You can get those without MF just by slaughtering a ton of karka. My friend had a precursor drop and wasn’t even wearing the buff at the time. It’s all just dumb luck.
Add there dumb protection and someone even more dumber will come.
Tekkit’s Workshop
I hate jumping
1. Start GW2, go in-game and press F11
2. Go to the 4th tab “Control options”
3. In “Movement” look up “Jump” and double click the word “Space”
4. Click “unbind” & click “accept”.
With tips like that, who needs to run CoF? You guys aren’t tipping them, you’re paying their bills.
Gee…I’m so glad that Anet took an amazing franchise and turned it into a money grubbing RNG fest. Remember when cool items used to cost time, and not money… Glad to see all the people running around with these weapons and know that they spent no effort to get them at all, but instead just opened their wallet.
One thing has really kitten me off about the new living story.
WHY would you release achievements that we cannot earn yet?
What you have done is ruined the southsun story for me. firstly I spent an hour looking for ways to complete the associated achievements before someone in map chat asked about it and someone replied ‘its not in the game yet’. And worse than that, I now know some of the future bosses and pieces of content that are coming up.
So thanks for that anet, and i hold my tongue, even when saying that I would’ve thought an intelligent bunch of designers wouldn’t overlook something as simple as this.
No. This is one of our few saving graces as a class. Deal with it. Really, it’s not hard to kill the pet. Even the AI, in PVE is able to do it. xD Sorry, I’m just really not in the mood to see another nerf towards Ranger, when there is not much that calls for it. Do you know how long we have to wait for us to even call our pets, that first time? Calling them instantly revives them, so they can cure us.
(edited by BunnytheSwordsman.4173)
you can kill the pet after it start healing or knock it back!
I so miss the days when you couldn’t get survivor AND defender of ascalon on the same character. Made them so much more meaningful….and a kitten to get. lol
I played Guild Wars 1 and, in that game, there was an option of saving different builds to load again later. This was an easy way to alleviate the time-consuming process of changing all your skills individually. I would like to propose that there be something akin to that system in Guild Wars 2. By this I mean that I play both PvE and WvW and use different skills in each. As a guardian, for example, I like to have a more damage-focused build for PvE and a more support-centered build for WvW. It is somewhat annoying that every time I switch from one type of play to the other (and I do both quite often), that I have to manually switch my 7-0 skills. Would anyone else be interested in something like this?
People found these all the way back in beta, where the devs explained they were test weapons that were somehow left in when the game went public.
How come the most expensive achievement only has a track but no title to wear?
While at the same breath, owning all cultural armor skins will grant one?
P.S
Still waiting for Sunrise / Twilight legendary track fix.
Pictures related:
Free Beer, my issue with the current set-up is that, we’re casters. The stereotypical caster is a ranged spell slinger, with a staff. A danger to you, unless you can close on him. As things stand right now, if I want to ability to kill anything, I have to build for S/D or D/D and play at melee.
I can live with the thought that if something closes on me, I’m toast. What I can’t live with is the simple truth that you can’t kill things (General overworld PvE aside) with a staff before they close on you. It’s the slowness of the skills, coupled with a few truly useless ones (mostly the gap creators, the ones you agreed with) that cause this.
The ideal mentality of someone facing a staff user shouldn’t be “oh, good – free kill.” it should be “close. gotta close. gotta close NOW, or I’m toast.”
EDIT: With regards to the necromancer staff skills, remember, the marks are instant AoE pain. Any AoE we have takes ages to actually do damage – to the point that the only reason someone get’s hit by them is that they’re AFK.
(edited by stale.9785)
Mistform should be reworked in some way.
If you nerfed it’s effectiveness either lower the too high CD or do something about conditions hitting you while in mistform.
Mistform also interrupts your casts now, which didnt come in the patch notes.
Is this a serious question? You can’t see the point of an instant stunbreak and invul?
There is a problem, when instead of choosing between great and fun traits, you instead have to pick the least useless out of a bunch of junk.
Please Anet, review Elementalist traits.
Using 0/10/0/30/30:
I run Berserker gear & weapon with Cleric’s accessories. I have 5x Superior runes of the Soldier and 1x Superior rune of Divinity. This puts me at a little over 16k health and my balance of damage/healing/toughness feels right for me.
