Showing Posts For Satenia.9025:

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Satenia.9025

Satenia.9025

How do you get WvW participation by doing nothing?
Please tell us about that exploit.

Do you consider not winning and doing nothing to be the same? Interesting… are you sure you have been to WvW before?

Why raiders should be happy with new armor

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

A new player of the game may take your words as true. But I play this game for a while and I know a bit about WvW and Raids. To cap the LI for a week – and supposing you have a fix experienced group – you need to win 13 fights (8 minutes each). That means 104 minutes – under 2 hours. This is the hard work – less than 2 hours per week. I saw a lot of ppl saying that they can beat any encounter in 8-7-6 players or if they are 10 the fight is over with a lot of time to spare. So, even 2 hours sounds exaggerated.

Let’s see the WwW – you have a tick for pips at every 5 minutes. If you play on a server without a great WwW activity you can end having 2-3 pips every 5 minutes. You will need around 3 hours only for the Wood Chests. Not counting how long you need to cap the tickets. Probably 25-30 hours. That means around 4 hours per day / every day. Compare this with less than 2 hours per week.

I don’t know how many PvP encounters you had, but – at least for me – the human opponents were by far more difficult to fight than any AI driven monster. Maybe because the humans are more intelligent than the AI?

Sigh… that’s why i said obtaining rewards. I even highlighted that particular part, as I have again now. My complaint isn’t about the skill requirements of a specific game mode, but about how to obtain its rewards.

Personally, I have clocked in about 2k PvP games, have played in each and every PvP season, have averaged on platinum and scored as high as legendary division. I think that gives me some sort of understanding about how that game mode works. Nevertheless, placement is largely irrelevant because legendary armor can in theory be obtained through losing each and every game. Sure, you will need more overall games, but you can just mindlessly grind it. WvW is precisely the same, if not worse. How hard these specific game modes are is completely irrelevant because you don’t have to win to get the legendary armor rewards.

In contrast, the raid numbers you’ve made up leave me wondering. Once again, I’m familiar with this game mode, I do weekly clears, I’m on my 3rd set of legendary armor, I raid with a static group. The amount of continued work required to successfully complete these encounters may not be overly challenging to a veteran player, but they nevertheless require nothing short of success. Meantime, you can just keep failing in WvW and PvP and eventually get your legendary armor attendance reward anyway.

As such, a new player would indeed do good to heed my words. Because then they know that they can go WvW or PvP instead of raiding. Guaranteed legendary armor if you just hang around long enough.

Why raiders should be happy with new armor

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

3.) Raiding does not take more effort, time, or coordination than other game modes.

When it comes to obtaining rewards – such as the legendary armor – raiding sure does take more effoft. Ironically, pve/raiding is now the only game mode where you actually have to be successful in order to get legendary armor. That’s right, you can get it in both WvW and PvP through failure. That you have to fight other players instead of “dumb” AI is entirely irrelevant because you don’t have to win against those players.

Anyway, had legendary armor been advertised for all three game modes from the very start, perhaps I wouldn’t mind too much. But the way it has been hyped as that big reward for the “challenging group content” in PvE and is now simply given out as an attendance reward for both WvW and PvP, it’s ridiculous.

Hilariously enough, people have been asking for "easy mode raids "and whatever else for the past few months – and now they can just go fail in WvW/PvP and get their legendary armor like that. Somewhat speechless, but I guess that way raid PUG runs are better off without having these kind of players trying to sneak in.

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Satenia.9025

Satenia.9025

<>

What PvE’ers have to realize it’s simply not a case of following a zerg and pressing 1 (well maybe if they are on BG), but the rest of the servers, forget it. A smaller coordinated group who knows what they’re doing will annihilate a bigger zerg group pressing 1 whom doesn’t know what they are doing.

There are far too many factors at play affecting progress, and it wouldn’t matter how skilled they are.

There is a whole lot of attempted differentiation regarding WvW, but ultimately, none of what you listed is relevant in order to obtain legendary armor. This is because in both WvW and PvP, it is not required to “win” (or be successful in general) in order to obtain it. Yes, it will require more time when you perform poorly. Simple time-investment in a MMO means nothing, especially when you are playing a specific game-mode anyway. For WvW, legendary armor has been turned into an attendance reward. There is no need to ride that “but but facing other players” high horse because, ultimately, this doesn’t matter. You don’t have to perform well against them. You simply have to be there, that’s all.

Contrary to this, in raids you actually have to be successful. You actually have to beat the bosses. Yes, this can be done reliably by a somewhat capable player raiding in a somewhat capable group, but that kind of requirement is still far higher than anything WvW or even PvP currently requires of you. You don’t get rewarded in raids for “simply being there” or even failing, legendary armor in PvE is not a simple attendance reward you get after XY hours.

The question is not what kind of skill is required to perform well in any given game mode, the question is what kind of skill is required in order to obtain the rewards. For WvW, the answer is “none”. No player-skill-dependency whatsoever. And you now get legendary armor for it. This isn’t right.

(edited by Satenia.9025)

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Satenia.9025

Satenia.9025

We have kept the time and cost of upgrading the ascended armor in line with raids armor.

While that sounds reasonable, may I ask what your take on actual (and successful) participation is?

