That did the trick! Thank you all.
I did a quick search and didn’t see any other topic with this issue, so here I go!
I’m having a problem trying to stack newly acquired Black Lion items in my bank. So far the items in question, as shown in the screen attached below, are: Strength Boosters, Speed Boosters, Crafting Boosters, and Black Lion Claim Ticket Scraps. All of these are items I’ve recently been granted opening chests and they seem to be unable to stack with older ones I’ve had sitting in my bank for a while.
I’m going to go ahead and guess that any other boosters and items from Black Lion chests have this problem as well.
Race: Charr
Sex: Female
Class: Warrior
Some of the new female charr faces are fantastic, one of them so much that I decided to use it for my main [see first attachment]. As it turns out, that may have been a bit of a mistake given that the head has several clipping issues unique to it alone.
The head I’m using seems to have a higher forehead than other charr heads, which results in pretty much every hairstyle sitting oddly on the head. They all clip, but in the case of the one I chose, the clipping is pretty bad with the headband cutting into the head and coming out the other side [see second attachment]. Additionally, the higher forehead results in some awkward clipping with many items [see third attachment for one example]. I’ve tried finagling with sliders to see if the issue can be fixed that way, but so far I haven’t had any luck.
Also, an issue not unique to this head but to female charr in general: The heavy tier 2 cultural helmet sits very strangely on female charr. Compared to male charr, where the helmet segments curve upward [see fourth attachment], the female charr helmets look like they’ve been run over by a tank and press weirdly flat against their head and curve up in the back [see fifth attachment].
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Very small thing that should be very easy to fix! The head piece for Sylvari females wearing the Aetherblade Light Armor Skin shows their ears. No matter what ear option you might choose, the clipping is there and looks really silly. Should be as easy as hiding the ears when this piece is worn, yes? At least I think that’s something the game can do.
The “Stalwart’s Coat” (seen here as a transmuted “Caretaker’s Jacket” and also available as the “Slayer’s Coat”) has an issue with the neck of female humans—and possibly others, but I’ve not noticed it or been able to test on other races/genders. As shown in the attached screens below, the skin of the neck takes on a strange texture that doesn’t match the skin of my character at all. I’m guessing the neck is supposed to be bare, hence this report.
I love this coat, and reported an earlier issue where it messed up charr eyes—that’s since been fixed (a big thank you to whoever did that!), so I’m hoping this will be addressed as well. Thank you for this thread and actively correcting issues as they’re reported!
Another interesting thing came to my mind…
I was doing an event in Brisban Wildlands with my friend…and there was this event with “The Hunter”…a Largos hunting down the Sylvari patrol…he was killing them.
So we wondered why did he kill them? An entertainment? Or possibility of ‘’evil faction’’ of Largos?
Funny thing about that guy is he’s the only largos we see in-game that we fight to the death. The others are either friendly, or they bow out before you can kill them. Also, other largos are either named or have ‘largos’ in their title. This guy just had the name Unseen Hunter. Wouldn’t surprise me if he was from a rogue house or something, basically the Svanir of the largos. Maybe they’d be obsessed with tradition and want to remain hidden, while the other houses recognize the need to join the fight.
It would be pretty unique if you never get to see the real face of your largos, but instead customized the look of your character’s mask during creation.
I doubt we’ll see a “fix” for this, ever. If we do get one, expect it as a side-effect of an expansion release (like, say, they add tengu as a player race and then go to the trouble of making places for tengu tail feathers, extending that to charr in the process).
From what I understand, it was in-game as a user choice at some point in earlier beta. They removed it, along with some other fur color choices you can still see being used on non-player charr. With the goofy new color options, it’s a real bummer that these colors weren’t re-introduced.
Race: Charr
Sex: Male
Class: Ranger
When a charr male equips the Stalwart’s Coat model (also named: Slayer’s Coat, Caretaker’s Jacket), their eyes shift upward and partially disappear into their skull. When you remove the coat, this goes away. I’ve narrowed this down to be entirely the fault of the coat. Even with just the coat on and nothing else, the eyes still shift up as seen in the uploaded screens.
