Showing Posts For Slyfer.6478:
Don’t agree at all. Sure Scythes and Spears were awesome in GW1, but there’s no need to cram that into a Maguuma expansion. If this was an Elona expansion fighting Palawa Joko again or something sure, but it isn’t. If we’re talking about ACTUAL should of been’s, here’s my list:
- Scribing should of been looked at releasing. Especially since we had ‘market experts’ at work and yet failed to see the market cost for Flax seeds.
- Game shouldn’t have been so afraid to segregate people that are ‘good’ at the game and people that aren’t. Now we have a clusterkitten community where the <20% is happily raiding and speedrunning in their own bubble because the rest of 80% are adamant about A) Not caring about raids
Not being adequate enough to raid or C) being fully against it being developed even if it takes up like 5% of company staffing. - There should of been a more stable way to earn income. Daily gathering is just not it.
- PvP/WvW should of been given a better focus. Instead we have a half- kitten d PvP with only playable mode being Conquest and only enjoyable map being Legacy of the Foefire. Same for WvW, the post-stability was a major turn-off for the people bringing in the population.
- Capes (C’mon, you can implement gliders and tons of whacky computation heavy cosmetic items but no capes!)
- Champ trains – the 3 new maps will hopefully be the design they follow from now on. Screw FGS/CS.
- The new specializations should of been kept ‘optional’, good luck running a optimal build while being locked out of a new class mechanic that ended up strictly being an upgrade not alternative.
- Speedrunning – excessive consumables (Harpy Feathers, Executioner’s Axe, Ogre Whistle etc.) and maybe switching weapons should be optimized for those of us who do it.
- Build sets – yes, the first GW1 feature i request.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Slyfer.6478
If the expansion really costs 50 euros i don’t mind paying it, given there is enough content to justify the cost. 50 euros is a price that competes with AAA titles that offer thousands of hours of gameplay (yes this is an MMO but the amount of content would have to be as much as the base game was on release). I’m personally sitting out the pre-purchase till i know what i’m paying for, i wont be buying it if the expansion is actually worth ~30 euros and people we’re tricked into paying for the base game again. Till we get more info i’ll try to stay unbiased. Thank you for all your hard work ANET and for taking the feedback into consideration!
EDIT: Before i get flamed for being ‘entitled’ 50 euros is about half my rent, while for most it’s a few meals, where i come from every 10 euros matters.
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Perhaps if this customizable guild hall feature doesn’t fly for whatever reason, perhaps one of the countless gravestones in gw2 could be renamed to commemorate him.
Not the forum. Probably Suggestions fits your purpose.
That being said, my above solution (exposing names of keys and having sites choose unique names) would be far less taxing on users and most intuitive.
This. It is still a hack on top of a hack for a still persistent security issue but this is something that i could work with.
Yup, this issue is a pain. Needless to say if you have a guild forum, this type of security hole will be an even bigger pain. Was thinking of temporarily banning the valid user if someone uses their key and resort to moderators to sort it out. If it turns out the first key user is a fraud, ask the valid registering user to delete key > make new key > register again. If it’s the other way around though… should i get the user to manually make a new key or make them exempt from future temporary bans?
EDIT: On another note i’d like to see statistical proof of some sor (if anyone has researched this more in-depth please link me to an article, i’m unable to find any that provide statistical proof) that API keys are more secure, as i see it both have exactly the same security hole just OAuth is more convenient and can actually be used for authenticating. People aware of phishing already check the address and people unaware can still be victims of phishing by redirecting them to a make-shift ‘login to generate key’ page for sake of convenience. How many really write down their api-key or use an auto-filler? Any time i use mine i login to account page to copy-paste anyway (and if the third-party provides a redirect to gw2 login i’d take it instead of typing the valid address myself) but i have no idea if i’m in the minority or majority.
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First of all i think you’re referring to Achievement Points.
Second, you can’t use the api keys as a way to authenticate a real gw2 user. Someone could of just borrowed a friends api key. The api keys in it’s current state is only useful as an optional feature for websites (the implementation on gw2shinies is decent, since there’s no malicious reason to lie about your key, haven’t tested how it deals with duplicate accounts with same key).
To sum up, don’t use api keys as a way to authenticate real gw2 users – it’s currently useful for overlay/tracker/calculator/analyzer type apps and anything that isn’t dependent on the validation flaw.
