Showing Posts For Skile.1384:

D/P vs S/D - am i a scrub for playing S/D?

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Posted by: Skile.1384

Skile.1384

In my opinion S/D can kill D/P, you have just to take advantage of what you are better at.

My 2 cents:

- If they use BP (very expensive in terms of ini), they will try to stay in the aoe as long as possible, so switch to bow and 1 1 1 1 them. As they stealth, I usually use 2 to aoe them, then dodge roll to avoid the backstab followed by a 3 of bow, if needed.

- if they BP, is it VERY important to notice that you can hit and kill them just pressing 1 while staying at the edge of their AoE.
In fact if they can hit you, YOU CAN HIT THEM, without being blinded.
Generally speaking they are more glassy than you (due to evades), so you may be willing to accept some 11111 battles, in order to get them low. Then when they stealth, spam dodge and then try to finish the job when they appear again.

Amplifier Panicond [Build]

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Posted by: Skile.1384

Skile.1384

messiah, I get it, that’s why the very following section was about “burst”, as you might have noticed

In general, in my opinion, the problem remains: If you are willing to burst your target, using ALL your utilities + maybe even the healing, why would someone use this build?

You can reach higher DPS with other builds, such as standard backstabber, even saving your utilities.

Again I don’t say that this build can’t be funny or can’t work in some occasions, but simply, in my opinion, there are much better builds for thief with more dps and survivability.

:)

Amplifier Panicond [Build]

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Posted by: Skile.1384

Skile.1384

poison 300 dps
bleeding 5 stacks 700 dps
confusion 1000 dps
burning 700 dps
torment 500-1000 dps
so total of 3.1k-3.6k dps dmg which ignore armor (add the direct dmg and you got 4k dps)

Well, these are just not the real numbers.

If we are talking in general:

Lets say you can perma poison and perma bleed the target
permapoison: 300 dmg
permableeding: 700 dmg

confusion: here I will consider 0 atm, since require the target to attack (and we are not even considering condition cleanse, but it’s okay)

burning: 175 dps, since you can do 4s of burning every 16 seconds. You’ll never get all those seconds anyway, since hitting with the withdraw would be very hard, anyway: 700×4/16 = 175 dps

torment: you can torment for 7s every 36secs. If you burst like you did in the video, your opponent will be immobilized some seconds, so you don’t get the full dmg. Let’s say 7sx800/36 = 160 dps

So, the real sustainable you can get is less than 1.5k + confusion.


Now, lets say that you just want to “burst” with conditionw and are not interested in sustainable dps.

In my opinion, you can hardly call “burst” your rotation, since it is performed in 7 seconds in your vids.

Without even considering numbers, you can kill the heavy golem in 10 seconds, according to your video. Using ALL your utilities and your healing.

I just went to an heavy golem (the one on which you should have more advantages, since you do condition dmg).
With a balanced build, with 0 in critical strikes, 2 in deadly arts and no bonus +% dmg (such as scholar ecc…), you can kill the heavy golem by pressing 11111 (no utility, no elite, nothing) in 12 seconds.

I’m not saying your build can’t be fun, or that you can’t kill anyone.

I’m just saying it is not competitive in comparison with other thief’s builds.

Edit: grammar

(edited by Skile.1384)

Blinding Ashes - Get Yourself Blinded!

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Posted by: Skile.1384

Skile.1384

LOL…

this would be just crazy.

Amplifier Panicond [Build]

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Posted by: Skile.1384

Skile.1384

Sorry messiah, but I don’t think this build can work.

In general if you want to win a fight with conditions, you have to somehow manage to stay alive a decent amount of time.
This build has zero survivability, zero anti-stuns, 0 mobility ( and shadow strike is still odd in real pvp situations).

Moreover the Rune of balthazar doesn’t really fit the healing withdraw since:
- the effect is at the end of the roll, not ad the beginning
- when you use the healing, you want to take distance from your target, not for sure going back at range
- is very hard to hit the target anyway, in fact even with a stupid target such as svanir you sometimes failed in your video

In general I don’t think this build can really work in real pvp situation, besides some 1v1 maybe.
The biggest problem is: why a thief should run a build like this? Is this build more effective than S/D, or D/P, or S/P build? In most situations, I would say no.

I’ve seen some thiefs, at the beginning of new patch, using the rune of Krait, you can make the (6) hit by triggering the venom + steal which is a nice combo, but still nothing exeptional.

Thief Shortbow 3 animation bugged after patch

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Posted by: Skile.1384

Skile.1384

Up.

The new movement is really awkward, it feels like lag and sometimes it even does small teleports.

Definitely needs to be somehow fixed

Rune of Vampirism [PVP BUG]

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Posted by: Skile.1384

Skile.1384

Moreover, if you die in a PvP match the Rune is going to bug again.

Thus, is it impossible to use this rune in a pvp match soloQ or teamQ, since you don’t have the chance to replace your rune to fix this bug.

Rune of Vampirism [PVP BUG]

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Posted by: Skile.1384

Skile.1384

Hello,

Rune of Vampirism (PVP):

(4) After using your healing skill, your next attack steals health

Doesn’t work, unless you change your Rune during the PvP game.

