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Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

I play s/d so buff doesn’t affect me…so yeah.

Actually, sword autoattack was buffed more than dagger autoattack relative to where the weapons were pre-patch.

So yes, the patch did affect you. You do more damage now than you did before. All thief melee was buffed.

We were not talking about the buff to skill casting but the buff to dagger damage so yeah….

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Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

If we had that traits – surprise we have none.

http://gw2skills.net/editor/?vZAQRAsa4Yn8lCFmilOBmPBkmiFkiqLEygPY+9r/+nrBCgFA-TJxGABAcSA2uMQQ7PYwTAAA

Try flailing around with that for a while in sPvP. If you still die, swap that Marauder amulet out for Cleric for maximum lulz.

Note that gw2skills.net has not updated some tooltips for thief traits yet, so evasion under 50% hp and regen on dodge don’t show in the build in their editor.

I just threw that together and took it into a few matches. It seems difficult to screw up badly enough to get killed with that spec.

The only thing keeping thief from holding a conquest point is that they lose ticks while they are stealthed.

what’s the point of the stealth if you can’t get into stealth(only can get in stealth through stealing and black powder and cluster bomb)? seems like u wasted a trait line… Take bounding dodger and it makes more senses but u lose your mobility. also you’ll die in any team fight with pistol whip with that root. If played right yeah you should be fine against solo q’es but against organized teams you won’t…( i got legendary as an s/d thief soloing and duo qing so yeah i still understand that the player makes the build but yeah that one would be better suited with some tweeks)

Also you still haven’t answer a question I asked earlier. What classes and builds does this one AA increase counter? Because of this one buff how do thieves need to get it reverted? give me examples class types and builds, because I’m 100% sure that this buff didn’t change anything when it came to outcomes of fights. If you can explain how this buff has negatively affected the community (talking pvp because wvw has to many passive power buffs such as food and stones). I will gladly say your right but until you can proof that because of this buff that thieves are op and can counter classes it shouldn’t then well your wrong and the buff was correct for purpose of pve. (also i’m still an S/D thief.)

Dagger/Dagger is the alternate weapon set in the linked build, which provides stealth. So does steal. There is no need for bounding dodger and taking it would run counter to the purpose of the build which is survivability, not damage.

To point out why the damage buff is a problem yet again… in any situation where the thief’s opponent would otherwise get away with a sliver of health pre-patch, the thief wins post-patch. That’s across the board, against every class. The squishier the build, the harder the thief damage buff will hit them—but it’s still a universal change that just makes thief more powerful in a department where they were not previously lacking.

There was no PvP justification for the buff. It was a PvE buff. I have been asked over and over now to justify the PvP significance of the damage buff and to all of those still asking after I have already pointed out the problem, my reply is: if you don’t think it matters yourself then you would not be so desperate to argue in favor of keeping the buff.

I play s/d so buff doesn’t affect me…so yeah. Also people have pointed out the buff was to put thief in line with other classes when it comes to Auto Attacks where ours isn’t kitten. Also the whole damage and sliver of health is a bs cop out. I’m asking for what that buff actually counters, because we all know that anyone can say that about any damage orientated buff because the whole buff is to make it so u can down things easier. Did thief need it yes, did it actually affect anything in pvp not really the same classes still beat us and we still counter the same builds, so again what does this buff actually counter? example “because of this buff we can now rekt DH’s and bruiser druids cuz our dps on AA is so insane just have to do opening burst then do one AA chain.” this of course isn’t true but an example. So give me that proof that this buff does something along those lines with proof. Then I’ll accept your line of thought but please none of this situation bs about before if a thief hit me with his AA chain and I was 1/2 sec from heal and because of that buff i lost instead of not putting myself in that situation in the first place.

Talon Nighthawk [Edge] (DB Server)

Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

If we had that traits – surprise we have none.

http://gw2skills.net/editor/?vZAQRAsa4Yn8lCFmilOBmPBkmiFkiqLEygPY+9r/+nrBCgFA-TJxGABAcSA2uMQQ7PYwTAAA

Try flailing around with that for a while in sPvP. If you still die, swap that Marauder amulet out for Cleric for maximum lulz.

Note that gw2skills.net has not updated some tooltips for thief traits yet, so evasion under 50% hp and regen on dodge don’t show in the build in their editor.

I just threw that together and took it into a few matches. It seems difficult to screw up badly enough to get killed with that spec.

The only thing keeping thief from holding a conquest point is that they lose ticks while they are stealthed.

what’s the point of the stealth if you can’t get into stealth(only can get in stealth through stealing and black powder and cluster bomb)? seems like u wasted a trait line… Take bounding dodger and it makes more senses but u lose your mobility. also you’ll die in any team fight with pistol whip with that root. If played right yeah you should be fine against solo q’es but against organized teams you won’t…( i got legendary as an s/d thief soloing and duo qing so yeah i still understand that the player makes the build but yeah that one would be better suited with some tweeks)

Also you still haven’t answer a question I asked earlier. What classes and builds does this one AA increase counter? Because of this one buff how do thieves need to get it reverted? give me examples class types and builds, because I’m 100% sure that this buff didn’t change anything when it came to outcomes of fights. If you can explain how this buff has negatively affected the community (talking pvp because wvw has to many passive power buffs such as food and stones). I will gladly say your right but until you can proof that because of this buff that thieves are op and can counter classes it shouldn’t then well your wrong and the buff was correct for purpose of pve. (also i’m still an S/D thief.)

Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Nizio Nightblade.8109
You overestimate the “passives flying around in wvw”.
Something in anets metrics is wrong that’s why the overall damage in wvw is a lot higher than in pvp, but otherwise it’s mostly more or less the same.

food buffs and sharpening stones and w/e power stacks make wvw more loopsided and easier for a thief to gank then any other class because now they’re backstab hits for 8-10k with bask venom and they’re criting for a full AA chain at 6-7k. with a 2k steal with applied poison. I can understand the complaining when it comes to wvw about gank thiefs but wvw really is mess up when it comes to balance as a whole.

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Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

True but still the buff was needed for pve

A buff was needed for PvE. Is increasing AA damage the only viable option for improving thief status in PvE? No.

yes actually what thief was lacking was sustain dps for raids, once initiative was gone you became a liability to the group and reduce the overall dps.

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Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

I’m running 3750 armor and 21k health, mussels gnashblade for the 10% damage reduction and several sources of Protection and now instead of being able to beat thieves 1v1 and at least escape 2v1, I am down within seconds. It is exactly as described above; Basi, Steal, BS, AA a couple of times.

Utterly absurd damage increase.

They didn’t get a damage increase. The excessive aftercast and slow auto attack speed got speed up. Anets self described concept for thief is , “They dictate the speed of an encounter…” Either keep your hotkeys firmly under finger, or lose. If you think its unfair on you, try playing a thief vs another thief that is attacking from stealth. If you can’t break stun in under 0.5 of a second, you’re a gonner. Anet stated the goal was to increase their sustain.As stated above players remind us that they used to be able to make a thief back off with a couple of hits..that is what sustain is, thieve’s no longer have 1-2 punch and then back off and rinse repeat. they start and finish their burst now in a single movement.

To be fair about the stun part, it’s all about what build and class your running, if your a glass ele yeah sure but other classes have stun breaks and there own stuns to counter most initial burst, and with your initial burst with AA most people counter pressure and stun you and apply they’re own form of burst making the thief to use they’re own stun breaker such as shadowstep. taking away the pressure the thief was applying. Also do u play LB glass ranger???

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Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Okay cool toxicity guys but back to what i was trying to ask OP, why does a 2 sec AA chain that now does 4-5K overall(pvp) need to be reverted back down to 3-4k(pvp) overall? if we revert the change it would take me 2.5-3 secs instead 2 secs to deal the same damage. so one full AA chain + double strike.

Because 0.5 seconds is easily the difference between life and death in GW2.

True but still the buff was needed for pve, in pvp the aftercast buff was needed and the removal of the bunker amulets, which brought thief back, but with the AA buff it also made thief able to keep a little more pressure after using initiative. Also there multiple class counters to thief atm that are also meta like scrapper and bruiser druid, thief vs rev is usually even, only real advantage we have when it comes to meta is we can still easily +1 and we can take care of the necros condi bombing the other classes with burst. Was the AA damage increase necessary, no (only the after cast and precast was imho) did the buff hurt pvp play no in my opinion since it still didn’t drastically change are hard counter fights. Like I said we still lose to druids, and scrappers when comes to 1v1. Also when it comes to wvw i can’t honestly take it seriously due to what ganking is as a thief and all the passive buffs you can get to increase your dps. also name all the classes that get hard counter because of this buff and changes the out come of a 1v1? Reapers where thief bait, chrono is thief bait with bunk gone, tempest are pointless 1v1 still’s, berserker well it’s berserker so yeah… they hit hard i guess and hurt with gun flame…, herald’s are even fights depending on the build they run, dh’s still a hard counter, scrapers still a tough fight/counter, druid tough fight/counter, and other thieves well who can get there burst and stun’s in first.
So by my count you have about 3 even fights 3 counters and 3 ganks.

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Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Okay cool toxicity guys but back to what i was trying to ask OP, why does a 2 sec AA chain that now does 4-5K overall(pvp) need to be reverted back down to 3-4k(pvp) overall? if we revert the change it would take me 2.5-3 secs instead 2 secs to deal the same damage. so one full AA chain + double strike.

Talon Nighthawk [Edge] (DB Server)

Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Lol your other comment on smokescale. Like thief AA damage is instant? It takes like 3 seconds to complete a chain. That damage will STILL be less than a focused passive smokescale AND slower AND is MELEE AND requires my toon and not my pet to do something.

You CAN walk away from autoattacks. If a thief uses an ability to catch up to you, that’s initiative spent that could have been used defensively and is NOT autoattacks and is aside the issue. Saying you can’t walk away from thief autoattacks is like saying you can’t walk away from warrior autoattacks.

And your last point, so just because a thief is pressured he shouldn’t be able to do damage without wasting defensive options like initiative? This is not sustainable. We don’t get initiative back on swap, and don’t even go there with Quick Pockets. We can’t just swap weapons and spam cooldowns like other classes. We don’t have passive AoEs that do damage while we go do something else, we don’t have good reliable invulns, we don’t have offensive cooldowns to swap to and spam. All we have is an autoattacks buff to keep up with everyone else, but I guess that’s too much to ask for.

Post patch thief is only more adept at killing you if you’re afk or bad enough to sit in melee autoattacks. Sorry not sorry we do more than 1k crits in PvP now.

I don’t get the point you’re trying to make about my smokescale comment having anything to do with thief autoattack.

You cannot walk away from warrior autoattack. You cannot walk away from any melee attack that allows the attacker to continue moving during the animation, because they can simply keep walking toward you while you walk away.

