it’s just sad to see that you seem to be better off in my case few 100’s of golds if you just use an exploit as soon as it appears since if enough people use it they will say it’s ok anyway….
Dungeons
•All dungeons now penalize failure and have been darkened based on their difficulty. Dying in lighter dungeons will delete items or currency, but dying in the darkest ones will delete your character.
Dungeons
Aso someone who played Darkest Dungeon…
Just do it give it a Title Darkest Dungeoneer make perma death if you die + loose each time you get downed! (You can’t enter unless you have 5 Gold on you)
I would play it immediatly.
anyway nice refrence
most likely this happened: you did sell this as last item yes, you already picked up that Money and at some later Point you stopped a buy order for another item that is 21 silver.. so this Money was sent to your pickup Money..
If I wanted to troll I could reproduce like this Pictures where I get 1 copper for expensive items…
Honestly I believe they might bring SAB back soon but for sure not today.. it would be kinda lame to reopen it on 1st April.. and might also only be a joke since it might Close again on second. I think they are Aware that we really want sab and will open it on the next days. They released SAB miniatures in the Black Lion chest, the filter you have with the April’s fool is the same they had in the SAB promo Video. as far as I remember…
So my thoughts on it:
- Size:
Do Scale it for 5, 8, 10 People max, reason for this in my opignon is that with the GW2 gameplay there is enough teamplay to not go 25 man raids.. and to be honest the Impact of a Player in a 25 man raid is just to small in my opignon… to scale it so that nobody gets carried and that the rewards don’t get sold in the end will be really hard. I rather see smaller size raids like 8 People with proper scaling that all Need to do somthing.
-Rewards:
I really hope we see accountbound fix rewards for this Kind of Content similar to the SAB rewards ( wich are awesome imho) because they have some Kind of Prestige
-Achievments:
It be nice to have Achievments tied to it for doing it with Special instabilities / less members. Even if it is impossible People would try to 3 man a raid if there is an achievment and comming up with new strategies to do so as Long as there is a reason to do so
- Mechanics:
Please make sure that there are certain Points with mechanics where all Players have a SKILLCHECK . For example if one goes down all go down.
Use the kick System so that People Need to interupt a certain attak or the raid will wipe.
I look Forward to have mechanics be the deciding factor about bossfights and not healthpools:)
GL with the CDI and implementation
I think you should think in another direction. Leave the RNG System as it is.. everything that can be bought with Money at least for me has no Prestige in this game( no legnedaries , no titles, no dungeonrewards where dungeonpathselling is in place) So it doens’t really matter if you have rng or not. People could always buy it. I think what is more important is to get rewards as in SAB! this is for me the perfect rewardsystem:
- A baseweapon Skin everyone can buy/aquire
- A accountboundweapon that Needs you to do the Level yourself in tribunational mode
- You can’t get carried through the tribunational mode because you Need to get to the checkpoint
Give These types of rewards along with some achievments ( Like speedrun duo solo Gambit dungeon achievments ) And you don’t Need any new Content to make Players happy. People that have badluck with rng try to get skillweapons stuff they get for sure and the others are happy still.
Didn’t read all comments here but how about this:
There is a new Report Option that reports you for siegetrolling: If more than x People Report you for siegetrolling you have a 24 hour exhaust buff on you wich doesn’t allow you to spend supplies, build further siege or place blueprints. The best Parameters Need to be evolved.
Possible abuse: If there is a really big trollguild that reports 1 commander. This is somthing that might can be adressed that if the same x People Report more than 2-3 People within a day the reports are invalid. ( normally there aren’t that many trolls on a Server, on top of that the Population changes so there aren’t always the same People)
anyways hope you find a good solution:)
Proposal Overview:
A way to rename guilds.
Goal of Proposal:
Being able to rename guilds
Proposal Functionality
There are loads of guilds that changed over last 2 years or have a Name they wanna Change with much time invested ect so it be nice if you could rename them.
BTW did I miss somthing or is the guild vault not accessible anymore?:)
I Need to somthing add here as well. Sadly enough last bigger updates were nothing for me. I lost my whole Progress from fractals Level 81 to 30 with the excuse of leaderboards and fractal chests beeing implemented. This update so far I see changes the only affect new Charakters while having all classes at max Level. It’s kinda sour to hear about the AWESOME REWARDS that won’t be given to you retroactivly because you already done the Story.. It just gives me the Feeling that I would have been better off buying the game now and start it now. Having better Story rewards and more fun leveling and on top of that not many hours and hours deleted for fractal leaderboards.
I know there were many thread back when gauntlet came out that light up the dark should get a title. While you already got a mini for defeating liadri you got nothing for do the hardest achievment currently available in the game? Why can’t you just give a title for light up the dark instead of giving a title on the easier Thing namly beating liadri? Are you afraid of awarding title for not tooo casual Content, like fractals scale 80 , light up the dark ect?
The only way ANet could make playing the game more rewarding than playing the TP would be to make end-game content with highly desired items that are so difficult to obtain (but reliably obtainable) that only a select few people can obtain them and then everyone else purchases them from those players.
As a hypothetical idea:
- Dungeon that requires 100 AR to even enter or you die and are ejected
- One team wipe = Ejected
- Bosses that are randomized and/or hyper-difficult requiring utmost timing precision and coordination
- Dungeon time limits
- Every mob respawns, meaning you have to keep moving or get murdered from lingeringHonestly, this sounds like more of a request for the content team than the TP team.
this is a great idea.. but those rewards Need to be FIX not RNG and they should be accountbound.. the Point in Special rewards is that they are Special and People can’t buy em with Gold.
They don’t Need to Change the TP they just Need to Change the game so there are Special Skins that are only avaiable to pve/ pvpers so rewards that Show you have done high end Content and not that you have spent 6k Gold to get it:) (Liadri / SAB Tribunal weapons ) are an example:)
@Romo what post or proposal of me did offend you ? if it was the case wasn’t meant to do so.
My Posts might be sometimes a bit over the top… But I actually have been fighting for “better fractals”(at least from my view:)) since the introduction of the january patch well over a year ago.
First: I was asking if 80 was the highest scale or if it’s a bug I can’t enter higher, I never got a Response.
