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Potential leak of 6/25 changes

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Noriega.8763

Fake. A number of those notes are either OP or do not make sense.

Necros need more source of fear

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Noriega.8763

Id rather more snares

Guide to a support necromancer

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Noriega.8763

I used this exact build. Its nice for what it does.
Thats pretty much it.

Necromancer Status Quo October 2012

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Noriega.8763

“So the longer the fight goes, the stronger the Necro should get”

Death shroud works in the exact opposite of this statement.

Underwater death shroud isn’t underwhelming its actually fairly decent with condition builds. Which is why both shroud should be available at all times to complement both builds.

(edited by Noriega.8763)

Staff & Axe Are NOT Main Weapons

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Noriega.8763

Axe is not a main weapon and hardly a secondary weapon. I have tried just about every build type and found axe to be inferiour to alternatives.

People spoke about it being for support builds, so spent a crap ton of money to get a support type build, high heal high vit heal, axe heal staff and ended up using staff exclusively as most axe skills are crap and it offers little of they way in support other than vuln.

Staff, however goes with any build. I do wish it scaled with condition as it does with power but I use it as much as my daggers as any given fight and do not consider it a secondary weapon in the least.

The fact that it hits like a truck and pierces helps too. It’s only fault is that its slow but in a Zerg it does its intended damage and seems to bounce between people that are close together.

I won’t even comment on the skills it offers, as that should be obvious to all.

Damage taken in death shroud does not transfer on life in pvp, bug

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Noriega.8763

i dont ever remember dying in spectral form. I know if my spectral form is done, and have almost nill hp left, i will die in two hits, but never while in spectral form.

I never thought of it as a bug since it makes sense (two different hp bars). But if its a bug, gl getting it fixed.

Phrases you'll never hear in GW2:

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Noriega.8763

“why axe power build is better than condition”

Oh wait…

Minion Master: We've been doing it all wrong.

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Noriega.8763

I don’t think that is anything new, as this was discussed a while back (and how I played MM before I dropped it). The problem is that regardless how one plays, minions are wonky.

And can draw aggro from you fairly quickly.

Oh, and its -not- OP.

The downtime on Wells is ridiculous

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Mmm, well spamming is simply bad play. I dont even use the 20%cd reduction and never really feel myself waiting for a well.

The only complaint i have about well of bloods, is that its HoT is awful.

my ideas on how to.."improve" ds abit

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Noriega.8763

Would rather that each weapon has its own skills during DS.

Necromancer specific condition/uncleansable and staff 1

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Noriega.8763

If this is how you want to play you have to spec for it

There is no good spec that would play like i described unless what happens to get the jump on someone in a non pvp spec. Or, you simply do not know what an SM is.

dont agree that its obvious that condtions and condtion damage go hand in hand. weakness does not stack 1 stack is all you need an foes will be hitting you for 50-75% less damage 50% of the time.

I dont see how one can be a condition master and do bad condition damage. You arent really a master now are you?

And uh, timers of vulnerability stacks. And unless you are using plague, where one can cast it over and over again, there would be no 10 sec battles.

We dont have direct access to burning however corrupting, and condition transfer is how you do get this condition.

Courrpt boon would require someone to have aegis.
Condition transfer would require someone to be burning.

A lot of conditions for a condition master to to inflict conditions, however, i dont think i was making a point for or against us having burning, just that i understood why we didnt.

we have 2 weapon skills that transfer condtions (better than just removal) and one utility that converts and another one that transfers that is protection from condtions + our natural higher hp is also some form of protection.

Transfer conditions and convert condition is not just as good as fast conditioning, because it once again requires us to be inflicted with good conditions, or the enemy to have worthwhile boons. Both of which can once again be converted by the opponent(s) again or cleansed off, leaving the condition master, sans condition spreading, for a few.

Again, one cant be a condition master if your mastery is conditional.

use vulnerabily to achieve this. again this requires focus on a spec that specialises in vulnerbility.
want a build please check out my “full spectral warrior” build here
https://forum-en.gw2archive.eu/forum/professions/necromancer/tPvP-Staff-dagger-dagger-build-full-spectral-warrior/first#post376885
This build has high weakness up time, long fear, long chils and high vulnerbility statcking. you are squishy but with the help of protection, weakness and DS that is NOT an issue if your skilled

I dont know what moron walks through spectral wall, but im sure that they would have been defeated without it.

And there are better skills to utilize than grasp, especially when it seemingly being used to spectral wall, which i wouldnt use at all.

And im more of a wells kinda guy. I use curses blood and reaping,

I have condition armour and power armour, depending on the situation. However, knowing blatant downfalls of poor mechanics does not make one ‘unskilled’ just observant. Getting around it does not mean they should continue to be. Just like if a stairwell is missing the middle step. You can walk over it, doesnt mean that missing step fine.

Pushing twice as hard to just as far isnt skill, its asinine.

Minion Build: Amazing in solo PVE

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Noriega.8763

6 mobs, same level or above, at the same time ending with 100% health.
Veteran with thee mobs ending with 85% health
Veteran Mob solo ending with 100% health.
Chain kill 50 mobs 2-3 at a time. Will never end just have to rez pets on occasion.