Please fix this

20k insta down guardian build ?

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Posted by: Skile.1384

Skile.1384

Me killing svanir in 4 secs, sorry for the quality:

Hammer – Scepter Focus, best insta dps in my opinion. If you burst correctly you can kill any glass and balanced class with this burst (even some tanks).

What is your favorite prey?

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Posted by: Skile.1384

Skile.1384

any glass cannon is very fine

PSA: 2/0/0/6/6 is not Sizer's build

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Posted by: Skile.1384

Skile.1384

Man, get over yourself please…

Do you really think that you were the first person on earth to play a 20066 build?
You clicked so fast on the traits that you acquired the right to own every 20066 build?

No to mention that 3 traits are different. In addition a build that is good today WASN’T good months ago, since patches introduced changes.

Sizer, a top thief, used this build and many people copied it. No one is wondering about who’s the very first thief in the world that used a 20066 build. Simple as that.

[Build]Power-Melting Guard

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Posted by: Skile.1384

Skile.1384

Personally, I would drop Zelous Balde for Focus Mastery, hands down.

In addition, I know you are running meditation, but i would consider to replace Purity with Purging flames:
- you lose: 2k healing, condition removing over 3 conditions (and boons, as consequence)
- you gain: shorter CD on condi removal, 10s of aoe burning, -33% condi duration for 5 secs, and a fire field that equals 3 might (focus 5) + Aura of fire (3 of gs).

Condition Guardian PvP Build

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Posted by: Skile.1384

Skile.1384

basically the build i run in spvp with s/f+sc/t but you wanna try it with zerk amulet much more dmg pressure

i gald more ppl trying the burning builds as ppl dont get them yet so they dont know what to expect.
i killed too many foes just from blocks while they didnt notice the burning dmg ticking 1k

i think scepter is better than mace as you go condition you wanna start pressure your enemy from afar and then go in with gs. also scepter has nice immobilize and #2 can proc burning 3 times
take smoldering sigil to get 100% duration

Smoldering sigils are BUGGED, so you don’t reach any additional duration (at least in sPVP, I don’t play in other contexts).

Just to complete the list of duration bugs, guardian’s trait “Radiant Fire” is BUGGED, it doesn’t add the +20% burn duration as well.

with the rest I agree scepter >> mace, hands down

Condition Guardian PvP Build

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Posted by: Skile.1384

Skile.1384

My humble observations:

- Unfortunatly you don’t reach the +100% burning duration, so you are losing the second tick on all the 1s burning duration. I don’t think it’s a huge problem, since usually the burning on the target is more than 1s, but for sure you are losing dmg.

- The amulet. I’m wondering if the very same build isn’t better with berserker’s. You’d give up (I believe) something like 400 burning dmg, but how much direct damage (+ retaliation) would you get? Maybe you tried already?

- Warriors (such as hambow, or axebow) can have huge dmg of burning on the target, thanks the bow, even using the soldier amulet, i’m wondering if this could work for the guadian too (or not, since we don’t have all that might).

gj anyway

Having trouble with engineers

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Posted by: Skile.1384

Skile.1384

Personally I don’t think 20066 is the best build out there, in general; I think it seriously lacks in damage. With that low damage output you’ll always have problems vs some classes.

Give a try to ‘my’ build 06044; damage, overall, should be something like +50%. For sure you are losing something, it’s up to you to decide if it worths it.

Gl

Warrior sniper build is it dead?

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Posted by: Skile.1384

Skile.1384

As said by others, silly QQ here

Hybrid builds?

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Posted by: Skile.1384

Skile.1384

Celestial works good for me

Amplified Burst Build

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Posted by: Skile.1384

Skile.1384

I would consider to drop purity for defender’s flame, and the recharge of meditation for fury, if you are spiking with meditation + combo

S/D Power of Inertia (Might Stacking!)

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Posted by: Skile.1384

Skile.1384

Personally i prefer 0 6 0 6 2.

Besides the decision to take mug or thrill of the crime, I find that those 6 points in CS are way better than the same points in trickery.

I didn’t do the proper math, but I can eyeball a +50% damage, which is huge.

Burning-Shark PvP Condition Guardian

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Posted by: Skile.1384

Skile.1384

not bad, BUT

The radiant fire trait is bugged, so you don’t get the +20% burning duration.
This sucks, please complain (as I’m doing) in the bug forum, since anet isn’t doing anything to address the problem, which is crazy, since it’s a huge bug of a master trait.
Notice that also sigils of smoldering are bugged.

Moreover i find your retaliation damage a bit too low, are you sure that trait worth those points?

Please Fix Hammer F1.

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Posted by: Skile.1384

Skile.1384

I’ve been playing habow for a while and never experienced that bug… O.o

Blind condition? (either mine when i’m playing gw2 or of your char)

No, it’s like a skill-lag, like I never pressed the Earthshaker button. Sometimes need to spam it untill you actually do the skill. A lot of ppl I know have the same problem and I see some people here on the forum aswel.
I didn’t had it at start when I had warrior, but it began like 6 months ago in WvW

mh, now I understand.