I’ve used a makeover kit to see if it happens on other charr body types or faces, and none of them seem to be immune from this. I hope this doesn’t get lost in the end of the month shuffle, because I just got this jacket and I’m really loving it. So, here’s hoping this gets fixed!
Here is an album showing comparison images and the hero panel. I’ve also uploaded the images below, so whichever is the most convenient for the art team!
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Maybe the upgrades for our Guild Hall will come SOMETIME soon.
Don’t be surprised when guild halls also require massive resource investments only viable for large guilds to accumulate in a reasonable amount of time. Guild halls and player housing are, given the current trends, very likely going to be high-cost sinks for various resources and materials.
The T3 heavy armor has been changed as well. The shoulders have been shrunk. The shoulders and helm have also been “rubberized.” Honestly, I’m disappointed. The clipping was only really apparent in combat. This just looks terrible all the time.
Wow! The metal covers over the ears were great before, and now that they’re flexible and yet still metallic, they just look weird. I hope they switch it back to how it used to be, because I don’t like how this looks one bit.
That said, I’m happy with the smaller shoulders.
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Something else to consider: How will guild halls be obtained? Following this trend, I have to guess that those, too, will only be reasonably available for member capped guilds.
My friends and I were very excited about guild missions, so we quickly logged in after the patch to check them out. After fumbling around the UI for a while, we came to guess that these missions simply weren’t going to be something we’d get to do anytime soon. We’re a bit disappointed, and none of us really want to go join a bigger guild just to leech off them for their missions. Sure, you can run around the map and hope someone kicks off a mission, but from what I understand you’re not going to get any merit from it. What’s the point?
I don’t know if this is the case for the other races, but charr had a variety of fur colors available to them that were removed sometime in beta. These colors ranged from shades of blue to pinks and reds. They clearly weren’t removed for immersion given that a lot of NPCs use them, and how crazy the new hair colors are.
Done, thank you!
UPDATE: With the new patch, this issue seems to be solved. I now see his updated name in the roster and on my friends list.
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A friend of mine requested that his account’s display name be changed due to it being his real name, and support was nice enough to oblige. Problem is, the change doesn’t seem to have taken effect for any of us yet. His old name still shows up as it was before in the guild pane, my friends list, and whenever I try to send him mail I have to manually put in his new name and number.
To him, and a few others, he sees his new name. To me, and some others, the old one. I’ve tried removing and adding him back again, but that hasn’t seemed to work. Not quite sure what to do or if this is an issue the team is aware of, or if there’s any way to fix it. It’s not really anything more than a minor annoyance, but I’m curious if people he wasn’t friends with before will see his full name if they add him now. I sure hope not!
I figured it might be a client issue, so I tried re-installing but that didn’t fix it.
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They could just add another rotor and it would be fine (see: the Ka-50). I don’t think it had anything to do with looking too much like real world helicopters. Even with a tail rotor, the thing still would still look very bizarre!
Also, I remember a less-developed gyro-copter in one of the charr zones. I don’t remember which one, but there’s an engineer by it and she tells you that everyone says she’s crazy for trying to build a flying machine. Anyway, I think that one had a tail rotor.
- Largos: I’ve made a few arguments before in support of these guys, and as far as I’m concerned, nothing much has changed. I’d love to see them become available in the same expansion as tengu, because they’d play off one another very well (i.e. new and old, sea and sky, dark and bright, etc).
- Centaur: Their awkward bodies are precisely the reason I’d like to play as these guys, but that same reason is likely to doom them to NPC status forever. If they were to come, the only way I could see it happening is with: Elona, by themselves (they’d require more work than both tengu and largos combined), and the art team getting really creative with their animations. I’d love to see it happen, but I’m pretty sure it never will.
- Tengu: If I had to pick a third, I guess it would be these guys. They’re not my favorite, but they’re very likely going to be the first race addition we see. Whether or not I make one will depend on their background, creation options, and cultural armors. As it stands, I like my charr and all the themes that go with them more than anything I’ve seen with tengu.
