Showing Highly Rated Posts By Sarif.1827:

Hot vs Halloween

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

Halloween – Limited Timed Event
Jungle – Will be there for at least 3 years.

Halloween.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Some Minor Concerns

in Revenant

Posted by: Sarif.1827

Sarif.1827

As the title says, I have a few things that I really wanted to bring up and see if anyone else feels the same way.

#1: Brutal Blade – Sword Auto-Attack Chain 2: While I find this skill personally fun, I’m concerned about Perma-Reflect Mobs and Reflects in general. An Example of this would be the Jade Golems in the Jade Sea Fractal.

Not only does a reflect cause you to rip your own face off, but it also prevent the Chain from completing. While I can’t think of many places this outright cripples the Sword, As a Guardian for the last 3 years, I know the outright pain of having a projectile skill on a melee weapon and how it decides to work only when it wants too. Please reconsider how this skill work!

Possible Changes:
Make the attack shoot out a Cone of mist for 1 to 1.5 times the damage of the current projectile.

Have the skill cause Cripple too, but remove the projectile.

#2: Sword Auto Attack Animations: Anyone else feel kind of clumsy when it comes to swinging the sword around?

Personally, I get that we are trying to make the Rev not feel like a Guard or a Warr, but… I’d prefer to not feel like a wild beast swinging my sword around. I’d also love to get some of the less used melee attack animations in there.

Possible Changes:
First: Standard Sword Swing
Second: the Thrust
Third: Dual Strike from off-hand Ax 4 Warrior

Ok, I know the overhead swing is kind of out of the box and all, but here is my reasoning.
1: Ripping an hole into the Mist can’t be easy.
2: The animation itself is underused.
3: It would be amazing with any of the off hand weapons! (Look over some of the shield’s, they are almost weapons!)

This also works well with Brutal Blade as mentioned above, a thrust can both throw the blade (if it stays the same) or push out mist energy (if it was to change).

#3: Herald – Profession Mechanic not feeling like a new functionality.
One of the biggest concerns with the class has been variety, given how the legend skill sets are limited so much more than anyone else. The lack of new functionality in Herald worries me.

I am making this post after the Druid Live Stream, and it got me thinking… Our “new profession mechanic” doesn’t really feel… Elite… New… or otherwise. Before other form-goers begin to protest, I understand that the Boon Duration Buff is awesome, but this just doesn’t feel… like a new mechanic or functionality.

In review, the New Profession Mechanics are:
Facet of Nature (Boon Duration upkeep, Mini Save your Self buff)
Physical Virtues (Spear, Wings, Barrier)
Primal Rage (Condi/Range Burst skills req. 1/3 normal Ada to use.)
Tool-belt (Changes Functionality with new Utilities)
Daredevil’s 3rd Dodge Bar
Celestial Form (Druids Trans)
Overloads (Attunement Tool-belt Skills)
Continuum Split/Unique Boon (Save State Mechanic, and Alacrity)
Reaper Shroud Skills (Melee Focused Shroud Skill)

In each case, Aside from Facet of Nature, The New Mechanics provided a different functionality. Our beloved Facet doesn’t. It’s just an Upkeep Skill, something we already use liberally in our base mechanics. The other thing is, the Facet barely plays well with the other Legends. It feels like it is mostly there to buff the other Facet skills.

I understand the Revenant is the new kid on the block and is already sitting so far outside the typical class mechanics, but if it’s not given the same treatment as the other classes, I fear we will be playing catch up for years. (Here is looking at you Condition Countering Gameplay).

Possible Changes:
Honestly, I have been thinking about this for days now and I…

Got nothing.

Yep, I got nothing. Most of the ideas I have had are just rehashing things from other classes. I’m worried that future Elite Specs won’t allow for room for new functionality outside of their specific legend, and if that was the plan all along, I’d at least like to hear Roy say so.

In closing, these are clearly minor issues, but it would be nice to know other people’s thoughts! … especially Roys’

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Is Revenant supposed to 1v4 other classes?

in Revenant

Posted by: Sarif.1827

Sarif.1827

because it seems to me like it does

Casual 1v4 in WvW
Casual 1v3 in sPVP (5 30 mark)

Im sorry but this class needs to be seriously looked at between now and launch unless you want to turn this into the new cancer. Nerf the skills in sPVP only if you must but currently Revenant is OVERPOWERED.

2x Stability stack on dodge? Multiple blocks, evades AND invulnerability on the same class.

First off, Try playing the Revenant first before making judgements.

Second, Wand is a god kitten monster that lives in WvW. He keeps MLGers up at night.

Third, Wand has been playing Revenant every BWE and has become quite skilled in both the class and people reactions to the class which is a large part of the Revenant power right now, being that it’s new.

Forth, Clearly, he is fighting people that are not… let’s say “Top Tier.”

Fifth, With the massive influx from F2P accounts, there are people running all over WvW that assume numbers automatically mean winning, but as Wand has clearly shown here, this is not the case. I can count about 4 times in that first fight alone where someone I would considered “skilled” in the classes of Mesmer or Engineer could have done considerable damage, but didn’t and my guess is because they aren’t on the same experience and skill level that Wand is.

