Showing Posts For Smokey.7652:
We had everyone in the same instance when capping the hall (~60 peeps). Upon capture, about a dozen of us got dropped from the main instance.
I think the limit for an owned hall is 50 people, which would be ridiculous. Anyone done a headcount?
Everyone should fit in the hall.
When you say “dropped from the main instance” what do you mean. Where they not able to enter the map at all? If so this is a bug.
If you mean they where put in a separate instance then this is the system working as instead, either they loaded the map before others and were put in a low cap map that would close shortly and merge them into your instance, or they took longer to load into the map and they got put into a higher cap map in which case your instance with 50 would close down and you would be brought into their map.
It is by design and make quite a bit of sense. If it spun up a guild hall map that had a cap of say 200 people every time one person from you guild entered it would have to also reserve 200 people worth of server resources.
I understand what you mean by making sense from an architectural perspective, but it makes no sense when it comes down to moment-to-moment usage. One solution might be to spin up at guild cap when the first person enters the instance. Nobody in there, no instance. You’d not have to have the server allocating all those resources all the time.
How would that be different than this situation.
Now lets say there are 100,000 guilds and that 25% of them have at least 1 person in the guild hall at any given time (I am guessing that I am low balling theses numbers). Now if the game starts with a 200 person map that is 200*25,000 or 5,000,000 people worth of server resources that needs to be reserved by guild hall maps at any given point.
Right now in order to donate anything to our guild for guildhall upgrades they have to either travel to LA or the guild hall. This travel is need for them to even see what can be donated to the guild. Granted this does not take a lot of time but it is an interruption to their game time. So, to me as an officer it feels as if we are not just asking our members to miss out on the monetary gain of the materials, but also asking them to interrupt their play in order to see if we even need a certain material. We have tried to lessen this burden by posting what we need in the MOTD however this is clunky and is likely to turn into a mess as our upgrade options broaden out.
I have two Ideas to address this issue.
1. Simply move the donations page into the guild menu so members can open it up check if they have anything to donate and donate it from anywhere in the game.
2. Add a donate to guild button to the R-click menu for items that can be donated to the guild and a donate all to guild button in the inventory menu that would function like the deposited all materials button that is all ready there.
Another issue that we have encountered is that not everyone knows the raw ingredients that go into the crafted donation items (such as flax to linseed oil to empty kegs). This has led to a handful of people in the guild being responsible for creating all the crafted items. For example I have ended up crafting most of the stuff that comes from flax, we have asked members to mail me any flax seeds they get, but I have largely had to gather/buy all the flax seed needed for the crafted items.
It would be great if theses raw materials could be donated in a manner similar to the crafted items except that certain members could withdraw theses items to craft. Or better yet add a crafting window to the donations pain that draws from both the player’s bank and inventory as well as the donations page. This crafting window would would be limited to crafting only item that could be donated and would immediately donate any items crafted through it.
It is by design and make quite a bit of sense. If it spun up a guild hall map that had a cap of say 200 people every time one person from you guild entered it would have to also reserve 200 people worth of server resources.
Now lets say there are 100,000 guilds and that 25% of them have at least 1 person in the guild hall at any given time (I am guessing that I am low balling theses numbers). Now if the game starts with a 200 person map that is 200*25,000 or 5,000,000 people worth of server resources that needs to be reserved by guild hall maps at any given point.
Now lets bring in the way ANet does it let say the maps start at 10 person caps and then create/close maps with caps that scale dependent on demand. So we have our 100,000 guilds and lets say this time 5% of them have 200 people in the guild hall and 20% of them have under 10 people in the guild hall at any given time. That would be (200*5000)+(10*20000) or 1,200,000 people worth of server resources that needs to be reserved by guild hall maps at any given point saving Anet 3,800,000 people worth of server resources.
The random roll for this week already happened and we’re seeing on our internal servers that week ones missions rolled a mix of PvP and WvW missions for the first three mission slots that guilds have unlocked once you’re able to access the expansion (as you unlock deeper into your guild hall, you’ll be able to unlock more mission slots).
