Showing Posts For Mojo.2691:

Town clothes in sPvP

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Oppps, someone told me that you can already use town clothing in sPvP. I assumed town clothing was only for town.

Town clothes in sPvP

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Gear is equal in the Mists and apart from not being able to distinguish professions, allowing players to wear town clothing would give another use for these cool looking vanity items.

Perhaps it could be limited to 1 or 2 slots… Personally I would love to purchase some of these items but because I only sPvP, I have no use for them.

Should GW2 make a 'mouse-aim' option?

in Guild Wars 2 Discussion

Posted by: Mojo.2691

Mojo.2691

It’s totally do-able and should be considered. It is becoming a popular way to play games and GW2 can support the mechanics.

Should GW2 make a 'mouse-aim' option?

in Guild Wars 2 Discussion

Posted by: Mojo.2691

Mojo.2691

With the recently popularity of Tera, do you think GW2 developers should make a mouse-aim combat system? Reticule targeting, tab to lock on target, remap mouse 1 & 2 to abilities and a good ground targeting mechanic.

It wouldn’t hurt to add the option for players who prefer the action set-up, GW2 can support the system (a player made addon did a pretty good job at replicating it), and it could fatten up the playerbase some.

WvW is to much walking

in WvW

Posted by: Mojo.2691

Mojo.2691

So.. how would other people attack you while you’re traveling from your Base to wherever you want to go?

So.. how would other people attack you while you’re traveling from your Base to wherever you want to go?You wan’t to eliminate half of WvW and just leave the trench warfare.

So.. how would other people attack you while you’re traveling from your Base to wherever you want to go?You wan’t to eliminate half of WvW and just leave the trench warfare.Basically what you’re suggesting is this: let’s have 10×10 square meter big map, tower on one side, tower on the other. Instant respawn and enemies duel it out in the middle.

So.. how would other people attack you while you’re traveling from your Base to wherever you want to go?You wan’t to eliminate half of WvW and just leave the trench warfare.Basically what you’re suggesting is this: let’s have 10×10 square meter big map, tower on one side, tower on the other. Instant respawn and enemies duel it out in the middle.That’s not WvW. You want another mode that’s called Clusterkitten.

What’s with the repetitive questions? It’s just a suggestion man, calm down. If you don’t like it post why and move on.

IMO it would be nice to have some sort of movement speed increase even if it has heavy restrictions. I understand that WvW has a lot of dependance on distance and traveling time, I’m just throwing out possible solutions.

Recieve 1 Supply Point for wood and metal gathering nodes

in WvW

Posted by: Mojo.2691

Mojo.2691

I’m glad that they added the supplies drop from the dolyaks. I could’ve sworn I was getting 1 supply point from gathering nodes in the past. Oh well.

WvW is to much walking

in WvW

Posted by: Mojo.2691

Mojo.2691

The zones are too small as it is. I hope if they make new wvw maps they’ll consider making them larger to make travel time impact zergs. That said, I wouldnt be opposed to dead bodies warping to a type of siege construct as long as they have to be rez’d by a player.

Dude, that would work well with a player camp idea. Players buy a camp like they would siege, then they would have to build it with resources. When people die they can go to that waypoint but they are rez’d dead. The area would resemble a war medic center with beds in a line. Players defending the camp would have to come by and rez them manually.

(edited by Mojo.2691)

WvW is to much walking

in WvW

Posted by: Mojo.2691

Mojo.2691

No one likes walking but what are the alternatives?

I don’t appreciate complaints that have no better solution posted, and having “mounts” just isn’t it.

I don’t want mounts although I think an alternative could be having a stable at supply nodes. You can get a horse and ride it for a price but lose it when you dismount and knocked off when attacked.

They could just give a speed buff similar to what they do in cities that goes away if you’re attacked.

WvW is to much walking

in WvW

Posted by: Mojo.2691

Mojo.2691

I thought they was planning on adding a Player Camp. You would buy them like siege equipment and have to build it with resources. Once it’s built nearby players could rez there.

Enemies would have to find the camp and destroy it to prevent the constant supply of reinforcements.

Recieve 1 Supply Point for wood and metal gathering nodes

in WvW

Posted by: Mojo.2691

Mojo.2691

I don’t think I’m getting supplies for killing the enemy’s dolyak either. Isn’t there another way to get get supplies other than the supply camp?