And last but not least, Using montage videos, no matter who’s, as a reference point for balancing a video game is a horrible idea. It’s like using Facebook to compare how one person’s life is to another. All you see are the positive clips, all the Glory moments. You don’t see the other four hours of getting killed, wandering, and getting ganked that is a part of the unedited version of the video.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

Aside from the fact that almost no one posting on this forum or any other site actually possesses the authority to change this name, dispute massive verbal protesting by a minority, I’d like to go out on a limb here and state that I like the name.

We are getting Longbows and Traps, and it’s hard not to associate those with your typical fantasy Hunter seeing how fantasy books, PnP Tabletop and even games typical adhere to these things belonging to what are called “Hunters”.

Does Light Magic and Plate Armor typically get mixed in with Bows and Traps? No, but then again, neither does bending time and illusions. Anet is just trying to make their own mark on world with a new unique spin on the idea of the traditional Hunters… If anything, people should be supporting this!

TL;DR: I like the name, and I hope the keep it.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

The Not-So-Offical Sword Auto-Attack Thread

in Revenant

Posted by: Sarif.1827

Sarif.1827

I’d like to start a thread in which we ask for the auto attack animations to get changed to some less “Failing Wildly.”

With the change to Brutal Blade (Which, thank you Dev Team!) the animations of the sword fits less then it did before. So I would like to start getting our collective voices together to get them “fixed” or at least let Roy and the team know we would appreciate it.

Yes, I understand this is not a major issue or a game-breaking either, but looks are important, and have always been in this game. This part of the reason I find myself still playing after three years.

I personally would love to see the animation change to:

Right-to-Left Swing (Standard Sword Animation)
Left-to-Right Swing (Standard Sword Animation)
Dual Swing (Warrior Offhand Ax)

Yes, I know this would look interesting with some shields, but Hey! That’s kinda cool in my head!

Please post below what you would like it changed to and maybe, if we ask nice enough, Roy and the Team will find enough time somewhere (Because time moves slower in a development studio right?) to help us out! If not for launch, then maybe soon after!

Let your voice be heard!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

Jeez, gamers are so weird

Lol I’d say this about sums it up, but really, it doesn’t even come close. Weird is a strong understatement.

Irrational is the word I think we are all looking for.

But then again, this only serves as proof as to why we can’t have World Peace or proper focus on space travel, or new technologies…

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Sarif's Revenant Nerf Feedback

in Revenant

Posted by: Sarif.1827

Sarif.1827

Hello again Fellow Mist Walkers… Didn’t even make it a week till Nerf Mallet came out.

Nerf Hammers are swinging, I’d like to go over some of the recent changes to Rev and just drop my 2 copper in the bucket.

Infused Light

Really? 4 seconds was too long? Really!? This is the start of my worries… I’m guessing this change happened to make it more “in-line” with other defense mechanics (like Blocks) but how does it compare to the only other skill like it, Defiant Stance.

Defiant Stance: 3 Sec, 100% Dmg Convert. 30 Sec CD.
Infuse Light: 3 Sec, 100% Dmg Convert. 30 Sec CD.

Now looking at this, it seems pretty balanced, if you forget most Warriors run Healing Signet for a reason.

If Roy and the Devs would like to change Facet of Light into a carbon copy of Healing Signet, I’d be ok with that.

I’d like to give a word of warning here… Guardian’s Virtue of Resolve healing was kneecapped (and Warrior’s Healing Signet boosted) because of some reasons dealing with Warrior EHP comparisons to Guardians. I’d really like to avoid a repeat of that with the Revenant.

I would also like to remind the public that Revenant heals are weaker on the whole, due to us having “access” to two of them at the cost of any positive energy gained during a fight. This Heal however, doesn’t scale off us, but our opponents, which is why this is the strongest heal we have. I’d actually like to see both skills bumped up to 4 secs, because honestly, I don’t see what’s wrong with 4.

This change also hurts PvE Rev hard, as the slow rate of attacks from Mobs tends to make a 3 second window equal 1, maybe 2 hits is your timing, lag, and other factors line up, where with 4, you can safely get two hits.

My Feedback for Phase Traversal is Here Careful, it’s a doozy.

Crystal Hibernation/Soothing Bastion

This is… alright I suppose… kicks a pebble into a pond, this brings our shield in-line with other Soldier professions. Yes, it sucks, but… I get it, I don’t like it, but I get it.

Surge of the Mist

Saw this coming a mile away. I really wished that they would have gone after the Power-scaling instead of the base damage, because the real reason Staff is considered a good weapon was the DPS this skill brings…

I know a lot of people would argue otherwise, and yes, the staff does offer alright supportive skills, but the CDs alone on the weapon makes it Meh.