So just to clarify on this point. No guilds will be have PVE missions the first week?
Nitefalls Rage [NITE] is a casual NA guild. We are a very relaxed and helpful guild of 250+ members. We welcome new, returning, and veteran players. NITE is primarily a PVE guild though we do dabble in PVP and WVW. Since our primary focus is not on WvW we do not have a home server and have a smattering of players across all NA servers. Our guild members often run level 1-50 fractals and dungeons. We have weekly guild missions and special activities most of these taking place on the weekend tho we are active though out the week.
Whisper/mail our leader or one of our officers in game if you have questions or would like an invite.
Leader:
Nitefall.4826
Officers:
Brickman.9454
Jemmari.4780
Jesterchaos.5907
Garxis.1096
Smokey.7652
Milky.8756
Our guild also does not have any representation requirements.
Nitefalls Rage [NITE] is a casual NA guild. We are a very relaxed and helpful guild of 250+ members. We welcome new, returning, and veteran players. NITE is primarily a PVE guild though we do dabble in PVP and WVW. Since our primary focus is not on WvW we do not have a home server and have a smattering of players across all NA servers. Our guild members often run level 1-50 fractals and dungeons. We have weekly guild missions and special activities most of these taking place on the weekend tho we are active though out the week.
Whisper/mail our leader or one of our officers in game if you have questions or would like an invite.
Leader:
Nitefall.4826
Officers:
Brickman.9454
Jemmari.4780
Jesterchaos.5907
Garxis.1096
Smokey.7652
Milky.8756
Our guild also does not have any representation requirements.
You can also take a look at our guild website that we launched a few weeks ago.
Nitefalls Rage [NITE] is a casual NA guild. We are a very relaxed and helpful guild of 250+ members. We welcome new, returning, and veteran players. NITE is primarily a PVE guild though we do dabble in PVP and WVW. Since our primary focus is not on WvW we do not have a home server and have a smattering of players across all NA servers. Our guild members often run level 1-50 fractals and dungeons. We have weekly guild missions and special activities most of these taking place on the weekend tho we are active though out the week.
Whisper/mail our leader or one of our officers in game if you have questions or would like an invite.
Leader:
Nitefall.4826
Officers:
Brickman.9454
Jemmari.4780
Jesterchaos.5907
Garxis.1096
Smokey.7652
Milky.8756
Our guild also does not have any representation requirements.
You can also take a look at our guild website that we launched last week.
(edited by Smokey.7652)
Running windows 10 for a while now (insider preview, RTM, and now live) and have not had that issue. Jon pm me if you need anything from me to sort of act like a control for figuring out what is going on with Silvertoungue
I saw this and I understand that this is the current build of the revenant, but given that a dev as stated things are not set in stone and anet’s iterative design process, I could see them easily making it so you can slot 3 in order to allow for more build diversity, if beta testers find that it is lacking.
It does seem like being able to instantly swap between three more or less completely different specs would be rather overpowered.
Not necessarily and it depends on how the class plays (witch we don’t know yet). The legends don’t have to be completely different, but rather permutations. For the tankie role you could have a stable tank (less condi clear, less strait damage mitigation, and more anti CC), an armor tank ( less condi clear, more strait damage mitigation, and less anti CC), and a condi tank (more condi clear, less strait damage mitigation, and less anti CC). Gear and traits could sort of lock you into a tanki role (sure you could have a dps legend on your bar, but you not going to fit that role as well), but you could switch on the fly what sort of tank you want to play. Granted this is all speculation and we really don’t know at all how the revenant will play. (perhaps with all of the synergies between skills the revenant will have play diversity (how you rotate your skills) instead of build diversity)
I think an important question then is around how many legends will there be to unlock, and how many can we slot. Because if the legends are the options then in my opinion for it to not feel like a kitten there needs to be an equivalent amount of choice to another profession with their slot skills.
