Showing Posts For Scykosix.7836:

Where's the logic in "League Professional"?

in PvP

Posted by: Scykosix.7836

Scykosix.7836

Its not easier for PvPers to get PvE legendary why it should be the other way around?

Its already a participation trophy i dont see a reason why it should be easier to get.
You dont need to play top level to get a win. Look at some of the names in the ladder lol.

Respawn timer 40 seconds after DC

in PvP

Posted by: Scykosix.7836

Scykosix.7836

I think it got something to do with people logging out and back in when they died. They used to get instantly respawned when they logged back in. So people that had good PC could abuse that. ANET may have changed it this way, thats good. Not 100% sure though, may have just been a bug.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: Scykosix.7836

Scykosix.7836

That flip profit though.

Easy mode for Raids

in Fractals, Dungeons & Raids

Posted by: Scykosix.7836

Scykosix.7836

But then the raiders wont feel as special snowflakes that they killed a scripted mob when everyone else will be able to do it.

Keep Casuals and Raiders Separate

in Fractals, Dungeons & Raids

Posted by: Scykosix.7836

Scykosix.7836

Where do i sign for this 1337 raiding university to be coooool enough for raids. I need to get my degree of a raider so i wont be a casual.

But seriously you are killing a scripted NPC, 5 months of practicing for that? Difficulty of the raid is pretty casual itself the only problem is the LI req because hey i play the game longer so that means im better right. If only PvP had the same measurement of skill as PvE, that would be funny.

[CLOSE THREAD]If you could choose..

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Posted by: Scykosix.7836

Scykosix.7836

solo q 1 player only. You know thats what solo means not 1-2. Just 1

Is lying about LI worth it?

in Fractals, Dungeons & Raids

Posted by: Scykosix.7836

Scykosix.7836

You should just lie about it. The 100/200+ LI people wont care if you are a good player that knows the mechanics why should you care what they think? Easy LI farm for you.

Why would you put important lore in a Raid?

in Fractals, Dungeons & Raids

Posted by: Scykosix.7836

Scykosix.7836

Wing 4 lore is NOT important lore. It has no effect on any of the gw2 story of the past and LS going forward.

Wing 4 lore is a wrap up from GW1, nothing more. You may like that story, but it doesn’t make it important to gw2.

Not important lore? Did you not play gw1?
Its like reading a book with the ending ripped out of the book or watching a film with deleted end scene and sharing it only with small group of people that probably dont care about that part in the first place.
That lore from the new wing may lead into something in the living world same way w3 did.

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: Scykosix.7836

Scykosix.7836

They’re 50 mins late.

Please remember that releases are not on a set schedule by a specific hour. While an individual forum member might point to their anticipation of a specific time for a release, in fact we announce a day and not an hour.

So please hold tight and we’ll see you in Head of the Snake soon.

Yeaaah about that announced day …. its already 8th.

I am hyped, but as a bit of a lore hound..

in Fractals, Dungeons & Raids

Posted by: Scykosix.7836

Scykosix.7836

Quite on the same page here since i dont have that much free time to invest into finding stable group / learning each boss encounter / gathering perfect EQ / learning a specific build or profession since META in raids is so limited.
Even though i wouldnt consider lore in raids to be cannon it surely contains some interesting information every now and then.

Would love if raids had some seperate story mode which can be done solo or in 5 man group. It would give out all the lore information about the raid and thats it. That way both sides will be happy. I dont see a reason why the hardcore pvers should have a problem with that.

Sorry Pro Leaguers, ELO hell still exists.

in PvP

Posted by: Scykosix.7836

Scykosix.7836

I would strongly recommend not posting a video. I was asked to kill myself by teammates in PvP after doing so, (at the request of a pro player.) They didn’t want me on there team.

Posting a video will get you identified and harassed in game if the opinions expressed about it on forum are negative.

You should probably just laugh at people that say that. The more toxic someone is in the game the more unsuccessful he is in real life. People seek some form of validation in games, they try to accomplish something in the game because they couldnt in real life.

Most of the PvP players are like that. For streamers its like 10 times worse. Sure they can make a living out of it but oh man are they the social creeps of this world. They dont know how to speak/interact with people, they are at a social level of a 15 year old.

