Showing Posts For Roland Falantyr.3290:
Greetings Ehmry Bay,
With Guild Wars 2 being a free to play game many formerly robust guilds are finding that retention is difficult. Here at Triumviratus, we are seeing a slip in activity and would like to negotiate with other guild leaders that might be in a similar situation.
We have level 5 upgrades and still have a loyal crew of core members. We have voice chat, a website and a decently strong Steam community as well.
We are also looking for officers to help us recruit and some new members.
If interested please reply to this post or send me a message.
Thanks,
Roland
Dude, whatever you have to tell yourself. You were dominated at reset and took over the whole map when we went to sleep.
You guys should probably wake up now. You’ve been asleep for 36 hours.
Someone doesn’t understand nightcapping and snowballing. I’ll try to help you. We wake up on Saturday to find the entire map (that we left blue) fully green. There are dozens of arrow carts and Ballistas pointed at our respawn. All keeps and towers are upgraded and loaded with supply from hours of uncontested capping.
Our guilds are still fighting. However, our casuals went back to dungeoning or playing other games after witnessing the lamest mechanic ever (respawn camping for hours…)I don’t think you understand how much of an advantage the off-peak playerbase thing is…but no matter…back to the borderlands.
Thats nice and all but the matchups are a week long now. You need something besides a strong opener in order to win. Using superior tactics which require intense coordination and lots of players for ~8 hours give you a good start but there’s still a lot of game left to play and any server that doesn’t pack it in immediately is going to give you problems.
Maguuma is nothing if not persistent. We don’t give up on the matchup just because we’re behind. If you want to win your matchups you’re going to need follow through.
Additionally, every borderland has multiple exits for your convenience. The idea that big bad maguuma is spawn camping from EVERY exit from EVERY borderland with “dozens of arrow carts and Ballistas” is laughable.
The bottom line is you can come on the forums and run your mouth, or you can grow as a server by taking your lumps and learning through that experience; something Maguuma has very much embraced.
You guys are not the first server to come back from getting dominated due to an off-peak presence. I am not going to continue this back and forth though. If you guys want to believe that you made some sort of awesome adjustment to come back to win then I can’t convince you otherwise. Enjoy the WvW folks
Anyway: Be proud in your victory Maguuma. Participation is the determinant of victory in this sort of game and we just can’t hang with your early morning crew.
Will enjoy having some good battles with you guys throughout the week.
Wow I have to say that nearly everyone in this post is acting so immaturely. Crying that 1 or 2 hackers represent the ENTIRE SERVER. Or complaining that they got night-capped and it “isn’t fair”.
The beginning of this week was a great fight, but your (EB) night-team is too small and couldn’t defend. That’s just how it goes, crying about it isn’t helping your case at all. Better luck next time we fight.
I don’t blame you guys at all. My frustration comes from the long matches and scoring system that basically made our entire week of WvW an exhibition match. The moment we were matched vs a server with a larger night crew we had no chance. Bad system and we have been voicing this for months. Check the nightcap thread if you are taking this personally.
Dude, whatever you have to tell yourself. You were dominated at reset and took over the whole map when we went to sleep.
You guys should probably wake up now. You’ve been asleep for 36 hours.
Someone doesn’t understand nightcapping and snowballing. I’ll try to help you. We wake up on Saturday to find the entire map (that we left blue) fully green. There are dozens of arrow carts and Ballistas pointed at our respawn. All keeps and towers are upgraded and loaded with supply from hours of uncontested capping.
Our guilds are still fighting. However, our casuals went back to dungeoning or playing other games after witnessing the lamest mechanic ever (respawn camping for hours…)
I don’t think you understand how much of an advantage the off-peak playerbase thing is…but no matter…back to the borderlands.
Im starting to feel alittle sorry for Ebay. Looking at next weeks match, if things dont change, they have to face Dragonbrand. If they think Mags is night-capping, they are gonna /wrist when they face DB. Those guys night capped us for the entire week. Mags and Darkhaven both couldnt put up any defense against it.
Also, Mags never has queues. We get a 10 minute queue on Friday nights for the reset, and usually by midnight eastern those queues are gone, never to be seen again the entire week.