Overall, we all kind of saw this coming, but it doesn’t make it hurt any less. More so, I’d really like to point out we haven’t even had a WEEK before the Nerf Hammer came out. Not. EVEN. A. WEEK!….

Shed a Tear for Revenant Mobility

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

When is the appropriate time...

in Revenant

Posted by: Sarif.1827

Sarif.1827

I plan to keep the facet active most of the time.

Well, that’s… just…. misguided…

/crickets.

Ok, I’ll stop… for now.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Sarif.1827

Sarif.1827

Suggestions:
1: Reward Tiers should be based on Zone Event Completion, Not some buff applied to each person (This has led to massive “Tag and Run” zergs and would fix this in the same breath.)

2: Lower the “Time to Reward” ratio… a great deal of people are rather unhappy about having to give up our entire weekend just to grind for the Pots. As of this posting, I still have over 8 hours left just to get one of the pots.

3: Stop with the “Southsun” Syndrome the Events Team seems to have… Small Time Frames plus Massive Grind in laggy zone servers does not equal a good time, nor does it help generate good interest in the game. This event reminds me of the first Halloween and Southsun events, which has/does/is hurting the game.

4: Host more events that bring back old Currencies (SAB anyone?) so that people holding on to old things don’t feel like it was a waste of time (Which this event has quickly become.)

5: Make a Lesson’s Learned Book and have it read, out loud, before the event teams begins to make anything more. Really… this event is a major step back for this game, and I’m (and others) quite disappointed by it.

I tried to get people in the guild to get back on to play with me in the event, and after explaining the event and the rewards, I got zero interest.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

How can Ventari compete with Druid?

in Revenant

Posted by: Sarif.1827

Sarif.1827

The only reason I can see Druid being better then Ventari is the lack of a need to micro-manage the Tablet.

At lest the Pet does some Dps before getting mauled to death. The Tablet just sits there.. staring at you… cold… uncaring… Lifeless.

Staring at you… Always….

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

staff animation

in Revenant

Posted by: Sarif.1827

Sarif.1827

OO I like new animations!

Here is hoping we see some of them on Revenant!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Sarif's Phase Traversal CD Feedback

in Revenant

Posted by: Sarif.1827

Sarif.1827

Greeting Fellow Mist-Walkers… I wanted to make all of my feedback on the Revenant Nerfs in the same post, but you will see that this particular one requires a bit more than a simple “This is why I dislike this and here is my supporting argument”.

I’d like to start off with a quote I found on the forums, Now, I don’t want to make this sound like I’m singling this guy out, I’m not but I think this is a good place to start from.

Inf Arrow is superior at fleeing. PT is superior in chasing, in a way so that Inf Arrow can’t even be used to flee.

A nerf was needed in some way.

I completely disagree, and here is why:

Infiltrator Arrow (IA): Cost 6 Inv, Travels 900/use
Phase Traversal (PA): Cost 20 Energy, Travels 1200/use

“But Sarif, you Rev Fanboi!! That’s not a fair comparison! They use two different resource structures!” … Not really. For anyone who wonders how this comparison works, the mechanical nature of Energy is exactly the same as the mechanical nature of Initiative.

You build up Energy till you pass a “threshold” and then you have access to a skill, these “thresholds” are Pips of Initiative, which roughly equal 5 Energy, you can tell because all of our utility skills are multiplies of 5. I would like to point out that our weapon skills do not follow this trend perfectly.

Using this information as a base, we can can claim that Revenants have a total of 10 Initiative, and can only hold 5 Initiative out-of-combat. Thieves on the other hand, Base have 12 (20% more) and can regen all of them out-of-combat, and can raise this limit to 15 (50% more) plus have the ability to trait to earn back this resource in combat in chucks (2 for using steal and 3 for swapping weapons) addition to gaining 1/sec.

For Thieves, if we converted them to Energy would have 120 Energy, Up to 150 out-of-combat. Using their class Mechanic regens 10 Energy, and Weapon Swap generates 15 Energy.

So.. How does this comparison look like on these skills?
Infiltrator Arrow (IA): Cost 6 Inv (or 30 Energy), Travels 900/use
Phase Traversal (PA): Cost 20 Energy (or 4 Inv), Travels 1200/use

”Well, that looks like the Revenant is beating out the Theif!”… and you’d be right, magikittentle voice in my head the represents the forum-going community. I however, would like to stress two things. One, The Revenant does not have the ability to fine tune their Utility selection, and two, Shiro is supposed to be our “mobility” option.

“Alright, fine, Energy and initiative are roughly the same, but that still doesn’t prove this nerf wasn’t needed!” … True, so let’s move on to an example shall we?

Say you have a Revenant and a Thief racing across Gendarran Fields, and for the sake of argument, let’s say everything along their path is perfectly copied for each, and they don’t interfere with each other at all and that they are traveling only using these two skills (and have the ability to use them to their full range.)