Do you have the trait “building momentum”? That’s likely to be the cause, according to my experience.

If you press F1 right after the dodge (when the trait is supposed to deal its damage) the trait will take advantage on the F1, which will not be performed.

So, if this is your problem too, just remember that after the dodge you need to spam it a couple times.

Otherwise, I have to say again that I did not experienced the bug you are talking about. Gl

Please Fix Hammer F1.

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Posted by: Skile.1384

Skile.1384

I’ve been playing habow for a while and never experienced that bug… O.o

Blind condition? (either mine when i’m playing gw2 or of your char)

[Build]Retal-burning condi guard

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Posted by: Skile.1384

Skile.1384

I’m not sure if you didn’t test that build or if you did something wrong in the build editor, anyway you burning duration is +45% and not +100%, that is a huge difference I would say (I then realized that you have used food, but that’s not still 100%)

… Please NOTICE that RADIANT FIRE and SIGIL OF SMOLDERING are bugged. *
In particular radiant fire does *nothing
to burning duration, while there is a workaround for the sigil of smoldering.
Please, go in the BUG section, and reply to my posts about this bugs, so they fix us.

With – 40% burning duration all burning build are half (or more) as effective as they could be, because all the times that you burn your opponent for 1s it should have become 2s (thanks to burning duration), BUT because of these bugs it doesn’t and your burn condition ticks only once, doing HALF the damage it should have.

Untill they fix these, I won’t play any condition guardian, since burning is the only condition we have and we are losing .

Sigil of Smoldering not working

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Posted by: Skile.1384

Skile.1384

I didn’t know the workaroud, thanks Toroquin.

I hope Anet can fix this anyway.

Sigil of Smoldering not working

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Posted by: Skile.1384

Skile.1384

Sigil of smoldering (+20% burning duration) is bugged.

This sigil works in the mists (for instance on golems), but it’s not working anymore as you enter a pvp match.
You can check it by both looking tooltip numbers and the actual burning durations on targets.

Radiant Fire (Guardian trait) not working

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Posted by: Skile.1384

Skile.1384

Radiance, Master trait:
Radiant Fire “Reduces recharge on torch skills. All burning durations are increased.”
It’s bugged.
It does change the recharge of torch skills, but it DOES NOT increase any burning duration.

Radiant Fire, bug. Sig. of Smoldering, bug.

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Posted by: Skile.1384

Skile.1384

I’m pretty certain that named condition duration (Burning, Bleeding) bonuses are not added to the Character sheet number at all. Your testing implies you actually tested it by hitting things with the burning, but if you haven’t, be sure that you account for that.

Of course, I did. The numbers are okay, unfortunately.

It is bugged. I tested it and had a thread on it earlier. Does not stack with sigil, cannot reach +100% burn time on enemies.

Well, anyway the problem is independent from the percentage, it looks just completely bugged to me.

By the way, did you post also on the Bug Forum, as other users are suggesting?

Radiant Fire, bug. Sig. of Smoldering, bug.

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Posted by: Skile.1384

Skile.1384

Radiance, Master trait:
Radiant Fire “Reduces recharge on torch skills. All burning durations are increased.”

It’s bugged. Does not change any burning duration.

Please, someone else check it and let’s hope Anet fixes it soon enough.

In addition even the sigil of smoldering (+20% burning duration) seems bugged as well. This sigil is working in the mists (for instance on golems), but it’s not working anymore as you enter a match. Crazy…

Brawler's Recovery

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Posted by: Skile.1384

Skile.1384

It’s an horrible trait.

It should be AT BEST a minor trait, for sure not a GM. It’s a joke.

Personally I think that Anet just didn’t have any other ideas and just decided to put there a sort of placeholder (like the thief’s trait that gives you 1s stability when one comes out of stealth…).

I strongly believe that they will change it completely.
At the moment it doesn’t have any sense.

All Hail the Return of Skullcracker!

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Posted by: Skile.1384

Skile.1384

I tried that build, but Hambow is way better… There is no comparison between these builds at the moment.

In my opinion Stun + HB is also less performing than just Eviscerate.
The SC – HB builds requires a not easy set-up and deals damage in 4 seconds, meaning that anyone can use teleports or stunbreakers with ease.
With Eviscerate builds, you have just to press 1 button and you are doing little less damage.

Bugs and Issues Compilation:

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Posted by: Skile.1384

Skile.1384

Venom bugs:

moreover all the bugs already said, I found that 2 venoms (on 5) are bugged, because basilisk venom and devourer venom do not stack in duration.

This is a huge bug, because both venoms should provide control for some seconds, considering all the points spent on them for traits. Instead of stacking in duration, they just reset their duration, so if you use devourer venom, for example, you are not stacking the 2s of immobilize, but you keep “overwriting” them and as far as your attacks are usually very fast, the full effect of the utility instead of being 6 secs (or more, with +% condition duration) will be 3 or less.

Same for basilisk.
This bugs make the venoms builds not viable for me, hope you can fix it