Showing Posts Upvoted By Shufflepants.9785:

Conditioner in Dungeon

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

I think just a shampoo and rinse would suffice, but if you want that extra sheen, definitely go with conditioner.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: VaLee.5102

VaLee.5102

You guys do realize that this has something to do with the expansion right? remember all that hang glide stuff on the heart of the maguuma trailer? yeah … stop whining.
https://www.youtube.com/watch?v=4SSed8tYnek

Actually this airplane joke has nothing to do with HoT, but with this : https://www.youtube.com/watch?v=_CunHb3TJsg

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: sMihaly.1492

sMihaly.1492

yep

Attachments:

Fiery Dragon Sword aura is too big :(

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

Scale up Jormag’s Breath to match, that’s the correct answer.

Adaptive Active DMG mitigation AKA Dodge

in Guild Wars 2 Discussion

Posted by: Latinkuro.9420

Latinkuro.9420

Active damage mitigation in gw2 makes it possible to avoid 100% of the damage without investing in any kind of toughness or armor defense whatsoever.

My proposal

Adaptive Active Damage Mitigation

it’s simple really,
make dodge tie into the character’s toughness and armor rating.
Dodging would have a base damage mitigation of say 35-50%
For any higher damage mitigation you’d need to invest in toughness, armor and vitality.
up to say 75-80% damage mitigation via dodging.

What this change would do:

- it would make zerk only parties a lot harder, dare I say impossible since even dodging would not mitigate 100% of the damage and since zerkers do not invest in any kind of defense they would rapidly melt down.
- it would make defensive based play both desired and interesting to play.

My 2 cents.

Discuss.

EDIT

the numbers and formula’s are nothing but an example, I do believe wholeheartedly that the idea is a sound one.
It’s up to the professionals to figure out the correct ratios and so on as to not give high armor classes an advantage over light armor classes.

EDIT2

This is funny, anytime anyone (in this case me) brings up the obvious issues with current game mechanics, people immediately assume (oh he plays clerics or pvt and wants to feel welcome in this zerker meta)

I play zerker warrior, guardian, elementalist and mesmer.
I love them all but…..
That doesn’t mean I do not recognize the issues present in the game when one stat combo dominates all.

(edited by Latinkuro.9420)

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Blanger.3162

Blanger.3162

“Since release I’ve been playing GW2 off and on trying to make it work for me but the truth is this isn’t what I was looking for.”

You answered your own question, the game isn’t what you were looking for.

Posts from the future

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

[I think that the ecto drop rates were nerfed last patch]

Actions, not words.
Remember, remember, 15th of November

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Oniyui.8279

Oniyui.8279

I’ll use the Wupwup Claymore as an example as I used it in another thread to illustrate a potential solution that wouldn’t be complicated to implement.

Currently the stats are:
+83 Power
+83 Precision
+83 Toughness
+83 Vitality
+83 Condition Damage
+11% Critical Damage
+83 Healing Power

Rather than making them all 83 points, which with a 16:1 ratio would be a flat 6% nerf (11 – (83/16)) to Crit Damage, the way they should do it with a 16:1 ratio is multiply the current Critical Damage by 16 (11 * 16 = 176) add that to the other stats’ total(83 * 6 = 498) , 498 + 176 being 674, and then divide by 7 to decide the value for the 7 stats evenly.

This would result in a Wupwup Claymore with 96 of each stat instead of 83 +11% crit dmg. The crit damage of 96 ferocity with the 16:1 ratio would be 6%, a 5% nerf counterbalanced by the buffs in the other stats.

Hopefully, Anet thinks along the same lines as I have.

[PvX][Thief] Last Refuge

in Profession Balance

Posted by: Simplicity.7208

Simplicity.7208

Black powder! Yes! Sorry lol.

Also every thief ever runs shortbow secondary weaponset. #2 is AoE stealth.

[PvX][Thief] Last Refuge

in Profession Balance

Posted by: Simplicity.7208

Simplicity.7208

At 25% you use blinding powder. If you’re disabled and a warrior is wailing on you, PBAoE blind. If you’re fleeing and it procs, smoke field for blast finisher/heartseeker. Still gives the stealth if you want it, doesn’t reveal you when you don’t.

Dredge Mathematics

in Guild Wars 2 Discussion

Posted by: Havana.8625

Havana.8625

I’m a bit crazy, I like math, and I hate the Dredge fractal. I hate it enough that I wanted to see mathematically whether or not it would be faster to skip it every time it comes up. I crunched the numbers and came up with the following paper. Read it HERE.

“We don’t need to make gear treadmills”
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)

What is the purpose of blinding?

in Guild Wars 2 Discussion

Posted by: Oniyui.8279

Oniyui.8279

Blind is really good…

that it stacks in duration is a little awkward… intensity would be a bit OP and enable some disastrous effects.

Throwing an idea out there… perhaps if blind instead of making the next attack miss, have each attack miss for the duration, but taking 5 seconds of the duration off for each miss.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

An option I’d really like to see is smart ground targeting when targeting areas that are out of range.

Like if I use a 900 range teleport, but I cast it at 1000 range, then it still casts at it’s maximum 900 range in the direction of where I tried to cast it. Instead, right now it just fails until you target within range, which usually means you’ll waste like 100 range.

This would be a huge QOL change.