Thief travels at 900/6in (starting at 15), and the Revenant travels at 1200/20 Energy (starting at 50), both at their base regen rates. It looks like this:

0 Sec: Thief: 900 (9Inv), Rev: 1200 (30En)
1 Sec: Thief: 1800(4Inv), Rev: 2400 (15En)
2 Sec: Thief: 1800(5Inv), Rev: 3600 (0En)
3 Sec: Thief: 2100(0Inv), Rev: 3600 (5En)
4 Sec: Thief: 2100(1Inv), Rev: 3600 (10En)
5 Sec: Thief: 2100(2Inv), Rev: 3600 (15En)
6 Sec: Thief: 2100(3Inv), Rev: 4800 (0En)
7 Sec: Thief: 2100(4Inv), Rev: 4800 (5En)
8 Sec: Thief: 2100(5Inv), Rev: 4800 (10En)
9 Sec: Thief: 2800(0Inv), Rev: 4800 (15En)
10 Sec: Thief: 2800. Revenant: 6000(0En)

Now, that seems pretty kitten impressive eh? Almost double what a Thief can do. From this, I can kind of see why this needed to be toned down, however, slapping a 5 second CD on this was not the right answer. Now let’s see that same race, this time, with this nerf in place:

0 Sec: Thief: 900 (9Inv), Rev: 1200 (30En)
1 Sec: Thief: 1800(4Inv), Rev: 1200 (15En, 4sec CD)
2 Sec: Thief: 1800(5Inv), Rev: 1200 (20En, 3sec CD)
3 Sec: Thief: 2100(0Inv), Rev: 1200 (25En, 2sec CD)
4 Sec: Thief: 2100(1Inv), Rev: 1200 (30En, 1sec CD)
5 Sec: Thief: 2100(2Inv), Rev: 2400 (15En, 5sec CD)
6 Sec: Thief: 2100(3Inv), Rev: 2400 (20En, 4sec CD)
7 Sec: Thief: 2100(4Inv), Rev: 2400 (25En, 3sec CD)
8 Sec: Thief: 2100(5Inv), Rev: 2400 (30En, 2sec CD)
9 Sec: Thief: 2800(0Inv), Rev: 2400 (35En, 1sec CD)
10 Sec: Thief: 2800. Revenant: 3600(20En, 5sec CD)

Alright, that seems a little less insane right? I did however, this is only really showing off one aspect of these two skills, Distance. There is another aspect of these skills I’d really like to point out here and that is Uses/Sec.

You see in my first example, the Revenant gets 5 uses of PT, and the Thief gets 4. This means where ever the thief goes, the Revenant can follow. In the second test however, the Revenant barely squeaks out 3 uses to the Thief’s 4. While the total “available” distance is still greater for the Revenant, let’s put this in context of say… a Fight.

The Thief can reposition more than Revenant can, and can choose where to reposition to include locations inaccessible to the Revenant’s PT. More so, 900 is a huge range to cover for anyone in this game, and while all classes have access to range weapons, not all range weapons are created equal, as any Guardian or Engineer can tell you.

This “Extra Use” is a big part why Thieves tend to be able to get away from anyone, anywhere. It was nice that they finally added in a skill capable of punishing Thieves for disengaging and running away. Hell, it was nice being that Class.

“Alright… Fine, you made your point, I still don’t agree with it! I still think you’re a dirty Fanboi!”… Well… You’d be right, I am a dirty Rev fanboi, but I love to see some bloody counter play come in that take these professions from their comfy places of complete dominance and shakes it up a bit.

What I would love is to see this CD removed but I’d deal with something a little saner like a 3sec CD. At a 3sec CD, Both Skills can be used at 4 times in 10 secs and here is my proof:

0 Sec: Thief: 900 (9Inv), Rev: 1200 (30En)
1 Sec: Thief: 1800(4Inv), Rev: 1200 (35En, 4sec CD)
2 Sec: Thief: 1800(5Inv), Rev: 1200 (40En, 3sec CD)
3 Sec: Thief: 2100(0Inv), Rev: 2400 (25En, 2sec CD)
4 Sec: Thief: 2100(1Inv), Rev: 2400 (30En, 1sec CD)
5 Sec: Thief: 2100(2Inv), Rev: 2400 (35En, 5sec CD)
6 Sec: Thief: 2100(3Inv), Rev: 3600 (20En, 4sec CD)
7 Sec: Thief: 2100(4Inv), Rev: 3600 (25En, 3sec CD)
8 Sec: Thief: 2100(5Inv), Rev: 3600 (30En, 2sec CD)
9 Sec: Thief: 2800(0Inv), Rev: 4800 (15En, 1sec CD)
10 Sec: Thief: 2800. Revenant: 4800(20En, 5sec CD)

4 Uses Each! Tada! Balance!

Thanks for taking the time to read all this guys, I know it’s a lot, and Lord knows I worked on it a lot. I really hope we reconsider this ridiculous CD, and get some more positive changes…

Also, whatever happened to giving people time to “L2P” both playing as and against the Rev? These Nerfs seem unfair, more so when skills like Gun Flame haven’t been touched…

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

And What About Spirit Weapons?

in Guardian

Posted by: Sarif.1827

Sarif.1827

Spirit Weapons… used to be invulnerable… and used to do about twice their current damage and had a normal auto attack speed that we use on our auto’s.