I’d be alright if we can just view what dungeons have been completed today. It would be an added bonus if we could check if a player has story and has completed the given path at least once in their lifetime (having an x amount of how many times a player has finished the dungeon is a bit excessive imo but perhaps some dungeontracker site wants to make a leaderboard).
seeing the guilds someone has been invited to could maybe be another data set, something like “guild_invites” or whatever, but they shouldnt show in the “guilds” in my opinion
Agreed, but if this slows down development of the API or proves too difficult, i’d say only show guilds people are actually part of. It’d be nice to show guild the player is invited into but it wouldn’t be a big deal if we don’t have access to it.
Will you be using the API to automatically track the progress? As in we’ll be getting access to players inventories, material deposit and bank tabs soonish i reckon. As for feedback. It’s nice. But it’s just simpler for me to use an excel sheet instead of downloading a third-party tool. If said third-party tool was able to automatically track the progress(which it would be able to once API is fleshed out) i’d use it over excel sheet.
I haven’t decided whether or not it’s something we should fix, since having a fixed permission set seems like it would be more straightforward for application developers (e.g., if you’ve got a key, it’ll continue working until it’s entirely revoked).
On the flip side, I can see two things happening:
1) New APIs with new scopes keep getting generated
2) Fan site keeps expanding what it can do for a user over time, needing new scopes.Having to keep re-issuing a key could get onerous. Also, well designed sites are going to have to (somewhat) gracefully handle being given an API with inadequate scoping when it’s first recieved anyways. I don’t see it as that large of a stretch to deal with it again down the road.
I think the third-party will already have to use scope-filtering regardless. So any time a request is made, the third-party app should already make sure the key has the necessary permission, if not handle the exception. So i don’t personally see why you can’t edit the keys. If you check key validity only upon linking, i think that’s a poor practice and you’ll eventually have to handle the exception of key being revoked during a request to API (in which case why not already handle the exception of inadequate permission upon request). If there’s a flaw in my logic or this somehow complicates the coding side / user experience feel free to point it out.
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You don’t, i could technically fetch the valid existing API keys of random users and use them at my whim on any third party application(say someone has created an API key with all permissions, i use a script to test randomly a plethora of keys and save the successful ones, then continue to fetch all of their data – say specifically their transaction history). Then if i have malicious intent i could filter out a specific account name (albeit this will still only be possible if they have a valid key in existence).
However, even though i agree this is pretty full of holes for registration, you could still get away with it. For example if malicious user uses valid users key to register, he can. If a valid user generates new key and uses the key to register, it could override the available info this is also true vice versa in case the malicious user comes across your key (make an FAQ or something on your app, because i think this problem might become common if anyone decides to run some public service tied to registration). That’s one way of fixing the hole but it’s a pretty big gaping hole .. I also think that currently guild applications and guild forums would be compromised, just need one individual with too much time and proxies on their hand to send out guild applications on behalf of valid users and cause headache for both the guild and the valid users.
TL;DR
I pretty much reached the same conclusion after thinking about it..
I really don’t know what to use the keys for now, there’s sort of a glaring security issue which seems to render all permissions null, unless you’re okay with reading the permissions as ‘Are you sure you want all your transaction history be available to not just the third party application of your choice but also X amount of mooks that happened to come across your key?’.
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So, i’ve been thinking how to make use of the new keys and this is what i have so far. This is my first time using API authorization so if i’ve skipped something essential please point it out.
*"Please enter your API key to proceed to registration"
*User enters key, proceeds to make an account on successful get request.
*Once registered, the data is stored in a database in this form:
id, account_name, email, password, api_key
*User gets to see basic info provided by …v2/account endpoint
Now my question is, what precautions should i take in the case where user deletes their key by accident, logs into their account, goes to view basic info but gets an error due to key no longer being valid. So far i’ve thought of letting the account update their key in their account settings (makes sense regardless, in case people want to change their permissions) but i feel there are some possible nuances that could arise. For example what if they enter another accounts api-key, i’d have to make sure the account from the key request matches the account in database. Am i over-thinking or does the rabbit hole go deeper?
If anyone has come up with an application/registration system that involves pulling data of the account for reviewing, please enlighten me
Possible applications: armory-style website, easing guild applications (no longer will people have to fill what gear, consumables, alts and builds they specifically use), some sort of rankings websites.
