I’m glad some people feel the same way I do. Some good ideas in here, my favorite is to reward for damage dealt, damage taken, boons given, conditions removed (from friendly) with an upwards of 20-50 points for maximum effort.
A martyr reward of 5 points for dying on a node would help encourage PUGs to defend and fight on nodes as well. That and/or points awarded for being in combat at a node.
When a problem comes along, you must whip it.
I don’t like gaining points for standing on the node because that restricts you from guarding two at one time by staying in the middle of them. Even while guarding one, you don’t want to stand directly on the point because you want the element of surprise if someone does hit it.
@Zyrusticae: I also agree with you that LoL dominion had a nice system.
I think by adding more things that would reward points according to how much damage dealt, damage taken and boons to team mates would be good. Although you shouldn’t get a ton, a lil would go a long way.
Yeah, it’s hard to suggest something that wouldn’t effect gameplay. Overall I like the way matches are played but it’s almost rewarding people more for killing each other than taking nodes. Even if you lose and get a bunch of kills you’ll rack up in points.
- So you’re babysitting a node and a 2-3 ppl attack it. You work hard to stall the cap, ping the map and wait for team mates but you eventually die. Even though you was able to keep the node long enough for your team mates to show up you get no points.
- Lets say you build tanky and then charge the enemy team, kiting them away from the objectives while team mates take the point. You get no caps, kills or points yet you helped your team to victory.
Not sure what a good fix for this is, you don’t want to reward people for doing nothing but you don’t want to punish players playing defensively or using alternative tactics. I know most responses will consist of “shut up and just cap”, and that’s what I do. I’m just wondering if anyone had some ideas, comments or official links about rewarding defenders.
The few ideas I could scrap up would be:
Award 5 points for dying on a cap.
Get 10 points for every noob you kite away from a node (kk, j/k on that one).
Are you sure about this? I’ve had my armor break several times and I have never seen myself in underwear.
Although, I have usually not let more than 3 pieces break.
Yeah they disappear when they break completely. Was kind of funny because me and guildies was defending a Tower when I feel off the wall and got ravaged by a huge group.
After the group was pushed back I was laying dead in my underwear. When guildies came to rez me they all was laughing at me… kept asking me if I wanted to talk about it or if it hurt when I sat down.
I’d like the Skritt and wouldn’t object but if I had a choice, I’d pick Kodan and Tengu.
I could see the lore for the Skritt being an issue unless a serum was developed/fount by the priory that fixes their intelligence.
What if the damage of heartseeker and pistol whip was dependent on the amount of initiative? It would do full damage with full initiative and less each time you use it.
This is a stretch but I’ve often wondered if the Thief profession could get away with a weapon augmentation. You could do this with a few different weapons to diversify the their weapon palette but stay true to a thief’s nature.
By augmentation I’m meaning that they would equip a particular weapon but it would look and function like;
- Long Bow = Crossbow
- Rifle = Blow Gun
- Mace = Sap
- Greatsword = Whip
- Axe = Throwing Stars
This way anet wouldn’t have to add new weapons for them and it would be something similar to an engy’s kit or ele’s conjure.
Down side is there wouldn’t be any new weapon textures unless every 10 levels they got a nicer looking replacement but still there wouldn’t be any choice on what it looked like.
Yes please. This is a great suggestion, one I hope GW2 has already planned.
I’m sorry, but no 1 class, no matter if they’re glass cannon or not, should be able to down and kill another player in a shorter length of time than it takes to recover from a sneeze.
Sorry but he’s right.
Don’t get me wrong, honestly I think the Thief is a little underpowered yet they do have the spamtastic gimmick builds. Although those loving the ownage wouldn’t agree, the class could use some diversity. Pistol Whip and Heartseeker need some kind of rebalancing whilst the other abilities need a little more oomf.
It is what it is.
New weapon suggestions (for future addons / versions) - Feel free to add
in Suggestions
Posted by: Mojo.2691
- Long Sword (two handed or main hand sword)
- Kite Shield (another shield type would be neat)
- Rapier
- Empty Hand Abilities (Brute/Throw, Martial Arts or Spell casting)
- Wand (for casters)
Well in that case they better make the rest of the attacks more viable because we only spam those two skills as they are really the only ones worth using for opening attacks. They don’t need a nerf they just need to make the other dagger skills more useful.
Spam what two skills? I do think some of their other abilities could be tweaked.
Cloak and Dagger, Assins Sig w/Backstab with the right traits (and a few stacks of bloodlust) would eat most players alive. Then you could get at least 2-3 heartseekers in and if you run out of ini then just roll for it and then get in a few more heartseekers. If they didn’t die you could use infiltrator’s arrow to help get away (not including the +25% movement speed most are running with now).
I don’t even see the issue as I said in my previous post above, We already heavily rely on our initiative and if we blow it all and actually GET AWAY then that is your fault for not striking when the opportunity arises to do so.
I don’t think you fully understand the other professions. Most doesn’t have a burst like a thief and unless the thief builds stupidly squishy, it’s not an HUGE opportunity. Especially when you’re trying to figure out where you’re health bar went.
