Showing Posts For Sharvis.9085:

[Suggestions] - Toggle for LFG & CTRL

in Guild Wars 2 Discussion

Posted by: Sharvis.9085

Sharvis.9085

Though not a new problem, with the buggy LFG tool this patch the problem of people leaving your LFG party that then removes you from LFG is exacerbated. I’d like to see a checkmark option that you can select to keep you in LFG even when people leave. Also, if it’s not an issue, have an option to relist your LFG posting should the party become full but then someone leaves.
It’s too easy to get people to misclick your party, having to put up your LFG posting again, repeating the process a number of times in frustration and then meeting the message spam limit. Even before the bug I noticed this increasingly with people hurriedly trying to join a party for a taxi to a world boss fight like Tequatl or a certain percentage for the Silverwastes.

My second suggestion has to do with the “Show Enemy Names” keybind that is defaulted to Left CTRL. Since the introduction of the scavenger hunts in Dry Top and Silverwastes with coins and badges, using CTRL has become even more useful. Problem is that it has to be held down. Can this please be a toggle so that you can have it stay on or off?

[Rewards Discussion] - Silverwastes

in Living World

Posted by: Sharvis.9085

Sharvis.9085

I think what adds to the rewards experience is that there are so many sources of rewards in one area and that it’s a non-stop experience with little to no downtime. Even when the whole zone has failed and we have to wait, people take the time to search for buried treasure.

[Rewards Discussion] - Silverwastes

in Living World

Posted by: Sharvis.9085

Sharvis.9085

After spending several hours in the Silverwastes I feel that the rewards you get from completing events to be an improvement over previous Dynamic Event designs. Whether it technically yields more than any other farm doesn’t bother me as it at least feels more rewarding, and it’s a fun challenge to work through. I’m honestly surprised at how many rares I’m getting, and I don’t have to be waypointing around for once. This is the kind of group effort and farming I missed from temporary content like The Mad King’s Labyrinth and The Tower of Nightmares.

While individual Mordrem mobs do not drop much, the chest rewards from each event yield plenty of blues and greens and a relatively decent amount of yellows. With how many events cycle through while building up the fort levels, I obtained a lot of loot. Enough so that it took me a good few to several minutes to salvage and manage it all. I feel that this at least a small improvement to the reward system that we’ve been wanting to see.

How does everyone else feel about the rewards from the Silverwastes? What do you like about it? What could use some work?

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Sharvis.9085

Sharvis.9085

Bigger issues aside, I’ll list out the traits I personally want to see changed after having unlocked all of them on a character via the task unlocks and not buying them. I like the trait unlocks that require an open world boss on a short timer as well as the exploration-based ones.
To preface what comes below, I believe trait unlocks should be fun and desirable. If the alternative of buying the trait unlock is better outright, then that trait needs to be reworked. I don’t buy the excuse lobbed against any criticism is to say “Just buy it”.

In general:

- Any WvW trait unlock (with the possible exception of the jumping puzzle and even then, that one can be a fatal pain with no checkpoint because of the very fall damage trait you are going for in the first place.) It’s extremely frustrating to get these unlocked since it’s not predictable and not every server has an active and willing population forcing you to wait and hope you are able to get to the objective you need. For me it comes down to the need to do PvP when I do not want to.
- Any map completion, any. Instead of having one event to go after, you effectively have to pursue a map’s worth just for one trait. Map completion is not fun when done repeatedly. It should be something the player wants to do, not required to do.
- No dungeons please. There are plenty of good reasons to run them in the first place, you didn’t need to incentivize them even further. Even worse was with the recent DDOS issue and possibly losing progress.
- Temple and the Promenade of the Gods traits in Orr need to be moved elsewhere. People will fume at you if you try to defend these events. Move trait unlocks away from locations where player goals will clash, typically farming spots.
- Though not the worst, personal story requirements could be removed too, especially if bugs keep popping up preventing progress from what I’ve heard. I understand that they’re placed for the bigger events that all players go through, but it’s concentrated too high up in the level range. Not to mention that it’s easy to hit max level before getting through a good portion of the personal story.

