Showing Highly Rated Posts By Raptured.9307:

How do you show that you enjoyed the fight?

in WvW

Posted by: Raptured.9307

Raptured.9307

Don’t /laugh or /dance on their body, for starters.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Analysis of Cantrips Eles

in PvP

Posted by: Raptured.9307

Raptured.9307

I like the analysis. The biggest reason you see do many dd eles running the same build though, is that elementalists are pigeonholed into this one build cuz the rest frankly do not work or plain sucks in competitive pvp. I do not think that at this point elementalists are still broken after so many nerfs- rather, engineers need to be looked at ASAP and warriors need some help as well. If anything, elementalists right now need other weapons buffed so we can start seeing changes in the ele meta and it would be nice for eles as well to see that they have options.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Imagine a WvWvW guild full of Tpvp players

in WvW

Posted by: Raptured.9307

Raptured.9307

Having done a bit of both, i’d say tpvp requires a lot lot more skill on a personal level. In terms of organization, most of the “skill” a wvwer has goes to following the commander. With multiple knowledgeable commanders and receptive tpvp players, I’d say the tpvp guilds would win (after a bit of training), because these are guys that have focused on individual skill and seeing and understanding other classes/builds’ skills at an individual level. They are also players who like to experiment with builds.

In reality however, a guild made up of tpvpers who do not have experience in wvw will fail hard because they do not know/ cannot adjust easily from builds that focus on 1v1 or 1v2 sustenance/ccing to being a part of many v many, in a situation where skill lag is rampant, where siege weapons are used/ built, how to manage supplies/give relevant info to commander, where terrain varies and matters, where number differences are in the tens, where food matter ( a lot), where sigils/runes may work differently as well as healing / crit dmg scaling /boon duration, and where self sacrifice is needed (More, lots more). They may also not know when to engage/ run and where, how to maneuver a large group of people to attack/ run/other things, different class roles, and when to bail and hit another place for more server/zerg profit (and other wvw tactics). It is a matter of experience. (Also, tpvpers would hate queues).

Ideally, you want a guild of people who both tpvp and wvw, because they would be able to act / fight better on an individual level and understand what other people are doing better (to give the commander better feedback), while being a competent (very large) team player who knows how things work in wvw. This may be kind of obvious, but I believe tpvpers can be made into superior wvw players if they put in the time and experience to learn under good wvw commanders, while reg. wvw players can learn a lot as well from tpvping and understanding firsthand how powerful some class builds/skills are, and spotting them easily and early to make decisions to confront/ avoid in smaller scale situations.

Spvpers/Tpvpers would make great roamers/roaming groups, however.

Pardon my run-ons

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

SOTG (needed a longer title)

in Elementalist

Posted by: Raptured.9307

Raptured.9307

I’m fine with them nerfing d/d if they give compensation in the form of other viable builds. But that is not to be the case.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Seems like a rank downgrade

in WvW

Posted by: Raptured.9307

Raptured.9307

This is what happens when giving people who will never be happy what they want.

You wanted a long kitten pointless rank grind? You got one. Grats.

^this dude sounds incredibly bitter… remember, someone else’s success is not your inadequacy.. it only is if you make it so

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Famous last words

in PvP

Posted by: Raptured.9307

Raptured.9307

While I was stealth stomping a player once…
“The coward is strong in you”

Lolllll…

niiiiiiice ahahaha

“learn to play a real class”

Ya real men only play 5 signet warriors!