Do you even play this game?

smokescale only has had a bug fix to assault where it dealt more damage and assault was change from f2 to passive… Just finish rereading patchnotes on it. So did anet make it kittens for smokescale as ninja nerf? Also the AA has only really gone up by 1k, so y the hate? Even if u revert it, AA would only need 1 more hit to get u done to where it is now…

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Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

ITT: People who let thieves backstab them with no stun breaks QQ’ing in the thread.

ITT: People making comments without reading.

Backstab is fine. This is about auto attack.

This is about MELEE auto attack. That you can walk out of or counterpressure since the thief can’t do anything defensive while auto attacking. I still have zero problems on thief even on Mesmer. Because I know how to prevent myself from being hit by MELEE auto attack. That you can walk out of. Or counterpressure against.

With all the passives and AoEs in this game (btw that thief has minimal access to), a MELEE auto attack buff should be the last of your complaints. Sorry but if you’re letting someone dagger you in the face, you deserve big damage. Bigger than vs an AoE or passive attack. Passive like 10k ranger pet attacks.

No ranger pet hits passively for 10k damage. A remorseless tiger on a stupidly squishy target with double signet buff might get that high on an F2 active pounce, if the ranger dumps all cooldowns in a one trick pony spec into one shamefully obvious attack that you can literally walk away from because of pet AI problems.

You cannot “walk” away from a thief. Since when are thieves rooted during melee autoattack like certain other leather-wearing professions and their pets? They are completely free to pursue you with more mobility than any other profession in the game. The only counter to a thief is pressure, and a good thief will handle the pressure by spending initiative. Pre-patch a thief with a weak auto and no initiative was no longer a serious threat. Post-patch a pressured thief is far more adept at killing you.

smokescale…. Also is it problem with both staff and dagger or just dagger?

Talon Nighthawk [Edge] (DB Server)

Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

I’m going to go ahead and bump this thread to draw attention to how exceptionally toxic our community is these days. Everything is an “L2P” issue. Hardly anyone wants to address the problem. Most would rather insult the skill of anyone who seems to think their class is unbalanced without any attempt to consider the argument.

Just because you are not good enough to play a glass thief that can one-shot people and stay alive doesn’t mean the class is balanced.

Thanks, to those of you who actually gave halfway intelligent replies regardless of which side of the argument you took.

okay so I main thief through the whole bunk meta so I’ll be honest I’m loving the PvP meta atm, but the main reason thief got the buff was for pve. The AA for pve was horrid. When it comes to PvP though the reason why this AA is being cried over is the removal of the bunker amulets. Also quick question what class and build do u run?

I play longbow ranger the most, but play plenty of tankier builds/classes my favorite of which is meditrapper DH… which is still very strong against thieves. I also play glass zerker thief.

I’m not complaining that thieves are impossible to beat and I am not looking for advice on how to beat them. I already know how from the perspective of many other builds. The message behind this thread is not that I need help with thieves, it’s that thief viability needs to be improved through something other than buffing AA damage because it does not promote skillful play.

Edit: kittens

Sorry but for viablity reason thief needs the AA buff for pve. PvP on lb glass ranger gets hard countered by d/p thief, happens, u should win as dh. But yeah overall a 4-5k AA on a glasss thief should be fine since it is in melee range. And u can always counter pressure. Also it’s only a 1k boost to what AA DPS use to be…

Talon Nighthawk [Edge] (DB Server)

Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

I’m going to go ahead and bump this thread to draw attention to how exceptionally toxic our community is these days. Everything is an “L2P” issue. Hardly anyone wants to address the problem. Most would rather insult the skill of anyone who seems to think their class is unbalanced without any attempt to consider the argument.

Just because you are not good enough to play a glass thief that can one-shot people and stay alive doesn’t mean the class is balanced.

Thanks, to those of you who actually gave halfway intelligent replies regardless of which side of the argument you took.

okay so I main thief through the whole bunk meta so I’ll be honest I’m loving the PvP meta atm, but the main reason thief got the buff was for pve. The AA for pve was horrid. When it comes to PvP though the reason why this AA is being cried over is the removal of the bunker amulets. Also quick question what class and build do u run?

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Gw2 Skill Calculators Updated.

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

So here are my builds for S/D
I went with Staff here because of vault being a movement skill/big damager. So with Unhindering combat you have the constant swiftness up and with vault u still have the movement skill to be the #1 roamer as Shortbow 5 was but instead you do kitten tons more damage.
My set up for a fight would be this Vault then steal to target. Depending on whats happening after that I’ll use bandit’s Defense, switch weapons or if i’m now getting hit with a huge burst use debilitaing arc. Switch to S/D IS in or FS in depending on range of target then LS or AA.

First one has acro for the constant vigor regen and free stun break/endur refill. Don’t stop works well with UC.
http://gw2skills.net/editor/?vZAQNAsYWn0MBlOhFOBGmCkmiFYCrLLkESUzdwSYLULBEAyAA-TZBFABCcCAEvMwCHCAd2fAgnAAA

Second has trickery instead of Acro you get the perks of steal now but u lose the stunbreak/free endurance recharge and not that much vigor regen as acro.(but you already have a free enduraance refill and 3 stun breaks.
http://gw2skills.net/editor/?vZAQNAsYWn0MBlOhFOBGmCkmiFYCzLNcGaDzdwSYLULBEAyAA-TZBFABCcCAEvMwCHCAd2fAgnAAA

Also here’s a Troll Condi build.
Evade for day’s while dishing ut that bleeding torment and crippling love.
In all honesty if ur fighting on a point this build will most like be pushing a kitten ton’s on bleeding and torment while you’re also mostly invun since your in a evade frame.
http://gw2skills.net/editor/?vZAQRAoY6Yn0MBlOhNPBGOBkmiFYCz7LEHGRzdwSYKULBEAKAA-TZRHwADeAA92fIwJBAZZAAHBAA

Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

Theory Crafting builds for Daredevil.