Second: I really stept up for the People that weren’t Able to reach 80 anymore( I was already 81 back than) because they started the gearcheck Thing. I really hoped mutiple thread already back than that AR check is not smart and turns fractal into a Geartrademillfarmy place would Change they’re mind.
Third: The reset itself was just to much to me to stay constructive:) I tried it now and than I did proposals together as well , but most of the time I guess I was cynic because thats the easiest way for me to handle it.
Anyway great respects for all the guys who can Keep it objective in the threads and made/make good proposals.
Leveling the playing field was Izzy’s response:
How many of you were trapped in Cliffside as your final fractal with no way to progress? .
Well even if that won’t bring it back.. This bug was the reason I didn’t get to scale 82:) this was the Video of third fractal and a bug appeared we never ever had before so we thought Content is bugging out and no Need to Progress further.
http://www.youtube.com/watch?v=3_igZIivu3E
I really had hopes high that with the next big patch there are changes that are nice. But with recent comment of Chris my hopes faded away.
Ok so how to make fractal hard again:
- Fix fractals after a certain scale ( so testcrew only Need to test a few and not every combination )
- If testcrew can complete it within 2 weeks it is to easy Content ( liadri was completed by 10% over a longer time and it was still only medium rare Content:))
- Add the instability that if one gets downed he dies
- add the instability if one dies whole Group wipes
- add gw1 instability ( if the Group wipes you Need to start the fractal again)
- add bossmechanic that applies during the perio of 5 % randomly (yeah here can you use randomness because it makes it harder ) to any Player a madking says he must complete or he gets downed ( if he gets downed next Player must do it)
- make AR attacks after a certain scale deadly ( yeah AR doesn’t hit or punish you anymore so make the baseattack dmg from the attack deadly so you Need to dodge it again)
- ahh and about instabilities please Promise me you don’t make a : WIPE OUT instability at scale 100 ( your Progress get reset to scale 50) It’s just frustracting to have such things coming as a player
about RNG:
RNG is good…if used in bossfights to make em hard and only to a certain extent as metioned above.. with the reaction challenge and mad king says .. it is not good if all rewards you get are just luckbased and I can go to fractal scale 80 and have the same stuff than one on scale 10 now ( basicaly my case I never dropped the new stuff).
Less RNG in rewards and more in bossfight to a certain extent ( rng if he puts you into a madkingsays at 5% or at 7%)
No more AR hardcaps
I’m skilled enough not to get hit. I can do a 49 with 0 AR. And yet, if I try to do a 40 with any less than 50 I’m toast. These AR hardcaps are just plain stupid. Who thought these up? If you need 55AR to finish a 40 you might as well remove all the agony from 41 to 49 since the agony will bearly tickle.Completely agree here. What’s even worse is that now, with those hardcaps, people don’t even care to dodge anymore.
Before, even at max AR, you had to dodge on the higher levels, or you would die. If you had not enough AR, you could survive if you were skilled enough to dodge.Now, you’re forced to have a minimum level of AR (because of insta 40 & 50), so much that you don’t take any damage from agony on the following 9 levels. So people don’t dodge, they just facetank the damage. And as you said, skill isn’t rewarded. It’s either you have the stuff, or you don’t…
THIS. SO MUCH.
its the only thing i absolutely hate about fractals and the game generally. Everytime i get to the boss level i feel that pure state of hate. It almost made me deinstall the game when i heard of it, if there wasnt my friends playing. Whoever thought this would be a good idea probably has no idea of… ned to stop now. It makes me too sad. Oh, and i dont want this post to be called non-constructive: Pls remove this hard cap and add skill cap (maybe related to agony resistance) instead. e.g. enemy aoe skill with 0.3 s time to dodge and +0.1 seconds more time to dodge for every 10 agony resistance.
This is what made fractals 30-50 way easier than everything before the fact that you didn’t Need to care about bossattacks anymore. I think one of the most important things is to make Agony again a gamemechanic as it was on 60+ before where agony attacks had a meaning. If you wanna leave it a gearcheck just leave it at all
@Patrikan Habaton
I like your idea for the boss fight. The idea to add an emote element to the fight was very intersting. Do you think adding non-combat elements to boss fights would encourage paying attention or simply encourage macros on your keyboard?
Hey I personally don’t Play with makros I think it is more about paying Attention. And if you want avoid Players having makros you can get a extra skillbar ( as I think you got it during haloween Event ) to make it some sort of reaction test ( you Need to press it within a certain ammount of time.
- I personally think we have nice things in place like the kick System but it isn’t used in any Encounter:)
-might be harder to implement but maybe even a quicktime Event for a Special Boss could be ok as well.
Anyway I guess there are many Ideas for intresting bossfights and I hope some of These will make it into game sooner or later.
Leaderboards
- Speed runs are straight forward, how fast can you get through the specific series of fractals?
- Survival would be similar to phase 2 of the Grawl fractal where players must defend an object or objects while fighting increasingly more difficult enemies. This could allow some cool twists on current fractals with us defending the gates of Surmia with Dulfy against the Flame Legion.
I think both of those are lazy Solutions because they don’t really give you a challenge.
- Speedrunning is fine and you Need good Focus ect.. but still it has nothing to do with difficult Content but more with not failing to hard it prefers a specific Setup and gear to be really as fast as possible
- Defending there is not any fun in doing this you really wanna end up defending against 100+ waves just to be on top and whenever records are high enough People will have to Play at least half an hour to an hour before it actually matters…
I think it should be possible that Anet just designs Hard Bosses:) with hard instabilities… man Chris all I wanna do is WIPE yeah just wipe and get better at the game instead of facerolling!
I really have the hope that they are able to do Encounters for 5 People that are really hard. What if you had a fractal Level 100 Boss ( after that fix Fractal sets and instabilities with following conditions)
Boss Encounter scale 100 Special Boss:
-You Need to kick a certain attack otherwise whole Party gets wiped ( so everyone Needs to have an eye on the stack so he can actually get kicked)
- there is a Phase were you Need to deactivate shield ( there are 5 pannels on the floor and everyone Needs to be in a pannel to get the shield from him so he can get attacked)
- Finishing Phase at 10% all will be randomly ported into a mists 1 vs 1 Arena where he Needs to kill his Image to get back to the others. If he doesn’t succed he is not able to join the fight again
- There is a Special laserbeam that applies 1000000000000000mio agony if you don’t doge it(yeah this is no gearcheck:D)
- at 2 % there is the final test and you Need to Play the mad king says game
Rewards:
- there is a fix reward that starts a legnedary quest for a legendary fractal armor that is upgradable once you get to Level 150 where you have the same Encounter but with the isntability ( if one gets downed all die)
there you have a really kitten bossfight. I will wipe over and over but I would go on trying such a fight. Because there is a nice fix reward.. and it is not about gear but about tactics…:) Since I really think Anet can deliver such bossfights I hope they will make fractals harder with such bossfights and not with RNG, and Gearchecks or timlimits ( zerkercheck:))
fractals isnt just supposed to be hardcore content, its supposed to be content that scales with your level of hardcoreness.