You should also be able to heal easily enough in 1v1 before we come back, on top of all of this in group situations we really only target the weakest player or most valuable player in the vicinity you could easily work better as a team and 3v1 the thief down after his initial strike especially if you are a guardian you can just lay down your bloody invisible wall aoe to bind us to a small space which prevents us from running far and then just hammer into us while you the chance.
Again, you’re talking about a playstyle. Most intelligent players are going for the weakest target. Guardians are a tad overpowered imo but you’re talking about a particular situation instead of a widely spammed ability.
I love the thief and to be honest, I think they are underpowered. They have a few OP gimmick builds but they need more diversity. I think that is what the OP is trying to get to with his post.
…any thief who blows all their initiative on a particular ability is going to leave themselves vulnerable as a result. The entire class specialises in hit and run assaults, we’re very quick on our feet and this is countered by how ‘squishy’ we are. We’ve very low base health and an incredibly strong demand for environmental awareness compared to other classes. Changing core mechanics isn’t going to end well and will result in months, if not years of ‘balancing’ as is the case in certain other MMO’s.
Any thief would builds like a squishy cannon can kill most noobs (or cooldown’d pros) by blowing all their initiative in under a few seconds. If they don’t THEN they could just run away and try it again. It sounds as if you’re a little bias with your responses.
Thieves have a few issues. It doesn’t matter how you ‘think’ they should be played, if people can spam an ability and kill someone quickly then they’ll do it over and over again.
Suggesting changes is the best way to balance. Even bad suggestions could help find the core issue and improve the archtype.
Heh, I kind of agree depending on how creatively they do it…
What if all thief’s abilities 2-5 had a 1-2 second cooldown AND still used initiative (but with a slightly reduced cost).
tPvP doesn’t take that long (most of the time), it’s serious competition though.
I’m torn with this, I’d love to play with my carebear friends in sPvP but unfortunately premades would abuse group queues with a passion. If most premades had the common courtesy to play in tPvP then we would be able to have casual matches with our friends but that would never happen.
Even if they did allow groups of 2-3 people to queue together there would be diehard tryhards forming up elite teams of 3 to wreak the poor little randoms.
(edited by Mojo.2691)
I thought for sure I seen this suggested but I couldn’t find it.
The amulets have so much of an impact on our builds, I was hoping that Anet maybe had plans to split the stat amount to an amulet and 2 rings
Switching the jewels does help some as well as tweaking gear runes but I was hoping they could just take the total stats gained from the amulet + jewels and divide it by 3.
Thoughts or link to existing thread?
Lol, no offense but as an MMO player, you made me laugh
This thread isn’t about engineers. I’m not sure if you’re new to MMO games or not but I will ensure you that developers do not want underwhelming archtypes. Things will change (sometimes for the better, sometimes for the worse) but throughout the life of an MMO there will be many highs and lows for the different professions.
Engys need some changes as well but imo thieves need a few more weapon choices.
(edited by Mojo.2691)
I’d like to also suggest sPvP set as an alternative town outfit. You still wouldn’t be able to fight in it but you can at least show it off.
sure I’ll concede the longbow, Although the classic longbow doesn’t seem like a thief’s first weapon of choice do to its size . When i think thief i think of weapons like Dirks, Short Swords , Short or recurve bows ,Saps, Deringers maybe a buckler for defense that kind of thing
I’ve often wondered if the Thief profession could get away with a weapon augmentation. You could do this with a few different weapons to diversify the their weapon palette but stay true to a thief’s nature.
By augmentation I’m meaning that they would equip a particular weapon but it would look and function like;
- Long Bow = Crossbow
- Rifle = Blow Gun
- Mace = Sap
- Greatsword = Whip
- Axe = Throwing Stars
This way anet wouldn’t have to add new weapons for them and they don’t need to borrow from engy’s kits or ele’s conjures.
Down side is there wouldn’t be any new weapon textures… unless every 10 levels they got a nicer looking replacement but still there wouldn’t be any choice on what it looked like.
(edited by Mojo.2691)
YES PLEASE! Thieves NEED more weapons and a rifle could be a good start although I’d like to see axe and mace added (even if it’s for main hand) as well as torch for off hand.
Heck I’d take kit mechanics such as; blowgun, crossbow, whip, ninja stars, rapier or anything else anet could dream up.
That’s not a bad idea, I wouldn’t object.
Okay I’ll try it out, ty for the response.
I agree, I would love to see a moba mode.
I’m looking for general sPvP/tPvP tips for the thief. They seem a little underpowered expect for a few gimmick builds. I wish they had more weapon choices.
I’ve tried quite a few builds already but I just can’t get them. Any advice or links to good threads would be awesome.
Yes to whips for thief & elementalist (maybe rangers, necros and mesmers).
Never even crossed my mind but if I’m understanding your correctly, I really like the idea.
Basically you’re saying that you get more than 5 skills per weapon but you have to choose which 5 that you would use?
Only problem I could see is balancing… perhaps each ability slot would have an alternative ability.
