Showing Posts Upvoted By ShinraGuardian.8053:

Developer livestream: Ranger PvE guide

in Ranger

Posted by: Humbolio.2174

Humbolio.2174

You think it’s a beginner guide because they never play the class and that’s all they know about it?

Can I be a bad guy?

in Guild Wars 2 Discussion

Posted by: pricer.5091

pricer.5091

Yeah, bad guys dont generally wear plushy backpacks or shoot unicorns from Rainbow Brites lost bow. Wrong game.

Can I be a bad guy?

in Guild Wars 2 Discussion

Posted by: Torpian.9142

Torpian.9142

Bad guys don’t ask permission.

Wardens of Myth, Tarnished Coast

Glancing occurs when an attack does not...

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

… until the patch on the 25th

So jaded by this forum community..

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

Watch Guild Wars 2 Manifesto, then go in game and play for couple of days, then watch it again, then compare it to GW1, then try guessing why.

New jumping puzzle AHHHH!

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

No JP is hard.

Except Griffonhook

Gives me nightmares to this day.

Guardian trivializes that content. ;-;

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Could ya ease up a little?

in Guild Wars 2 Discussion

Posted by: Spendingallmytime.7249

Spendingallmytime.7249

Just when you thought it was safe to ease up on DR…

Why you bein’ cute?

What is with the freakin' CC in this game...

in Guild Wars 2 Discussion

Posted by: Black Regent.5897

Black Regent.5897

I just popped a holo projector in Iron Marches which brought the Orr holos out and it drew two warthogs to boot. Not counting the initial KD, and two evades I was knocked down and/or stunned SEVEN TIMES IN A ROW before I could even begin the fight.

For the love of all that is holy, STOP WITH THE ENDLESS CC in this game from every freaking mob. It is not “challenging” it is not fun it is strictly infuriating and pointless and drags fights out for absolutely no reason.

Getting pulled a half dozen times in ten seconds by spiders is MADDENING. Getting constantly locked down because every enemy in the area can do a knockdown or stun is MADDENING. Stop. With. The. Ceaseless. CC.

What is with the freakin' CC in this game...

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Agree…to much CC allover the kitten place.Just like those scouts in WvWvW.CrippleCrippleCrippleCrippleCrippleCrippleCrippleBlindBLindBLindBLindBlindBLindBlindBLindBlindBLind….
Pop in some more random cc’s and you get the idea….

Random Acts of (Kindness)

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

“*I shadow obvious new players and only jump in if they get in a real dicy situation then disappear and do it again for a bit.”

Not creepy at all.

This just in; we love RNG boxes!

in Guild Wars 2 Discussion

Posted by: Kadub.8743

Kadub.8743

Hope they don’t add RNG to the expansion $40 for the chance to play the expansion,might get the code might not.

This just in; we love RNG boxes!

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Or at least that is what Arena Net and NC Soft think.

I’ve seen tons of threads talking about those boxes and other RNG elements of the game, and complaining about them. But do you know what else I’ve seen? People saying they’ve spent hundreds of dollars on those boxes. Yes those claims are always followed by “and I got nothing” or something of that effect, but all NC Soft sees is the hundreds of dollars part. Those boxes are making a fortune, probably thousands of dollars every day of the living story events that host them. And I’d even go so far as to speculate that development of an expansion has been delayed because NC Soft sees that they can make much more profit from RNG boxes than boxed expansions.

My point is simple; if you don’t want RNG boxes in these events, and you do want an expansion then you’re going to have to stop buying the boxes. Stop using them even. I know it is hard to resist the allure of the new skins, but every box you open is another nail in the expansion’s coffin, and another reason for NC Soft to keep having those boxes exist. So please, as a player who is completely sick of RNG in this game, don’t buy any more boxes, and dump the ones you do have right in the trash. Don’t even open them. Make all the time and effort spent designing, modeling and texturing those skins completely worthless. Make it cost them money to waste their time on RNG boxes. That is the only way to change this toxic practice. If you want to get rid of RNG boxes, then stop opening RNG boxes. And no; not even the free dropped ones. Toss them all.

Gw2 played by cat...

in Guild Wars 2 Discussion

Posted by: Kopipoki.3542

Kopipoki.3542

If my dog did that I would have a broken keyboard.

Dust "fix" was a sidestep

in Guild Wars 2 Discussion

Posted by: AlietteFaye.7316

AlietteFaye.7316

Agreed, but ArenaNet has actually finally spoken out on the loot issue. Colin said that we can expect a loot revamp by the end of Summer, so that’s all we can look forward to now.

twitch.tv/aliettefaye

How to fix RNG and increase ArenaNet income.

in Guild Wars 2 Discussion

Posted by: LHound.8964

LHound.8964

What about fixing the RNG model first instead of creating a more distinct cash-shop elitism between the hard working players and the big cash spenders?