To put it plainly: Obtaining legendary armor in raids depends on these raids being successful, aka getting the (weekly) kills. Furthermore, there are collection achievements that require a certain mastery of the game. In pure contrast, the legendary armor to be obtained in both WvW and PvP is a simple attendance reward. You get it because “you’ve been there”. You don’t necessarily have to master the content, you don’t have to win. In WvW there are elements like “outnumbered” and it doesn’t matter if you are the last-placed server, in PvP you can theoretically get it by losing all games. It just takes more time, that is all.

How reasonable is it to tie endgame goals/rewards to be obtainable through failure? Should – in that case – PvE not be adjusted in a similar way? Being able to obtain LI even though failing the bosses? I’m not saying I’m in favor of this – quite the contrary – but I don’t quite see what justifies this difference between the game modes if the rewards are the same.

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Satenia.9025

Satenia.9025

Good thing you played WvW back in fall (sept-oct) 2014 for a tournament. Please tell me all about how you know all about WvW /s. AI might one day be harder then real ppl in most games but not this one.

Back then, at least they didn’t reward failure like they do today. My issue is not with who you are fighting, but with how you get rewarded. But I suggest that once you have leeched your free set of legendary armor in WvW, you come give raids a shot. You might be surprised… (hint: you actually have to be successful to get something).

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Satenia.9025

Satenia.9025

PvP rewards you for losing, simple as that. You can lose each and every game and still get the legendary armor, it’ll just take longer. Same for WvW, which is THE game-mode with the lowest skill-ceiling of them all: Hide within the zerg and auto-attack, that’s about it. And yet again, you get rewarded for losing. Personally, I couldn’t care less if the game mode has been neglected in the past or if it takes XY time spent to get the legendary armor there, neither of this is any justification for shoving these players endgame rewards up theirs for literally zero effort other than “being there”.

Don’t make me laugh.
While I can agree with you that the avg. wvw player skill is pretty low, it still takes as much as skill as 90% of all other pve activities. Same concept for both activities really. Run around and kill stuff. And it’s really saddening that Anet encourages this sort behaviour for wvw too……. but w.e.

Anyway, there are plenty of wvw players who far more skilled than others and to be honest, the skill-ceiling for wvw is far far far higher than it will ever be in pve, raids or w.e pve activity.

One thing is fighting vs an AI, like you do in raids. All you need to do is learn the skills of the boss and you’re set. Easy.
A whole different thing is to fight vs other(good) players who will actually counter your stuff and can actively change strategy during fights.

Don’t talk down on wvw players until you actually try to see what skill in wvw means.

Well, I’ve played WvW back when there were still tournaments, maybe you’ve heard of them. I actively play sPvP. I actively play raids. As such, I consider myself qualified enough to comment.

Just to be clear about this, I’m not suggesting that there cannot be good players in WvW (or anywhere else for that matter), I’m saying that with the current reward tracks and all, it’s not required. You are literally rewarded for failure. Let’s not mention the ridiculous “outnumbered” on top of that.

PvE/raids requires nothing short of success. With the weekly lockouts per boss, you cannot simply grind it. You don’t get rewarded simply for “being there”. You don’t get rewarded based on “time spent”.

Does the WvW community really aim to be playing that one game mode where you get everything (including legendaries) shoved up your backside for simple time-investment? This is now literally going to be that one game mode where everyone can come leech for free. In the end, it’s the “skilled players” and their efforts you were talking about who get devalued together with the legendary items. Enjoy!

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Satenia.9025

Satenia.9025

Really now?

When compared to raids, obtaining the legendary armor through both PvP and especially WvW takes literally no skill at all. Just simple time-investment.

PvP rewards you for losing, simple as that. You can lose each and every game and still get the legendary armor, it’ll just take longer. Same for WvW, which is THE game-mode with the lowest skill-ceiling of them all: Hide within the zerg and auto-attack, that’s about it. And yet again, you get rewarded for losing. Personally, I couldn’t care less if the game mode has been neglected in the past or if it takes XY time spent to get the legendary armor there, neither of this is any justification for shoving these players endgame rewards up theirs for literally zero effort other than “being there”.

Disappointing and unneeded, nothing more to add. And yes this is coming from someone who also actively PvPs, participated in all the seasons and so on and so forth. I am perfectly at home in both game modes, but can only shake my head when comparing the kind of effort required to acquire this kind of functionality in either game mode.

(… and please don’t say cosmetics, two out of the three pve legendary armors look terrible. To add further insult, obtaining them in wvw/pvp even saves you transmutation charges)

Booo!

Me no understand LW story

in Living World

Posted by: Satenia.9025

Satenia.9025

Well, if it’s any comfort, as both a GW1 as well as GW2 veteran who has pretty much done all the content and is familiar with all the lore-aspects and re-introduced characters, I didn’t really understand it either.

Perhaps it will be better on a second coherent play-through with another character, but all this elder dragons waking, then Lazarus which is not Lazarus but Balthazar, though in the end you still defeat Lazarus cause Balthazar is left alive for the expansion… yeah OK. This has been like some poor soap opera without any eye-candy.

For the future, I think it would be more than enough to simply focus on one villain but doing that properly. To me, the whole LS3 felt like the developers didn’t know the full story yet themselves and just made some stuff up from episode to episode and then in the last two somehow had to get out of this mess. No thanks.