And im one of the “morning” guys, usually playing just before noon and towards the evening US time, and i have never seen an outmanned buff on an Ebay player. You guys actually out man us more often than not, we just have great counters to your zergs, and it still takes us hours sometimes to take a single keep or tower. We just keep at it, and eventually overcome. Anyone who has faced our server can attest to our tactics, but they can also tell you something about our numbers. Thinking we have you outmanned is just laughable.
Dude, whatever you have to tell yourself. You were dominated at reset and took over the whole map when we went to sleep.
We are still fighting but night-capping demoralizes casuals. The match was decided before it began by your night population.
That said, we are still having fun in the battles but night population cannot be overcome..hence the stickied thread on the top of this page.
please post screenshots of outmanned buff
I am not sure I understand. Are you saying that when we lost the entire map on Saturday morning that we had people on? Also, I don’t play at 5 am to 7 am but maybe one of our handful of off-peak players can help get you your “proof” lol
What’s happened, Ehmry? I thought this week was going to be a great fight with how well you did in the first 12 hours.
I know that poor Eradon Terrace can barely put together a 5 man (which sucks, my thoughts go out to anyone from that server) but being guaranteed second place doesn’t mean you can’t fight for first!
We are still fighting but night-capping demoralizes casuals. The match was decided before it began by your night population.
That said, we are still having fun in the battles but night population cannot be overcome..hence the stickied thread on the top of this page.
I feel like we’re reading different posts here because he just called your server awesome and you are dissing us in return. Do you want us to get back into an idiotic slapfight?
There is nothing awesome about a match decided by night capping. Another night of this and we will have a dead match score wise for a whole week. A bit disappointing
Look, he had nothing bad to say about your server. He said nothing about night capping or about how we were winning. It was completely about how you guys stomped us on Friday. Your response was unimpressive and insulting. If you want to know why many people from Maguuma think you guys complain a lot, look no further than a mirror.
He implied that you guys made some sort of adjustment to overcome us actually. I find that laughable. Take it how you will.
I feel like we’re reading different posts here because he just called your server awesome and you are dissing us in return. Do you want us to get back into an idiotic slapfight?
There is nothing awesome about a match decided by night capping. Another night of this and we will have a dead match score wise for a whole week. A bit disappointing
No kidding. We were broken by Ehmry’s opener. I was in Ehrmy Bay’s borderland and we disintegrated, like we did on most maps in the first couple of hours. I think we really needed to step back for a bit and think about what went wrong and how to make it right. We did that yesterday and its helping today. We encountered many tactics that we were unfamiliar with. We got into terrible defensive positions that exposed our supply lines to really insane supply capping/ganking from Ehmry. Like those TAC nutters who sweep in like an invisible plague and destroy our escorted yaks every 3 minutes.
In the opening hours we encountered numerous perma stealth thieves that prevented us from capping supply camps. We used to defend breaches with siege but had to stop doing that because every time we did allow a wall to go down, Ehmry would stealth in multiple mesmers. You guys did an amazing 40 man portal from our Garrison watergate to inner on day 1. We didn’t even see the mesmer get through the north west breach and we had cannons and ballistas pointed at it the whole time. We lost the Garrison.
The only thing I will say about your mesmers is that they emote far too much. We have caught mesmers many times because they emoted and we saw it. This includes several occassions where we didn’t find them after a full sweep until they emoted.
But that is something we haven’t seen before. We are used to mesmer infiltration and do it frequently but never have we done it or encountered it on this scale. After an hour finding that we had a wall down for only 10 minutes and theres 4 or 5 mesmers in our Garrison – thats a spooky thing.
You are kidding yourself. You guys are winning because you have a late night/early morning crew and capped the entire map with no resistance after getting hammered all night during prime time.
Another match ruined by timezone imbalance. shame.
I wanna know when EB wakes up, if we’re only playing the nightcap game, cause it’s 3:30pm EST/12:30pm PST atm. That’s some solid beauty sleep.
You seem to not understand night capping and why its kitten so I’ll help you out:
You guys flipped the whole map over night and now have 10 ballistas pointing at our respawn in eternal. WvW in this game is not legit because of nightcapping. /thread
Finally an acknowledgement of the snowballing problem..though you call it map shutdown..but either way glad to see you notice this.
Ehmry Bay is recruiting a night team from the east side of the globe.
in WvW
Posted by: Roland Falantyr.3290
I would like to piggy back on this and say that any guild looking for a place to transfer should consider Ehmry Bay. As the two commanders said above, we are usually in the lead when we have full queues going on every border. We just need more participation and we can be a very good server. Join us!
