Showing Posts For Mizu Misa.8730:
Ye I just recalled the axe you mentioned aswell, I never heard a word again on why it didn’t make in as a Raid Hammer skin. I agree that a 2h Axe would work out allright with current Guard/Warr/Scrapper Skills. As for Great sword I am not entirely sure.
Eitherway regarding spvp animations/skins could be normalised when using the default model function which standartises player models/appearance.
With the next Expansion in development and some leaks I want to bring forth an idea on implementing these Weapons into the game while cutting down workload as much as possible, as there is allready a lot in the game to make these 2 have a place.
They are also among the weapons that tie most into lore and possible elite specs, so I hope this is interesting for a devs to think about.
Scythe:
Scythe’s could be implemented as new Gemstore Item/Legendary and later on as prestige rewards, which add a scythe weapon skin that adds different animations to Greatsword skills for all classes.
Melee Staff animations can be reused for this, they are allready quite fitting, I would have to see how it works for some skills like Warrior 100b or Ranger’s Swoop.
Reapers Shroud also has a lot of animation asset’s that can be reused for this.
Animation based microtransactions have been implemented in other MMOs like AION before, they can bring new fresh wind into the gemstore in consideration of increasing sales.
Spear:
This is imo the most fitting weapon for Guard/Warrior and perhaps Revenant Elite spec’s. There are allready a ton of Spear animations from underwater Skills which can be reused and/or modified. There is a vast amount of Spear skins allready in the game which could see a two folded purpose as both land and aquatic weapons.
(The spear theme ties heavily into these concepts(Paragon archetype fits well on Warriors, Burning Spear Guardians would fill a niche in a 1h condi weapon and Revenants have allready been depicted wielding spear on their finisher’s, again filling a niche in condi application for Revenants.)
I hope I could provide some inspiration and reasoning as to why these two are the easiest to implement but also the most thrilled ones.
Perhaps it also made me a bit shiver when I read the “supposed leaks” on Future Elite specs.
All the best to all of you.
-Mizu
Please for the love of the Mesmer no axe.
I’d go with a Pistol over anything else, focus would be another choice fitting well on the mesmer theme but I feel that power 900 range based pistol skills will do more to fill the niche of a power based mid range weapon for the 1 handed weapons available to core mesmer. It also fits the 2 available Mesmer pistols Lyss and Ilya which ties nice into some mesmer lore of there beeing 2 parts to Lyssa and pistols having a skirmishing/disurptive them. It jsut fits much better! Axe is a brute weapon, it doesn’t fit a mesmer. I realise u can make everything work concept wise but I’d rather stay with the thematic of an elegant, disruptive, trickery mage, than have it turn into some brute fighter.
+1, You should see a rise in gemstore sales on outfits shortly after.
+1………….
Wow I didn’t expect you to bring us the next update so soon!
Good job arenanet!
Thanks a lot
As an altoholic who also plays a lot of guard and thief…
The problem with dh is is that it isn’t in a great spot either way.
Imo the trap trait needs a change, swap the daze for something else, im not sure if immobilisation is the way but it needs to come in conjuction with adding the tools needed for a dh to make it’s traps count, I believe shaving some of the redicilous cast times on hammer cc skills aswell as making Ring of Warding work more like GS #5 would help guardians “trap enemys” without having a redicilous form AoE of fast casting cc.
Traps are dodgeable, they have an animation and cast time, it’s possible for me as a thief to pressure a dh and pay attention for when he crouches, then dodge.
I will also go as far as saying that Fragments of faith on CC is a bad designed trait, allthoug needed atm, in order to compete.
Hot and the balance patches have brough us many awfully designed and out of wack things and Dh isn’t just one of them, that’s mostly because bad players are emotionally fed up with it. All elite specs and core specs need a lot at to bring them more in line and bring in more active and skill factoring gameplay, reducing passives and increasing the reactive gameplay that was advertised when the game launched.
If anything doesnt need a nerf it would be “guardian” the title should state “dh trapps need to be worked on”
I was very moved by the video you made for the 4th anniversy arenanet.
Videos like these allways make me connect to how you feel about your game and leave me with deep impressions afterwards.
I’ve had this game since launch, I only really got into it 2 years ago, I’m so glad I did and I wish we can all make this game even better, as developers and fans, doing what we love
!