Snowballing and you - Why the current WvWvW system only "lives" for 20 minutes

in WvW

Posted by: Mojo.2691

Mojo.2691

I agree with you about resources – players should get resources for killing a dolyak. I also could’ve sworn that we also got 1 supply point when we gathered nodes.

I feel that sPvP should carry over to WvW in some way. You have people dedicated to PvP yet stuck with a level 2 toon in WvW. I don’t they should be better than a fully leveled 80 but some sort of incentive would help. I will say it takes a lot longer to get to glory rank 80 than just level 80.

Recieve 1 Supply Point for wood and metal gathering nodes

in WvW

Posted by: Mojo.2691

Mojo.2691

I’m not getting any Supply Points for harvesting wood and metal nodes while in WvW, is this a bug or anyone else having this problem?

I thought I heard something about a player camp?

in WvW

Posted by: Mojo.2691

Mojo.2691

Wasn’t there an interview with one of the devs that said they wanted to add player camps in WvW. You would buy them like siege equipment, build it with supplies and players in the area can spawn at that point. Although it would be destructible by enemies this was a neat idea.

Can we get a little EXP with PvP?

in Suggestions

Posted by: Mojo.2691

Mojo.2691

If someone leveld entirely from 2-80 in sPvP, why do you think they would want to suddenly go into PvE? But thats beside the point.

The introduction to xp in sPvP would totally supplemental to the PvE xp gains, not a valid replacement. So now you get to do Exploration, Hearts, Dynamic Events, Trahearne’s Storyline, and sPvP to break it up.

Why is this such a bad thing?

I agree with you. It would help the people who want to change things up a little. I figured it would be fair if you could purchase xp increments with glory points. That way you would have a choice to buy chests or xp.

It’s crazy to say suddenly people would want money if they only pvp, that’s not even up for discussion.

Can we get a little EXP with PvP?

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I agree and would like to add;

  • Mist PvP gear shown in log-in screen and can be used as a social outfit in PvE (meaning you can’t actually fight in it).
  • Glory Rank gains some benefits while in WvW
  • Glory points can be traded for XP

For the love of god split PVE and PVP

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I think this is a good suggestion. Not sure on ANET’s stance with this but I could see it being a viable solution as the game ages.

Add Weapon Dyes!

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I could see it if the weapons had their own set of ‘metallic’ dyes. Just 2-3 extra options would make a world of difference. Colors like; Iron, Copper, Gold, Silver, Black Steel, Cobalt, etc. Even though not all weapons would have metal – it would be a cool option for the ones that do.

If they didn’t design the weapons with the ability to change colors then it would be a lot of work to add it… chances are we probably wouldn’t see anything like this in the near future.

It’s a good suggestion though, I support.

Multiple tiers of weapon skills...

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I would like to see some way to add or alter weapon abilities. Perhaps new abilities could be unlocked and you’re given the choice to replace a particular ability with an upgraded or more powerful version (more than just level/damage increase).

If they did something like this I would almost rather see it PvE only as to not upset or add complexity to PvP balance. With the PvE and PvP connection separated they would be at more liberty to add more powerful and daring ability replacements.

How to Fix Elementalist conjured Weapons

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Hummmm… If they remove conjured weapons from the utility pool then they would need to add 4 more utilities, 1 additional elite ability and rework the trait points. I’m not sure that would be practical or would it ‘fix’ the conjured weapons.

I do think you bumped into a good idea though… I would rather just see the elite greatsword conjure have the ability to switch between attunements. They could keep the abilities very similar and just adjust the damage, magic effects and conditions to match the attunement.

Whips-New weapon idea

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I think it’s being a little particular saying that a whip wouldn’t work when mesmers shoot magic projectiles from a greatsword. A warhorn is a weapon – why not a whip?

Nonetheless, they could always beef up the whip and put blades on the tip of it. Similar to a cat o’nine tail or a bladed whip (but on the end rather than the entire whip).

EDIT IN: I just looked up Quistis Trepe, I think something like that would work and is similar to what I suggested above.

(edited by Mojo.2691)

My exit review of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Mojo.2691

Mojo.2691

Yeah, I respect your review and I have my issues but they are vastly different than yours. Many of the things you dislike are the things I think ANET did well with.

I guess everyone has different tastes. Fifty percent retention really isn’t that bad for a game now-a-days.

Done talking about this idea

in Suggestions

Posted by: Mojo.2691

Mojo.2691

It’s not a terrible idea but would be more suited for a game that was designed around the concept.

Gold Buyers - Lets deal with the cause in addition to the effect.

in Guild Wars 2 Discussion

Posted by: Mojo.2691

Mojo.2691

Remove the ability to trade in-game currency via mail, most of the problem solved.