I have a crazy idea:
Lets publish the server rankings on the front page and allow free transfers at the same time.
Gah, so you have to re-launch the guild???
As in, the gm transfers and most of the members follow suit. The guild itself is unaffected right?
I don’t understand? How do you lose influence when you transfer servers? Can’t all the members just transfer and the guild itself would be unaffected right?
re; mcl,
of course, but this is a game not real life. and honestly it is much more fun for all parties involved (winner and looser) to have a more balanced fight.
why bother even fighting if your loosing 500,000 points. which is the current problem on some servers..
the winning team gets bored for 2 weeks… TWO WHOLE WEEKS!!!!!!!
thats just not fun. something is broken when a GAME is NOT FUN.
Yes, it’s a game. It’s a game you lose if you don’t try.
You didn’t start the match week down by 500,000 points. You got there because everyone on your server QUIT. Plain and simple.
I’ll repeat it, since you missed it:
“Why are we losing?”
“We don’t have enough people!”
“Why don’t we have enough people?”
“Everyone quit queuing because we were losing!”…it’s a self-fulfilling prophecy.
That cycle starts when a server is down by about 20,000 points or so. Which is a completely recoverable shortfall. But since kids these days (yes, I’m old) seem to think quitting is preferable to losing, and since they’ve been raised to believe everyone should win, you all just give up. And then you blame the game rather than yourselves for losing.
Here’s the truth: You lost because you quit. And you quit because you thought you were losing.
Want to win? Stay and fight. Don’t run away crying like a coward, and demand the game be changed to make you feel better about the fact that every single match, 2/3s of all servers in GW2 will lose.
Losing sucks. Nobody likes to lose. But 2/3rds of everyone playing this game MUST lose every week. There can be only one winner in each bracket of 3 servers.
The only solution to losing is to suck it up and try harder. Or resign yourself to the fact that you will continue to lose in perpetuity. That’s been true since time immemorial.
Pure Fallacy. This isn’t a sport (Sports don’t have unevenly numbered teams btw nor are they simply numbers games where the team with more participants wins…lol ). The fact is, ANET has a way of coming off as dismissive about WvW issues and frankly I don’t see how anyone can defend their handling of the situation thus far.
Published Rankings. Free unlimited transfer for over a month. No one could foresee this as a problem?
Then you have nightcapping, which despite it being a legit tactic from a rules POV completely destroys any sense of actual pvp competition.
@Kitem
yeah and wouldn’t you like to find and fight against people instead of NPC or PvDoor?an easy win is boring as hell and so it is being stomped
What NA players don’t understand is that Oceanic players rarely if ever fight nothing but NPCs and Doors. The server isn’t empty, just so happens the Oceanic players are more in numbers. THIS is the problem.
You are splitting hairs. The disadvantage is bad enough that the entire map ends up capped for hours on end until all keeps on the map are one color with full supply and upgrades and arrow carts are pointing at the other two spawns.
Whether there are 10-20 NAs PVEing with the outmanned buff or not is insignificant.
All I see is Oceanic this, Oceanic that. This is a global problem, It needs to be solved, ANet is expecting we solve this as a community but what community? As an Oceanic player, I’m willing to move out from Sea of Sorrows, but where? I cannot move to a full server and what if there is absolutely no off-peak activity on the one I go to? And what IF a full server is pretty much 100% NA player base?
These are just a few of many questions surrounding the situation, this is not any players fault or their location, we’re in the dark as much as you with the solution, ANet has to at least help in some way but so far they have not. Free transfer? thanks, but the rapid amount of guilds just picking up and moving is causing more issues then it is solving.
For once I completely agree with you. IMO we should keep this as a common ground and move forward from this.
WvW MANIFESTO:
- There is a problem and majority is unhappy about it
- This is not a problem created by Oceanic/Canadian players, in general this is not a problem created by players, but game mechanics/design.
- This problem can not be solved by players. Game mechanics/design need some improvements.
- This problem can be solved fairly. WvW is not doomed to die or become a niche sport, only a small player base can enjoy/compete.
- Solutions should not hinder any player’s game time. Should not prevent them enjoying the game, whenever they want to.
- Solutions should not provide unfair advantage/disadvantage to any player playing any time of the game. Players should not have to change their life styles to be useful/competitive on WvW.
