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[NA][HoT][RAID][PvX]You're just mad [LUCK]

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Posted by: Nekomi.9562

Nekomi.9562

We’re still recruiting, constantly, we’re currently looking for RAID leaders, people that can learn the mechanics quickly and teach others, rather than being passive aggressive to others.

Because I can only lead so many people through a full raid wing 2 clear.
We need more leaders.

If there is evil in this world… It lurks in the hearts of men.

[NA][HoT][RAID][PvX]You're just mad [LUCK]

in Looking for...

Posted by: Nekomi.9562

Nekomi.9562

It’s been a while, but with the release of the new wing, we’re becoming more active again, although since there will be no new content until the next raid wing and living story won’t be til next year give or take, we just log in to clear on sunday and then finish up on mondays for raid wing.

If there is evil in this world… It lurks in the hearts of men.

Burnzerker state post patch

in Warrior

Posted by: Nekomi.9562

Nekomi.9562

Confirm was hitting 90k Hob with 60k Whirlwind.

If there is evil in this world… It lurks in the hearts of men.

Burnzerker state post patch

in Warrior

Posted by: Nekomi.9562

Nekomi.9562

Ive tested and tested and tested and my dps just seems to be hot garbage. Also it seems the exploding fire aura isnt working.

A guildie of mine just made a dps graph and claims burnzerker is still on top but I just cant believe it. Anyone else out there testing? (Nike.. I need you :\)

Graphs, Blah blah.

Burnzerker meta is dead for raids now.

You won’t and can’t see over 15k burns for more than 1 second, then it’s gone back down to 8k-10k burns regardless of LB rotations scorching earth is dead.

You can still rotate FoF and Pindown with SB and such but Sword torch is possibly viable but Fresh air tempest hits way more so new meta is Temp.

If there is evil in this world… It lurks in the hearts of men.

Deadly Cuddles -DS- Efficient Noxious POD MAP

in Guild Wars 2: Heart of Thorns

Posted by: Nekomi.9562

Nekomi.9562

Alright so It’s been 2 months since I released the pod map, I decided to update it to be more neat and better explained.

You still start from the [Central Advance Camp] and go towards the Wyvern, once you head back around up through north lane do NOT go into the underground rooted corpse, instead follow the map around to possible spawn #41 then follow the arrows up the cliff-side (jumping over the small ledges) to get out of map and safely scale the corpse and Scout out any remaining Noxious Pods once you hit these head to the Exhumed Delve for the last spawn which should have 1 or 2 remaining pods for you to snag.

The Unmarked dots are possible spawns that pop up during the lane or after the Dragonstand meta has been finished. But for the most part are picked up once you start progression in that lane.

If there is evil in this world… It lurks in the hearts of men.

[NA][HoT][RAID][PvX]You're just mad [LUCK]

in Looking for...

Posted by: Nekomi.9562

Nekomi.9562

Updated to current state.

If there is evil in this world… It lurks in the hearts of men.

Leg Armor for us stinking casuals (idea)?

in Guild Wars 2: Heart of Thorns

Posted by: Nekomi.9562

Nekomi.9562

[Luck] Farms mag shards fairly regularly, maybe hit up Deadly Cuddles about it.

Where do I recognise Deadly Cuddles from? Did he used to WvW on SoR or TC?

I never really ever WvW’d on SoR or on TC might have dropped in back in the day for a map comp, but most people know me specifically from Edge of the mist, from my efficient Ktrains to help uplevels level and beat down any guilds that try to bag farm them.

Either that or from Twisted marionette, TD/DS.

If there is evil in this world… It lurks in the hearts of men.

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Nekomi.9562

Nekomi.9562

Utility skills as in party-wide damage buffs. Banners/Quickness/Alacrity/Fury and so forth. Any damage related skill that buffs the party is far more important than individual DPS.

This.

Most people seem to just brush aside party wide buffs and completely focus on the class itself, it you fully utilize every classes passive party wide boonsharing abilities rather than focusing on individual DPS people would be more prone to actually running other classes aside from burnzerkers which when fully utilized with party wide shares = optimal DPS.

Banners. +170
Frost Spirit + Sun Spirit +10% damage and Burning
Empower Allies + 150
Rev Boon duration +50%
Warrior Shouts.

The list goes on an on.

If there is evil in this world… It lurks in the hearts of men.

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Nekomi.9562

Nekomi.9562

Raids at this point are do-able even with a bunch of non-meta classes. It’s been already proven that with a full meta/maxed gear you can easily have 3-4 mins left on the clock(thanks dnt). This shows a lot. Indeed, why would you take a 15k dps dragonhunter over a 30k dps burnzerk, or why would you take a daredevil over a revenant- but that’s actually player preference. Players like to play it safe, that’s why there’s a lot of LFG requirements such as meta builds and gear. I don’t really know casual guilds that decline members from joining just because they aren’t meta. And if there are such guilds, then sorry, you’re with the wrong crew.

Point is, burnzerker is working as intended, it’s the people that over play it because, well, again, this spec is made for bosses and bosses only, and kitten, it excels at them. Since it’s below average in literally 99% of the game(wvw,pvp, any form of pve that doesn’t involve sustained dps on large hitbox targets with a lot of health) I can assure you that if its damage gets nerfed, you’ll never see a burnzerker again, in any form of content.

+1

If there is evil in this world… It lurks in the hearts of men.

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Nekomi.9562

Nekomi.9562

I would argue to agree with people, when HoT hit people opted for
| Rev | Tempests | Druids | Reapers | Chrono | for pretty much everything leaving the majority of MAIN thieves and warriors out of PvP because of how much bunker there is and one-shotting condi revs.

