion. At which point maybe someone came up with an idea, that a second type of tag be made for havoc groups that way commanders and other players can see where they are at and what their up to. And Say they community all loves this idea. Then you guys would start world on this new feature, and release a new preview, and if all goes well, with some more modification this feature can be pushed out to live servers.

Of course along this whole process you would make it very clear that ANY project could be abandoned at any point for any reason. Now that’s not so say some people aren’t going to lash out, but I think that you will find that most people, will be ok with it and understand. And hey you might even find that a lot of the current toxicity in the forums might just vanish overnight, with this new transparency.

To wrap it all up, I am not saying any of this will work, hell it might back fire right out the gate, or it might have a rough start but turn out to be a brilliant idea. But the way I see it transparency can never be a bad thing, what better way to keep the players happy then to allow them to be actively involved in what features are and aren’t placed in the game their here to play. Sure they might try to throw some insane, game break ideas out there, but most will mostly have some very simple elegant ideas that might be better that what would have been created behind closed doors. Do with this post what you want, hell it might be complete ignored, but at least it out there for anet, or for anyone to think about.

Elementalist Tips needed

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

Or you can buy razer orbweaver and/or razer naga. You will fall in love with this setup and it will give you like +10 on how good you can perform with your char, in any mmorpg game. You have so many keys that I can’t think of any game in which you are able to use full potential of this setup. I mean, keyboard also has many keys, but in my opinion it’s not very comfortable to use it and what is the most important thing – every key can be used easily and fast. I know they might be quite expensive, but once you buy them you will never go back to your keyboard. I used to play on razer blackwidow, but even if orbweavers keys are worse it’s compensated by how fast and easily you ckittene your skills.

Sorry for a little offtopic.

I have to agree with this guy/gal. I also have a orb weaver(stealth), and naga. Wouln’t ever go back to a normal kb and m set up. My set up are 0-9 skills are on the side of the naga, and attunements are on the joystick of the orbweaver.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: MasterMc.7543

MasterMc.7543

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: MasterMc.7543

MasterMc.7543

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: MasterMc.7543

MasterMc.7543

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

Attachments:

Post your rank up woes

in WvW

Posted by: MasterMc.7543

MasterMc.7543

rank 676:
5 armor’s (2x Wupwup, 2x dire, 1x assassin.)
1 weapons (knights)
3 rings (might be more didn’t want to check all 7 chars)
1 trinket

only 2 of the armors where of use, (celestial for my ele) wish i could trade the others for a more useful stat.

(edited by MasterMc.7543)

Cornered achievement

in Living World

Posted by: MasterMc.7543

MasterMc.7543

for the oppertunity achievement, yes there is only one crystal and one charge for a reason. But right now you can quickly take the portal kasmeer drops, and still hit the boss in time for it to count.

As for the dash advantage achievement, yes you have to kill the golem first or it walks through that force field, causing you to fail. ( http://www.youtube.com/watch?v=eG4wFFtcYKw )

Guild Wars 2 Dashed Advantage

in Living World

Posted by: MasterMc.7543

MasterMc.7543

Heard that some people couldn’t find the room, or how to get it to count. So here is a quick video.

&

what i forgot to show was that you need to get the boss to phase 2, that way the sun burst shard are out on the field. the man key part to the secret room is the golem has to die first or he walks off map, and you fail the challenge.

(edited by MasterMc.7543)

GW2 Tickets for Review (7 days & older)

in Account & Technical Support

Posted by: MasterMc.7543

MasterMc.7543

#553628:Duplicate Kasmeer staff.
Submitted on the 18th.

WvW world chests bugged?

in WvW

Posted by: MasterMc.7543

MasterMc.7543

We are aware of the issue and working on a fix.

You mean that you are aware, and have decided that is long over due for WvW to have better loot so you will leave it. Not like an extra green, and maybe a blueprint is game breaking.

WvW world chests bugged?

in WvW

Posted by: MasterMc.7543

MasterMc.7543

only 1.4k, dam you need to catch up 9.96k for me. Dam this is going to take a while. Really hope they don’t fix this, like getting that little extra amount of loot.

Attachments:

Don't ragequit/uninstall just yet

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Yet another ANet flop. I’d say wait for Wildstar, but given that it’s a NCSoft product…enough said. Not wasting my time again.

If you define people coming back and being interested again (in game, not on the forums) then I guess you can keep calling it a flop.

However, I’m pretty sure most people like the changes. Not all the changes universally.

And of course, no one can say if they like the megaserver or not, since it’s only in the heart of the mists right now.

They have been rolling out the mega server all day so far as of right now these maps are on a mega server.
•The Grove
•Heart of the Mist
•Black Citadel
•Timberline Falls
•Southsun Cove
•Rata Sum
•Straits of Devastation
•Fields of Ruin
•Brisban Wildlands
•Hoelbrak
•Iron Marches
•Blazeridge Steppes
•Dredgehaunt Cliffs
•Lion’s Arch
•Lornar’s Pass
•Kessex Hills
•Diessa Plateau
•Metrica Province

and so far from the people I have talked to “in game”, 98% of the people like it.