Actually your making stuff up now. The majority are unhappy about nightcapping? Says who? I see the same people complaining about it in the forums. And on that note I see the same people defending it.
If you want to go by the forums, its pretty much 50/50.
Lets keep things real shall we.
If you are on a server with no oceanic presence then WvW is pointless if one of your opponents does have an oceanic presence.
How can you think this is a good thing?
Im sorry but where did I state its a good thing? I like how people qoute things then just make random kitten up in a reply lol
Well, don’t dodge the issue. Is it a good or bad thing from your perspective that servers with no oceanic presence have no chance against one that does?
Zireael you can send me all the pms you want;)
I doubt anyone could send me a PM that would make me feel any different about myself.
Part of winning is hearing why it is not fair anyways.
I post here to let Anet know there are people who like it the way it is, and remind them this is the game they said they were making.
If they lose all the hardcore people this game will be done soon, as this game has a higher than normal percentage of hardcore people.
I don’t recall ANET saying that WvW is a pure numbers game where the team with the most Oceanics wins.
All I see is Oceanic this, Oceanic that. This is a global problem, It needs to be solved, ANet is expecting we solve this as a community but what community? As an Oceanic player, I’m willing to move out from Sea of Sorrows, but where? I cannot move to a full server and what if there is absolutely no off-peak activity on the one I go to? And what IF a full server is pretty much 100% NA player base?
These are just a few of many questions surrounding the situation, this is not any players fault or their location, we’re in the dark as much as you with the solution, ANet has to at least help in some way but so far they have not. Free transfer? thanks, but the rapid amount of guilds just picking up and moving is causing more issues then it is solving.
For once I completely agree with you. IMO we should keep this as a common ground and move forward from this.
WvW MANIFESTO:
- There is a problem and majority is unhappy about it
- This is not a problem created by Oceanic/Canadian players, in general this is not a problem created by players, but game mechanics/design.
- This problem can not be solved by players. Game mechanics/design need some improvements.
- This problem can be solved fairly. WvW is not doomed to die or become a niche sport, only a small player base can enjoy/compete.
- Solutions should not hinder any player’s game time. Should not prevent them enjoying the game, whenever they want to.
- Solutions should not provide unfair advantage/disadvantage to any player playing any time of the game. Players should not have to change their life styles to be useful/competitive on WvW.
Actually your making stuff up now. The majority are unhappy about nightcapping? Says who? I see the same people complaining about it in the forums. And on that note I see the same people defending it.
If you want to go by the forums, its pretty much 50/50.
Lets keep things real shall we.
If you are on a server with no oceanic presence then WvW is pointless if one of your opponents does have an oceanic presence.
How can you think this is a good thing?
Fairer would be to give Oceanic players their own servers and to stop matching them up against NA servers.
Then if a server night caps it is because they are just really dedicated players who deserve it.
I’m not hating on Oceanic people btw, you do deserve a fair chance to win, but so do we and as it stands servers with both Oceanic players and NA players are the ones with the high ranks. Not every server has that and it will never balance out the way Anet is hoping it will.
This won’t happen and it’s causing another problem. As the straw man said, there is not enough to go around, so how can we make a server? that loses every week? No Oceanics would join it, I wouldn’t.
I don’t claim to have the end all answer, I am just pointing my opinion of the only real solution. And as you have just put major holes into it. We’re back at square one.
:( It’s disappointing huh? I’m trying to get a few friends to swap to a lower tier server, since I’m on Sea of Sorrows, the official Oceanic server. But I know a lot of Oceanic players come to the forums and see hate, so they stay where they feel they belong. -shrug- People are perfectly allowed to have their opinions, but we’re all playing the same game.
What they perceive as hate is a plea for fairness. Ignore the trolls on both sides and you are left with reasonable discourse. Sadly, most of the oceanic replies regarding nightcapping only respond to the most extreme North American viewpoints. Whats worse is that often they will repond to reasonable posts as if they are responding to the troll posts. You did this earlier.
You forget what server majority of the small Oceanic player base went to. Sea of Sorrows is constantly targeted and defeated by heavy NA player base servers, is this fair? sure. We’re suffering from this too, just so happens we’re quiet about it because we knew this would probably be an issue. We’d like this to be solved just as much as you.
SoS is a rare example where the inverse is happening, I’ll grant you. The problem is no particular demographic.
Its the fact that capping the map unopposed is too powerful a tactic regardless of timezone or nationality.