Then… the hammer dropped… and that was that.

If you want to fix them Spirit Weapons, my suggestion would be to let the CD for the Spirit Weapon start as soon as you summon it. This would give you a permanent sword, and a much easier accessible to the other weapons with only minor CDs between uses…

But hey, I’ve only been saying this for 3 years now…

But Mesmer Phantasms are ok.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Revenant Feedback (Massive)

in Revenant

Posted by: Sarif.1827

Sarif.1827

I disagree with most of your feedback on ventari it’s mostly l2p. Also you shouldn’t disregard SPvP balance when requesting changes like the one to IO since It’s SPvP that need the strictest balance.

Hey there!

I really tried to not disregard any play mode in my wish list, and I apologize if that is how I came off. sPvP shouldn’t be the only concern in balancing nor the biggest, all game-modes should have equal consideration as should any newly added game-modes. Keep in mind with the introduction of raids, there will be yet another game-mode that requires just as, if not more balancing requirements then sPvP.

Yes, I dislike Pvp and Pvp-related game play, but I don’t think I disregard it. I do understand there are a lot of players that not only enjoy PvP, but actively fight for better balancing in their game-mode of choice, your post being a case like this.

The biggest problem I have with your post is how you made your point. It was akin to sitting on a street corner yelling: “HEY! YOUR WRONG, JUST THOUGHT YOU SHOULD KNOW!” This is not how we reach a better conclusions, better balancing, or a better community.

So I invite you to expand on your feedback, please enlighten me and others here! I’d like to know how you feel the tablet works well and why it shouldn’t change. If it is a L2P situation, then teach us. Video examples would be amazing!

Also, if you could elaborate on how a change from -10 to -8 degen drastically alters Impossible Odds in a sPvP, I would be willing to hear you out. Yes, it does give it longer up time, and that’s was why I made the suggestion.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

How many hours more to HOT?

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

I just solo’d the raid for the milliontih time… I got all this legendary armor laying around…

WtB: Challange… God… pish!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Failing to connect to server, anyone?

in Bugs: Game, Forum, Website

Posted by: Sarif.1827

Sarif.1827

Critical Login server death!, Just got kicked out twice in under 3 mins!

Couldn’t even stay on long enough to kill the spider queen in AC!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Remove weapon swap

in Revenant

Posted by: Sarif.1827

Sarif.1827


No.
Kthx.
/Thread

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Druid no matter what fails?????

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

… Wow, there is a lot of emotions and view points in this post…

I’m just going to go with “I’ll wait and see what the raids are like first before making demands”.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Overpowered Passive Traits

in Revenant

Posted by: Sarif.1827

Sarif.1827

Agreed.

Stability is a menace and should be removed on all classes. If necessary we could have a new system where in order to get stability, you must type in the chatbox: ‘Stability plz 123’. This would allow fast typers and psychics to be rewarded for their superior intellect and reflexes whilst punishing morons, muggles and people with bad keyboard skills.

Stunbreaks should also be removed. If people want to avoid stuns they should have to dodge. There’s no sense in having these buttons that get you off scott-free. We should have an increased number of stuns and other control effects on all professions. None of these should be passive effects. This will promote the ideal of saving your dodges meaning anyone who wastes them on evading dps attacks should be punished as they are obviously idiots.

We should remove all passive traits and replace them with active skills of your choice. This would increase build diversity and send those filthy, disgusting casuals straight back to hell. Those imbeciles should never be able to keep up with a game that’s meant for champions.

I’m with you, brother.

Hahah! started laughing at “chatbox” line and haven’t stop.

Hahahah! Good Post man… Troll Post, but a great one!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Glint, Hero Points

in Revenant

Posted by: Sarif.1827

Sarif.1827

They are not called “Elite” Specs for nothing…. Holy Cow.

Alright, well.. time to hunker down and get ready to tear apart the jungle piece by piece…

Wait.. I was planning on doing that already….

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Phase Traversal needs buffing

in Revenant

Posted by: Sarif.1827

Sarif.1827

This is an excellent ability and I’d like to see it buffed. Right now I can only teleport 1200 range with it towards a target far away. It lets me exit combat in WvW when I’m in trouble as long as there are targetable objects in the distance. It’s a good start but with further tweaking it can be fantastic. I’m getting PMs from people telling me to stop using teleport cheats so I think they should make the animation a bit more obvious for it so people know what’s happening.

It has no cool down and that’s good but it would be better if it cost less energy as I can really only do it instantly around 3 times or so.

For instance, thieves can teleport 2400 distance with shadow step (1200 going and then 1200 returning). I’d like to see Phase Transversal buffed to atleast 1500 range and maybe even add a trait to get it up to 2400.

What do you guys think? I’m going to main Revnant as my roaming class because I think when played well you’ll never die.