BURNZERKER Example:
Solo a Sin/Viper on average running Arms | 1 2 2 | Tactics | 3 2 2 | Zerker | 1 1 2 | with corruption stacks maining a longbow can average around 24k burn ticks on a good rotation depending on the bosses scaling toughness like in fractals and such.

If you throw in a chrono dropping alacrity perfectly and quickness as well while the rotation begins the damage spikes up above 30k once again depending on the rotation of you an your chrono.

In terms of boonsharing you would want to have…
6 Burnzerkers rolling scorching earth + FGJ + Blast finisher (3 stacks of might for 20 seconds increased by one revs facet of nature) so basically perma everything needed.

One PS running banners and [EMPOWER ALLIES]
One Druid for the damage buff and healing.
One Mesmer Tank for the alacrity and perma quicknes.
One Rev for Shiro 0, Staff 5 with Facet of Nature / Strength / Elements as darkness negates Burnzerkers.

In short I don’t think burnzerk needs to be nerfed.
They are utilizing themselves and other classes to be placed this high in damage, they are useless in PvP and changing this would make it even more useless, ANET never has done a good job balancing classes against one another, If they nerf burnzerkers they will not stop people from rolling 7 Tempests, or another comp.

If there is evil in this world… It lurks in the hearts of men.

(edited by Nekomi.9562)

How to go forward with GW2 [Communicate]

in Guild Wars 2 Discussion

Posted by: Nekomi.9562

Nekomi.9562

The main problem is ArenaNet stopped making a Guild Wars sequel and started trying to include every tired mechanic from every MMO out there. I’ve even stopped logging in for the daily freebie (which should have never been added). Sadly, I think I’m done here and off to BDO, at least character creation will be a fun diversion.

Personally I see the attempt to make GW2 like other mmos is a nice change but their going about it all wrong, as in their doing it on their own / hiring new teams without really consulting what the community truly wants, I get that both sides can’t get what they want an there will always be a problem but if they just sit down seriously and actually one on one talk with people in some form be it streaming / forums / reddit then people would be able to come together to agree on something that works all over PvP/PvE/WvW.

If that makes sense.

If there is evil in this world… It lurks in the hearts of men.

How to go forward with GW2 [Communicate]

in Guild Wars 2 Discussion

Posted by: Nekomi.9562

Nekomi.9562

What happens when more players want what you feel, and it becomes harmful to the game?

Then they obviously aim for a crossroad between both parties, making it fair and doable but still a challenge rather than destroying the entire mechanics to a basic (Skill 1) fight.

I would argue to say that what I mean by content being harder/challenging is that they need to balance it to be both challenging, fun and rewarding like Tangled Depths was absolutely unbalanced. You had to setup 1-2 hours in advanced to get a 100% chance if not 70% chance at a success with people that wanted to WIN not LEECH or farm HP or map completion and ignore helping each lane. Once you did win the rewards were completely the same as a normal nuhoch vendor.

Afterwhich they did update the meta, but to the same point of Silver Wastes Queen Bee amulet a 0.000000000000001% drop rate (Not worth the time)

Where would Devs get the most accurate information on how players play the game?

As stated before they would get the best information from people actually in the game doing the content for hours and hours 9100-200 hours on the first week) example; not through content creators that pretty much focus on getting carried through it and then making a short guide through sources that do not focus it 100%.

How long should players be able to express their opinions (albeit never having played said content) before the content is released?

I would say at least give us the full release don’t start us of at max level actually show us how we are to progress to masteries (This was a problem on release everything was gated behind masteries and HPs and even living stories which they did fix)

What should happen if some players feel upcoming content/patch/buff/nerf sounds good and other players feel it sounds boring/harmful/bad?

It all depends on the content, giving warriors and thieves a buff to match the current PvP state would be ideal, instead of nerfing revs and the other classes to the ground.

Normally the people complaining about it behind bad just don’t want to lose their “advantage” over other players who don’t play the “broken” classes or content.

They should still ask us what we think, a large portion prefer balance which anet constantly ignores.

What about changes that are good for the overall health of the game, but may not be popular in the short-term?

I assume you mean by the health of the game financially as a company like ANET obviously there is no work around to this unless they asked us to help them fund their stuff but It would be an understanding change rather than pointless change.

What should be the practice of adding never-before-seen content, considering, as a species, humans are resistant to change?

I am a charr, I resist nothing! Raaaah!
They should actually let the consumers test it as a community rather than individually picking players or guilds at random (beta and alpha which they did) but more so everything that they plan to change should be fully or majorily focused rather than “Oh hey new content test it for us!” it should be “Do you think the new combat/skills/whatever work here in HoT and in GW2?”

If you are going to quote me, please don’t edit my posts to say what YOU would like to read. Thank you.

Only edited the first part to make more sense.
What happens when more players want what you feel is harmful to the game?
to
What happens when more players want what you feel, and it becomes harmful to the game?

If there is evil in this world… It lurks in the hearts of men.

How to go forward with GW2 [Communicate]

in Guild Wars 2 Discussion

Posted by: Nekomi.9562

Nekomi.9562

What happens when more players want what you feel, and it becomes harmful to the game?

Then they obviously aim for a crossroad between both parties, making it fair and doable but still a challenge rather than destroying the entire mechanics to a basic (Skill 1) fight.

I would argue to say that what I mean by content being harder/challenging is that they need to balance it to be both challenging, fun and rewarding like Tangled Depths was absolutely unbalanced. You had to setup 1-2 hours in advanced to get a 100% chance if not 70% chance at a success with people that wanted to WIN not LEECH or farm HP or map completion and ignore helping each lane. Once you did win the rewards were completely the same as a normal nuhoch vendor.