Number of builds can do that :/

Necromancer specific condition/uncleansable and staff 1

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Noriega.8763

Conditions masters would include condition damage, as whats the point? If thats the case, make us CC masters, then we can have long fears, long slows, roots, etc and slowly widdle away our enemies ala SM : Aion.

Obviously in this game, condition and condition damage go hand in hand.
And weakness, just like vulnerability, needs a large stack for it to be noticeable, and we do not stack either one that high.

If we were able to at least, stack a large amount of conditions quickly, then it would be fine, large amounts of vul, large amount of weakness, large amounts of blood very quickly, then the condition damage, or cleansing, wouldnt be a problem, but we cant. Which makes necros condition orientation, a problem.

Us missing burning, is probably intentional, as it doesnt fit the theme. I mean, we can probably do hell fire, but that would kinda force the thought that necros are inherently evil, which, probably isnt the case, not within the confines of GW anyway.

But giving us condition protection of some kinda, or giving us away to stack large amounts / high amounts of conditions quickly would probably assist all necros as a whole.

Our lack of burst would not be an issue, since we would be able to lower defensive faster and by a large amount, to make our damage more than adequate (without blowing EVERYTHING)
Our squishiness (highly exaggerated imo) would also not be a problem, because we would able to lower attacks considerably fast and efficiently.

I do think we should have a special condition, which COULD have been poison, but they gave that to everyone.

Maybe Venom? It could probably do the same amount of damage, but instead of lowering healing, lower all stats by a certain amount per stack.

All of which would increase our defense and attack, without directly increasing our defense and attack.

Death Magic bugs me

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Noriega.8763

I think our entire tree needs reworked.

We have a good minion mastery trait in the power line.

Uninspiring traits in general.

Odd stat pairings.

Odd stats (boon duration and crit damage?).

Weak traits (Vital persistence, anything to do with a vampire build).

Traits that should come standard (targetable wells, terror).

Not to mention the other issues people ahve already mentioned in this thread.

Crit damage is good for for all initial attacks mark damage, lich, dagger builds, lolaxebuilds, power builds, and crit builds.

But i agree that some traits are odd together.

Death minor traits in dire need of rework

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Noriega.8763

The problem is, MM may need those two minor traits, but everyone needs toughness. And its not fair for all OTHER builds to lose out on extra defense, just because the line has mandatory skills that can not be used universally.

If the death line is strictly for pets, then remove all the other pet crap from the other lines major sections, and give the other builds the opportunity to get more useful skills that can either increase defense or killing speed, so we wouldnt be restricted on being squishy by force and either use better offenses, or better defenses to survive.

And also remove the non pet skills from the death line, and spread them around. Staffs and wells are useful in just about any build, give the rest of us the opportunity to improve our staff abilities and well abilities without taking traits that have absolutely nothing to do with our build.

There is a difference between taking the good with that bad and taking the good with the useless.

Vampire Lord

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Noriega.8763

Dark Field does cause life steal combo with you AA.

If you are mobbing, lay down your marks, dark and suffering for blind and weakness with a regen. Every crit on every mob will leech life. Every stick will siphon, you will have aregen that heals about 150 per tick.

Things get dicey, throw down heal well. All wells will siphon every tick.

You can also switch to dagger to use dagger 2.

If you are using a crit/crit damage build, chances are, you will have your siphon of dagger 2, crit siphon and regular siphon and your normal regen healing. Thats crap ton.

And it may not even have to come to that, as in a group, your staff AA, will continue to siphon, and your AA isnt as rigid as people make it out to be, and hits fairly hard.
Crap ton of healing in both cases.

If you have to kite, which, chances are you wouldnt have to, you can lay down marks until at least, heal well is up, by the time that finishes, your other wells will be up again.

But, with high percision and high crit damage, your damage will be high enough with both staff, dagger and wells for your killing speed to be very adequate. Not a hard build or tedious build to play in the least.

You can even opt for more toughness if thats your bag (i dont so sometimes i do have to kite when fighting bosses and minion but its all good for me)

AoEing, i usually end up with as much HP as i started with.
1v1, maybe less.
And we still have a crap ton of HP since its 30 blood.

Unless things change at 80, up until 70 its been working more than well enough, events or not, soloability has been fine, group or not.

Vampire Lord

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Noriega.8763

I use crit damage/vamp build.
Double dagger and staff are your friends and full well with lich or plague (both work equally well depends if you want more def or more damage)

Wells siphon and a combo causes life leech.
Marks also trigger vamp skills.
All the heals add up and you have enough hp to survive most, if not, all things. And if things get too difficult, mark of blood → DD → swarm → siphon (crits well in the mid 2k+ at level 60).

If its a group, swarm, blind well, vulnerability well and heal well should cause dark and light which would lead to more blind, siphon and remove condition while laying down marks. Great amount of healing being done If you spec for siphon well.

With enough crit and crit damage things die fast.