All of a sudden, LS1 and Scarlet seem really amazing…

Dream Raid team setup

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

1 hammer guard tank
2 medi guard healers
2 empowering might guard buffers
5 dps guards

Just slightly biased, of course.

What's your favorite fractal?

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Uncategorized

Mostly because I main a guardian and that fractal really goes well with the utility of the class. Well, I suppose most instanced content prior to HoT did. Good old times.

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Sadly a lot of people fail the easiest mechanics or do less DPS than NPCs in living story instances. You have to weed out the trash tier players somehow when pugging and starting at the LIs is the best place to start.

That would be correct. While players with very few LI lack experience, those demanding an incredibly large amount of LIs tend to be inflexible and incapable to adapt to circumstances. Talk about trash tier indeed.

The “best” players for pugging tend to be found somewhere on middle ground, or at least that has been my experience when filling up a last squad slot or two with randoms.

Titles for legendary armors

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Well, I was actually a bit surprised to find out that there isn’t any further collection achievement with some title(s) attached to the legendary armor. It would certainly make the whole LI requirements when joining squads easier now that people started to actually use up their LIs.

Anyway, the actual titles being up for debate of course. My preferences would be as following:

1 Set: Upstart Raider
2 Sets: Raid-o-holic
3 Sets: No Life

Cairn heart achieve is a pain !

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

That achievement can be quite tiresome to get when everyone is just looking out for their own. Ideally, you would try in a group with that specific achievement in mind and which does multiple runs till everyone managed to get it. Using an alt account for opening new instances (and then leaving the squad again, switching to main) might help with that. Furthermore, marking the people who need the achievement so the other players can share the same circle with them and/or rez them quickly/easily helps as well.

Now with legendary armor being released, there might be more demand for it.

As far as role/class goes, druid, necro or condi-warrior seems a good option due to large health-pool and mobility if you spec for it.

[Spoiler] It's happening! Firebrand

in Guardian

Posted by: Satenia.9025

Satenia.9025

As someone who has immensely disliked the DH elite spec for various reasons not worth going back into, I am greatly pleased to see this kind of upcoming elite spec.

Trying not to be too hyped till we get more specific info, but definitively hyped!

Anyone else still play core Guardian?

in Guardian

Posted by: Satenia.9025

Satenia.9025

Personally, I have always looked at the DH elite spec with disgust, a great disappointment in terms of both lore as well as actual game-play. As an active PvPer, the trap-builds that were initially popular only further added to my dislike for the spec.

While I do run a DH build in PvP that doesn’t primarily focus on using traps, I do cherish playing my core guardian in fractals still. Using virtues over DH may not push for the highest possible DPS, but reflects and stability still go a long way in that kind of content. My friends don’t mind… or don’t dare triggering me over it

Daily Heart of Maguuma Forager bugged

in Bugs: Game, Forum, Website

Posted by: Satenia.9025

Satenia.9025

In this particular case, the jumping part of the JP can entirely be skipped by using the glider. For whatever reason, there are no flying restrictions. So for whoever is looking for alternatives to complete the daily, that would be it. Will be faster even than grinding the boring events in Dry Top.

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Well, I happened to log in late after the patch, so I only lost a mini garm and two bloodstone weapons, which I can easily repurchase.

For those people who did indeed get a lot of stuff done during these two hours or so, sorry to hear. For all the vultures who magically lost stacks of precursors, half a year of progress and whatever else on top of that, there is s special place in hell for you – right next to the skill-clickers.

A Raid Noob's Tale (vent)

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Oh well, this reminds me of the old dungeon days, when unique snowflakes completely disregarding lfg-requirements would come shed their tears here. That said, my answer will be along similar lines:

First and most importantly: Read, understand and respect the lfg-message. If a group is looking for experienced players or want a certain amount of LI, then that is their right to do and disregarding those requirements makes YOU being the offender. In contrast, you can start your own raid-groups and put your own kind of requirements, or join groups that do practise/beginner-raids instead. As far as I’m aware, there are plenty of those available.

Secondly, no matter how delusional you are about your own gaming abilities (or rather the lack of such), there is currently NO way that dungeons or fractals could possibly prepare you for raid-difficulty. I’m not blaming this on you in particular, but rather on how there is a huge gap between those PvE-activities through game-design. Dungeons have been turned into easy-mode due to the HoT/elite-spec power creep and fractals are kinda similar. Sure, with this weeks patch they changed chaos and swamp fractal a bit to teach certain raid-mechanics, but still it’s unreasonable to assume that a relatively fresh player can bridge the gap with those. Frequent raiders have likely spent many many hours into mastering these encounters and it’s unreasonable to except that they will carry you along because you decided you need some ascended gear now.

Lastly, if you are purely looking for ascended gear, fractals as well as crafting are still your best bet. Hilarious enough, even PvP is better for that due to drops being potentially obtained no matter if you win or lose. Raids couldn’t be further away from that, sorry to say.

Can't get the drops!

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

With a rez orb from the gemstore?

p2w confirmed…

List one thing you love about GW2

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Super Adventure Box!

(… and the fact that it’s back)

SAB is back! [Merged]

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

In case I’m dreaming, please don’t wake me…

Thank you, Anet, thank you!

SaB or Riot?

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Dear Anet, bring SAB back and everything is forgiven!