I hope you can keep these words in mind despite all the flood of suggestion and negative feedback you may sometimes recieve. After all, it’s just the desire we have to make this place even better ^^.
Daze on trap is still a bad trap along with other sources of cc or other forms power creep from all classes introduced with HoT elite specs.The daze needs to be changed and with that added faster casting on Hammer cc abilitys to allow traps to have a place through synergy with excisting tools we have. I enjoy guardian, I think the concept of traps can work, just not as it currently is, more in a way that you use you’re other skills to keep people in traps rather than having spammable aoe hard cc.
I’m not happy with the way this skill was buffed with the patch.
Basically you now have communal defense and the aegis from protector’s strike canceling each other out. Keep in mind the cd of PS is also shorter than communal. Making it feel almost redundant if it didn’t have a slightly larger Range (170 vs 240).
I would rather have seen a reduction on the ICD of CD and maybe a range increase.
Opening options for aegis support builds with Pure of Heart or Shatterd Aegis.
Changing PS to be a durational block for 1/2s-1s could have been a way to go, many have suggested so, not gonna say that’s it’s the right way.
It just feels like the balance team missed realising that these 2 things don’t function well with another, and will often cancel each other out.
dueling /arena gameplay is huuuuuge, all we got is this time/cost-gated guild hall arena.
Sure it seemed nice at start but the more time passes the more I realize how much better an accesible spvp type arena would be to open new gamemodes. I’ve played games that revolved around dueling and TFFA for years without any fancy updates.
Dueling and arena gameplay would create a huuuge activity for players to stay online playing the game
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only on F3 I agree.
F2 needs casttime otherwise there’s no counterplay and it’ll be as silly as Scrapper hammer Leap with the built in evade.
Also there are lots of ways to cover getting cc’d with aegis and blocks.
What needs a change is the massive aoe cc and passives introduced with Hot, that alone will make this skill better.
Having a non dodgeable F1 spear pull is just silly, some classes will be even more at disadvantage who don’t have any form of hard migitation or stab like thieves.
If u can’t land ur spear ur missing playing with your ability’s to bait dodges on players whilst following up with your spear to make it land.
Spear on land(basically same skill set) or mh sword, both as a melee condi option, are my favorites.
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- remove the 1/3 damage reduction from pvp and wvw
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you are refering to protection boon?
In a spvp and WvW perspective, what would be needed for retal builds to work?
1. My eyes here fall on drastically improving communal defense (icd and aegis duration)
and work around a Mace/shield guard that apply’s damage through aoe retal and shatterd aegis. Hammer also has viability to provide high retal uptime, something to keep in mind.
2. would be a more selfish oriented offensive mace/focus spec that builds into having sustain from blocks, prot and regen and throws back damage with high retal uptime, especially against builds with high hit amount.
This is all for now, until I get some more ideas in my head I wonder if anyone here has some concept and ideas to share with specific input on what numbers and trait changes we need, specifically the traits seem to spread out and a retal effectiveness trait is probably needed?
It should be somewhat balanced in sight of the powercreep seeing some tuning down.
Keep in mind boon strip and counterplay.
Don’t touch my root(animation) on Sword #3 it’s great flavor!
Damage increase, wether through more reliable projectiles hits and/or a flat dmg increase is very welcome.
I like the idea of adding some swiftness to sword #2.
The point of AA3 was to apply additional damage and multi hit procs which causes additional passive “justice” procs, this should be maintained while changing the projectile function and hit reliability.
When considering “beastly warden” sure I cannot see it coming can I? it effects you instatnly on f2, I can only counter by immediatly cleansing it… sometimes that helps avoiding the burst of the pet/rapid fire.
How would you design it otherwise if you had the chance Mad?
Obviously we would want some traits, right?
Agreed on all accounts here.
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As for Acrobatics… There’s certainly potential for the traitline if it’s going to have a bigger impact in the areas you specified. Aside of that, I think the traitline would benefit of seeing a form of the old “Power of Intertia” trait back (Might on Dodge)
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I like the idea on might on dodge. It basically makes acro more about building up momentum in fights that last longer, rather than the bursty specs with D/P or others in DA
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The balance of Boonsteal on S/D needs to be thoug of in perspective of future elite spec balance (*cough*boon inflation)
How would people “fix impacting disruption”?
