Showing Posts For Shiraya.4012:
Not a bad stat set for sure. I’m dying to get Healing Power/Condition Damage, Precision/Expertise.
Druids everywhere would rejoice I’m sure
Please tell ke this statline will be in PoF.
Power/Healing Power Primary, Precision/Ferocity Secondary
I want my high damage/support hybrid as tempest so badly.
They changed every utility item to somewhat standardize them.
https://forum-en.gw2archive.eu/forum/game/gw2/Upcoming-Stat-Changes-in-the-Q3-Balance-Update
Ok well that’s a kick in the teeth.
Did they change the effect of this food? I’ve been running this on my Zealot Tempest for a long time now and it used to give ferocity as a percentage of healing power. Did they change that? It now says it gives condition damage based off precision and expertise based on precision… I spent a lot of gold crafting this stuff :/
pls
Message Body length must at least be 15.
Tempest. You can consolidate your healer and your tank into one character as a tempest. A Tempest tank can be self sustaining and still provide huge healing to allies, leaving a 9th slot for DPS.
It does not. Swapping away from a weapon set with AR will remove the AR from your stats. It’s the same idea if you have a weapon that gives more vitality; your max health will increase while holding that weapon.
Hello!
I ran into a bug while playing around the silverwastes and went to test it in depth. It seems that Fire, Air and Earth overloads all grant a sizeable heal (About 3k+) when completing their channel to nearby allies. This can be seen in the attached files.
What is stranger is that this heal never affects the tempest directly. The tempest casting the overloads does not receive these heals. I tested it with no armor or major traits, and got the same results.
Perhaps not. I’m hoping to figure this out, this Sigil is perfect for this build.
I’m curious, has anyone found out how to craft or acquire these yet? This Sigil is going to be awesome for a build I’m working on, but I have a feeling it’s crafted by scribes only, since that’s how the minor one is acquired. I haven’t been able to find any on the TP, even though the minor one exists for certain.
Anyone know?
Before I say anything, I want to applaud you looking for new build ideas. Regardless of how well it worked out, trying to find something besides the cookie cutter meta builds is always a respectable goal. Unfortunately in this particular case your build will not work as well as you were hoping. Your math on scepter/water versus staff/fire was off by quite a bit.
First of all, if you are looking at the ability numbers from in-game then the bonuses from Aquamancer’s/Pyromancer’s Training are already accounted for. Secondly, 25 stacks of vulnerability is extremely easy to keep applied in a group setting, so there is no point in taking either that extra 25% modifier or the 20% from Bolt to the Heart into account (if it affects both scepter and staff equally, then it is irrelevant for comparison purposes).
Here are the proper base numbers, taken from the Hero window (thus gear is not taken into account, only passive modifiers from traits) and some quick math:
Scepter (in Water attunement):
- Ice Shards: 363 damage, 0.75s cast time, no CD. Yields 484 DPCT and 484 DPS.
- Shatterstone: 554 damage, 0.5s cast time, 2s CD. Yields 1108 DPCT and 221 DPS.
- Water Trident: 316 damage, 0.5s cast time, 13.5s CD. Yields 632 DPCT and 22.6 DPS.
- Comet: 505 damage, 0.75s cast time, 16.75s CD. Yields 673.3 DPS and 28.9 DPS.
- 20% Damage modifier from Piercing Shards
- DPS: 908.4Staff (in Fire attunement)
- Fireball: 571 damage, 1s cast time, no CD. Yields 571 DPCT and 571 DPS.
- Lava Font: 2148 damage, 0.2s “invisible” cast time, 4s CD. Yields 10740 DPCT and 511.4 DPS.
- Flame Burst (with 2x Burning condi): 1901 damage, 0.5s cast time, 6.75 CD. Yields 3802 DPCT and 262.2 DPS.
- Meteor Shower (assuming 1/3 of meteors hit): 6914.2 damage, 3.75s cast time, 20s CD. Yields 1843.8 DPCT and 291.1 DPS
- DPS: 1635.8
Extra side note in that all of staff’s attacks are AoE, whereas only 3/4 of scepter’s attacks are AoE (and they are smaller AoE’s than staff).Camping fire staff yields almost double the DPS of water scepter. Also staff brings significantly more utility than scepter. Swapping to water provides very high healing and one of the most powerful condition clears in the game. Earth provides reflect, immob, and cripple. Air provides swiftness, knockback, and stun. Scepter has some utility as well, but not nearly enough to make up for the horrendous lack of DPS.
You are of course free to play however you want, but if you are considering bringing this build into dungeons/fractals/etc. then be warned that you will be a significant hindrance to your team. You will be doing subpar DPS without nearly enough support to make up for the difference.
I greatly appreciate your insight,
I may not be good at making builds, but I just get so sick to death of the cookie cutter set ups. Maybe I need some more thought on what I want to accomplish, I think this attempt was a bit too focused on staying in water.
I’ll see what I can come up with next.