Troll post is Troll.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

To everyone here on the Revenant Forums…

in Revenant

Posted by: Sarif.1827

Sarif.1827

HAhahahaha….

30 Revs take to WvW… everyone hits UA at once….

The Server Melts.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Mallyx: "Condis can't be removed from you"

in Revenant

Posted by: Sarif.1827

Sarif.1827

The condition output of his utilities skills were all reduced by one and his way of generating non-damaging conditions by applying them to himself and spreading them with embrace the darkness was removed.

Only one Utility Skill, Banish Enchantment, was docked on it’s confusion generation, but the low end of the skill was also bumped up so we have a better idea what the end effect is.

Your also forgetting the Chill and Torment added to Unyielding Anguish now that it doesn’t displace.

Yes, EtD was changed to compensate for the change to the idealogy of the spec. Let’s play with it, see how it feels, and if we still feel like we need a cripple or chill on EtD, let’s give feedback.

His only “flavor” was getting stronger with each condition on him; He has nothing but a heal that does not scale as well with conditions as it use to.

Your also forgetting that the base heal was increased as well.
Doing the math, the Heal has a higher bottom-end heal, evens out around 2 to 3 Condis. After 4, Yes, the old Heal was stronger, but was that really useful? You still have on conditions on, and once outside of Resistance, that could really screw you up.

What if your in a fight that is mostly physical effects and little to no conditions? Would it not be a pain to have to apply your own conditions to get a decent heal?

What if they add a trait that increase the damage you do to a target when they have conditions on them? (Hint Hint Roy!)

Out of the dozens of revenants I saw last beta, only two or three used Mallyx instead of Shiro/Glint in sPvP. If the other stances were allowed to use resistance, Mallyx would see even less play.

If we set aside that Glint was the new sauce added to that weekend, and that the portion of Beta Testers that played in sPvp was a sub section of those that play tested and that the only ones you saw using Mallyx are some how the only ones that used Mallyx, and that mobility has always and will always be a massive part in Pvp (in any game/game-mode really).

If you set all that aside.. your personal observation of how other people are using the class is cause for concern. However… I doubt that your personal experience is indicative of the whole scope here. I know a lot of people that only ran PvE or WvW, and they tried out Mallyx. I even fall into this group.

We now have a set of utilities that we can use comfortably without needing to pick the connected trait lines for, meaning it might actually see more use now that it doesn’t feel like your kneecapping yourself.

Also, how can he apply massive conditions when the stance only applies a few stacks of confusion and melee ranged torment now? Even zerker warriors have enough condi cleanse to ignore that

What if Condi-Bombing is not how the team want Mallyx to be used? What if we could post feedback to increase the range, types, intensity of conditions EtD applies?

What is the downfall of any Condition based tactics? A Character set up to clear conditions. Why should this be any different for Revenant? Besides, it’s not like we arn’t bleeding Torment out of every orifice and couldn’t just reapply it all in a matter of seconds thanks to our low CD skills.

Even a Druid in all their Condi-Clearing glory would have a hard time doing anything else BUT clearing condi’s vs Mallyx.

Even if you take a Guardian Shout Spec, set up to remove 2 Condis Passively on a ten second timer, on top on their shouts, with solider runes, You could still Condi him to death.

At some point, you have to decide which one wins: The Immovable Object or the Unstoppable Force. GW2 has been clearly choosing the Unstoppable Force since Launch and this hasn’t changed. Fast, rapid Condi application will always beat out Condi-clearing mechanics due to their larger CDs.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Celestial Revenant

in Revenant

Posted by: Sarif.1827

Sarif.1827

I play Celestial, because it fit my personality best. I like being able to do a bit of everything… then… Rolling Mist happened. 100% Crit Chance on the Dot.

Now I can DPS too!… kinda… sort of… If anything it will be fun to try out!

Sarif’s Hipster Revenant Build for Celestial Gear.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

An Outsider's Perspective...

in Revenant

Posted by: Sarif.1827

Sarif.1827

Disclaimer: I have not bought the Expansion yet. The Revenant is really the only draw for me personally about this Expansion, which is why I feel strongly about making this class as viable as possible.

I have not played the Revenant personally, although I have been reading the forums, talking with people and done test in-game with friends that have pre-ordered.

From all the feedback, both in and out of game about the Rev, there seems to be one constant complaint that applies to almost every feedback thread…

“The Revenant is more Form over Function then anything.”

The Weapons (arguably the biggest component to how any class functions in combat) are so closely tied to the Legend Utilities, and Trait Lines that using any kind of combination of the above, utterly cripples the Revenant’s ability to perform in combat in any role.

Now, if anyone is reading this, and you don’t agree, that’s fine! No changes or updates to the Revenant have happened, despite feedback from past betas, so, perhaps things are still in the works.

Another big word people seem to be reaching for but not quite getting to is “Synergy”.

Even the Guardian and Necromancer have cross-trait/weapon functionality, and I believe this is because they were built, as all the “vanilla classes” were, based on the mechanics of the game (Conditions, Power, AoE etc.) and not a theme (You are channeling the power of some long dead guys).

