Showing Posts For Scerun.5834:

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I saw the new weapon skins, thought that FINALLY, some real cool stuff was taking the forefront in the art direction.

Then I hear that the new skins are untradeable? It’s appalling. I’ve told my friends that I will not be playing GW2 again if this is their chosen direction; and I preordered.

GW2 is already under fire for its content (or lack there of, particularly in HoT). I said to my friends that the next patch or two will be the ones that make or break this game. It has a lot to redeem, and this kind of play by them is unredeemable.

I’ll see you back in-game, if you choose to do the right thing. I like to imagine I’m not the only one.

Transgender people & GW2

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I appreciate a good character. I think what we all realise about equality as we reach a certain ability of wordly comprehension is that homosexuality, transgender (add more categories here pls..) does not have any bearing on the quality of an individual’s character.

Therefore, I would rather they made the character first, and simply added any pieces of flavour on the side. My issue with guild wars is that it seems like the social justice paradise, where evil is evil and good are good and also LGBT too. The main cast of Guild Wars 2 are all in some way social rejects in the sort of way that makes me feel like I’m watching some angsty teen drama (Skins, anyone?) rather than seeing a really fascinating world with lots of grey shades and conflicts.

Currently, Guild Wars have taken the high-fantasy setting into a high-fantasy of social-utopia and I find myself loathing the fact that some of these characters BORE me so much because all they’ve got going for them is the fact they can be categorised as ‘LGBT’. That’s how they’re portrayed at least, I don’t doubt the talent of many of Anet’s writers to create something compelling.

Anyway, please leave your social agenda at home and instead give me a compelling story. Being ‘LGBT’ is not a characteristic, and therefore a character should not be touted as being particularly interesting on that basis alone. Give me real characters first, put your social agenda on the side and I’ll read into it, get engulfed into it if I like it.

I would love to see more characters who have inconvenient opinions on things that really matter. If they’re gay or whatever, that’s cool.

Angel Wings

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

My problem with wings is not their impracticality in JPs. I just think angel/demon wings are. so. awful.

it’s my understanding that they were adamant to avoid capes as back pieces because they were just too typical in RPG settings. But wings? my oh mighty my.

Sorry to derail your thread, but my wing-hate just cannot be contained

(edited by Scerun.5834)

simpler armor choices?

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I completely agree! I’d love to see what you exampled there, and more things inspired by 1800s victorian-meets-the-frontier styles. Practical, AND stylish! —

The Aetherblade waist coat was pretty swagger indeed.

(edited by Scerun.5834)

Remove the Eye of Sauron?

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I agree with you here. It’d be nice if the Aerodrome gave you more of the impression you were actually hopping onto one of those awesome airships and being shipped to the action, and not just walking into a teleport and clicking a UI button.

Love the area itself though; the game world has always been lacking whole bunch of things. One of them was where exactly they made those airships. Maybe doesn’t answer the question for the previous fleets, but at least we know where the new ones come from.

Tell you what, though: would be nice to be able to scale up and clamber aboard the larger airship. That other one is too small to get inside c’:

Account stuck in pvp loop

in Bugs: Game, Forum, Website

Posted by: Scerun.5834

Scerun.5834

Also stuck in Beta Spirit Watch. We’ve decided to establish a small society, and have elected a mayor and a president. We’re currently working on making our own currency so we can open some banks and crash our society in some kind of an economic crisis.

Amazing Job Anet

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I want to send Anet a massive thanks for the new armour skins. Not all the pieces are to my personal liking, but I’m so glad to see so many added, and to be a far, far better direction than the over-designed pieces we got with HoT.

Tired of Costumes

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

The outfits they release are such great quality, and I think the designs on a big majority of them are fantastic. All outfits at least have one or two parts of them that I’d love to mix in with actual armour skins.

While they’re released as outfits, I’ll never buy them, not even with game-earned gold. My group of friends are predominantly of the same mindset; even those who -have- bought one or two outfits over the course of the years since release, they would all still much rather have gotten the outfits as armour skins.

If there really is an issue with the work load, then perhaps they ought to consider a system that lessens this work flow? It’s not like this is a niche part of the game. It’s a fundamental part of the game as far as any MMO/RPG player is concerned.

I can appreciate that many of these things they want to and have attempted to do have been declared as too hard to be able to justify squandering their resources on, and instead directing those resources to more fundamental parts of the game. This is one of those fundamental parts of the game, so what is the hesitation all about?

Outfits Vs. Armour Skins

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I agree with you there Vephar. Fewer, higher quality pieces suits me way better than lots of stuff I won’t but. I’ll also admit to entirely refusing to buy the ones that I -do- think look cool. I haven’t bought ALL the armour skins out there, but I’ve bought most of them, and usually because I just wanted one, single piece from the entire set.

And Anchoku, that would be such a great idea! I was always very disappointed by the way they handled the town clothes, turning them into tonics.

Ramdulf, I’ve heard of the mighty Reddit thread which has received huge respect from the community in many regards. I’m not a Redditer and missed when this was posted, and don’t know where to find it (can’t see it on the GW2 reddit page). Got a link for it? Is there any specific answer to this problem the player base are having with their approach?

@Illconceived

I hadn’t really considered the huge scale of armour dying, but, aren’t the outfits also dyeable? I figured there will be more workload with creating armour skins over outfits, and I’m the liberal sort who thinks both are fine – it’s not either/or for me. It just feels as though armour skins are getting entirely forgotten about. The expansion didn’t do much to remedy the situation, which is what I was bargaining on. I also don’t think that, necessarily, every armour piece has to be work with every other armour piece. There are plenty from the vanilla game that you simply can’t mix due to clipping. I’m alright with that, though. Is part of the territory of such customisation in my eyes!