Something related to keep in mind: I keep seeing posts (not necessarily just in this thread) where people point to existing models and animations to support to deny a race’s plausibility at becoming playable. The thing is, if a race that’s currently an NPC were to become playable, the art team would revisit their design and very likely make entirely new models to support customization, world armor, and all the necessary animations. They’re not just going to go, “Largos are playable!” and give us what’s already in-game to the letter.
Looking at both tengu and largos, it seems obvious to me that both are using placeholder models. Every tengu looks the same except for some being colored differently than others, their animations are snappy and disjointed, etc. Largos currently suffer the same thing. There’s absolutely no variety in their models beyond their gender. This is, admittedly, more excusable given how few of them there are, but it seems to me that if they were intended to always be NPCs, they would have gone to the effort to make each one (since they’re sorta rare) slightly different from the next.
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The stories that range from level 1 to level 20 are all pretty good, easily my favorite part of the entire personal story. Once my characters have been introduced to the Orders, though, I feel like things slowly step downhill from there and jump off a cliff completely once we hit Claw Island. Everything past that is a chore to trudge through. It doesn’t help that every character – regardless of race – ends up saying the exact same lines as anyone else after you join an Order.
I distinctly remember it being mentioned that the clothes worn by NPCs around the various capitals would be available to players via vendors scattered around the cities.
Come launch, those vendors are nowhere to be found and the town clothes themselves aren’t even available on the gem store. While I do appreciate the joke items for those who want that sort of thing, I’d really like to get out of my plate armor sometime and not be in a seasonal Wintersday coat or dressed up as a witch or chef or pirate.
There’s a lot of great models already made and compatible with player characters, so why not let us have them? Entirely new content (e.g. the Wintersday outfit) is all well and good, but let’s also get the stuff that already exists available to us as well.
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Since playing the market is the only viable way to make gold at a reasonable pace, how about if we get experience for making a 15%+ profit off sales? This might encourage people to list their blues a bit higher, too. Should also award experience for trading gems -> gold, etc. Power traders can level their alts to 80, and the rest of us can benefit off being able to sell blues and other things more than 1 copper over vendor price.
I can pretty much do around 10-20 gold per day by running dungeons, doing events.
I dont know what are you talking about here ..
How many hours in that day?
Awesome, thanks guys! Love the price for the full makeover kit, but the hair kit seems a bit too costly. For another 100 gems you can get a full makeover. Spending 250 just to change the color of a hair accessory kinda sucks, but oh well. Glad these are finally in!
Now if we can get the renames…
OK, that’s it ! Over 250 chests opened and not even one. I’m done with randomness in this game.
So basically I burned more than 200 bucks in the game for a fleeting hope of getting something awesome and got nothing but junk and wasted space.
Yup, this game is a gambling nightmare. Want gold? Gamble or grind (and I mean grind). Want your legendary? Gamble or grind (for gold of course). About the only thing you can get by not gambling for it is karma, but that’s practically useless. It’s beyond frustrating , to say the least.
I don’t understand why the town clothes we see non-player characters wearing aren’t available. They apparently were vendor items in earlier betas, but now they’ve been removed yet not included with the gem store. Very silly.
I guess it’s okay, because we got boxing gloves and aviator sunglasses instead. /eyeroll
Really, now? Good to hear!
The “accidental” price of 350 gems was perfect. If it turns out to be 800 or 2000 gems, I’ll be very disappointed, to say the least. I know $10 was the price in the first game, but more smaller ticket items would do the store some good. You can only buy gems for a minimum of $10 anyway, so why not?
Sorry, want the reds and pinks you see NPCs wearing? Not happening. They used to be options, but were removed. Several NPCs still have them. Really bugs me, but this has been asked before and never gotten a response.
I like the idea, but I wish it was less, well, “urgent” looking, I guess. I’d like to be able to turn it off, though, because it drives me crazy.
Maybe tomorrow… Well, who am I kidding?
Maybe Wintersday!
and for those who say dwarves are all turned to stone, its broadly hinted in several heart quest around that there is a good possibility that not all the dwarves are dead and gone.
Well, Ree in an interview said just that.