The main problem is also the powercreeped elite specs, I can see the trait getting an internal cooldown thoug. What I like about it is how rewarding it makes hitting interupts, I’d hate to see that go away.
@Highly
Atm it’s not hard to stalemate a ele on thief. But I still feel pathetic considering the amount of effort it takes for me to stay alive vs. the Ele…
Imo sword stealth can be pretty effective with “impacting disruption” running S/P.
You make some nice points Mad Visions. Thanks for clarifying.
Many of the things Mads listed and Euthymias has pointed out allready are passive procing effects yes, but then you could sum up any effect that is by base attached to weapon skills as “passively proccing”. It isn’t passively if u press the key yourselfes, it’s “further enhancement of ability’s” (e.g. taun on pet f2).
I mean where would you even go without these, if you wanna change something you’ll need a substitte? or would you rather have nothing at all?
… I’m not intelligent enough to see the entire picture…
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Shortly after the first cash tournament, something went wrong and the game started introducing more and more passive play with each coming balance patch. 3 years later, the trend still stands as we see the most commonly played builds in the competitive setting are those with the strongest passives. Quite frankly, this isn’t all that fun to play—or play against—and it certainly isn’t fun to watch.
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Active play and counterplay is challenging, rewarding, and fun. This whole play around the passives meta that has been steadily brooding over the years has to stop—and soon—if we want the game to start realizing its potential.
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Can you elaborate on some of the ability’s/traits/runes etc. that you see as part of this problem? Would be nice for me to get a clearer picture.
Thanks
That’s a good suggestion Dadnir, concept wise.
I’m not a fan of those weird transformations skills like plague or ele tornado, it feels much better when you maintain the form of your character while recieving special perks in these forms, more like the Avatar of Grenth elite Humans have, which is totally kitten to use but unforunately not usable in pvp. Something like that would be great!
I find your Lich formsuggestion to be a bit underwhelming thoug, I dont like the support component and the duration feels a bit short, but it’s an idea!
Thank you all for the insightful answers, Ill make use of them!
Imo dagger is designed to be the lifesteal weapon, well obv it needs some work…
I would like to ask you all where you would like to see the different weapon sets which are currently not viable/underused and what roles they can forfill in spvp. Perhaps this is a bit too shallow as some are largely dependant on what utilitys they run but here is what I would like to see on in general.
I think the biggest issue for those old and outdated weapons is mostly the inflation of active defense and powercreep on most meta specs. We need to find a direction on where to go, atm it appears we are moving towards toning down on those things which I think will be healthy in the long term.
I know my ideas are only shallow but this topic isn’t meant to be so in depth.
Ele:
D/D – high mobility/disengagement abilitys & burst (not a bruiser like it is/was on cele)
S/F – medium sustain, less mobile but more sustained dps and survivability (more of a teamfighter/skirmisher)
Staff – more of a WvW spec, not sure how it can fit in
Ranger:
LB: Backliner, high selfish dps(marauder) or hybrid (menders) (seems okish apart from suffering from projectile hate)
GS: BM spec with decent dmg and bruiser capability (very undertuned atm, could be more like scrapper/low mobiltiy but high survivability and medium damage/cc/support from shouts)
SB+S/X: Skirmishing sets: sustain from high evades and/or disengage mechanics (stealth trapper)
Axe: dunno wtf to do with this!
Warrior:
Hammer: high sustain bruiser support through cc (maybe shouts like in the pasts)
Axe/Axe: high burst+mobility spec (offhand needs some kind of pull e.g. rev/ranger axe and evis needs a higher range imo)
Sword/Sword: high attack speed condi application
Offhand Mace: ?
Thief:
P/D: Skirmisher high kiting and disengage ability’s
Mesmer:
S/X+GS: powershatter/lockdown could bit undertuned to be effective(or meta beeing to overtuned)
Sc/X: Same as Ranger SB or Thief P/D
Engi:
P/P or Sh: Skirmishing Set, again similar to Ranger SB, Thief P/D, Mesmer Sc
Rifle: ?
Necro:
D/X: high sustain bruiser(thinking of the vampirism archetype)
GS: teamfighter/bruiser/high sustain(similar to Warrior Hammer, or Engi Hammer) builds momentum with more targets and as time passes
Guard:
Sword/X: high mobility/roamer burst spec
M/F: Bunker/Power, high sustain/low mobility spec
Staff: Might stacking/support
Hammer: Heavy cc/support spec/medium sustained dps
GS: Could be more of a sustainy teamfight spec with shouts
Rev:
Nothing for today, I’m sleepy.