Complete spit balling, but I think I would be happy with 12 legends to chose from and the ability to slot 3 in. (a pool of 60 skills and the ability to chose 25% of them at once.)
Confirmed you can only slot 2 Legends.
I saw this and I understand that this is the current build of the revenant, but given that a dev as stated things are not set in stone and anet’s iterative design process, I could see them easily making it so you can slot 3 in order to allow for more build diversity, if beta testers find that it is lacking.
The skills on the right half of your bar are tied to the legend which you are currently invoking.
Lets see if I can phrase this unambiguously:
When I am invoking Bob the Mighty, will I have a Bob-themed pool of skills to choose from when filling out my right-hand tray, or does channeling Bob the Mighty give me an absolutely specific set of 5 skills without variation from any other Revenant invoking Bob?
I realize the answer may be different for buttons 6 and 0 than it is for buttons 7, 8, & 9.
That is not set in stone yet and something we are deciding still.
As noted earlier in the thread if there isn’t a choice it appears the revenant will feature less customisation than other classes and may be quite inflexible.
There options really are the legends you bring which offer unique playstyles and skills, I can see your point though.
TLDR If the legends are the options then how many there are and how they are implemented should lead to equivalence with the amount of choice a normal profession gets, in order to not feel like a kitten to the players /TLDR
I think an important question then is around how many legends will there be to unlock, and how many can we slot. Because if the legends are the options then in my opinion for it to not feel like a kitten there needs to be an equivalent amount of choice to another profession with their slot skills.
Complete spit balling, but I think I would be happy with 12 legends to chose from and the ability to slot 3 in. (a pool of 60 skills and the ability to chose 25% of them at once.)
Either this or give us the ability to select skill types and a smaller number of legends available and that we can slot in. For example you have three heal skill options with the following descriptions (Reliable basic heal, healing over time, and situational based heal) and then depending on what ledged is channeled determines what actual skill is in that slot.
Spit balling again, but with this I would be happy with 3 heal and 3 elite skill options, and 6 utility skill options coupled with 5 legends and being able to slot 2 in. (a pool of 15 heal and 15 elite skill with the ability to chose 13% of them at once, and a pool of 30 utility skills with the ability to choose 20% of them at once)
Granted this is whole from a player prospective, and I can see how balancing and creating so many skills for one class may be daunting. However, in the first solution since the skills are locked into sets then in reality it is only 12 sets that need to be balanced (not 60 skills that can be slotted together in any way). In the second solution balance may be bit a bit harder, but for creating them it is only 21 skill types to create and just put the legend’s twist on them.
So here is my suggestion to fix all of this. HEAD CANNON.
Anet will probably never give us a solution to this for two reasons.
1. The cost to add extra cut scenes, explications, or story, is not worth the benefit of appeasing a few players who will notice this inconsistence (the cannon for this is based off of a single comment in a pre beta announcement).
2. By not providing an explanation in game those who are bothered by it can create whatever solution they want. If they are vague enough with the PS then your revenant’s back story can be what ever settles the continuity for you, be that time travel, playing memories, being revenant like but not a true revenant until reaching 80, or what ever else. It does not have to be in the game to be cannon or head cannon it just has to not be contradicted by the game.
If you are going to this picky about lore then you can’t play an MMO. How are you interacting with a player who already defeated Zhaitan if you yourself are on a mission to defeat him. How can you as a lvl 80 go back in the PS to help a friend. How can you run an alt. It is a game and you have to allow for some suspension of disbelief.
You could also be combining a blast finisher with a smoke field witch gives stealth. Is this something that is happening consistently or only certain circumstances, and what are those circumstances?
Hey welcome to the game. Not a new player but shoot me a whisper if you ever need some help. (also bumping this post back to the first page since you haven’t gotten a response)
You may find this useful http://ttsgamers.com/strategy/tequatl/
I don’t have first hand knowledge with this, but this is what it on the wiki,
“You cannot move to a world that is listed as Full. However, that status varies throughout the day and tends to drop during off-peak hours, i.e. if you are unable to transfer, try again when there are fewer people playing, e.g. extremely early in the morning for the region’s datacenter, i.e. 0400-0600 UTC for the EU. "
Some more information.