Afterwhich they did update the meta, but to the same point of Silver Wastes Queen Bee amulet a 0.000000000000001% drop rate (Not worth the time)

Where would Devs get the most accurate information on how players play the game?

As stated before they would get the best information from people actually in the game doing the content for hours and hours 9100-200 hours on the first week) example; not through content creators that pretty much focus on getting carried through it and then making a short guide through sources that do not focus it 100%.

How long should players be able to express their opinions (albeit never having played said content) before the content is released?

I would say at least give us the full release don’t start us of at max level actually show us how we are to progress to masteries (This was a problem on release everything was gated behind masteries and HPs and even living stories which they did fix)

What should happen if some players feel upcoming content/patch/buff/nerf sounds good and other players feel it sounds boring/harmful/bad?

It all depends on the content, giving warriors and thieves a buff to match the current PvP state would be ideal, instead of nerfing revs and the other classes to the ground.

Normally the people complaining about it behind bad just don’t want to lose their “advantage” over other players who don’t play the “broken” classes or content.

They should still ask us what we think, a large portion prefer balance which anet constantly ignores.

What about changes that are good for the overall health of the game, but may not be popular in the short-term?

I assume you mean by the health of the game financially as a company like ANET obviously there is no work around to this unless they asked us to help them fund their stuff but It would be an understanding change rather than pointless change.

What should be the practice of adding never-before-seen content, considering, as a species, humans are resistant to change?

I am a charr, I resist nothing! Raaaah!
They should actually let the consumers test it as a community rather than individually picking players or guilds at random (beta and alpha which they did) but more so everything that they plan to change should be fully or majorily focused rather than “Oh hey new content test it for us!” it should be “Do you think the new combat/skills/whatever work here in HoT and in GW2?”

If there is evil in this world… It lurks in the hearts of men.

How to go forward with GW2 [Communicate]

in Guild Wars 2 Discussion

Posted by: Nekomi.9562

Nekomi.9562

I probably missed some things, but I think I got out most of the stuff.

If there is evil in this world… It lurks in the hearts of men.

How to go forward with GW2 [Communicate]

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Posted by: Nekomi.9562

Nekomi.9562


Starting, this is an opinion through experience running hundred of hours of content.
Please keep this thread focused on the topic at hand, being changes that can be made
____________________________________________________________________

The Direction for PvE
The current path that ANET has chosen over the years has been rather depressing both in the eyes of hardcore/elite players and in the eyes of casuals, although the views are probably around half and half for good and bad.

Examples would be they have been catering to every single player qq’ing about content being way to “difficult” or “broken” or throwing down pointless updates that make little to no sense leaving us completely in the dark, nerfing dungeons to practically (force) people to do buy and play HoT content, because their dungeon team split up long ago? (Makes sense)

Tangled Depths still fails regularly albeit doesn’t fail as much as it used to fail, but majority of players that really enjoyed TD for the challenge we are still quite upset with the nerf. We as a community lead a lot of TD post nerf, it was exciting to teach people and to help people gain their collections, it was a community effort not just guilds running guilds.

Sure the scaling was horrible at first I will admit it, but NOT for the gerents, just side events (spores) the pre-events bugging and people not receiving their rewards, Rata novus killing on phase 1 bug, Nuhoch being 100% poisoned with 10 stacks, etc.

The only reason why people fail and or failed current and post nerf TD is because they do not know how to play. Straight forward and to the point, people do not know how to burst fury ele, they do not know how to rotate, they do not know how to combo field, they just press skills this is not just my opinion this is a fact from personal experience running with people that just spam 1-0 because “I like this build better

The same could be said for past content, be it Triple Trouble the Evolved Jungle Wurms or even Tequatl the Sunless.

So far with HoT it’s been rather disappointing Dragon Stand was a huge letdown the actual content itself is boring, repetitive and just lacking any real challenge now that they have nerfed everything aside from RAIDS.

Rewards for the time spent doing these events are not even worth doing.
___________________________________________________________________

Raids
Anet also had high hopes for raids, being their most “challenging” content due to difficulty we have experienced raids as a community for ourselves and it honestly has yet to be difficult it’s just a time sink and a DPS race. The mechanics take some time to learn and after that it’s just having people know their rotations to actually win in the time limit provided.

You then have people who are elites, selling runs to the public who are incapable of doing the content themselves paying them for hundreds and hundreds of gold.

I don’t see how making a timer on something as trivial as learning mechanics is so important to you but that’s how GW2 has also been, timer this, timer that.

I would say though that for the future raids actually put some effort into it, I would argue that a better way to improve raiding to be more challenging would be to add in a system like instabilities where if you kitten up you gain a perma instability or just run the entire raid with every single fractal instability added onto you, that would be a challenge.


The Balance
We still find it completely absurd that they put out an Expansion, Leagues for PvP and all this other stuff practically forcing players again to stop literally stop what they are doing specifically in PvP or WvW an jump on the bandwagon to have any form of a chance against Heralds, Chronomancers, Bunker Tempests, Trap DH and every other class that got buffed leaving the poor thieves and warriors to fend for themselves completely changing the META, and all while still having not done a single thing to BALANCE everything, except for changing the Mesmer precog well, everything aside from this currently is in the same state be it PvE/PvP or WvW.
___________________________________________________________________

ANET asks all the time in their own posts “How can we make this content better?”

My answer would be to stop making the decisions for yourselves and actually listen to your community, get into a lot more of the community runs, if it is a world event if you were to bring more content like the Twisted Marionette (please yes god) then actually participate in a large portion of the community runs and ask us for our individual opinions, possible give us polls to vote on while giving our own comments directly to you, for you to look over and then make the right decisions.