I see there’s now 2 permissions and one is optional, however, during API key edit, you can’t change the permissions, you can only edit the name. Not sure if it’s on the to-do-list or an oversight.
I think the ideal solution is to add a permission into the guild ranks that enables that rank to have API access. That’ll give guild masters the ability to figure out the privacy situation themselves. Unfortunately, that involves interaction between quite a few subsystems so it’ll take awhile to implement.
Very good point! I know the bucket list is pretty long but it’s comforting to hear it’s planned in the future.
Err too much text. Is the OP seriously complaining about a <5% stat increase? I mean there is already literally 0 reason to go for ascended armor in the first place, it’s cheaper to invest in +10 – +15 agony infusions if you’re doing high level fractals. Suppose stats are equal to exotic, what would be your reason to make it?
Or the warrior could actually be botting; do a Google search for “how to cheat at pvp guildwars2” and you’ll find plenty of tools. I’ve lost 99.999% of the sPvP matches I’ve played since returning to the game because of these scumbags. I’ve had times where I’m about to spike, classes that I KNOW, (because I have one of every class,) can’t downed-TP do so, and then, without any teammates nearby, they magically rez with nearly full health. (And I don’t mean just warriors with downed-3, either.)
Funny, i’ve got a few hundred ladder and countless ‘unranked arena’ wins this ladder test season yet i have never lost 99.9999% matches due to a simple desync issue. Also haven’t seen a single infinite endurance hacker and the only teleporter i saw was too bad at the game and was banned in a day. Also the people that do desync, the ones i’ve seen so far anyway, struggle to play from what i see. I think those individuals are struggling under severe lag and are handicapped to begin with. I do agree it’s an issue but it’s not ‘OMG SO OP I DOWN YOU U REZ’, trust me, those folks are having a much harder time just playing the game.
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That’s interesting, have you tested it out with for example with basilisk venom on thieves?
A couple notes on Dragonhunter. We went with this name because we felt it was evocative of the medieval witch hunters. Guardians consider themselves protectors of the innocent. Followers of their faith be it in honor, valor, etc. The origin of the dragonhunter is a more subtle nuanced version of this. Guardians fight for justice and the dragonhunter faction believes justice is the eradication of dragons and their minions. I understand this is a lot more high concept than Mesmer but at the end of the day we felt like we wanted to try and push a more mature theme here. I hope this helps explain our thinking. We had other generic names in mind but felt like it was important to have a mix of spec names that are generic fantasy, more Tyrian fantasy, and more high concept. This one falls more in the third category.
Thanks,
Jon
I hope this higher concept comes to fruition when the expansion releases because currently, for me personally, it’s falling under generic fantasy. I can count on both of my hands in a minute the MMO’s and RPG’s that dwell around a ‘Dragon Knight’, ‘Dragon Priest’, ‘Dragon Hunter’, ‘Dragonborne’ concept – as of right now it comes off as a trope but i hope it will make sense once the expansion comes out and hopefully justifies the name crosses fingers.
I think i noticed some talk on a PR about how confidentiality could be addressed. So far i think fetching the roster is not breaching privacy as long as it requires the Guild Leaders API key. Next, what should be able to be fetched given the Guild Leaders API key? Here’s a list of what i’ve thought up so far.
- Account names
- Account guild rank
- Account activity (when did an account last login/logoff, preferably timestamps rather than the delta we see ingame)
- Account achievement points (i don’t think individual achievements should have access, perhaps there’s an argument for elitism there somewhere, i’m not sure)
- Characters names linked to the accounts (this would be a godsend for big guilds)
- Characters profession
- Characters crafting professions
- Guild bank (including logs hopefully)
- Guild Upgrades
- Guild Motd
- Guild chat (this would be a feat but also really amazing to have)
List of things i think should be off limit when using Guild Leaders API key:
The characters equipment, inventory, bank, materials deposit, wallet, individual achievements.
Also what about PvP rank and FotM level? Would people feel offended if we knew their FoTM level and PvP rank?