I agree that it could get harder, and i agree that agony design is a bit backwards, because its actually less challenging/interesting the more you have. I also agree that instabilities have been circumvented. I actually had an idea about the issue of expansion/making fractals appealing versus making fractals the type of thing that scales to your skill level greatly, ill try to do a proposal, but the system wouldnt be easy without an illustration.
your right actually it was introduced as infinite scaling dungeon so even hardcore Gamers could go to they’re Limits… but It really concersn me that the Content I played in fractals over a year ago was way harder than what you are able to Play now ( even the new instabilities that make sure you have enough AR to facetank the attacks from bosses make the Content easier ) I was a 1 hit wonder back than when I failed to dodge a Boss attack or avoid it. I’m just afraid that what happens in the end is making super RNG rewards for the masses, Leaderboards that are based on how often you farm the fractal each day, and increasing the cap the same way they did last year! Yeah reseting everyone to 30 again giving 20 new instabilities and say hey you have new Content and fun playing it. Compensation for the reset will than again not happen. It’s my fear of such a Thing Happening that makes my text Sound angry and not very constructive. But still Dev’s Keep silent for over 3 months again about the reset issue Chris said he will give us an answer when he thought about it. I think it’s fair to assume that another reset is more likly to happen than having 200 scales of difficult Content to actually Play:)
Hi Folks,
Good discussion. I am enjoying it. The discussion about re rolling is very insightful.
I would appreciate it if you could put some ideas forward for Leader-board mechanics.
Specifically in regard to the fact that I was unhappy with us putting out Leader-boards in their previous functionality (having lots of folks sitting at lvl 50 was not ideal) and therefore the feature was held back.
Obviously we have given Level 50 Leader diversification a lot of thought but it would be awesome to hear your proposals. Note there are a lot of logic problems in the solutions in this area so please do think about associated risks.
Cheers
Chris
It’s easy highest Level achieved it’s the only fair method to make a leaderboard about high end Content ( if you make it high end Content). Just make as I proposed after a certain scale fix Fractals with fix instabilities to advance further. So anyone has cleared the same Content… Sorry I atm have a Feeling with all the ideas put around about more RNG more LORE more REWARDS… that you seem to completlty forgett what you wanted fractals to be… a place with high end PvE. All you did with mandatory AR checks reducing Levels without announcement and compensation was making Fractals easier…
I played this Content with basicaly investing Money when I rushed to 80 because I wanted to get to my Limits to the scale that is so hard that I Need a lot of time and thinking to advance…
Now over a year later I see:
- My Money wasted and Progress reseted without an explonation
- Discussions about Lore Rewards and adding more RNG to a Thing that was ment to be high end Content
- Dev’s thinking about making it open to more than 5 People
The worst about this I really thought I can forgett about all the bad things you made with this Content I invested so many hours instead of farming for a legendary. But when I see where the discussion goes and the fact most People commenting about lore more rng and everyone Needs to have everything haven’t ever played fractals on high Level ( 50 is kitten easy especially with an only gearcheck instability)
I really start to loose faith if gw2 is a game where dev’s are able to Programm high end Content for a niche Group.. instead of making it available for all…
btw Chris since you promissed :
ANY UPDATE ON FRACTAL RESET?
and sorry I tried to be constructive but I really just see that the discussion completly ignores what you wanted fractals to be. HARDCORE CONTENT and now discussion about length of Dredge , rewards and RNG is top of the list. Where actually People should think how you could provide difficulty and a fair way to make leaderbaords that aren’t grindy and stupid as the achievment leaderboards ( where the top Player Report each other for a temporary ban so they can’t get daily)…
I agree Wethospu. It is much more useful for folks raising issues if they provide suggestions for how to fix said issues (-:
Chris
If you read my Suggestion about Overall changes , you see that adding a certain cap ( for exmaple scale 100) after that you have fix fractals and instabilities if you want to advance, would solve the Problem partially. Yeah People could still reroll to advance faster at the mid Levels (50-100) but they coulnd’t reroll when the really hard Content hits, so there is no RNG in leaderboards or fix rewards that might get added there. Everyone that goes to 132 has completed the same 32 scales after 100 with the same instabilities.
Proposal Overview
Tiered fractal specific rewardsI think the reward proposal is cool but I don’t like the RNG in it if you want a spezific one you might just Need to farm over and over again Level 20 for example that is boring and doesn’t increase your Level. Just to get that Tonic… I think there should be more fix rewards when one hits really high Levels like 123 or so he might have been unlucky and have no Special reward.. so rewards should be fix
I agree that it would be bad if the only rewards were RNG, My proposals cover three types of reward, the guaranteed (The multi-stage fractal armor), the super grind (The fractal legendary) and RNG (the tier item proposal)
I believe that a person should always be rewarded for getting to elite content levels (i.e high level fractals) but I also think the game would be very boring if everyone could get the same items so I also suggest some RNG items.
agreed that is what my proposel is as well around:) RNG is fine as Long as it is not only RNG:)
Proposal Overview
Tiered fractal specific rewards
I think the reward proposal is cool but I don’t like the RNG in it if you want a spezific one you might just Need to farm over and over again Level 20 for example that is boring and doesn’t increase your Level. Just to get that Tonic… I think there should be more fix rewards when one hits really high Levels like 123 or so he might have been unlucky and have no Special reward.. so rewards should be fix
Proposal Overview
How I would rework fractals including AR, instabilities, leaderboard, Achievments, rewards and Special rewards.
Goal of Proposal
This proposal is to get back hardcore Content while providing some more alt friendlyness with AR changes and having a bit less RNG in the reward section.