For pvp, probably not as good unless you are around zergs or derps.

Underwater combat with a Necro.

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Noriega.8763

Necro underwater fight:
1 – Equip trident
2 – Summon pets
3 – Press 1
4 – Back up.

Repeat 2-4 for 5 min.

Move on to the next mob.

Power build: Which runes do you use?

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Noriega.8763

Crit build myself, but my armour is crit/power while enchants are favoring crit/crit damage.

Since im 59, for now, i run 4 eagle, two ranger.
Double dagger: Major Perception, Major Strength
Staff: Major Fire
All acc is crit/crit damage oriented, minoring in strength and vit (former more so than the latter, i plan on going 30 blood line so i have hp to spare.)

Stats so far:
1500 attack
48% crit
38% crit damage.

Although i expect a major jump come 60. Deciding between full eagle, full rage or Full divinity.

Although Lyssa looks interesting i dont know if Vampiric traits count as heals, even the regen. If it does than Lyssa will probably jump to the top of the list of possibilities.

Death Shroud Lacking in Fun Factor?

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Noriega.8763

DS could be pretty interesting if each weapon had different abilities in that form.

And we have the reason why i simply use DS as an osht button.

Its nice and all, but i already possess the skills i want/need for situations, none of which are apart of the DS arsenal.

The only thing that i actually like is that it honours sigils. Other than that, its a waste for most builds other than a stam builds. Even its trait is bleh, and my only reason for delving into the trait is because is so happens to increase crit damage, which works with my crit build.

A small change to the Axe that would be a huge QoL improvement

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Noriega.8763

Staff is fine as is. Yes its slow, but it functions perfectly well for what it does. It comes with a chill skill and a fear, obviously made to use in conjunction with them.
And it hits fairly hard. In an event with multi, it will hit many of them pretty hearty and its LoS is not completely rigid. So it has a little leeway in its direction. Would it be nice if it bounced? Sure. But out of all the weapons, i have the least complaints about it.

I thought the axe already did cleave? (Shows how much i used it) but it does need a reason of being. Hell, even scepter has is uses. Giving it a 5 hit cleave would either have to come with a hefty increase in dagger dps either via longer bleeds with an addition of other damage statuses (burn and poison) or a major loss in range axes as well as power.

That 5 hit would pretty much make it a perfect combo with every type of necro, because i dont know about you, but i aoe a group of mobs fairly often when possible. Meaning there would be no reason -not- to use an axe over dagger in any situation since 1v1 and aoe comes up fairly often and subbing staff is pretty much mandatory at this point.

Idunno, i cant think of a way on making axe appealing other than changing it skill set.
I mean, maybe an increase in attack speed when closer? Kinda like Mesmer increase its channeled damage of its great sword as it gets farther away?

But that would still need a reevaluation of the dagger. As its speed is whats pushing it over to the top atm IMO.

Lack of Direck damage and burst

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Noriega.8763

Im no necro expert, im still trying to feel myself around, but so far i think i found my comfort zone when it comes to weaponry and rotation. Im still playing around with traits however.

I use double dagger/staff . Level 48 so far, 20 curse and 18 blood magic. Primarily precision and power gear, with enchants (i guess) 2/4 dwayna and 4/4 affliction for increased bleed duration, my acc is a mix of healing, precision and condition.

Usually lay down some marks and then finish them off with AA and aoe bleed. I can usually stack my bleeds to at least 5 and sometimes on lucky string of crits full 10, which is probably why i didnt choose scepter and kept with the double dagger since its an overall damage increase while still taking advantage of bleeding traits.

I kinda depended on the siphon abilities but it seems to be wearing off so i may just stay at 15 blood and head into soul reaping for the crit damage, but i really want vamipiric wells (since i use full wells as my off skills with plague as my final skill which i may trade for lich form when i get it) .

I do have a series of burst, but, unfortunately, its when i drop EVERYTHING do things melt (eventually, id probably make abigger impact if i use condition gear over power, but its not all the time where i would need to drop everything). That means, all marks, all wells, and aoe bleed. Most wont live through that, but after that, double dagger, by comparison, does not bring the consistent damage that i see others bring and i dont think its particularly fair that necro should have to pop all CDs just to be a threat.

Scepter being only bleed makes it awful imo, especially when i can get 10 bleeds with enough precision.

Axe is just, i dunno, only the siphon really hits hard but dagger siphon seemingly hits harder. The AA is meh. Vulnerability seems to need to be already high to actually make a difference. If well of suffering didnt already do large amounts of damage (considering) id probably switch to epidemic when aoeing and grouping.

I do agree that daggers should have an inherent bleed component (over scepter anyway) or at least the bite poison the foe or something. I mean, we already have plethora of ways to get life force, having daggers only dedicated to that seems pretty redundant. Id probably make necrotic stab cause 2x bleed and necrotic bite cause 2x poison, maybe on crit. (maybe slash siphon but that could be asking too much)

With that, at least, necro would have a very good way to deal decent ST when speccing into it (curse, soul, spite).