There was no in game mail in GW1, but selling was rampant in that game also. How do you think they distributed the gold then? All they had to do is send them a message to meet in a zone and trade manual. You don’t stop a thing by doing that.

If I’m not mistaken you can’t trade manually in game.

It is still of my opinion that gold should just not be traded. Either that or a 5 gold gift limit on everyone each month. It’s cool that we can give each other gold but what’s the point? If someone needs gear or items, just buy it and send it to them.

I think given the choice to either trade gold or stop gold spammers, I’d pick the latter.

Gold Buyers - Lets deal with the cause in addition to the effect.

in Guild Wars 2 Discussion

Posted by: Mojo.2691

Mojo.2691

Why is gold even tradable? Don’t get me wrong, it’s convent to give people money but if I had the choice to give/receive gold or no gold spammers – I’d pick the latter.

Dueling!!

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Please add soon anet!!!! Maybe then I can join a match in the morning without a bunch of kids yelling “OMG WE’RE DUELING YOU IDIOT!”.

Harvesting equipment that behaves like armor

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Good ideas. I think what we have now works, but a little fine tuning down the road wouldn’t hurt anything. It does seem weird carrying around 100 axes.

Option to "Turn off experience gain" for gathering/crafting, etc.

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Weird request OP… really weird but I support options for xp gaining. They could add it in from options menu and have check boxes for things you gain xp; reviving, harvesting, crafting, killing, events, wvw events, etc.

Although I love that sPvP is separate, I wish I could gain xp from there or exchange glory points for xp.

Allow us to see SPVP armor on login screen!

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Great suggestion, I made a similar thread a few weeks ago. This is important to me considering I only have 1 pve character and the rest are spvp. I worked hard for that gear and would love to see it whilst logging on.

Weapons That ANET Should Consider

in Suggestions

Posted by: Mojo.2691

Mojo.2691

@Drake; I like the description of orbs and spellbooks, best argument for them yet. Some weapons I like (and didn’t already see listed) would be;

  • Long Sword – A weapon which could be used in main hand as a 2h weapon or with an off-hand to dual wield. So you could either use all 5 abilities or just 3 of them.
  • Crossbow (with similar system as above) – Could use it in main hand as a 2h weapon or in off-hand as a dual wield weapon (you could shoot a crossbow in your off-hand, just couldn’t load it). So you could either use all 5 abilities or just two.
  • Rapier – Faster version of a sword.
  • Key – A focus like item used in the off-hand by a theif, mesmer, necro. Not sure what it would do but I haven’t seen one mentioned yet.
  • Bare Hand Skills – not really a new weapon, but would be cool to see abilities for each profession for when they didn’t have a weapon.

(edited by Mojo.2691)

Mounts [Merged]

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I would like to have a stable (in PvE and WvW) in which you could purchase or use your own mount. When you dismount your mount stays where it’s at. If it is killed, you lose it or it runs off, you have to go back to the stable and get another one.

That’s my compromise. I agree with many responses that mounts aren’t even needed. Although faster traveling in WvW or gathering PoI/Waypoints would be grand, I’d rather them to spend resources on other features.

Cross server LFG system for dungeons

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I’m not a fan of dungeon finder. I feel it trivializes the content to some extent and causes mixed emotions from many players. With so much innovation, it would almost feel as if GW2 sold out if they created a LFG queue.

With that said, I would like to see a lobby area in or around Lion’s Arch that would allow people to gather and look for groups. This area would have a gate to each of the dungeons and could be cross-server.

Making groups needs to be easier but I would prefer we still LFG and created groups ourselves.

I love Guild Wars. 3 things that need to change

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I. I feel the dungeons could be a little more rewarding. Maybe not more gear or gold but perhaps a social set of clothing or something.

II. Waypoints are a little expensive at times. My biggest problem is going to lower level areas. I feel that if you are downleveled you should pay that price while using waypoints in that map.

III. I DO NOT want a party finder. I would like a lobby or section in Lion’s Arch that has a gate to each of the dungeons. That would make an area that people can gather to find groups easier.

Make A Shapeshifting Class

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Why would you want a shapeshifting class? How would you be epic to show off your gear? Imagine taking the time to get a legendary, then transforming into a cat that looks like everyone else?
I would be ready to kill someone….. good thing i bought this game then .

This is totally pushing it but I’d like to see some of my gear on my shapeshifted forms. Even it it’s just the shoulders or something.