That also easily explains why so many streamers/gamers got social anxiety developed. Cut off from the world, living in the game, enjoying the anonymity games provide, lack of experience with people IRL overall.

Glide in sPvP? or fix this?

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Posted by: Scykosix.7836

Scykosix.7836

https://youtu.be/HND-c2XA9lQ

happens really often. Stuff like this is around since a long time. Same thing happens with engi pull and all similarely working mechanics.
Its not only capable off 100%->0 you with fall dmg but also dragging you into terrain where its no way out.

To talk a bit about gua pull. Its kinda frustrating that it’s unblockable and also almost instant. I dont mind the “pulling part” being unevadeable etc, on most classes you have plenty of time to apply stab regularely. But it’s cast is really hard to dodge, on classes that have little answers to it this is a serious issue.

Sooo i think this is actually a L2P issue because i say so huehue.
Jokes asides, same thing happened to me, I assume it usually happens to thieves after they shadowstep/ infiltrators arrow away because i had very similiar incident more than once.
Also after someone moves from the 1200 range the removal of the spear pull is decayed and not instant. I had quite a few incidents where I Inflitrators arrow —> Shadowstep right away the gap is probably at 1600+ at that point but still get pulled not to DH but having like a 200-400 range gap between DH and me(after pull) which means that i was pulled from much longer distance than i should have. The removal of the spear pull should be INSTANT after having 1200+ gap.

Can't climb tiers

in PvP

Posted by: Scykosix.7836

Scykosix.7836

Fun fact: The dragonball arena is more balanced than spvp will ever be and is more competitive than spvp will ever be.

What's wrong with pushing esport

in PvP

Posted by: Scykosix.7836

Scykosix.7836

Yeah, okay, that’s exactly the thing i can’t follow.
You’re going from “spvp ranked system is garbage/not competitive/whatever” to “gw2 esport must stop until we fix these issues”.
To me, there is absolutely no logical link between these 2 statements.

It seems like you are mixing competitive ranked system to esport. The esport scene doesn’t need a perfect competitive ranked system to be okay. There never was one in gw2 but we have an existing and alive esport scene.
Correct me if i’m wrong because i’m not familiar with these games, but super smash bros melee doesn’t have any competitive ranking system, but it still has an esport scene. Call of Duty whateverwarfare doesn’t have these systems too, but it still has an esport scene. Rocket league had an esport scene before implenting a proper rank system.

Of course a good competitive ranked system is an invaluable tool to build and expand an esport scene and the community behind it, but these two things are fundamentaly different.

Esport in this game doesn’t need to be at the level of dota/lol/cs:go. There is already a small subset of the community who enjoy the show and killing it will not bring any positive change whatsoever and might just hurt the overall community of the game.
As for budget and ressources allocation, no one but anet and maybe nc-soft knows the actual numbers and percentages. I’m no fan of baseless conspiracy theories so i’ll just stick to what anet said.

No logical link between? ANET doesnt have unlimited resources but somehow you think they do. If ANET has to put resources to set up some e-sport scene it will be in favor of the very minimum amount of players, we are talking about top 1-0.5%? Im not going to throw numbers representing the amount of money required to establish e-sport scene but i know that its not for free. Why use the resources to satisfy the top 0.5%? Id rather see some improvements on rankedQ/matchmaking/class stacking/ more frequent balancing. You know, fixing the stuff that MAJORITY enjoy? Even in PvE the breaks between living story/raid releases are huge already. Hope you can see what im trying to point here.

This season is rigged

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Posted by: Scykosix.7836

Scykosix.7836

Over 5000 games played and this season is the worst for me in Gw2. I’m happy with class balance (Rev does need work though) and im happy with my abilities in matches. What I’m not happy about is the way these matches get prepared.

Today I found myself in team with a Revenent and DH who both had no guild and no title. I noticed a lot in the match they seemed to be doing weird things, DH rushed Lord from the start of the match, Rev just sucked and I watched die in less then 5 seconds to a DH. We obviously lost with a blowout but I thought to myself not to worry, its just one game.

The next game i’m matched with the exact same 2 people in my team. I have seen this happen a lot and i’m cursing myself for not waiting to queue. Needless to say we have yet another blowout and this time I really observe them and the mistakes they make are something someone completely new to PvP would make which is shocking for high gold.