Fairer would be to give Oceanic players their own servers and to stop matching them up against NA servers.
Then if a server night caps it is because they are just really dedicated players who deserve it.
I’m not hating on Oceanic people btw, you do deserve a fair chance to win, but so do we and as it stands servers with both Oceanic players and NA players are the ones with the high ranks. Not every server has that and it will never balance out the way Anet is hoping it will.
This won’t happen and it’s causing another problem. As the straw man said, there is not enough to go around, so how can we make a server? that loses every week? No Oceanics would join it, I wouldn’t.
So what would work for you other than the current status quo of “stack oceanics to win.”? Let me ask you a more direct question: Do you think the measure of a servers’ oceanic population should be the largest indicator of server rank?
I am curious if you will actually answer the question or sink back to your rhetoric…surprise me.
Good question, as you can see with Henge of Denravi I think It’s plausible but ultimately Arena Net never gave us the platform to dictate where we could go so we where forced to go as a group, a lot has joined other servers, the rest are stuck on Sea of Sorrows.
Fair enough. To me, the entire premise that these things will sort themselves out is flawed. Has ANET been watching the behavior patterns of the community? No one is going to transfer off of HoD in the interest of fairness or for the longevity of the game. ANET seems to expect Oceanics to even out and populations to spread over time…the rest they believe will be sorted by the matchmaking.
Wrong!
1.)Matchmaking system is over-simplified and useless due to free transfers. Losing servers get worse with every loss and winning servers get better.
2.)Oceanics/SEA are not going to transfer off their current servers to help ANET balance PVP.
3.)ANET does not want to come out and acknowledge that we have a problem here.
Factor in the above and it is time for me to switch over to tournaments for my pvp satisfaction.
Fairer would be to give Oceanic players their own servers and to stop matching them up against NA servers.
Then if a server night caps it is because they are just really dedicated players who deserve it.
I’m not hating on Oceanic people btw, you do deserve a fair chance to win, but so do we and as it stands servers with both Oceanic players and NA players are the ones with the high ranks. Not every server has that and it will never balance out the way Anet is hoping it will.
This won’t happen and it’s causing another problem. As the straw man said, there is not enough to go around, so how can we make a server? that loses every week? No Oceanics would join it, I wouldn’t.
I don’t claim to have the end all answer, I am just pointing my opinion of the only real solution. And as you have just put major holes into it. We’re back at square one.
:( It’s disappointing huh? I’m trying to get a few friends to swap to a lower tier server, since I’m on Sea of Sorrows, the official Oceanic server. But I know a lot of Oceanic players come to the forums and see hate, so they stay where they feel they belong. -shrug- People are perfectly allowed to have their opinions, but we’re all playing the same game.
What they perceive as hate is a plea for fairness. Ignore the trolls on both sides and you are left with reasonable discourse. Sadly, most of the oceanic replies regarding nightcapping only respond to the most extreme North American viewpoints. Whats worse is that often they will repond to reasonable posts as if they are responding to the troll posts. You did this earlier.
Fairer would be to give Oceanic players their own servers and to stop matching them up against NA servers.
Then if a server night caps it is because they are just really dedicated players who deserve it.
I’m not hating on Oceanic people btw, you do deserve a fair chance to win, but so do we and as it stands servers with both Oceanic players and NA players are the ones with the high ranks. Not every server has that and it will never balance out the way Anet is hoping it will.
This won’t happen and it’s causing another problem. As the straw man said, there is not enough to go around, so how can we make a server? that loses every week? No Oceanics would join it, I wouldn’t.
So what would work for you other than the current status quo of “stack oceanics to win.”? Let me ask you a more direct question: Do you think the measure of a servers’ oceanic population should be the largest indicator of server rank?
I am curious if you will actually answer the question or sink back to your rhetoric…surprise me.
I don’t want everyone in my guild to move to another game but this is gonna happen if you don’t somehow limit night capping , and is not just “my guild” case .
You are not giving the same opportunity to be part of the “war” to everyone , you are giving free wins to people playing at night ,and i imagine them to be way less then day-time players, and this discourages people to play WvW , to invest golds in upgrades , to enjoy this part of the game , try to realize it ASAP .So they should limit NA as well? Because, you know….you’re night capping us.