Proposal Functionality
General Implementation:
Since we most likly get leaderboards I wanna have fair cirumstances when racing for the top. When isntabilities were released we experienced great issues by the combination of Buggy instabilities for example Mai trin and regen boon. To avoid this I would have the known RNG Fractal seclection with instabilities for each Level till Scale 100(or 80 if you prefer this).After this I would implement a Special Boss you Need to kill to advance ( wich should be really hard). Once you have passed this Point there should be fix fractals with fix instabilities to make a fair race to advance and not having RNG and LUCK deciding who gets further or not.
AR Changes:
To provide more alt friendlieness and deny skipping of certain fractals I would propose that you get 1 account AR for each instability completed. Armors are still usefull in a safenet so you can skip some instabilities. Still a Person who is at scale 60 or 70 should have at least completed half of the instabilities. The Goal is that you can skip about 10-20 instability Overall given the max scale is somwhere around 150+. In this way you Change your Gear- to a Instability completed Check if you leave it ingame.
Leaderboards:
You can just make a leaderboard about highest Level completed Since People Need to complete instabilities before to advance further and there is no RNG luck after a certain Point so leaderboards are fair and all who completed fractal 132 have completed the same challenging 32 scales. With this you should implement a track so People can check wich instabilities they completed and wich they still Need to do.
Achievments:
Since you Need a track of completed instabilities anyway I would give em an achievment. If the achievmentleaderboarders think it’s unfair I’d be fine if it rewards only 1 or even 0 Point. Still it be an achievment you get.
Rewards:
I think you can Keep the RNG that is in game if you can add a new item ( maybe just ascended gear peaces ) Each 10 Levels completed to the merchant. I think this ensures once you hit scale 100 you have max AR resistance from gear since you can buy it till than.
Special Rewards:
I think These should be FIX rewards you get for reeching scale 100/Defeating the Special Boss at scale 100. I think there could be a Special upgradably armor ( maybe even upgradable to legendary start near there) Where you Need to do several bosses with additional instabilities or maybe just you get new Tier when you complete next 10 Levels.
Associated Risks
– Special rewards might be a Problem/could be titles as well but since it’s an optic game it would be nice to have an optic Show off of your achievment:)
- The less RNG reward section might Need tweaking to not be overpowered
- Achievments might cause flaming because People think they are to hard (but that basicaly is an achievment:))
-Loads of People including me actually never wanted leaderboards I think you could leave this Point out. But if you implement it the top places shoulnd’t be decided by LUCK (like it was with getting Mai at 37 not beeing able to advance)
-AR changes might make People unhappy since you cannot completly Bypass all instabilities just by playing scale 50 with having enough AR
- People might not agree having a Special Boss only the hardcore People will see ( but in the end this is basicaly what p2 is of the junglewurm in my opginon)
Feel free to discuss Points of this proposal:)
in hopes they Change Fractals once again….
for the better
I already posted this in the dungeon forum yesterday, as I was unaware of a fractal CDI coming up. I am sorry for the double post, but I feel it is best to have this suggestion here as well for completeness.
Proposal overview
Make agony resistance (AR) account wide.
Goal of Proposal
Fractals become much more repeatable/replayable if we can bring any character. It makes it a different experience. The fractal levels are account wide, but I find myself bringing the same character because she is the only one who is equiped with AR.
Proposal Functionality
Similar to the change that was made for magic find in the past, where it was removed from the gear and made account wide, the same could be done for AR.
Associated Risks
- People who already build up their AR should have this transferred to their account somehow in order to not lose progress.
- Balancing the acquirement of AR.
- Balancing power creep from infusion slots that can now slot other attributes.I will discuss this proposal with Izzy and have him respond.
Chris
If you are going for this it would be nice if you could implement a System that Awards accountwide AR for each instability completed:
Pros: – People can only skip a certain ammount of instabilities while going up the leaderbaords / the scales
- You have accoundwind ar where People have always enough AR to advance given they completet all instabilities before ( So you get rid of the gearcheck /geargrind )
cons: -I’m sure the People here are able to deliver some cons I can’t think of any atm:)
Since your think about making AR accountbound… is there any Chance you give us some insight if you are planing on still keeping an AR barrier to advance instead of a skillgate?…
I really loved to go to 80 without big ar because you could dodge all attacks and I honestly think this is a better implementation. Than letting People WoWstyle grind AR so they can move on. even if they actually have the skill to beat the Content. I think it was discussed under fake difficulty in the Progression thread. And I am really afraid on having an AR System that is similar to MF were you Need to grind your way up to go further. I hope all Levels will be completable again with 0 AR if you have nice Teamwork:)
I think one nice Thing to know is where you want to go with fractals levelwise…
Is your current Idea :
-infinite scaling ( or at least to like Level 200 )
or
- scaling threw agony ( basicaly maybe having already 200 scales ready but Players can’t advance without apropriate agony Money / time spent to get it )
or
- scaling with hardcap and raising the hardcap every months or so?
I think this is very important to know.. depending on this People might have diffrent ideas how to implement:
- leaderboards
-rewards (for example: if we get really difficult Content where most will fail ( liadri light up achiev) idc that much about rewards)
- speaking about high Levels ( for me 50 + isn’t high Level since I already played 80+ but for others it is so there is confusion:))
- speaking about difficulty scaling (idc if 50-60 is still easy if we have it open to 200 but I would be annoyed if we only get 10 Levels all 6 months and than they are super easy farmmode your on cap again and wait for new Content )
Since it’s CDI I think it’s pretty important to at least tell us a bit of your opginons so we have a base about what to talk.
Firstable, my main language isn’t english, so i apologie for the numerous language errors.
Proposal Overview
I propose to change fractal by a real fractal dungeon: 50/100 floors, level up diifukittenes each floor, no design gamble. A boss every level but a big boss evry 5 lvl.
For the big boss, allowing players to make 2 party (10 players) to kill it. The 10 players must have the same fractal level.-> It will give a real dungeon experience.
Goal of Proposal
GW2 doesn’t give a really dungeon/party player experience. Dungeon can be runned and fractal are just to easy since it’s always the same.
Indeed, fractal (3+1) can be runned too….Proposal Functionality
It’s like a big tower with 50/100 floors. Since monster level will up each floor, the difficulty will naturally up and the time to do the fractal too.