I get it you’re a company you want money to support yourselves and make more content, but listen to your community fully don’t just hear a few words left and right saying “make it easier” and then make that decision to do so.

We understand it Anet you need money and this is a sure as hell good way to scheme people into having no other choice to either BUY or QUIT.

But honestly I am not too upset because this is reality, you can’t have GW2 without payments and you can’t have payments without content being sold.

Sure we can’t tell you how to do your jobs, but we as a community can help lead you towards a more exciting future for guild wars 2, stop leaving us in the dark, actually communicate with us, let us know what you’re doing to the extent that we can actually give our opinions before you throw content/patches/nerfs out at us.
___________________________________________________________________

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

in Guild Wars 2: Heart of Thorns

Posted by: Nekomi.9562

Nekomi.9562

Is condi damage good against the chak gerent? Does it have a special purpose or is it just bad?

Depends on what kind of CONDI and what kind of DAMAGE.

Burnzerkers are amazing for chak, reapers are okay but overall you don’t want crazy CC-Condi like a reaper/chronomancer timewarp.

If there is evil in this world… It lurks in the hearts of men.

New nightfury like shoulders this Wintersday

in Guild Wars 2 Discussion

Posted by: Nekomi.9562

Nekomi.9562

Sadly, from my understanding of what was said during Guild Chat, the Wonderland JP is a required part of this piece. Each item in the collection sounds as if it is bound by event and you must complete the event successfully 3 times to get the item.

Honestly, I really, really, really hope I this is not the case. If it is get an item every 3 successful completions it isn’t so bad, but if it is every 3 times for every event…it’ll be just like Nightfury for a lot of players.

I don’t see the problem.

Wintersday is the BEST holiday with catchy music (I normally have my sounds muted) but I’ve always lvoed wintersday where Halloween felt so… eh…

Wintersday actually has a form of… jolly festive feels to it as it should where as the other seasonal events just again feel empty and not at all thought out just mindless zerging through the mad kings lab.

3 Jumping puzzle runs is very simple that’s about 3 items per run which is 20 mins per instance? Choir bell is a nice break and Wintersday pvp (if they fixed the multiple presents bugs aww…) can be fun if ran with friends or just running as a present snatching troll.

It once took me over 30 minutes to do a short jumping puzzle/vista. I’ve never been able to do the Wintersday jumping puzzle.

Wintersday Jumping puzzle is eaaaaaaaasy though.
People will whine for any reason they can grab onto an get baby fed.

The only understandable thing is the wintersday gifts when multiple people jump before you and end up killing you that is the only difficult part about it.

It’s easy for you.

I’ve never been able to do it and therefore it’s not easy for everyone and not an easy 20 minutes per instance like you said, which is the point that I’m making. For someone like me it could take a couple of hours, or more. Hard for me to judge the time when so far I haven’t been able to do it.

It’s all about practice, you need a mouse (some people don’t use one) turning settings to low help to make it less laggy, but overall it’s not hard it’s more pressure I guess since it’s pushing you to rush it quickly.

If there is evil in this world… It lurks in the hearts of men.

New nightfury like shoulders this Wintersday

in Guild Wars 2 Discussion

Posted by: Nekomi.9562

Nekomi.9562

Sadly, from my understanding of what was said during Guild Chat, the Wonderland JP is a required part of this piece. Each item in the collection sounds as if it is bound by event and you must complete the event successfully 3 times to get the item.

Honestly, I really, really, really hope I this is not the case. If it is get an item every 3 successful completions it isn’t so bad, but if it is every 3 times for every event…it’ll be just like Nightfury for a lot of players.

I don’t see the problem.

Wintersday is the BEST holiday with catchy music (I normally have my sounds muted) but I’ve always lvoed wintersday where Halloween felt so… eh…

Wintersday actually has a form of… jolly festive feels to it as it should where as the other seasonal events just again feel empty and not at all thought out just mindless zerging through the mad kings lab.

3 Jumping puzzle runs is very simple that’s about 3 items per run which is 20 mins per instance? Choir bell is a nice break and Wintersday pvp (if they fixed the multiple presents bugs aww…) can be fun if ran with friends or just running as a present snatching troll.

It once took me over 30 minutes to do a short jumping puzzle/vista. I’ve never been able to do the Wintersday jumping puzzle.

Wintersday Jumping puzzle is eaaaaaaaasy though.
People will whine for any reason they can grab onto an get baby fed.

The only understandable thing is the wintersday gifts when multiple people jump before you and end up killing you that is the only difficult part about it.

If there is evil in this world… It lurks in the hearts of men.

New nightfury like shoulders this Wintersday

in Guild Wars 2 Discussion

Posted by: Nekomi.9562

Nekomi.9562

Sadly, from my understanding of what was said during Guild Chat, the Wonderland JP is a required part of this piece. Each item in the collection sounds as if it is bound by event and you must complete the event successfully 3 times to get the item.

Honestly, I really, really, really hope I this is not the case. If it is get an item every 3 successful completions it isn’t so bad, but if it is every 3 times for every event…it’ll be just like Nightfury for a lot of players.

I don’t see the problem.

Wintersday is the BEST holiday with catchy music (I normally have my sounds muted) but I’ve always lvoed wintersday where Halloween felt so… eh…

Wintersday actually has a form of… jolly festive feels to it as it should where as the other seasonal events just again feel empty and not at all thought out just mindless zerging through the mad kings lab.

3 Jumping puzzle runs is very simple that’s about 3 items per run which is 20 mins per instance? Choir bell is a nice break and Wintersday pvp (if they fixed the multiple presents bugs aww…) can be fun if ran with friends or just running as a present snatching troll.

