Showing Posts For Sanarian.9614:
You’re a bit misinformed there, Roz. Engineers are great, yeah, the vulnerability stacks are like delicious icing on delicious vulnerability cake. They’re not nearly as much DPS as an Elementalist though—and they cannot stealth anywhere within the ballpark of ‘as good as a Thief’. I can keep stealth on my party for 30~45s or so, depending, without it ever dropping off. But yeah, Engi are to be loved tho.
I play a Thief, primarily, mostly because I find actually having a resource and a non-cooldown based skill set is actually fun.
P.S. Yeah, Elementalists are freaking amazing… well, the good ones at least.
I hate the implication that there is a problem with Berserker gear (or Assassin’s gear, which is better for some classes DPS). I also hate the concept that people aren’t good if they don’t wear it, because it’s not a magical band-aid that will suddenly make you a decent player.
You want the truth of the matter? You could run any dungeon in this game, if you knew when to dodge, wearing nothing but white weapons. Stats always have been, and always will be, a choice. Some people prefer to have a higher damage output, and some prefer to have room for error. It’s the person who tells other people how to play (whether they should, or should not, wear any stat set) that has the problem, not the other way around.
Lol. Truthfully some improvements on the old system was all they really needed (allowing you to set how many gems you wanted to buy, instead of how much gold you wanted to spend). But instead we get… this. Because completely changing things is better than the simpler, more elegant method. /sarcasm
They probably won’t revert it, but I don’t see how this came as a good idea to them. It’s just turned me off of using the gem store completely. lol
I think ANet deserves a little more credit.
I think they expected the community to embrace horizontal progression and instead they got a lot of “there’s nothing to doooooo” whining.
They have, in my opinion, been reeling ever since.
Hardly. They put in Ascended Gear in November 2012. They would’ve had it in production long before that. It wasn’t some drop of that hat move, it was a calculated decision on their part.
So we’re doing a Fractal with “Mistlock Instability: Keep them in Line”, which provides boons to the target while they’re not being hit (an easy enough instability to deal with normally). We cleared up to the final boss (Mai Trinn), and engaged. Easily pushed her to 75%—went through the cannon phase, and she’d healed a small amount (regen over the course of the phase). We hit her back to 75%. And she entered the phase again. We were stuck in this loop for around 10~15 minutes before we decided to call it.
In short: Fix your kittens, please. The new instability mechanics is interesting, but it made the encounter literally impossible. I’d wager there’s other fights where the same can be said.
Or just do what every reasonable person out there is doing: wait for the next batch of MMOs and play one of those. Maybe we’ll actually see complex mechanics instead of more oneshot moves on those.
It’s really not a nerf for D/D, but it should be. I’ve got a Thief, and I’m sorry it’s so stupidly easy to pubstomp people with it. Compared to other classes that take a huge amount a skill for not even half the reward… yeah, it needs to be harder. :P
Actually it is going to happen, because you are the first. You see when your successful and gain fame in this way, everyone wants a slice of your pie. Which will over-saturate the server (making wonderful overflows), and might cause some conflicts of interest. The thing is you can’t keep the people from guesting on your server; since there is no block or kick feature. You can’t control the guesting functionality.
Yes, it’s going to happen. When it does that over-saturation results in a failure of the event, because those people who want the free ride can’t complete it on their server. It’s not like we have some magical trick to down him—it’s the people, not the server. You push us off Blackgate in order to beat him and what happens, hm?
Honestly it wasn’t having commanders that did it for Blackgate; it was the fact that we brought a huge level of coordination to the fight. If ArenaNet actually intends people to play their content, which I can only assume they do, the event needs a bit of fine tuning. The fact of the matter is that the reward is not equal the effort required to down him. It’s only marginally better than your typical boss, unless you’re obscenely lucky.
You can say you like the challenge all you want, but there will be a point—likely before the event ends—if the difficulty isn’t addressed. 130+ people coordinating on TS, and then another 50+ doing their own thing on the boss isn’t something you’re going to have every run. When you don’t? He doesn’t die.