By all means, limit the scoring SOMEHOW regardless of timezone where resistance is minimal. Its not rocket science. I really wish the Oceanic/SEA folks would stop straw manning this thing for their own political purposes.
Yes, we get that this is the first time Aussies have had an impact on any Open world pvp environment in any game. We understand you don’t want to be made irrelevant. Keeping prime tim irrelevant is not the answer though. You are destroying the very game you love. Is that really what you guys want?
I’m from Australia and I laughed reading this, so thank you. If it wasn’t us, you NA players would find something to trash on anyway, so I’m fine with it. Actually, I absolutely love it because the first actual MMO we’ve been treated with respect. I’m sorry you feel so upset that we’re ruining your game when in fact, Oceanic players have never complained about this.
Oceanic player: Sigh, everything was capped over night and I didn’t get to do anything about it. Oh well.
NA player: This isn’t fair, my servers losing, Arena net why you ruin my game? pls fix.Oceanic players vs NA players during our prime time, it happens, every day. Is it easier? maybe. Is it a guarantee success? no. So instead of blaming everything on the Oceanic player base, who, fyi, paid the same as you. Find a way to make is fairer.
Another oceanic straw manning. Why?
We want a scoring system that doesn’t make the entire affair a numbers game for who can field a 24/7 population. NEWS FLASH: There aren’t enough of you to go around.
At this point its either WvW slowly dies off leaving only hard core alliances with oceanics or we do something to make the game playable after the first 2 days of the match are over and the server with better coverage is up by 50k+ points.
I don’t want everyone in my guild to move to another game but this is gonna happen if you don’t somehow limit night capping , and is not just “my guild” case .
You are not giving the same opportunity to be part of the “war” to everyone , you are giving free wins to people playing at night ,and i imagine them to be way less then day-time players, and this discourages people to play WvW , to invest golds in upgrades , to enjoy this part of the game , try to realize it ASAP .So they should limit NA as well? Because, you know….you’re night capping us.
By all means, limit the scoring SOMEHOW regardless of timezone where resistance is minimal. Its not rocket science. I really wish the Oceanic/SEA folks would stop straw manning this thing for their own political purposes.
Yes, we get that this is the first time Aussies have had an impact on any Open world pvp environment in any game. We understand you don’t want to be made irrelevant. Keeping prime tim irrelevant is not the answer though. You are destroying the very game you love. Is that really what you guys want?
HoD and Titan Alliance gamed the system by their own admission is recruiting all the Oceanics/SEA to their server and now ANET is siding with them to maintain the status quo. A self-regulating balancing system will never work because the hardcore nerd crowd prefers winning to balanced matches. After all, what else do they have in their lives?
I think I will stick to structured instead of wasting my time in WvW. Maybe they will fix it when they see they have created a numbers game.
it’s the Oceanics that throw it off..
Then their server has a weak NA team and a strong Oceanic team. Nothing more to be said.
Should’ve had separate servers. Why should we all suffer crappy matches because ANET made such a mistake? Don’t worry though. This game will be ruined if you all get your way and this isn’t fixed.
Reference SWTOR for self-righteous idealistic dev team telling the customers that their concerns are invalid.
So basically WvW is not based on skill. Its based on population and having an Oceanic or Asian population counts for double. Glad you are coming out and admitting it to us. We can stop seeking any legitimacy in WvW.
Nice try. /thread .
Drium,
While you are a troll and should be banned from the forums for this thread alone it is too late to rewrite history.
Maguuma played for second. Don’t try to repair your repuation now.
If anything, TC and EB have more respect for each other now.
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
So whats your proposal to change WvWvW that doesnt involve marginalizing my efforts while you are (sleeping/working/whatever) or forces me to look for some european server because I work different hours than you do?
It doesnt matter what ANET wants, the majority of current WvW players will quit once they cant stomp ungeared lowbies due to superior gear, once the majority of players are 80 with the same gear these players will leave in droves after they start losing.
There are a few things on the table suggested by players to reduce the gap in impact that occurs with off-peak NA time over peak NA time.
People have discussed point scaling based on opposition, diminishing returns for all-capping, supply caps for keeps/towers further away from the owner’s respawn, etc..
We as players are better at identifying functional problems than technical solutions to be honest. From our perspective, the problem is both obvious and critical. We await a solution from ANET…
Just because a couple of people broach the topic of an alliance doesn’t mean it actually happens. In fact I think most of us on TC wanted to target Maguuma first because we still wanted to stick it to them from the week prior.