The Revenant needs to be refocused to work with the existing combat structure, and not soldier-alone lore. My suggestion is to increase the inter-play within the trait lines themselves, weapon skills and traits need be altered to work together outside of their “lore” defined constraints, to build a stronger character, and not so rigidly tied to a single set of skills.
An example of this could be the Zeal, Radiance, and Honor Trait Lines from Guardian. Although they “focus” on three different aspects of the game mechanics (Power, Condi, and Buffing), they can all be blended to build a powerful Power or Condi Spec.

Thanks for reading, if you did… I like Gw2, and would like to have a strong reason to pre-order the game, but as of right now, it’s just not going to happen for me.

TL;DR Version

The Reveant needs some inter-play with itself, weapon skills and traits need be altered to work together, to build a stronger character, and not so rigidly tied to a single set of skills.

More Function, Less Form, and more inner-synergy in the specialization lines.*

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Crystal Hibernation Discussion

in Revenant

Posted by: Sarif.1827

Sarif.1827

I’d like to start with that I disagree, I personally don’t have a problem with the healing from Crystal Hibernation nor the fact it was changed to a sustained block mechanic.

From a Dev stand point, Roy has on numerous threads stated that Revenants are supposed to be weaker vs. Condis. Trying to sneak one in under the guise of a nerf, while sneaky, is not going to happen.

Also, if this post is about Crystal Hibernation, don’t bring up Envoy of Exuberance, two different skills, and while they are on the same weapon, the skills purpose and balance should be left up to the individual skills them selves.

Second, your forgetting to mention the three second root this skill applies if your going for the full heal. If the person fighting against the Revenant has any vested interest in playing PvP well, they just use this time to set up large hit skills like Dragon’s Tooth. Outside of PvP, this skill barely registers as a heal and is more of a three second rooted block.

Third, back on the Pvp angle, most people’s basic auto attack crit can shave off 2-3k with a single hit and combos can easily reach 5k+. Adding a little healing power gives this skill vastly more sustainability at the cost of having to pick up healing power.

Last but not least, comparing it to the Warrior’s Shield Block, they can move while Blocking, but get no heal. I like the skill, it feel comparable to other skills of the same vain, but retains the Glint-theme uniqueness special to the Revenant.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Revenant Feedback (Massive)

in Revenant

Posted by: Sarif.1827

Sarif.1827

Greetings and Salutations Fellow Mistwalkers and Devs!

What follows are my personal experiences and opinions of the Revenant, including Skills, Energy, Traits, and other things from the last Beta Weekend Event 3. There will be some facts, but a lot of personal opinion. Please keep that in mind. I am in no way saying that these changes have to happen or it will be the end of the world; these are just what I would like to see.

A few Fun Facts about me:

I hate PvP.
I hate WvW.
Most of my balancing suggestions will most likely be fanboy-gasming.
I have two cats.
I did try the raid and got to the second stage of the Vale Guardian in a 9-man pug.
I like custard over ice cream.
I have been playing GW2 for three years with all that time spent on a single Guardian.
I have only one level 80 toon.
Some, all, or none of the above is relevant to the following feedback.

Revenant: Taste, Texture and Smell

The Quick and Dirty version of my Experience in BWE3

I like the Revenant. No big surprise there, hence the massive feedback post. I feel that the Revenant is in a good place at the moment: it has Solid Damage, Solid Defense, and a Little Condi weakness just to make life interesting.

On the upside, you can set up for a whole host of situations and the profession responds well to High and Low Skill Players. On the downside, you can also get caught with your pants down and not have the tools to handle what is happening.

It is one of the better built classes by far, but we have to keep in mind that it is riding on the back of three years of testing from the other professions. As a soon-to-be Revenant Main-Liner, I would like to take a moment to salute the community and devs for the last three years of sticking with this game.

Revenant: A Taste of Something New

The Biggest Thing Going for the Revenant

If there is one thing that makes the Revenant more amazing than anything else it is the simple fact that is it new.

“New” is not a label a lot of things have in GW2, and simply being new makes the Revenant a huge deal. Still, when you look around the current MMO market, you do not see a lot of classes or mechanics comparable to the Revenant’s toolkit, which make this profession fresh even for an old foggy like me.

You can already see the effect that this “new” profession is having: everything from rage posts, praise post, videos, and hot debates. While it might not be the main point of HoT for the dev team, it certainly became the central point for the community.

I feel like a lot of the rage and rant posts come from not knowing enough about the profession. As a great man once wrote: “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown” – HP Lovecraft.

Revenant: The Feel of Misty Cotton

My Opinion About the “Feel” of the Profession

I have to tell you all, I was pretty kitten scared for this class when it was first unveiled. No weapon swap, strict trait lines, Legends and weapons made this class almost feel impossible to handle or even cope with in the frantic world of GW2’s Combat Model.