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Since I’m bored I thought about theory crafting builds with Daredevil for pvp right now.

Equipment: S/D, Staff or Sb. (use staff for increase dps while still having a decent movement skill, or use Sb for the utilities and the increase of movement of SB 5.)

Amulet/sigils/runes: Marauder. Air and fire on S/D then for Staff/SB energy and Air. Rune: Pack or Vamperism

Utilities: Withdraw, Shadowstep, Signet of Precision,Bandit’s Defense Impact Strike. (I took Bandit’s Defense over Shadow Refuge since SR is now useless if u need to dodge in it which is usually the case because the moment SR goes down it usually gets bombed with aoe’s and the Grandmaster traits dodges will take u out of the SR aoe. Also Bandit’s Defense is better than infiltrator’s signet since it’s a stun break on a 15 sec cooldown does a little damage and provides a knockdown)

Traits:
Deadly Arts/Acrobatics/Daredevil
Deadly Arts – Mug, Panic Strikes, Executioner/Improvisation
Acrobatics- Vigorous Recovery,Hard to Catch, Don’t Stop
Daredevil- Evasive Empowerment, Escapist Absolution, Unhindered Combatant/Bounding Dodger( depending on what you want. do u want constant swiftness while having the great combo of don’t stop and Unhindered Combatant. This pretty much makes you never have immob,chill and cripple on you letting EA cleanse the actual damaging condi’s. Or Bounding Dodger for the DPS but still having a good cleanse while still having barely any hindering condi’s effecting you.)

Of course you lose the usefulness of trickery for your steal but instead your now trading it in for more damage and evades out the kitten .

Equipment: S/D, Staff or Sb. (use staff for increase dps while still having a decent movement skill, or use Sb for the utilities and the increase of movement of SB 5.)

Amulet/sigils/runes: Marauder. Air and fire on S/D then for Staff/SB energy and Air. Rune: Pack or Vamperism

Utilities: Withdraw, Shadowstep, Signet of Precision,Bandit’s Defense Impact Strike. (I took Bandit’s Defense over Shadow Refuge since SR is now useless if u need to dodge in it which is usually the case because the moment SR goes down it usually gets bombed with aoe’s and the Grandmaster traits dodges will take u out of the SR aoe. Also Bandit’s Defense is better than infiltrator’s signet since it’s a stun break on a 15 sec cooldown does a little damage and provides a knockdown)

Traits:
Trickery/Acrobatics/Daredevil
Trickery – Thrill of the Crime, Bountiful Theft, Slight of Hand
Acrobatics- Vigorous Recovery,Hard to Catch, Don’t Stop
Daredevil- Evasive Empowerment, Escapist Absolution, Unhindered Combatant/Bounding Dodger( depending on what you want. do u want constant swiftness while having the great combo of don’t stop and Unhindered Combatant. This pretty much makes you never have immob,chill and cripple on you letting EA cleanse the actual damaging condi’s. Or Bounding Dodger for the DPS but still having a good cleanse while still having barely any hindering condi’s effecting you.)
With trickery you’re all about your thief mechanics you won’t be doing any damge with steal and you won’t be getting extra damage or rng recharge but you will have a nice stun.

I could go into all the condi spec that Daredevil has opened up to and how S/P can now use all it’s control’s because bounding dodge gives it a chance to go invis but others can build that up. but i’m personally really excited about Daredevil it can really give thief a lot build diversity. We can be condi with it we can be control base we can be evading thieves again, and we already had burst from stealth thieves, so we might have a great varity in builds instead of just one ^^. Sorry for any bad grammar.

Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

PvP Build Guide W/ Game Play S/D Thief

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

So literally the basic S/D setup. I mean it’s been on meta battle since the patch update. It’s pretty much the same. Only thing different is on meta battle they took improvisation, and don’t stop over executioner and upper hand. I personally agree with the executioner over improvisation since unlike D/P builds S/D needs the boost in damage. (only reason improv gets taken over executioner for D/P in higher tier pvp is because the rng of having one your skills instantly back up can help out more then dps especially if it would be say shadowstep.)
It’s a good build but the problem with S/D now a day’s is it doesn’t have enough dps which is fine if it had the survivability it use to have.
http://metabattle.com/wiki/Build:Thief_-_Sword/Dagger

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Left in the Dark, an Open Letter to our Devs

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

ohhh maaan . So it is safe to assume they did read mine, but somehow still did not delete it. I loled a little for link you sent and the irony behind it.

another bad news.
BTW it’s not gonna be us this week: Straight in from Twitter

-cry silently in the corner- anet hates medium armor classes none have been shown.

Talon Nighthawk [Edge] (DB Server)

Sick Of The Disrespect To NA Teams

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

I’m hearing it everywhere now, (even from shoutcasters and so called analysts)… and honestly it’s really starting to irritate me.

Some of these comments include but are not limited to:

“Abjured only wins because there are no good teams/players in North America.”

“Bring over some EU teams to the NA Go4 Cups so we can give The Abjured some competition.”

“Abjured doesn’t really have good teams to play against in NA so we’re not quite sure what they are capable of.”

You know what, if you brought over some EU teams, they would get crushed by The Abjured too. Period.

… “Yeah right Jasher, you’re an idiot, EU teams have beat the Abjured before.”

To be fair I can only think of 2 teams that “could” potentially beat the current roster of the Abjured.

TCG and oRNG. Hats off to those teams, they have very good players.