No one blames TC. It is clear that TC just played Maguuma here.
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
Again, if you are ok with this I deeply suspect you care little for the long-term health of this game.
You are the one asking for WvWvW to be only done during certain times or to be turned off during my playtimes which marginalizes my efforts because you are sleeping.
I may get to take easier keeps but you get to play against full teams during your times which is alot more fun imo.
The longterm health of this game is about ~20% of what we have now sticking around while the rest quit because they cant handle losing or not having a pve gear grind in pvp.
This game will be alot better once those people quit in the next couple weeks or month
I never said that. Nice try Mr. politician.
Also, I doubt ANET shares your sentinment that the game will be better off with an 80% population drop.
Troll much?
Mishla,
We didnt start this thread. Your entire point about paranoia is a little silly, considering. There are several folks who confirmed and defended the alliance on the first day.
It probably didn’t last much longer than that but if it was pivotal during that time.
@eCheese
We (TC) started this thread, not EB.
You allied with us, then got shafted, enjoy third place.Next time fight for yourselves. May this lesson be learned. Don’t blame EB, they are at least competitive.
True story. Funny how this is lost in all this.
Maguuma is a joke and will forever go down as the server that played for 2nd place.
But as you said, what really matters is staring at a keep filled to the brim with supplies, Fortified Walls, Reinforced Doors, Cannons, Oil, Guards, Vendors, half of the dominating servers map population catapulting and trebbing your spawn point.
This could be addressed by capping a keeps allowed upgrades at tier1/2/3 , respective to that keeps distance from the owners spawn.
Example:
The home borderland team is allowed to fortify to tier3 only on garrison, tier 2 in bay/hills , and is limited to tier1 upgrades at the briar/water towers, and tier1 at vale/water supply camps.Likewise invaders could be limited to tier2 at enemy garrison, and tier 1 at the north east/west towers.
Overall effect would to limit fortification ability the deeper you push to the enemys spawn.
That is a very intriguing idea.
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
Implementing the systems listed above, that supposedly are designed to “not punish NA players,” are instead punishing coordination, preparation, and understanding of the WvW system for servers that a) field 24/7 populations or b) have a strong Oceanic presence.
I think the only thing that has merit is hiding the score, but then again, someone will just make a spreadsheet to track everything.
WvW is a battle between 3 servers. If one server is fighting against nobody it defeats the purpose of even having WvW be about 3 servers. In theory, at the end of the week the winner should have outplayed the other 2 servers, in most cases however the winner is decided because they manage to amass a lead when nobody is fighting against them.
It doesn’t take any coordination to fight against no enemy does it? Anyways, it doesn’t matter the scoring system needs to be fixed so it doesn’t reward fighting against nobody.
Actually, TA has shown it takes a ton of coordination to fight against no enemies — they setup an alliance to field people 24/7 (note: not completely fill the server 24/7). ArenaNet allowed people to transfer to HoD, which exacerbated the problem in “off-peak” times. So props to TA and the rest of the players on HoD for understanding the system. Shame to ArenaNet for not realizing WvW would be so popular.
While true that TA did nothing more than use the system to their advantage, I still believe that stacking servers has hurt the game.
Its sort of the same problem people had when Lebron and D Wayde colluded to play on the same team in Miami. It wasnt wrong per se, but went against the spirit of competition that makes the game great.
In the past, the best pvpers did not collude and conspire to all join the same server to stomp pick up groupers. The best guilds used to go to underdog servers to prove their mettle. What the heck happened?
I think what you fail to realize is that the servers won’t stack by the alliances — they were stacked by ANet allowing unmitigated free transfers since day one and doing NOTHING about it for high population servers.
Alliances started the issue by stacking the servers. Open transfers just made the problem much much worse.
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
Implementing the systems listed above, that supposedly are designed to “not punish NA players,” are instead punishing coordination, preparation, and understanding of the WvW system for servers that a) field 24/7 populations or b) have a strong Oceanic presence.
I think the only thing that has merit is hiding the score, but then again, someone will just make a spreadsheet to track everything.
WvW is a battle between 3 servers. If one server is fighting against nobody it defeats the purpose of even having WvW be about 3 servers. In theory, at the end of the week the winner should have outplayed the other 2 servers, in most cases however the winner is decided because they manage to amass a lead when nobody is fighting against them.