Mate are you telling you really want to camp in water and spam shatterstone? You will not do any damage
I did say that. The reason I’ve considered it is because while Water Scepter does little base damage, adding those multipliers up makes a significant difference. With 25 stacks of vuln up, and if the boss hits 50% health, I deal just shy of twice the amount of normal damage. (1.1 × 1.2 × 1.25 x 1.2 = 75% bonus damage) So shatterstone’s damage, with these multipliers, goes from about 550 to 1000 per cast. Ice Shards as well go from 350ish total to around 750 total.
So if we want to get into numbers, ice shards becomes 750 damage per second before crit, and shatterstone gets to around 500 since it takes 2 seconds for it to go off. That’s not entirely too bad when you consider that it’s in water attunement.
Compare it to a fire camping staff build that drops fireballs and lava fonts on cooldown, without taking into account vulnerability but including Bolt to the Heart, Burning Rage and Pyromancer’s Training for +45% damage, and we have 1180 damage per fireball (Equating to 740 dps) and lava font hits for 1040 each tick for around 1780 total dps with just those two skills. Since the shatterstone damage comes from just the two skills I thought I’d find it a fine comparison. (This is also before crit.)
So the build in total without slot skills, a final arcane trait or proper runes, gives us around 1250 dps with a high amount of utility for the team (+25% damage for everyone in the party, constant heals from soothing mist) compared to a staff fire build that nets about 1750 dps with the only utility being fire fields or whatever you equip in the utility skill slots.
Not a terrible trade off, I think.
(edited by Shiraya.4012)
Hello! First time posting in the Elementalist sub-forum, finally decided that this was going to be my main class after toying around with many of them. So many buttons, so little time.
Anyway, I’m getting off topic, I’ve been theorycrafting this build for a while and wanted some input on the missing pieces to figure out what would be a good fit.
Here’s what I’ve put together so far: http://gw2skills.net/editor/?vFQQJArNGoAMaFcDqjycMAUAq7YSAA-TBBrAAgegQ9ny8zo8DA-e
The general goal of the build is to camp water and lay down DPS with Ice Shard with constant Shatterstones in order to keep vuln stacks at a constant 15+, with Soothing Power there to help keep me topped off to maintain the +10% damage above 10% hp. It also seeks to take advantage of the myriad damage amps available to an elementalist in water attunement, (+20% to vulnerable foes, +10% when above 90% hp, +10-25% from vulnerability stacks, and +20% when foe is below 50% hp), the problem I’m running into is figuring out what sigils, runes and slot skills to run with this build. I like Glyph of Elemental Harmony over Ether Renewal because it’s a quick heal that lets me get back to stacking vulnerability and attacking, with regen pulses and soothing mist to keep me going. As for the others, I really don’t know what would be most effective with this type of build.
I appreciate any input you guys have!
(edited by Shiraya.4012)
Just saying, there needs to be a race makeover kit. I joined the game human because that’s just what I was used to, but now I’m favoring over races. I’m sure that I and many others would buy that if it came up on the Gem Store.
I agree that it would be awesome to be able to change races, but the issue with it is how it would change up the personal story. How would the game handle it? Would it reset your progress? Attempt to replicate it with similar choices for your character’s motivations?
It’s difficult to say, but I think it would be almost impossible to implement with the personal story system, as awesome as it would be.
Charged Quartz Crystals are time gated, thus you’re limited to making only 1 per day. However, if you mine one of the crystal nodes, you have a very very small chance to get one as a bonus. I’ve gotten maybe 3 or 4 using my personal node since I got it last year.
Where can I find those nodes?
Because the 1 per day limit in place right now makes things a little ridiculous… I managed to have a Wupwup spire fall into my lap, and I felt obligated to create a Celestial stat armor set/trinkets to compliment it… But then I found out that you could only craft one charged quartz crystal per day.
Is there any other means of acquiring them? It seems a little odd that this set of armor will take me 45 days at a bare minimum… Hopefully I’m just missing something.
That is they way it is with ascended items. It is not ridiculous, it is supposed to be the people who are interested in getting this armor would put in the work. You can only make one bolt of Silk thread to make Damask once a day also.
That is armor and trinkets are for looks and for doing high level fractals- want the armor, put in the work. You don’t need them anywhere but there (for the Agony resistance slot).
I’m not talking about ascended, I’m talking about the exotics.
Because the 1 per day limit in place right now makes things a little ridiculous… I managed to have a Wupwup spire fall into my lap, and I felt obligated to create a Celestial stat armor set/trinkets to compliment it… But then I found out that you could only craft one charged quartz crystal per day.
Is there any other means of acquiring them? It seems a little odd that this set of armor will take me 45 days at a bare minimum… Hopefully I’m just missing something.
The OP is not talking about the equipment, but rather the upgrade, the thing that goes in the slot labeled Unused Upgrade Slot. You might have noticed on the page you posted that there is not an icon for Jewel next to Magi. That means that there is not and upgrade item available for it.
My attention is then drawn to the upgrades I have slotted in my trinkets… Three of which contain Rare upgrades, not exotics, which would grant an extra +1 in Vitality and Precision…
This.