GW2 needs Colin back ASAP

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

@OP:

You are crazy. So, Colin created a complete mess that we are in. MO communicates that mess, and you then blame MO for the mess. You really think the lack of content started in the last few weeks?

Use some logic before posting.

While I wouldn’t go as far as blaming it just on individuals, the essence of this still holds true: The mess – as you call it – is a result of the past months, no point to blame this on MO now. As far as I’m concerned, so far his decisions make perfect sense to me and I appreciate the way they are being communicated.

As such, speak for yourself OP. As a veteran player, I neither wish Colin back nor did I feel particularly happy over the direction the game (aka HoT) took while he was still in charge.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

As game director I have to make tough trade-offs. One thing I believe is that we have to focus on the core game first before taking on additional responsibilities. I wrote in the Guild Wars 2 Design Manifesto in 2010 that our vision was to create a living, dynamic world, where there’s always something to do. Let’s ensure we succeed on that front.

So, after shipping Chuka and Champawat, I’ve asked that we indefinitely suspend work on new legendary weapons. This team of developers will instead shift their efforts back to Living World style content, building new journeys and events for everyone to participate in.

Personally, I’m glad to read this. Ever since HoT, I’ve been feeling that the game is moving away from what I originally picked it for. Returning to those core principles is me hoping that this will change for the better. If legendary weapons have to be sacrificed over this, so be it. While you’re at it, why not consider to indefinitely suspend raid work and reassign those people to the Living World style of content as well? Same as with the legendary weapons really, niche content for a handful few.

Good luck as game director

How We Got Here (Long)

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

First of all, I would like to voice my support for the OP. Even though I have picked the game for different reasons than you, I totally share your feeling about how recently content has moved away from what I used to enjoy doing. These days, I basically just log in for a few quick dailies to keep in touch and somewhat prepare for future content that might suit me better.

Secondly, I wish to add my two cents about the reasons why this has turned out to be so: Generally speaking, I do no longer feel that a casual play-style is being welcomed. While I do not personally consider myself to be a casual player, I nevertheless picked GW2 over other MMOs for this. Prior to HoT, I felt that making progress was possible even with limited playtime. Dailies gave extra rewards, open world-bosses and even instanced content such as dungeons were easily accessible even to less dedicated players. As far as I can tell, HoT changed all this for the worse:

  1. Overlong meta-events in the new maps: Staying in a map for 2h+ is just not accommodating enough for me. On the average work day, I would pretty much have to decide to play a meta-event (which happens on a fixed timer) only. Not gonna happen. I understand that this is supposed to be changed/improved in the future, but there is currently no eta or detailed information.
  2. Dungeons officially dead: I guess I’m particularly cranky over this cause it used to be the activity I enjoyed most. Nevertheless, dungeons were (are?) what I consider to be the perfect concept of handling instanced content. The group size as well as difficulty managed to create a balance between accessibility and still rewarding more capable player. Aka beginners could still complete it or be carried by more experienced players, but it would take more time.
  3. Fractals were supposed to replace dungeons, but they were somewhat dumbed down in order to make them more accessible. In addition to that, there wasn’t really any new content added. As a result, everyone just speed-runs swap (or a similar selection of short/easy fractal levels). Pretty much hit rock-bottom in terms of enjoyment.
  4. Raids were hyped like crazy to the masses, yet they are only designed to be for a small percentage of hardcore players. Obvious communication problem aside, there is the whole matter of exclusivity and time-investment that I feel does not belong into a game like GW2. While I have dedicated a lot of effort into wing 1 (and successfully completed it several times), I came to understand that this is not how I wish to spend my valuable play-time.

To sum up, the new meta-events are too long, dungeons are dead, fractals have been slaughtered and raids are not for me. As such, there is simply nothing left in terms of PvE (… and PvP and WvW can’t make up for that by a long-shot). With the direction the game has been taking since HoT, I highly doubt that the upcoming LS3 will somehow magically change all this.

Lastly, this post got longer than I intended to – not meant to hijack the thread or anything, just wished to add a perspective similar to the one the OP describes: A veteran player no longer feeling welcome in the game.

Raid 1 Wing 2 Coming March 8th!

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Personally, I’m not looking forward to it. While I’ve spent my time raiding, have beaten all bosses multiple times, got the “pro-kids” title and so on and so forth, I count myself to the part of the community who thinks that introducing raids into GW2 has been a huge mistake and is a waste of valuable resources. Both dungeons and fractals – in their original state – were what I considered healthy content for this kind of game: While good groups progressed faster and could therefore net more rewards within the same amount of time, the content was also accessible to less experienced groups, at a much slower pace of course. The group size of five meant less initial planning/waiting and while roles were still present, it was not as strict as it is now in raids.

As far as I’m concerned, the hardcore minority who wanted raids is still not satisfied, wants more of a challenge and generally more, while I personally believe that they should simply have moved on to another game long ago. I hope you guys enjoy the initial challenge before you put it on farm and then go back to logging in once a week to clear the two raid wings. Hey, maybe if you’re lucky, it’s long enough that you’ll be busy for two evenings a week now.