But that is just TWO teams.
-
Everyone else would get demolished. If you don’t think so, you’re in denial.

And you know what… I think a lot of our NA teams would surprise a lot of the naysayers when it comes to the talent a lot of the North American teams bring to the table…

In other words, I sincerely believe that some of our NA teams would manhandle most of these “competitive” EU teams.

The sad part is that we’ll never know for sure because it’s unrealistic to set up LAN events for a wider group right now.
-
If what you mean is that EU has 1 extra top tier team than NA, then sure. But I think it’s foolish for you to assume that because our teams keep losing to Abjured that they aren’t great teams.

This whole thing that EU has better players/teams is a myth that the community keeps propagating without any substantiated evidence. The way they interpret the data is flawed.

Actually 55 hp monks could give abjured a run for there money too if they could use there real roster. Since two of there members are 16 or 17 now. But in all honesty they’re right in the sense of NA doesn’t have the same skill teams as EU currently has. EU has 3~4 good teams and it’s a toss up who will win each week, but NA everyone knows Abjured is going to win atm.

Unless a new team is formed who can do what they can do i don’t see it yet. I know NA has good players but what those teams have is good comm’s, map recognition and knowing what the guy on his left and right are going to do.

So unless those top tier players can find away to debunk there mojo I don’t really see abjured having real competition until HoT comes out.

Talon Nighthawk [Edge] (DB Server)

How would you rank the professions?

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

You’re asking me to compare apples and oranges. That being said…

Roamer (dps / +1 / mobility / backcap)
1) Thief
2) Mesmer
3) Warrior
4) Ranger

Bunker (Contest point until roamer arrives / sustainability)
1) Ele
2) Engi
3) Necro
4) Guardian
5) Ranger

Ranger is listed under both roles, a testament to its versatility. Ranger is last on both lists, as it is outperformed in every role.

These of course are not the only two roles in any team, but any other role is a sub-category of the two. This is also based on the conquest game mode. Stronghold is another thing entirely.

I disagree with that since almost every class is if u don’t play this one build your useless.

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Calling all thieves!

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

I think you’d be better off calling all cars. Or maybe trucks.

I get it Senses fail song o-o

Talon Nighthawk [Edge] (DB Server)

Ways to buff S/D

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

To start off this is a fair warning my grammar sucks and this is a view of someone who pvps way to much.

I always loved s/d every since i started playing this game which was beta weekend back in 2012 and ever since then i always wanted to play that acrobatic swordsman. So with the recent patches we’ve seen a nerf of the S/D thief overall. Everyone I know keeps stating it’s because of Feline Grace that s/d thieves are now not what they use to be, but I’ll say something different.

I personally believe because of the dps creep of everyone having 3 full trait-lines S/D thief has been left behind. What hurts the S/D thief the most is not putting out the damage needed to compete with other classes anymore. For me i think a simply fix would solve this and that be to decrease are auto attack cast times. With that we would be able to put out the dps needed to do what a thief does best and that is put out some good damage.

Before everyone goes up in arms about how it’s all about feline grace and that the old build had hardly any real big damage other then sigils. I would agree with you, but here is were i differ. S/D thief was used as a thief is suppose to be used +1ing and decapping but it could hold it’s own in 1v1’s (even beating d/d cele ele’s), but now we as s/d thieves aren’t that good with 1v1’s because of the dps creep which other classes got a huge buff in. Which is why i say we need a faster cast time for AA to maybe keep it up.

In my mind i think if old Feline Grace was added to the current acro tree it be to op. Since 1 we get a refill of our endurance gauge from Hard to Catch and we now have the Amazing ability of don’t stop (pretty much taking away any immob casted on you) with old FG we’d become in a really op state imo we almost be at the lvl d/d ele because we be able to bunk points forever with our evades and not being able to get locked down with don’t stop and still have our insane mobility.

Which brings me to something that’s been bothering me a little. S/D is still not complete crap like everyone is saying it still does the job of a thief completely well which is mainly +1ing and decapping. The main cause of them falling out of the meta is because they don’t have the same survivability as D/P atm or the damage output. The survivability I think is fixable with the increase of DPS because after all you survive if there dead.

This brings me to my final thought. If ANet doesn’t up our dps the only thing they could do would be to bring back our evade spam and for it not to be op in sense of 10 secs of evades Feline Grace would have to give a fix percentage of 15-20% of your endurance gauge back instead of 25% like it use too.

That’s my thoughts I know it’s kind of all over the place, and a little long. Anyway I would love to see everyone’s opinions on this and I would love to discuss this with others too. Also please give constructive criticism, like if you think that this is a stupid idea and that i’m totally wrong please state why and what you think would work instead.

Talon Nighthawk [Edge] (DB Server)

Calling all thieves!

in Looking for...

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

i can join with my mesmer ^^ x3 times more useful and x3 times better at surviving. #Thievesrdead

There not better at what they’re looking for which is most likely +1ing fights and backcapping with thier speed.

Mesmer excels more in dueling, and even team fights and is second to thief when it comes to +1ing ( key to +1ing is having the speed and map awareness to get to the node currently in the team fight or knowing that ur team is winning the team fight and going to backcap)

So a mesmer would work out if they want a better team fighting comp and more damage but guessing they want a faster roamer if they requested thief.

I would do it but sadly i suck at d/p only good at s/d.( i know s/d is faster cuz of better swiftness up time but it doesn’t have the same survivbility as it use too and the damage is eh compared to d/p)

Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

Good news for staff lovers...

