Showing Posts For Saerith.2015:
I agree. Talking about hacking is pretty pointless because all 3 servers have accused the other 2 of hacking, and I’m sure all 3 servers have benefited from their own hackers ninjaing the orbs.
With that said, the WvW this weekend has been the best I’ve seen in over a month. I’ve really enjoyed it for the time it was even while I have to admit that JQ will probably pull ahead during the week because of the 24/7 coverage. What’s easily apparent is how well matched these three servers are when all servers can maintain a pretty solid 24/7 coverage.
Oh really? The money in WvW is a joke no matter how many keeps you take. Farming Orr will always yield 3-4x the money as the most action packed WvW battles, and PvE is always a sure thing.
I had fun on Friday night, but WvW is already boring me by Saturday for many of the issues listed above. For a game catering to such a casual crowd, GW2 doesn’t place much emphasis on “fun” for WvW.
Population caps make the game more competitive, but it just SUCKS to be stuck in a queue, and people can’t be trusted to filter down to the less populated servers.
The paradox of WvW: The only way to be successful at WvW is for your server to have queues, which means you can’t help. Once you can actually play, your server starts losing because not enough people are playing on your server.
Dang, WvW doesn’t seem to be too active Saturday afternoon. I’m starting to get really worried about the long-term health of this game. It seems to be going the route of TOR – loses its early momentum and struggles to regain it.
How is it “a lot” of unnecessary work?
How to implement these subforums:
1. At the beginning of each match, wipe the subforum clean and create one sticky thread for each WvW server tier.
So many steps!
So we could have the basic WvW forum for talking about WvW in general and then a subforum, perhaps with sticky threads for each 3-server match, and the subforum would get wiped each week. Alternatively, Anet could simply lock & archive that subforum and create a new one for the proceeding week.
Two goals get accomplished:
1. Reduce clutter in the main WvW forum.
2. Make it easier to find the current threads for your particular match.
To be perfectly honest, I don’t care about the other matches, but Server X, Y, Z threads make up about 80% of the threads on this forum. Would it be possible to create a new subforum for each matchup (such as HoD, ET, and JQ) viewable only by the players on those servers? It seems doable and would clear up the WvW forums immediately.
Such as those on our fully upgraded Stonemist, allowing the other two servers to zerg it in a matter of about 20 minutes after the patch tonight.
Yeah, ArenaNet could alleviate some problems by supporting guild transfers. Will they? Hopefully. Will guilds follow through? Less certain.
With 2 week matches, WvW could end up dying after the first few days if the top server in each tier builds up an insurmountable point lead. The same thing is happening sporadically now, but in those matches, we only have to wait a couple of days for WvW resets. With 2 week matches, we might have to wait around for 10 days at a time for the action to pick up again.
I personally like the idea of a 4 day match with rotating starts.
Yes, the solution is pretty clear. JQ, SBI, and ET should man up, swallow their pride, and team up on HoD. I think 24/7 2v1 would get the job done, no?
Lol @ the OP, whining about SBI after double teaming us with HoD over the weekend.
I’m happy with how my female human looks in an elementalist PVP armor set. Very happy indeed.
Except for the hat – wtf is that supposed to be, a bird on my head?
A lot of people have argued for splitting up the weeklong matches into 3-day weekend matches Friday through Sunday and then 4-day matches Monday through Thursday. Honestly, I wish Anet would vary up matches – they could have their two week matches but also mix in one week, weekend, weekday, and 24 hour matches. I don’t understand why it has to all be one way or another.
They also need better ways to knock people out of stealth. We took a supply camp this evening only to have a single thief sneak around for about 5 minutes while 40 people tried to locate him. It’s just one of those things that we’ll keep on bugging Anet to fix and dealing with in the meantime.
Guys, JQ and HoD are going to do everything in their power to try to knock down SBI to the next tier. We knew this was going to happen, and we’re just going to have to deal with it. HoD wants the easy wins, and JQ wants the #2 spot badly. I just hope our leadership and players step it up more than what I saw tonight.
The title was a joke for all the times JQ QQed about it.
We were dominant if we started off on the same foot, but we always ended up having to claw a foothold out every single day because we don’t have a significant night crew. Guess you’re going to pretend otherwise.
“So don’t act high n mighty n attempt to lecture me on fun when you’re server proved its stance, it’s only fun if you’re winning.”
And you don’t think it was a little bit demoralizing to go from a 30k lead to a 10k deficit in 24 hours just because you have full WvW populations 24/7? Of course it sucks to lose all of your hard work just because the other guy has more players late at night. How is that in the least bit surprising?
It’s like arguing with a Republican or something, geesh.
Elementalist is really useful when you’re laying siege to keeps and towers or fighting large scale zergs, but it’s far less useful against smaller groups.