So then I wait 5 minutes and put some food in the oven before queueing again. I get into the game and to my absolute shock I have the same 2 people in my team yet again. Another blowout. Furthermore all 3 of these games the enemy had a balanced team and we would have 2 rev or 3 engi.

Yesterday I played 7 games and won every one. Today I have so far lost 6 in a row. I have played enough games in Gw2 to know that something just doesn’t feel right at all.

I can relate to this. Whenever I get someone in my team who is literally first time in spvp i get that player or that group of players 4-3 times in a row IN MY TEAM. I dont need to say that when it happens every match is a loss unless I get someone good in my team aswell with the bad player, but lets be honest, that never actually happens. Very, very, veeeeeryyyy rarely i see someone who played bad in my team next match against me.

Hide Enemy Team Class Composition

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Posted by: Scykosix.7836

Scykosix.7836

A lot of things in this game leads to unfair matches tbh but i kinda like this idea even though people rather let this thread die and keep the unnecessary ones alive.

PvP Matchmaking as a 100% soloQ

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Posted by: Scykosix.7836

Scykosix.7836

Climbed from gold 1 to plat1 (almost legend) on my main acc. On my other acc i got stuck in g3 now g2 because of the exact same reason. I 1vs2 for ages while team lose 4vs3 they even lost 4vs2 and i got matches like this 15 times in a row its just pure RNG at this point. I would literally need to win 1vs4 to win a game.

GW2 PvP doesn't require enough skill to play.

in PvP

Posted by: Scykosix.7836

Scykosix.7836

I guarantee you will get destroyed against any competent player if you are mindlessly spamming skills.

Nah you wont.

How much more salty can you get?

This needs to be said...

in PvP

Posted by: Scykosix.7836

Scykosix.7836

I got lucky, and got placed into Platinum 2.

Hope you are not one of those guys with 15-4 score in plat 2. Also previous seasons, doesnt matter what rank u were tbh because it was a grind.

PvP Quick Stomp

in PvP

Posted by: Scykosix.7836

Scykosix.7836

Funny how thief is allowed to use an elite to stomp (as well as other professions use stab, stealth, cc’s etc.) But Mesmers aren’t. (Timewarp)

This is what ANet calls ‘balance’.

Funny how ALMOST every other profession got instant revive spell (Warriors Battle Standard etc etc) but thief is the one that doesnt.

Reasons why thief is not OP

in PvP

Posted by: Scykosix.7836

Scykosix.7836

Alot of what the op said is not true and is a myth. This game is a long way from being solved due to the fact there is literally no esports scene. Anyone with moba or fps experience will know what i mean, there is no gw2 pro community with players so amazing. Look at the fact some of the best players dont even use things like fast cast which automatically puts people below skill cap.

Either way, this means alot of myths have emerged such as thief is not good in team fights. Thief is great in team fights as when pressured people kite then the thief can finish them easily. The problem is thieves have an obsession with decapping after getting 1 kill in a team fight.

Secondly thief can kill anything 1v1 and should never die if played correctly. Imagine thks game had truely elite gamers playing it. I know this isnt the case but they would break thief. So it is ironic seeing the l2p arguements as if people are some gaming gods. I would love to see some real pros come over from dota for a year just to see how broken they could show things as.

Everyone in gw2 sucks. We are all bad to differing degrees. So saying it should be balanced around the top tier is stupid as the top tier doesnt represent facts. I also dont believe thief is bad at the top tier of gw2 anyway. I think it is the best class at all tiers and that is by grinding up from 1040 rating in ranked.

Thief is the best 1v1 class in the game, trust me. Look at their damage and sustain. Nobody can match it. Make the best 1v1 class in the game also have huge mobility and its an issue. For me the only 2 classes i cannot beat ever 1v1 is mesmer and thief.

Tell me you just didnt call thief the best 1vs1 class. Are we playing the same game? I also liked how u added the trust me thingy there. Thief sustain, ohboi ohboi ohboi.

PvP season 5 experience so far

in PvP

Posted by: Scykosix.7836

Scykosix.7836

Seems like you could really benefit from traiting or slotting a condition clear, then, eh?