Good night all and I hope we can enjoy diving into our imagination of how we would like to play our characters
(edited by Mizu Misa.8730)
stealth sword? tf did I miss?
With investment in several traitlines, runes (not sigils) it is possible to get the might stacks to 25 with the use of “we heal as one” and autoattacking.
In this sceneario axe AA hits for a whoopin’ 900~ DMG. Yes, 900 dmg.
I’m not sure how to fix this weirdly designed weapon. Are hybrid weapons even something we can design to be good at as we stand atm? spvp wise.
- is hard to land, the traits based around axe are awfull (adding ferocity to a weapon that is condition damage and pathetic power damage on AA)
If anyone has some input I’d appreciate it.
This bonus feels like bad design to me. I would like to see it changed to something else.
Passive cc on runes really isnt great, apart from that many runes could use some upgrades, but maybe this isnt the time atm.YET!
FFA!? Signed! There could be a dueling arena where the NPC enemys are atm and then a FFA section for this map, would really make pvp more popular!
Totally ye, this is basically what people do for gvg right? I haven’t played wow but other fps games or dueling games and this would be great. It’s a opens up new playstyles and the emphasis surviving is great!
As someone whos played S/P to an extent in the first league and still enjoys it.
I would greatly enjoy beeing able to precast Pistolwip into a Sword#2 Shadowstep.
Removing the cast time on the return chain would be too strong.
Thoug I can see how this would be enjoyable :P
As for the iniative cost im not sure, maaaaybe a decrease would be ok, using just one chain of Sword 2 drains a lot of iniative allready, and severaly limits to casting a single smokefield,pistolwhip or head shot.
Wow thats some insane sustain u pack for dealing strong pressure may need to check that out ! nice music aswell.
Î’ll ahve to disagree with some things, apart from those the list seems fairly good, and some especially nice points are made!
Acrobatics: I cannot say much on this line, not sure how I feel about it.
Daredevil: Staff needs to burst as it is for it to compete with the current meta. reducing it would cripple it a lot and it’s not like it is a brain dead win button like dh traps, it actually requires effort to predict movement and land on the target and is easily avoided if spammed. Reducing the AA dmg would also severly cripple staff viability unless other elite specs are nerfed aswell.
Deadly Arts: Improv is a great trat imo, I like the RNG a lot and I prefer it beeing there.
I can allways make some use as to whatever on my utility bar recieves the bonus from it.
Trickery: I agree what quick pockets is utterly underwhelming as it is
Trickster doesnt need a change imo, I mostly run it with staff and from my view thief isnt a ranger, there is a lot of evade and blind and other possible cleans from SA to help u avoid condi pressure. It’s not meant for you to be just able to easily cleans condi spam but rather to avoid it. And that is quite possible.
Increasing the max iniative by default im not sure about that, thief is strong allready.
Thoug hardcounterd by some specs atm.
Shadow Arts:
Quote:
“Shadow Rejuvenation: This trait is incentivizing very unhealthy gameplay(stealth camping. When trickery won’t be obligatory SA will be a possibility). Rework: Revealing yourself from stealth by attacking heals you for ~2k base and grants 2 initiative.”
This seems fairly strong, too strong I fear!
Critical Strikes: Seems like good changes but I think the pistol traits are well as they are, I know many people want ricchote bonces but the cripple trait fits nice as a kiting mid range spec, thoug I agree that the AA on pistol breaks it so much aswell as #2 beeing a bad investment for initiative.
Overall thief isnt in as bad of a state, it has some build variety atm that other classes dont have.
It lacks from the same problems like Ranger & Ele: No real direction and or synergi from certain weapons and traits such as weird mix of condi and power dmg on weapons sets/combos that dont work at all. especially the D/D and P/X sets are just weird. It just shows how messed up it is that people can only spam death blossom on D/D condi thief which is mostly power on the skillbar yet the only melee condi option it has.
Apart from that good suggestions and mostly acceptable Id say.
I’ve seen some other balancing ideas in other class forums but its mostly just people throwing OP stuff onto a class without much thought. This post actually tells u the author has proper insight and consideration for making a decent balance.