Personally, as a staff Ele I do everything I can to stay at range. This includes proper positioning and planning before battles. I find that this weapon offers so much support that I can’t pass up using full Clerics accessories. 700+ healing power is also nice to have when I slip up and take damage. It also adds toughness, which is not something I’m traited into.
There are a lot more staff Eles on these forums that are more experienced than me, but I feel that staff is in a place right now where you have to run what feels right for what you are good at. If you are exceptional at evading and not taking hits, add more Berserker. If you find yourself getting downed all the time or you feel like you aren’t providing enough support in groups, add more PTV and Cleric.
I wish that staff had a build that provided synergies on the same level of D/D, but I haven’t found one.
Ele’s die sooooooooo easy.
It’s easier to destroy innovation than to innovate.
As usuall I am unsure where to post my posts but I hope this is the right place.
(Edit: My point to this thread is to tell those who asks the question ‘Why is there a profanity filter when you get banned for being foul mouthed’ a few reasons to why some who don’t wan’t foul language disables profanity filter.)
I have read on Dev commented topics and found that there are so many who asks this question after have gotten their 3-days ban.
And I don’t wan’t to revive threads with a comment to their question after a dev have answered.
I don’t mind cursing, in my country more or less everyone curses like cute kittens :P
But what I do mind is when people are calling someone bad names or saying realy foul words over and over again.
So why don’t I have Profanity filter on?
First and most important reason is; I am not from an English speaking country and some of our words will be blocked by the filter, so typing with my friends or other players from my country (in Party/Guild chat ofc) would have been troublesome.
Second reason is; as I first said, I don’t mind the usuall cursing that more or less everyone does nowdays (Atleast in my country), so I rather read the curses than reading wingdings or kittens but I can’t help other players letting it getting out of hand.
As for me that is why I’m having profanity filter off option. Just becouse I can handle foul language doesn’t mean I use them on any chat becouse I mind the other players.
Guild Leader of Alpha Sgc [ASGC]
(edited by EdgarMTanaka.7291)
Does it seem to you that A-net does an incredible amount of programming and development work for content that is only temporary and will never see the light of day again? some of this temporary content looks like they have seriously spent a lot of time and money and probably required some serious overtime work from employees.
Edit: Ok I can understand the holiday event content being temporary but now they are putting temporary content as core game updates like the new raid dungeon coming in April 30th.
Final Beta weekend hunger games – They should have left this as a permanent minigame with tournaments or something.
Second Beta weekend corruption event – Was awesome imo.
October- All of the crazy fun minigames and the extremely difficult clock tower jump challenge should have been permanent.
November – Should have left the giant Karka event on southsun cove as some sort of weekly or monthly open world raid event to earn super good loot and to have awesome fun and to also keep that new map alive because its as dead as a door nail right now.
December – All the extraordinary minigames and the huge winter wonderland jump puzzle.
Living Story – New raid dungeon that will also soon disappear instead of staying with us.
And now really awesome magnificent content in the super adventure box that no other mmo would probably even dream or think of because they are stuck in the status quo that looks like it required Anet employees to put in a lot of hard hours will be gone forever in a month and we will never see it again……EVER!
Why does ArenaNet put in such hard and loving dedicated work for only one time things when they could instead leave them permanently in the game world like we get to keep all the minigames and jump puzzles as halloween treat and christmas gifts..etc
I’m sure if all of this content remained in the game world the GW2 concurrent users would not fall so soon and we would have a much higher number of active players with all of this fun stuff to do left in the game.
(edited by sonicwhip.9052)
Disclaimer:
There are many things GW2 does WAY better than GW1. Graphics, voice acting, being able to jump (lol), open world, etc.
This thread is not about how much better GW1 is, it’s about the one thing GW1 did that is still leagues above GW2: skills.
The following is an analysis of what each player has access to in ONE character as far as creating a skill build goes.
GW1:
-7 of 1026 normal skills (roughly 125 per profession, everyone has 2 professions, second profession can be changed. 81 skills are common across all professions).
-1 of 293 elite skills (you can choose to drop an elite for a normal skill instead)
-200 attribute points (to distribute across 1 primary attribute and 8 of 36 secondary attributes)
GW2:
-2 of 5 sets of 5 weapon skills with aquatic counterparts (on average).