Does anyone know if ArenaNet has addressed the issue with targeted AoE effects hitting neutral mobs (not the ground AoE that you select)?
I tested the bouncing out, for what I seen you are correct that it doesn’t bounce to neutral NPCs. I think it may have been bouncing when two NPCs are fighting each other (one being neutral and other hostile).
Ground target is what you use to aim your AoE. That should hit everything in the space because you are choosing where you want to hit. The AoE I’m talking about is target AoE such as mesmer’s shatters or ele’s staff fireball.
Wondering if anyone else was having an issue with bouncing abilities and AoE’s hitting Neutral NPCs?
Ground target AoEs I can understand but I wish target AoE (from your target) and bouncing abilities wouldn’t jump to non-aggressive NPCs that are standing nearby.
I run my warrior w/long bow and rifle. It’s fun and they are effective at range but I think rule of thumb here is melee usually does more damage. Long bow has some nice AoE and rifle (a little more popular) is single target. When you get higher in level you can have 2 weapon sets so you could use a ranged and melee.
@Mr Magoo: I respect that you don’t like MOBAs but the fact remains that it is a widely played genre that many people enjoy. It would work well in GW2 as a PvPvE option for players.
@RebelYell: HA! Some of the abilities in GW2 reminds me of LoL. You could always make an asura engineer with a blond afro and run with a bunch of utility turrets.
I think some people are being too dramatic about no exit but nonetheless, I fully support an option to leave WvW back to the place you entered. Mists is done this way and it’s common sense for people to want the same thing in WvW.
This game is freaken GREAT, but it’s not perfect. We need more suggestions like this so GW2 can improve.
I vote no. Just remap the keys.
I get confused when the abilities on bar isn’t in the same order as my keymaps. I don’t see an issue with an option to switch positions for 1-5 abilities.
Options are a great way to show smaller percents of people that you care. Those who don’t want it, don’t have to use it.
Yeah. We also need to have a 2D sidecroller mode, an FPS mode, a racing mode…
Oh wait.GW2 in an MMORPG. Why, and how could it be a moba?
2D scroller, FPS, racing mode… MOBA isn’t only RTS, see smite link above and it may clear a few things up for you as far as perspective.
A boss-objective battle with waves of minions and towers would be an awesome game mode.
Perhaps they could be mainly for vanity but have a faster movement speed while on the road.
We may even see mount combat, you never know. If they do add mounts I hope it’s done differently than other games have done it.
Smite would probably be a good example: http://www.youtube.com/watch?v=lJk0idhG-qI
GW2 already has some elements such as the Lords in Legacy of the Foefire or the mini-bosses from Forest of Niflhel. I do find myself wanting more objectives in sPvP, larger (non-tournament) maps with control points and NPCs to downplay the deathmatch mindset.
(edited by Mojo.2691)
I think this one waters down the weapon / item system. D3 took this to an extreme in allowing all characters to use all weapons. I like the specialization. It supports the crafting of more variety in items.
Yeah but having 1-2 weapons (such as the long sword or crossbow) being able to be used 1 or 2 handed doesn’t take away from the ability system, it adds to it.
They have 2h greatswords that are used as a long ranged weapon, bare-hand off-hand abilities are not a far jump.
They could add it in as a dungeon and only make 2-3 of them. All players would play as a faction in an NPC themed event.
There is no PvE, PvP or WvW – there is only entertainment.
Mounts shouldn’t appear out of thin air anymore.
Makes you wonder why they created one ability that wouldn’t be used past the tutorial. Nonetheless, I think weaponless off-hand abilities would be really cool.
In addition a Long Sword (2h or main hand) and Crossbow (2h or off hand) would also be sweet.
I can see this working…
…on WvW.
This would be cool in WvW at the different areas where you can get NPCs to help you out.
They’ve tried a MOBA like battle in their test sessions (or so I’ve heard). This has a place in GW2, you never want to restrict options for players. Just because you don’t like it doesn’t mean others won’t love it.
Anet should host an event on sept. 25 in which a rogue bunch of midget Kodan start attacking different towns and cities. They call themselves Podans and they have black war paint under their eyes. Players would have to defend the areas and collect Podan Pelts to be traded for items and karma.
Mounts should be available in WvW at stables (a point you would have to take and hold). You get a mount and when you dismount the mounts stays where you put it. If you don’t come back for it, someone steals it or it dies you’d have to get another one.
Pin number for guild bank would be neat.
I’m happy with the selection of pets but I’d like to see a few more underwater pets. Brazensage had an excellent suggestion bout pets evolving, such as larger and more fearsome. Even juveniles grow to adults.
I completely agree with the OP. They should have gone the sPvP route where all the stat sets are available to you for free with ugly skins and then we get to farm skins thereafter. That way we wont be at a statistical disadvantage and we will be encouraged to farm cool looking armour.
They have item transmutes available on the store to change the appearance of any item to another.
I love the way they did sPvP, I just don’t think that should translate into PvE.
I will have to say that the GW2 people seem pretty inventive, I’m excited for GW2 future.