As now, it’s nice to have a boss at each stage but you could add a big boss every 5 floors:
- the big boss must have minion/guards
- The big boss and guard must have a advanced AI to play with efficient strategies
- Players can just have 1 try by week
- Players will be forced to make real strategy,
- Anet must allow players to make 2 party (10 players) to kill it (players must have the same fractal level)
- the reward have to be good enough to forced players to go to the top lvl of the tower fractalAssociated Risks
Don’t know
Associated Risks
1 Try by week is bad design. I don’t know what is the reason to gate hard Content with time… yeah you can say heeeeyyy this Boss didn’t get completed for 3 months but basicaly it took the Players only 12 tries to complete it.. I am very very very against timegated hard Content.. Hard Content shoulnd’t be made hard by just saying you can enter it only once a week.. It should be hard so even with having it available all time you Need to Play nearly perfect to get a kill. In my opginon Geargating ( as you have it in WoW) or timegating ( not allowing to try more than once a week) has nothing at all to do with skill. I really hope that gw2 does not go that path because it is plain and simply annoying farming Money for enough AR to advance/not beeing able to Play Content cause you already had a try this week. You had to make strategies as well when you were playing scale 60+ fractals with only 10 -15 AR when they released fractals.. You don’t Need to force People to make strategies only because it spawms once a week you can force em just by doing hard Content with good mechanics:)
1. Fractals are a skill based activity it is acceptable to leave people behind (in terms of difficulty).
I’m conditionally ok with this attitude, as elitist as it might seem. If what it means is, “not everyone will reach the highest tier fractals, but those people would have no reason to anyways,” then fair enough. But if there are “goodies” placed on higher tiers that are better than the stuff earnable at lower tiers, then everyone needs to be able to get there. You can either have A. high tier fractals that anyone can get to but that it takes time and effort to reach and reward special loot, or B. high tier fractals that only the elite can manage, but that offer only bragging rights, not unique loot. You shouldn’t be able to have it both ways.
I have a question here: Isn’t unique loot/ Skins bragging rights? or titles? Speaking of rewards I Need to say somthing that bothers me tbh.
When I started fractals I invested hudge ammounts of Money for: Repair cannisters / Several armor sets ( since you couldn’t go out and repair if you broke your armor inside fractals you were screwed cause no way in repairing it), rez orbs and many other stuff… The rewards were really bad still I played them everyday and finally got somwhere before 2013 finally to the Maximum scale. I really enjoyed just playing hard Content and I didn’t bother investing most of my Money to simply advance. Now I even mentioned rewards at the end of my proposel. so What have changed?
I guess for myself the Fractal reset kinda is a big Point there because I know want to earn bragging rights in case they take away everything again and reset it for whatever reason. Before I didn’t care and was happy with my 81 sign.
What else might be a Point that the whole Level up 31-50 was so grindy and not near the difficulty of the old scale 60+ or whatever that it didn’t feel like progressing or Clearing hard Content but like grinding easy stuff just to advance ( and in my case stuff I already did ).
I think if fractals 50 + are based on skill needed to complete 80 with 10 ar ( basicaly doding all ar attacks and stuff ) Players might can overlook if they’re skill get tested they can or at least I could overlook the lak of rewards that aren’t as good as farming cof p1. But I still think there should be the Special reward for fractals ( since the fractal weapons are devalued hard already).
And if you really want everything accessable: I’m fine with having a reward costing 100 mio fractal relics starting at Level 50. reducing cost by to a 1/10 every 10 Levels you complete past 50… sooo it really is smarter to advance than farm (so you could basicaly buy it for 1000 pristines at Level 100 I think:)
Top 3:
1. Fractal Reset:
I don’t think that will be discussed here, and as you seem to have missed it I got a quote for you:
Isaiah CartwrightAs we were looking at the fractal reworks we wanted to change the relative values of how hard it was to work through the fractals, because of this we wanted to bring everyone to a common starting point. We knew this was going to be controversial but we really wanted everyone to be on an even play field and once we got the feedback about it we started looking into ways we could mitigate this risk. This is a common practice we do with all releases and risks and sometimes like with this one we were not able to do anything due to time constraints and tech. It’s wasn’t our goal to devalue peoples time and effort and when reworking stuff sometimes these types of tradeoffs happen. We wanted to create a new scaling paradigm that would give us more room in the future for adding fractals and we felt the current systems was harder to scale. Our original design was for players to go past 50 but this wasn’t able to happen in time.
Link to the original post: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Vertical/page/2#post3368875
Guess you didn’t see that after this Point Chris mentioned several times that he has to think more about an answer. and REPETADLY told he will give us one , and might make a fractals CDI sooo… there is still an answer missing. And it is a very important Point when speaking about the design of a high end area in a game, that has suffered from resets without any compensation. to finally get an answer otherwise… it’s just too risky to Play the Content because all you do might get reseted and deleted again…
and I really hope this will be a big Point that will be discussed… since many of us wait for several months now already for an answer to this:)
Top 3:
1. Fractal Reset:
Very important for me to at least get the answer promissed in Progression CDI maybe some retroactive reward for all the time spent.
2. AR Deisgn:
Make AR the design it was before. A check that could have been avoided by skill ( dodge nice teamplay ect ). → this improves that the highest Levels are not a grindy WoWlike Content where grinding gear for a week more is way more important than playing skillfull.
3. Rewards/Progression & Leaderbaords:
Make sure there are Special rewards that are accountbound and not compeltly RNG for example: You can go each 10 Level you get in personal reward Level a new item at merchant you can buy for relics. Progression shoulnd’t be bypassed by doing high x0 Levels with high AR ( wich basicaly makes the Levels have no instability at all. You should make sure that People can past a certain Level not Bypass hard instabilities just by playing x0 Levels . Leaderboards if you implement them take highest Level achieved as Long as you make the Levels / instabilities so hard ( maybe mutiple instabilities on 100+) to make it hard. + mentioned changes so abilities don’t get bypassed ( at least for leaderboards it should track and give you + 1 for all instabilities completed completing 50 times scale 50 still leaves you at Level 2 leaderbaordwise but scale 50 scalewise)
From the big Dragon that will come out when the drill finished digging. Sooo basicaly the Miasma is a " good " Thing since it gives the hero time and a reason to get People out of lions arch before the REAL evil awakes
Proposal Overview
Fractals future and past
Goal of the Proposal
Having a healthy discussion with the Players and veterans of Fractals about:
- Fractal Reset? (Past)
- Fractal future / plans to make it a fair challenge when leaderboards are comming.