On the other hand, a far larger pool of average players who got hyped by raids thinking that these are the new dungeons, got a very harsh reality check with a few nice community-enforced rules on top (insights, eternal, …) that make any sort of stuff we dungeoneers used to put on the lfg look feeble in comparison. This boils down to initial advertising of course, I’m fairly sure that these players expected – unjustified or not is irrelevant here – to be able to play raids (and I don’t mean wiping on first boss with that) when they did the HoT purchase.

That said, personally I couldn’t care less about raid exclusivity IF there was still a similar amount of work put into dungeons and fractals. But as long as dungeons are officially dead and fractals as stale as ever, I believe that we’re missing some kind of middle ground for raids. If these are the only instanced content being worked on, I sure expect them to be accessibly to a larger crowd. Multiple difficulties have been suggested, amongst many other things I’m sure. Until then, don’t mind me for not cheering for any new raid wings.

Deleting day 1 character

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Hello, I’d like to reroll my Charr guardian into a Norn one. Problem is, my current guardian is my first character and I’m afraid I won’t be getting birthday gifts from the time I first opened my account.
Is it true? Or am I still going to get birthday gifts on my the date my accounts was first opened?

Charr guardian you said? In that case, screw the birthday gifts and purge this abomination for good.

(… as others have pointed out, the birthday-gifts are character-bound. However, there are several items that end up being account-bound, such as the scrolls, minis or dye. If you have other characters created around launch, I don’t think that deleting this char(r ) is much of an issue).

Commander Tag - buy each color separately?

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

It was initially planned that you get only one, but after torches and pitchforks had been raised, you now get all 4 colours through purchasing a single compendium.

When creating a squad, you can click on the default colour and select another.

CoF p1 FULL solo[vid]

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

The controller part is absolutely awesome, well done!

skipping exp 40 ultaz cool

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Given that they already changed this from basically anyone could skip to rev can skip, I consider it unintended.

Personally, I’m also playing my daily fractals on rev and while I share the OPs annoyance over being asked to skip, I simply ended up replying that I fancy my awesome blue loot too much to skip it. Most people take the hint, as a matter of fact an attempt to kick me was only done once (and didn’t get enough votes) and I’ve reported the people who initiated it.

That said, I’m longing for the day it gets fixed…

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Really you can select anything on the ticket form and your ticket will get to the right person eventually. In this case, I would suggest “In-game Issue” and then “Trading Post/Gem Store problem.”

As for refunds: if you’ve had these account-bound items for ages, we won’t be doing refunds because you’ve already derived substantial benefit. If, however, you bought them more recently, we’re doing refunds on a case-by-case basis.

Thank you for the instructions and clarifications, GM Awesomeness, I will try to raise a ticket as by your instructions.

That said, I also share other posters point of view that time of purchase should not matter for this. I will leave it at quoting Rising Dusks post because he already summed up nicely how I feel about the matter:

I appreciate the response, but respectfully contend that I don’t think this is an appropriate stance for customer support to take. When infinite gathering tools became account bound, players were able to get complete refunds for the extras that they did not need any longer regardless of time purchased. Additionally, when the wardrobe went live players were able to get complete refunds for any town clothes previously purchased regardless of time purchased. This situation is no different. Players’ gem store items become obsolete with the acquisition of this new functionality, and their permanent items that are no longer useful should be refunded regardless of time purchased. Seriously, with an account bound bag slot the best course of action regarding extra items like Salvage-o-Matics is to destroy them. That feels horrible and should not be something you guys proliferate.

Please reconsider your stance.

Very much agreed.

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

papry — why don’t you submit a ticket and talk to Customer Support about your question? They will examine the request and the individual elements involved and do their best to assist you. Thanks.

Hey Gaile,

As I’m in a similar situation regarding multiple purchases of items, I would like to try customer support as well.

However, when I browse through the options for creating a support ticket, I only see the option to get game/gem purchases refunded. However, what players like the OP or me are looking for is getting gems refunded.

There was a similar issue with the introduction of the wardrobe and back then some GM posted instructions on what exactly has to be selected when creating the support ticket. Unfortunately, I cannot find that old post anymore.

Any pointers on what options to best pick in order to get this right? Thank you

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Yeah I second that. I have several copies of permanent passes and similar stuff that the shared slots have made obsolete now.

Would be nice if this could be exchanged or refunded.

Legendary Weapon Bugs

in Bugs: Game, Forum, Website

Posted by: Satenia.9025

Satenia.9025

To follow up on “Power over Barradin” required for Nevermore IV: After getting into a new instance of the map, it took about an hour for the event to spawn. So it does spawn, but availability is something I feel needs to be look into. I estimate that it took me around 3-4 hours of trying to change the instance and just plain old camping at the location.

Two part question, Stacking and skipping

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

I find myself having to explain this every time: The “Argument from Ignorance” is a fallacy in which someone uses the lack of information to assert a claim. This generally takes the form of “X is true, prove me wrong”, but also takes the form of “How you do you know that X isn’t true?”. I.E., how do I know that Burger King and Enron aren’t related? In your particular example, you’re asserting that skipping is intentional because the OP doesn’t have concrete, irrefutable proof that it isn’t intentional. This is troll logic at its core, because you can sustain your point by being utterly indignant and defiant instead or rational and reasonable. To break it down:

Having to repeat yourself is the logical consequence of hand-picking a few lines you choose to quote out of context in an attempt to make a point. Formatting a post is there for a reason, namely because some sentences are meant to be read together. If you truly care to discuss the topic, I suggest you try that over calling people ignorant or trolls.