-3 of 22 utility skills (2 racial)
-1 of 4 healing skills (1 racial)
-1 of 6 elite skills (3 racial)
-70 points (to distribute across 5 trait lines)
-7 traits (1 for each 10 spent in a single trait line)
In my opinion, GW2’s skill system is far too restrictive. The biggest issue is in the weapon system, because those are the skills you will be using the most in combat and there isn’t much room for experimentation there. The pool of skills to choose from is simply too small once you’ve committed to your race and profession at character creation.
The only thing GW2 does better than GW1 as far as the skill system goes is Traits. Traits are infinitely better than attribute points.
I don’t think Anet would overhaul their skill system this far into the game’s lifetime, but I might as well bring up my two cents and see what happens.
(edited by Space Cow.2431)
I agree.
They obviously removed secondary professions and the better skill system so balancing would be easier. But they seemed to have ignored the fact it gives far less choice in builds and skills.
My hope is that maybe by the time the first expansion comes out they will do something about the very limiting feel of the skills. But frankly I’m not counting on it.
Found them!
15 Char…
I feel like a mercenary, after all I get paid to do those hearts right? :P
I think the poster meant Heroes like in Nightfall .
Now I am quite sure the posts following this will be full to the brim with fanbois and other losers all jumping in
If you call everyone who doesn’t agree with you an idiot ‘in advance’ then you don’t deserve to be taken seriously in my opinion. regardless of wheter your post makes sense, regardless of wheter you may actually have a few valid points.
Was a big fan of GW1, played it for years. Loved the story that was built, loved the world that was created.
GW2 comes along and although I initially had some concerns about the major changes to game play I found it it to be a worthy successor and quite a feat from the point of view of content available at release.
However as time went on I found I that my connection with this new world of Tyria was falling away, despite the added detail and vibrancy of environments and the grand story telling. All in all I have come to see GW2 as a series of major mistakes which has taken a fantasy world I was once engaged in and turned into something I just don’t even remotely care about.
It all started with Lions Arch. The first time I entered Lions Arch I remember thinking “WTF is this kitten??”. Then I heard some crap about pirates and rescues and whatever and sort of shrugged it off. But even now after who knows how long playing this game I still don’t really know how pirates ended up all over Tyria, let alone apparently ruling the world capital city err…garbage dump, yes Lions Arch looks like a garbage dump. I see that as a mistake.
After Lions Arch the next big one was the undead and the waste land that is Orr. I have no problem with the storyline around Orr and all that. I simply think that putting your highest level areas in what amounts to a garbage dump (oh yay another garbage dump) full of rotting dead things is hardly likely to encourage players to spend large amounts of time playing there. I see that as a mistake.
Then there is the what to do at level 80 problem. Yes, it is a problem. If WvWvW is meant to be end game content then it needs one hell of a lot more attention than it is currently getting. If dungeons are meant to be end game content then you need to make a lot more of them. Fractals are just a really obvious “bandaid” on a problem that isn’t going to go away. Some would argue that that bandaid is now just going to cause more problems due to the ascendant gear and all the “fixing” thats had to go on to try to appease players who felt they were being shortchanged. Now we have an ever growing number of currencies, as that seems to be the answer to everything now. “Meh, just create another currency so people have to do something else to get what they want”. I see this as a mistake.
But for me one of the biggest mistakes of all is the micro-transaction business model and how it’s influenced the game negatively. Its not so much about the obvious attempts to steer people to the store: Chests, highest level crafted gear all ugly as fuq effectively forcing the use of transmute stones that are handed out extremely rarely, etc That is just annoying. It’s the ridiculousness of cosmetic items that are completely loreless. Yes I’m very sure that in any believable fantasy world holy warriors would rage into battle with a plush toy attached to their backs… That just completely ruins the illusion. I don;t have a problem with micro-transaction models. Developers need to get paid, how is neither here nor there to me but when that method starts to screw with the world its in then yes I have a problem with it.
Last but be no means the least is the SAB. My god dudes, WTF were you thinking with that? The release of that content has now completely destroyed this fantasy world and reduced it to a bad joke. Sorry but that is really how I feel. It is just so completely wrong it just boggles my mind…
Now I am quite sure the posts following this will be full to the brim with fanbois and others all jumping in to flame the kitten our of me and I really am not concerned. This message is aimed at the developers as feedback. I hope that maybe they can refocus their priorities and get this world back on track but unfortunately I think it is already done for.
(edited by DYSEQTA.1643)
0
Yay for not wanting a legendary \0/
Wtf Paragons.
We need Dervishes.
Even if they are heavy armor dervishes.