Specifics:

Trait line 2:

XII – Find the grand chest near Scholar Fryxx. – I learned this was fixed this time around. I was fortunate enough to be on a ranger with my pet to absorb some of the poison hits and the spear dash. This one is too finicky. Please don’t.

Trait line 4:

IX – Defeat the dredge commissar. – I’ve seen complaints of people doing the prerequisite events for this and not spawning him. I had similar issues.

Trait line 5:

II – Kill the Foulbear chieftain and her elite guards. – The events leading up this bug out too often. I had to give up and periodically check on this one because of that.
X – Defeat the Branded Devourer Queen. – Again, the event where you escort a devourer bugged out. I had to leave and check back every so often for this as well.
XI – Defeat the Overgrown Grub. – Trying to even rally people for this meets you with “Just solo it”. It’s an overly difficult boss tucked away in one side’s area that is not worth it. Change this one!

P.S. Allow for an option on the map to display the location of trait unlocks instead of needing to repeatedly click through trait lines to make sure you’re not missing anything in that area.

[Edit: Kain reminded me of Fryxx, ugh!]

(edited by Sharvis.9085)

Happiest of Birthdays To You GW2!

in Guild Wars 2 Discussion

Posted by: Sharvis.9085

Sharvis.9085

Happy 2nd Anniversary of Guild Wars 2! I’m glad to see you guys and gals getting some love sent your way in sweets and other fan-made tributes. Best wishes!

Evon Gnashblade - Hero of Lion's Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Sharvis.9085

Sharvis.9085

Sometimes, even great heroes like Evon need to make a choice of the lesser of two evils. Either save his wares in order for us to have equipment to fight the bad guys, or leave the equipment behind, thus leaving us with less to fight with.

Exactly! Such an honorable man. He was willing to offer all his wares to help the effort. No Lionguard had to get him to help and prevent him from fleeing once more. He’s always been such a helper and never whines or complains at all. kitten Kiel, fighting for us, like that helps or something.

Collaborative Development: Ranger Profession

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Posted by: Sharvis.9085

Sharvis.9085

Specific Game Mode:

PvX

Proposal Overview:

Added reliable pet damage and survivability.

Goal of Proposal:

Counteract the server-side issues pets face and quality of life issues.

Proposal Functionality:

1. Give melee pets an instant 300 or 600 range homing auto-attack that fires off when they’re trying to get into melee. It’d do less than their melee damage but comparable to ranged pets. There’d be no animation to interrupt them chasing their target, or at the very least an animation that doesn’t stop them in place.
2. Bake in traits and skills that affect pets to help them out, such as increased toughness, health regen and movement speed.
3. If your pet takes a hit more than X% HP damage that causes their death, the cooldown on pet swap is reduced. Or causes them to resurrect after so many seconds. This is mainly aimed at PvE mob damage where the percentage of HP would be tuned where it’s not something players would assumably be able to deal in one hit.
4. If pet takes X% HP damage in Y seconds:
- If it causes death, pet swap reduced or resurrected soon after.
- Restore a chunk of HP to pet on a cooldown.
- Highly reduce any damage pet takes below a certain HP threshold. Kind of exists already with Bark Skin, though this version could have a cooldown on the effect with a higher damage reduction.

Associated Risks:

1. Nothing major as the numbers can be tweaked and it’s still an attack that could be dodged if a player wanted.
2. Could make pets too strong and annoying to deal with in PvP if not done correctly.
3. Still wouldn’t solve when pets take rapid fire hits in PvE or WvW that quickly destroy them. Pet skill cooldowns would have to be retained upon death ticking down through to swap/revival else they could be spammed quickly with repeated deaths.
4. Similar to 2’s drawback.