Link to TTS raid times: http://ttsgamers.com/events/list/
TTS Triple Trouble strategy guide http://ttsgamers.com/strategy/great-jungle-wurm/
FAQ on TTS raid runs http://forums.ttsgamers.com/index.php/topic/504-raiding-with-tts/
Mega list updated again. Probably going to slow down to checking it every two days since the rate of new volunteers is slowing down.
Hey check out this list https://forum-en.gw2archive.eu/forum/game/players/Adopt-a-Newbie-Welcome-Committee/first#post4720554
Mega list updated again.
Updated the mega list, from reddit and this forum post.
You can copy the .dat on it’s own, which is most of the game files. But you can’t run the game without the .exe.
If you need another copy of the .exe go to My Account at the top of the page below your name, click Download Client, pick the version you want and download it somewhere other than the folder the .dat is in. Install it and when the launcher starts updating just close it down, delete the partially downloaded .dat file and copy over the complete one.
But I can still run the game on my computer without the .exe just by clicking on the gw2 icon. Maybe I renamed it by accident?? Because what you’re saying is that I wont be able to run the game on another computer without .exe but on mine i still can.
The gw2 icon that you are talking about is probably the gw2.exe file
Is there any way to change what monitor Guild Wars 2 displays on? It keeps displaying on my primary monitor, but I want to display it on the secondary monitor without having to do windowed mode.
Help!
Can’t try this for myself (at work), but try switching the resolution to windowed moving the window to the other screen and then switching back to the resolution you want.
You can also change witch monitor is your primary monitor in the windows resolution menu.
Have been a coach in my former guild, so yes. count me in!
I am on EU server, Seafarers restedit:
It made me think..we have Commander tags right? Why not create something similar like “coach” tags? (bandanna for example) This way new players can find players who are dedicated to help new ones out
Of course, we have a very helpful community, but you do not Always have the opportunity to help out..a “coach” tag could show you are available for helpIdea?
Or you could have a status of mentor (similar to the invisible or away statuses) and new players could be given a button that would automatically send a party request to a free mentor (I.e on who is not in a party already)
Press y there is a drop down box that lets you be invisible, away or online
I am not on Reddit, but I’d be delighted if I got adopted by new players.
EU: Garambola.2461
NA: Forestflower.9710Add both and whisper the one that is playing. I can answer questions wherever I am and when necessary, I can switch accounts.
Added you to the mega list
Here is a list of everyone who has volunteered to help so far.
Edit: updated 1/29/2015 0852 CST
US
Tony Blackwolf (around Plains of Ashford)
Smokey.7652, Smokey Wildeye (Northern Shiverpeaks, Guild open to new players)
Jahogus.1689 (Maguuma, guild open to new players)
Ronin.3682 (Jade Quarry)
Ruzak.1487 (guild open to new players)
Amiron.1067 (Tarnished Coast)
Nabrok.9023 (Tarnished Coast)
Shadow.5607, Serenity Renegade, Advent Echo (Dragon Brand, Mountain time, has Kittens)
Nibilus.6281 (Dragon Brand, Central time)
Ontoge (around Caledon Forest)