Luckily, we were assigned a great dev team, led by Roy Cronacher, and they have been busting their metaphorical balls trying to get the HoT’s Golden Child whipped into shape so that even Rytlock could be proud to call himself a Revenant.

Massive sweeping feedback changes have come over our new favorite profession, and I have to say, it is looking pretty kitten awesome. To everyone busting out long work weeks, my hat is off to you.

Also, we in the community would love it if this feedback cycle kept going strong into and past the Launch of HoT. Being able to talk to the Devs, converse with them, and hear what they have to say helps us understand what we are looking at and give us the mental tools we need to be better equipped to handle the changes.

Revenant around the Water Cooler

Community Response to the Revenant

Looking around on the forums, fewer topics are as hot as the Revenant. Threads about its playstyle, to skill vs. skill comparison, to troll and rage posts from PvP’ers ensures the Revenant will be carving out a solid part of the population. If there is one thing that will be talked about everywhere when it comes to HoT, you can bet the Revenant will sneak its way in.

Energy and You: What you can do to lessen your Mist-Footprint

Energy Profession Mechanic

Energy is a hot topic in some circles. Some people hate it, others love it, some think it doesn’t matter and others make it their life’s mission to glorify it. Personally, I like energy. It is an old mechanic, but it does keep the class from being a Warrior or Guardian rip-off.

There is a raging debate over what “Energy Management” should mean. For some, it means you get three skills and then have to swap recharge. For others, it’s twenty-three skills. Where is the balance point? I honestly do not know.

Mechanics like this have been a part of games for a long time and have caused massive problems for developers (Warcraft Warrior-Rage anyone?). It was a ballsy decision to go with, and I hope they find a great balancing point for Effect/Energy.

My take on energy is that we should baseline at 100, not 50. Everyone else starts combat with all their CDs up and ready to go, and why shouldn’t we? In response to this change, invoking a new legend should add 50 energy from wherever we are at, not set energy to 50.

How would this effect Revenant gameplay? Well, for starters, it would give Thieves and Mesmers a reason to reconsider resetting the fight, a tactic that as of right now, is completely in their favor and has almost no counter play against.

Admittedly, this is some of the ‘gasming I mentioned earlier, but it would be fun to see! I do know however, this would require a massive energy system overhaul which most likely will not happen this close to launch. If it did though, this would also make some of the higher energy cost/upkeep skills not hurt so much in their use during battle.

Legend Swapping and You: Carry your friends into battle!

Legend Swapping Profession Mechanic

We currently have two amazing professions that flip the Weapon Skill Bar like mad if played well and those two professions have a high payout for high skilled players. The Revenant takes this and twists it by entering new territory: flipping the Utility Skill Bar.

This flipping effect, while not new to veteran players of GW2, has not been applied in this type of situation before. Coming from a Guardian, I have got to tell you, it is a hell of a head trip. I was first put off by this, like many, because the lack of selectable utilities really worried me, and still does in some small part.

However it makes moving forward with the profession a unique challenge and it also, in time, will give us some of the best utility skills out there.

Instead of worrying about a bunch of skills no one hardly uses (Hollow Ground/Tomes <Insert your chosen profession’s least used utilities here>), we can focus our feedback on a very narrow set of skills, meaning that our skills will become refined faster than similar utilities from other professions.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Revenant Feedback (Massive)

in Revenant

Posted by: Sarif.1827

Sarif.1827

7590 words… about a week and a half and 2 hours of formatting…

My brain is melted. And we still have 9 days before we can play the Revenant again!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Playing Nice and Exploits

in Guild Wars 2 Discussion

Posted by: Sarif.1827

Sarif.1827

…. But how will we know what is and isn’t a bug?

What if you designed something be be rewarding for once!?

MY MIND CAN NOT HANDLE THIS!!!!!~

On a serious note… knowing what a bug is in this game requires an understand of the general feeling of the game, something that free-to-play players may or may not have given how astute they are.

I on the other hand… keep loot pinatas a quiet secret…. shhhh…. ssshhhhhhh…..

precious…..ssssshhhh

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Glint's voice...

in Revenant

Posted by: Sarif.1827

Sarif.1827

While I agree with the OP and many other here, I’d like to take a moment to point out something I think is not being taken into consideration.

The Voice Actress for Glint is an amazing fit. I think given Glint’s Personality that a appropriate voice actress was found, However, when Glint is supposed to be making noises that a Dragon makes (assuming dragons were real mind you you), those of us in the community request that the Sound Team make something appropriately bestial.

There are examples of this everywhere in media, and even the Death Dragon of Orr had some great effects.

Again, The Voice Actress is a great fit for the conversational lines.. but when it comes time to kick some kitten , we need that beastly side to come out!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

Zealot, Paragon, Valkyrie, Sentinel, Avenger

They are already in-game in other formats.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

Updrafts are now red?

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

I agree with rhodoc and desslive.

While the Red Spike out of no where was a lot easier to see, I rather they just come up with a better “in-game” look for them to show off the updrifts.

Maybe sparkles? Everyone like sparkles!

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].