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

How do people make so much Gold?

in Players Helping Players

Posted by: Ricky Da Man.5064

Ricky Da Man.5064

COF p1 your welcome.

Opening 1000 regular Dragon Coffers [Merged]

in Dragon Bash

Posted by: Electro.4173

Electro.4173

I knew "better chance at skins" would be like a 1% increase. Too much to hope that it would be an actual meaningful odds increase.

Where is Eric Flannum?

in Guild Wars 2 Discussion

Posted by: wouw.5837

wouw.5837

you can visit him right outside divinitys reach, he is working at the dam.

Elona is Love, Elona is life.

CoF1 extra challenging, 8min without armor

in Fractals, Dungeons & Raids

Posted by: Lightyears.8624

Lightyears.8624

Not “without armor”. At 7 minutes in you have a helmet, shoulders and gloves equipped. Their appearance is just turned off.

CoF1 extra challenging, 8min without armor

in Fractals, Dungeons & Raids

Posted by: Fenrir.3609

Fenrir.3609

An ANET dev will watch this then nerf Orr some more.

bag priority

in Suggestions

Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

i would like that soulbound items when unequipped go to invisible bag, not to equipment bag.

Swearing in game...

in Suggestions

Posted by: Envy.1679

Envy.1679

That is kind of worrisome, as I do swear a bit myself, but the game isn’t rated M, so we are still bound by that and the EULA, if there is anything regarding profanity in the EULA that is.

havnt you ever heard of “online interactions are not rated by the ESRB”

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Fix Rewards, Time, Fun; Fractals of the Mist

in Suggestions

Posted by: Hamartia.3421

Hamartia.3421


STABILIZING DIFFICULTY, TIME, AND FUN!

Volcanic Fractal:

This Fractal is considered too hard by many players, and requires specific utilities that not every class offers.

Add a second type of mob that spawns when the Shaman enters its shield called Lavalings, similar to the gravelings from Ascalonian Catacombs. (Perhaps even have them spawn from burrows until these are destroyed, to give Elementalists’ Frost Bow some utility in Fractals.)

This mob will be a small, fast melee attacker that does less damage than the current Elemental spawn and inflicts burning. It has a higher chance of spawning the lower the Fractal level.

Whenever the Shaman enters its shield, you have a 33% chance of getting the Lavalings, the Elementals, or a mixture of both.

This change is intended to reduce the need for Guardians and Mesmers to complete this Fractal, as reflects will not be quite as useful. This also allows groups who wipe on this fight multiple times the chance to get a lucky roll where they get Lavalings multiple times in a row.
****
Dredge Fractal:

This is the Fractal that needs the most work. It is simply too long and tedious. It is not that it is necessarily super hard, but it adds an undue burden to players who wanted to do a Fractal run that didn’t consume an undue amount of their time.

To the left side of the initial starting puzzle, add a mini-jumping puzzle that allow players to skip the beginning puzzle as they were able to before the bug fix. Make this puzzle challenging enough that some groups will choose to do it the normal way.

Completely remove middle section with bombs and turrets. Completing the puzzle will move the players right on to the mid-boss.

End-boss health reduced by 25%.

Another important note is that the number of waves that spawn on the Dredge Midboss is simply insane. Perhaps there’s a glitch going on there, like with the Southsun Skelk. Nerf the amount of mobs that spawn by half, at least, on higher difficulties.


Cliffside Fractal:

Blowing wind and bomb stairs removed. This fractal simply takes too long and the jumping puzzles only end up being a layer of tediousness—having to sit there while two of your party members make their way up four different times. Alternatively, remove the very first boss encounter and simply allows players to start with the hammer. Perhaps both of these changes.

Tweak End-boss to be more interesting. It is a very lame fight. Perhaps consider adding Acolyte spawns with low health, but that can only be damaged by the hammer. One player, rotating, will be on hammer duty killing Acolytes/smashing the seal while the rest of the group handles the boss. Saving the hammer from the first fight would allow two players to kill Acolytes to make this go faster. In exchange, require players to both 1) Destroy the Seal, and 2) Kill the Boss.
****
All Other Fractals:

Mostly the other Fractals are far more even with one another in terms of time and difficulty. Some could still use tweaks, such as lower boss health in exchange for the boss hitting slightly harder. In fact, I think you could probably stand to make some of the other Fractals more challenging in exchange for these tweaks, as you have been doing recently with the changes to Snowblind, for example.