Why are MMO characters called "toons?"

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Personally i don’t use that term “toon”, it always feels like a negative term to me. But i am fine if that is what other people choose to use.

……………..
A pet peeve of mine in when people refer to the gear stat PTV as “PVT”. Seriously, it’s not in the correct order in the game, it’s not in alphabetical order, and it doesn’t even sound better.

I have a theory for why its used. In any mmo ( or most games really) we use alot of ? v? terms. WvW, PVE, PVE, PVD, etc. so saying PVT just sound easier off the tongue, as we use the other terms so often.

Sigils: Ele and Engineer punished?

in Profession Balance

Posted by: MasterMc.7543

MasterMc.7543

The following is main directed at hooma, about also to anyone else that has yet to under stand this.

As ele’s and engi’s can’t stack sigils and still have 2 other sigil slots, they either take the stacking sigil and loss a sigil slot that other class dont’ loss, making this whole update (the sigil part of the update) pointless for them and giving advantage to other classes.

or

They leave off the stacking sigil, in which case all other classes now have a 250 stat buff over them.

Either way you look at it they either loss a slot, or loss 250 stats compared to other classes

Now before ANYONE brings up the whole “ele’s and engi have more skills though……..”.

One still only has access to 5 weapons skills at any one time, just like ever other class.
The cd’s on said skills are long enough to prevent from “chaining” a never ending stream of skills.

(edited by MasterMc.7543)

Season 2 lack of Anet support

in WvW

Posted by: MasterMc.7543

MasterMc.7543

I don’t understand why there isn’t a schedule for season 2. It’s not something completely new, they provided a schedule for season 1 where you can see all the servers you’re facing.

It seems like they don’t care about season 2, it’s just an attempt to get people to WvW and not quit to some other game.

I do believe that’s because of the new swiss match up system, so they can’t give a schedule as each new match is based on how the last matches finished. (might be wrong never read how swiss match system worked)

Commanding as an Elementalist

in WvW

Posted by: MasterMc.7543

MasterMc.7543

I command as a front line staff ele, so it can be done. Just be sure to go full bunker, I go 30E and 30W, then 10 where ever. The real thing to remember is that your front line supportive, not a front line tank. You should be cc enemy and healing front line in most fights. Always have your catnips or fire 4 ready to fall back heal then get back up front.

Lowest defense in compensated how?

in Elementalist

Posted by: MasterMc.7543

MasterMc.7543

It is compensated by having great amount of defensive traits, utilities and weapon skills… Including but not limited to: various condition removals, many ways to heal ourself back up to full health, defensive boons, projectile reflection and absorption, blocks, invulnerability, to both physical and condition damage. Let’s not forget by granting us massive amount of burst/dps damage without the need to go full glass (though upcoming patch might change that). The Ele excels in all pve and WvW areas as long as the player is experienced/skillful.

Defensive traits- Assuming you mean protection I will give you this one (for select builds)
Utilities- the same number of utilities as everyone else -_- .
Weapon skills- Yes but with on average 2-3 times the cd renders this moot.
Conditional removal- debatable but I will give you that one.
“many ways to heal ourself back up to full health”- Heals sure, to full not even close, 1 is auto attack (staff), 2 are fields (requires others to blast to do the healing.), 2 don’t heal you but heal others, leaving only 2 others each only healing 1.3k base. That’s far from healing to full, even for our low health.

defensive boons- Only so long as one specs to get protection on attunement.
projectile reflection and absorption- 2 reflects (each on different weapon) and 1 absorption. That not a whole lot considering others can reflect whole areas not just self.

“blocks, invulnerability, to both physical and condition damage.”- let me guess vapor form? and diamond skin? first one you are unable to do anything while in mist form, making it pointless and no more then a stall. Diamond skin can be good so long as you remain about 90%, meaning any 1-2k hit and its gone and pointless.

“granting us massive amount of burst/dps damage without the need to go full glass” -please show me where, DON’T SAY FGS its a bug, and will be fixed so that doesn’t count. (besides the fact it all works when target is against wall.) And MS only does high dmg/sec on targets will large hit boxes, and don’t move.

Elementalist can’t be too bad if there are a bunch of videos of them soloing Lupicus. Granted, that is a very specific situation. But what the hell? This is the interwebs. We are supposed to use anecdotal evidence!

Look at what the ele used, the fgs bug. Now that we know from the livestream that it is in fact a bug and WILL be fixed. People need to stop using this to say we have highest dmg.

(edited by MasterMc.7543)

Any free trial during the 50% off period?

in Guild Wars 2 Discussion

Posted by: MasterMc.7543

MasterMc.7543

Free trials encourages Gold farmer spam.

and don’t forget the WvW siege every where trolls.