What about incorporating the flags into the API key generation itself? Check some checkboxes, make a binary representation of the checked flags, append it to the API key after the key was generated. So we could say "Make sure to enable Account, Material, Bank permissions {image}. Make sure the key generated ends with ‘001’ {image} "? So the key creation form would look like:
- Key name
List of checkboxes: - Account
- Materials
- Bank
Then it would result in something like this after appending the flag part:
EE6E6BCE-F25F-9B40-B867-4AC09999990ED0F96997-EFB6-469D-A4C9-E5783E8E7D30-001
I’m also a out of my depth and didn’t quite understand slashy’s proposal, i’m not 100% sure what auth tokens have to look like. What is the purpose of converting the flags binary representation into base64? Wouldn’t it just be easier to append tiny binary string at the end of the API key or is my approach not actually feasible?
Also i find the description textbox completely irrelevant, name itself is all the description a key should require, anything beyond that will only confuse people.
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I like the idea that different keys have different permissions, gives the tech-savvy option to protect certain info and deal with a possible uproar about elitism. HOWEVER, the experience of generating the key, setting permissions and then instructing to copy-paste needs to be streamlined. I want a way for users to quickly register their info without having to jump all the hoops, currently it’s just easier for guilds to follow the regular shivtr.com path, because it’s less steps (register, then login on any other guild site you want to apply into). What i propose is enable a ‘Generate API key’ link. The link would redirect to guildwars2.com, then pop up a window with all the permissions the link requests (e.g account, materials, bank) and asks you to accept or refuse, upon success, just redirect to a page that is not cluttered and centers the API key in the web browser in a large font with instructions as to minimalize any PEBCAK. Example of the link would be something like:
https://account.guildwars2.com/account/generate-api-key?perm=account+bank+materials
As far as phishing concerns go, i think nothing changes, if this does not take effect, i’m still going to redirect people to account.guildwars2.com but i wont be able to hold their hand once they get there.
+1 Also hope they deal with empyreal fragments, bloodstone dust, dragonite ore, bandit crests, geodes in a way that i wouldn’t feel terrible for scrapping them.
I would usually agree with it possibly being a driver or hardware related issue but not this time, it ONLY happens with the scoreboard and as stated in every map and every state. I can run highest setting during Vinewrath meta, record and have number of programs active at the same time. I also know this happens on both Nvidia and AMD rigs. This is a flaw in coding. Check what changes you guys made when you fiddled with rendering and camera.
I thought i was going crazy or my PC was performing badly. Yes i have the same issue as OP, 2-3 seconds as mentioned. Also i think it kicked in for me after the camera changes patch. I also know you guys changed something with rendering so maybe look into that?
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bump. Got around to doing PvE just to find ‘Meeting the Asura’ is bugged, my ocd forever tingles now.
Necro unless you want to play some sort of weird focus party on engineer (honestly toolkit is only thing going for engie in WvW right now, don’t kid yourself with mines or nades).
PPT will be getting the love and people interested in gearing up and GvGing will be shafted for future expansions to come. https://forum-en.gw2archive.eu/forum/game/wuv/GvG-community-ignored-again-why/first#post4780149.
I find PPT boring as dishwater even if they sensationally ‘shake it up’ with siege disabler and golem mastery (or with rumored HoT new scoring system), i have more fun watching paint dry. GvG is just more interesting because coordinated voice-communication is a must. It is unheard of having 50% of people not coordinate on voicecoms in a GvG. In a blob fighting for PPT however, it is a rare occasion to even have 10 people call their cooldowns, call being downed or even be present on voicecom. As for the battleground layout in general, it’s all been played out already, it’s not dynamic in any way, when i first heard about WvW i was fooled into thinking capturing objectives had a bigger impact than +X points per tick for the next few minutes. If you like being a hive-mind and ‘making a change’ be my guest, just don’t get in an argument with a guild shouting at them to move from spawn because spawn tower is being taken for the umpteenth time, they don’t care for your two extra chests at the end of the week.
Hoping to see changes in scoring. Having a turret engineer be nr. 1 on LB just because of the sheer amount of games he played does in no way make the PvP seem competitive, if anything it has been encouraging unranked games.
Ever since the matchmaking changes i seem to encounter more one-sided games. Either my team has 2-3 really good players or i get people with clearly very low MMR to perhaps compensate for my MMR (or maybe mine really is that bad but still – i kept getting 2-3 bad thieves every other match)? Perhaps once the professions get implemented into MMR i’ll be seeing a more positive difference. Right now the experience has been rather unpleasant because it feels like 1 out of 15 games are actually equal in strength. It’s always either one really weak player bringing entire team down or really good players matched against mediocre (this one seems like a harder issue to grind out because the last season top of the ladder was filled with average skill cap people that showed more persistence than skill). My 2-5 stack experiences are more positive though but i feel that’s only because of the fact you reduce the chances of having a dud on either team by going premade.