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

in Guild Wars 2: Heart of Thorns

Posted by: Nekomi.9562

Nekomi.9562

Welp we did an entire day of TD (6 back to back runs)

The first 5 were all success with primarily it being 30-40 LUCK and gradually becoming a PUG fest at round 6/6.

5 Back to back wins and one fail of pugs to end a night.

Decent I guess but what can be done.
We hope you all enjoyed the last run of TD we will be doing until AFTER wintersday.
Glad we could help you out on your collections aswell.

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

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Nekomi.9562

I would like to say that tomorrow [LUCK] and majority pugs (That will listen)
Will be running one last day of TD (5-6 runs give or take) all throughout tomorrow.

Everyone that still needs their casing, ignor or what ever collections may whisper me in game or message me here in the forums/pm.

We have yet to have a failure in a long while.
(aside from that one time we brought in 90% pugs that clearly were there to troll)

But for the most part our success rate is still 100%

We are doing an all day TD as a way to say.
“Hey look, this events been out for a long while now, we are tired and wanna break for wintersday/christmas KBYE”

We hope to see and help everyone out

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

in Guild Wars 2: Heart of Thorns

Posted by: Nekomi.9562

Nekomi.9562

Starting up our TD run gather now, so whisper me in game or wait til you see the LFG.

If there is evil in this world… It lurks in the hearts of men.

[NA][HoT][RAID][PvX]You're just mad [LUCK]

in Looking for...

Posted by: Nekomi.9562

Nekomi.9562

Updated the information a bit, [LUCK] is still recruiting anyone interested in a highly active guild for what ever reason although again we primarily focus on RAID and HoT content for now.

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

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Posted by: Nekomi.9562

Nekomi.9562

Getting ready to start up a new instance for the next TD meta after reset

Amazing run, Thanks Deadly Cuddles for putting this together I finally got it.

And ofc, Meow!

Yeah, no problem. Even though the Dev Ajax said he/they made no adjustments to the Chak Gerents HP feels weird getting a few lanes to 30% on the first burn Flex just said he fixed Nuhoch lanes bug(s)

If anyone else needs it once again That’s Monday, Tuesday, Thursday, Friday.
Somewhere around reset. Before, After or on it.

Up until wintersday where I’m gonna be taking a break from everything an spamming wintersday pvp xD

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

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Posted by: Nekomi.9562

Nekomi.9562

Getting ready to start up a new instance for the next TD meta after reset

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

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Posted by: Nekomi.9562

Nekomi.9562

can you set up some organized runs im sure many people need to kill it still for legendary or what not

We have been organizing DS/AB/VB/TD ever since it came out on Day one.
We are completely burnt out, I have 250+ stacks of everything, Ores, Flax whatever.
I can’t stay in DS for more than 10 minutes without yawning uncontrollably TD is sorta the same I guess? But the fact that we’re helping others out sorta outweighs it an we do it but theres no way we as a core TD group can keep that up anymore so it’s… unfortunate but we have to not exert ourselves which is why we now do runs 4 times a week. monday-tuesday and thursday-friday while wednesday is raid day we kill all 3 then saturday and sunday we help others still stuck in raids.

If there is evil in this world… It lurks in the hearts of men.

TD META [LUCK] Guide to succeed!

in Guild Wars 2: Heart of Thorns

Posted by: Nekomi.9562

Nekomi.9562

I’ve been spending time teaching the pugs how to do Nuhoch. I always do it with 17 or 18 because there are always extra people in the lane not willing to coordinate. We might have had a phase 2 kill last night if I had pushed it, but decided to play it safe and go to phase 3. Not sure I’ve seen it bug out on phase 3 before, or else I would have pushed for it.

The main issues are that a) it’s hard to get maps set up when it’s entirely a pug map and you don’t have the reputation that LUCK has and b) a lot of people don’t want to have to switch to DPS build if they aren’t already set up for it.

I wouldn’t say we have much of a reputation.
We just do content, be it the Twisted Marionette, Scarlets Invasion or HoT content.
We do it all an we strive for others to learn to do it themselves rather than people nagging for a 100% success rate from us every time.

It’s more about you have to gather people 2 hours early through LFG so…
“[TD META][Organizing][READ] Hey were doing the TD meta, please bring full Zerk/Sin an blah blah blah” people tend to listen most times.

Before the event even starts up you should gather in DS or AB and have at least 40+ people in a squad then you push through to TD all together and one of you lucky fellas will get into a completely fresh map, once in, you just immediately start taxing in people. That’s how we do it give or take waiting an hour before taxing since people know we kill all 4.

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Posted by: Nekomi.9562

Nekomi.9562

How many on the map think zerker in HOT is suicide? No wonder we lack the required DPS.

I can’t agree with this.

I used to always roll 100% PTV and TVH trinkets since I prefered to be the Tanky type of player especially in WvW as a front line commander never downing due to cleansing and 4000 Toughness just helping the others not take the brunt of everything but the second I entered HoT content I was getting practically one shot.

So HoT in general is suicide xD

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Nekomi.9562

Having to create a fresh instance in order to get a meta completed kinda defeats the object of the meta event. It’s bad design.

Until people actually sit up, an learn to do things for themselves TD will continue to fail for most while others succeed. I find the GW2 community very lazy honestly >.>

I’d argeu to say that TTT is still ahrder than most content so far (Well unless they nerfed it since release xD)

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Nekomi.9562

Thanks for the run btw NEKP even if I crashed when the event started… I didn’t crashed once in weeks but I HAD to at that precise moment… curse my luck…

Still TY for what you did.

Were you able to get back in at least?
:V

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Posted by: Nekomi.9562

Nekomi.9562

You’re welcome for the run.