Make A Shapeshifting Class

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I don’t know, I tell a lot of people to go back to WoW, Drake. It seems to be where most of these ideas come from.

In any case, the suggestion you’ve got is exactly this: Shapeshift in to Ranger pets. One unique slot, then generic for each main type of animal, general types of animals being more durable, faster, doing damage, or having heals…

So… a whole class based on being a ranger pet.

Humm… I get where you’re going, it is working off of beast types. If it’s to be added in game I would hope it is understood that it would have to be developed by professionals to be a balanced profession.

(edited by Mojo.2691)

Make A Shapeshifting Class

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Except A-net’s never been good at beast mastery, Rangers already have beast mastery, and norn rangers already have shapeshifting and beast mastery. They still don’t fit anywhere in the lore of the game, and instead of stepping on the toes of just the second most popular race in the game, they step on the toes of the second most popular race, and the second most popular profession.

How about, we stick to WoW for our shapeshifting druids?

I know, I KNOW.. it’s ciche to add a shapeshifting race. I understand and respect that.

Although I was thinking more of The Beastmaster, that’s 80’s film where the dude sees what his animals see. I figured it could function similar to a DaoC class that played as his pet while his body was unattackable. Either that or something like warhammer’s white lion class.

With the option to play melee w/pet or shapeshifted, I thought it had enough merit to stand apart from a simple wow druidz.

Make A Shapeshifting Class

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Call them Beastmasters and give them heavy armor to fill in the missing soldier spot. Weapons could be greatsword, hammer, mace, axe, dagger, and focus.

They can collect juvenile animals as well but use them much differently than rangers. They’ll call these animals to fight for them or shapeshift into the animal but only for a limited time. There should be a viable shapeshifting build and melee w/pet build.

Their professional mechanics would include 3 preset pets (f1, f2, f3). When f1 is used it will call the pet to fight for you for 30 seconds. If you hit f1 again, you will transform into the animal.

Their utilities could include; shapeshifting into a spirit form of an animal, pet and master attacks, signets and territories.

The pet types it could tame and shapeshift into would be;

  • Bear
  • Bird
  • Boar
  • Canine
  • Drake
  • Feline
  • Shark
  • Armor Fish

sPvP Gear Dyes

in Suggestions

Posted by: Mojo.2691

Mojo.2691

It would be awesome to have Red/Yellow/Orange versus Blue/Green/Purple.

And the ability to dye our armor we actually use in PvP matches would be superb.

You could have two totally different armor sets for Red team and Blue team.

(edited by Mojo.2691)

sPvP Gear Dyes

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I know some people have asked, “why even dye mist gear if you can’t see it?”.
I understand we have to be identified by our gear color but why not let us dye our own blue and red set of armor?

We would be able to use;

  • Yellow, Orange and Red hues for our Red Set of gear.
  • Blue, Green and Purple for our Blue Set of gear.
  • Other hues would be limited to 5 total color slots within the whole set (meaning you can only have 5 boxs with an off-color hues such as brown, grey, black or white.).

(edited by Mojo.2691)

PvP Amulet Defines our build

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I would like to see the stats lowered for the PvP Amulet and raised on the PvP Jewels. Amulet base stats have such an impact on our builds, I feel this would give amulet and jewel combinations more meaning.

Below is a list of suggested stat changes (I rounded up to the nearest number divisible by 5):


PvP Celestial Amulet
+225 Power
+225 Precision
+225 Toughness
+225 Vitality
+15 % Critical Damage
+225 Healing Power
+225 Condition Damage

Celestrial Jewel
+115 Power
+115 Precision
+115 Toughness
+115 Vitality
+5% Critical Damage
+115 Healing
+115 Condition Damage


PvP Carrion Amulet
+615 Condition Damage
+430 Power
+430 Vitality

Carrion Jewel
+310 Condition Damage
+215 Power
+215 Vitality


PvP Rabid Amulet
+615 Condition Damage
+430 Precision
+430 Toughness

Rabid Jewel
+310 Condition Damage
+215 Precision
+215 Toughness


PvP Cleric’s Amulet
+615 Healing Power
+430 Power
+430 Toughness

Cleric’s Jewel
+310 Healing
+215 Power
+215 Toughness


PvP Valkyrie’s Amulet
+615 Power
+430 Toughness
+15% Critical Damage
+225 Healing Power