I’ve noticed that conditions can be reapplied.

This. Conditions can be applied at a much faster rate then you can cleanse them, even if you build with such a thing in mind.

Of course, the only uses PvP has are reward tracks and dailies.

Ehm and how is that a bad thing? Do you want a conidition spec not EVER being able to kill someone just because he uses some sort of condi cleanse trait/skill?

ALL Thieves are so bad at rotating

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Posted by: Scykosix.7836

Scykosix.7836

I like how you typed ALL thieves are bad at rotating. Like 100% of thief players are bad, every.single.one.of.them. You should change the title if its possible.

Why change it? He’s not wrong.

That means even sindrenerr is bad at rotating which i find hard to believe u know, he is top 3 all the time.

I'll be quitting to find a team game

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Posted by: Scykosix.7836

Scykosix.7836

wvw is blobing for the most part. it’s dumb that teams can’t queue together.
especially if anet is trying to make its pvp look like an esport.

Also very true…

Could you imagine ranked arena in wow being unable to queue with your friends/3s team?

Could you imagine Overwatch/CSGO in ranked and only being about to play with ONE friend and the rest are pugs?

Can you imagine pushing higher tiers in LoL, Dota or HOTS and being forced to play solo or with 1 person?

It’s absolutely absurd.

Those comparisons are kinda bad. We don’t have 3v3 in GW2 and a single player can’t carry like in a MOBA or CSGO.

I wanted the old [SoloQ/Duo pvp] [team pvp] system back but I agree with everyone else in that 5man players were tired of waiting 15m+ for matches. Could really use in-game tournaments though… or any tournament in general (do we still have tournaments?)

I don’t agree with you here.
I find them to be quite accurate comparisons.
We’re comparing game type and structure, not number of players…

Could you imagine old wow 5v5 with 3-4 pugs?
Alternatively, what if you could only queue for 3s in wow solo?

The point isn’t the number of players; the point is that it’s a competitive, team based game type that actively removes the ability to play as a team.

We can theorycraft for days on what spvp needs, whether that be rewards, progression or gametypes, tournaments, etc. But its silly to remove the “team” aspect from it.

edit
Reiterating here that I have ZERO issues with solo/duo queue.
I take issue with the inability to queue as a team; and having no options to do so in ranked.

The inability to queue as a team will do more damage than the minor amount of convenience it adds.

Actually there was a private WoW server where most of the pro players went when cata and MoP came out. There was a 3vs3 soloq there which was really enjoyable for most people since its hard to establish a stable team. It was so comparable to the current GW2 matchmaking: good are on the top while the bad ones are crying how bad of a teammates they always get, not being able to climb.

Anecdotal/hyperbolic arguments about a un-official, illegal, private server don’t contribute to the conversation.

On the other hand your bwah bwaah i cant smash people that soloQ while im in premade is much better.

No one is saying they want to queue as a team and destroy solo players. That is an argument you people keep running to time and time again that has no relevance whatsoever in these threads.

Fact is, having a separate Team Queue as an option has no effect on solo players whatsoever, but solo players are so against it because they seem to still have nightmares of being farmed by teams when the queues were merged. That trauma is the only reason the vote went the way it did in the first place.

Personally, I agree that solo players should be restricted to Unranked and Ranked should be available to 5-man teams only. But to appease the masses, Anet should have Ranked be split between pure Solo Queue and pure 5v5 only Team Queue. Both queues should have a separate leaderboard and rewards, and Team Queue should have better/more exclusive rewards than Solo Queue since it requires much more effort to compete in.

Okay so few things to point out here

1. Ranked 5- man team only will never ever happen since majority of the players prefer soloq >>> means you are the minority that want 5 man team queue ranked ONLY.
2. I personally dont mind seperate 5 man team ranked with seperate leaderboards and stuff. The problem is que for these games will be around 20-40 minutes which will lead to people opening new threads on forum about how looooooong the que is for teamQ and they will ask for guess what? Mixed solo+premade Q once again for shorter que time and we are back at season 1.

ALL Thieves are so bad at rotating

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Posted by: Scykosix.7836

Scykosix.7836

I like how you typed ALL thieves are bad at rotating. Like 100% of thief players are bad, every.single.one.of.them. You should change the title if its possible.