No, you are manipulating the mechanics hoping that whomever you’re talking to is misinformed. GW2 was designed PVP first, and as such Stealth and Swiftness were made for aggro management and active evasion. They’re meant to be used in-combat, not to avoid combat.

Kindly provide a source for that claim.

That said, skipping the quote-wars. Again, in favour of actually having a discussion, try reaching your audience by providing something that can be fluently read. Picking a sentence here and there to take out of context hardly helps.

Except everything in the dungeon wants you to defeat those enemies. Dungeon skipping is the equivalent to picking up a book, only reading the first line of every page, then saying “There’s no indications that the author mandatory wanted you to read every single word on those (lack of pages)”. It is so backward, alien, and self motivated licentious thinking that of course Anet didn’t prepare for it. Silly devs thought players would actually play the game, and spent a tremendous amount of effort at launch to make rewards homogenized throughout all PVE content. It is an interesting if not depressing history of how this was changed throughout time:

First: Dungeon rewards were end-loaded so players wouldn’t just grind the first boss.
Second: Dungeon rewards were set up daily and diminishing returns were put in place so players would run something other than CoF P1.
Third: Dungeon rewards were re-balanced to encourage players to run longer dungeons instead of the same short few.
Fourth: Champ Boxes were added to make killing champions more worthwhile, as players were just skipping them.
Fifth: World bosses received large daily rewards because players were just skipping them.
Sixth: Events were altered to give no experience and loot until completion, because players were purposefully failing events to grind them.
Seventh: Map wide currencies and progress were added to encourage players to do events for greater goal, instead of just grinding the few same easy events and champs.

The history of rewards in this game all reflect on a single fact: They aren’t happy with how we are playing their game.

The entire case for skipping is based solely on the exploitation of negative space. It isn’t about making a point, but cultivating an immunity to rebuttal. So long as you can be difficult enough to stave away all the common sense, you win. You have no point.

You seem to have abandoned stacking, so I assume that your issue is entirely with skipping then? It would have helped if you pointed that out from the beginning. Again, readability. As far as skipping goes, when it comes to playing a MMO, I think that repeatability of content takes an important role. How many times do you reread a book (the example you provided)? How many times do you redo a dungeon? To me personally, the difference is huge, therefore I see no room for comparison. I have mentioned this in my previous post, but for the sake of clarification, when I play a dungeon path for the first time, I may care about the scenery, I may care about the story and so on, however, when it comes to repeatability, rewards become paramount. As such, in order to efficiently complete the dungeon, I want to make the best use of the tools available to me – stealth and swiftness count amongst those.

Finally, I’m not sure what to make out of the points your provided. The first, second and third are completely irrelevant to skipping. Even if players could still grind the first boss, even if they could still rerun the same path for max rewards or even if they could stick to the short ones, they would still do so faster through skipping.

Hilariously enough, you are referring to champions in the forth point, which are mainly present at the gated encounters that cannot be skipped anyway. As far as I’m aware (and “I” did my share of dungeon running), the trash that is being skipped hardly ever includes champs. Completely moot. And lastly, since I mentioned moot, I’m not even sure why you bring the 5th, 6th and 7th points in here. They are not even dungeon-related.

As far as I see it, skipping offers the means to do dungeons efficient for those people who care(d) about that. If you personally choose to kill every single mob in the dungeon, that’s really fine with me. The great thing about instanced content is that everyone can make their own groups. Ultimately, that has been the solution to all these dungeon debates – just play with the like-minded.

Legendary Weapon Bugs

in Bugs: Game, Forum, Website

Posted by: Satenia.9025

Satenia.9025

What about the Nevermore IV collection where the Ascalon Meta Event never seems to pop, there are people (including me) who have been waiting 7 hours for the meta to pop and still nothing.

Yeah I second that. Trying to complete “Power over Barradin” in Nevermore IV, which requires the “Battle in the Vault” meta-event. It’s just not spawning and since Plains of Ashford doesn’t have world bosses or something that might help with spawning new instances, getting a new map is kinda hard. Nevertheless, been cycling through a few and no change. Event just doesn’t come up.

Two part question, Stacking and skipping

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

This is an argument from ignorance. “You don’t know, therefore I am right”. It really doesn’t work like that. All that aside, intention is much easier to read than you’d expect. If you actually pay attention to how enemies in dungeons are placed, you can tell that they’re meant to be a series of engaged encounters. Dungeons have a progressing system where you will face new, different mechanics behind the enemies at each step. Mob groups are diverse and have a series of quirks that each have different weaknesses. Mobs are placed thematically, put in spots where you can see the imposing forms of bosses, are scripted to run around corners to ambush, etc. The enemies give experience and have loot tables which give rewards for killing them. Also, take into account that very single dungeon made after launch has a series of gates that exists specifically to prevent skipping. The intention is pretty clear: the devs didn’t design the appearance, test the difficulty, balance the rewards, organize enemy groups by type and dungeon progression, and script various behaviors for players to skip them all.