It doesn’t take any coordination to fight against no enemy does it? Anyways, it doesn’t matter the scoring system needs to be fixed so it doesn’t reward fighting against nobody.
Actually, TA has shown it takes a ton of coordination to fight against no enemies — they setup an alliance to field people 24/7 (note: not completely fill the server 24/7). ArenaNet allowed people to transfer to HoD, which exacerbated the problem in “off-peak” times. So props to TA and the rest of the players on HoD for understanding the system. Shame to ArenaNet for not realizing WvW would be so popular.
While true that TA did nothing more than use the system to their advantage, I still believe that stacking servers has hurt the game.
Its sort of the same problem people had when Lebron and D Wayde colluded to play on the same team in Miami. It wasnt wrong per se, but went against the spirit of competition that makes the game great.
In the past, the best pvpers did not collude and conspire to all join the same server to stomp pick up groupers. The best guilds used to go to underdog servers to prove their mettle. What the heck happened?
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
OP might work 9-5 mon-fri but NA does not close down at 5pm, its 24/7 just live WvWvW is, get owned or do something about it that doesnt punish the entire playerbase for being at work or sleeping during “your” primetime
The issue is the balance of impact. Take your emotion and desire to preserve the status quo out of the equation and look at the reality.
Right now, the activities of the majority of WvW players are being completely marginalized. Whats worse, the scoring impact resulting from this is so extreme that after 3 or 4 days the game is essentially over.
Again, if you are ok with this I deeply suspect you care little for the long-term health of this game.
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
The self-righteousness in this thread is overwhelming.
What if the situation was reversed? You dont see players outside of US calling
it “primetime”. There is no primetime in a 24/7 evolving battleground. Proposing
a so-called fix when there isnt a problem just shows how conceited or misguided
you can be.
What is overwhelming is your refusal to discuss the issue at hand.
We don’t expect HoD or Titan Alliance members to acknowledge an issue. They win every match by having a bigger oceanic population than the other servers. If you think this should continue to be the sole determinant of victory then I don’t think you have the best interest of WvW at large at heart…Only continued winning.
I am curious how long the winning servers will enjoy the lack of contentious matches. I have a bad feeling that the winning servers are all filled with alliances who stacked servers intentionally anyway.
I remember when the good pvp guilds would go to underdog servers on purpose in past games. My, how gamers have changed over the years…
The problem with that is that the first few days are awesome… and THEN the landslide victory happens later.
So these “elite alliances” comfort themselves by convincing themselves that they didn’t win on the weekend because they couldn’t get their whole group in, but they managed to finally get everyone in during the week and truly assert their dominance and superiority of skill.
Then, they relish in their landslide victory as a counter-argument to the fact that they get curb stomped every weekend.
… or something like that.
Yep, well said.
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
i have a fix.
its called an alarm clock.
Insig,
We all know you are enjoying your population based wins. No need to share any further.
Thanks,
The rest of the player base
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
The devs are still holding out hope that this is a matchmaking issue.
If they move to two week matches without any changes WvW will become unplayable.
How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Roland Falantyr.3290
The other side of this argument is that without the 24/7 chance to come back HoD would have lost within the first weekend.
All it would take is a few hours of two servers ganging up like happened this weekend. SBI and ET essentially kept borders with each other while beating down HoD and put them back what 30k and 10k or so, respectively.
Now that its a complete 3 way and the scores are even in NA primetime there would be NO way to catch back up if not for nightcapping. Population balance is the ONLY way to fix these issues. The same has been true for ALL 24/7 pvp fights in any game. You can never mechanic your way out of this problem.Let’s say for a moment that HoD didn’t have the massive night crew.
As SBI pulled further ahead, it would be my estimation that ET and HoD would begin double teaming them back.
Then ET would pull ahead, and SBI and HoD would beat them senseless.
As the design intended.
100% correct I agree completely. Which is why I said POPULATION is the only fix.
Q: In your scenario what would be the best way to get ahead as a server?
A: Find off-peak hours players and turn it into whats happening now.
The idea that players on under-performing servers can/should be recruiting off-peak players/guilds is a fallacious claim perpetuated by folks benefitting from the status quo.
At this stage of the game, it is a completely impractical suggestion because it involves convincing folks who were willing to stack the odds in their favor to begin with by rolling on the mega-alliance servers that they should come start losing with the rest of us