I'll be quitting to find a team game

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Posted by: Scykosix.7836

Scykosix.7836

wvw is blobing for the most part. it’s dumb that teams can’t queue together.
especially if anet is trying to make its pvp look like an esport.

Also very true…

Could you imagine ranked arena in wow being unable to queue with your friends/3s team?

Could you imagine Overwatch/CSGO in ranked and only being about to play with ONE friend and the rest are pugs?

Can you imagine pushing higher tiers in LoL, Dota or HOTS and being forced to play solo or with 1 person?

It’s absolutely absurd.

Those comparisons are kinda bad. We don’t have 3v3 in GW2 and a single player can’t carry like in a MOBA or CSGO.

I wanted the old [SoloQ/Duo pvp] [team pvp] system back but I agree with everyone else in that 5man players were tired of waiting 15m+ for matches. Could really use in-game tournaments though… or any tournament in general (do we still have tournaments?)

I don’t agree with you here.
I find them to be quite accurate comparisons.
We’re comparing game type and structure, not number of players…

Could you imagine old wow 5v5 with 3-4 pugs?
Alternatively, what if you could only queue for 3s in wow solo?

The point isn’t the number of players; the point is that it’s a competitive, team based game type that actively removes the ability to play as a team.

We can theorycraft for days on what spvp needs, whether that be rewards, progression or gametypes, tournaments, etc. But its silly to remove the “team” aspect from it.

edit
Reiterating here that I have ZERO issues with solo/duo queue.
I take issue with the inability to queue as a team; and having no options to do so in ranked.

The inability to queue as a team will do more damage than the minor amount of convenience it adds.

Actually there was a private WoW server where most of the pro players went when cata and MoP came out. There was a 3vs3 soloq there which was really enjoyable for most people since its hard to establish a stable team. It was so comparable to the current GW2 matchmaking: good are on the top while the bad ones are crying how bad of a teammates they always get, not being able to climb.

Anecdotal/hyperbolic arguments about a un-official, illegal, private server don’t contribute to the conversation.

On the other hand your bwah bwaah i cant smash people that soloQ while im in premade is much better.

25 more days till legendary!

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Posted by: Scykosix.7836

Scykosix.7836

Isnt it great that Pvers get all the pvp stuff for free while pvpers that are trying to check out raids are required to have 200 LI?

I'll be quitting to find a team game

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Posted by: Scykosix.7836

Scykosix.7836

wvw is blobing for the most part. it’s dumb that teams can’t queue together.
especially if anet is trying to make its pvp look like an esport.

Also very true…

Could you imagine ranked arena in wow being unable to queue with your friends/3s team?

Could you imagine Overwatch/CSGO in ranked and only being about to play with ONE friend and the rest are pugs?

Can you imagine pushing higher tiers in LoL, Dota or HOTS and being forced to play solo or with 1 person?

It’s absolutely absurd.

Those comparisons are kinda bad. We don’t have 3v3 in GW2 and a single player can’t carry like in a MOBA or CSGO.

I wanted the old [SoloQ/Duo pvp] [team pvp] system back but I agree with everyone else in that 5man players were tired of waiting 15m+ for matches. Could really use in-game tournaments though… or any tournament in general (do we still have tournaments?)

I don’t agree with you here.
I find them to be quite accurate comparisons.
We’re comparing game type and structure, not number of players…

Could you imagine old wow 5v5 with 3-4 pugs?
Alternatively, what if you could only queue for 3s in wow solo?

The point isn’t the number of players; the point is that it’s a competitive, team based game type that actively removes the ability to play as a team.

We can theorycraft for days on what spvp needs, whether that be rewards, progression or gametypes, tournaments, etc. But its silly to remove the “team” aspect from it.

edit
Reiterating here that I have ZERO issues with solo/duo queue.
I take issue with the inability to queue as a team; and having no options to do so in ranked.

The inability to queue as a team will do more damage than the minor amount of convenience it adds.

Actually there was a private WoW server where most of the pro players went when cata and MoP came out. There was a 3vs3 soloq there which was really enjoyable for most people since its hard to establish a stable team. It was so comparable to the current GW2 matchmaking: good are on the top while the bad ones are crying how bad of a teammates they always get, not being able to climb.

try something else (new alg)

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Posted by: Scykosix.7836

Scykosix.7836

GW2 does it in 10 too bad its far far faaar away from the actual skill rating of an individual.

I dare you necro mains

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Posted by: Scykosix.7836

Scykosix.7836

Necros are the worst duel class I don’t know what some of you are talking about. Imagine starting a duel with no lifeforce your toast.

The only scenario where i can think of that to happen is if necro went far/close at start and thief is coming right at him which is obviously super bad decision making of the necromancer since his full potential is achieved in teamfights with ele/druid to support him.

I dare you necro mains

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Posted by: Scykosix.7836

Scykosix.7836

Idk what you want to acomplish with the high MMR point.

The higher you go, the more necro becomes free food and the more perfectly invicible thiefs get. The argument should be more in lines of how close to perfection can you get and if the matchups are balanced at that level.

As for the headshot spam,
given this is a thief vs necro whine post, bith sides are right.
Necro has zero sustain so it literally does to headshot spam. 411-411-doge-doge-31-done.
However all other classes have ctazy sustain, so you need a crazy good played thief and that 10k extra dmg to even kill them 2v1 in reasonable time.

Necro literally has 40k hp when im counting death shroud and in death shroud they got access to stability so if this is the zero sustain you are talking about i would like to have some of it on thief.

I dare you necro mains

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Posted by: Scykosix.7836

Scykosix.7836

l love facing Thieves on my necro. I’ve lost to only one or two this season 1v1. But in middle of gold not many people can interrupt well it seems.

Yeah because the ones that would win don’t engage you 1v1. Only bad thieves really do that, since 1v1 is the last place you want to be as a thief. Aside from a teamfight.

Exactly thief players learnt their position in sPvP matches they wont have the biggest impact by 1vs1-ing. Why cant necros do the same? They are insanely good usually in mid fights or in 2vs2 situations where they have ele or druid to support them. The game was never balanced around 1vs1 and never will be and i dont know why so many triggered necros are trying to achieve that.

I dare you necro mains

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Posted by: Scykosix.7836

Scykosix.7836

Upload a video of how you play thief and show me how you managed to 1vs1 someone by, and im quoting this, spamming headshot . I literally want to see you smash that number 4 button and kill someone while doing it. Because thats what you think thief playstyle is about. So prove me wrong by providing evidence of how broken PI trait is.
Ofc in plat 3 + only, even though i doubt you will find success with that tactic even in lower gold.

Pulmonary impact or headshot must be changed

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Posted by: Scykosix.7836

Scykosix.7836

What a great idea lets nerf a trait that actually requires decent reaction time and skill to master just because u cant turn automatic AA on your faceroll profession.

How to not teamplay in a team oriented mode.

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Posted by: Scykosix.7836

Scykosix.7836

If u want to have fun bashing soloQ while you premade then the answer is no. However i dont mind adding SEPERATE teamQ even though you will probably struggle in 20 minute queues.

Leaderboard Decay Every 12 HOURS!!! PLS

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Posted by: Scykosix.7836

Scykosix.7836

Or lets make it like every 2 hours so only people with no real life will climb the ladder isnt that a great idea?

[Spoilers] I believe we are headed to...

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Posted by: Scykosix.7836

Scykosix.7836

In my opinion its the enormous amount of ley-line energy flowing around the world at the moment that is just chaotic and is actually causing some eruption on the surface in some form of cataclysm .

Party with Low division in Ranked Match

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Posted by: Scykosix.7836

Scykosix.7836

Tbh i think the premade and the range of divisons should be limited for example diamond can que only with ruby or legend ( 1 division down and 1 up). Ruby with sapphire and diamond and so on…

Whats With The Bad Match-ups again?

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Posted by: Scykosix.7836

Scykosix.7836

The stuff they are feeding us with like there is a system that works like this and that is just all crap. There is only one system called RNG (even poker has less RNG than this game). Either you roll high and climb fast or you roll low and get paired with what you mentioned.

1v1 matches for leagues

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Posted by: Scykosix.7836

Scykosix.7836

Because 1vs1 match ups between classes are so balanced