We will be off-duty tomorrow but will return Thursday and Friday
(You gotta realize how burnt out we are)

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Nekomi.9562

How do i tell ppl in the map who don’t want or not interested in doing the meta to go kitten off?

You just ask them, we never have a problem because people know we do win runs and ignore the trolls leaving them all alone and unable to do anything by theirselves so in a way it’s like…

Oh you don’t want to join for the meta? Well have fun playing alone and getting nothing for it.

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Nekomi.9562

Just did a run last night, failed by an infinitely small %, like, Gerent looked to be at 0 lol…. I blame it on myself:( Died in a donut, and had to run back lol.

How could you!? You’ve let down everyone!
We did ours last night an killed 3 lanes on phase 2 decent I guess lol

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Nekomi.9562

Thanks for the post, DC. I expect your group (as well as others) will help us all to realize that PUGs will be able to do all the new metas reliably, once folks figure out what it takes. I appreciate the effort you put into sharing the benefits of your experience.

Honestly most people should already realize it’s not the LANE but the people involved in it. But yeah you’re welcome we will be runnin in 4 hours for our only run today then again on Thursday / Friday because we’ve burnt out on HoT content especially me lol

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Nekomi.9562

Hard to argue with DeadlyCuddles when he manage to kill TD meta with almost 3 minutes left on the timer… 3 minutes of standing idle hoping you don’t get disconnected, never thought I’d see that on Chak Gerent

I do like this boss, shame you do have to wait for it though, Great fun fighting it. But when My map killed it, we had over 7m remaining on the timer. Not even joking, super fast kill!

You’d have to kill them on phase 1 to make that kind of time which is impossible unless you kill Rata Novus by using the laser bug to insta-down him. Fastest we’ve killed SCAR, RATA, NUHOCH was 6:30 minutes on the clock but the entire instance done with over 7minutes is not possible, 6:30 is if everyones on their highest DPS duty but yeah.

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Nekomi.9562

If you do not sit down and “put up” with people who do not know what to do how will anyone ever learn? This is pretty much the kind of attitude that makes TD so challenging.

You go in with the attitude of…

“Wow you don’t know how to do this event? Get the kittened out”

I didn’t say anything about kicking anyone out, it’s just very frustrating to be thirty seconds into the event and “the X lane has failed” because nobody even bothered.

Nor was I implying you kick people out, but overall you need to be there at least 2 hours in advance to actually have a 99% chance of winning.

Otherwise you go in 30 mins beforehand an everyones like “Nope.”

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Nekomi.9562

Last time I tried this meta, I saw a staff guardian. So yeah, no wonder it fails all the time.
When designing these events, Anet need to remember that some pugs are kittened.

While I do agree that some pugs are kittened beyond all hope and repair most are actually pretty decent players a lot of people sneak in with level 1’s too because they think it’s faster to level there (I mean it used to be with the Bacon HP but you know…)

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Nekomi.9562

The problem with succeeding at the TD meta is not knowing what to do, it’s about finding your way to a map that has 100-odd other players who also know what to do.

If you do not sit down and “put up” with people who do not know what to do how will anyone ever learn? This is pretty much the kind of attitude that makes TD so challenging.

You go in with the attitude of…

“Wow you don’t know how to do this event? Get the kittened out”

We go in to help people finish their collections and also learn That lane specifically be it SCAR, RATA or OGRE. Nuhoch is normally left to the experienced players.

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Nekomi.9562

Well honestly I have never seen the problem aside from when we say something like…

“Hey guys, if you could either relog to let people in or come join us for the TD META that would be fantastic.” rather than coming in an forcing people out and shoving things down their throat.

The events been out for a month now? People should know at least one lane by now.
Nuhoch = Stomp spores kill sporelings run 30 seconds before next phase.
Scar = level up thumper an honestly you don’t even need the rifles unless you’re a low dps class.
Ogre = You smash as many eggs as possible and kill the chak
Rata is something something golem or bug it by luring him into the lasers (cheap)

We try to ask people to bring their best gear (exotic is fine) PTV is fine so long as you’re not say running with nomads an stuff like that.

I’ve seen it VERY often that we would get completely ignored even when being super nice and open. Many simply do not care at all is what I can see. Some will even tag up for HP and refuse to move no matter what. Humans will be humans. The problem of that meta is that it required something we can’t really control. We can maximize and hope for the state we want but that is it.

I’ve defeated all gerents several times but never all 4 at the same time despite knowing perfectly what to do and when to do with perfect gear. I can only control so much…

If you’re NA you’re welcome to join us for tomorrows run 2 hours before reset (setup)
We deal with those kinds of people all the time but people know we always succeed regardless so most people just come cause I know what you mean.

“Oh we loooooooooooooooove you! can you help or let others in?”

“Nah! go fihruiferuif YOURSELVES think you can come in here TAKING OVER!?”

Lol

I’ll take your invite for sure. See you tomorrow hoping I won’t hit a full server.

Normally you will unless you contact us early as we basically wait in AB with 40 people in the squad and push into TD causing a completely new instance with 0 tier and 0 players.

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Posted by: Nekomi.9562

Nekomi.9562

Well honestly I have never seen the problem aside from when we say something like…

“Hey guys, if you could either relog to let people in or come join us for the TD META that would be fantastic.” rather than coming in an forcing people out and shoving things down their throat.

The events been out for a month now? People should know at least one lane by now.
Nuhoch = Stomp spores kill sporelings run 30 seconds before next phase.
Scar = level up thumper an honestly you don’t even need the rifles unless you’re a low dps class.
Ogre = You smash as many eggs as possible and kill the chak
Rata is something something golem or bug it by luring him into the lasers (cheap)

We try to ask people to bring their best gear (exotic is fine) PTV is fine so long as you’re not say running with nomads an stuff like that.