BloodTaiko.1635 (Tarnished Coast near sylvari starting area)
Tigerbones.7185 (Warrior, Guardian, and Elementalist experience)
Kaite Adelani (Sea of Sorrows)
Aerogos.9578 (Storm bluff Isles, around 1pm eastern time)
Maethor.2810 (Dragonbrand, Eastern time)
Pibriamal.8719 (Tarnished Coast, sPVP basics)
therapite.3645 (Dragon Brand, Eastern time)
CrimsonHeart.5371 (Tarnished Coast)
Soaringleaper.7905, Aurora Darkadder
EpicBanHammer.7521 (has EU account as well)
Litltntking.1985 (Australian player, 4-9 AEST, Isle of Janthir)
Keira Ferland.5619 (Fort Aspenwood)
Xjoh.1396 (Sanctum of Rall)
Syunfung.9421 (Kaineng)
theadmiralrs.8254 (Northern Shiverpeaks, Helping with jumping puzzles)
TheComposer.6574 (Near Queensdale)
Belial.1478(Tarnished Coast, May need to message Wraith95 on reddit first)
ntf.7849 (Jade Quarry)
Arenkai.3650 (Late Oceanic time, Guild open to new players)
Nanya.7805 (Jade Quarry)
Sigma.2816 (Sanctum of Rall, PST -8:00, Sylvari guild open to new players)
lettucent.7691 (Experienced player leveling a new character)
Forestflower.9710 (has EU account as well, Non reddit)
YennaQuickblade.5610 (Northern Shiverpeaks)
SvPGamer.4308 (Fort Aspenwood)
shadowhaven.2361 (StormBluff Isle, Central time)
randomguy.1283
Soren.9316 (Sanctum of Rall, 1900 PST-0000PST)
Foghladha.2506 (Sanctum of Rall)
Tichorum.2415 (sPVP)
Waldir.2571
ghostydog.1493 (has primary EU account as well)
Kogasa Tatara.1409 (Sorrow’s Furnace)
botulinumtxn.2739
thepinkthingy.5921 (Isle of Janthir, AEDT times, can message on Reddit as well [u/EdenFlorence] )
Creatos Zel Ael.1936 (Tarnished Coast)
Arashi Skysunder.9251 (Storm Bluff Isles, after 2100 CST)
Grimwar.3789 (Stormbluff Isle, EST, Guild open to new players)
Veritas.4635 (Anvil Rock)
EU
Fray.2735 (op)
Watanka (French)
Codemite.6928 (may have US account as well)
XanoNymOuS.5407
Smilko.4056 (Gandara, around Metrica Province)
Vekerur.6250 (Piken Square, Guardian, Warrior, Elementalist, and Mesmer experience)
Potatonthas (likes potatoes… and newbies)
Mahasingh.8231 (Gandara)
Uncontinued.1934 (Ruins of Surmia, Guild open to new players, WvW guild, Near Queensdale)
Furywarp.9601 (Desolation, Experienced player leveling another character)
Brain.6093
Dondarrion.2748 (Seafarer’s Rest)
CombustibLemons.1248 (has US account as well)
Reelix.6316 (Arora Glade, Helping new (<1000 Achievement points) rangers)
Arklight.7324 (French, Jade Sea)
Lewis Burnell.2493 (Gandarra)
Jondare.1906 (Gunnars Hold)
Tasha.5784 (Aurora Glade)
Garambola.2461 (Has US account as well, Non reddit)
Paulus magintie.7432
Guardian of Angels.9867 (Non reddit)
metaldude.4132
jackaljag.8637 (has secondary US account as well)
Daelin.6782 (Desolation)
Zilfalon.8452 (Riverside, German [DE])
SkyLeXx.4821 (Abaddons Mouth, German [DE])
Crimsonjr.4708 (Secondary account Crimsonjr.2356)
Jalkarukun.6217 (Riverside, German [DE]0
Unknown
alexjolly.1463
Jim The Ancient
Malgane
Arctic Fox.7094, Cormidus Soulclaw
Roxlock Brahamstone
Skyth.7029
Evathegood.9026 (starting guild to help new players)
Dashrider
Spiro.7046
Ambient Beauty.8576 (helping returning players as well)
StacyX.4831
FlibbityFlobbityFloo.1742 (guild open to new players)
alvenawilliams.1837 (Near Norn areas)
Ojimaru.8970 (CCE/SEA time zones)
http://www.reddit.com/r/Guildwars2/comments/2tf7s6/adopt_a_newbie_welcome_committee/cnz0rko
(edited by Smokey.7652)
Hey if you need someone in the US shoot me a whisper or mail.