If you are going to call ignorance, you might want to start with sweeping your own floor first. That aside, I was giving two quite specific examples of how game mechanics support concepts such as stacking or skipping. However, judging by the rest of your post, there might be the need to first clarify what exactly can be considered as stacking or skipping. As far as stacking goes, I’m referring to standing on top of each others in order to maximize the effects of cleave as well as boon distribution. As far as skipping goes, I’m talking about bypassing a series of mobs through means of stealth/swiftness in order to get to the next “gate” that the dungeon path requires to be completed (skipping a gate itself is obviously neither intended or has it been in question).

As for the rest of your post, I don’t consider the oversimplification helpful to a discussion: Cluster of “trash-mobs” (begs the question why the community even named them as such) are not necessarily diverse, on the contrary, in several dungeons they are just a bunch of the same enemy types with the same basic behaviour. Thematic placement is completely irrelevant for dungeon completion, it’s just a visual thing really. But most importantly, the main reward component comes from the completion of the dungeon aka the final reward, neither implying nor suggesting that you have to complete EVERY non-gated step of the dungeon in order to qualify.

In short, there are certain “gates” in dungeons, often resulting in a (small) chest reward. Then there is the main reward component obtained by completing the dungeon. However, the tiny reward-pieces spread across “trash-mobs” are hardly relevant in this picture and there are no indications that Anet mandatory wanted you to defeat every single one of those (lack of gates). If you bother to actually do your research on this kind of content, you will come to realize that it’s these later parts that are being skipped.

Two part question, Stacking and skipping

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Aren’t you at least half a year late with that kind of question? Dungeons have been officially abandoned, with fractals now being the 5- man endgame content. Compared to dungeons, (high-level) fractals contain various counters to stacking and skipping, so that might be what you’re looking for. Even though regrettably, there is little chance that dungeons will get an overhaul at this point.

But in the light of having the discussion anyway:

yes it’s faster but what if you are playing just to have fun. I’ve seen many many people being bad at a profession for example because they never have the chance to play the paths and learn how to play their profession properly /as they were intended because everyone skips everything.

How do you judge what has been intended and what not? Various classes have stealth-mechanics, various melee-weapons cleave – concepts such as skipping and stacking are logical consequences in order to make use of these game mechanics.

Secondly, having fun is highly subjective. After having run dungeons for several hundred times, one might start caring about completion times (see record runs for example) rather than enjoying the view. By allowing multiple ways to complete a dungeon, several types of players can have fun.

Bug: Arrowhead Mini Doesn't Rollover

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

While I find the mini absolutely adorable, I’m also a bit disappointed over the lack of a “rolling” animation.

Suck at Love (Banned)

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Never heard of those kids and personally couldn’t care less about their half-witted attempts to justify cheating.

As far as I can tell, Anet investigated the matter, the players in question were found guilty and got banned accordingly. Only regrets I have over this is that the ban doesn’t appear to be permanent.

Options reset every time I log in

in Bugs: Game, Forum, Website

Posted by: Satenia.9025

Satenia.9025

Whatever got fixed, it clearly wasn’t this one. Yet another joyful day of logging in with settings reset…

Raids are Casual Friendly

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

I’ve seen a lot of people complain about this from so many perspectives, and I think they are premature complaints being viewed unjustly through the lens of impossibility, like raids have a difficulty barrier insurmountable by normal, casual folk.

I don’t believe that in the slightest, and I say that as a casual…

First of all, my congratulations on beating the VG together with your guild of “casuals”. While I can sympathize with the feeling of accomplishment after such a deed, I cannot help to wonder why you would generalize raid encounters as casual friendly based on a single successful boss kill in a single raid wing. If you were to advertise the VG in such a way, I might be tempted to agree with a few of your points, however, since you generalize, I cannot help to view your post as misleading at best.

That said, let me illustrate why I believe raids are not casual (just to be clear, I’m not saying I actually have a problem with this, I’m simply addressing your claim that they are casual):

  1. Gear stats: Looking beyond VG, Gorse can be considered as one huge DPS-check. I would love to hear how your casual guild is progressing against that one. As was already pointed out in this thread, an ascended weapon is something like a 5-ish% damage increase over an exotic one, trinkets add a few more. This is a significant damage-increase with will really matter at bosses like Gorse. The only area where the difference is really small is with the ascended armor (<2% I think?). Lastly, advertising exotic gear for raids based on your druid example is again pretty misleading. I’m fairly sure your druid didn’t get picked primarily for its dps-capabilities.
  2. Roles: While several classes can fill several roles, role distribution amongst the participants is nevertheless mandatory. In case of the VG, you need some condi, you need a tank, and so on. Combined with the above point regarding gear stats, if a player cannot fill a specific role, they cannot successfully raid. Simple as that. Maybe we would have to first establish what casual means, but is having 2-3 suitable raid-roles with the corresponding (asc-)gear something you still call casual?
  3. Time-investment: You illustrated how you spread your raid-attempts throughout the week, with 1-2 hours here and there. Let me ask you, how much else did your group of casuals do on these evenings? All those extra daily reward chests found across various activities? How do the few shards you get for a wipe at VG compare to all the (daily) rewards you could have gotten from far easier activities instead? They don’t and that’s precisely why it’s not casual-friendly.
  4. Rewards: The above point brings me to the actual rewards: So far, every weekly random reward I got from boss kills was complete garbage, aka 1 worthless exotic and a few other items of even lower quality. How do you plan on motivating the casual players to keep doing raids when – as previously illustrated – they can get better rewards elsewhere for the same (or less) time-investment. Legendary-armor? Oh right, that’s for casual players now, is it…
  5. Satisfaction: Not exclusive to your post, but something I’ve read over and over again. “Oh we had so much fun wiping”. Great, now that you’ve beaten the encounter and might return for the next weekly reward, let me ask you this: How much fun exactly is it going to be to wipe and wipe again? Because it really doesn’t matter if you yourself figured out the raid mechanics. The raid group is as strong as its weakest link. Meaning that whenever you take a new guildmate with you into the raid, you will immediately notice the overall performance going down the drain. Again, exactly how casual friendly is this?