I’ve seen it VERY often that we would get completely ignored even when being super nice and open. Many simply do not care at all is what I can see. Some will even tag up for HP and refuse to move no matter what. Humans will be humans. The problem of that meta is that it required something we can’t really control. We can maximize and hope for the state we want but that is it.

I’ve defeated all gerents several times but never all 4 at the same time despite knowing perfectly what to do and when to do with perfect gear. I can only control so much…

If you’re NA you’re welcome to join us for tomorrows run 2 hours before reset (setup)
We deal with those kinds of people all the time but people know we always succeed regardless so most people just come cause I know what you mean.

“Oh we loooooooooooooooove you! can you help or let others in?”

“Nah! go fihruiferuif YOURSELVES think you can come in here TAKING OVER!?”

Lol

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Nekomi.9562

OVERVIEW

Alright everyone.
Deadly Cuddles here and all that fancy jazz.

You might know me from the…
Twisted Marionette
Scarlet’s Invasion or more commonly known for
EOTM ktrains for uplevels against HK and also more specifically
Tangled Depths META.

Over the past few weeks I’ve been idly scrolling through a lot of people complaining and whining about TD META being so kittened in the sense that you have to wait 2 hours for a 15 minute event that can fail in pretty much 2 minutes from the very beginning…

MISINFORMATION
I have heard a lot of misinformation due to Youtubers/Streamers and even the community. (No offense and such)

Let me start off by saying that this is pretty much the same as RAIDs in regards to that you need a specific amount of DPS and SUPPORT classes. You will NOT win with 30 Chronomancers at range with greatswords (Example)

If you HAVE a strong burst DPS class like a PS zerk/burnzerk or even a dragonhunter, revenant, zerk tempest/reaper (spamming gravedigger) you should you should really re-roll that class in place of your current class unless you are experienced in just that class you play.

These classes would be highly preferred as majority rather than having 1-3 of each and than say having 30 engineers running slickshoes (please no…)

STRATEGY

The misinformation that I was previously speaking of is mostly regarding the fact that so many people are saying… “Oh we need 15 people on every single lane no more no less!”
or
“No more than 20 on Nuhoch lane!”

I would like to clear things up by showing you a video guide (with some tired bleh voice over) regarding the issues people have with Nuhoch lane and especially the other lanes near the end.

as you can see with the video, we run every single run with the following…

SCAR LANE 18-20.
RATA NOVUS LANE 18-20.
OGRE LANE 20-21.
NUHOCH LANE EXACTLY 24 experienced players ONLY.

Nuhoch needs 2 people on every shroom (A shroom buddy) minus the south side shrooms which should have 3 people rotating and 4 people dedicated to killing the Chak army heading towards the cannon.

People may argue and say “Waaaaaah! 24 people will upscale the event! Wah!” we get constant phase 2 kills every single run (give or take phase 2 5%) so I don’t see them putting up much of a valid argument here in that regard.

The reason we push so hard to get a PHASE 2 kill is due to the fact that PHASE 3 bugs
A LOT.

BUGS

I briefly explained in the video that there is a 50/50 chance that even if you are all in position and you have all been stomping and killing from the very beginning, there is always a very close call due to the spores no-longer spawning or taking 20 seconds to respawn when the timer is at 0:02 and 95-99% spores released.

Phase 2 you may have noticed that I tried to pull the Chak further out from the lane, this is due to another bug where if you fight the Chak in the poison and end up killing him while the spore poison debuff is up, you would immediately receive a permanent 10 stack of it and have no way of surviving just endless people reviving you never allowing you to die.

I’ve spoken to one of the Nuhoch lane devs that helped create the mechanics, told him my view on it, the bugs and this was weeks ago, there have been no changes made or any fixes so… I don’t think they seem to care lol

TL;DR

Don’t overscale.
SCAR LANE 18-20.
RATA NOVUS LANE 18-20.
OGRE LANE 20-21.
NUHOCH LANE EXACTLY 24 experienced players ONLY.

Get as many DPS classes as possible and NO-CC and you should have no problems with this META…

And now the 1 million $ question is: How in hell are you supposed to manage that kind of control?

Even in maps almost exclusively populated by ONE guild you always have random pugs passing by that will add themselves with their PTV gear and upscale it all no matter how much you repeated to not do that. It’s not a raid where you have a say on who participate and who do not. It’s an open world content… GL getting precisely 24 in Nuhoch with DPS gear that all know what to do and will wp if dead… and the same apply to all lanes…

Well honestly I have never seen the problem aside from when we say something like…

“Hey guys, if you could either relog to let people in or come join us for the TD META that would be fantastic.” rather than coming in an forcing people out and shoving things down their throat.

The events been out for a month now? People should know at least one lane by now.
Nuhoch = Stomp spores kill sporelings run 30 seconds before next phase.
Scar = level up thumper an honestly you don’t even need the rifles unless you’re a low dps class.
Ogre = You smash as many eggs as possible and kill the chak
Rata is something something golem or bug it by luring him into the lasers (cheap)

We try to ask people to bring their best gear (exotic is fine) PTV is fine so long as you’re not say running with nomads an stuff like that.

If there is evil in this world… It lurks in the hearts of men.

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Nekomi.9562

So I’ve just done another fail map of this. I was at SCAR. Now I usually do Ogre because it has that facerolly DPS goodness that I so enjoy, but I’ll go where I’m needed. Anywho, the Commander on SCAR advised us to CC.

Everything I’ve read stresses to avoid CC at all costs, is the SCAR Gerent the exception? Or did our taco not know what he was talking about?