Personal as in you contributed even 1% towards that effort. It was your nighttime crew and nothing to do with your primetime team. Sure, it’s legit as far as the game is designed, but that doesn’t mean your team is more skilled. It does mean you have a bigger WvW population, and you’re actually complaining that the 2nd and 3rd ranked teams might have teamed up for a day or two in certain zones? Like I said, you guys have no interest in competition. You’re just in it for the easy win, which I can understand, but it doesn’t make for a very fun multiplayer game, does it?
All I can say is have a taste of your own medicine. Hope it tastes like crap.
Wow, we must have really scared you last weekend. That’s good to know.
How does that translate to scared lol.
Because you were afraid that if you had to battle both us and ET, you might actually lose.
But SBI is the best wvw server with the most skilled players who can beat everyone at prime time! Surely they can handle a 2v1!
We know, and we are handling your 2v1 WAY better than those HoD qq’rs did last week when they were supposedly getting ganged up on.
But unlike us, you’re not going to come back and win are you ;-)
Typical HoD arrogance taking personal credit for a global effort.
All I can say is have a taste of your own medicine. Hope it tastes like crap.
Wow, we must have really scared you last weekend. That’s good to know.
More good news everyone – now that the HoD zerg has assisted in pushing us back into our spawn, they have returned to their fort to give JQ more badges of honor.
Lololol. So we in SBI were setting up siege finally to take back BB, and we were holding the JQ zerg at bay when out comes HoD. We actually fend off the HoD zerg but not before they get their JQ reinforcements just in the nick of time.
I think JQ is the bottom in this relationship. Discuss.
I can’t imagine that anyone is spying on you guys when you’re dividing SBI Poland-style with HoD.
HoD’s crap at prime time, but they don’t have to be good when they focus solely on SBI with JQ’s help.
It’s getting kind of old fighting 100 feet outside of our spawn for an hour and seeing literally no action on the other side of the map. I guess if JQ can’t hope for #1, they’ll at least shoot for #2 even if that means that being HoD’s faithful lapdog.
I kind of expected this from them to be perfectly honest, and I find it more amusing than bothersome.
As you can see, HoD is spawn camping SBI from the left while JQ spawn camps from the right. I think we should applaud them for their interserver cooperation!
Literally any time that the HoD and JQ zergs got too close, they backed off from one another rather than risking any sort of confrontation. So once again, congratulations, JQ, on offering a reach around to HoD. Couldn’t gun for the #2 spot any other way. Lol.
I agree. If nothing else, random starting locations would give us some variety when we’re stuck in the same position week after week. However, it would also give people the opportunity to get 100% map completion if they’re just patient enough. Right now, people are just switching servers to roll in HoD or ET borderlands for map completion (even a few in my own guild are on different servers temporarily).
Yeah, GW2 launched without a bunch of basic features expected in contemporary MMOs. I hope they add them in soon.
I don’t think any server will completely abandon WvW, but people are already giving up (at least for this week). I had no queue tonight in SBI for at least one of the borderlands during prime time. That is NOT a good sign.
If HoD is the only NA server with a EU/oceanic presence, top tier WvW is dead in GW2. That’s it. End of story. Not saying it’s your fault on HoD, but stop pretending like people are just going to continue playing the game if they’re going to get night capped over and over.
The ladder system can’t work if there aren’t similarly populated and organized servers. In that case, the ladder system serves no useful purpose at all.
“HoD Night-Capping > Stormbluff Isle Prime-time efforts > HoD Prime-time efforts”
You totally didn’t see that we more or less gave up today? Two night caps in a row, and we’re done. It’s kind of demoralizing to fight like hell, go to sleep, log in, and see that HoD is +500-600 points a tick and has turned their 30k point deficit into a 10k point lead. Not to mention that you take keeps that are undefended, completely fortify them, and sit tight for us to start logging back into the game. Of course we’re not going to take them back easily when we start the day off being spawn camped.
Good job, HoD. You win at WvW. You’ve also broken WvW for the time being. Congratulations. You must be so proud of yourselves.
“Why is this a problem? This is exactly the dynamic ArenaNet had in mind when they designed WvW.”
Lawl oh lordy lawl. I’m sure their plan was to have 75% of the WvWers quit in the middle of the first week-long WvW match. You HoDiddlers just don’t get it. This is bad for the long-term health of this game just like Ilum ended up really hurting SWTOR.
(Because they’re decent but not that great).
Let’s just say that HoD isn’t winning because of its primetime team.
The score is HoD sacrificed 20 children to the lifeless God, and he smiled and bestowed upon them His army of the oceanic beast. Although SBI and ET fought valiantly, sleep overtook them after three days without, and the HoD heathen hordes swept over all the realm as the faithful defenders slept.
30k points behind to 10k points ahead in 24 hours. So yeah, Arenanet definitely planned on all of the Aussies congregating to the same server just like a black hole devours everything in its path.