Anet, I trusted you. I believed in you.
Because of the lack of Magi stat exotic upgrade components, you’ve made my desire to maintain a balance of stat an impossible dream.
I open my character stats, and always sigh in thorough disappointment.
1,265 Power, 1,265 Toughness
1,262 Precision, 1,262 VitalityMy attention is then drawn to the upgrades I have slotted in my trinkets… Three of which contain Rare upgrades, not exotics, which would grant an extra +1 in Vitality and Precision…
Anet. You’ve destroyed my trust. I was so close to achieving perfect balance and harmony, and you’ve gone and trampled over it.
What was your build ? Unless you post everything about it – it means nothing and is just another whine post.
The point of the post is questioning why there aren’t any exotic rarity upgrade components for the Magi stats, when that combo is available in both exotic and ascended armor and weapons.
There is – from Dungeons.
Exotic rarity. There are /rare/ rarity (Crest of the Magi), but nothing for exotic rarity with the stat combo +Healing power, +Precision, +Vitality. There’s Cleric (Exquisite Sapphire Jewel) and Apothecary (Exquisite Passion Flower), but again, no Magi.
http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats – learn to READ!!
There is no Dire, that you can make, you have to salvage them.
I don’t think you’re reading what I’m saying.
The Magi stat combination is available in Ascended Armor and Weapons, in Exotic Armor, Weapons and Trinkets, but is /not/ available in exotic /upgrade components/ for trinkets.
My question is why isn’t there an upgrade component of exotic quality that gives Magi stats. We have Crest of the Magi (A Rare rarity upgrade component), but that’s the highest it goes.
Anet, I trusted you. I believed in you.
Because of the lack of Magi stat exotic upgrade components, you’ve made my desire to maintain a balance of stat an impossible dream.
I open my character stats, and always sigh in thorough disappointment.
1,265 Power, 1,265 Toughness
1,262 Precision, 1,262 VitalityMy attention is then drawn to the upgrades I have slotted in my trinkets… Three of which contain Rare upgrades, not exotics, which would grant an extra +1 in Vitality and Precision…
Anet. You’ve destroyed my trust. I was so close to achieving perfect balance and harmony, and you’ve gone and trampled over it.
What was your build ? Unless you post everything about it – it means nothing and is just another whine post.
The point of the post is questioning why there aren’t any exotic rarity upgrade components for the Magi stats, when that combo is available in both exotic and ascended armor and weapons.
There is – from Dungeons.
Exotic rarity. There are /rare/ rarity (Crest of the Magi), but nothing for exotic rarity with the stat combo +Healing power, +Precision, +Vitality. There’s Cleric (Exquisite Sapphire Jewel) and Apothecary (Exquisite Passion Flower), but again, no Magi.
Anet, I trusted you. I believed in you.
Because of the lack of Magi stat exotic upgrade components, you’ve made my desire to maintain a balance of stat an impossible dream.
I open my character stats, and always sigh in thorough disappointment.
1,265 Power, 1,265 Toughness
1,262 Precision, 1,262 VitalityMy attention is then drawn to the upgrades I have slotted in my trinkets… Three of which contain Rare upgrades, not exotics, which would grant an extra +1 in Vitality and Precision…
Anet. You’ve destroyed my trust. I was so close to achieving perfect balance and harmony, and you’ve gone and trampled over it.
What was your build ? Unless you post everything about it – it means nothing and is just another whine post.
The point of the post is questioning why there aren’t any exotic rarity upgrade components for the Magi stats, when that combo is available in both exotic and ascended armor and weapons.
…..really?
To be fair it is a little silly that Magi upgrades don’t exist for exotic rarity.
Well with that I can agree.
I actually wonder why that is. There’s Apothecary, which as far as I can tell just about no one uses, but no Magi.
…..really?
To be fair it is a little silly that Magi upgrades don’t exist for exotic rarity.
Anet, I trusted you. I believed in you.
Because of the lack of Magi stat exotic upgrade components, you’ve made my desire to maintain a balance of stat an impossible dream.
I open my character stats, and always sigh in thorough disappointment.
1,265 Power, 1,265 Toughness
1,262 Precision, 1,262 Vitality
My attention is then drawn to the upgrades I have slotted in my trinkets… Three of which contain Rare upgrades, not exotics, which would grant an extra +1 in Vitality and Precision…
Anet. You’ve destroyed my trust. I was so close to achieving perfect balance and harmony, and you’ve gone and trampled over it.
They should be introduced once r500 Jeweler is available.
It’s not already? I thought they introduced the ascended gear months ago?
I decided to theorycraft a build for my elementalist with the addition of the new Aquatic Benevolence trait, and ended up using a mix of Magi and Cleric armor/trinkets.
The problem I ran into was getting the ascended trinkets, and I learned that Magi stats are unavailable on ascended trinkets… Despite being available on weapons and armor.
Not to mention the distinct lack of upgrade components with magi stats…
Is this something that was intended, or are they going to be added in the future?