Jellyfish Beast could use an HP reduction. Perhaps lower its health by 25%, but add a high-damage low-health mob that attacks at 66% health and 33% health— this mob needs to be kited and DPSed down. Something to keep us awake.

Mini-bosses on Harpy Fractal also need an HP reduction.


Thanks for reading, please critique and provide feedback and additional suggestions!

Edit:

Link to Reddit Thread:
http://www.reddit.com/r/Guildwars2/comments/1fvcim/fixing_the_rewards_time_and_fun_fractals_of_the/

Link to Dungeons Forum Thread:
https://forum-en.gw2archive.eu/forum/game/dungeons/Fix-Rewards-Time-Fun-Fractals-of-the-Mist/first#post2172981

(edited by Hamartia.3421)

Fix Rewards, Time, Fun; Fractals of the Mist

in Suggestions

Posted by: Hamartia.3421

Hamartia.3421

Lately, PVE players have been getting upset about the lack of end-game options available to them. New content is ideal, but perhaps Fractals can be tweaked to be more fun and rewarding so that current players can continue to enjoy them, and so that future players can have more fun working towards their rings and back.

Let’s Fix Fractals of the Mist!
****
I am going to focus on 3 things.

1.) Improving the existing Rewards System

2.) Stabilizing the difficulty, time length, and FUN of various fractals.

3.) Taking into account the months of player feedback on specific fractals, bosses, and other issues.


THE REWARDS SYSTEM:

Currently, running Fractals is net loss in terms of Gold for almost everyone. Running COF p1 outpaces it immensely, and to be honest, solo farming Orr probably beats it too.

The obvious tweak is to improve loot, so I’m not going to get into that too much. I do believe that loot in general should be improved from boss chests, and that perhaps an additional item, perhaps a chance at a core or lodestone, should be added to the daily chest above 20, with improving odds of getting a lodestone the higher the level.

Here are some less obvious tweaks. I’m not suggesting that all of these be added, but some would certainly help.
****
Five Fixes for Fractal Rewards:

1.) From Fractal level 30 onward, the Fractal daily chest has the chance to contain Fine Infusions. These are the infusions that offer +5 stat, +5 agony resist. Very few players ever bother to obtain these due to their high cost, and giving us a way to obtain them would get more players seeking their +30 stats they can now obtain through ascended.

2.) From level 40 onward, infused rings have a chance to drop with the Fine Infusion that corresponds to their primary stat. Red Ring of Death drops with a Mighty Infusion, for example.

3.) New Mystic Forge Recipe: 1 Fractal Weapon, 1 Shard of Crystallized Mist Essence, 3 Globs of Condensed Mist Essence, 5 Vials of Condensed Mist Essence. Gives you a random Fractal weapon of any other type than the one originally placed in the mystic forge. Or, if this is hard to program, just random Fractal Weapon, so that we can re-roll until we get the one we want.

4.) Level 40+ has a rare chance to drop Ascended Amulets and Trinkets.

5.) All Ascended Gear, including Rings, will now count as Yellow Armor for Mystic forging Purposes. 3 Ascended Rings + one yellow weapon will be a viable mystic
forge recipe for gambling for exotics/precursors. Four ascended rings will get you back a yellow armor.
****

Fix Rewards, Time, Fun; Fractals of the Mist

in Suggestions

Posted by: snapdata.1082

snapdata.1082

YES, but ANet will completely ignore this. They’ve never taken player feedback seriously.

Fix the Guild Wars 2 (Un)Holy Trinity!

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

A follow up to my previous video about Risk Vs. Reward in GW2.
The Holy Trinity in GW2 Needs to be fixed IMO:

Points Covered:
The Guild Wars 2 Trinity of Damage/Support/Control.
Why DPS and the Zerker Meta Game is king and How to Fix it.
The Problems with Unshakable and Defiance and How to fix them.
Anets original goals at combat in GW2 and how it’s stayed.
EDIT: An article on Anets vison of GW2 combat in development: http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/

(edited by Kaaboose.3897)

Fix the Guild Wars 2 (Un)Holy Trinity!

in Suggestions

Posted by: Stormcrow.7513

Stormcrow.7513

The video not only recognizes a significant issue with the game but also promotes a viable fix for the problem .
Well done sir.
The game is becoming so boring that I am not playing it much anymore which tears me up inside since I had such high hopes for this game.
They took everything that made GW1 so awesome and tossed it in the garbage to make way with zerg wars
My tanky mace/shield guardian is collecting dust and all I use now is my zerker

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

GW1 vs GW2: Pros and Cons

in Guild Wars 2 Discussion

Posted by: mage.3570

mage.3570

I could write a 50 page essay comparing the two games, but it won’t be a pleasant read…

Been there, done that. What’s next?