(edited by Mizu Misa.8730)
I’ve gone through the weapons and utility skill section.
So far this is a very good read imo, nicely done.
I play mostly staff and also played a lot of S/P in season 1 to diamond.
for the most part I really like the changes u tried to implement, here are the things that I do not agree on:
decreasing iniative on Headshot:
people allreay like to spam this skill unthoughtfully, D/P is strong and I’m not sure if this buff would be a good thing to go, then again if u use initiative on headshots u cant use other things as much like blackpowder so maybe it would be ok, its not huge I understand…
Pistol Whip: The toggle idea is a nice thought, but currently the skill is sort of built around something u want to avoid as an opponent, this works well for baiting dodges with stow weapon during the long charge phase. I would instead reccomend removing the cast time on Sword #2 to allow for more fluid use of pistol whip when entering a fight. I really liked the “in and out” gameplay pistol whip saw back in the times, but removing the cast time on the return skill would be too strong and allow easy save stomps, perhaps too strong, so doing it on only the 1. chain skill would be a good step forward to bring this weapon more into the meta.
As for those that are against buffs, this isnt solely based on buffs, from the skill side this is mostly bringing in stuff that is undertuned or just lacks direction (condi+power mixed) and it will only bring in more variety to what buids are viable.
I’ll reply again when I’ve read more!
Turns out the item uses the same icon as “Miniature Raven” :I And I was searching my inv for “Hatch”, thoug the item is Called “Chic” :S
I got the achievement, but Idk how to feed stuff to it now…
I figured u’re supposed to get some kind of “Chic” item you click for it to consume the food such as the Hering from the karma vendor in Queensdale?
Just got the achivement from bringing all the items to the center of Mount Maelstrom.
I wanted to move on with feeding but It doesn’t work, I bought the hering but now what to do?
I didn’t get a “Hatchling” or anything after hatching it. I hope this ain’t a bug…
I want my RtL midair. /cry
fixed itself after comp restarting.
Today I was playing gw2 when all of a sudden the textures on my char and all that I see started getting all fugly, I tried restarting the game but the problem keep persisting.
No crash logs or anything I can add.
Anyone know how to fix this or what causes this? Game issue or Hardware?
I changed nothing on my computer today apart from using my regular applications like firefox and media player. Will try a repair of the game client later on.
Hello,
I’m looking for a raid meta build that run’s viper’s armor/weapons with sinister Trinkets.
Straigth DPS, no tanking.
I checked the builds on Metabattle but they don’t seem so convincing.
Can someone link me a build and also explain how it is played, rotation wise?
Perhaps even say a bit about how it falls into the ranking DPS wise.
Thanks for replys!
Yes cedo! ty, I didn’t know this was a thing !
I just hit Huntsman lvl 400 and crafted a few oiled weapon components aswell as some giver’s rare weapons. When I right click on them the options are diff for the items sometimes, I can’ sell any of the oiled weapon components I crafted to sell on the TP aswell as the rare versions which are both buyable but the option for sell on TP is not appearing when I right click? Anyone else have this? Is this a bug? how are people selling them otherwise…
Thanks for reply’s!
I had the AMD drivers updated to 16.1 before I made this post, this has changed nothing for me. I feel like the frequency has increased in the last weeks. Certainly the frequency of game crashes has gone up in the last 2 weeks, specifically the screen often blacks out and freezes for a few seconds when I tab out and in but also randomly without tabbing out.
I don’t know where to find the uninstall old drivers in the Radeon Settings or AMD Gaming evolved programs.
/edit I uninstalled all amd applications and reinstalled the drivers, no changes thoug
Thanks for all the help so far..
(edited by Mizu Misa.8730)
Been having these bugs for a while now but yesterday my merchant tab started turning pink consistently. I also notice more frequently my Windows 10 tells me AMD display required a restart, I get black screen, sometimes It freezes and the game crashes or resumes after some seconds passed.
It also seemed to affect my WP textures.
(edited by Mizu Misa.8730)
Op makes some nice points and I pretty much agree with his suggestions. I think the cost for Vault is good atm.
you can pm me ingame if u need a thief in zerk gear for the raid.
We recently updated our Market to T2 and are now working towards the T2 Tavern upgrade, aswell as T2 Decoration Merchant!