Smokey.7652 Play on NSP USA, and play my one an only main Smokey Wildeye
Also op you may want to edit the post to include those who volunteer to help out and then maybe a forum mod can sticky the post.
(FYI made the same post on Reddit, but figure I would post here as well to keep this post alive)
So I recently floated the idea of making a community voice server, got some feed back, and decided to make one.
Service: Mumble
Server: us1.gw2com.net
Port: 50498
The server is open to all GW2 player’s regardless of their guild or server affiliation. Use it with a pug group for fractals, organizing a non guild led TEQ run, organizing a silverwates map (what prompted me to think about this), or what ever else you need.
Users can create temporary channels as needed that will close once they are empty. The rules are simple.
1.If you can get in trouble for doing it in game, you can get in trouble for doing it on this voice server.
2.No 18+ channel names.
3.No 18+ content unless it is inside a channel clearly marked as 18+.
(These last two rules are to insure that the voice server is safe to use by GW2 players of all ages)
The server will only be as successful if it is well know so please help me spread the word. I am doing this as a trial and will be evaluating weather or not I continue to pay for the server based on how much it cost me (there is a donation link so this could be 0) and how much it is used (this will be the primary factor)
There is a webpage with a little more information here: http://gw2com.net/
cross-post from reddit: http://www.reddit.com/r/Guildwars2/comments/2lmefh/introducing_gw2com_a_community_voice_server_for/
I am not exactly excited about this lottery, but I think I understand why Anet did it. These skins are very expensive in the TP and if they introduced an uncapped decent chance way to obtain them it could potentially crash that market. So by having a lottery they can do 2 things.
1. Give players a chance to get these skins as a reward
2. Control the exact number of skins introduce into the market to prevent a crash
I would on tweak a few things.
1. remove the candy from the gem store. While these are just cosmetic items the vast amount of gold linked to them makes this come too close to pay to win for me.
2. Remove the rng of obtaining the tickets and rather make them fixed rewards for festival events based on the frequency and difficulty of the event.
So, from reading through the forum threads and the various reddit threads this is my current understanding of the situation.
What developers wanted to introduce:
• A quick and easy way to exchange gold and gems that did not require the player to have to get out a calculator.
• Reduce the amount of information displayed to just what is necessary to avoid confusion
• Make the user interface consistent to aid in learning
What players want that was taken away:
• The transparency of having the market data displayed (and for some power users the ability to track trends using this data)
• The ability to exchange precise amounts of gold and gems.
So, with these factors in mind I have attached my mockup of a currency exchange that would satisfy both parties.
Notes:
• The sliders would automatically have their max = the amount of gold/gems the player has
• The player would be able to input numbers into any of the boxes and the slider and opposite box would self-adjust
• The player would be able to input more gem/gold then they currently have into the boxes (to allow them to sort of set a goal). However, if they click buy they will get an error message saying that they do not have enough gems/gold and they need to have x more gold/gems to complete the exchange
• I realized that including the market data made the UI way too tall (and I am guessing this is why it got pulled out). So, this may need to be a separate page with a button that links to/from the main exchange page.
Personal thoughts:
When the new trading post was introduces one of the highly lauded features was the ability for the developers to introduce quick changes. Additionally Anet’s quick response to player feedback on commander tags helped to quell any negative feelings over the original design. All this to say that Anet really needs to make these changes as quick as possible to keep this from becoming a bigger deal than it is right now, and when the fix is made it should not be made quietly.
PS. I have a feeling that this will be merged into the mega thread, however I wanted it to start its life in its own thread and not be buried by the rant.
I just took a look and I couldn’t find the Google Authenticator for Windows phones – it seems to be discontinued. However, I did find this, which is “designed to be a replacement for Google Authenticator.” Note that ArenaNet does not officially endorse this app, and I can’t guarantee it will work with our game, but if you do try it please let me know if it works!
I am using this app and have had no issues.
So I don’t know a lot about game programming, but from my understanding MMO looting is largely derived from table top gaming, you have a loot table and roll to see what you get. What I would like to see is option 2 but instead of a physical item in game that players get and spend it would be a behind the scene mechanic.