Collaborative Development: Ranger Profession

in CDI

Posted by: Sharvis.9085

Sharvis.9085

Specific Game Mode: PvE

Proposal Overview:
Improvements to ranged in terms of longbow and combo fields.

Goal of Proposal:
Make ranged as desirable as melee.

Proposal Functionality:

Longbow ideas:
1. Make damage the same regardless of distance for #1 ability, Long Range Shot, and balance for that consideration.
2. Add torment to longbow. #4 ability makes sense, Point Blank Shot. It pushes back the enemy so they’d have to move back all the while suffering from torment.
3. Create a mechanic where your ranged damage builds up over time to match up with melee damage. You can’t just do insta-melee level damage so it wouldn’t be unfair. This could be done through a stacking buff or debuff for instance or flat out increasing the damage as time goes on. It can’t be something that can be quickly done on weapon swap and then back to melee weapon. You need to devote time to using ranged weapon. For instance, you could make the auto-attack be a chained skill.
4. Add trait, skill or utility that allows you to deal shrapnel-like damage with the longbow so that you can do melee-like levels of cleave damage as well.

Combo field:
Reduce the blast finisher efficacy of all types in half. Make it so that ranged weapons have the ability to proc the blast finisher effect not only on the field but on the character as well. This would allow for ranged to uniquely provide for the same functionality that many players currently take advantage of while stacked up in melee. It’d also provide the option for ranged players to benefit from beneficial combo fields too without having to run into melee.

Associated Risks:

Longbow ideas:
1. I don’t really like this idea since it removes the flavor of the weapon. I don’t see any major risks to it though since the damage would be balanced probably to be what the longbow does for damage at mid-range currently.
2. It could be too powerful with the right build I suppose. I just like the idea of torment on bows ever since I’ve seen the Toxic Assassins using that condition.
3. This could disincentivize the use of melee if range could do just as well. It’d be important to have fights that punish ranged, though that’d be difficult to do.
4. Same as 3, though it could be balanced to still have less damage overall but at least allow for some level of efficacy. Again, not an idea I particularly like for bows since I don’t generally think of a bow hitting multiple targets in an AoE fashion for normal attacks. Piercing arrows as they are at least makes some sense.

Combo field:
People would still stack in melee, which could make longbow damage in particular pretty poor. At least there’s a chance for ranged weapon usage though. The huge design drawback is that it’d take a lot of reworking ranged weapon skills for all professions to take advantage of this.

Kiel's abit of a ...

in Battle for Lion’s Arch - Aftermath

Posted by: Sharvis.9085

Sharvis.9085

Snip

Funny. I was recently thinking that I’d like to see more of the Consortium. I’m curious about their base of operations and what they’ve been up to. Though I hope things don’t go as you speculate because that’d be a pretty poor way to recover from an attack having to deal with political and economical baloney. Too much a reminder of the real world. :P

Kiel's abit of a ...

in Battle for Lion’s Arch - Aftermath

Posted by: Sharvis.9085

Sharvis.9085

Ha! But I got you on that one. She used an act of destruction to make the problem go away. Not construction. It may be word play, but what I said is still entirely true.

And that’s what makes characters like her and Evon so interesting. They’re not straightforward good or bad, they’re in shades of gray. Though I will say ArenaNet needs to characterize Ellen more, give her more screentime and visible quirks.

She didn’t help do anything in Southsun. She stood around then took credit after I did all the work. She didn’t help with Thaumanova either. She bullied an Asura to again make other people do all the work.

Exactly what Evon would have been limited to and as we’ve seen, any other lore character. They’re set pieces to ask for our help to drive out the baddies. By the lore itself, they’re incredibly competent and effective figures. But in bowing to the gameplay, the developers have to include the players and make us feel important too by preventing the NPC’s from taking the limelight all the time. Look at Destiny’s Edge for a good example of that: portrayed as powerful, yet somewhat flawed characters, but in gameplay they’re wet noodles.
As I said, it’s the drawback to MMO storytelling. If anything, blame the whole development team for the poor implementation of the writing. At the very least, we should be grateful that the latest characters in the Living Story aren’t taking the credit for our work. From what I heard, that’s what happened with Trahearne. The characters are at least grateful to us players for our continued assistance.

