We used to hard-counter thieves and guardians. We also used to hard-counter longbow ranger before Signet of the Wild became popularly ran.
This rock-paper-scissors design is the bedrock of Guild Wars 2 PvP, and is conceptually what the meta-game is all about. The only reason boonstrip necro ever became a thing is solely because the popularity of rifle engi and d/d elementalist demanded it; the meta-game isn’t something you “chase.” It’s something you learn through game knowledge and experience.
Why is this a bad thing?
It’s counter-classing and structuring your build around what you tend to expect. There are always “non-meta” builds in the mix and these choices are completely viable. You can play a Marauder Elixir X Scrapper or a P/P Condi build on your engineer and be successful with it, as I certainly have at points—but the truth is that the Paladin Final Salvo build with Sneak Gyro was heavily favored at the start of the season because condi necro and dragonhunter were popularly faced early on, and neither the condi or Elixir X variants properly handle them as effectively as a triple gyro scrapper does through condi cleanse, reflects, and stealth.
Things change with time, learn to accept it.
So sure—we handle most professions and builds just fine 1v1. But the simple fact is you can list any class you’re versus and I can give you another profession that’s far better suited for it than we are. And in a solo/duo queue season scheme, counter-comping has never been more important.
That doesn’t necessarily mean you win the game.
It makes engineer the non-ideal choice in most circumstances, where another class can provide more to the team. And at higher tiers, having things like two engineers on your team literally loses games. No matter how decent our team support or damage is, we don’t replace a warrior’s damage or a druid’s healing output. What results often is the situation in which your team lacks stopping power or sustain to win heavy team fights versus warrior+necro+ele comps that more effectively counter the other members of your team.
I’m happy there are people like Ryze that are far better skilled than I am and are finding success with the profession and reaching legendary with it in spite of these difficulties. I don’t even honestly think I’m that great at PvP these days, and I’ve accepted I’ll probably finish the season around Platinum 1.
But I’ve spoken with a number of engineer mains I’ve befriended over the years and the unanimity is startling; across PvE, PvP, and WvW, we’re just not valued in our guilds. It’s the same unenviable situation that revenant is in. A good revenant still gets the job done in PvP, but they’re just not a favored profession at the moment in any aspect of the game. It’s a problem and it needs resolving—not rerolling.
There are a lot of unfamiliar faces in threads these days, and I understand that I haven’t been around much these days, but I find it kind of offensive that people would even suggest that I should play something else just because the engineer isn’t in a state I agree with. [/quote]
You could team up with one of your friends and duel against the builds you suffer most. I did that when GS/mace became a thing and with skirmish guard build. It really makes a difference practicing it.
(edited by Ryze.2891)


and your right that pugging can sometimes be great and sometimes really bad when you just jion the wrong team. Can anyone confirm how much they got from frostgorge sound? just wanted to know.