But you’re right, he doesn’t need a nerf. He needs some tweaking to make the encounter more accessible—just another five minutes on the timer would make it an extremely difficult, yet still easily completed encounter if everyone does their job.
Go guest on blackgate!
Please don’t. It’s annoying when people from Blackgate can’t even zone in because 90% of the people there guested from other servers. =.=
It’s not a lie, it’s just stretching the truth. We had him down to around thirty to fourty percent in our last attempt—he didn’t enter his last transition, so he didn’t quite hit 25%. Hard to get an exact number just by looking at the bar.
Does anyone even know how long the weapon tickets will even be available? Is it possible it’s a permanent addition to the chest’s loot tables? If so then that’s great—a perfectly justified addition to help spice up the dismal loot you can get from the chests.
You seem to have the impression that I’m actually buying these chests. I don’t. Supporting the next big thing after Nexon isn’t exactly high up on my list of things to do; I’m simply saying, we don’t earn new things for cosmetic value—the only thing to pursue after gearing up in your exotics/ascended gear—by playing the game. We earn it by gambling with gems.
Not exactly my idea of a ‘fun’. No, rather, I’d like another item like Fractal Weapons—where it’s earned, not bought.
Ah, sorry. Let me rephrase that for you then. “They seem fond of putting things out of reach for people that actually play the game.” Better?
Edit: Oh right, forgot the part about extreme luck too.
It’s amazing how many of you complain about how they do weapon skins in BL Chests WHEN YOU PLAY THE GAME FOR FREE! My god, content doesn’t magically make itself.
Ah, the aforementioned ‘White Knight of ANet’ shows his face! You’re right, content is free. Doesn’t mean we need to spend anything on a ‘ultra-rare-fantabulously-tiny’ chance while getting… what, more crafting boosters, some dye, a few silver? Yeah, pans out well.
IE: I’d rather just not have the skin than support bad sales pitches.
As few of us as there are that say “we won’t spend money for a miniscule chance at something”…..I feel there are a FAR greater number of people that will.
This is what ArenaNet is counting on when putting these new skins that are highly desirable into something that can only be opened with something that requires a Gem purchase….although you can get a few keys here and there just by playing.
Buying anything from the Gem Store helps in one of two ways. It either removes gold from the economy from those converting gold to Gems…..or it puts money in Anet’s pockets from those that buy Gems with real money. Either way….it’s a win/win for them.
Pretty much. They seem fond of shafting anyone that doesn’t play Gold Wars 2 on the Trading Post and/or has a disposable income.
GW2 PvP isn’t perfect, no, it’s far from it. But the game is only a few months old now. If you expect it to have the polish that older MMOs do now then you’re horribly mistaken. There needs to be more map styles, build diversity, and quite a few traits/weapon sets need to be tweaked in order to become more useful, yes. But that’s not something we’re going to see on release
It’s going to take time before they fix everything to be perfect, but that’s sort of the beauty of this game. There is no subscription, so there’s really no obligation to play the game. If you enjoy it, play the game. If you don’t? Go play something else.
P.S. To those who posted that other games did such and such right? You may want to go take a look at those games now. Going free to play because they weren’t making money off of their subscriptions isn’t exactly backing you up.
(edited by Sanarian.9614)
Congratulations, Krew. You earned it.
EDIT: I’m throwing my ballot in for Alexander for second place.
(edited by Sanarian.9614)
I’m glad to see your event is garnering attention, Barrons, hopefully you can get more entries and keep this up in the future.
I farm at Dimokti Waypoint frequently on my Ranger; it makes it extremely efficient with the recent underwater buff for them—and you know what? I have fun with it. I swear, if you think someone is a bot you should whisper them and see before rushing to the forums to wave the bot flag.