She may not be able to convince the Council, but as a member of the Lionguard AND a Councilor, she could have increased the troop count, or anything more than sit around in a bar the whole time.

We don’t really know much of the specifics of what she did in between the time she warned the Council and when Scarlet attacked. It’s possible she was grossly incompetent, but we just don’t know. At the very least we see her having prepared an airship to help evacuate and not letting Magnus go “down with the ship”, so to speak.

Kiel's abit of a ...

in Battle for Lion’s Arch - Aftermath

Posted by: Sharvis.9085

Sharvis.9085

He also gets things done. All of which is more than I can say for Kiel, who has never done anything constructive her entire career.

The Southsun refugees would disagree. She creatively found a solution to help them out rather than being held back by bureaucratic red tape. Not to mention she helped to find and apprehend Canach. And she helped investigate the Thaumanova Reactor incident where we found out more about Scarlet. And like Evon, she tried to warn the Captain’s Council of Scarlet’s impending attack. Keep in mind she’s the newest member of the council, it’s not like she can strong arm them into listening to reason. I’d say the same were it Evon in her place.

People need to keep in mind that there will be instances where characters like Kiel and Evon seem inept in the light of reason. This is due to MMO storytelling and the need for gameplay to take precedence over story. If Evon had won the election, we’d be seeing the same limitations placed upon him and likely the same caterwauling over it all.

What is that???

in Battle for Lion’s Arch - Aftermath

Posted by: Sharvis.9085

Sharvis.9085

It’s a nice nod to the Priory personal story.

http://wiki.guildwars2.com/wiki/On_Red_Alert

Canach still in cell

in Battle for Lion’s Arch - Aftermath

Posted by: Sharvis.9085

Sharvis.9085

The LA attack instance takes place before what we see outside of Lion’s Arch. This is seen by many NPC’s we help evacuate being seen afterwards in the various refugee camps. Canach is evacuated as well, it’s just that he’s tucked back in a jail cell in the northwest corner of Vigil’s Keep.

Kiel's abit of a ...

in Battle for Lion’s Arch - Aftermath

Posted by: Sharvis.9085

Sharvis.9085

A bit of a B.A.? I agree. I had to laugh at Evon’s predicament and whiney attitude. Even sweeter to hear that Kiel was the one to conscript him.

Scarlet isn't going to attack Lions Arch...

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

So… there are only two reasons that seem to hold any credence at all to me: there’s something important in LA we don’t know about (perhaps it’s also a nexus for those magical energy “ley-lines”) or it’s a unifying force to the world that must be shattered before an Elder Dragon can advance in the ensuing chaos.

Based on Taimi’s conversation with Braham in the Edge of the Mists, Lion’s Arch may well be located above a strong ley line, if not the strongest one. What Scarlet’s aim beyond that is anyone’s guess. She could very well be taking advantage of LA’s significance in a “Kill two birds with one stone” scenario: weaken an important location of her enemies while using the strong ley line for something.

Braham Eirsson: What do you think those probes of Scarlet’s are looking for?
Taimi: Best guess? Um… The transcendent magic channels that span the globe. Old-fashioned Synergetics texts call them ley lines.
Taimi: Normally you can’t see them or touch them, but they’re real. Magic finds its own path, like rivers running to the sea.
Taimi: The probes are trying to identify the biggest and strongest of these ley lines, but I’m not sure why. Not yet.

Scroll down in the “Talk to Braham in the Edge of the Mists” section to see the Incidental Dialogue:
http://wiki.guildwars2.com/wiki/Edge_of_the_Mists_

Scarlet isn't going to attack Lions Arch...