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

It might be my personal opinion that rifle is a better option but I am not pushing my preferences like its fact. I’ve spent the majority of my time telling you that what you think is going on is not really going on. I already know the actual elite weapon is up in the air but I am not going around claiming that coincidences are forms of proof and judging people’s credibility by their moods.

Secondly, do you expect me to think you’de care what I have to say? Everyone who has argued for staff has used so much confirmation bias and are so desperate to roleplay Ryu Hayabusa that they’ve convinced themselves that melee staff is more or less confirmed. So they continue to hype the hell out of it based off of tiny samples and possibilities thinking they are absolute in their logic. The hype feeds off itself.

Now if I were to question you about your proof, you’de reply by saying something along the lines that it’s mere existence is proof enough. You guys have done it before. The fact is a single picture, model and an existing possibility based off a tiny sample size does not mean that melee staff is the imminent result. It doesn’t even prove its more of a possibility than any other weapon. Its just an idea, a concept, just like that fan made rifle idea.

I’ve done this too many times, Gray. Melee staff has no foundation because it is entirely fan driven with confirmation bias as it’s fuel. You intentionally leave out things that would harm your speculations. For example, that thief with that staff in that picture could also be a rev since red and black is also part of their original concept art. Compare the color scheme of the rev concept art with thief concept arts and you get one picture with black and white and just a LITTLE red. What if… that picture was meant as an idea for rev’s staff spec? That possibility is there because the color scheme matches like how the possibility of thief getting staff is there because elite spec weapons are not entirely exclusive.

And if it were true, your whole collection of “proof” and speculation would get blown out of the water. Again its a possibility but it goes to show how fragile your “proof” is. Just understand that I took the same path of logic staffers have, just not so much hype.

You would have a major valid point if it wasn’t for the fact that they changed our color scheme to red and black for specializations and the fact that in the image the staff wielder is clearly in sneak armor. If it was an idea for rev do you think rev was ever set up to be med armor??? Just seems like a huge stretch. I get that you think if staff happens it’ll be kitten or op and nerfed to hell, but let’s be honest here whatever we get the devs are going to kitten it. Like they kitten every weapon set that a thief has, so your argument is invalid in the end because i think the dev’s are going to keep it up with thieves and just kitten us so w/e we get where kittened

There was that norn in that trailer in sneakthief with a rifle and nobody thought that was a thief. But yes there is a good possibility that no matter what it is it is going to suck from the start or suck later. What is keeping me from believing that fully is that anet has been more and more careful how they handle the thief ever since the exodus. That’s really it.

Actually I did, I thought it was a thief i was so hype thinking we were getting rifle at the time I even created a topic for it when HoT was announced that looked like thief was getting rifle then everyone was like it’s more likely an engi and i was like engi with sneak armor that dev has horrible taste then. I now like to keep my expectations low so I don’t get disappointed again with this game. Right now I except us to get a weapon and some other new form of skills. I personally now think it’s going to be staff because i believe the data mine is valid. After all the data mine is batting 1.000 overall. For the utilities/elite i think it’ll be either stances or mediation.

Talon Nighthawk [Edge] (DB Server)

Good news for staff lovers...

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

It might be my personal opinion that rifle is a better option but I am not pushing my preferences like its fact. I’ve spent the majority of my time telling you that what you think is going on is not really going on. I already know the actual elite weapon is up in the air but I am not going around claiming that coincidences are forms of proof and judging people’s credibility by their moods.

Secondly, do you expect me to think you’de care what I have to say? Everyone who has argued for staff has used so much confirmation bias and are so desperate to roleplay Ryu Hayabusa that they’ve convinced themselves that melee staff is more or less confirmed. So they continue to hype the hell out of it based off of tiny samples and possibilities thinking they are absolute in their logic. The hype feeds off itself.

Now if I were to question you about your proof, you’de reply by saying something along the lines that it’s mere existence is proof enough. You guys have done it before. The fact is a single picture, model and an existing possibility based off a tiny sample size does not mean that melee staff is the imminent result. It doesn’t even prove its more of a possibility than any other weapon. Its just an idea, a concept, just like that fan made rifle idea.

I’ve done this too many times, Gray. Melee staff has no foundation because it is entirely fan driven with confirmation bias as it’s fuel. You intentionally leave out things that would harm your speculations. For example, that thief with that staff in that picture could also be a rev since red and black is also part of their original concept art. Compare the color scheme of the rev concept art with thief concept arts and you get one picture with black and white and just a LITTLE red. What if… that picture was meant as an idea for rev’s staff spec? That possibility is there because the color scheme matches like how the possibility of thief getting staff is there because elite spec weapons are not entirely exclusive.

And if it were true, your whole collection of “proof” and speculation would get blown out of the water. Again its a possibility but it goes to show how fragile your “proof” is. Just understand that I took the same path of logic staffers have, just not so much hype.

You would have a major valid point if it wasn’t for the fact that they changed our color scheme to red and black for specializations and the fact that in the image the staff wielder is clearly in sneak armor. If it was an idea for rev do you think rev was ever set up to be med armor??? Just seems like a huge stretch. I get that you think if staff happens it’ll be kitten or op and nerfed to hell, but let’s be honest here whatever we get the devs are going to kitten it. Like they kitten every weapon set that a thief has, so your argument is invalid in the end because i think the dev’s are going to keep it up with thieves and just kitten us so w/e we get where kittened

Talon Nighthawk [Edge] (DB Server)

Perma stealth

in Bugs: Game, Forum, Website

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Is this a bug or a hack?
This ranger was perma invisible for the whole match even though he was hitting people. He was seen by my whole team during start of the match but after he got killed he stayed invis. The user hiting me is Captain Jack Sparrow.2674.