But no, prices are dropping for T6 Mats in general. Why? Because the initial surge of Ascended Gear is wearing off and everyone who was farming those T6 items to make a tidy profit off of it begin to flood the market. Prices fluctuate, it happens. Please think before you report people for botting. It helps us all sleep better at night. -_-
I’m having the same issue here, seems to work randomly for me. I’m surprised by the lack of an official response, has been going on for almost an hour already. :\
It’s a minor addition to the game (only three slots), and yet everyone is so intent upon making a big deal out of it. You want them to make your exotics ascended quality at some point? Tell you what, go to the BLTC (if you miraculously escaped not having some at this point) and buy some Fine Transmutation Stone(s). Transmute your gear, voila, you’ve got Ascended Dungeon Gear. Isn’t it cool how that works?
Face it, you’d have to replace it at some point eventually. They made it clear at release they would be adding an increase to the level cap eventually, and with that would come new equipment. Would you want them to upgrade your gear to maximum level for the stats then too?
If so then you’re just asking for handouts.
It does not cheapen your work, it does not minimize your effort. Not in the least. Nor does it completely “imbalance” the game. You’re afraid of WvWvW issues? Don’t worry, they’re probably releasing it in stages to avoid just that. It’s not a gear treadmill until they’ve begun adding multiple new tiers of equipment. When that happens, that’s when you have the right to be outraged. Until then, suck it up with the rest of us and do exactly what this game was built on the concept of. Have fun.
I’m a Human Male Guardian, and the Greatsaw’s vents clip horribly into the character model when its sheathed, completely piercing through/severing the arm. In addition to that there’s some minor clipping with the vents breaking through shoulder armor.
Bugged for me as well, I’ve pretty much given up on the Personal Story at this point. No way its gonna be fixed, only gonna finish it if I get some friends to bumrush the giants with me.
Yeap. Some people have been farming it repeatedly for whatever the kitten it gives. They can make it, but they’re crowding the puzzle for others who haven’t yet managed to finish it. Go figure.
I’ve been working at this for quite a while now, and I could consistently get to the last bit of the jumps now—but now no matter how much I relog to try and get a different group I keep getting pinned in with trolls who use banners to activate mass swiftness, ruining the puzzle for everyone else involved.
Please do something about this, ANet. The puzzle is challenging enough without people purposely screwing everyone else over for their own benefit.
I got an infraction for posting on this thread, be careful guys, don’t post your true opinions.
Don’t act so surprised… they’ll do anything to stop another fiasco like the Black Lion Chest. Public opinion means a lot to them, if giving someone an infraction helps keep the mass on their side it’s what they’ll do. Any reasonable business would do the same, though, to be honest.
I’ve been enjoying the event, aside from the tower (which, in my opinion, just isn’t fun to do with other players. If it was solo, I’d enjoy the difficulty of it). A friend and I were having quite a bit of fun just screwing around in the labyrinth with all of the events in it.
It is that difficult. That’s why its not part of the Emissary title. ANet caters to hardcore players, they just hide it well.
They won’t make it smaller. The plan is to make it an “exclusive” achievement so only a few “elite” players have it. It’s that simple and its not going to change. Anything that would make it easier would invalidate the achievement by the “elite” standards, so it will stay that way. A game where grinding isn’t necessary my kitten the only thing to do is grind kitten in this game. -.-
You know, it might not be so bad if they had first person cameras—at least then we’d know where we are. But hey, we can jump. Maybe in ten years they’ll discover the magic that is first person view.
Well, I’ve been stuck at the same part and I’ve got over fifty tries now. Thanks Anet. I’m just going to count my losses and give up on the emissary achievement.
I’m actually somewhat curious as to how GW1 made it into that list. I don’t know if there’s actually a way to tell if botting is an issue in that game, right? Anywhere that it was possible to kill a monster was always instanced to your party. o.O’
Aside from that, yeah, botting is an issue. The teleporting, cheating, and hacking isn’t anything new. It’s been around since a couple weeks after release and it will be around until something is done about it. Anyways, massively informing the community of the details on how “pro” bots are might not be a good idea.