- Design of AR what is playerbase thinking about the current design / Should Content not be available for the most skilled Player because they don’t have enough gear.
Proposal Functionality
•Give us some insight on the thoughts of reseting the Progress of many Players without having a compensation for the time spent
•What plans you have to make fractal leaderboards and fractals all in all high end Content that is worth playing it and a place for skillfull gaming?
•Getting some ideas together how to improve the current design of geargated instead of skillgated fractals because of the AR desgin
•work out some sort of compensation or title that can be awarded to the Players that put in loads of effort in this high end pve section.
• Accountbound rewards that aren’t RNG. For example Traders that have items for pristine relics or Money that you unluck every 10 Levels completed with Special rewards that you can only get if your at Level 81 for example…
Associated Risks
– Loads of flaming if not communicated clearly , especially the Point about fractals reset
I really hope I’ll get my answer about the reset and can start playing fractals again without the fear of having deleted my time invested in a part of the game that gives already way less rewards than farming blindlessly skilless dungeons.
I personally think and I know this is maybe not what you want to hear a very key Point of making the CDI better in my eyes is to:
Be honest….
Just be honest if you know you won’t give an answer to fractal reset…
I mean I’m waiting now for 2 motnhs the first post of the CDI Progression was about fractals…. you told than you will answer this but you still are thinking… but in the latest time it seems just to be ignored…. I think it is very unstatisfieing if you invest time and effort to get somthing out of the CDI PROGRESSIO THREAD (basicaly why does ANET reset Progress without any compensation?) and you just get the answer: Hey will be answering this… but in the end you just ignore it…
Maybe this is just another slap in the face after the actual reset, or the Posts of izzy that you were well Aware that you delete laods of effort from Players but you oauln’t care less….
Not referring to AR. If you gear check the pugs that join, you can filter out the problems before you even start. There are still people in celestials running around -_-
maaaan those gearcheck is way not needed you can go full pvt gear full zerker whatever it doens’t matter all those fractals are completable with every Kind of gear if you Play nicely together. Failing at shaman is no gear issue there were People doing it on scale 80 and doing it naked on scale 80… it’s just not about gear.. this game is not WoW where the fail Comes because of to less dps you can easely carry a Team wearing full pvt armor at grawl … I played to scale 81 with 5 AR and pirate runes with a kittenty condition gear at least till 55 …
Just stop judging People about they’re class or gear in fractals: ALL classes and all gear is viable to complete fractal scales that are released! if you fail especially at grawl it’s just a fail because of your skill teamcooridnation not because of gear…
in case the next CDI isn’t about fractals: Any update about your opginon around the fractal reset?
Heyho my speculation about the patch:
First off Scarlet has seen the future, and even if it may seem to be bad what she has done she actually did it for the good. You may ask how? She needed to get the alliances together to get enough Technology that woulnd’t have been available otherwise to make the things you can see all over tyria that seem to awake primodus. But scarlet didn’t only make helped to make alliances on the evil side. Just by beeing an enemy for our heroes she actually was the one creating the alliances with rox, brahm ect ect … Since she has seen the future she knew that her destiny was to make alliances with the evil to get the Technology needed to destroy the Dragon as well as to create the "Counter alliances " on the good side.
This Thread used to start with a post about Progression and fractal reset. It used to have been said by Chris that he will answer this question back in 2013 over and over again. But it seems to have been forgotten in 2014 wich is just a shame.
so once more:Any update on fractal reset?
Look up a few posts to Chris’ remarks.
I missed that shame on me.
This Thread used to start with a post about Progression and fractal reset. It used to have been said by Chris that he will answer this question back in 2013 over and over again. But it seems to have been forgotten in 2014 wich is just a shame.
so once more:
Any update on fractal reset?
Fractal reset?
Chris: Romo regarding your last post I am going to spend some time thinking about how you feel and get back to you if that’s ok?
Fractal reset?
Chis: The Fractal progression reset conversation is something I am still thinking about so please bear with me.
Fractal reset?
Regarding my reminders from you about comments on some kind of reward for the Fractal reset, I am still thinking about feelings around it.
Chris
Fractal reset?
no answer anymore…..
Look I’d be perfectly fine if you say you are discussing or looking into the Topic of Fractal reset. But not having a final answer having a Thing unsolved that pretty much hurt your gameplay and your Feelings about a game you sticked around for nearly 8 years is really NOT COOL!
Stick to your promisses and give an answer as you said earlier in this thread before it gets closed down!
Even if you say you are discussing it and it is still here and internaly or whatever discussed…. otherwise it just feels like you going to ignore it and wait till everyone has forgotten about it.
It is just a said Thing if you start getting the Feeling the game is programmed for the masses and CAN WITHOUT A PROBLEM WIPE OUT PROGRESS as Long as it doesn’t harm the masses. Get’s even supported by the masses for doing it and KEEPS IGNORING THE MINORITY till the issue is forgotten.
There just should be way more accountbound skillbased rewards like SAB Tribunal Weapons or liadri. Than I woulnd’t care at all about those guys with several legendaries. I don’t have 1 legnedary after 4k hours playing and having all LS ahievment , and done every dungeon + Fractals to scale 81 and having 30k + wvw kills… The Problem is that there are way to less rewards that are not RNG or can be bought by rich guys. They should just implement more rewards that are fix for certain achievments / playing achievments and I don’t care if the guy next to me walks around with 4 legendaries … but as they are the best item to have it is kinda annoying to not beeing able to get em while playing the game.
They will just add legendary Food if they’re smart once crafted you can select what statsbuff you want and it gives you the ghostly Aura that sometimes Pop with the ghost Food from haloween
This Post might sound angry but if only written to Point out some things about Respect. It is somthing I needed to get rid off and knowing Chris will read it I needed to write it here. To all those People who make a good Job summorizing things just ignore the post it has nothing worth summorizing that wasn’t mentioned before.
Fractals: Why did you feel that resetting everybody to fractal level 30 was the best course of action?