The thing with SCAR lane is that the side event which i mentioned in the video is actually a massive CC (instantly breaks his CC) so ideally if you have people that just love spamming all the skills they have you would want them on that lane because NO-CC is the exception to this lane an this lane only.

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Nekomi.9562

Well, if anything, the 2 lanes that most commonly fail from what I’ve seen are Nuhoch and Scar, the other 2 are really a nonissue usually. As such just focusing on how to succeed at those 2 regularly is the important part imo.

Hrmm sorry for slow reply just finished up our first and last run of the day.

I have to say even with SCAR bugged for no rifles we did pretty good.

Nuhoch, Scar and Rata dead on phase 2 (6:30 minutes before cannon fired) while Ogre was left at 5% to go in through phase 3.

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Nekomi.9562

That an it’s more of a guide from what we run to get 100% wins ever run (so long as the pugs we take in listen)

“So long as the pugs we take in listen”. Pretty much anyone can make that same claim, that’s entirely the problem that has inspired so many posts about this event. That’s like a sports announcer saying something like, “if he wants to score, he’ll need to get the ball in the basket.”

for the most part people listen which is great, regardless if we lose or win we do it to help people who are struggling or just do not have time to wait through 5 runs of failures.

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Nekomi.9562

Yea, cc’s tend to do less damage too, so you’re wasting valuable DPS for a cc that wont really increase benefit you/everyone.
I think some people just activate every skill that’s not on cooldown thinking that it’s better:(

If done properly, it’s only 1-2 seconds of people using their CC. One thing to consider is how much DPS is lost from trying to avoid the falling rocks it channels, reviving downed players, getting downed, etc.

I do want to say that I am not arguing for one method over the other. They both have their pros and cons. What I don’t want is for one method to become the one and only way to do something when it’s not the case.

That is why we have a bunch of classes that give Aegis for blocking those hits, in the video I didn’t get many of them cause pretty sure they might have no been running it but for the most part stacking with (block next incoming attack) is way better than rolling about.

From what I remember, only guardians can give party wide aegis. A few other classes have access to give it to themselves under certain conditions or based on RNG. There are some rune sets that I think give them but again, aegis only gets applied to just that player when the conditions are met and there’s the internal cool down timer is up.

The falling rocks come down at such frequent intervals, while often overlapping, that it’s difficult to rely on aegis all the time. Using skills that block also take away DPS. It’s also not feasible to have enough classes to provide that as guardian’s DPS is lacking compared to that of other classes.

Again, having to deal with the falling rocks, and the potential loss of DPS from them, is one of the cons of that strategy. Just like how the other strategy has cons that also result in a loss of DPS.

Edit: Took awhile to respond and saw another post. The collection for HOPE requires a gerent kill. Whether or not you suceed the meta doesn’t matter. We failed the meta last Saturday but people were able to still get the item they needed.

Gotta look at the mitigation though if you have people pushed around by the chak right into his pools rather than having him hugged against a wall for a potential cceiling aoe thats a plush but for the most part you are not stacking in the same spot forever you are moving from right to left the only reason I got downed so much in the vid is because I was calling :p

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Nekomi.9562

Yea, it’s kind of weird that the breakbars work differently for Gerent than from other bosses/champs, that take increased damage with their bar broken.
I mean, you’d think breaking the Gerent bars would be the goal, with the way Anet has set it up.

Quite possible that they were expecting players to CC him in hopes to do more damage but decided to reverse it? GASP

Either way Nuhoch and a bunch of other lanes are bugged (but for beneficial reasons unlike nuhoch lane) so eh

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Nekomi.9562

I actually expected a proper guide when I came in here. I’ve managed to succeed at the meta without following what you’ve listed. Mostly because you’re lucky if 84 players actually arrive. Nuhoch lane is run with 15 frequently because the other lanes just can’t spare the extra 9 players.

Normally you want to setup ahead of time, if you’re especially there for the…

H.O.P.E collection
or for the MISTWARD collection then honestly you want to maximize your overall ability to guaranteed a win rather than crossing your fingers by hopping into a TD posting LFG “TD META” and hoping you win.

We’ve never had a probelm with our guild / 50% Pugs and 50% guild nor 80% pugs and 20% guildies.

So long as you prepare and politely ask people to either relog to a new instance or tag along to reap the rewards no lane should ever be “Light”

That an it’s more of a guide from what we run to get 100% wins ever run (so long as the pugs we take in listen) o3o

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Yea, cc’s tend to do less damage too, so you’re wasting valuable DPS for a cc that wont really increase benefit you/everyone.
I think some people just activate every skill that’s not on cooldown thinking that it’s better:(

If done properly, it’s only 1-2 seconds of people using their CC. One thing to consider is how much DPS is lost from trying to avoid the falling rocks it channels, reviving downed players, getting downed, etc.

I do want to say that I am not arguing for one method over the other. They both have their pros and cons. What I don’t want is for one method to become the one and only way to do something when it’s not the case.

That is why we have a bunch of classes that give Aegis for blocking those hits, in the video I didn’t get many of them cause pretty sure they might have no been running it but for the most part stacking with (block next incoming attack) is way better than rolling about.

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Yea, cc’s tend to do less damage too, so you’re wasting valuable DPS for a cc that wont really increase benefit you/everyone.
I think some people just activate every skill that’s not on cooldown thinking that it’s better:(

I agree due to the fact that you gain no bonus like say you get from a CC’d Thornheart from dragon stand (hitting 300k hundred blades and such which does not apply here)

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Hard to argue with DeadlyCuddles when he manage to kill TD meta with almost 3 minutes left on the timer… 3 minutes of standing idle hoping you don’t get disconnected, never thought I’d see that on Chak Gerent

I’mma take a nap.

If there is evil in this world… It lurks in the hearts of men.