Actually, you’re missing the point. I’ve provided a logical, well-explained counter to your argument, and you’re ignoring it for no reason at all.
It doesn’t matter whether they’re available for a couple thousand karma or for a few hundred karma. You think it ruins the novelty of a T3 weapon? Don’t buy it and go save for the real deal. You want it easy? Go get the odd-named copies.
Actually it’s not really all that much, considering how stupidly easy it is to get Karma with the most recent patch? Just do your dailies for ten to twelve days and you should easily have enough for a T3 Weapon. Heck, you could easily just run all the paths of your favorite dungeon (again, more karma) and have it in two or three days.
In short, Karma isn’t hard to come by anymore. Cultural weapons are significantly more obtainable now. Pre-patch? Yeah, you might have a point for the difficulty there (although, Charr T3 weapons are fugly).
EDIT: Oh yeah, don’t forget that the Fireheart Rise vendors offer them with silly names like “Bob’s Fencing Stick” or something along those lines. There’s a bit of novelty in the name itself.
It’s not like the T3 Cultural weapons are unique to their species, you know that right? Anyone can buy the other species’ weapons, only the armor is unique to each race. On top of that, you might not know this, but T1 and T2 weapons are commonly found throughout all zones for all types of cultural weapons and the “Light” weapons rewarded at the end of the 55 Storyline Quest use T3 use Human Cultural weapons as their model.
On top of that, I’m pretty sure most of the Dungeon exotic weapons just use recolored T3 weapon models.
This whole complaint is completely idiotic; if you actually bothered to read posts instead of rushing here to whine you’d know that players are perfectly capable of crafting Mystery Tonics as a 400 Artificer (which you can raise in half an hour for as cheap as 2-3G). These are the same tonics you get from the Black Lion Chest, and are able to be used in the combination for the Mad King’s Chest.
I’d say the ones getting the shaft right now are early players/people who actually bother to use the boosts (aside from Karma/Magic Find boosts). You can’t craft the boosts after all, that’s Gem Store only.
One Jug of Water, one Vicious Claw, one Vicious Fang, one Crystalline Dust. That’s the recipe for five Mystic Tonics. It’ll cost you about two silver. If you want to complain about something, at least try to be well-informed.
Chances are they’ll add more content to make it ‘Guild Wars’ eventually. But a gear treadmill really isn’t necessary to make a game enjoyable. Vanity can be just as fun if you want it to be.
Aside from that, your comment directed at the OP was completely uncalled for. This is, from what I could tell, a sensible well-thought out discussion of differing opinions. Coming in and acting so derogatory isn’t wanted or needed.
There are town costumes you can buy with a fixed number of gems if you want mementos.
I think we all need to come to terms with this thing being a lottery. I know people who got skins in less than 10 Black Lion Chests (disclosure: not me). It’s luck. Now, ArenaNet has given us another go at the lottery, AND at such short notice. But if you treasure the boosts more than the lottery ticket, why are you making those Mad King Chests? Keep those boosts and use them!
What this does show, however, is that ArenaNet takes our feedback seriously, and are willing to make changes. You may not have had as much luck with chests as you’d like, but I don’t think it’s fair to rail at them for this.
This. They did not have to listen, and they did not have to make these changes. That they took the time to do so should be appreciated, but it seems quite a few people are just too determined to move on and enjoy themselves at this point.
I’m not defending the initial idea in the least, don’t get me wrong. It was a horribly greedy decision, and isn’t going to be something that’s forgotten for a long time to come (no matter how hard they try). But they can’t really fix this. Making them more common would result in the skins market value could take a huge nosedive in the value and people will be furious (some people have spent upwards of 30g for the skins, after all) and the rage here will continue all the same.
They can make them account-bound, and then make them bought via the gem store. Once again, they’ll suffer the same issue with people being upset over having spent gold, and in addition people who bought keys for it will likely be upset as well for this not having been the plan from the beginning.