“We were changing the relative difficulties of those levels and really wanted to level the playing field and give everyone a fresh start. We know this devalued some of the work people did but we wanted everyone to have a common language as far as the progression in fractals and didn’t want confusion in terminology for example ’I’m a pre change level 50 fractal’. Now if someone says they are level 50 in fractals everyone understand what they did and what that progress means, this becomes very important as we increase the levels in fractals.” ~Isaiah Cartwright
Why do answers to this Topic always have to be so unpersonal. Using the Word devalue of Work instead of naming it resetting/deleting or whatever for me isn’t very respectfull. You didn’t devalue my work after 30+ you deleted all 51 Levels I worked for getting on scale 81. You deleted em you didn’t devalue em I have absolutly no value of the work done after 30 (I invested about the Gold I got from chests so don’t talk about rewards that were crapy Greens before january 2013). The second Thing that really annoys me is that if you were fully Aware of what you are going to do to some of your playerbase why was there absolutly no : SORRY?
Why couldn’t Isaiah write after writing: We know this devalued some of the work people did AND WE FEEL SORRY FOR THIS, or just somthing along those lines..
And still the question lies now that it is actually official that you knew you just delete hours and hours of effort of a niche playerbase: WHY DIDN’T YOU THINK OR MENTION SOME SORT OF COMPENSATION AT ALL?
I know the text seems to be written not offensive at all. But for me the word devalue is a slap in the face. Because basicaly the Progress getting deleted / reseted not devalued.
I agree that you can use the word but it sounds zynic. I mean for a fact one can perfectly say: The twin Towers got devalued. Because the value of the Towers really has decreased. But than again it would be zynic and not respectfull at all to what have happened. I know this might be very provocative, but it’s maybe the best way to Show you why I feel that this word in combination with no sorry / or excuse from the People who have done it, in the full awareness that People will have somthing devalued after, sounds zynic and not respectfull at all to me.
Back to Progression: Is it likely to happen ever again that a small Group of really dedicted Players will have they’re efforts DEVALUED after a patch without compensation and excuse ?
The answer is Yes most likely: When they nerfed cof p1 Boss they devalued my Progress in the dungeontitel because it was easier to get now. Every nerf in a specific Content with a reward or achievment tied to it as well as any new form of getting better gear ( for example ascended) Is basicaly devalueing the reward from Players that has done it without this new stronger gear or when the Boss was still hard.
IIs it likely to happen ever again that a small Group of really dedicted Players will have they’re efforts DELETED after a patch without compensation and excuse
I don’t know the answer to this question yet but it is pretty important when speaking about Progression. Remember this was basicaly the first question asked in the whole Progression CDI but still the one takes the longest to answer. I’m ok with this as Long as it gets an answer and will be treated with RESPECT and not some nice sounding buisness words!
Thanks for reading and sorry the stuff that might sound offensive in the end we’re all human and we all do mistakes saying sorry is at least a way to let the People you hurt know that you did one.
(edited by Patrikan Habaton.2548)
Fractals: Why did you feel that resetting everybody to fractal level 30 was the best course of action?
“We were changing the relative difficulties of those levels and really wanted to level the playing field and give everyone a fresh start. We know this devalued some of the work people did but we wanted everyone to have a common language as far as the progression in fractals and didn’t want confusion in terminology for example ’I’m a pre change level 50 fractal’. Now if someone says they are level 50 in fractals everyone understand what they did and what that progress means, this becomes very important as we increase the levels in fractals.” ~Isaiah Cartwright
WoW this is just said. So you were Aware from the Start that you delete several thousends of hours of work? And you didn’t think a second about compensation or about just saying in this answer. WE FEEL SORRY FOR YOU?
also why I’m against instanced content: I don’t like grouping and I don’t like dungeons. Sure, you could create an instance with Tequatl inside, but this would only lead to elitism imho.
“Ok, no Rangers, we only take warriors and guardians – about 30+ and 5-10 Mesmers. Warrior with dual swords? No, go away! Oh, a newbie, go away!”
I’ve seen commanders in WvW who want people/professions to play with one specific weaponset. I hate that mentality! At least they can’t kick me. If I wanna play a sword+shield guardian no one should have the right to drop me because of this. No one.
Open world is the ultimate freedom, the no.1 reason I love GW2.
But what would be your issue if such instanced Content is created for People that want it if for example the shatterer and all world bosses are instanced as well as open world it woulnd’t harm you and it would be able for People to get hardmode on those bosses same with dungeons. The Point is if you have to kill shatterer or tentaql instanced with loads of debuffs gambits whatever you Need certain tactics to succed. In open world as you said People like you don’t wanna Play a certain class and mess up the Strategie of others soo instanced is always nice to push boarders let People figure things out without waiting 2 hours for a Boss to spam just that People mess up with going on Canon and Shooting somwhere in the sky…
I disagree. I think where GW2 is really strong is the open world, it’s dynamic events. It’s the main content of the game and all people should find interesting enough content for them to do at the main content. Sure, dungeons should be hard. Explorable mode was supposed to be rock-hard, don’t know what happened there. The newest iteration (Twilight Arbor Path) looks like they found a good balance.
Open world hard mode could definitely work with downscaling imho. Dead people / afk people cannot scale an event up, that’s not how it works. You have to be doing enough damage to make an event scaling up. If you’re dead because you are bad, the event (should) scale back again (I haven’t tested this) since you aren’t contributing.
As you see, you can’t troll via downscaling. You are just the same as a lowie player, and you don’t scare lowies away, do you?
Are you Aware that I speak this whole time about HARDMODE in DUNGEONS?
Open World is cool but your Impact in a 100 man Group is to low to call it a test of skills:)
Yes, risk vs reward is important and has to be balanced. Not arguing that. And yes, people want to be able to ‘show off’ that they did something. SAB and Liadri are good examples. However the people that desire those and do them happily seem to be the exception, not the rule. (Remember the screaming about how hard tribulation mode was?) That’s all I was getting at.
If they could implement ‘hard mode’ without locking it into instances (which is what people seem to be asking for, more instancing), that could be interesting. Of course, some ‘elite’ zones might be sufficient too. However, my concern there is that it will simply turn into the next SCUW or ManlyFoW where if you aren’t ‘x’ ‘y’ or ‘z’ you may was well just get the kitten out.