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Necros should not be able to do that. They’re not a burst class. The only thing I can think of when that happens for you is corrupt boon, when they change all your boons into conditions. If that’s the case and you had a number of boons on you before, change to water, roll, skill 5, 4, heal (you can choose to do all of this or just first two depending on whether or not you manage to get rid of immobilize/cripple and other deadly conditions), and rtl the hell out of there until you recuperate and get back into the fight. If it’s a sequential addition of conditions that happen pretty quickly and you see a “blast” animation, they’re probably using their staff on you. in that case, just change into water and keep dodging for now, and find some way to knock down the necro asap (air 5, earth 4). Proceed to do whatever you want to the necro. If in the last case, you are actually being hit by epidemic from a corrupt boon on a guardian’s save yourselves (sigh that bad guardian), then you’re probably in for some trouble. Do the same that you did for case one and get your kitten out of there… for now… and find a way to sneak up and once again knock down that necro when you are ready to. The reason you don’t want to engage as much in cases 1 and 3 is that they probably still have all their staff skills (and a lot of conditions) that they can use on you. If it’s case two and you knock them down, they probably can’t track you fast enough or find a good enough opportunity to use corrupt boon on you if you get very close to them, or that they’ve already exhausted their utilties.

Note: this is very situational and based on how fast you react and how many skills/ hp you have left.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Warriors abandoned to themselves.

in Warrior

Posted by: Raptured.9307

Raptured.9307

As someone who has played thief, ele, necro, and warrior on spvp regularly, I’m going to tell you that if you do things right the warrior is just as competitive as the other classes i mentioned, if not more. Play around with your builds!

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(Lesser) Air Elemental Change

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Apparently as someone else mentioned its a nerf too because ppl can see it more clearly now. Sugar coated nerf.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Thieves kind of stink in SPVP.

in PvP

Posted by: Raptured.9307

Raptured.9307

Bro, add me and fight me on your necro. Thieves are weak right now but mostly at capturing bases…
Also, there is the idea of hard countering. If you are up against a bleed thief, you are obv At an advantage. Some builds are esp. Good against others. Things are mind of meant that way.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Discussion: Why people think Eles is Op?

in PvP

Posted by: Raptured.9307

Raptured.9307

Because when damage-dealers go all-in on them, they don’t die right away.

I’ve yet to meet a competently played bunker from any class that dies right away 1v1.

And when your whole team focuses them, they don’t die right away.

Only if your team is shockingly bad.

except even if the ele doesnt have all bunker traits and bunker amulet he still outlives everybody. a semi bunker ele can dishout 3/4 k fire 3 and 4, 4/5k fire grab, 7 k churning earth….

No. No, he does not. Glass eles die ridiculously quickly with a max hp of 10k and light armor.

The only thing “OP” about eles is that they bunker well while being more mobile than guardians. However, even now i fail to see that strength as OP. The “OPness” of the build is beyond inflated in people’s minds because bunker guards can push people off the point and keep them from going in – they don’t take the guard’s roles and take it to another level, they do it differently. Eles only get stun and 2 knockdowns total in 4 elements. If you’re saying, ele is op because the bunker doesn’t die in 1v1 situations, well, isn’t that what bunkers are good at? Look at the guardian/ bunker mesmer/engineer/necro. Same situation there. Eles melt faster than guardians under pressure, and can’t out point defense guards/engineers/ struggle against mesmers and necros – which are all very popular builds running in pvp right now.

It also irks me that people mash together rumors and different ele builds’ strengths and talk about it being how the ele is OP overall/ in that one specific build. Let me clear it up:
That build has only moderate mobility. It is more mobile than guards for sure, but it is far from the most mobile thing out there. You cannot run out of many man fights like before the March nerf anymore.
Healing is its greatest strength. Eles CAN heal from 0-100 and perhaps a little more if FULLY GEARED IN HEALING. That sacrifices a lot of dps and maximum tankiness – you run with about 13k hp with that build. In 2v1 fights especially against glasses, you melt very quickly. your dps is also far from the best. Many fights end in draws or end up very extended – but that is the point of a bunker and the ele is good at its role in a 1v1. It cannot, however, hold a point against an engineer or guardian/ better than they can.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Thanks Anet for the mesmer nerf bat, again.

in WvW

Posted by: Raptured.9307

Raptured.9307

Uhh i think being able to make clones of yourself and have them explode/leap in your opponent’s face and teleporting is already pretty deceptive..