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

I think she’s still going after the Pale Tree. Both Ceara and Scarlet would want that. Ceara because she doesn’t want to be controlled by it, and Scarlet seems to want to destroy pretty much anything she can get her hands on. We’ve heard her say that what she does, she does for herself, not for whatever may be controlling her, so it has to be a goal that both would want. Right?

That would coincide with the Mordremoth theory too because the dragon wouldn’t like that there are Sylvari immune to its corruption. Best way to corrupt them would be to go for the source in order to convert them all at once. This could be the manner in which Scarlet and the dragon’s intentions line up, though the former may not fully know the of the latter’s ultimate plan for the Sylvari. Imagine Scarlet’s horror if that were to happen since she may be trying to free the Sylvari from being “controlled”, but she only managed to hand them over to something worse.

Scarlet isn't going to attack Lions Arch...

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

I do believe she has some ulterior motive aside from attacking Lion’s Arch, or at least I’m hoping so as that’d make things more interesting. But I don’t agree about the Sylvari being intended minions of Mordremoth considering there are Sylvari not born of the Pale Tree who have no knowledge of the Dream. These Sylvari are out in the Maguuma Jungle, and we’ve seen at least one who showed no signs of being a dragon’s minion. It’s likely that they’re more susceptible to dragonic influence like the other races of Tyria but not innately servants of one.

Favorite Relationship in-game?

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

I don’t have a favorite, but I do like what has developed between Anise and Logan. There’s some bitterness between them both in regards to each other’s relationship to Queen Jennah and that type of conflict amongst people that are allies makes for an interesting dynamic. While they probably respect each other, their spat could easily boil over into something bad and perhaps even tragic. Though it doesn’t even need to be resolved really as that can allow for continued strained interactions.

I suppose what I like are those relationships that aren’t one-dimensional and have elements that fit between the extremes of love and hate.

I'm Gonna Call It Now

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

But honestly, do you guys feel that leveling LA would be a “world-changing” event they keep promising? If GW2 had Searing of Ascalon – type of event, that I would accept, but just a makeover for one town doesn’t cut it after all this hype.

In terms of a simple makeover, no. But there are ways it could be done to give more oomph to the events, such as the destruction causing the Tengu wall to collapse allowing access into the Dominion of Winds. Or we could get a new mini-game or world interaction from the results of the destruction. There are so many ways that ArenaNet could fit in interesting changes. It’s why I try not to get my hopes up for such changes because what usually results is far more mundane.

Scarlet is suseptable to dragon-corruption

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

I like that you framed it as her being tricked into helping the dragon. I think on some level she’s well aware of its influence, it’s just that she doesn’t care. With the recording we heard her interacting with the dragon stating that what’s happened so far is thanks to her, not it. There’s definitely a level of being corrupted but at the same time, there’s a part of her that just doesn’t care about the dragon’s intentions as long as she can do her thing. Though from what’s happened to her over time, it looks like that willful independence is fading away. It’s kind of amazing that she’s been able to retain her personality this much for so long without becoming a mindless puppet.

I'm Gonna Call It Now

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

ANet has called that “anything is fair game” and “anything can be destroyed”.
They have some 350 employees and guestimatingly about 80 working on living story. There is a -huge- room for rewriting the entire personal story if needed.

Now I’m not sure they would do it…
But if they really want to show us something spectacular, then that’s what’s happening.

Based on what’s changed so far in LA, I doubt it. The fountain that came back and the lighthouse being destroyed were the extent of destruction thus far. For the latter, you’d think with a bunch of wild Karka more would have gotten destroyed. I can’t fault ArenaNet too hard since it costs money and all, but it’s been fairly tame and inconsequential. I’d love to see big changes mind you, but I’m not going to get my hopes up.

Lion's Arch - Here Be Dragons [Theory]

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

I actually posted a daft comment in the Tequatl thread, which I would throw up as theory if anyone wants a bit of fun.