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Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

Thief Rifle

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

yeah pretty sure its a thief since no pets are around.

it might be engi since there mid armor but they made his armor look stealthy

Talon Nighthawk [Edge] (DB Server)

Thief Rifle

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Here’s the second image

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Talon Nighthawk [Edge] (DB Server)

Thief Rifle

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Thoughts about this image? Clearly looks like a mid armor thief, since rangers are already confirmed staff.

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Talon Nighthawk [Edge] (DB Server)

Presenting META: A PvP Podcast

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Blu i think u missed a great opportunity to ask backpack the real question everyone was wondering is he as dps shoutcaster said best in na.

But in all seriousness nicely done and hopefully you get both winning teams and can’t wait to see what TCG has to say about their matches against MiM. ( because we all know if MiM went to defend their lord they would of won that second match and who knows how things would of swing with less games and a break for MiM)

Talon Nighthawk [Edge] (DB Server)

ToG: EU meta vs NA meta

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Yeah if that was the case they wouldn’t have pick you up. Think yesterday you were in the 70’s. While the rest ofyour team was in the top 20’s.Unless he’s right and your the sub for backpack, as the dps shoutcaster said Backpack best player NA.

On the off chance you’re actually being serious, take into account that Oeggs throws his Team Queue rating into the fire on the daily by yolo queuing. If he’s commonly top 100 I’d say that’s good. Lmao.

my attachment should of told you if i was serious xD. I know he does, me and some of my friends have seen him a few times in tpvp yoloing it up. And my comment was also a jab at the whole dps shoutcaster being on backpack’s nutz during their whole stream.

Talon Nighthawk [Edge] (DB Server)

PvP builds

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Hello,
There use to be some thread with good players who streamed and had a profession list of the players to watch.

Well I’m playing guardian now, and need to know who the best guardian is so I can copy there build and go ape kitten on people in solo que.

There should be a sticky of streamers, I think that’s one issue with this game not being esports is that people who aren’t really involved into PvP don’t know who watch.

If I remember correctly, Stunningstyles and Davinci got banned were good guardians, do they still play? Do they have youtube video or something that shows there build?

Again, there should be a sticky of streamers or a gw2 section devoted to streamers & build makers. possibly new leaderboard tab extension, allowing people to edit themselves on it showing what there stream is, and if they want show there builds, and an option to show history of official tournaments and wins/losses, etc. I think you should be even able to type in a players name or account name and it shows where they are on the leaderboards, even if they aren’t on the top 1000, also showing there leaderboard decay and range they would become if they play a game.

Back to my original reason for making this thread, what’s the OP guardian build right now.

just go to metabuilds.com it has all your answers build wise. Tage right now is consider the best guard(EU) (na idk) but then again one player doesn’t carry his/her team. it is a team match after all.

Talon Nighthawk [Edge] (DB Server)

ToG: EU meta vs NA meta

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Judging by the NA super pugs rooster changes with some super high caliber substitution based on their aged experienced and course lets not forget the leaderboard ranking and the how many matches they played in ranked battle(course game is boring w/o politics),considering the fact they lost 2people who are good at 1v1 scenario, i say EU already got the gold, again (dem eu besterd).
Question is, will china get the silver?.
oh and i dont get it, why [BooN] is not stepping up? i consider them the real deal a threat than this evading thief and a portal mesmer(your fault,if you dont knew how to counter this guys). Looking forward to see them play on LAN.

Oh and shout out to DPS, man you guys are awsome. that flipping dps logo on my screen while watching NA tog finals, dat effort man dat professinalism. may more tournaments to come too be shoutcasted /salute

Don’t count us out yet. We practice every day until we can’t find anymore games.

Also, it’s kitten insulting if you think that we considered leaderboard rank in determining who we picked up. Come on man…

Yeah if that was the case they wouldn’t have pick you up. Think yesterday you were in the 70’s. While the rest ofyour team was in the top 20’s.Unless he’s right and your the sub for backpack, as the dps shoutcaster said Backpack best player NA.

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Talon Nighthawk [Edge] (DB Server)

Amber Fight (Guide)

in The Origins of Madness

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

well amber going to be the kitten to kill.

Talon Nighthawk [Edge] (DB Server)

[TTS] Hurting at Amber

in The Origins of Madness

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Well you getting swallowed help out for everyone(showing people the mechanics inside). Also you pretty much need to get it the first couple times or else it becomes a cluster kitten from all the champions spawn from killing the plague carrier.

Also on FC we downed Crimson

Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

Unable to sell Dragon's Jade Hornbow Skin

in Bugs: Game, Forum, Website

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Thank you for your answer and it’s greatly appreciated.

Talon Nighthawk [Edge] (DB Server)

Unable to sell Dragon's Jade Hornbow Skin

in Bugs: Game, Forum, Website

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

As the topic say’s I am unable to sell my Dragon’s Jade Hornbow skin. I have had it since the dragon bash festival. Kept it in my bank since the bash and was waiting for the price to go up before i sold. The problem is i can’t sell it. It shows it is a consumable but i can’t sell it. Is there any reason why i can’t sell it or is this a bug?

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Talon Nighthawk [Edge] (DB Server)

Your Favorite Class? Why?