Again here I don’t get the Problem of all guys complaining:
- They were able to Play and see the Levels in Infantile Mode
- They were able to Play and see the Levels in normal mode if infantile was too easy
- They were able to Play and see the Level on Tribunal mode if they think normal was too easy
I remember back than loads of achievment hunters were complaining because it was to hard, and they can’t get the achievment(same with liadri light up btw).
But all those guys actually saw the Content. You can Play all fractals on scale 1. If they would add instabilities/gambits to dungeons (and maybe rewards Special tokkens to get ascended armor) Than all guys can still see the dungeon? They don’t get locked out from Content. It’s the same Content those are the same fractals , same dungeons.
I think this is a Argument brought up way to often. I don’t think Content should be defined by:
- Hey it’s the same dungeons the same Task but These other guys can have a burning debuff at kholer I will never experience this.
- Hey this Mario Level Looks really great but I will never see the Content where there are some traps coming out before the last checkpoint because I can’t even pass the first
- Wow These fractals are really cool but for real after 30 it gets way to hard and I Will never ever see A Dredge clowncare with all Mobs on Level 84 this is just excluding me from Content.
I think those are just invalid arguments to say you are excluded from Content. It’s the same Content. And if Achievment hunters can’t get all Achievments they might start to realize what the word achievment should mean… it shoulnd’t be a daily grind:)
I anyway think leaderboards should either be about very hard achievments done or at least you can split it up to Overall achievment leaderboards + leaderboards that only Show permanent achievments ( so maybe light up the dark and other harder achievments will matter again…)
Anyway I still have hopes high sometime some hard Content like this will be comming and People will realize that they don’t miss out on any Content just because I do the same Content while burned:)
(edited by Patrikan Habaton.2548)
So sure, zergs will trivialize a lot of content, but if the whole zerg happens to take double damage, and maybe is constantly burning, some of those attacks to lay waste to large swaths of the buggers (which isn’t too much different than fighting normal mobs 9+ levels above yours, which I’ve done (you don’t get xp, which was sad)). It would definitely be something we’d need real world testing on (as in, send out just the difficulty increase live, then adjust rewards afterwards), but I think an open world Hard Mode could definitely have its place in GW2.
(I’ll note, that I’m not a huge fan of Hard Mode myself, but I do like to try to give every idea a fair shot at becoming the best it can be).
I guess you missed my Point here. I am only speaking about dungeons not world Content. I think dungeons and Fractals should be the world where hard Content Needs to be found. It’s just a fact that it is way to hard to Balance Content in open world reasons for this are:
- People going afk while dead scaling the Event up
- Trolls
- Many ways to exploit bug things ect
- Way more issues that can appear
While it might be intresting to test it I think the real Content with Special dungeon tokkens should be around dungeons only. Where you can make your fix Group and make sure nobody is desturbing it triggering another Event by mistake.
Short Version: I think you didn’t get I was only speaking about dungeons:)
@ lost wich: I know this would be the case if you could farm those ascended armor my idea would be more of a achievment like one time fix reward / maybe once per character that completes it. On top of that you may not realize but people that Plays hard Content miss out often on reasonable rewards and Gold because they challenge themselves. When I decided to go for fractals highest Levels right when fractals came out. I invested a huge ammount of Money and time because I wanted to test my skill. I bought several armors rez orbs and repair canisters in the end I made 0 Money out of running all those hours of fractals. Basicaly I got punished by not getting any Money or gear because I was looking for skillfull hard Play the fractal rewards got buffed twice or even three times since when I played it. Even after those buffs it creates way more Money running dungeons, so you Need to realize atm the skilled Players are getting hurt and aren’t getting any Gold at all compared to the casuals so it would just be fair to at least Play our Content without having to grind for AR and stuff to advance in fractals:)
Well hard Content doesn’t Need to exclude casual Players … if there are gambits / instabilities ect for dungeons. Casual Players see the same Content as hardcore Players do.
What would be the Problem to reward Special tokkens if you complete the dungeon while gambits active. Allow Players to Change those tokkens for ascended armor weapons and stuff. I mean i feel like I am forced to farm and grind things because I have a Feeling that fractals will Need certain ar I can’t get with just showing my skills at playing fractals. So for me it be a nice solution to get ascended armor while testing my skills in existing dungeons with gambits / instabilities.
I know People will still complain that it is unfair that he can get that armor ect ect but in the end everyone can see the Content ( Play the dungeon) and everyone can get ascended armor.
I think it would be a really nice solution to create some hard Content in a relatively short ammount of time without designing new Areas ect…
Would you think this would lead to elitism as well or would you be fine with such a Content?
My idea for Hard Mode was built around basically this idea. You could get gambits or instabilities that only affect you (you dealing less damage doesn’t affect just you, but you taking more damage does). These gambits could then appropriately affect potential rewards, which might be tokens in dungeons, or pseudo-magic find in open world, or the like.
I also like the idea that you can run “normal explorable” for exotic gear, and “hard explorable” for ascended. This would allow almost a new set of dungeons for people who choose to have gambits (maybe they’re preset based on run, or maybe you need to add a minimum amount of your choosing to qualify for certain tables) while allowing them to continue to group with players who don’t want to add gambits. All of this, while not trivializing their hard mode experience. Something like a constant burning would require a player to have some form of healing to offset the damage over time. He could get this from himself or from his normal mode party members while still having to complete the path with a constant source of damage.
The key to this would be to find the appropriate gambits so that they can only affect the difficulty of the player they apply too, and don’t allow normal mode players to trivialize the difficulty increase compared to the loot increase. I’ll also mention, like in the current game, zergs trivialize a quite a few things, so there’s not much you can do about that, but there would be a greater chance that hard mode players would get downed.
It’s a good thought but in an open world game, Hard mode could never exist on an individual level. If you are in a zerg of 15+ people, putting a handicap on yourself isn’t going to make it any more difficult, nor would you deserve greater rewards than anyone else.
I agree that rewards should somehow be tailored to skill. This is why I suggested the implentation of an ‘effectiveness meter’ for use in large scale encounters and dungeons.
I think this is the reason why the hardmode has to be for the whole Party so all suffer from the Gambit and not the one with gambits just die while 4 others complete the dungeon without gambits and carry him. I think this will still challenge all playerskills since if a Player Fails all time he will just get replaced so everyone has to carry more or less his weight.