I don’t know about sylvari being dragon minions; I think Scarlet appears to be arguing between personalities – that is, she has some kind of dissociative identity disorder, but the second personality has since asserted itself into dominance. She should be medicated and receive psychological assistance pronto.

However, that’s not quite as epic as dragons and magic, so I’m going with my Tequatl theory for now.

As for the why? She’s a fruit loop, it could just be fun and she really does think it’s her playground. She’s said similar before.

But that’s too mundane. So… All the stuff you came up with is fine by me. Except sylvari as dragon minions. If that happens, my lads are going tosulk and come over all emo about it.

“Saladborn” – Brilliant. That made me smile. And you misunderstand me. I didn’t mean to imply all Sylvari are an Elder Dragon’s minions. I meant that the nature powers they use are closely tied to the jungle dragon, especially the Nightmare Court which twists it into something evil. Whether the Nightmare Court knows of this association or not, we don’t know, though nothing points to them being aware of it. They could be unwittingly harnessing the powers of an Elder Dragon.

It will be Godzilla. With a Scarlet do. Scarzilla.

Egads! It looks like Zhaitan isn’t the only one who learned how to resurrect a Giganticus Lupicus.

Lion's Arch - Here Be Dragons [Theory]

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

Part 2 of 2:

When Plants Attack: But what Elder Dragon would she be after and why? If anyone’s ever rolled a Sylvari, it should be readily apparent. In the Dream we face off against a plant-based dragon and assuming the Pale Tree knows about it, this is the very thing she was trying to protect Scarlet from. While it was suggested that this particular experience was caused by the Nightmare Court, that doesn’t rule out that possibility that they’re involved with dragons. There are connections with the creatures the Nightmare Court uses and the study of dragons by the Inquest at the Infinite Coil Reactor. The next Elder Dragon we face could very well be the “jungle dragon”, or as its name is theorized: Mordremoth.

While we players were able to overcome the dragon in the Dream and set out on our journey, Scarlet didn’t fare so well mentally. In the Dead End Bar, we hear a recording of Scarlet being frustrated with the influence that speaks to her. She is struggling to maintain her independence but has likely lost that battle a long time ago. At this point she is unknowingly a puppet to an Elder Dragon that wishes to be awakened to consume the world’s magic. It would be fitting that a Sylvari would be the one to usher in a plant-based dragon. My hope here would be that the dragon is located in the Maguuma Jungle and that we’d get to explore that section of Tyria. We’ve already seen hints of more Sylvari and Mother Trees located in that area from the Personal Story with Malyck. And there was an interview that connected the dragon with the Maguuma Jungle.

Alternatives and Random Thoughts: There are many ways to easily change the tone of the story and the implications of Scarlet’s involvement. For instance, what if Scarlet amassed all that power to fight the dragon, even going as far as using that potent poison to kill it? Maybe the poison is magical in nature and she aims to inject it into the ley line acting as a vein direct to a dragon’s heart. It’s unlikely considering her dialogue with the influence, but it’d make an interesting twist nonetheless.

Another alternative theory is that the new big bad is not a dragon at all. I’ve seen it said that we’d be seeing a nemesis we already knew. If not the dragon from the Dream, then what? Well, maybe it could be the Mursaat for instance. We saw slight murmurs of their presence in the Brisban Wildlands. It’s unlikely given the build-up, but it sure would make for something different than the standard dragon threat common in fantasy games.

Though if we are going with dragons, it really could be any of the remaining Elder Dragons considering the ley lines reach across all of Tyria. It could even be Jormag and his minions invading Lion’s Arch as has been suggested previously. (Or we could awaken all the dragons, because why not.)

Also, let’s not forget that had Evon Gnashblade won the election, we’d have investigated the Fall of Abaddon, and it’s uncertain how that’d tie back into Scarlet and her pursuits. What would Scarlet have found in that fractal that could relate to dragons or otherwise? Could there be a connection to the gods as the dark influence instead?