According to HoD, this is all according to Anet’s plan, and it’s working exactly as intended. Let’s just go clone those buggers so every server can have a 24/7 WvW presence, and we’ll be good to go.
Wow, you clearly didn’t read the idea AT ALL. Nobody would be kicked out when the cap dropped, and it’s based on 2 out of the 3 servers, not 3 of the 3 servers. If you’re going to comment on the merits of an idea, maybe you should read it first before posting some gut reaction to it.
Well, I hope you guys are ready for WvW participation to drop off the deep end if nothing gets changed.
“You are not wrong. The solution presented by OP would cause more issues then it would fix imo.”
Why? And who isn’t wrong about what?
Putting in rotating caps would encourage oceanic and EU players/guilds to transfer over to lower pop servers, which is one of Arenanet’s stated goals for WvW.
It’s pretty easy to sum up. SBI is very competitive with HoD during primetime hours. Everything falls apart during the off hours because it seems all of the oceanic players are on HoD. We primetime players can’t do ANYTHING to convince the oceanic players to transfer to our servers, so we’re stuck losing, even though we put up a very strong fight the rest of the time. Anyone who thinks that makes for fun WvW is incredibly dumb. Tell me I’m wrong.
You just pointed out why it’s important to have stable 24/7 server populations to prevent this very pressing issue of nightcapping, unless you LIKE the idea of nightcapping – i.e. taking all the keeps with no opposition. But hey, you’re on HoD, so it probably is the latter.
Exactly. This would ensure that no one server would be able to field significantly more players than the other two at any given time and would keep us NA players from “night capping” the Aussies. You just made a very good point! Balanced populations are very important – I agree.
Here’s a novel idea that fits right in with Anet’s hope that players will filter down from the top servers to lower ranked servers. The queues simply aren’t good enough to fix this problem since people are willing to wait around for hours to get into WvW.
Base a zone’s population cap on its current population.
These numbers are just an example (the actual variables could be tweaked a bit, but you’ll get the gist of what I’m proposing):
The starting cap is 10 players per server per zone. 2 of the 3 participating servers both need to reach that 10 player cap in the borderland/EB before the zone cap increases to 20 players. With that new cap, 2 of the 3 servers need to have 20 players online in the zone before the cap increases to 30 players per server.
If players signed off to go to work, sleep, etc. nobody currently in the WvW zone would get kicked out, but the cap could drop, and other players would be stuck in queue longer.
Overnight, Arenanet could solve the problem of night capping, and this change might help persuade off-hour players (i.e. Aussies on NA servers) to transfer to other servers. Remember, MOST players aren’t hardcore. They’re casual and just here to have fun, and I think this is a good compromise.
If you can articulate why having off-hour players congregate on a single server and essentially ruin WvW is a good idea, not only for the game’s current “fun factor” but also the long-term health of the WvW community, I’ll never offer up any other WvW suggestions again.
One thing’s pretty clear though. Arenanet needs to do something and fast before players grow too demoralized.
Some ideas: randomly pair up NA and EU servers into a gigantic WWvWWvWW match to support relatively stable 24/7 WvW populations. Alternatively, restrict players to their Aussie/NA/EU regions (but people still want to be able to play with their friends, so this solution isn’t preferable). Another idea is to put in rotating caps on WvW. 2 of the 3 participating worlds must reach population caps in a particular zone before the cap increases to allow more players. For example, the cap starts at just 10 players. 2 of the 3 servers need to bring in 10 players each before this cap increases to 20 players. Then 2 of the 3 servers need to each have 20 players online in the zone before the cap increases to 30 players, etc.
I personally really like this last (possible) solution because then the Aussies might actually spread out to different servers instead of congregating on HoD and completely screwing up the top bracket for WvW like they are right now.
informed about how were not even into the 2nd week yet you guys are playing the blame game with fictional night crews that mysteriously appear from some far away country to foil you and your prime time efforts?
Please continue.
You are funny. Are you trying to troll or are you really that ignorant of the facts? Again, go check ANet’s WvW queue and player particiapation numbers. They show the issue as plain as day for all to see. Even the Devs have admitted it is out of whack.
Since you don’t think that is a problen then you won’t mind when nobody plays WvW in a few short weeks.
It shows what they have so far from a tiny sample or almost 2 one week matches and some day matches.
It wont be nobody, it will be 20-30% of what we have now, the majority of players will quit for a myriad of reasons.
uninformed opinions on class balance
night time players ruining the game
lack of pve gear grinds allowing you to bypass playing ability
etc..Nothing ANET does will ever please these people since they dont even have fun playing the game in the first place, they are looking for a second job.
So don’t do anything to improve the game or retain the playerbase. Just let GW2 die a slow painful death. Got it. Thanks for letting us know your opinion of how things should be.
Excuse us while we respectfully disagree.
At this rate, WvW won’t experience a slow, painful death. It will take a matter of 2-3 weeks before most servers stop putting forth any kind of organization/effort.