Or they could refund the gems, which doesn’t cost them anything (technically speaking) but this really is a completely unreasonable idea, to be honest. Some people got skins, others didn’t. Refunding would require them to refund everyone. Not exactly a viable solution either.
They threw us a bone with the Mad King’s chest, perhaps not the best bone. But at least we can free up some bank space. I do believe, however they should have said something to make it clear they they won’t repeat this mistake again.
P.S. I agree, I love LoL’s system for skins although it’s not quite so simple. At the present state of the game its necessary to spend money if you want to own a significant portion of the roster. Either that, or win around twenty-five matches every day for a year.
(edited by Sanarian.9614)
I do agree that the RNG system with the boxes was a completely ridiculous idea, but I’m also pretty sure that ArenaNet has already taken that point head on and are doing what they can to make up for it with the Mad King chest, but what people don’t want to face is the fact that they can’t just magically fix the issue the drop rate created.
If they make it store bought, refund players (or anything along those lines) there’s going to be just as much backlash as there was when people opened insane amounts of chests with nothing but the standard box contents to show for it. That they’re doing what they can with the Mad King chest (in a way, a sign that they understand their mistake) should be appreciated more than it is bashed upon. Yes, it’s another lottery chest. But they did not have to do this, either, and that point seems to be lost here.
In the end though the rational decision would be to withhold final judgment until the next big event. If they have learned their lesson, and in future events make things more accessible and steer away from making us gamble for skins then that should be the end of it. If they continue with the chests being the only way to get them, however, that’s a completely different story.
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Sanarian.9614
Not really true. The drop rates are so completely borked that everyone from casuals to hardcore players have an equally terrible chance to get one. That’s part of the issue, there’s no real skill involved (unless you just wanna buy it off the TP).
But the “gimme now gimme all crowd” section is what catches the eye, anyways. That’s sort of what the majority of naysayers have been hinting at what those of us who’re voicing our opinions want (which, isn’t really the case).
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Sanarian.9614
Uh what? I didn’t see anything demeaning in OP’s post.
He wasn’t overtly rude to anyone, didn’t call anyone out, or anything of the sort. He thanked Anet for the way they set up the event because he likes it that way. He could have easily gone off the deep end but he didn’t.
EDIT: Spendrik, it’s not that we’re upset that ArenaNet needs to make money. Myself? I’m glad they want to make money, considering it helps support the game.
Pretty sure I’m reading the same post as the rest of you.
You may not like or agree with what he said but he was never “insulting” about it.
Look at the name of the thread. That’s what people found insulting. It could be “Thank you for a great patch, ArenaNet.” but it’s not. To put that in as he did, the poster was practically inviting discussion.
If they’d done what anything else related to gambling is required by law to do, and told us the drop rates, then nobody would have any right or reason to complain. But they hid it from us with the intent of making a quick, cheap buck. Its low for a company that advertises itself (go and look at their manifesto) on being different from other developers.
(edited by Moderator)
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Sanarian.9614
I’m pretty sure that the topic of this thread itself was fairly insulting. The original poster put up a post that specifically targets a group of players and intentionally degrades them. If you want a positive discussion then starting it with “not all” and ending with “crowd” generally tends to get bad results.
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Sanarian.9614
drops two cents in the bucket
Something I don’t understand. Folks are angry because they gamble and they lose? At its core, that’s what’s up, yes? You can’t make a pretense of estimating odds from a hundred chests. That’s no way near statistically significant (math background). You would need thousands and thousands of chests to start getting any real picture of what’s going on with the RNG. Regardless, whether the drop is 5%, 0.5% or 0.000005%, the point is still the same. When you gamble, you accept risk. You’re buying scratch off lottery tickets in a virtual world, for the sake of Ned. The best case scenario in which you win, you end up with nothing to show for it but a few pixels and some limited cool factor you’ll care about for maybe a month or two before you move onto the next cool thing. So reality check, do not spend your real life money gambling unless you’re completely comfortable losing that money.