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Thief
I love the fact I can dodge so many attacks and can keep constant pressure with S/D and get a nice get away when things get hairy with Shadow step and sb #3. Also pure burst with d/d or d/p is fun but i find d/p to gimmicky but d/d on the other hand can be fun and slightly more challenging. P/D great for that annoying condition damage and kiting and just wearing down a enemy. S/P get that burst in great combo with P/D. P/P well let’s hope it gets fixed…

Talon Nighthawk [Edge] (DB Server)

Funniest things you heard in PvP

in PvP

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

I was in skyhammer at point A and i was the red team. This Hammer rifle warrior comes to fight me and i’m thinking to myself well kitten i’m probably going to die since i have s/d sb thief(after dec 10th patch). So I played smart used my stun and immobilize to get his spin to win skill and i use it he stands and absorbs all the damage, I then kill him ( i did this multiple to him too. He was a gluten for punishment i guess.) and stomp him and, this is what he say’s. Thief’s are op. All they do is pop stealth harass combo dead. I told the warrior that thieves haven’t really ever got buffed only nerfed. He then say’s nerf hammer must not been strong enough. He then goes on a tangent about d/d d/p thieves how there op and how his wvw friends just 2 shot people with their thieves 24/7. I told the guy pretty much this i’m s/d i don’t hardly use stealth except for a daze and that you should learn to dodge your own spin to win attack.

Talon Nighthawk [Edge] (DB Server)

Nerf Wish list

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

What: The class name Thief
Why: Free loot bag shouldn’t be named thief should be called a free loot bag

Talon Nighthawk [Edge] (DB Server)

11/29 CD/NSP/IOJ

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Kind of sad cd just let a fully upgrade and fully supplied smc flip after we just face rolled the whole map and then decided hey let’s just leave.

Talon Nighthawk [Edge] (DB Server)

Mad Clock Tower?

in Blood and Madness

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Is it just me or is it bugged because i keep getting killed off when randomly when i’m not even in the mist or way behind? This keeps happening to me and i know it happen to a few others doing the tower with me and if so why hasn’t this been hotfixed yet? Also i have multi times jump through the face of the clock when it got hit and some how i lose wtf is with this?

Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

IoJ/BP/CD 10/04/13

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

The SMC 3 way was great core we kind of figured that what you guy’s where doing, but we just couldn’t get to the top since you had both sides choked with cc’s but kitten we did are hardest to keep that thing. BP and you guys just kept diving in. Anyway you guys did us a favor with wiping us in smc at the very end (shocking right). BP got a little kitten that they couldn’t get smc so they sent there zerg with omega to our keep. So if it wasn’t for your final push we would of lost smc and our keep, instead of smc. Anyway it was a fun night kind of surprised that CD held out so long with just a pug group overall since we didn’t have numbers overall I say the numbers where even till your final push because you diffidently came coming down with more people then when you guys went up those ramps xD.

Talon Nighthawk [Edge] (DB Server)

CD/YB/KAIN

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Oh boy. Well I predict we stay under +200 ppt the rest of the week. The Yak’s Bend PVE army has left WvW to devour the new content/achievements. Should be an easy rest of the week for CD/Kain.

We in CD don’t fight for ppt anymore we just look for bags. We learned ppt means nothing in the end since we won’t have the coverage when facing higher tier servers so we just go and farm those bags. I think yb should join us in that regard stop worrying about ppt it’s about making those bags.

Talon Nighthawk [Edge] (DB Server)

CD/YB/KAIN

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

What the hell CD, you left us for this bunch? This saddens me. Come back CD, we miss you. TC means nothing to us. Really.

Mag gave us 50 bucks, so they can minon master zerg you and tc. So yeah what can we say where sell outs.

Talon Nighthawk [Edge] (DB Server)

Dire stats

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Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

So cond/vit/tou anyone else think with this gear were going to see a boost in some cond thieves

Talon Nighthawk [Edge] (DB Server)

CD/YB/KAIN

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Do I hear something.I do hear something it’s the sound of all of CD’s Fair weathers coming out of hiding.

Talon Nighthawk [Edge] (DB Server)

CD/YB/KAIN

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

hey yb and kain let’s see if you can make this one a close one again ;D

Talon Nighthawk [Edge] (DB Server)

Precursors

in Super Adventure Box: Back to School

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

With Weaponsmith, Artificer and Huntsmen new cap at 500, will precursors now be craftable? I know A-Net stated that they will make precursors craftable once they raised the crafting lvl to 500. So with this new update is that so, or is that going to happen when the new Legendaries come out?

Talon Nighthawk [Edge] (DB Server)

8/23: TC/CD/FA

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

PPT doesn’t matter except for the first minute and who ever leading wins. Soo CD won it was 8/6/6. CD is now better than FA and TC boom.

Anyway on a not so goofy note. I had great time last night in EB with gismor and friends. CD actually got our WP up before anyone on map (ik tc you got it up like 30 secs later in eb too). We had a great time we where planing on omega rushing everything but then we got bored cuz omegas take to long to build and we took what we made out think it was like 12-14 omega’s and we cap smc and got into inner of tc keep.

Anyway great night hope we didn’t lose that wp when i log in.

And it’s gone ):

Talon Nighthawk [Edge] (DB Server)

(edited by Nizio Nightblade.8109)

Crystal Desert/Tarnished Coast/Fort Aspenwood

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

Well back to the invasions for another week i guess

And that is why you lose by 200k

That and we don’t have the total coverage as you guy’s but yeah.

Talon Nighthawk [Edge] (DB Server)

Crystal Desert/Tarnished Coast/Fort Aspenwood

in Match-ups

Posted by: Nizio Nightblade.8109

Nizio Nightblade.8109

All about the fights now kitten the score. Also We where winning 8/6/6 ijs we are now officially better than TC and FA cuz of that.

Talon Nighthawk [Edge] (DB Server)