What Do You Think? Will Scarlet try to destroy us all or is she trying to help us by killing an Elder Dragon? Are we even going to face dragons up next in the Living Story or something else entirely?

Lion's Arch - Here Be Dragons [Theory]

in The Edge of the Mists

Posted by: Sharvis.9085

Sharvis.9085

Part 1 of 2:

Spoiler Warning for those who haven’t done the latest Living World content.

Theorycraft Warning: If you don’t like half-baked fan theories, turn back now.

What We Know: Scarlet is planning an attack on Lion’s Arch and Captain Ellen Kiel is one of the few who is preparing for this onslaught. (You’d think the Captain’s Council as a whole would be more savvy to this threat, but apparently their hubris rivals that of the Arcane Council.) Scarlet has prepared for this attack by amassing a large and varied force and has created and concocted many deadly weapons.

What May Be: We’ll likely face the culmination of those efforts in Lion’s Arch facing off against all these enemies and technological weapons. The Captain’s Council may be caught off-guard but we heroes will be prepared for the threat. We’ll destroy the minions ravaging all across Lion’s Arch and finally take the fight to Scarlet to kill her for good.

Scarlet’s Legacy: But what happens then? Imagine Scarlet, in her dying breath, holds a device at the edge of Lion’s Arch’s harbor. Right before she dies, she activates the device and falls into the water. The residents of Lion’s Arch break into celebratory revelry, but it doesn’t last for long. The ground begins to violently shake. Could this be Scarlet’s trump card? To destroy Lion’s Arch in one final desperate act via earthquake? If only.

The floor of the harbor begins to rumble, a split in the ground grows bigger and bigger. Suddenly it erupts and something massive emerges: an Elder Dragon!

Good Vibrations: Wait, what? Stop right there. A dragon!? That’s lunacy! Okay, okay. So as epic as that scenario could be, it’s seems a bit unlikely considering this is the main player hub, and I don’t see ArenaNet making that big of a permanent change to the city what with all the destruction that would cause. That and the implication from this would be that there’s been a dragon under Lion’s Arch even before Guild Wars 1 and you’d think there’d have been evidence of some weird going-ons because of it.

Let’s turn to Scarlet’s origin story and her intentions thus far. We know that even before she cracked inside Omadd’s machine she was troubled by a dark influence. She had turned to Sylvari menders for help, but it was to no avail. When she experienced the vision inside the machine, the Pale Tree tried to protect her from going too far, to being exposed to this influence. That makes me believe that the Pale Tree is already aware of this threat, which is likely to be an Elder Dragon what with all the hints we’ve been given thus far.

Scarlet’s actions up to this point suggest that she is searching for this Elder Dragon. She is using her thumper technology to pinpoint the location of the dragon with the use of ley lines. Instead of there being a dragon under Lion’s Arch, what if the significance of the city’s location is that of a huge ley line? Scarlet’s goal may be to tap into the ley line using thumper vibrations, locate the dragon elsewhere and awaken it.

Collaborative Development- Request for Topics

in CDI

Posted by: Sharvis.9085

Sharvis.9085

1. Greater variety of builds other than Power-based builds (Condition damage and support roles feel underpowered. This ties into a lot of things like the ineffectiveness of crowd control on bosses.)

2. Battlefield visibility (I’m constantly annoyed that I cannot see what’s going on, especially with red rings of doom killing me in a zerg. Hello Mad King’s Labyrinth!)

3. New features! (This is a cheat answer, but I’d really like more to do and in a greater variety. Preferably some non-combat activities such as housing.)

Honey, I Shrunk the Adventurers

in Suggestions

Posted by: Sharvis.9085

Sharvis.9085

Yeah, I think that’s part of relying on the magical and technological aspects of the Asura to tell stories that couldn’t be told otherwise. They help to explain away why certain things can happen in the universe.

An Asura did it!