In conclusion, I believe that raids are clearly aimed at the dedicated player-base with both the skill and time investment at their hands. While VG might be more forgiving than other bosses in some regards, this boss alone doesn’t justify to generalize the raid content as a whole as casual-friendly.

Lastly, I wish to point out that there may be some readers who might mistake your posts to carry some additional weight due to your forum title/role. As a result, they might not bother to look beyond the misleading advertising of your thread (title) and simply take it as hard facts. As such, I would consider it beneficial for the readers if you did indeed take your time with raids beyond a single boss and corresponding kill before you decided to advertise in the way you did now. Thanks for future consideration.

Guild Raid Testing

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Guess some egos have just grown too large to be of any benefit to the community. While I’m not surprised over the poor way DnT worded their announcement (and other comments), I’m glad to hear that Anet has taken suitable measures.

Well done, Anet, one can only hope that for the future, you’ll be able to find/pick guilds with a broader mindset for raid-testing.

Gold Farming After Dungeon nerf

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

As far as I recall, the goal was to reduce the liquid gold gain. With that, they succeeded pretty well I’d say – when playing HoT content, I can barely see my gold-amount rise. However, as others have already pointed out, it’s about cashing in your drops. Especially harvesting is very lucrative at this point.

I would also further suggest to leave all your fractal boxes/chests unopened till the upcoming December patch which is supposed to increase those rewards.

To me personally, it really depends on how lucrative those fractal runs are going to be in the future.

An Apology to all Zerker "Elites"

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Right, so the OP joins a group advertised as “speed-clear” with an experimental build featuring an elite spec that hasn’t even been out for a week. Ironically, there are also two “healers” in that group, bringing the total count of players who do not meet the requirements up to at least three. That’s right, three, with the third being the OP.

However, the underlying problem here is that the OP decided to rant about this situation, obviously considering himself in the right and with the other two players being the offenders of a sort. While I have to do a little guesswork here, I’d d say that since he’s wearing berserker-gear, he thinks that he automatically qualifies as dps, (wrongly) disregarding a build and its application as a whole. Furthermore, there seems to be the popular delusion regarding personal skill, aka the OP being such a great player that he’s carrying everyone with his experimental DH-build. Based on that (flawed) logic, the fault must be with everyone else.

Unfortunately, such behaviour is not uncommon for this (sub-)forum, so I’d say that you are indeed a perfect match for some of the try-hard elitists. It’s not something I’d personally be proud of, but cheers anyway.

Mistward Armor Question

in Guild Wars 2: Heart of Thorns

Posted by: Satenia.9025

Satenia.9025

They are generic drops you can easily obtain by killing the corresponding enemies in the open-world. For example, flame legion in fireheart rise, nightmare court in caledon forest and so on.

As far as I recall, I got all of the pieces within a handful of kills.

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Satenia.9025

Satenia.9025

What happened to elite specializations as a form of character progression?

Actually, the masteries have been advertised as such and are still available to grind out by “playing” the content.

However, as far as specializations go: When looking at the core game, you didn’t have to complete a single hero point in order to get all your specializations unlocked, being level 80 was enough. As a matter of fact this was also implemented/changed based on player-feedback when the new trait-system got introduced.

Guild Wars (I’m including both games here) has a long history of letting you enjoy the content with your characters abilities available instead of playing through the content in order to get those abilities (and then what?). To put it plainly: Personally, I highly value being able to play the content WITH my elite spec, not playing through the content to have it after I’m done.

While I have completed my mains elite spec back when it was still 400 points (and have no regrets), I’m overjoyed that I won’t have to grind that many hero challenges for my remaining 8 characters. 250 points is just fine.

Halloween Event Info

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

Truly a shame. The Halloween event would have been the perfect opportunity to give (veteran) players a suitable activity to progress their Tyrian mastery tracks. Not only that, it might also have made them more forgiving towards the huge grind that those mastery tracks are.

To put it plainly: Returning to the old content in order to progress new masteries doesn’t mean that said old content is suddenly more appealing. Even worse, with the utter nerf to dungeons (both gold and experience gain), the choices are even more limited than before.

While I give Anet the benefit of the doubt that this was truly an oversight, I cannot help wondering how something like this makes it past testing. If you cannot fix it on short notice, why not extend the event then and have it fixed along with it?

Which elite spec are you going for first?

in Fractals, Dungeons & Raids

Posted by: Satenia.9025

Satenia.9025

Dragonhunter. Ironically, I can’t stand the elite spec, but guardian is my main and she gets to play through HoT first.

Once that is done, there are daredevil and scrapper I would really love to look into, but those are (former) dungeon characters which don’t have much world-completion. So that’ll be a matter of simply grinding out the hero points.