But I suppose that’s where you and I differ: I have genuinely paid £8 or £9 for an armour set just to use one part of it. I’m even thinking about buying Guild Wars 1 so I can get one single heritage piece. I’m an unabashed, mindless consumer! Though, at those prices, I only pay with cash irregularly and prefer to use gold to buy the rest. Some of these microtransactions aren’t very micro

(edited by Scerun.5834)

Outfits Vs. Armour Skins

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

Anet has said before that making armor sets/skins are the most expensive and difficult thing to make, so they just pump out outfits because they are easy.

Anet knows people want armor skins and not outfits, but it’s cheaper for them to do it this way.

Absolutely, I understand that. I don’t agree with that ethic however. But, the only way we can challenge the folks who make decisions in the team is to stress the importance of what we’d like to see and open up some discussions on it.

If we assume this wasn’t an issue, and was resolved by having a better system or workflow in place (again, I know nothing about how they run their workflow, so I’m not here to pretend I know better), which would you prefer to see? Costumes or armour skins?

(edited by Scerun.5834)

Outfits Vs. Armour Skins

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I understand that outfits were the chosen route in Guild Wars 1 microtransactions, however I’m very fond of the RPG part of MMORPG; customisation is a massive part of my RPG experience and it’s the same for folks I play with (wahey, anecdotal evidence!). The character creation on Guild Wars 2 is fantastic for its real customisation, yet real simplicity. Isn’t it evident that customisation is a huge part of the modern RPG experience? As a contemporary example: Black Desert Online (which I haven’t played, but some folks I know sure don’t shut up about it ) has been really revered for its customisation. Customisation is good. It seems to really sell an RPG. I know it’s what I look for in a game. I even get judgemental about other MMOs that don’t let you create names with spaces in them now. I love to name my toons, because they’re all little characters in my head and that’s how I love it.

I know there have been announcements in the past by the Anet team that they were from this point on going to only exclusively release outfits on the gemstore. I wasn’t pleased about that, but I accepted it; perhaps with the release of HoT we would see a small bounty of extra armour skins. Unfortunately, there weren’t a great deal of armour skins, and they were all far too edgy/particle-effect-y for my own personal preference.

This isn’t gripe about the content delivered with HoT however. This is a discussion about customisation vs costumisation instead!

I’m also not here to tell Anet how to run their game and their huuge team; I’ve heard some vague reasons about why they prefer outfits over armour skins (and I have to say I disagree with my perception of their attitude on the topic).

Instead, what do we prefer, and what do we want to see? More armour skins, or are we satisfied with the release of costumes?

Me, I’m a customisation-man. I want more armour skins. I’m still so chuffed with the Aetherblade armour skins (I have them all) and felt that was THE direction to take the gemstore armour items in. I love to customise; RPGs to me are a sandbox to make your own fun with. I’ve had the game since launch, pre-ordered at the earliest opportunity and aside from 6 months out a year ago, I’ve played this game most days of the week. What’s kept me going is me and my friends being able to make our own fun out of the game and having the custom tools to do that. None of us enjoy having our characters homogenised by outfits and now, after so long, we’re really running out of customisation options we -haven’t- explored and it’s getting stale.

How about yourselves? Customisation or costumisation?

(edited by Scerun.5834)

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

700 gems for a BAG slot (where you can then fit whatever size bags you have available) would have been a right price.

700 for one single slot? Holy kitten.

[gem store idea] emotes

in Guild Wars 2 Discussion

Posted by: Scerun.5834

Scerun.5834

I loove the idea of more emotes almost as much as I love the idea of having less outfits and more armour skins, but I don’t think these are the kind of micro-transactions that make a game attractive; these things ought to be in the base of the game, y’know?

As for ideas for emotes, ooh… Just take a page from TESO’s book! All the beautiful, tasty emotes over there. We’re all playing a MMORPG so why not give us more RPG for our MMO

Suggestion: Pact Commander Swiftness Toggle

in Guild Wars 2: Heart of Thorns

Posted by: Scerun.5834

Scerun.5834

I think you missed the point, perhaps by not exactly reading was what written by anyone. The issue is with the associated effect, not the boost itself. As marginal as it may be, I’m sure people notice that 5%.

Speed boost: Fine
Speed effect: Tasteful to some; not to others. Customisation/toggling/removing needed

Suggestion: Pact Commander Swiftness Toggle

in Guild Wars 2: Heart of Thorns

Posted by: Scerun.5834

Scerun.5834

Don’t suppose they’ve recognised this, have they? I’ve only just, accidentally, after avoiding getting this mastery for so long, gone and trained it.

It’s seriously killing my vibe. I don’t mind the speed boost, but the effect is, you’re right OP, obnoxious as hell, and it’s not even aligned with my human character model properly. As a chap averted to particle effects and one who enjoys having character who wear the more understated combinations of armour, it’s so hard to ignore.

Hopefully they’ll do away with the awfully tacky effect altogether, or just give a toggle.

Uninstanced Salma District

in Suggestions

Posted by: Scerun.5834

Scerun.5834

As Captain (read: overlord) of the Lionguard RP guild on Piken Square, I demand you open the area fully once more, or we subject you to a grievous fine, and some Lionguard hospitality (read: a very severe wedgie and some chinese burns you’ll never forget!). You can’t escape, either – as Lionguard, I take my jurisdiction with me, and and not afraid to use it!

… And while we’re at it, assuming this top-notch intimidation has worked, can we open up the other instanced house-zones? So much missing from just a simple collision wall. So much!

P.S. bribes will not work in this here, so give in!