Showing Posts For Rebus Sohal.4108:

We need to stop complaining fast and why

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I don’t think it really matters what you say on the forums about builds, they will randomly change things for no reason even if you say nothing. At least the current cycle has my turret build looking a little less kitten

Morbid humor sounds more like a Necromancer’s thing…

Have you seen the state of necro minion ai?

(edited by Rebus Sohal.4108)

Flame turret cool down bug.

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

This is a real pity because I was actually going to use it with the shorter cooldown, but going without deployable turrets again after such a long time without it working would annoy me too much.

New player, what's wrong with Necro?

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Ignore everyone saying that necromancers are absolute kitten (unless it is about minion ai, then believe it with a grain of salt), then ignore everyone saying they are magnificent golden gods (99% of the time it will be Bas and Bhawb on this side of things). The necromancer is a resounding meh and seeing how the other classes go up and down, and down, and down with each patch I am fairly happy with that.

Deployable turrets still give old turrets

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

YES! They finally nerfed this horribly broken talent that they only just made work! It was obviously too powerful with turrets that do slightly more damage!

Are minions fixed yet?

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

HAHAHAHA! Thats a good one. It will happen just after they make Reanimator a useful talent.

[Bug] Trait, Flesh of the Master, not working

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

People have used minions for long enough to notice that one of the traits doesn’t work?

Brothers and Sisters brace yourselves.

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

As long as they don’t nerf lightning discharge….

Notice how it bounces around and hits more than 1 person…..

Minions are still not attacking Dec.21st

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

The minions only attack if you hit 1. Using any other ability doesn’t send them to attack. If you always hit 1 at the start of combat your minions will attack.

Except when they don’t. I nearly always start with a press of 1 and still have all my minions stop to watch the grass grow a good 70% of the time instead.

Mortar should draw less aggro.

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I would guess it counts as a turret and all the turrets are nearly instant aggro magnets.

Now you can all be tureteers w/ me!

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Now that your kits are gimp you can come play turrets with me. Yaaaaay!

I long for the day when I will be able to use turrets without them instantly getting aggro and dying in one hit from a basic pve mob while doing a reasonable amount of damage, but sadly that day is not today. They will need to cut kit damage and versatility across the board by at least 46% and making it so you drop them when you get hit by anything to bring them in line with turrets.

EDIT: THIS IS NOT A SUGGESTION ANET!

Necromancer community survey - Post Patch

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I’m going to go for 1 on this quiz. I hold very little hope that minions will be made viable outside of leveling, much like turrets on an engie.

Proof the Minion Master is a viable build

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Ok, now do the same thing but run a dungeon or wander around a level 80 pve area.

Please don't fix minions

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Many of the people on the forums complain about minion AI… but back in the game they’re playing conditionmancers or freezers or power shrouds.

Of course we are, minions don’t work

The complaints aren’t because they’re secretly yearning to load their skillslots with blood fiends

This is partially true, it is not secret that I am yearning to fill my skillslots with blood fiends because I make it bloody obvious that I want to do this.

108 days - Deployable Turrets still borked

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Well you answered my big question about the current patch with the title of your post.

December 14 patch notes - Feedback

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Necro patch feedback huh?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Then tears for my engie being still unable to have turrets useful, then a small smile for the mesmer because no nerfs and phantasms are better. One of these days I will just play warrior like I am supposed to.

Staff a necessity?

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Does anyone do tpvp without staff

Sure.

and do well?

I wouldn’t think so.

Julius pretty much covered what I would say.

(edited by Rebus Sohal.4108)

Necromancy and Minion's

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

In a 70+ Minions are a bit better

Assuming they do anything, then you get to 80 and they become horrible again. This of course is continuing to assuming that you are able to make them do anything, half the time calling them horrible is being too nice.

Let's debug minion AI

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I havent tried the worm yet but will tonight .

It is the only minion I have never had an issue with the AI on. Other parts of it, teleport, poison, etc, might be wonky but the AI actually works for a change.