Let’s assume she lied or was intentionally misleading though, and there are dwarves out there who aren’t stone. What now? They went to a lot of effort to remake sylvari and distance them from looking like stock fantasy elves. Why would they then turn around and add stock fantasy stout-men-with-beards to the player roster?
im probably the only person who wanna play the Krait >_<
I love the krait because they remind me a whole lot of barracudas, and I wanted to play as one when I first picked up the game. Sadly, I don’t think we’ll ever get to play as them. Naga are a weak maybe, but then you have to wonder about animations and itemization. How do you animate a skill like Death Blossom for a snake, or put them in pants and shoes? I remember people suggesting tail caps for naga back on WoW, but the charr can’t even get coat slits – I doubt krait would be able to get interesting tail caps.
I feel like tengu are a given and just a matter of time. Largos seem set up to become a player race, too. How they’ll do it remains up in the air, but I’m hoping they get new player races out of the way sooner rather than later. I don’t see kodan being anything but this game’s furbolgs; i.e. they’ll never be a player race.
The thing with largos is that we have one pretty heavily involved in the personal story, and other NPCs around the world talking about trying to recruit them. While kodan have some of this as well, their lack of customization and already heavy presence in the world is a few points against them.
The way largos and tengu play off one another is pretty neat, or could be if they decided to frame that angle for an expansion. New and old, dark and bright, man and beast, sea and sky, Kurzick and Luxon… Despite their differences, both are honorable peoples and expandable enough to work as a player race.
On a side note, this thread is old. Wowee!
I think a tier 0 cultural armor would be great. Unless you’re a human, you have to spend quite a bit of gold to fit in with the rest of your race. This would fix that, though.
Personally I don’t feel the art design of the Largos fits in with the rest of Tyria.
I disagree, but this is entirely subjective. Tyria has a very diverse palette, from mursaat and Seers to asura and charr. I think largos fit in just fine, but I’d like to see their models reworked to mirror the concept art more.
Kodan and Tengu would be a much better choice, they already have a strong culture and design style. They seem more versatile profession-wise too. These two races would suit a Cantha expansion, much like Factions.
Tengu are pretty much a guarantee, but I don’t see kodan becoming a player race for a few reasons. Consider that largos are seen both around Sea of Sorrows and the Shiverpeaks. Kodan don’t have that kind of coverage, and the farthest south we’ve seen them has been in Lion’s Arch. Their interests are primarily in dealing with Jormag, and I don’t see them straying very far from that. There’s the oft-mentioned customization worries, too, but I can think of a workaround or two for that in body paints and accessories.
Something else I think worth pointing out is how tribal the kodan seem to be. We have no hint of them having any sort of united government, with their society divided into sanctuaries that all look and behave much the same. All of them have a Voice and Claw and act on the interpreted will of Koda. Though they’re united in purpose and will more than likely join the alliance, I have a hard time seeing them as a player race.
Largos have the Concordat of Tethyos Houses, and that could be a lot of things. Four houses and one dissenter, or many more houses with a few locked in their traditions and serving as the largos’s internal antagonists. Unseen Hunter may very well be a member of such a group, given that he’s the only largos that fights you to the death. There’s not a whole lot revealed here, but it’s a lot for the team to work with.
As far as professions go, largos have a lot of potential to represent a pretty big variety in them. They wear what appear to be pretty complicated masks that let them work on the surface (I assume, anyway), so someone had to design and produce those. There’s your engineer. Guardians have a few teleports and pulls, and Sdias goes out of his way to protect Yius. The only thing I can see really being questionable would be necromancers, but even they just make golems instead of actually resurrecting people.
[skritt, hylek, quaggan]
These races were designed to ultimately be minor actors in the world, and one of the artists has been quoted as saying the hylek are an example of what the team can do with non-player races. I can’t picture either quaggan or hylek wearing the starting world armor at all. Can you imagine that chain-mail stretched over a frog? I can’t imagine it being anything other than incredibly silly, to say the least.
Naga and Centaur would be awesome, but I just think they hate everybody too much to form an alliance. Ventari was a friendly Centaur of course, however most of the Centaur in GW2 seem to be evil, except for that outcast in Lion’s Arch, which is great.
I actually would love both of these races to become playable, but I don’t see it happening because of itemization and animation issues. How would you animate a skill like Death Blossom for a horse or snake? How does a horse fit into a golem suit? How do either of these wear pants and boots? Charr look bad enough in non-cultural gear, Tengu will likely follow that tradition, and I don’t see that stuff looking any less ridiculous on naga or centaur.
There are certainly lots of possibilities!
I agree, but personally I’d like to see them avoid every new race just being some man-beast spin. We already have chimeric cats, and we’ll more than likely be getting tusked-birds, so I feel like the walking polar bears might be a bit much.
Whatever happens, I’m looking forward to future offerings! I just hope we don’t wind up with something completely left field like when Blizzard gave players the draenei. Some build up, in-world hints, and the race having a light presence in the world before being playable would be the best way to do it, imo.
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There is THREE in mount maelstrom? Wow, i must go find them.
One, Urrahn the Hunter, is a skill point and doesn’t have a whole lot to tell you. The other two, Master Sdias and Apprentice Yius, are involved in a dynamic event. Yius swims off to fight a risen krait, and Sdias will jump in and slaughter a few Inquest personnel if you fire the cannon they’ve positioned to the southeast (which the announcer golemite mentions being targeted at “large gos”).
So, for now, looks like the only good choices are Tengu and, if there’s some lore reason for them to stop killing like psychopaths, the largos.
Uh. What? There is only one largos in the game that fights the player to the death, and he’s not even titled as being a largos. Every other largos is either friendly or goes friendly after you best them and then takes their leave. Hardly psychopathic.
But, as far as I know the Tengo doesn’t have a dragon issue.
Pretty sure they’re having to deal with destroyers, at least a few outside the Dominion of Winds are.
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I totally hate my norn warrior hope Re-Customization would make me be able to change it to an other race
Very unlikely due to the way the personal story works. You’ll, at most, be able to change your full appearance and gender. I believe the few accidentally released included a complimentary name change, too, but take that with some salt.
Do you think they will be in the new sea of sorrows map since they are aquatic?
There’s only a few largos currently in-game, and most of them are in that area. We’ve got one in Brisban Wildlands, three in Mount Maelstrom (along with Order of Whispers characters discussing efforts to recruit them), another in Straits of Devastation, and at least one in Malchor’s Leap.
I’ll be very surprised if there aren’t any largos involved with the new map.
Personally, I hope they’ll be dropping hints.
There used to at least be hairlines, but those have gone away in a recent patch. I’m not sure if it’s a bug or the result of trying to handle culling. Either way, I miss it.
Floating, hovering and “close to land” flying will bring a new feel to the gameplay both visually and mechanically, something the other races don’t have
Largos are an aquatic race – they don’t fly. At all. Those “wings” are actually fins, or meant to be. The fact that so many see them as wings might mean they need a redesign, but I’m guessing we’d see them get a makeover when they become a player race anyway, given the differences from what we have now and their amazing concept art.
Not to mention the skill “Death Blossom”.
Two Order of Whispers NPCs in Mount Maelstrom talk about “using” largos, so I suspect we’ll at least see more of them. Their current model is certainly a placeholder, much like the model we see used for tengu. I think both will be playable in the future. I hope at the same time, because they play off one another very well.
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Er, I wrote that wrong. If the rate did reach 1.19g for trading in 100 gems, then that’s neat! I wasn’t aware it ever climbed that high.
But will that shift ever bring the gems-to-gold exchange rate to something desirable? I’m afraid even 100 gems for 1g is something we won’t see for a long while, if ever. Much less 2g.
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I like the idea that there should be high grind, hard to get skins in the game. It gives you a goal and something to strive for. I don’t think culture armor should have been that grind, though.
Literally every set of armor in the game but this stuff is designed with humans in mind, so if you’re not a human then you have to bust your butt to fit in with your race. Nothing is going to change at this point, but maybe when inflation comes in I’ll be able to get the tier 3 set as “easily” as I see others saying they were able to.
I’m sure the NPC town clothes will show up as even costlier gold sinks in the future. Boy, I can’t wait!
I think we’re very likely to find out Bubbles’s name on after the 15th. I hope so, anyway!