I have a lot of useless stat combination rings, armor, weapons and trinkets laying around and i don’t know what to do with them. I mean you get them pretty rarely and i don’t want to sell them for 5 silvers or destroy altogether. I agree that perhaps salvaging for bolts of damask would be too big of a hit on the market but i also don’t want to hoard this stuff. Some sort of exchange mechanic would be cool, trade 5 rings for 1 of your choice for example, i mean you can already buy and infuse using fractal relics anyway right?
I’m at around 12k AP and me and a friend of mine were recently laughing over the fact that you get a few gold and laurels every 500 AP milestone – might as well not have it because it feels like the game is mocking you for going for AP’s in the first place. Only reason i look forward to AP is because of the really long goals, like gems and the armor skins. Everything in-between might not even exist because at a certain threshold it becomes a chore to unlock another zenith skin.
Hire this man. I have no idea how the author of the current in-game UI managed to make the simplest concepts both over-complicated AND visually unappealing. Honestly it looks like someone had an odd taste for bland tables or didn’t know better.
spvp is not like wvw and vice versa. Just plain no. The gear/food/buff all contribute to completely different specs in WvW as opposed to a limited number in spvp.
And a D/P build requires complete perfection, that means don’t get stunned once, don’t get aoe’d, don’t get disabled in any way and depend on a maximum of 4 black powders.
See what i mean, EVERY profession can counter a thief but for a thief to counter anything requires actual skill and more effort, especially if you go against people that don’t sit around for a perfect backstab. Also, quit with the “OMG 22222 hs spam” or “OMG PISTOL WHIP SPAM” whenever you lose to thief, trust me, spamming those skills is not as effective as you think and if you do die to that, you are just plain horrible.
Inexperienced players should really stop with the “NERF THIS GUY’S PROFESSION BECAUSE I SUCK AT COUNTERING A ZERKER”. Don’t make a balance requesting thread unless you have a minimum of 8k AP or something.
Oh hey Lion! I GvG’d with you (was in [APE]). Hope you enjoy your stay there, that place is dead ever since the last season start.
This is just pure comedy gold. Thieves get the most kitten even if they are now reduced to sharing only venoms. I used to run d/d but then the meta started crying about thieves doing backstabs. I then ran d/p but then warriors started crying about thieves dodging hammer blows and blinding. Now i run s/p or s/d for duels and they are still complaining. If i however get a fear spam necro or a hambow warrior, no one is complaining. Is it the profession name that makes people automatically kitten?
I would like to see more destructible terrain but i have to say, the bridges came off as a gimmick. Maybe change the way it gets destroyed and don’t make it highlight as it does right now. I’d rather have destructible rope bridges, where you’d have to ‘cut the rope’ at either side for the bridge to fall.
I’ve only programmed minor games in C, C++ and Java and i don’t fully understand the workings of a large scale MMO. Please explain what has taken over a year to make each commander tag distinguishable? I’m finding it hard to believe it takes extensive effort to make the commander tag appear guild specific or just simply turn ‘gold’ when you’re in the same squad. You could add the options for commander tag into the right-click menu of a portrait (while you’re at it, make it so you can actually kick people from party in WvW). If you are lacking the manpower, send me the source onto my e-mail of the functions that need to be tweaked to add this, i wouldn’t mind giving it a shot. This is one of those things that really makes me puzzled, just like the lack of “Last online” feature in guild roster (which turns bigscale guilds off by the way, they’d rather play a subpar mmorpg with a solid guild system). Really hope you guys reprioritize the items on your list, i’d rather skip several Living Story episodes just for quality of life changes.
So.. at the start of season 2 i will be put back into UW if i go onto WvW? Why the server transfers then… i’m confused. If you promote server transfers and then throw us back into the servers we transferred from, what’s the point?
My account bound mf is 88%, my fingers hurt, if you like to keep the consumable version, add a npc that takes those green and blue suckers and juices the luck out of them directly. Also do something about lost orrian strongboxes, it’s a horrible clickfest if you buy 2mil worth of chests.