Pointless speculation on 14/12 necro changes!

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I reckon they will fix a few of the bugs in the bug list but definitely not pet AI. They will definitely change something that already works the way it is into something else entirely. They will probably introducing at least 1.3 times as many bugs as they fix some of them previous bugs that have already been fixed.

If Only Soul Reaping Was Minion Based

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

But then they would have to make minons work and… well…. we have all seen how that is going.

EDIT: Should mention that we already have a minion line with minion focused traits, just in case you missed it.

Discussion of 11/15 Necromancer Changes

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I was glad to see we got a couple of buffs and fixes, but extremely disappointing that so many other glaring issues remain untouched. Why doesn’t Anet just remove all minion skills and rename us Warlock or Dark Mage or something? Adding to my disappointment is the fact that my ele received some really stupid nerfs for no reason.

Meanwhile the game keeps getting frequent new quests and content no problem. Anet needs to fire the entire balance/bugfix team and hire people that are actually capable of doing their jobs like the creative content team.

Or hire more then two of them.

Didn’t you hear? They don’t have a bugfix team. It is just an intern. He’s actually doing all the programming in notepad. He’s pretty good.

Not true! They have 2 guys working on everyones skills and talents

https://forum-en.gw2archive.eu/forum/professions/ranger/General-Patch-Discussion-merged/page/3#post746290

On the plus side, Magnet is lol in wvwvw now

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I very recently decided to try out a toolkit build after getting sick of grenade spam on my leveling engie. This patch has been good to me… kind of…. sorta… a little… more than my minion master necro at least.

Help me out, what is Harpoon Turret?

in Engineer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I believe it is the rifle turret underwater.

Discussion of 11/15 Necromancer Changes

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Lol after all that response from Jon Peters about reanimator, did we see a change? Nope.

This is really all I wanted. Reanimator made not absolute kitten and Minion AI fixed so they work “the way they are supposed to” according to replies in that same thread from reds.
I can’t complain about the other bug fixes, they are all good, but the only 2 things I was waiting for fixes on are still borked.

EDIT: and the warrior thread dealing with the same idea as this one gets a red post within the first 15 posts. Why am I not surprised?

(edited by Rebus Sohal.4108)

Constant disconnects, game unplayable

in Account & Technical Support

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

I have a similar issue. I waved it off as unimportant because I only get it every hour or so or even longer but if it helps get attention to your problem I’ll post. Playing GW2, internet locks up with no data transfer in either direction, restart net, all good again. The only odd thing about it to me is that it only happens in GW2.

I'd rather have reanimator disabled until a fix is ready.

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Hmm my forum quote ability is as missing as necro pet AI so

“Necro minions are supposed to aggro based on what you attack only”

HAHAHAHAHAHHAHAHA!
Thats all I want out of them but it is a rare occasion when any of them do that.

EDIT: and of course now that I posted this all the edit/quote/link buttons appear.

(edited by Rebus Sohal.4108)

Pets not attacking

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

All I ask for is that my minions attack what I am and don’t attack if I am not. More control would be good but this would be good enough.

Get up to 57% LF out of combat before pvp starts

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

If only there was some sort of ability that granted 20% LF on demand. That would be a pretty sweet deal.

/sarcasm off
Good to know there is at least some method for getting LF early

Oh, we got alot of our bugs fixed this week, yay!

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

List is too big to re-post here

You are a horrible kitten and in no way a gentleman or a scholar and even if you are female this still stands. I saw this thread before I saw the patch notes so my disapointment was mighty but unfortunatly expected. I expected us to get nothing though so HOORAY I suppose.

EDIT: If the singular fix was minions working I would actually be happy with it being a singular fix.

Blood is Power change your feelings?

in Necromancer

Posted by: Rebus Sohal.4108

Rebus Sohal.4108

There goes my crit/condition DS hopping build

Sounds like a similar build to the one I was using that is now very VERY ho-hum after this change. Obviously I was using DS wrong and need to become one of the might power necros!