Valkyrie’s Jewel
+310 Power
+215 Toughness
+5% Critical Damage
+115 Healing


PvP Berserker’s Amulet
+615 Power
+430 Precision
+225 Vitality
+15% Critical Damage

Berserker’s Jewel
+310 Power
+215 Precision
+115 Vitality
+5% Critical Damage


PvP Soldier’s Amulet
+615 Power
+430 Toughness
+430 Vitality

Soldier’s Jewel
+310 Power
+215 Toughness
+215 Vitality


PvP Rampager’s Amulet
+615 Precision
+430 Condition Damage
+240 Power
+240 Vitality

Rampager’s Jewel
+310 Precision
+215 Condition Damage
+115 Power
+115 Vitality


PvP Knight’s Amulet
+615 Vitality
+430 Power
+430 Precision

Knight’s Jewel
+310 Vitality
+215 Power
+215 Precision


PvP Shaman’s Amulet
+615 Toughness
+430 Condition Damage
+430 Healing

Shaman’s Jewel
+310 Toughness
+215 Condition Damage
+215 Healing


I basically took the combined value of amulet and jewel and split them; the amulet is 2/3 of the combined value and the jewel is about 1/3.

Change the 25 bleed stack limit

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Necro’s bleeding abilities should do extra damage if their target is at the cap.

Either that or add a special condition called Hemorrhage that would start stacking after Bleed is capped that would do reduced damage, have no cap and reward players as if it did full damage.

(edited by Mojo.2691)

Had an Accident in Death Magic

in Necromancer

Posted by: Mojo.2691

Mojo.2691

Seems restrictive to have an utility based trait for the 15th point in Death Magic. What if you don’t use minions? I agree it works with Animator but in my opinion it’s too specialized as an auto-give.

It should be switched with either; VI Shrouded Removal (lose a condition when you enter death shroud) or VIII Reaper’s Protection (when disabled nearby foes fear you)… feel free to suggest an alternative.

No auto-give trait from any other profession is strictly for utilities (although the 25th point of engy’s Explosive tree is restricted to explosions but even then they have multiple ways to make things explode).

Unique Weapon Types

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Yes on new weapons, no on limiting them to one profession.

How would you fix Elementalists?

in Elementalist

Posted by: Mojo.2691

Mojo.2691

  • Trait to increase dagger range

Healing-Based Class

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Water field
Entire team uses blast finisher


Heals!

no to healer profession.
learn to heal yourselves.
dodge, avoid damage more.

LOL, maybe that’s too complex. I see many responses here asking for trinity roles and I just can’t help feeling like they do not understand the professions, the system or how it all works together.

Instead of learning the game mechanics or how to play with others, they want things simplified back to the trinity roles.

Raid of the Capricorn, the worst map in existence.

in PvP

Posted by: Mojo.2691

Mojo.2691

Sharks would not be half as bad if they didn’t have such a large aggro radius.

LFG system implementation

in Suggestions

Posted by: Mojo.2691

Mojo.2691

Haha, that would be cool if they did.

Healing-Based Class

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I have nothing against healers (or tanks for that matter) but I do not miss them in GW2. It is a welcome change from the trinity. Although there is no holy trinity but there are still roles such as control, support, bunker or damage. These roles take as much skill as would healing or tanking if not more.

In the classic roles you would either be full healing or full tanking and that is all (unless you ran a hybrid spec for pvp/arena – and was a ‘class’ that could do more than one role). In this system you have to do a little bit of it all and that is no easy task.

I understand and respect your passion for the healing profession but I think your opinion may be skewed by that love. This is a good system and has no need for healers but feel free to explore the support side of it. If you look at it from a different perspective you may find that there is a challenge to successfully support your team.

Ding Rank 19. Game thinks I'm 20... ish?

in PvP

Posted by: Mojo.2691

Mojo.2691

Improving Staff Elementalist

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I thought about that also when I first played them but they didn’t make many combo finishers on eles for a reason. If they had more finishers it would tear the fabric of time and space, people would forget all about thieves heartseeker and quit in drones because of the army of unstoppable elementalist owning face.

Weapons for Thief

in Suggestions

Posted by: Mojo.2691

Mojo.2691

I’m not sure how this would work in but a key might make an interesting off-hand weapon for thieves. Perhaps it could be something like focus that would alter stealing, provide stealth or break out of CC.

Thieves are a particular class. Most of their weapons wouldn’t translate to other professions and many existing weapons doesn’t fit them. They almost need a kit or conjure mechanic so they can have an interesting palette of weapons without adding unneeded items into the pool.