I am pretty confused with what ArenaNet has been doing. Here’s my story so far: Season 1 everyone in the WvW guild i was in left my server (Underworld) for a chance to get better rewards. So everyone bought the server transfer that cost up to 800 gems (transfers being a promotional thing back then and having a 50% discount i think?). I stayed in Underworld in hopes of finding a new guild ,because the one i was in was disbanded due to the Season 1. I barely got my WvW title due to the really unfair match-ups Underworld was put up against (all the major WvW guilds just left UW) and got the worst rewards for sticking around. Seeing as in Season 1 i was punished for staying loyal to my server i transferred to Seafarer’s Rest for 1600 gems only to find out that players will be placed into different worlds depending on their skill? This just feels like a kick in the crotch. I spent 1600 gems for a better WvW experience this time around only to find out that the match-up system is exactly the same but they just implemented a sorting system for players. I hope i’m misunderstanding but as i see it, this means three things:
1) if players are placed into worlds depending on their own personal skill, not all guild members will end up in the same world.
2) i paid 1600 gems to transfer (also what a bizarre move to promote transfers during the start of a season, seems like money-grubbing and nothing more frankly) only to possibly have the same experience as last time around. Meaning my world that i will be assigned to will still have a large % of casuals doing things that they feel like doing and not organizing.
3) this is good news for low population PvE servers but everyone who tried to get the best WvW experience seems to just have been shafted.
Now if these are true i see only one fair thing to do, and that is to give everyone a free transfer + refund anyone that spent gems from the start of Season 1 to the start of Season 2. Promoting server transfers at Season 1 and then taking a stance of “we’re now sorting you into worlds and your WvW experience is no longer server based” is literally just making me feel like quitting – i already felt bad for leaving my server and now it turns out i spent a fortune for nothing. Please clarify and say it ain’t so.
I’ve yet to see any kind of proof that a moaning elitist is a far better player than a player with MF gear. The last time I checked, it’s skill, not stats that matter in this game.
Oh, but I forgot, elitists aren’t interested in enjoying GW2 – they’re just in it for the loot and treat it like a second job. After all, it must be really detrimental to them that they might have to spend an extra second or two speedrunning a dungeon because some sneaky MF user has infiltrated their precious MF-free ubergroup.
I also hear the same old argument being trotted out that the rest of the group is carrying the MF user? Are you really so sure about that? How do we know that it’s not you elitists who are just incompetent and looking for a scapegoat to blame every time you get wiped because in reality, you’re so obsessed with stats and ordering people about that it is probably those MF users who are carrying you.
Seriously? Have you done any dungeons? Once you have done them like at least 50 times or so you will clearly see the MF user dropping far more than the player with stats. It is pure math. You are decreasing chance of success so you could have your grubby hands on a few extra greens and blues. And here is a question: Are you really sure that MF works all that well? You are the one who fails to cooperate and give your 100% for the group. Just stop moaning about your kitten MF already, they will fix it elegantly i am sure but fact remains it should not be on gear! There is nothing elitist about not wanting to roll with a MF user, if you do not have the courtesy to respect the time of others i personally do not care for the MF user. Plus do you even know what elitist means? You have been throwing it around quite a lot. If MAJORITY of the game base wants it gone then how are you, the MINORITY not the elitist here?
There was no info on banking. Misleading source.
I think it was in an interview.. Check reddit. I know someone posted a link there.
I checked reddit and indeed it is true, did not find the answer in an interview. They will be dealing with token overflow etc. from what i understand.
There was no info on banking. Misleading source. Only info i found after now re-reading it several times was they are adding another tier of crafting mats that require previous tier crafting mats to make. So 250 stack should not be a problem on materials side of things. Also legendary weapons can change stats, so you wont have to clog bank with different stat weapons and transmutation stones. Did not find anything on honor badges, tokens etc.
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And dude, no you can not spam it all the time. I want to see you filter around 30 bags of loot while having a thief coming for you in a matter of seconds after using arrow cart.
Agree with literally everything but instead of the option of an NPC i was thinking of an actual auto-loot option, while this issue affects mostly WvW it also affects PvE in some cases. Not sure what to do with the overflow though… maybe send it in some modified mail form to the player? In GW1 when you finished a mission you would get to pick up the loot you missed out on. So maybe after every event you would get a window of all the crap you have missed out on in the last 10min?