I will try and illustrate what I am thinking using the tabletop analogy.
For this game the loot table is as follows for a d6.
1-2 Lesser rewards
3-4 Normal rewards
5-6 Greater rewards
Pretty strait forward, however every time a player gets loot for a roll of 1 or a 2 they get a reroll point (capped at x amount).
If the player rolls a 1 or a 2 they get to reroll until:
1. They have rerolled the same number of times as they have reroll points
2. They have gotten a normal reward (in which case 1 reroll point is removed)
3. They have gotten a greater reward (in which case all reroll points are removed)
What I think this will do is in essence squish the left side of the reward bell curve towards the norm without having much impact on the right side of the curve (see my poorly dawn graph attached). This in essence would keep the same number of lucky loots, increase the number of normal loots, and decrease the number of unlucky loots.
(edited by Smokey.7652)
As “defined” by several mods, a macro can only do ONE thing! i.e be a key bind.
These macros are doing several things with the single press of a button!
Just going to say there is an easy work around to this. Simply edit the script to wait for a button push before sending a button push. So the player is simply say hitting the c key over and over again and the script is remembering how long to pause and what note to play, but the player is not doing several things with a single press of a button.
Ok so I have seen lots of post on reddit and on these forums, of people saying that ANet needs to release some sort of road map or overview of their plans. These people are also asking why ANet is not doing this. Let me provide you with a reminder.
Have you forgotten the backlash from the community that ANet received when it was casually mentioned in a deployment blog during beta that dyes would be account bound and then at launch along with the dye unlocking system being completely changed, dyes were also character bound instead of account bound.
I can understand why ANet is fearful of releasing an official roadmap. If they received such negative abuse from the community over such a small detail that was never officially promised, imagine how they think the community would react if the final version did not match exactly how they laid it out in the road map or had to be delayed for some reason.
ANet was originally very open about their development, but the vocal negative minority of the community crushed that and forced ANet to be more selective with what they release to the public.
Dev Player communication is a two way street of respect, the community dropped the ball early on and now we have to deal with the consequences of that.
Fix it. Somehow, just fix it. This is absolutely inappropriate from a story-telling standpoint.
I can’t give dev advice, so I wont pretend to know the workings of the game. But somehow, please fix it.
Dude they already want to fix it and agree that it is not ideal, so you don’t have to go complaining to them. The issue is that have not figured out a feasible way to do so yet, so wait patiently and let them work on it.
(edited by Smokey.7652)
@MatthewMedina:
Why would you have to cache the entirety of maps just to have them for story instances? Just take cookie-cutter pieces out. There is no story instance that takes up an entire map. Each one is already segmented off by the red-zone. Just take the pieces that are within the red-zone, and hack out what will never be needed. This will reduce the size of the map space actually used to just a tiny fraction of what the entire map itself would be. You’re cutting out a ton of assets that there is no need to copy over.
Am I wrong here? I’m sure we can reduce that “dozens of gigabytes” to a much, much smaller number (considering the entire game install is only about two dozen Gigabytes anyway, and I don’t think there’s any need to completely replicate every single map piece that already exists).
While what you are saying is true right now you have to consider long term. What happens when a season five instance affects a season three instance that affects a personal story instance. That is where the amount of data starts to pile up. While your idea might work as a stop gap I would rather have them put resources into a long-term fix rather then a stop gap.
(edited by Smokey.7652)
And another one for posterity!
Someone in IT should set this as the default background for all the computer in the GW2 offices.
(edited by Smokey.7652)
You can move your whisper chat into a separate tab. This should keep the spam from interrupting your chat. Additionally megaservers have nothing to do with this. Gold sellers just spam a list of known names and don’t have to be on the same map as you, you can be in a dungeon and still get spammed. What is most likely causing this increase is the launch in china / the heart bleed bug, so keep blocking /reporting and it should pass soon. Overall the level of gold seller spam is about the same as when the game lunched in NA and it quieted down in about a month.