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Dmg Mitigation NERF & Low HP Pool: SOTG 4/26

in Guardian

Posted by: Raptured.9307

Raptured.9307

They said they’re going to compensate and up the guardian/ improve their viability for changes that they made to other classes which really will pose problems for the guardian. I’d chill and wait. I’d be far more concerned if I were an ele.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

My thoughts on the patch today..

in PvP

Posted by: Raptured.9307

Raptured.9307

You are not representative of the population of tyria.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Fixing conjure weapons

in Elementalist

Posted by: Raptured.9307

Raptured.9307

What I’m bothered most about – other ppl using my conjured weapons when i want to keep them for myself (fiery greatsword, anyone?) If only there were an option to allow/disallow weapon sharing…

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

As a fellow elementalist

in Elementalist

Posted by: Raptured.9307

Raptured.9307

When a Mesmer has a staff or decoy even If you go for the right one there is a very good chance you end up killing the wrong one midway through because he switched. With his clone. Same with sword 3. With the immortal mes build a mes can just stand next to his phantasm and your aoes will be a burden when you hit the illusions as well as the mes, which procs retaliation. Or if traited, theyll proc a random condition pn you when they die. The time spent on killing clones also equals more time for the mesmer to attack uou and skills against you without damage. On the other hand the more clones,illusions the mesmer has on the field, the more he can heal, use them for daze, invincibility, shatter in your face, stack conditions on you, etc. It is really a lose lose situation, but your best bet is to burst the Mesmer down asap when you can see him, and clear his clones at a distance when you cannot (and move to a different position from where you fought). It is very tough to deal with a good Mesmer who conserves his clones wisely and disappears timely to heal/ save up a burst from a more advantageous position. Combine all those scary skills with a low cool down and you have the monstrosity that we call mesmer.

Because everything you do Against a Mesmer can be lose-lose, there is no set strategy against the mesmer unless you know his build well. But even against a staff bunker mesmer, everything that you do against him in a 1v1 can be bad for you (and a good bunker mesmer will make it so). It is because of that to this date, I have yet to lose in a 1v1 as a staff bunker Mesmer to anything other than other Mesmers/thieves that catch me off guard – not because of my skill but ranted by the opness of the class/build.

You have something quite scary on your hands when the best option in engagement is to run away (all classes/ builds for bunker Mesmer much like bunker eles prepatch buy even scarier, and gc classes for gc thieves)

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Three Reasons GW2 Will Never be an E-Sport

in PvP

Posted by: Raptured.9307

Raptured.9307

Don’t forget underwater battles…

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

About T1

in WvW

Posted by: Raptured.9307

Raptured.9307

He’s talking about EU T1, you’re talking about NA T1.
Compare:
http://mos.millenium.org/matchups#EU
http://mos.millenium.org/matchups#NA

Although US t1 becomes unbalanced overnight with JQ’s coverage, the situation is much worse in terms of balancing, obviously, in EU.
http://i.imgur.com/CMOlMBL.png seems pretty unbalanced to me.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Best healer in game II

in Warrior

Posted by: Raptured.9307

Raptured.9307

Time is the best healer. gg scrubs

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Is is normal to be given abuse for PvPing?

in PvP

Posted by: Raptured.9307

Raptured.9307

To be honest, its not your fault.

People get mad for any random reason.

Just play the way you want to play. Remember, you’re playing this game for your own enjoyment. Not the enjoyment of someone else.

This sounds like self-serving justifications for ruining other people’s fun. Calls to mind of dungeon/tpvp leavers and people who ruin duels in small player count maps.

In OP’s case, if the player count was big, they had no right to hurl insults at you. If the player count was small (1-4) and they were having duels and they let you know that, then they have a reason to be mad.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

I truly feel sorry for pvp warriors

in Warrior

Posted by: Raptured.9307

Raptured.9307

Fooled around with 6 classes in spvp for a while now (rank 32), warriors were the worst and now it’s even worse. I now main pve warrior, spvp thief.

On the other hand, i saw a spvp warrior with banners, kick, and rampage equipped. He got 1st place multiple times. Lol.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

How did Feb patch change your build?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Didn’t change at all except now i’m warrior and loving it. Would probably run ele for TA though.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling