(edited by Skov.2795)
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I honestly think the dungeon in general is a good idea, and fairly decently made.
But I have absolutely no idea why they haven’t made some proper visual and audio cues when he is preparing to explode the mines and similar instead of only having it in the chat box, I thought we were supposed to play the game not the interface which this one feels like.
So to me it would be great if something as simple as the game messages sent to the chat box was instead shown on the middle of the screen.
I also have the same issue
EU datacenter
To the people complaining that dungeon runs is on the monthly have you forgotten that every single month has included the WvW one while this is the first time there is a purely PvE one.
I can inform that on far shiverpeaks finding a group for any of the dungeons I have attempted excluding AC or CM explorable can take more than an hour of searching, this includes having one person in LA and one person in the zone of the dungeon.
At one time I did a 4 man guild group and finding the 5th player took 90 minutes or so and we changed the dungeon we would run 3 times and as far as I recall ended up going to a dungeon which a random person was looking for a group for, and all of this was during the evening.
The spell has been changed in its description and as far as I can tell also the way it works to teleport away from target instead of teleport backwards.
Patch times are exactly the same as they have always been, as in midnight Monday/Tuesday and the email even said 23rd for europeans.
Why are so many people confused? This is clear as day.
One of the reason for so many confused players is that a date is stated which then turns out not to be true, and several people has not received any e-mail about it.
I know like others that we had a guild event setup for it today as well
Unless I remember wrong the protection is not part of the chaos armor boon, but is an additional effect on the Chaos Armor skill.
The giant symbol over the player isn’t enough? It’s even marked on your map and if you’re in vent someone will say they need rezzed. I see no problem here.
So what you are saying is that you are using an audio cue, given to you by your guild members over vent and at the same time being negative towards an idea that wishes to implement an audio cue played by the game?
Keep in mind that you continues to receive XP and “level up” (getting skill point) even after hitting level 80 at about 250.000 XP per skill point
the stats on one weapon set is completely ignored while a different weapon set is active.
I would assume that if you are using the sigils that stack to 25 and leaves a boon since the boon icon remains so does the bonus it gives.
When you say passive I am not sure what you mean, since as it was mentioned earlier a 5% crit chance in a weapon only affects that weapon and not the other weapon in the set, so a crit chance in offhand only affects the skills that use the offhand (4+5).
Similarly would be the case for burn duration and so on.
Are you representing the guild?
When you accepts a guild invite you then has to choose to represent the guild, and while you may join multiple guilds you can only represent one at a time and it is the represented guild where you see chat from and similar.
As said by Lori the level 22 quest is not for choosing your order but is rather a presentation of them, this presentation goes on through 3 missions where you can choose 2 of the 3 orders to help in each (giving you the possibility of trying each one once).
I also remember it being at around lvl 30 personal story that you decide on which order to join.
Hey
I am having issues lately with guildwars 2, not entirely sure but possibly only since I entered Iron marches.
My issue is that the game once in a while freezes for about 5 to 10 seconds, after which my screen goes black a few seconds. When the screen comes back after having been black the game works fine again.
I do not have problems elsewhere, and I have checked that my drivers is up to date.
I am having issues with phantasmal healing not working at all after the latest patch.
On the other hand vengeful images now seems to refresh every 10 seconds, this thereby makes the 15 point in inspiration completely worthless, this was observed in PvE using the staff.
I just tried and she did not spawn, had the cut scene.
Will do a bit of testing to see if the point by Ceroxylon is the case.
1st run where I paid attention to it, was not in circle cut scene played but no spawn of her, the original run was similar to this.
2nd controlled run: Quickly rushed past the constantly spawning waves at the camp and went and got group 1 triggered. Allowed both group 2 and 3 to run to me as in previous runs.
Cutscene started to play, and I instantly skipped it (Watched it the first 2 times) the boss spawned, and walked down to be killed.
So to sum up, the difference between the 2 controlled runs:
1. In the second run I didn’t spend any time killing the endless wave at the start, just walked to the 2 stationary brutes.
2. After swarm 3, as the cut scene started playing I skipped it as quickly as I was able to.
As this finished the story mission for me, no further test can be made.
So from the few test runs I did it indicates that there is a issue with the cut scene.
(edited by Skov.2795)
Yeah the issue with it as a bug fix for people is that they didn’t actually fix the trait, they bandaided the part that was working to well while it still doesn’t deliver what it promises for most of the phantasms.
A true bug fix would have sorted the issues in both directions.
And due to the way they seemingly has done this it looks likely that the I.Warden could get hit again when they get round to fixing the bug.
I have done a bit of testing as it seemed to me that the Illusion of drowning skill, did not work as it should.
First of and this hasn’t been timed but it seems to end once they touch ground irrelevant of remaining duration.
What was tested though is how it interacts with other skills as I noticed getting confusion on me but only when I used illusion of drowning.
My observations in the setup I tried with (a couple of different underwater mobs):
Using my auto attack would cause me to take the damage I would normally see on the mob.
Having the clone out and positioning myself so that I would get hit by the bounce was causing me to be afflicted with confusion.
If the mob is blinded the bounce back onto an ally (player or illusion) is a miss.
I was not able in the limited testing to see if the mob itself was getting damaged during it, nor was I able to see if non bouncing attack would be returned.
My spec includes illusionary elasticity.
The 2 last points is worth looking at but there is clearly issues with the skill that needs to be looked at.
Based on the observations it would either be applying a reflect to the mob (if that is affected by blind) or is causing the attack to be seen as cast by the mob.
Yeah there clearly is a lot of issues with events and skill challenges.
I have so far used the ingame report bug feature to report them.
The main kind of issues seems to be of the NPC missing kind or a NPC will not move on events involving escorts or similar.
So yeah I am really wondering whether they should actually try and go through map resets more often, until these issues get sorted out.
I will have to agree, compared to how easily conditions are to apply both bleed and vulnerability these 2 seems to be capped permanently, and while a cap on vulnerability isn’t really bad a cap on bleed truly results in a complete loss of damage.
The easiest way would probably be to make it be a per person limit as that should not screw the balance between burn and bleed, as we must assume that a single character whose damage is based on burning and a character whose damage is based on bleeds should be similar.
As suggested by others this could be made so that it does not work on players, where the current implementation is kept, or at least a condition cleanse should remove all bleeds like it does now, no matter the source
(edited by Skov.2795)
I think what could possibly be looked into is audio cues as to special attacks, say as an example an Troll is about to unleash a mighty slash he would roar as he starts to charge it.
Without having played an engineer that would have been the way I was expecting it to already work.
The way I see it is that unless the weapon either have limited charges to attack with, a chance to break on it’s number 1 skill or has its number 1 skill be a AoE that needs to be positioned it should be set to autocast as default.
I agrees that the price for traveling using waypoints should probably rather be based on the zone of the destination than your level.
Another thing I have noticed and which seems weird is that the increase in price based on distance also works inside a city so that the price depending on which waypoint you choose inside a city varies, and similar the price for waypointing out of the city depends on where in the city you are, this seems to be in contrast with the free use of waypoints inside the city
I will have to disagree with an automatic system like the one in World of Warcraft.
I do not disagree that a slightly easier way to find a group would be good, which could be done by making the looking for group in the game more visible, and make it so that you when signs up can choose dungeon (possible specific one) and some others like world exploration, furthermore there should also be a comment section.
This system should then also be Worldwide rather than the current LFG zone wide if possible.
I would suggest making it so that if you reports an ingame mail using the reporting function that the mail is deleted, since we will generally not report a mail unless we don’t want it.
Furthermore would it be possible to have a gold/powerlevel seller option in the reports.
Yeah, I have noticed the same thing, I hope this will be sorted and some way for those who have bought the item to be able to get the correct skinned one instead
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