You’re right. We shouldn’t waste our money buying things from the cash shop if they’ll continue this trend. That’s precisely whats going to happen, and I’ll tell you what, that effects everyone that plays this game. If they can’t pay their employees the game doesn’t tend to do so well.
I think its natural to assume that anyone is still here after the “new MMO must play for a month” group left that we want the game to succeed. The whole issue, as has been said, comes down to the fact that this alienates customers and discourages repeat buyers. Which does, in fact, hurt the game as a whole.
Gambling is a scummy use of the cash shop. Period. Bank slots, char slots, server xfers are all fine.
But turning an awesome game like gw2 into a fly-by-night ftp mmo cash shop nightmare with gambling lock boxes being used frequently is the bottom of the barrel.
Couldn’t agree more. I’d have happily forked out two-thousand gems for a single rare, especially knowing it helps to support the game. But with this I don’t feel like I’m supporting the game, I feel like I’m supporting highway robbery. Which is totally cool and all… but…
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Sanarian.9614
drops two cents in the bucket
Something I don’t understand. Folks are angry because they gamble and they lose? At its core, that’s what’s up, yes? You can’t make a pretense of estimating odds from a hundred chests. That’s no way near statistically significant (math background). You would need thousands and thousands of chests to start getting any real picture of what’s going on with the RNG. Regardless, whether the drop is 5%, 0.5% or 0.000005%, the point is still the same. When you gamble, you accept risk. You’re buying scratch off lottery tickets in a virtual world, for the sake of Ned. The best case scenario in which you win, you end up with nothing to show for it but a few pixels and some limited cool factor you’ll care about for maybe a month or two before you move onto the next cool thing. So reality check, do not spend your real life money gambling unless you’re completely comfortable losing that money.
You’re right. We shouldn’t waste our money buying things from the cash shop if they’ll continue this trend. That’s precisely whats going to happen, and I’ll tell you what, that effects everyone that plays this game. If they can’t pay their employees the game doesn’t tend to do so well.
I think its natural to assume that anyone is still here after the “new MMO must play for a month” group left that we want the game to succeed. The whole issue, as has been said, comes down to the fact that this alienates customers and discourages repeat buyers. Which does, in fact, hurt the game as a whole.
EDIT: By the way, is it just me or is it funny that the game that advertised “skill” as its core emphasis has a rare loot system that is even more RNG than most other “gear-based” games?
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Sanarian.9614
Still waiting for someone to show me
1.) How ArenaNet forced anyone to buy anything ?
2.) Where they didn’t specifically say a “chance” of getting something.
So if you spent money that you chose to on a game and can’t understand the word “chance” and are whining , well , it’s simply an additional amusement to me that it upsets you.
I get to play the game I enjoy as is now , and get the additional benefit of folks who lack basic reading comprehension being upset , it’s a bonus.
1) It was not forced, aside from the fact that these boxes are the only source of these particular skins—if you want the skin, you get the box or you fork over the gold on the TP. Someone needs to buy them and get them from the boxes in the end, however, or there is no supply for the TP.
2) They specified it as a chance to get it from a box from the beginning, the wording however hinted that it was a significant change to the box’s loot table so as to reward you for buying them with a reasonable drop rate. This assumption partially came, on my part, from experience playing GW1 where ANet was extremely generous with the holiday events and rewarded you for being there simply because, like the player base, they enjoyed their game and wanted it to be fun. Nothing more, nothing less.
Yes, it was a choice to attempt to get the items from the chest. It was a choice based on poor assumptions because they never specified the drop chance. That is, in all this mess, their only failing. But had they actually specified it, I can tell you that they wouldn’t have made even a fourth of the profit they had. To me, this stinks of greed whether you can see past blind zealotry to admit that or not isn’t my problem. Its yours.