I’d love to see more of the races involved in the story to mix things up. Sylvari have a lot of unexplored potential, though we might have to wait for the Maguuma Jungle for them to shine more.

Honey, I Shrunk the Adventurers

in Suggestions

Posted by: Sharvis.9085

Sharvis.9085

In a small Asuran lab, five adventurers have gathered at the request of the genius Zojja for a display of an inventor’s new experiment: The Volumetric Reduction Contraption X1-989. After assuring Zojja of the importance of his work, the inventor shows off his new experiment by shrinking an inert G.O.L.E.M., much to the indignation of the impatient Zojja. She quips that shrinking an inanimate object is nothing new, and that she expected more from the College of Dynamics.

Not to take such an insult lightly, the inventor rushes over to his moa cages to release and then position a herd of pink moas in front of the VRC X1-989. Sighing, Zojja is reminded of a tale she heard of a moa trainer who sold dancing moas to a gullible human circus. She commands the inventor to hurry up before she returns to Rata Sum to recommend that his lab be decommissioned.

In his mad fury to quickly display the device’s power, the inventor haphazardly activates it despite its need to cool down. The experiment goes haywire and shrinks Zojja and the five adventurers to miniature-sized proportions, while emitting magical pulses that ravage the lab and the numerous experiment containers. Contained therein are a menagerie of dangerous creatures of various proportions. In a mad dash to safety, the inventor runs out of the room shouting “Honey, I shrunk the adventurers!”

What will happen now to these poor adventurers? What dangers and obstacles will they face as they attempt to reach the VRC X1-989? Will they be squished by giant moas or will the inventor’s miniaturized experiments get them first? Will Zojja’s inexorable fury be quelled at the expense of the inventor’s life? Find out sometime! Maybe. Okay, probably never.

Horrible writing aside, this is just a fun suggestion for a dungeon or story instance inspired by the towering hologram of Ellen Kiel.

Ellen Kiel: Inspiring mayhem since 1326 AE.

Crafting & Cooking improvements

in Suggestions

Posted by: Sharvis.9085

Sharvis.9085

For all crafting: If you want to make an item, have all the base materials but you did not yet make the required crafted items, you should be able to click on one of those items in the item’s list on the right to go to craft it. It’s similar to what they’ve done for the discovery window “+” feature. Right now I have to search the list of items on the left to find what parts I have yet to make.

Cooking: I’ll get the obvious one out of the way, there needs to be more collectible slots for cooking’s crafting materials. There are so many to keep track of for discovery that trying to have at least one made of each can fill up your bags pretty quickly.

Also, I’d like to be able to sort the left-hand list by type with “Crafting Material” as one type. For instance, Pile of Salt & Pepper should be able to be sorted by that category since it’s a crafting material you can make. Currently I have to slowly pan over each item to see if it’s considered a “Crafting Material”.

Kookoochoo's Assistant - Add a timer

in Suggestions

Posted by: Sharvis.9085

Sharvis.9085

For the achievement “Kookoochoo the Incredulous”, it’d be nice if his assistant would tell you how long until the show starts.

Why Are The Zenith Skins Soulbound?

in Suggestions

Posted by: Sharvis.9085

Sharvis.9085

You can withdraw as many as you want since selecting a skin makes it unlocked. So go to another character to withdraw another for him/her.

Jumping.

in Guild Wars 2 Discussion

Posted by: Sharvis.9085

Sharvis.9085

Oh one last thing I would like to say is the Jumping Challenges I find in this game (be it the puzzles, vistas and some of the skill points) remind me a heck of a lot of an old, old, old game I used to play on the genesis called “Landstalker”. I swear someone in the Anet team used to be a fan of that game I just know it.

Can I please have confirmation on this from someone who designs or came up with the jumping challenges idea lol?

I LOVE that game. Was not expecting someone to mention that here, haha. I still have that game, but my SEGA Genesis does not work. :’(